Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Light Strike Array of the bundle Light Strike Array. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Massive Dota 2 Special Effects Rip.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing LightStrikeArray.mdx
Now Click the "Import File" Button:
Next select 'LightStrikeArray.mdx' in the folder which you extracted from the zip archive:
Light Strike Array
ICEWOLFLina2Column.blp
ICEWOLFLina2Light1.blp
ICEWOLFLina2Light2.blp
ICEWOLFLina2Ring.blp
ICEWOLFLina2RingFire.blp
ICEWOLFLina2RingLight.blp
ICEWOLFLina2Sphere.blp
ICEWOLFOrangeGlow.blp
ICEWOLFWhiteGlow.blp
The file has been properly added to the map archive:
LightStrikeArray.mdx
Model
58
war3mapimported/LightStrikeArray.mdx
Done, you have imported the file LightStrikeArray.mdx.
Importing ICEWOLFLina2Column.blp
Now Click the "Import File" Button:
Next select 'ICEWOLFLina2Column.blp' in the folder which you extracted from the zip archive:
Light Strike Array
LightStrikeArray.mdx
ICEWOLFLina2Light1.blp
ICEWOLFLina2Light2.blp
ICEWOLFLina2Ring.blp
ICEWOLFLina2RingFire.blp
ICEWOLFLina2RingLight.blp
ICEWOLFLina2Sphere.blp
ICEWOLFOrangeGlow.blp
ICEWOLFWhiteGlow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
LightStrikeArray.mdx
Model
58
war3mapimported/LightStrikeArray.mdx
ICEWOLFLina2Column.blp
Image / Texture
29
war3mapimported/ICEWOLFLina2Column.blp
Double-click the file ICEWOLFLina2Column.blp:
ICEWOLFLina2Column.blp
Image / Texture
29
war3mapimported/ICEWOLFLina2Column.blp
Tick the box "Use Custom Path" and type in the correct path:
ICEWOLFLina2Column.blp
Image / Texture
29
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2Column.blp
The file has been properly added to the map archive:
LightStrikeArray.mdx
Model
58
war3mapimported/LightStrikeArray.mdx
ICEWOLFLina2Column.blp
Image / Texture
29
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2Column.blp
Done, you have imported the file ICEWOLFLina2Column.blp.
Importing ICEWOLFLina2Light1.blp
Now Click the "Import File" Button:
Next select 'ICEWOLFLina2Light1.blp' in the folder which you extracted from the zip archive:
Light Strike Array
LightStrikeArray.mdx
ICEWOLFLina2Column.blp
ICEWOLFLina2Light2.blp
ICEWOLFLina2Ring.blp
ICEWOLFLina2RingFire.blp
ICEWOLFLina2RingLight.blp
ICEWOLFLina2Sphere.blp
ICEWOLFOrangeGlow.blp
ICEWOLFWhiteGlow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
LightStrikeArray.mdx
Model
58
war3mapimported/LightStrikeArray.mdx
ICEWOLFLina2Column.blp
Image / Texture
29
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2Column.blp
ICEWOLFLina2Light1.blp
Image / Texture
78
war3mapimported/ICEWOLFLina2Light1.blp
Double-click the file ICEWOLFLina2Light1.blp:
ICEWOLFLina2Light1.blp
Image / Texture
78
war3mapimported/ICEWOLFLina2Light1.blp
Tick the box "Use Custom Path" and type in the correct path:
ICEWOLFLina2Light1.blp
Image / Texture
78
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2Light1.blp
The file has been properly added to the map archive:
LightStrikeArray.mdx
Model
58
war3mapimported/LightStrikeArray.mdx
ICEWOLFLina2Column.blp
Image / Texture
29
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2Column.blp
ICEWOLFLina2Light1.blp
Image / Texture
78
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2Light1.blp
Done, you have imported the file ICEWOLFLina2Light1.blp.
Importing ICEWOLFLina2Light2.blp
Now Click the "Import File" Button:
Next select 'ICEWOLFLina2Light2.blp' in the folder which you extracted from the zip archive:
Light Strike Array
LightStrikeArray.mdx
ICEWOLFLina2Column.blp
ICEWOLFLina2Light1.blp
ICEWOLFLina2Ring.blp
ICEWOLFLina2RingFire.blp
ICEWOLFLina2RingLight.blp
ICEWOLFLina2Sphere.blp
ICEWOLFOrangeGlow.blp
ICEWOLFWhiteGlow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
LightStrikeArray.mdx
Model
58
war3mapimported/LightStrikeArray.mdx
ICEWOLFLina2Column.blp
Image / Texture
29
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2Column.blp
ICEWOLFLina2Light1.blp
Image / Texture
78
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2Light1.blp
ICEWOLFLina2Light2.blp
Image / Texture
32
war3mapimported/ICEWOLFLina2Light2.blp
Double-click the file ICEWOLFLina2Light2.blp:
ICEWOLFLina2Light2.blp
Image / Texture
32
war3mapimported/ICEWOLFLina2Light2.blp
Tick the box "Use Custom Path" and type in the correct path:
ICEWOLFLina2Light2.blp
Image / Texture
32
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2Light2.blp
The file has been properly added to the map archive:
LightStrikeArray.mdx
Model
58
war3mapimported/LightStrikeArray.mdx
ICEWOLFLina2Column.blp
Image / Texture
29
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2Column.blp
ICEWOLFLina2Light1.blp
Image / Texture
78
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2Light1.blp
ICEWOLFLina2Light2.blp
Image / Texture
32
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2Light2.blp
Done, you have imported the file ICEWOLFLina2Light2.blp.
Importing ICEWOLFLina2Ring.blp
Now Click the "Import File" Button:
Next select 'ICEWOLFLina2Ring.blp' in the folder which you extracted from the zip archive:
Light Strike Array
LightStrikeArray.mdx
ICEWOLFLina2Column.blp
ICEWOLFLina2Light1.blp
ICEWOLFLina2Light2.blp
ICEWOLFLina2RingFire.blp
ICEWOLFLina2RingLight.blp
ICEWOLFLina2Sphere.blp
ICEWOLFOrangeGlow.blp
ICEWOLFWhiteGlow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
LightStrikeArray.mdx
Model
58
war3mapimported/LightStrikeArray.mdx
ICEWOLFLina2Column.blp
Image / Texture
29
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2Column.blp
ICEWOLFLina2Light1.blp
Image / Texture
78
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2Light1.blp
ICEWOLFLina2Light2.blp
Image / Texture
32
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2Light2.blp
ICEWOLFLina2Ring.blp
Image / Texture
2
war3mapimported/ICEWOLFLina2Ring.blp
Double-click the file ICEWOLFLina2Ring.blp:
ICEWOLFLina2Ring.blp
Image / Texture
2
war3mapimported/ICEWOLFLina2Ring.blp
Tick the box "Use Custom Path" and type in the correct path:
ICEWOLFLina2Ring.blp
Image / Texture
2
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2Ring.blp
The file has been properly added to the map archive:
LightStrikeArray.mdx
Model
58
war3mapimported/LightStrikeArray.mdx
ICEWOLFLina2Column.blp
Image / Texture
29
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2Column.blp
ICEWOLFLina2Light1.blp
Image / Texture
78
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2Light1.blp
ICEWOLFLina2Light2.blp
Image / Texture
32
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2Light2.blp
ICEWOLFLina2Ring.blp
Image / Texture
2
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2Ring.blp
Done, you have imported the file ICEWOLFLina2Ring.blp.
Importing ICEWOLFLina2RingFire.blp
Now Click the "Import File" Button:
Next select 'ICEWOLFLina2RingFire.blp' in the folder which you extracted from the zip archive:
Light Strike Array
LightStrikeArray.mdx
ICEWOLFLina2Column.blp
ICEWOLFLina2Light1.blp
ICEWOLFLina2Light2.blp
ICEWOLFLina2Ring.blp
ICEWOLFLina2RingLight.blp
ICEWOLFLina2Sphere.blp
ICEWOLFOrangeGlow.blp
ICEWOLFWhiteGlow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
LightStrikeArray.mdx
Model
58
war3mapimported/LightStrikeArray.mdx
ICEWOLFLina2Column.blp
Image / Texture
29
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2Column.blp
ICEWOLFLina2Light1.blp
Image / Texture
78
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2Light1.blp
ICEWOLFLina2Light2.blp
Image / Texture
32
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2Light2.blp
ICEWOLFLina2Ring.blp
Image / Texture
2
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2Ring.blp
ICEWOLFLina2RingFire.blp
Image / Texture
45
war3mapimported/ICEWOLFLina2RingFire.blp
Double-click the file ICEWOLFLina2RingFire.blp:
ICEWOLFLina2RingFire.blp
Image / Texture
45
war3mapimported/ICEWOLFLina2RingFire.blp
Tick the box "Use Custom Path" and type in the correct path:
ICEWOLFLina2RingFire.blp
Image / Texture
45
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2RingFire.blp
The file has been properly added to the map archive:
LightStrikeArray.mdx
Model
58
war3mapimported/LightStrikeArray.mdx
ICEWOLFLina2Column.blp
Image / Texture
29
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2Column.blp
ICEWOLFLina2Light1.blp
Image / Texture
78
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2Light1.blp
ICEWOLFLina2Light2.blp
Image / Texture
32
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2Light2.blp
ICEWOLFLina2Ring.blp
Image / Texture
2
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2Ring.blp
ICEWOLFLina2RingFire.blp
Image / Texture
45
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2RingFire.blp
Done, you have imported the file ICEWOLFLina2RingFire.blp.
Importing ICEWOLFLina2RingLight.blp
Now Click the "Import File" Button:
Next select 'ICEWOLFLina2RingLight.blp' in the folder which you extracted from the zip archive:
Light Strike Array
LightStrikeArray.mdx
ICEWOLFLina2Column.blp
ICEWOLFLina2Light1.blp
ICEWOLFLina2Light2.blp
ICEWOLFLina2Ring.blp
ICEWOLFLina2RingFire.blp
ICEWOLFLina2RingLight.blp
ICEWOLFLina2Sphere.blp
ICEWOLFOrangeGlow.blp
ICEWOLFWhiteGlow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
LightStrikeArray.mdx
Model
58
war3mapimported/LightStrikeArray.mdx
ICEWOLFLina2Column.blp
Image / Texture
29
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2Column.blp
ICEWOLFLina2Light1.blp
Image / Texture
78
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2Light1.blp
ICEWOLFLina2Light2.blp
Image / Texture
32
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2Light2.blp
ICEWOLFLina2Ring.blp
Image / Texture
2
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2Ring.blp
ICEWOLFLina2RingFire.blp
Image / Texture
45
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2RingFire.blp
ICEWOLFLina2RingLight.blp
Image / Texture
27
war3mapimported/ICEWOLFLina2RingLight.blp
Double-click the file ICEWOLFLina2RingLight.blp:
ICEWOLFLina2RingLight.blp
Image / Texture
27
war3mapimported/ICEWOLFLina2RingLight.blp
Tick the box "Use Custom Path" and type in the correct path:
ICEWOLFLina2RingLight.blp
Image / Texture
27
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2RingLight.blp
The file has been properly added to the map archive:
LightStrikeArray.mdx
Model
58
war3mapimported/LightStrikeArray.mdx
ICEWOLFLina2Column.blp
Image / Texture
29
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2Column.blp
ICEWOLFLina2Light1.blp
Image / Texture
78
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2Light1.blp
ICEWOLFLina2Light2.blp
Image / Texture
32
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2Light2.blp
ICEWOLFLina2Ring.blp
Image / Texture
2
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2Ring.blp
ICEWOLFLina2RingFire.blp
Image / Texture
45
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2RingFire.blp
ICEWOLFLina2RingLight.blp
Image / Texture
27
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2RingLight.blp
Done, you have imported the file ICEWOLFLina2RingLight.blp.
Importing ICEWOLFLina2Sphere.blp
Now Click the "Import File" Button:
Next select 'ICEWOLFLina2Sphere.blp' in the folder which you extracted from the zip archive:
Light Strike Array
LightStrikeArray.mdx
ICEWOLFLina2Column.blp
ICEWOLFLina2Light1.blp
ICEWOLFLina2Light2.blp
ICEWOLFLina2Ring.blp
ICEWOLFLina2RingFire.blp
ICEWOLFLina2RingLight.blp
ICEWOLFOrangeGlow.blp
ICEWOLFWhiteGlow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
LightStrikeArray.mdx
Model
58
war3mapimported/LightStrikeArray.mdx
ICEWOLFLina2Column.blp
Image / Texture
29
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2Column.blp
ICEWOLFLina2Light1.blp
Image / Texture
78
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2Light1.blp
ICEWOLFLina2Light2.blp
Image / Texture
32
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2Light2.blp
ICEWOLFLina2Ring.blp
Image / Texture
2
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2Ring.blp
ICEWOLFLina2RingFire.blp
Image / Texture
45
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2RingFire.blp
ICEWOLFLina2RingLight.blp
Image / Texture
27
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2RingLight.blp
ICEWOLFLina2Sphere.blp
Image / Texture
2
war3mapimported/ICEWOLFLina2Sphere.blp
Double-click the file ICEWOLFLina2Sphere.blp:
ICEWOLFLina2Sphere.blp
Image / Texture
2
war3mapimported/ICEWOLFLina2Sphere.blp
Tick the box "Use Custom Path" and type in the correct path:
ICEWOLFLina2Sphere.blp
Image / Texture
2
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2Sphere.blp
The file has been properly added to the map archive:
LightStrikeArray.mdx
Model
58
war3mapimported/LightStrikeArray.mdx
ICEWOLFLina2Column.blp
Image / Texture
29
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2Column.blp
ICEWOLFLina2Light1.blp
Image / Texture
78
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2Light1.blp
ICEWOLFLina2Light2.blp
Image / Texture
32
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2Light2.blp
ICEWOLFLina2Ring.blp
Image / Texture
2
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2Ring.blp
ICEWOLFLina2RingFire.blp
Image / Texture
45
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2RingFire.blp
ICEWOLFLina2RingLight.blp
Image / Texture
27
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2RingLight.blp
ICEWOLFLina2Sphere.blp
Image / Texture
2
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2Sphere.blp
Done, you have imported the file ICEWOLFLina2Sphere.blp.
Importing ICEWOLFOrangeGlow.blp
Now Click the "Import File" Button:
Next select 'ICEWOLFOrangeGlow.blp' in the folder which you extracted from the zip archive:
Light Strike Array
LightStrikeArray.mdx
ICEWOLFLina2Column.blp
ICEWOLFLina2Light1.blp
ICEWOLFLina2Light2.blp
ICEWOLFLina2Ring.blp
ICEWOLFLina2RingFire.blp
ICEWOLFLina2RingLight.blp
ICEWOLFLina2Sphere.blp
ICEWOLFWhiteGlow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
LightStrikeArray.mdx
Model
58
war3mapimported/LightStrikeArray.mdx
ICEWOLFLina2Column.blp
Image / Texture
29
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2Column.blp
ICEWOLFLina2Light1.blp
Image / Texture
78
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2Light1.blp
ICEWOLFLina2Light2.blp
Image / Texture
32
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2Light2.blp
ICEWOLFLina2Ring.blp
Image / Texture
2
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2Ring.blp
ICEWOLFLina2RingFire.blp
Image / Texture
45
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2RingFire.blp
ICEWOLFLina2RingLight.blp
Image / Texture
27
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2RingLight.blp
ICEWOLFLina2Sphere.blp
Image / Texture
2
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2Sphere.blp
ICEWOLFOrangeGlow.blp
Image / Texture
10
war3mapimported/ICEWOLFOrangeGlow.blp
Double-click the file ICEWOLFOrangeGlow.blp:
ICEWOLFOrangeGlow.blp
Image / Texture
10
war3mapimported/ICEWOLFOrangeGlow.blp
Tick the box "Use Custom Path" and type in the correct path:
ICEWOLFOrangeGlow.blp
Image / Texture
10
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFOrangeGlow.blp
The file has been properly added to the map archive:
LightStrikeArray.mdx
Model
58
war3mapimported/LightStrikeArray.mdx
ICEWOLFLina2Column.blp
Image / Texture
29
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2Column.blp
ICEWOLFLina2Light1.blp
Image / Texture
78
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2Light1.blp
ICEWOLFLina2Light2.blp
Image / Texture
32
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2Light2.blp
ICEWOLFLina2Ring.blp
Image / Texture
2
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2Ring.blp
ICEWOLFLina2RingFire.blp
Image / Texture
45
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2RingFire.blp
ICEWOLFLina2RingLight.blp
Image / Texture
27
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2RingLight.blp
ICEWOLFLina2Sphere.blp
Image / Texture
2
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2Sphere.blp
ICEWOLFOrangeGlow.blp
Image / Texture
10
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFOrangeGlow.blp
Done, you have imported the file ICEWOLFOrangeGlow.blp.
Importing ICEWOLFWhiteGlow.blp
Now Click the "Import File" Button:
Next select 'ICEWOLFWhiteGlow.blp' in the folder which you extracted from the zip archive:
Light Strike Array
LightStrikeArray.mdx
ICEWOLFLina2Column.blp
ICEWOLFLina2Light1.blp
ICEWOLFLina2Light2.blp
ICEWOLFLina2Ring.blp
ICEWOLFLina2RingFire.blp
ICEWOLFLina2RingLight.blp
ICEWOLFLina2Sphere.blp
ICEWOLFOrangeGlow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
LightStrikeArray.mdx
Model
58
war3mapimported/LightStrikeArray.mdx
ICEWOLFLina2Column.blp
Image / Texture
29
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2Column.blp
ICEWOLFLina2Light1.blp
Image / Texture
78
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2Light1.blp
ICEWOLFLina2Light2.blp
Image / Texture
32
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2Light2.blp
ICEWOLFLina2Ring.blp
Image / Texture
2
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2Ring.blp
ICEWOLFLina2RingFire.blp
Image / Texture
45
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2RingFire.blp
ICEWOLFLina2RingLight.blp
Image / Texture
27
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2RingLight.blp
ICEWOLFLina2Sphere.blp
Image / Texture
2
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2Sphere.blp
ICEWOLFOrangeGlow.blp
Image / Texture
10
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFOrangeGlow.blp
ICEWOLFWhiteGlow.blp
Image / Texture
19
war3mapimported/ICEWOLFWhiteGlow.blp
Double-click the file ICEWOLFWhiteGlow.blp:
ICEWOLFWhiteGlow.blp
Image / Texture
19
war3mapimported/ICEWOLFWhiteGlow.blp
Tick the box "Use Custom Path" and type in the correct path:
ICEWOLFWhiteGlow.blp
Image / Texture
19
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFWhiteGlow.blp
The file has been properly added to the map archive:
LightStrikeArray.mdx
Model
58
war3mapimported/LightStrikeArray.mdx
ICEWOLFLina2Column.blp
Image / Texture
29
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2Column.blp
ICEWOLFLina2Light1.blp
Image / Texture
78
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2Light1.blp
ICEWOLFLina2Light2.blp
Image / Texture
32
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2Light2.blp
ICEWOLFLina2Ring.blp
Image / Texture
2
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2Ring.blp
ICEWOLFLina2RingFire.blp
Image / Texture
45
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2RingFire.blp
ICEWOLFLina2RingLight.blp
Image / Texture
27
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2RingLight.blp
ICEWOLFLina2Sphere.blp
Image / Texture
2
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFLina2Sphere.blp
ICEWOLFOrangeGlow.blp
Image / Texture
10
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFOrangeGlow.blp
ICEWOLFWhiteGlow.blp
Image / Texture
19
Abilities/Custom/Lina/LightStrikeArray/ICEWOLFWhiteGlow.blp
Done, you have imported the file ICEWOLFWhiteGlow.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.