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Triggers
Life of Hero.w3x
Variables
Animce
Uvod
Life of Hero
Init
Init
Ostatni
Filmecky
Krev
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Life of Hero
Events
Conditions
Actions
Init
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
-------- Cinematic --------
Sound - Play PeasantPissed3 <gen>
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.00 seconds using texture Panda-n-Cub and color ( 0 %, 0 %, 0 %) with 0 % transparency
-------- Kamera --------
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
-------- Kamera --------
-------- Transmission --------
Cinematic - Send transmission to (All players) from Villager 0013 <gen> named Poor Peasant : Play No sound and display Hello, Welcome in Life of Hero cinematics. . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0013 <gen> named Poor Peasant : Play No sound and display Ogres killing our wifes, our childrens, our Chickens ! . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0013 <gen> named Poor Peasant : Play No sound and display We need hero to stop That ! . Modify duration: Add 5.00 seconds and Wait
-------- Transmission --------
-------- Cinematic --------
Cinematic - Fade in over 5.00 seconds using texture Panda-n-Cub and color ( 0 %, 0 %, 0 %) with 0 % transparency
-------- Cinematic --------
-------- Transmission --------
Cinematic - Send transmission to (All players) from Villager 0013 <gen> named Poor Peasant : Play No sound and display Welcome in our small village. . Modify duration: Add 5.00 seconds and Wait
Wait 2.00 seconds
-------- Transmission --------
Cinematic - Send transmission to (All players) from Villager 0015 <gen> named Running peasant : Play No sound and display Heeelp, Ogres incoming ! . Modify duration: Add 5.00 seconds and Wait
Sound - Play PeasantPissed3 <gen>
-------- Transmission --------
Unit - Order Villager 0015 <gen> to Move To . (Center of Region_002 <gen>)
Trigger - Turn on Krev <gen>
Wait 3.50 seconds
Unit - Kill Villager 0015 <gen>
-------- Transmission --------
Cinematic - Send transmission to (All players) from Villager 0013 <gen> named Poor Peasant : Play No sound and display Ouh Shit! . Modify duration: Add 3.00 seconds and Wait
-------- Transmission --------
Cinematic - Send transmission to (All players) from Villager 0013 <gen> named Poor Peasant : Play No sound and display Heeeeeeeelp !!! . Modify duration: Add 3.00 seconds and Wait
Unit - Order Villager 0017 <gen> to Move To . (Center of Region_000 <gen>)
Unit - Order Villager 0018 <gen> to Move To . (Center of Region_000 <gen>)
Unit - Order Villager 0013 <gen> to Move To . (Center of Region_003 <gen>)
Wait 3.50 seconds
Unit - Remove Villager 0013 <gen> from the game
Unit - Create 1 . Captain for Player 1 (Red) at (Center of Region_003 <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Unit - Order Ogre Warrior 0019 <gen> to Move To . (Center of Region_002 <gen>)
Unit - Order Ogre Warrior 0020 <gen> to Move To . (Center of Region_002 <gen>)
Unit - Order Ogre Warrior 0019 <gen> to Attack . (Last created unit)
Unit - Order Ogre Warrior 0020 <gen> to Attack . (Last created unit)
Unit - Order (Last created unit) to Attack . Ogre Warrior 0019 <gen>
Unit - Order (Triggering unit) to Move To . (Center of Region_001 <gen>)
Cinematic - Send transmission to (All players) from (Last created unit) named Poor Footman : Play No sound and display To arms ! . Modify duration: Add 3.00 seconds and Wait
Cinematic - Fade out over 3.00 seconds using texture Panda-n-Cub and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play FootmanYesAttack3 <gen>
Sound - Play OgreYesAttack1 <gen>
Sound - Play MetalHeavyBashMetal1 <gen>
Wait 0.50 seconds
Sound - Play MetalHeavySliceFlesh1 <gen>
Wait 0.50 seconds
Sound - Play MetalHeavySliceFlesh2 <gen>
Wait 0.50 seconds
Sound - Play MetalHeavyBashMetal2 <gen>
Wait 0.50 seconds
Sound - Play MetalHeavyBashMetal1 <gen>
Wait 0.50 seconds
Unit - Kill (Last created unit)
Sound - Play Doom <gen>
Wait 3.00 seconds
Environment - Create at (Playable map area) the weather effect Ashenvale Rain (Heavy)
Unit - Move Ogre Warrior 0019 <gen> instantly to (Center of Region_002 <gen>) , facing (Position of Chicken 0001 <gen>)
Unit - Move Ogre Warrior 0020 <gen> instantly to (Center of Region_004 <gen>) , facing (Position of Chicken 0001 <gen>)
Game - Display to (All players) the text: After 1 Hour.
Unit - Make Ogre Warrior 0020 <gen> Sleep when unprovoked
Unit - Make Ogre Warrior 0019 <gen> Sleep when unprovoked
Game - Set the time of day to 23.00
Special Effect - Create a special effect at (Center of Ohen_2 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Ohen1 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Ohen_4 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Special Effect - Create a special effect at (Center of Ohen_3 <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Wait 5.00 seconds
Cinematic - Fade in over 3.00 seconds using texture Panda-n-Cub and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Cinematic - Fade out over 3.00 seconds using texture Panda-n-Cub and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Cinematic - Fade in over 3.00 seconds using texture Panda-n-Cub and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) the text: After a few seconds.
Special Effect - Create a special effect at (Center of Region_002 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at (Center of Region_004 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Wait 2.50 seconds
Unit - Kill Ogre Warrior 0019 <gen>
Unit - Kill Ogre Warrior 0020 <gen>
Cinematic - Fade out over 3.00 seconds using texture Panda-n-Cub and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) the text: You don´t know What was that ?
Wait 4.00 seconds
Game - Display to (All players) the text: I don´t know it too.....
Wait 4.00 seconds
Game - Display to (All players) the text: Mages at dalaran sewers know it!
Wait 4.00 seconds
Sound - Stop music Immediately
-------- Mages at dalaran --------
-------- Mages at dalaran --------
-------- Mages at dalaran --------
-------- Mages at dalaran --------
-------- Mages at dalaran --------
-------- Mages at dalaran --------
-------- Mages at dalaran --------
-------- Mages at dalaran --------
-------- Mages at dalaran --------
-------- Mages at dalaran --------
-------- Mages at dalaran --------
-------- Mages at dalaran --------
-------- Mages at dalaran --------
-------- Mages at dalaran --------
-------- Mages at dalaran --------
-------- Mages at dalaran --------
-------- Mages at dalaran --------
-------- Kamera --------
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
-------- Kamera --------
-------- Efekty --------
Special Effect - Create a special effect attached to the weapon (Unexpected type: 'attachpoint') of Medivh 0036 <gen> using Abilities\Weapons\NecromancerMissile\NecromancerMissile.mdl
Special Effect - Create a special effect attached to the weapon (Unexpected type: 'attachpoint') of Priest 0016 <gen> using Abilities\Weapons\FaerieDragonMissile\FaerieDragonMissile.mdl
Special Effect - Create a special effect attached to the weapon (Unexpected type: 'attachpoint') of Priest 0021 <gen> using Abilities\Weapons\FaerieDragonMissile\FaerieDragonMissile.mdl
Special Effect - Create a special effect attached to the hand left (Unexpected type: 'attachpoint') of Sorceress 0022 <gen> using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the hand right (Unexpected type: 'attachpoint') of Sorceress 0022 <gen> using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Special Effect - Create a special effect attached to the weapon (Unexpected type: 'attachpoint') of Emissary 0023 <gen> using Abilities\Weapons\AvengerMissile\AvengerMissile.mdl
-------- Efekty --------
-------- Transmission --------
Cinematic - Send transmission to (All players) from Medivh 0036 <gen> named Sidius : Play No sound and display Good day, Royal mages and sorceress . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0021 <gen> named Toby : Play No sound and display Good day, Lord. . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Emissary 0023 <gen> named Tonny : Play No sound and display Good day, Lord. . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Sorceress 0022 <gen> named Sylvana : Play No sound and display Good day, Lord. . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priest 0016 <gen> named Johny : Play No sound and display Good day, Lord. . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Worker 0029 <gen> named Fred : Play No sound and display Good day, Lord. . Modify duration: Add 1.00 seconds and Wait
Unit - Make Medivh 0036 <gen> face Worker 0029 <gen> over 3.00 seconds
Cinematic - Send transmission to (All players) from Medivh 0036 <gen> named Sidius : Play No sound and display Fred . . . . . . . . . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0036 <gen> named Sidius : Play No sound and display Shut up . . . . . . . . . Modify duration: Add 1.00 seconds and Wait
Unit - Make Medivh 0036 <gen> face Emissary 0023 <gen> over 3.00 seconds
Cinematic - Send transmission to (All players) from Worker 0029 <gen> named Fred : Play No sound and display Good day, Lord. . Modify duration: Add 1.00 seconds and Wait
Unit - Make Medivh 0036 <gen> face Worker 0029 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Medivh 0036 <gen> named Sidius : Play No sound and display Fred . . . . . . . . . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0036 <gen> named Sidius : Play No sound and display Shut up . . . . . . . . . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Worker 0029 <gen> named Fred : Play No sound and display Good day, Lord. . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0036 <gen> named Sidius : Play No sound and display Shut up . . . . . . . . . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Worker 0029 <gen> named Fred : Play No sound and display Good day, Lord. . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0036 <gen> named Sidius : Play No sound and display Shut up . . . . . . . . . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Worker 0029 <gen> named Fred : Play No sound and display Good day, Lord. . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0036 <gen> named Sidius : Play No sound and display Good day, lord. . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0036 <gen> named Sidius : Play No sound and display Errr . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0036 <gen> named Sidius : Play No sound and display Ok Fred. . Modify duration: Add 1.00 seconds and Wait
Animation - Play Medivh 0036 <gen> 's spell atack animation
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Worker 0029 <gen> using Abilities\Spells\Other\HowlOfTerror\HowlTarget.mdl
Wait 2 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Worker 0029 <gen> using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Worker 0029 <gen> using Abilities\Spells\Undead\Darksummoning\DarkSummonTarget.mdl
Unit - Kill Worker 0029 <gen>
Wait 2 seconds
Cinematic - Fade out over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) the text: End of part 1
Game - Display to (All players) for 30.00 seconds the text: Credits:Created by WhisperosThanks for watchingUploaded on Hiveworkshop.comWait on part 2 !!!!!Please give me FeedbackSooory for my English I´m from Czech republic.Bye and thanks !!!
Game - Display to (All players) the text: The game will end in few seconds.
Wait 40.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Krev
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Special Effect - Create a special effect attached to the foot left (Unexpected type: 'attachpoint') of Villager 0015 <gen> using Objects\Spawnmodels\Human\HumanBlood\HumanBloodPeasant.mdl
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