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Triggers
Light vs Darkness.w3x
Variables
Player Setting
Player Settings
Unit Summoning
NightElf
Human
Orc
Undead
Demon
Fel Orc
Light Hero Summoning
Light Demon
Spirit of the Grove
Earth Temter
Moon Speaker
Wizard of Oz
Paladin
God of Olympic
Sorceress
Bounty Hunter
Ranger
Arch Druid
Dark Hero Summoning
Necromancer
Nemesis
Crypt Lord
Demon Lord
Death Knight
Dreadlord
Death Dragon
Sea Witch
Dark Hunter
Dark Ranger
Lich
Light Hero Revival
Light Demon Revive
Spirit of the Grove Revive
Earth Temter Revive
Moon Speaker Revive
Wizard of Oz Revive
Paladin Revive
God of Olympic Revive
Sorceress Revive
Bounty Hunter Revive
Ranger Revive
Arch Druid Revive
Dark Hero Revival
Necromancer Revive
Nemesis Revive
Crypt Lord Revive
Demon Lord Revive
Death Knight Revive
Dreadlord Revive
Death Dragon Revive
Sea Witch Revive
Dark Hunter Revive
Dark Ranger Revive
Lich Revive
Light Hero Information
Light Demon Im
Spirit of the Grove Im
Earth Temter Im
Moon Speaker Im
Wizard of Oz Im
Paladin Im
God of the Olympic Im
Sorceress Im
Bounty Hunter Im
Ranger Im
Arch Druid Im
Dark Hero Information
Necromancer Im
Nemesis Im
Crypt Lord Im
Demon Lord Im
Death Knight Im
Dreadlord Im
Death Dragon Im
Sea Witch Im
Dark Hunter Im
Dark Ranger Im
Lich Im
Music
Doom
MP3
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Player4
unit
No
Player5
unit
No
Default melee game initialization for all players
Player Settings
Events
Map initialization
Conditions
Actions
Player - Set Player 4 (Purple) . Current gold to 1000
Player - Set Player 4 (Purple) . Current lumber to 100000000
Player - Set Player 5 (Yellow) . Current gold to 1000
Player - Set Player 5 (Yellow) . Current lumber to 100000000
Player - Limit training of Heroes to 1 for Player 4 (Purple)
Player - Limit training of Heroes to 1 for Player 5 (Yellow)
Melee Game - Use melee time of day (for all players)
Melee Game - Enforce victory/defeat conditions (for all players)
NightElf
Events
Time - Every 35.00 seconds of game time
Conditions
(Player 1 (Red) Food used) Less than or equal to 100
Actions
Wait 10.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) Food used) Less than or equal to 100
Then - Actions
Unit - Create 4 . Tree Warrior for Player 1 (Red) at (Center of NightElf_Summoning <gen>) facing 180.00 degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) Food used) Less than or equal to 100
Then - Actions
Unit - Create 1 . Druid for Player 1 (Red) at (Center of NightElf_Summoning <gen>) facing 180.00 degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) Food used) Less than or equal to 100
Then - Actions
Unit - Create 1 . Glaive Thrower for Player 1 (Red) at (Center of NightElf_Summoning <gen>) facing 180.00 degrees
Else - Actions
Unit Group - Order (Units in NightElf_Summoning <gen>) to Attack-Move To . (Center of DarkAttacked <gen>)
Human
Events
Time - Every 35.00 seconds of game time
Conditions
(Player 1 (Red) Food used) Less than or equal to 100
Actions
Wait 10.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) Food used) Less than or equal to 100
Then - Actions
Unit - Create 4 . Military for Player 1 (Red) at (Center of Human_Summoning <gen>) facing 135.00 degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) Food used) Less than or equal to 100
Then - Actions
Unit - Create 1 . Priest for Player 1 (Red) at (Center of Human_Summoning <gen>) facing 135.00 degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) Food used) Less than or equal to 100
Then - Actions
Unit - Create 1 . Mortar Team for Player 1 (Red) at (Center of Human_Summoning <gen>) facing 135.00 degrees
Else - Actions
Unit Group - Order (Units in Human_Summoning <gen>) to Attack-Move To . (Center of DarkAttacked <gen>)
Orc
Events
Time - Every 35.00 seconds of game time
Conditions
(Player 1 (Red) Food used) Less than or equal to 100
Actions
Wait 10.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) Food used) Less than or equal to 100
Then - Actions
Unit - Create 4 . Grunt for Player 1 (Red) at (Center of Orc_Summoning <gen>) facing 90.00 degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) Food used) Less than or equal to 100
Then - Actions
Unit - Create 1 . Shaman for Player 1 (Red) at (Center of Orc_Summoning <gen>) facing 90.00 degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) Food used) Less than or equal to 100
Then - Actions
Unit - Create 1 . Catapult for Player 1 (Red) at (Center of Orc_Summoning <gen>) facing 90.00 degrees
Else - Actions
Unit Group - Order (Units in Orc_Summoning <gen>) to Attack-Move To . (Center of DarkAttacked <gen>)
Undead
Events
Time - Every 35.00 seconds of game time
Conditions
(Player 2 (Blue) Food used) Less than or equal to 100
Actions
Wait 10.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) Food used) Less than or equal to 100
Then - Actions
Unit - Create 4 . Ghoul for Player 2 (Blue) at (Center of Undead_Summoning <gen>) facing 270.00 degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) Food used) Less than or equal to 100
Then - Actions
Unit - Create 1 . Dark Mage for Player 2 (Blue) at (Center of Undead_Summoning <gen>) facing 270.00 degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) Food used) Less than or equal to 100
Then - Actions
Unit - Create 1 . Meat Wagon for Player 2 (Blue) at (Center of Undead_Summoning <gen>) facing 270.00 degrees
Else - Actions
Unit Group - Order (Units in Undead_Summoning <gen>) to Attack-Move To . (Center of LightAttacked <gen>)
Demon
Events
Time - Every 35.00 seconds of game time
Conditions
(Player 2 (Blue) Food used) Less than or equal to 100
Actions
Wait 10.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) Food used) Less than or equal to 100
Then - Actions
Unit - Create 4 . Zombie for Player 2 (Blue) at (Center of Demon_Summoning <gen>) facing 320.00 degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) Food used) Less than or equal to 100
Then - Actions
Unit - Create 1 . FelHound for Player 2 (Blue) at (Center of Demon_Summoning <gen>) facing 320.00 degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) Food used) Less than or equal to 100
Then - Actions
Unit - Create 1 . Doom Guard for Player 2 (Blue) at (Center of Demon_Summoning <gen>) facing 320.00 degrees
Else - Actions
Unit Group - Order (Units in Demon_Summoning <gen>) to Attack-Move To . (Center of LightAttacked <gen>)
Fel Orc
Events
Time - Every 35.00 seconds of game time
Conditions
(Player 2 (Blue) Food used) Less than or equal to 100
Actions
Wait 10.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) Food used) Less than or equal to 100
Then - Actions
Unit - Create 4 . Fel Orc Grunt for Player 2 (Blue) at (Center of FelOrc_Summoning <gen>) facing 270.00 degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) Food used) Less than or equal to 100
Then - Actions
Unit - Create 1 . Fel Orc Warlock for Player 2 (Blue) at (Center of FelOrc_Summoning <gen>) facing 270.00 degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) Food used) Less than or equal to 100
Then - Actions
Unit - Create 1 . Demolisher for Player 2 (Blue) at (Center of FelOrc_Summoning <gen>) facing 270.00 degrees
Else - Actions
Unit Group - Order (Units in FelOrc_Summoning <gen>) to Attack-Move To . (Center of LightAttacked <gen>)
Light Demon
Events
Unit - A unit enters LightDemon <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Selector
Actions
Unit - Create 1 . Light Demon for Player 5 (Yellow) at (Center of HeroSpawnReviveLight <gen>) facing 90.00 degrees
If ((Owner of (Entering unit)) Equal to Player 5 (Yellow)) then do (Set VariableSet Player5 = (Last created unit)) else do (Do nothing)
Unit - Remove (Entering unit) from the game
Spirit of the Grove
Events
Unit - A unit enters SpiritOfTheGrove <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Selector
Actions
Unit - Create 1 . Spirit of the Grove for Player 5 (Yellow) at (Center of HeroSpawnReviveLight <gen>) facing 90.00 degrees
If ((Owner of (Entering unit)) Equal to Player 5 (Yellow)) then do (Set VariableSet Player5 = (Last created unit)) else do (Do nothing)
Unit - Remove (Entering unit) from the game
Earth Temter
Events
Unit - A unit enters EarthTemter <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Selector
Actions
Unit - Create 1 . Earth Temter for Player 5 (Yellow) at (Center of HeroSpawnReviveLight <gen>) facing 90.00 degrees
If ((Owner of (Entering unit)) Equal to Player 5 (Yellow)) then do (Set VariableSet Player5 = (Last created unit)) else do (Do nothing)
Unit - Remove (Entering unit) from the game
Moon Speaker
Events
Unit - A unit enters MoonSpeaker <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Selector
Actions
Unit - Create 1 . Moon Speaker for Player 5 (Yellow) at (Center of HeroSpawnReviveLight <gen>) facing 90.00 degrees
If ((Owner of (Entering unit)) Equal to Player 5 (Yellow)) then do (Set VariableSet Player5 = (Last created unit)) else do (Do nothing)
Unit - Remove (Entering unit) from the game
Wizard of Oz
Events
Unit - A unit enters WizardOfOz <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Selector
Actions
Unit - Create 1 . Wizard of Oz for Player 5 (Yellow) at (Center of HeroSpawnReviveLight <gen>) facing 90.00 degrees
If ((Owner of (Entering unit)) Equal to Player 5 (Yellow)) then do (Set VariableSet Player5 = (Last created unit)) else do (Do nothing)
Unit - Remove (Entering unit) from the game
Paladin
Events
Unit - A unit enters Paladin <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Selector
Actions
Unit - Create 1 . Paladin for Player 5 (Yellow) at (Center of HeroSpawnReviveLight <gen>) facing 90.00 degrees
If ((Owner of (Entering unit)) Equal to Player 5 (Yellow)) then do (Set VariableSet Player5 = (Last created unit)) else do (Do nothing)
Unit - Remove (Entering unit) from the game
God of Olympic
Events
Unit - A unit enters GodOfOlympic <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Selector
Actions
Unit - Create 1 . God of Olympic for Player 5 (Yellow) at (Center of HeroSpawnReviveLight <gen>) facing 90.00 degrees
If ((Owner of (Entering unit)) Equal to Player 5 (Yellow)) then do (Set VariableSet Player5 = (Last created unit)) else do (Do nothing)
Unit - Remove (Entering unit) from the game
Sorceress
Events
Unit - A unit enters Sorceress <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Selector
Actions
Unit - Create 1 . Sorceress for Player 5 (Yellow) at (Center of HeroSpawnReviveLight <gen>) facing 90.00 degrees
If ((Owner of (Entering unit)) Equal to Player 5 (Yellow)) then do (Set VariableSet Player5 = (Last created unit)) else do (Do nothing)
Unit - Remove (Entering unit) from the game
Bounty Hunter
Events
Unit - A unit enters BountyHunter <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Selector
Actions
Unit - Create 1 . Bounty Hunter for Player 5 (Yellow) at (Center of HeroSpawnReviveLight <gen>) facing 90.00 degrees
If ((Owner of (Entering unit)) Equal to Player 5 (Yellow)) then do (Set VariableSet Player5 = (Last created unit)) else do (Do nothing)
Unit - Remove (Entering unit) from the game
Ranger
Events
Unit - A unit enters Ranger <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Selector
Actions
Unit - Create 1 . Ranger for Player 5 (Yellow) at (Center of HeroSpawnReviveLight <gen>) facing 90.00 degrees
If ((Owner of (Entering unit)) Equal to Player 5 (Yellow)) then do (Set VariableSet Player5 = (Last created unit)) else do (Do nothing)
Unit - Remove (Entering unit) from the game
Arch Druid
Events
Unit - A unit enters ArchDruid <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Selector
Actions
Unit - Create 1 . Arch-Druid for Player 5 (Yellow) at (Center of HeroSpawnReviveLight <gen>) facing 90.00 degrees
If ((Owner of (Entering unit)) Equal to Player 5 (Yellow)) then do (Set VariableSet Player5 = (Last created unit)) else do (Do nothing)
Unit - Remove (Entering unit) from the game
Necromancer
Events
Unit - A unit enters Necromancer <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Selector (Dark)
Actions
Unit - Create 1 . Necromancer for Player 4 (Purple) at (Center of HeroSpawnReviveDark <gen>) facing 270.00 degrees
If ((Owner of (Entering unit)) Equal to Player 4 (Purple)) then do (Set VariableSet Player4 = (Last created unit)) else do (Do nothing)
Unit - Remove (Entering unit) from the game
Nemesis
Events
Unit - A unit enters Nemesis <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Selector (Dark)
Actions
Unit - Create 1 . Nemesis for Player 4 (Purple) at (Center of HeroSpawnReviveDark <gen>) facing 270.00 degrees
If ((Owner of (Entering unit)) Equal to Player 4 (Purple)) then do (Set VariableSet Player4 = (Last created unit)) else do (Do nothing)
Unit - Remove (Entering unit) from the game
Crypt Lord
Events
Unit - A unit enters Crypt_Lord <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Selector (Dark)
Actions
Unit - Create 1 . Crypt Lord for Player 4 (Purple) at (Center of HeroSpawnReviveDark <gen>) facing 270.00 degrees
If ((Owner of (Entering unit)) Equal to Player 4 (Purple)) then do (Set VariableSet Player4 = (Last created unit)) else do (Do nothing)
Unit - Remove (Entering unit) from the game
Demon Lord
Events
Unit - A unit enters DemonLord <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Selector (Dark)
Actions
Unit - Create 1 . Demon Lord for Player 4 (Purple) at (Center of HeroSpawnReviveDark <gen>) facing 270.00 degrees
If ((Owner of (Entering unit)) Equal to Player 4 (Purple)) then do (Set VariableSet Player4 = (Last created unit)) else do (Do nothing)
Unit - Remove (Entering unit) from the game
Death Knight
Events
Unit - A unit enters DeathKnight <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Selector (Dark)
Actions
Unit - Create 1 . Death Knight for Player 4 (Purple) at (Center of HeroSpawnReviveDark <gen>) facing 270.00 degrees
If ((Owner of (Entering unit)) Equal to Player 4 (Purple)) then do (Set VariableSet Player4 = (Last created unit)) else do (Do nothing)
Unit - Remove (Entering unit) from the game
Dreadlord
Events
Unit - A unit enters DreadLord <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Selector (Dark)
Actions
Unit - Create 1 . Dreadlord for Player 4 (Purple) at (Center of HeroSpawnReviveDark <gen>) facing 270.00 degrees
If ((Owner of (Entering unit)) Equal to Player 4 (Purple)) then do (Set VariableSet Player4 = (Last created unit)) else do (Do nothing)
Unit - Remove (Entering unit) from the game
Death Dragon
Events
Unit - A unit enters DeathDragon <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Selector (Dark)
Actions
Unit - Create 1 . Death Dragon for Player 4 (Purple) at (Center of HeroSpawnReviveDark <gen>) facing 270.00 degrees
If ((Owner of (Entering unit)) Equal to Player 4 (Purple)) then do (Set VariableSet Player4 = (Last created unit)) else do (Do nothing)
Unit - Remove (Entering unit) from the game
Sea Witch
Events
Unit - A unit enters SeaWitch <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Selector (Dark)
Actions
Unit - Create 1 . Sea Witch for Player 4 (Purple) at (Center of HeroSpawnReviveDark <gen>) facing 270.00 degrees
If ((Owner of (Entering unit)) Equal to Player 4 (Purple)) then do (Set VariableSet Player4 = (Last created unit)) else do (Do nothing)
Unit - Remove (Entering unit) from the game
Dark Hunter
Events
Unit - A unit enters DarkHunter <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Selector (Dark)
Actions
Unit - Create 1 . Dark Hunter for Player 4 (Purple) at (Center of HeroSpawnReviveDark <gen>) facing 270.00 degrees
If ((Owner of (Entering unit)) Equal to Player 4 (Purple)) then do (Set VariableSet Player4 = (Last created unit)) else do (Do nothing)
Unit - Remove (Entering unit) from the game
Dark Ranger
Events
Unit - A unit enters DarkRanger <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Selector (Dark)
Actions
Unit - Create 1 . Dark Ranger for Player 4 (Purple) at (Center of HeroSpawnReviveDark <gen>) facing 270.00 degrees
If ((Owner of (Entering unit)) Equal to Player 4 (Purple)) then do (Set VariableSet Player4 = (Last created unit)) else do (Do nothing)
Unit - Remove (Entering unit) from the game
Lich
Events
Unit - A unit enters Lich <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Selector (Dark)
Actions
Unit - Create 1 . Lich for Player 4 (Purple) at (Center of HeroSpawnReviveDark <gen>) facing 270.00 degrees
If ((Owner of (Entering unit)) Equal to Player 4 (Purple)) then do (Set VariableSet Player4 = (Last created unit)) else do (Do nothing)
Unit - Remove (Entering unit) from the game
Light Demon Revive
Events
Conditions
(Unit-type of (Dying unit)) Equal to Light Demon
Actions
Hero - Instantly revive (Dying unit) at (Center of HeroSpawnReviveLight <gen>) , Show revival graphics
Spirit of the Grove Revive
Events
Conditions
(Unit-type of (Dying unit)) Equal to Spirit of the Grove
Actions
Hero - Instantly revive (Dying unit) at (Center of HeroSpawnReviveLight <gen>) , Show revival graphics
Earth Temter Revive
Events
Conditions
(Unit-type of (Dying unit)) Equal to Earth Temter
Actions
Hero - Instantly revive (Dying unit) at (Center of HeroSpawnReviveLight <gen>) , Show revival graphics
Moon Speaker Revive
Events
Conditions
(Unit-type of (Dying unit)) Equal to Moon Speaker (Fake)
Actions
Hero - Instantly revive (Dying unit) at (Center of HeroSpawnReviveLight <gen>) , Show revival graphics
Wizard of Oz Revive
Events
Conditions
(Unit-type of (Dying unit)) Equal to Wizard of Oz (Fake)
Actions
Hero - Instantly revive (Dying unit) at (Center of HeroSpawnReviveLight <gen>) , Show revival graphics
Paladin Revive
Events
Conditions
(Unit-type of (Dying unit)) Equal to Paladin (Fake)
Actions
Hero - Instantly revive (Dying unit) at (Center of HeroSpawnReviveLight <gen>) , Show revival graphics
God of Olympic Revive
Events
Conditions
(Unit-type of (Dying unit)) Equal to God of Olympic
Actions
Hero - Instantly revive (Dying unit) at (Center of HeroSpawnReviveLight <gen>) , Show revival graphics
Sorceress Revive
Events
Conditions
(Unit-type of (Dying unit)) Equal to Sorceress (Fake)
Actions
Hero - Instantly revive (Dying unit) at (Center of HeroSpawnReviveLight <gen>) , Show revival graphics
Bounty Hunter Revive
Events
Conditions
(Unit-type of (Dying unit)) Equal to Bounty Hunter (Fake)
Actions
Hero - Instantly revive (Dying unit) at (Center of HeroSpawnReviveLight <gen>) , Show revival graphics
Ranger Revive
Events
Conditions
(Unit-type of (Dying unit)) Equal to Ranger
Actions
Hero - Instantly revive (Dying unit) at (Center of HeroSpawnReviveLight <gen>) , Show revival graphics
Arch Druid Revive
Events
Conditions
(Unit-type of (Dying unit)) Equal to Arch-Druid (Fake)
Actions
Hero - Instantly revive (Dying unit) at (Center of HeroSpawnReviveLight <gen>) , Show revival graphics
Necromancer Revive
Events
Conditions
(Unit-type of (Dying unit)) Equal to Necromancer (Fake)
Actions
Hero - Instantly revive (Dying unit) at (Center of HeroSpawnReviveDark <gen>) , Show revival graphics
Nemesis Revive
Events
Conditions
(Unit-type of (Dying unit)) Equal to Nemesis
Actions
Hero - Instantly revive (Dying unit) at (Center of HeroSpawnReviveDark <gen>) , Show revival graphics
Crypt Lord Revive
Events
Conditions
(Unit-type of (Dying unit)) Equal to Crypt Lord
Actions
Hero - Instantly revive (Dying unit) at (Center of HeroSpawnReviveDark <gen>) , Show revival graphics
Demon Lord Revive
Events
Conditions
(Unit-type of (Dying unit)) Equal to Demon Lord
Actions
Hero - Instantly revive (Dying unit) at (Center of HeroSpawnReviveDark <gen>) , Show revival graphics
Death Knight Revive
Events
Conditions
(Unit-type of (Dying unit)) Equal to Death Knight
Actions
Hero - Instantly revive (Dying unit) at (Center of HeroSpawnReviveDark <gen>) , Show revival graphics
Dreadlord Revive
Events
Conditions
(Unit-type of (Dying unit)) Equal to Dreadlord
Actions
Hero - Instantly revive (Dying unit) at (Center of HeroSpawnReviveDark <gen>) , Show revival graphics
Death Dragon Revive
Events
Conditions
(Unit-type of (Dying unit)) Equal to Death Dragon
Actions
Hero - Instantly revive (Dying unit) at (Center of HeroSpawnReviveDark <gen>) , Show revival graphics
Sea Witch Revive
Events
Conditions
(Unit-type of (Dying unit)) Equal to Sea Witch (Fake)
Actions
Hero - Instantly revive (Dying unit) at (Center of HeroSpawnReviveDark <gen>) , Show revival graphics
Dark Hunter Revive
Events
Conditions
(Unit-type of (Dying unit)) Equal to Dark Hunter
Actions
Hero - Instantly revive (Dying unit) at (Center of HeroSpawnReviveDark <gen>) , Show revival graphics
Dark Ranger Revive
Events
Conditions
(Unit-type of (Dying unit)) Equal to Dark Ranger (Fake)
Actions
Hero - Instantly revive (Dying unit) at (Center of HeroSpawnReviveDark <gen>) , Show revival graphics
Lich Revive
Events
Conditions
(Unit-type of (Dying unit)) Equal to Lich (Fake)
Actions
Hero - Instantly revive (Dying unit) at (Center of HeroSpawnReviveDark <gen>) , Show revival graphics
Light Demon Im
Events
Unit - A unit enters LightDemon_Skill <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Selector
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Matching player)).) the text: Moves - |cffffcc00Ray of Despair, Holy Light, Light Aura, Grow
Spirit of the Grove Im
Events
Unit - A unit enters SpiritOfTheGrove_Skill <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Selector
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Matching player)).) the text: Moves - |cffffcc00Entangling Roots, Forces of Nature, Torn's Aura, Root Impale
Earth Temter Im
Events
Unit - A unit enters EarthTemter_Skill <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Selector
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Matching player)).) the text: Moves - |cffffcc00War Storm, Roar, Earthquake, One-Hit-K.O
Moon Speaker Im
Events
Unit - A unit enters MoonSpeaker_Skill <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Selector
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Matching player)).) the text: Moves - |cffffcc00Spearing Arrow, Night Cloud, Trueshot Aura, Starfall
Wizard of Oz Im
Events
Unit - A unit enters WizardOfOz_Skill <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Selector
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Matching player)).) the text: Moves - |cffffcc00Blizzard, Rain of Flames, Brilliance Aura, Summon Water Element
Paladin Im
Events
Unit - A unit enters Paladin_Skill <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Selector
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Matching player)).) the text: Moves - |cffffcc00Holy Light, Holy Knight, Holy Aura, Holy Blessing
God of the Olympic Im
Events
Unit - A unit enters GodOfOlympic_Skill <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Selector
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Matching player)).) the text: Moves - |cffffcc00Lightning, God Wrath, Holy Aura, Storm
Sorceress Im
Events
Unit - A unit enters Sorceress_Skill <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Selector
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Matching player)).) the text: Moves - |cffffcc00Fake Image, Invisibility, Teleportation, Magic Shield
Bounty Hunter Im
Events
Unit - A unit enters BountyHunter_Skill <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Selector
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Matching player)).) the text: Moves - |cffffcc00Star Strike, War Storm, Shuriken toss, Recarnation
Ranger Im
Events
Unit - A unit enters Ranger_Skill <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Selector
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Matching player)).) the text: Moves - |cffffcc00Cold Arrow, Mana Drain, Trueshot Aura, Pheonix
Arch Druid Im
Events
Unit - A unit enters ArchDruid_Skill <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Selector
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Matching player)).) the text: Moves - |cffffcc00Roar, Rejuvanate, Bear Form, Beasteries
Necromancer Im
Events
Unit - A unit enters Necromancer_Skill <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Selector (Dark)
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Matching player)).) the text: Moves - |cffffcc00Unholy Frenzy, Necromancy, Darkness Aura, Animation Dead
Nemesis Im
Events
Unit - A unit enters Nemesis_Skill <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Selector (Dark)
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Matching player)).) the text: Moves - |cffffcc00Shadow Blast, Demonic Flames, Shadow Move, Shadow Form
Crypt Lord Im
Events
Unit - A unit enters Crypt_Lord_Skill <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Selector (Dark)
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Matching player)).) the text: Moves - |cffffcc00Locust Float, Currion Beetles, Spike Carapace, Locust Swarm
Demon Lord Im
Events
Unit - A unit enters DemonLord_Skill <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Selector (Dark)
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Matching player)).) the text: Moves - |cffffcc00Death Strike, Firebolt, Inferno, Doom
Death Knight Im
Events
Unit - A unit enters DeathKnight_Skill <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Selector (Dark)
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Matching player)).) the text: Moves - |cffffcc00Death Coil, Death pact, Unholy Aura, Chaos Shower
Dreadlord Im
Events
Unit - A unit enters DreadLord_Skill <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Selector (Dark)
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Matching player)).) the text: Moves - |cffffcc00Inferno, Rain of Flames, Vampire Aura, Rain of Chaos
Death Dragon Im
Events
Unit - A unit enters DeathDragon_Skill <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Selector (Dark)
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Matching player)).) the text: Moves - |cffffcc00Blizzard, Frost Breath, Frost Bolt, Freeze
Sea Witch Im
Events
Unit - A unit enters SeaWitch_Skill <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Selector (Dark)
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Matching player)).) the text: Moves - |cffffcc00Crushing Wave, Scale of Divine, Cold Arrow, Royal Guard
Dark Hunter Im
Events
Unit - A unit enters DarkHunter_Skill <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Selector (Dark)
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Matching player)).) the text: Moves - |cffffcc00Ward of Hunter, Hunter Minion, Envernomed Weapon, Rampage
Dark Ranger Im
Events
Unit - A unit enters DarkRanger_Skill <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Selector (Dark)
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Matching player)).) the text: Moves - |cffffcc00Black Arrow, Heath Drain, Trueshot Aura, Exorcism
Lich Im
Events
Unit - A unit enters Lich_Skill <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Selector (Dark)
Actions
Game - Display to (All players matching ((Owner of (Entering unit)) Equal to (Matching player)).) the text: Moves - |cffffcc00Frost Bolt, Frost Armour, Frost Nova, Death and Decay
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