Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Light of Sunwell of the bundle Light of Sunwell. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Light of Sunwell.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing sunwell_beamfx_3s.mdx
Now Click the "Import File" Button:
Next select 'sunwell_beamfx_3s.mdx' in the folder which you extracted from the zip archive:
Light of Sunwell
sunwell_liquid3_alpha.blp
sunwell_liquid3_alpha_small.blp
t_vfx_beam_up.blp
t_vfx_flar_blur_64.blp
t_vfx_hero_aura_01_desat.blp
t_vfx_hero_aura_glob.blp
The file has been properly added to the map archive:
sunwell_beamfx_3s.mdx
Model
66
war3mapimported/sunwell_beamfx_3s.mdx
Done, you have imported the file sunwell_beamfx_3s.mdx.
Importing sunwell_liquid3_alpha.blp
Now Click the "Import File" Button:
Next select 'sunwell_liquid3_alpha.blp' in the folder which you extracted from the zip archive:
Light of Sunwell
sunwell_beamfx_3s.mdx
sunwell_liquid3_alpha.blp
sunwell_liquid3_alpha_small.blp
t_vfx_beam_up.blp
t_vfx_flar_blur_64.blp
t_vfx_hero_aura_01_desat.blp
t_vfx_hero_aura_glob.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
sunwell_beamfx_3s.mdx
Model
66
war3mapimported/sunwell_beamfx_3s.mdx
sunwell_liquid3_alpha.blp
Image / Texture
17
war3mapimported/sunwell_liquid3_alpha.blp
Double-click the file sunwell_liquid3_alpha.blp:
sunwell_liquid3_alpha.blp
Image / Texture
17
war3mapimported/sunwell_liquid3_alpha.blp
Tick the box "Use Custom Path" and type in the correct path:
sunwell_liquid3_alpha.blp
Image / Texture
17
sunwell_liquid3_alpha.blp
The file has been properly added to the map archive:
sunwell_beamfx_3s.mdx
Model
66
war3mapimported/sunwell_beamfx_3s.mdx
sunwell_liquid3_alpha.blp
Image / Texture
17
sunwell_liquid3_alpha.blp
Done, you have imported the file sunwell_liquid3_alpha.blp.
Importing sunwell_liquid3_alpha_small.blp
Now Click the "Import File" Button:
Next select 'sunwell_liquid3_alpha_small.blp' in the folder which you extracted from the zip archive:
Light of Sunwell
sunwell_beamfx_3s.mdx
sunwell_liquid3_alpha.blp
sunwell_liquid3_alpha_small.blp
t_vfx_beam_up.blp
t_vfx_flar_blur_64.blp
t_vfx_hero_aura_01_desat.blp
t_vfx_hero_aura_glob.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
sunwell_beamfx_3s.mdx
Model
66
war3mapimported/sunwell_beamfx_3s.mdx
sunwell_liquid3_alpha.blp
Image / Texture
17
sunwell_liquid3_alpha.blp
sunwell_liquid3_alpha_small.blp
Image / Texture
17
war3mapimported/sunwell_liquid3_alpha_small.blp
Double-click the file sunwell_liquid3_alpha_small.blp:
sunwell_liquid3_alpha_small.blp
Image / Texture
17
war3mapimported/sunwell_liquid3_alpha_small.blp
Tick the box "Use Custom Path" and type in the correct path:
sunwell_liquid3_alpha_small.blp
Image / Texture
17
sunwell_liquid3_alpha_small.blp
The file has been properly added to the map archive:
sunwell_beamfx_3s.mdx
Model
66
war3mapimported/sunwell_beamfx_3s.mdx
sunwell_liquid3_alpha.blp
Image / Texture
17
sunwell_liquid3_alpha.blp
sunwell_liquid3_alpha_small.blp
Image / Texture
17
sunwell_liquid3_alpha_small.blp
Done, you have imported the file sunwell_liquid3_alpha_small.blp.
Importing t_vfx_beam_up.blp
Now Click the "Import File" Button:
Next select 't_vfx_beam_up.blp' in the folder which you extracted from the zip archive:
Light of Sunwell
sunwell_beamfx_3s.mdx
sunwell_liquid3_alpha.blp
sunwell_liquid3_alpha_small.blp
t_vfx_flar_blur_64.blp
t_vfx_hero_aura_01_desat.blp
t_vfx_hero_aura_glob.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
sunwell_beamfx_3s.mdx
Model
66
war3mapimported/sunwell_beamfx_3s.mdx
sunwell_liquid3_alpha.blp
Image / Texture
17
sunwell_liquid3_alpha.blp
sunwell_liquid3_alpha_small.blp
Image / Texture
17
sunwell_liquid3_alpha_small.blp
t_vfx_beam_up.blp
Image / Texture
9
war3mapimported/t_vfx_beam_up.blp
Double-click the file t_vfx_beam_up.blp:
t_vfx_beam_up.blp
Image / Texture
9
war3mapimported/t_vfx_beam_up.blp
Tick the box "Use Custom Path" and type in the correct path:
t_vfx_beam_up.blp
Image / Texture
9
t_vfx_beam_up.blp
The file has been properly added to the map archive:
sunwell_beamfx_3s.mdx
Model
66
war3mapimported/sunwell_beamfx_3s.mdx
sunwell_liquid3_alpha.blp
Image / Texture
17
sunwell_liquid3_alpha.blp
sunwell_liquid3_alpha_small.blp
Image / Texture
17
sunwell_liquid3_alpha_small.blp
t_vfx_beam_up.blp
Image / Texture
9
t_vfx_beam_up.blp
Done, you have imported the file t_vfx_beam_up.blp.
Importing t_vfx_flar_blur_64.blp
Now Click the "Import File" Button:
Next select 't_vfx_flar_blur_64.blp' in the folder which you extracted from the zip archive:
Light of Sunwell
sunwell_beamfx_3s.mdx
sunwell_liquid3_alpha.blp
sunwell_liquid3_alpha_small.blp
t_vfx_beam_up.blp
t_vfx_hero_aura_01_desat.blp
t_vfx_hero_aura_glob.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
sunwell_beamfx_3s.mdx
Model
66
war3mapimported/sunwell_beamfx_3s.mdx
sunwell_liquid3_alpha.blp
Image / Texture
17
sunwell_liquid3_alpha.blp
sunwell_liquid3_alpha_small.blp
Image / Texture
17
sunwell_liquid3_alpha_small.blp
t_vfx_beam_up.blp
Image / Texture
9
t_vfx_beam_up.blp
t_vfx_flar_blur_64.blp
Image / Texture
9
war3mapimported/t_vfx_flar_blur_64.blp
Double-click the file t_vfx_flar_blur_64.blp:
t_vfx_flar_blur_64.blp
Image / Texture
9
war3mapimported/t_vfx_flar_blur_64.blp
Tick the box "Use Custom Path" and type in the correct path:
t_vfx_flar_blur_64.blp
Image / Texture
9
t_vfx_flar_blur_64.blp
The file has been properly added to the map archive:
sunwell_beamfx_3s.mdx
Model
66
war3mapimported/sunwell_beamfx_3s.mdx
sunwell_liquid3_alpha.blp
Image / Texture
17
sunwell_liquid3_alpha.blp
sunwell_liquid3_alpha_small.blp
Image / Texture
17
sunwell_liquid3_alpha_small.blp
t_vfx_beam_up.blp
Image / Texture
9
t_vfx_beam_up.blp
t_vfx_flar_blur_64.blp
Image / Texture
9
t_vfx_flar_blur_64.blp
Done, you have imported the file t_vfx_flar_blur_64.blp.
Importing t_vfx_hero_aura_01_desat.blp
Now Click the "Import File" Button:
Next select 't_vfx_hero_aura_01_desat.blp' in the folder which you extracted from the zip archive:
Light of Sunwell
sunwell_beamfx_3s.mdx
sunwell_liquid3_alpha.blp
sunwell_liquid3_alpha_small.blp
t_vfx_beam_up.blp
t_vfx_flar_blur_64.blp
t_vfx_hero_aura_01_desat.blp
t_vfx_hero_aura_glob.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
sunwell_beamfx_3s.mdx
Model
66
war3mapimported/sunwell_beamfx_3s.mdx
sunwell_liquid3_alpha.blp
Image / Texture
17
sunwell_liquid3_alpha.blp
sunwell_liquid3_alpha_small.blp
Image / Texture
17
sunwell_liquid3_alpha_small.blp
t_vfx_beam_up.blp
Image / Texture
9
t_vfx_beam_up.blp
t_vfx_flar_blur_64.blp
Image / Texture
9
t_vfx_flar_blur_64.blp
t_vfx_hero_aura_01_desat.blp
Image / Texture
33
war3mapimported/t_vfx_hero_aura_01_desat.blp
Double-click the file t_vfx_hero_aura_01_desat.blp:
t_vfx_hero_aura_01_desat.blp
Image / Texture
33
war3mapimported/t_vfx_hero_aura_01_desat.blp
Tick the box "Use Custom Path" and type in the correct path:
t_vfx_hero_aura_01_desat.blp
Image / Texture
33
t_vfx_hero_aura_01_desat.blp
The file has been properly added to the map archive:
sunwell_beamfx_3s.mdx
Model
66
war3mapimported/sunwell_beamfx_3s.mdx
sunwell_liquid3_alpha.blp
Image / Texture
17
sunwell_liquid3_alpha.blp
sunwell_liquid3_alpha_small.blp
Image / Texture
17
sunwell_liquid3_alpha_small.blp
t_vfx_beam_up.blp
Image / Texture
9
t_vfx_beam_up.blp
t_vfx_flar_blur_64.blp
Image / Texture
9
t_vfx_flar_blur_64.blp
t_vfx_hero_aura_01_desat.blp
Image / Texture
33
t_vfx_hero_aura_01_desat.blp
Done, you have imported the file t_vfx_hero_aura_01_desat.blp.
Importing t_vfx_hero_aura_glob.blp
Now Click the "Import File" Button:
Next select 't_vfx_hero_aura_glob.blp' in the folder which you extracted from the zip archive:
Light of Sunwell
sunwell_beamfx_3s.mdx
sunwell_liquid3_alpha.blp
sunwell_liquid3_alpha_small.blp
t_vfx_beam_up.blp
t_vfx_flar_blur_64.blp
t_vfx_hero_aura_01_desat.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
sunwell_beamfx_3s.mdx
Model
66
war3mapimported/sunwell_beamfx_3s.mdx
sunwell_liquid3_alpha.blp
Image / Texture
17
sunwell_liquid3_alpha.blp
sunwell_liquid3_alpha_small.blp
Image / Texture
17
sunwell_liquid3_alpha_small.blp
t_vfx_beam_up.blp
Image / Texture
9
t_vfx_beam_up.blp
t_vfx_flar_blur_64.blp
Image / Texture
9
t_vfx_flar_blur_64.blp
t_vfx_hero_aura_01_desat.blp
Image / Texture
33
t_vfx_hero_aura_01_desat.blp
t_vfx_hero_aura_glob.blp
Image / Texture
33
war3mapimported/t_vfx_hero_aura_glob.blp
Double-click the file t_vfx_hero_aura_glob.blp:
t_vfx_hero_aura_glob.blp
Image / Texture
33
war3mapimported/t_vfx_hero_aura_glob.blp
Tick the box "Use Custom Path" and type in the correct path:
t_vfx_hero_aura_glob.blp
Image / Texture
33
t_vfx_hero_aura_glob.blp
The file has been properly added to the map archive:
sunwell_beamfx_3s.mdx
Model
66
war3mapimported/sunwell_beamfx_3s.mdx
sunwell_liquid3_alpha.blp
Image / Texture
17
sunwell_liquid3_alpha.blp
sunwell_liquid3_alpha_small.blp
Image / Texture
17
sunwell_liquid3_alpha_small.blp
t_vfx_beam_up.blp
Image / Texture
9
t_vfx_beam_up.blp
t_vfx_flar_blur_64.blp
Image / Texture
9
t_vfx_flar_blur_64.blp
t_vfx_hero_aura_01_desat.blp
Image / Texture
33
t_vfx_hero_aura_01_desat.blp
t_vfx_hero_aura_glob.blp
Image / Texture
33
t_vfx_hero_aura_glob.blp
Done, you have imported the file t_vfx_hero_aura_glob.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.