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Triggers
Life of a peasant Res Evil 2 X-9.2k.w3x
Variables
---------Basics----------
Setup
All Open doors
Pings
A moment of silence
Revive all
No units
Starting Things
Alliance Settings
Civilian Killed
Pick Hero
Man
Old Man
Dwarf
Druggy Boy
Body Builder
Asian Teen Girl
Asian Boy
Woman
teenager boy
Teenager girl
Blackman
Child
Repick
Repick
Repick2
Players Gone
Red Leaves
Blue Leaves
Teal Leaves
Purple Leaves
Yellow Leaves
Orange Leaves
Green Leaves
Pink Leaves
Gray Leaves
Light Blue Leaves
Dark Green
Miscellenous Stuff
Gate invincible
Quest Menu
No Fly
No Fly2
No Fly3
-----Take away self-kill spells-----
Court Jail
jail Jeria
jail Godfather
jail Druggy
jail TeenBoy
jail TeenGirl
jail Blackmale
jail Leave Jeria
jail Leave Godfather
jail Leave Druggy
jail Leave TeenBoy
jail Leave TeenGirl
jail Leave Blackmale
Jail1
jail1 Jeria Copy
jail1 peace keeper
jail1 Godfather Copy
jail1 Druggy Copy
jail1 TeenBoy Copy
jail1 TeenGirl Copy
jail1 Blackmale Copy
jail1 Leave Jeria Copy
jail1 Leave peace keeper
jail1 Leave Godfather Copy
jail1 Leave Druggy Copy
jail1 Leave TeenBoy Copy
jail1 Leave TeenGirl Copy
jail1 Leave Blackmale Copy
Jail2
jail2 Jeria Copy
jail2 Godfather Copy
jail2 Druggy Copy
jail2 TeenBoy Copy
jail2 TeenGirl Copy
jail2 Blackmale Copy
jail2 Leave Jeria Copy
jail2 Leave Godfather Copy
jail2 Leave Druggy Copy
jail2 Leave TeenBoy Copy
jail2 Leave TeenGirl Copy
jail2 Leave Blackmale Copy
School
GiveBackBlink
TakeBlinkNearSchool
-----------Doors-----------
House Doors
Open House
Close House
Open Large House 2
Close Large House 2
Open small House
Close small house
Open small House2
Close small house2
Open Medium House
Close Medium House
Open Medium House2
Close Medium House2
Open Apartment
Close Apartment
Open Apartment 2
Close Apartment2
Open Buyable Mansion
Open Buyable Great Mansion
Open Buyable Great Mansion 2
Open Buyable Great Mansion 3
Close Buyable Great Mansion 1
Close Buyable Great Mansion2
Close Buyable Great Mansion3
Close Buyable Mansion
Yakuza Doors
Open Mansion
Close Mansion
Open Mansion1
Close Mansion1
Open Mansion2
Close Mansion2
President Doors
Open President Door
Close President Door
Drug Doors
drug stash open
drug stash close
Drug Door Open
Drug Back Door Open
Drug Door Close
Drug Back Door Close
Police Doors
hq door open
hq door close
jail door close
jail door open
jail door open2
jail door close2
Open evidence
Close evidence
Hold open
Hold close
open court1
Close court1
open court2
Close court2
open court
Close court
Ordinance Doors
bank door open
bank door close
Doc Door Open
Doc Door Close
bank vault open
bank vault close
Firedepot door open
Firedepot door close
Hooker Open
Hooker Close
Crypt Keeper Open
Crypt Keeper Close
Drug runner open drug
drug runner close drug
---------Houses----------
Buy & Sell House
Buy Large House 1
Sell Large House 1
Buy Large House 2
Sell Large House2
Buy Small House 1
Sell Small House 1
Buy Small House 2
Sell Small House 2
Buy Medium House 1
Sell Medium House 1
Buy Medium House 2
Sell Medium House 2
Buy Apartment/Mansion
Buy Apartment 1
Sell Apartment 1
Buy Apartment 2
Sell Apartment 2
Buy Mansion
Buy Great Mansion
Sell Great Mansion 2
Sell Mansion
Buy Mansion2
Sell Mansion Copy
----------Jobs----------
1) Job Mayor
Employ mayor
Mayor Money
quit mayor
Pardoning
2) Mailman Job
Employ Mail quit
Employ Mail quit2
Employ Mail quit3
Employ Mail
Employ Mail2
Employ Mail3
Mail job8
Mail job8 2
Mail job8 3
Mail job7
Mail job7 2
Mail job7 3
Mail job6
Mail job6 2
Mail job6 3
Mail job5
Mail job5 2
Mail job5 3
Mail job4
Mail job4 2
Mail job4 3
Mail job3
Mail job3 2
Mail job3 3
Mail job2
Mail job2 2
Mail job2 3
Mail job
Mail job 2
Mail job 3
3) Garbage
Garbage employ
Garbage employ2
Garbagemake
Garbagemake 2
Garbage dump
Garbage quit
Garbage quit 2
4) Doctor Job
Employ Doctor
Dockick
Dockick Copy
Employ Doctor quit
Germ maker2
Germ2kick
5) Bank Job
Employ Bank
Make checks
quit Bank
6) Lumber Jack Job
Lumber Jack employ
Lumber Jack employ2
lumber for money
lumber for money2
Kickbacklumber
Kickbacklumber2
Lumber Jack quit
Lumber Jack quit2
7) Football
football enter
football leave
Footballscore
8) Thief
Employ Thief
Check Dropoff
Mail Dropoff
Pot Dropoff
Coke Dropoff
Meth Dropoff
Heroine Dropoff
Quit Thief
9) Firefighter
Employ Firefighter
Firetruck Dies
Fire Put Out
Quit Firefighter
10) Drug Runner
Employ Drug Runner
Runner Coke Dropoff
Quit Drug Runner
11) Hooker
Employ Hooker
Client Kill
Client Kill Male
Return Wallet Female
Return Wallet Male
Quit Hooker
12) Crypt Keeper
Employ Crypt Keeper
Ghost Kill
Quit Crypt Keeper
13) Principal
Employ Principal
tenAMspawn
lowerclassman dies
Quit Principal Job
14) McStankys
Employ mcstankys
cook burger
Quit Thief Copy
15) Gang
Employ Gangster
Gate Begining
Open Gang
Open Gang Copy
Hitman IncomeA Copy
Hitman Income1 Copy
Hitman IncomeB Copy
Hitman Income2 Copy
Hitman IncomeC Copy
Hitman Income3 Copy
Hitman IncomeD Copy
Hitman Income4 Copy
Hitman IncomeE Copy
Hitman Income5 Copy
Hitman IncomeF Copy
Hitman Income6 Copy
Hitman IncomeG Copy
Hitman Income7 Copy
Hitman IncomeH Copy
Hitman IncomeH Copy Copy
Hitman IncomeI Copy
Hitman Income9 Copy
Hitman IncomeJ Copy
Hitman Income10 Copy
Hitman Income11 Copy
Hitman Income from Town
Zombie Kiling
Payments
Payments2
Steal money Copy 2
Quit Ganster
-----Professions------
sabotage
open
close
Untitled Trigger 002
umbrella
Writing
Teleport1
Teleport1 Copy
Message
open mansion
open kitchen
open bedroom
open bathroom
open library
open secret door
open dining room
open inside
close mansion
close kitchen
close bedroom
close bathroom
close library
close secret door
close dining room
close inside
open cave umb
open cave umb Copy
food 0
food 0 if glitched
ally
Vision All
Untitled Trigger 001
money lose
money lose Copy
player color
money start
open road block
open road block Copy
open road block2
open road block2 Copy
open west enterance
open west enterance Copy
open east enterance
open east enterance Copy
open umbrella
open umbrella Copy
open umbrella2
open umbrella2 Copy
open blast doors
open blast doors Copy
open blast door east
open disposal
open disposal Copy
open disposal2
open disposal2 Copy
money location
sabotage location
money location Copy
sabotage location Copy
money2
money
unrig
invuln
Van Timer Copy
disposal spell
disposal spell Copy
disposal2 spell
disposal2 spell Copy
X Effect
Umb. Hospital
open hospital
open hospital Copy
open hospital2
open hospital2 Copy
open staff
open staff Copy
open test cell
open test cell Copy
open test cell2
open test cell2 Copy
open research
open research Copy
open research2
open research2 Copy
open teleport
open teleport Copy
invunlerble
hospital magic
hospital magic Copy
Seal
unseal
tele
tele Copy
weapons begin
weapons armed
weapons disarmed
test
Hobo
Hospital Trap
Tele Trap
Suit Carrier
Suit Carrier Copy
Scan
Controlled
Uncontrolled
uncontrolled begining
Player Controlled Zombies
Zombie Allience
Suits
TVirus Researched
Air out
unhide backup
resume music
blue no TP
blue no TP Copy
NUKE Copy
Peace Keeper
Info
ally all
Murder
Lower Murder
warning
Consequence
Gates
Jail Spells Enter
Jail Spells Leave
open hq
open hq Copy
open jail
open jail Copy
open jail2
open jail2 Copy
Revive
Money
Van Timer
Blue Control
SWAT
SWAT money
Ally
get swat
Kills
lower kills
warning Copy
conseq
open swat
open swat Copy
open garage
open garage Copy
leaves
food glitch
Grey Control
Evacuator
Colour
visi
all ally
doors invul
food 0 glitch
food 0 begining
Van Timer Copy Copy
money for evac
umbrella leaves
evacuator leaves
---------------------------
open top
open top Copy
open top1
open top1 Copy
open top2
open top2 Copy
open bottom
open bottom Copy
open bottom1
open bottom1 Copy
open bottom2
open bottom2 Copy
open cave
open cave Copy
---------------------------
evac
start evac
end evac
nuke begin
NUKE
Nuke Explode
secret run code
regrow trees
T-Virus Spread
Zombie beginig
Create Zombies
Create Zombies timed
Killing zombie
GVirus kill
Turn on G
Ability kill
Drug Dealer
Information drug
Sell Drugs Pot
Sell Drugs Coke
Sell Drugs Heroine
Sell Drugs Meth
drug money
food 0 Copy
food if glitched Copy
Steal money Copy
Police
food if glitched
Message Copy
capture van timer
food 0 cops
revive
Information Cop
Drug drop Pot
Drug drop Crack
Drug drop Heroine
Drug drop Meth
Police Money
Jail Van
Jail Van2
Jail Van3
Patrol
Yakuza
Open Upstairs
Steal money
School
sevenOclock
tenOclock
tenOclock Copy
fourPMschoolgetout
give xp and tome
---------Other----------
Church
Marriage
Other
Switch Peasants
Peasant Gold
boot blue
boot purple
boot yellow
boot grey
Hell
Lava
Finish
Doesnt Finish
Name
Type
is_array
initial_value
BUNS
item
No
Check1
item
No
Check2
item
No
CokeRunner
item
No
DeadHero
unit
No
FIRE
unit
No
Firetruck
unit
No
GHOST
unit
No
MEAT
item
No
All Open doors
Events
Map initialization
Conditions
Actions
Game - Display to Player Group - Player 10 (Light Blue) the text: Cut down lumber, Buy drugs, Sell Drugs. Simple
Destructible - Open Elven Gate 0008 <gen>
Destructible - Open Elven Gate 0000 <gen>
Destructible - Open Gang Door 0006 <gen>
Destructible - Open Gang Door 0029 <gen>
Destructible - Open Elven Gate 0038 <gen>
Destructible - Open Drug Door 0012 <gen>
Destructible - Open Elven Gate 0026 <gen>
Destructible - Open Elven Gate 1650 <gen>
Destructible - Open Terrorist Gate 0025 <gen>
Destructible - Open Elven Gate 0037 <gen>
Destructible - Open Elven Gate 0005 <gen>
Destructible - Open Elven Gate 0150 <gen>
Destructible - Open Iron Gate 0735 <gen>
Destructible - Open Drug Door 1055 <gen>
Destructible - Open Elven Gate 1648 <gen>
Destructible - Open Elven Gate 1718 <gen>
Destructible - Open Elven Gate 0651 <gen>
Pings
Events
Map initialization
Conditions
Actions
Wait 25.00 seconds
Game - Display to (All players) the text: |cff00ff00Welcome to Life of a Peasant Res Evil 2 ver 7.8!|rIF YOU ARE A NEWB, PRESS THE DAMN INFO BUTTON, WHICH IS ALSO F9.THERE ARE NEW RULES REGARDING THE COPS AND UMBRELLA INC SO PLEASE READ THE INFO!!!Cops, press F9 because I added a Police Strategy guide.|c00ff0000Step on the circle to get a job, to quit, step on the same circle again.IF YOU WANT THE UNPROTECTED VERSION OF THIS MAP, WISPER TO ME: Gloomfrost, and I will give it to you, however, I will ask what you will do to the map first.
A moment of silence
Events
Map initialization
Conditions
Actions
Wait 1.00 seconds
Camera - Pan camera for Player 1 (Red) to (Center of pan <gen>) over 0 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of pan <gen>) over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of pan <gen>) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of pan <gen>) over 0 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of pan <gen>) over 0 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of pan <gen>) over 0 seconds
Camera - Pan camera for Player 7 (Green) to (Center of pan <gen>) over 0 seconds
Camera - Pan camera for Player 8 (Pink) to (Center of pan <gen>) over 0 seconds
Camera - Pan camera for Player 9 (Gray) to (Center of pan <gen>) over 0 seconds
Camera - Pan camera for Player 10 (Light Blue) to (Center of pan <gen>) over 0 seconds
Camera - Pan camera for Player 11 (Dark Green) to (Center of pan <gen>) over 0 seconds
Cinematic - Disable user control for (All players) .
Game - Display to (All players) the text: |c00ffff00And now a moment of silence for the very first version of loap ever made with a default loading screen. =)
Wait 12.00 seconds
Cinematic - Enable user control for (All players) .
Revive all
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Set Variable Set DeadHero = (Dying unit)
Game - Display to (Player group((Owner of (Dying unit)))) the text: Wait 40 seconds to be revived.
Wait 40.00 seconds
Game - Display to (Player group((Owner of (Dying unit)))) the text: Pass Hell in order to revive for free...
Unit - Create 1 . Bully (Male) for (Owner of (Dying unit)) at (Center of Hell_Begin <gen>) facing Default building facing degrees
Game - Display to (Player group((Owner of (Dying unit)))) the text: Reach the End!
Camera - Pan camera for (Owner of (Dying unit)) to (Center of Hell_Begin <gen>) over 0 seconds
Floating Text - Create floating text that reads Welcome to Hell! at (Center of Region_223 <gen>) with Z offset 0 , using font size 15.00 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Trigger - Turn on Lava <gen>
Trigger - Turn on Finish <gen>
Trigger - Turn on Doesnt_Finish <gen>
No units
Events
Map initialization
Conditions
Actions
If ((Player 3 (Teal) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 6 (Orange) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 6 (Orange)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 7 (Green) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 7 (Green)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
If ((Player 8 (Pink) slot status) Equal to Is unused) then do (Pick every unit in (Units in (Playable map area) owned by Player 8 (Pink)) and do (Remove (Picked unit) from the game)) else do (Do nothing)
Starting Things
Events
Map initialization
Conditions
Actions
Wait 15.00 seconds
Game - Display to (All players) the text: Game Creator: stankynuggys, mete0rite, and DelYlonSlayerResident Evil things added by Boxbot219All hospital and east half of umbrella added by: GloomfrostPeace Keeper Added by: GloomfrostSWAT added by: GloomfrostEvac. and all new things added by: GloomfrostIdea of Resident Evil Loap: Boxbot219
Destructible - Make Elven Gate 0032 <gen> Invulnerable
Destructible - Make Gang Door 0586 <gen> Invulnerable
Destructible - Make Dungeon Gate 1651 <gen> Invulnerable
Unit Group - Pick every unit in (Units in Car_Invul <gen> owned by Player 12 (Brown)) and do (Make (Picked unit) Invulnerable)
Unit Group - Pick every unit in (Units in Hero_Invincible <gen> owned by Player 12 (Brown)) and do (Make (Picked unit) Invulnerable)
Game - Set the time of day to 5.00
Hero - Make Player 1 (Red) Heroes gain 75.00 % experience from future kills
Hero - Make Player 2 (Blue) Heroes gain 75.00 % experience from future kills
Hero - Make Player 3 (Teal) Heroes gain 75.00 % experience from future kills
Hero - Make Player 6 (Orange) Heroes gain 75.00 % experience from future kills
Hero - Make Player 7 (Green) Heroes gain 75.00 % experience from future kills
Hero - Make Player 8 (Pink) Heroes gain 75.00 % experience from future kills
Hero - Make Player 9 (Gray) Heroes gain 75.00 % experience from future kills
Hero - Make Player 10 (Light Blue) Heroes gain 75.00 % experience from future kills
Hero - Make Player 11 (Dark Green) Heroes gain 75.00 % experience from future kills
Player Group - Pick every player in (All players) and do (Set (Picked player).Current gold to 300)
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across CopLights <gen>
Camera - Pan camera for Player 3 (Teal) to (Center of repick <gen>) over 1.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of repick <gen>) over 1.00 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of repick <gen>) over 1.00 seconds
Camera - Pan camera for Player 7 (Green) to (Center of repick <gen>) over 1.00 seconds
Camera - Pan camera for Player 8 (Pink) to (Center of repick <gen>) over 1.00 seconds
Set Variable Set Firetruck = Fire Truck 0162 <gen>
Alliance Settings
Events
Map initialization
Conditions
Actions
Game - Set Lock alliance settings to Off
Game - Set Restrict resource trading to allies to Off
Player - Make Player 1 (Red) treat Player 9 (Gray) as an Enemy
Player - Make Player 2 (Blue) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 9 (Gray) as an Ally
Player - Make Player 6 (Orange) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 1 (Red) as an Enemy
Player - Make Player 9 (Gray) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 1 (Red) as an Ally
Player - Make Player 10 (Light Blue) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 11 (Dark Green) as an Ally
Player - Make Player 10 (Light Blue) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 10 (Light Blue) as an Ally
Player - Make Player 2 (Blue) treat Player 10 (Light Blue) as an Ally
Player - Make Player 3 (Teal) treat Player 10 (Light Blue) as an Ally
Player - Make Player 4 (Purple) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 10 (Light Blue) as an Ally
Player - Make Player 6 (Orange) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally
Player - Make Player 1 (Red) treat Player 11 (Dark Green) as an Ally
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Ally
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Ally
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Ally
Player - Make Player 1 (Red) treat Player 7 (Green) as an Ally
Player - Make Player 1 (Red) treat Player 8 (Pink) as an Ally
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally
Player - Make Player 11 (Dark Green) treat Player 1 (Red) as an Enemy
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Ally
Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Ally
Player - Make Player 6 (Orange) treat Player 1 (Red) as an Ally
Player - Make Player 7 (Green) treat Player 1 (Red) as an Ally
Player - Make Player 8 (Pink) treat Player 1 (Red) as an Ally
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Ally
Player - Make Player 3 (Teal) treat Player 5 (Yellow) as an Ally
Player - Make Player 3 (Teal) treat Player 6 (Orange) as an Ally
Player - Make Player 3 (Teal) treat Player 7 (Green) as an Ally
Player - Make Player 3 (Teal) treat Player 8 (Pink) as an Ally
Player - Make Player 3 (Teal) treat Player 11 (Dark Green) as an Ally
Civilian Killed
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Peasant
Actions
Unit - Create 1 . Peasant for Player 12 (Brown) at (Random point in All <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Random point in (Playable map area))
Man
Events
Unit - A unit enters white_man <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant Selector
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . White Male for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
Game - Display to (Player group((Owner of (Entering unit)))) the text: The White Male can Use short ranged attacks and has 225 health.
Old Man
Events
Unit - A unit enters Region_152 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant Selector
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Old Man for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
Game - Display to (Player group((Owner of (Entering unit)))) the text: The Old Man is a weak KUNT!
Dwarf
Events
Unit - A unit enters Region_153 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant Selector
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Dwarf for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
Game - Display to (Player group((Owner of (Entering unit)))) the text: Your a fucking Dwarf. You little peice of shit!.
Druggy Boy
Events
Unit - A unit enters Region_154 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant Selector
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Druggy Boy for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
Game - Display to (Player group((Owner of (Entering unit)))) the text: Your a very fucked up druggy that want to be high 24/7
Body Builder
Events
Unit - A unit enters Region_155 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant Selector
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Body Builder for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
Game - Display to (Player group((Owner of (Entering unit)))) the text: Your a very strong person. DAMN your a tanky kunt!
Asian Teen Girl
Events
Unit - A unit enters Region_157 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant Selector
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Asian Teen Girl for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
Game - Display to (Player group((Owner of (Entering unit)))) the text: Your a sexy asian teen girl.
Asian Boy
Events
Unit - A unit enters Region_156 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant Selector
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Asian Boy for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
Game - Display to (Player group((Owner of (Entering unit)))) the text: Your a asian rascals...try to work with the yakuza.
Woman
Events
Unit - A unit enters white_woman <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant Selector
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . White Woman for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
Game - Display to (Player group((Owner of (Entering unit)))) the text: The White Women Can use short ranged attacks and has 225 health
teenager boy
Events
Unit - A unit enters teenager_boy <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant Selector
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Teenage Boy for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
Game - Display to (Player group((Owner of (Entering unit)))) the text: The Teenager boy can sue long ranged attacks and has 175 health.
Teenager girl
Events
Unit - A unit enters teenager_girl <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant Selector
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Teenage Girl for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
Game - Display to (Player group((Owner of (Entering unit)))) the text: The Teenager Girl can use long ranged attacks and has 175 health.
Blackman
Events
Unit - A unit enters Black_Man <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant Selector
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Black Male for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
Game - Display to (Player group((Owner of (Entering unit)))) the text: The Black Male can use short ranged attacks and has 225 health.
Child
Events
Unit - A unit enters child <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Peasant Selector
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Spawn <gen>) over 0 seconds
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Child for (Owner of (Triggering unit)) at (Center of Spawn <gen>) facing Default building facing degrees
Game - Display to (Player group((Owner of (Entering unit)))) the text: The Child can use long ranged attacks and healing magic, but does less damage than others. He has 150 health.
Repick
Events
Player - Player 3 (Teal) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Triggering player)
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Triggering player)
(Owner of Join Football Game 0054 <gen>) Not equal to (Triggering player)
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Triggering player)
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Triggering player)
(Owner of Mailman Job 0047 <gen>) Not equal to (Triggering player)
(Owner of Police Headquarters 0062 <gen>) Not equal to (Triggering player)
(Owner of Yakuza Recruiting HQ 0114 <gen>) Not equal to (Triggering player)
(Owner of Drug Machine 0005 <gen>) Not equal to (Triggering player)
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Triggering player)
(Owner of Mailman Job 0007 <gen>) Not equal to (Triggering player)
(Owner of Mailman Job 0008 <gen>) Not equal to (Triggering player)
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Triggering player)
(Owner of Garbageman Job 0033 <gen>) Not equal to (Triggering player)
(Owner of Garbageman Job 0131 <gen>) Not equal to (Triggering player)
(Owner of Thief Job 0101 <gen>) Not equal to (Triggering player)
(Owner of Fireman Job 0164 <gen>) Not equal to (Triggering player)
(Owner of Mayor Job 0069 <gen>) Not equal to (Triggering player)
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
Actions
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Peasant Selector) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Black Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Asian Boy) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Asian Teen Girl) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Body Builder) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Dwarf) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Druggy Boy) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Old Man) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Child) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type White Woman) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type White Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Teenage Boy) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Teenage Girl) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Officer) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Sniper) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Gangster) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Mugger) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Spider) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Dog (Level 1)) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Snake) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by (Triggering player) of type Owl (Raven Form)) and do (Remove (Picked unit) from the game)
Unit - Create 1 . Peasant Selector for (Triggering player) at (Center of repick <gen>) facing Default building facing degrees
Camera - Pan camera for (Triggering player) to (Center of repick <gen>) over 0 seconds
Repick2
Events
Player - Player 3 (Teal) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: To repick you must quit your job first
Red Leaves
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Yakuza Leader) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Heihachi Mishima's Wife) and do (Remove (Picked unit) from the game)
Game - Display to (All players) the text: ((Name of Player 1 (Red)) + has left the game!)
Trigger - Turn off (This trigger)
Blue Leaves
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 2 (Blue)) + has left the game!)
Trigger - Turn off (This trigger)
Teal Leaves
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Black Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Child) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type White Woman) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type White Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Teenage Boy) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Teenage Girl) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Bank Manager Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Doctor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Garbageman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Join Football Game) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Lumberjack Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Mailman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Mayor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Fireman Job 3) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Thief Job 1) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Drug Runner Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Hooker/Gigalo Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Game - Display to (All players) the text: ((Name of Player 3 (Teal)) + has left the game!)
Trigger - Turn off (This trigger)
Purple Leaves
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 4 (Purple)) + has left the game!)
Trigger - Turn off (This trigger)
Yellow Leaves
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 5 (Yellow)) + has left the game!)
Trigger - Turn off (This trigger)
Orange Leaves
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Black Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Child) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type White Woman) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type White Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Teenage Boy) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Teenage Girl) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Bank Manager Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Doctor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Garbageman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Join Football Game) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Lumberjack Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Mailman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Mayor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Fireman Job 3) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Thief Job 1) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Drug Runner Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Hooker/Gigalo Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Game - Display to (All players) the text: ((Name of Player 6 (Orange)) + has left the game!)
Trigger - Turn off (This trigger)
Green Leaves
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Black Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Child) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type White Woman) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type White Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Teenage Boy) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Teenage Girl) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Bank Manager Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Doctor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Garbageman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Join Football Game) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Lumberjack Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Mailman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Mayor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Fireman Job 3) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Thief Job 1) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Drug Runner Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Hooker/Gigalo Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Game - Display to (All players) the text: ((Name of Player 7 (Green)) + has left the game!)
Trigger - Turn off (This trigger)
Pink Leaves
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Black Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Child) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type White Woman) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type White Male) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Teenage Boy) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Teenage Girl) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Bank Manager Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Doctor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Garbageman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Join Football Game) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Lumberjack Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Mailman Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Mayor Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Fireman Job 3) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Thief Job 1) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Drug Runner Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Hooker/Gigalo Job) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Game - Display to (All players) the text: ((Name of Player 8 (Pink)) + has left the game!)
Trigger - Turn off (This trigger)
Gray Leaves
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 9 (Gray)) + has left the game!)
Trigger - Turn off (This trigger)
Light Blue Leaves
Events
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Drug Lord) and do (Remove (Picked unit) from the game)
Game - Display to (All players) the text: ((Name of Player 10 (Light Blue)) + has left the game!)
Trigger - Turn off (This trigger)
Dark Green
Events
Player - Player 11 (Dark Green) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 11 (Dark Green)) + has left the game!)
Trigger - Turn off (This trigger)
Gate invincible
Events
Map initialization
Conditions
Actions
Destructible - Make Dungeon Gate 0003 <gen> Invulnerable
Destructible - Make Dungeon Gate 0002 <gen> Invulnerable
Quest Menu
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Info with the description This map was edited by Boxbot219. If you have any suggestions about this map, my AOL is WarcraftJPW, or you can just whisper me.DO NOT BE AN OVERSENSITIVE PUSSY!!!! THIS IS JUST A GAME AND NOTHING TO BEAT THE SHIT OUT OF SOMEONE!!!!! IF YOU THINK THIS GAME SUCKS THE BALLS OUT OF ABE LINCOLN'S A , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Police Strategy. with the description Cops are capable of beating the Drug Lord, the Yakuza, and Umbrella Inc in this game (I tried as cops, and won.)Here is some strategy you can use to beat them:If Umbrella Inc decides to be your enemy, then do these:1. Attack Umbrella Inc first. Go for the supply depot (if you don't know where it is, type: -supply location) and keep Umbrella Inc from it at all costs. Also, protect the bank from the Yakuza. Then, try to keep him busy while you slowly get cash. If the Umbrella President went to the secret passageway in his/her library, then skip the step behind this sentence and invade the mansion, by first, if there are any enemies there, send a sniper and kill them. While the sniper takes care of the enemys send in a swarm of SWAT and kill all of them. Then, go into the library and into the secret passageway. Kill any gaurds at the end and then the Umbrella President, causing the Umbrella President to go to jail, and make him/her lose all money and not be able to get any more by going to the supply depot. He will still be able to get money over time, so take over the sabotage shed. Keep Umbrela Inc under control and go to step 2. If Umbrella Inc got into the supply depot, go to the shed next to Umbrella Inc's base and step on the sabotage button (if you dont know where this is, type: -sabotage location), this will cause him to lose all of his money. Then, try to retake the supply depot and repeat the process and continue to step 2.2. Next, after Umbrella inc is defeated, attack the Yakuza. They should be easy if you gaurded the bank. Put them in a position were everything they build dies, and capture the leader. Then continue to step 3.3. Attack the Druglord after you have taken care of the Yakuza. A sniper and a plane at the side of the base is effective. Next, blast open a door (preferably the front one) and sneak the cheif of police in using stealth. (only do this when your cheif of police has the stealth and reinforcements abilities) and go into an open spot. Then, use the reinforcements ability and target a large group of SWAT and attack all of the drug harvesters. Then, attack all the enemys and do the same with the Druglord as with the Yakuza. If none of them or some of them have not quit, keep them under control. If Umbrella Inc decides not to be your enemy, then skip step 1.If Yakuza decides not to be your enemy, skip step 2.If the drug lord decides not to be your enemy, skip step 3.If all of them decide not to be your enemy, do whatever you want.-Boxbot219 , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Peace Keeper Commands with the description You are the Peace Keeper, your job is not to kill, but to keep peace in town, you have a hero disigned to do just that...Commands:-open hq-open jail-open jail2 , using icon path ReplaceableTextures\CommandButtons\BTNStatUp.blp
Quest - Create a Required quest titled SWAT Commands. with the description You are the SWAT team, your job is to assist ONLY the police and ONLY when they ask you! Don't be gay, if you start mass murdering, you will be punished.Commands:-open swat-open garage , using icon path ReplaceableTextures\PassiveButtons\PASBTNHumanArtilleryUpOne.blp
Quest - Create a Required quest titled Umbrella Inc Commands with the description You now have a secret passage in your mansion's library.You get money as time gos by but to get more money, go to the supply area. Use the Umbrella Worker to get the money. If you dont know where that is, type this:-supply locationGAURD YOU'RE HERO AT ALL COSTS!!!HE IS VERY WEAK AND IF HE DIES, YOU LOSE ALL YOUR MONEY AND WONT BE ABLE TO GET ANY AT THE SUPPLY DEPOT!!!GAURD THE SHED NEXT TO YOUR BASE AT ALL COSTS!!! IF ANYONE GETS TO IT, YOU LOSE ALL YOUR MONEY!!!!!!If you don't know where that is, type this: -sabotage locationDoor commands:-open road block-open road block2-open west enterance-open east enterance-open umbrella-open umbrella2-open blast doors-open blast door east-open disposal-open disposal2-open sabotage-open caveMansion commands:-open mansion-open kitchen-open bedroom-open bathroom-open dining room-open library-open secret door-open inside (causes all doors inside the mansion to open)Hospital:-open hospital-open hospital2-open staff-open teleport-open research-open research2-open test cell-open test cell2-seal-unseal-weapon systems armed-weapon systems disarmedOther (Hospital Related):-test-test2-resume music (After Unseal)-uncontrolled-controlled-suits-scan-unhide (if zombiefy doesn't work) , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Evacuator with the description Alright, if you are this team, you should serve umbrella. Your point in the game is to evacuate civilians which need to get out of this city. You should focus mainly on waititng, and helping umbrella. Until Umbrella Researches the T-Virus, they isn't much for you to do.Door Commands:-open bottom-open bottom1-open bottom2-open top-open top1-open top2-open caveOther:-evac-nuke-start evac-end evac-regrow drug trees (for drugs dead trees) , using icon path ReplaceableTextures\PassiveButtons\PASBTNGenericSpellImmunity.blp
Quest - Create a Required quest titled Police Commands with the description IMPORTANT!!!!!!GAURD THE BANK AT ALL COSTS!!! MAFIA CAN STEAL FROM IT!!! GAURD THE SUPPLY STATION AT ALL COSTS!!! UMBRELLA CAN STEAL FROM IT!!! IF YOU DONT KNOW WHERE THE SUPPLY STATION IS, TYPE THIS: -supply locationUmbrella Inc has a secret passage in his/her mansion's library.You can sabotage Umbrella Inc by sending a unit to the beacon that is in the shed next to Umbrella Inc. Sabotaging Umbrella Inc causes all of his or her money to go down to 0.If you dont know where the shed is, type: -sabotage locationIf you kill Umbrella Inc's hero, he will end up at your jail and umbrella Inc will lose all of his money and wont be able to get money at the supply depot.Door Commands:-open hq-close hq-open evi-close evi-open jail-close jail-open jail2-close jail2-open court-close court-open court1-close court1-open court2-close court2 , using icon path ReplaceableTextures\CommandButtons\BTNmarine.blp
Quest - Create a Required quest titled Drug Dealer Commands with the description -open drug-close drug-open stash-close stash-open drug1-close drug1 , using icon path ReplaceableTextures\CommandButtons\BTNMedivh.blp
Quest - Create a Required quest titled Yakuza Commands with the description -open mansion-close mansion-open mansion1-close mansion1-open manison2-close mansion2 , using icon path ReplaceableTextures\CommandButtons\BTNHeroPaladin.tga
Quest - Create a Required quest titled Other Commands with the description !!!!!!ALL THE NOOBIES READ THIS!!!!!!!-open president-close president-open house-close house-open house1 <---for the great mansion-close house1 <---for the great mansion-open house2 <--- for the great mansion-close house2<---for the great mansion-open doc-close doc-open bank-close bank-open vault-close vault-open fire-close fire-open hooker-close hooker-open crypt-close crypt-open boat-close boat , using icon path ReplaceableTextures\CommandButtons\BTNVillagerMan.blp
Quest - Create a Optional quest titled Whats new? with the description Boxbot219Added secret passageway in the library.Removed pointless, lag creating objects and triggers.Debugged further.Mansion for Umbrella Inc.Towers destructable again (found a fatal error in it)Druggy's supply don't need to replenish.Umbrella Inc doesn't lose when his hero dies. He just goes to jail, loses all his money, and can't make any more money.Terrorist deleted. (Dont complain to me about it, you guys told me to)Gloomfrost added the whole east part of umbrella including the hospital, also he made minor changes and small bug fixes. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Made by... with the description stankynuggys, mete0rite and, DelYlonSlayer. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Goal & Rules with the description The Goal of this game is for cop to kill drug lord, or for the drug lord to kill the cop.The Terrorist kill everyone while the police try to stop terrorist from killing everyone. You may also play as friends, but beware left unattended, the drug lord will get so damn strong he will kill you all.Rules: The cop may imprison anybody with his prison van The cop may not kill people for no reason.The drug dealer may kill anybody at any time (but the cop can kill him)Peasants may side with the cops, yakuza, or drug dealer (use the ally screen to give out payment for help)Terrorist will kill anyone so beware! Police try and stop the terrorist.As in for Secret Agents will try to help police in a private way to deal with the bad guys. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Tips with the description To buy a house click on the realtor outside of a purchasable house.The Becons you step on to start a job changes color to indicate who currently owns that job.Some jobs have multiple becons for multiple jobs.Easy jobs pay less then those that are hard.Drug lord can only get weapons if he has gold. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
No Fly
Events
Unit - A unit enters No_Fly <gen>
Conditions
Actions
If (H000 Equal to (Unit-type of (Triggering unit))) then do (Move (Triggering unit) instantly to (Center of (Playable map area))) else do (Do nothing)
No Fly2
Events
Unit - A unit enters hq <gen>
Conditions
Actions
If (H000 Equal to (Unit-type of (Triggering unit))) then do (Move (Triggering unit) instantly to (Center of hq <gen>)) else do (Do nothing)
No Fly3
Events
Unit - A unit enters door <gen>
Conditions
Actions
If (H000 Equal to (Unit-type of (Triggering unit))) then do (Move (Triggering unit) instantly to (Center of Drug_Kick <gen>)) else do (Do nothing)
jail Jeria
Events
Unit - A unit enters courtjail_take_spells <gen>
Conditions
(Triggering unit) Equal to Heihachi Mishima's Wife 0220 <gen>
Actions
Player - Disable Blink for (Owner of (Triggering unit))
Player - Disable Summon Water Elemental for (Owner of (Triggering unit))
jail Godfather
Events
Unit - A unit enters courtjail_take_spells <gen>
Conditions
(Triggering unit) Equal to Yakuza Leader 0124 <gen>
Actions
Player - Disable Vengeance for (Owner of (Triggering unit))
jail Druggy
Events
Unit - A unit enters courtjail_take_spells <gen>
Conditions
(Triggering unit) Equal to Drug Lord 0167 <gen>
Actions
Player - Disable Call the Cartel for (Owner of (Triggering unit))
jail TeenBoy
Events
Unit - A unit enters courtjail_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Boy
Actions
Player - Disable Incendiary Grenade for (Owner of (Triggering unit))
jail TeenGirl
Events
Unit - A unit enters courtjail_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Girl
Actions
Player - Disable Summon Water Elemental for (Owner of (Triggering unit))
jail Blackmale
Events
Unit - A unit enters courtjail_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Black Male
Actions
Player - Disable Hail Storm for (Owner of (Triggering unit))
jail Leave Jeria
Events
Unit - A unit leaves courtjail_take_spells <gen>
Conditions
(Triggering unit) Equal to Heihachi Mishima's Wife 0220 <gen>
Actions
Player - Enable Blink for (Owner of (Triggering unit))
Player - Enable Summon Water Elemental for (Owner of (Triggering unit))
jail Leave Godfather
Events
Unit - A unit leaves courtjail_take_spells <gen>
Conditions
(Triggering unit) Equal to Yakuza Leader 0124 <gen>
Actions
Player - Enable Vengeance for (Owner of (Triggering unit))
jail Leave Druggy
Events
Unit - A unit leaves courtjail_take_spells <gen>
Conditions
(Triggering unit) Equal to Drug Lord 0167 <gen>
Actions
Player - Enable Call the Cartel for (Owner of (Triggering unit))
jail Leave TeenBoy
Events
Unit - A unit leaves courtjail_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Boy
Actions
Player - Enable Incendiary Grenade for (Owner of (Triggering unit))
jail Leave TeenGirl
Events
Unit - A unit leaves courtjail_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Girl
Actions
Player - Enable Summon Water Elemental for (Owner of (Triggering unit))
jail Leave Blackmale
Events
Unit - A unit leaves courtjail_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Black Male
Actions
Player - Enable Hail Storm for (Owner of (Triggering unit))
jail1 Jeria Copy
Events
Unit - A unit enters jail1_take_spells <gen>
Conditions
(Triggering unit) Equal to Heihachi Mishima's Wife 0220 <gen>
Actions
Player - Disable Blink for (Owner of (Triggering unit))
Player - Disable Summon Water Elemental for (Owner of (Triggering unit))
jail1 peace keeper
Events
Unit - A unit enters jail1_take_spells <gen>
Conditions
(Triggering unit) Equal to Peace Keeper 0537 <gen>
Actions
Player - Disable Teleport for (Owner of (Triggering unit))
jail1 Godfather Copy
Events
Unit - A unit enters jail1_take_spells <gen>
Conditions
(Triggering unit) Equal to Yakuza Leader 0124 <gen>
Actions
Player - Disable Vengeance for (Owner of (Triggering unit))
jail1 Druggy Copy
Events
Unit - A unit enters jail1_take_spells <gen>
Conditions
(Triggering unit) Equal to Drug Lord 0167 <gen>
Actions
Player - Disable Call the Cartel for (Owner of (Triggering unit))
jail1 TeenBoy Copy
Events
Unit - A unit enters jail1_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Boy
Actions
Player - Disable Incendiary Grenade for (Owner of (Triggering unit))
jail1 TeenGirl Copy
Events
Unit - A unit enters jail1_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Girl
Actions
Player - Disable Summon Water Elemental for (Owner of (Triggering unit))
jail1 Blackmale Copy
Events
Unit - A unit enters jail1_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Black Male
Actions
Player - Disable Hail Storm for (Owner of (Triggering unit))
jail1 Leave Jeria Copy
Events
Unit - A unit leaves jail1_take_spells <gen>
Conditions
(Triggering unit) Equal to Heihachi Mishima's Wife 0220 <gen>
Actions
Player - Enable Blink for (Owner of (Triggering unit))
Player - Enable Summon Water Elemental for (Owner of (Triggering unit))
jail1 Leave peace keeper
Events
Unit - A unit leaves jail1_take_spells <gen>
Conditions
(Triggering unit) Equal to Peace Keeper 0537 <gen>
Actions
Player - Enable Teleport for (Owner of (Triggering unit))
jail1 Leave Godfather Copy
Events
Unit - A unit leaves jail1_take_spells <gen>
Conditions
(Triggering unit) Equal to Yakuza Leader 0124 <gen>
Actions
Player - Enable Vengeance for (Owner of (Triggering unit))
jail1 Leave Druggy Copy
Events
Unit - A unit leaves jail1_take_spells <gen>
Conditions
(Triggering unit) Equal to Drug Lord 0167 <gen>
Actions
Player - Enable Call the Cartel for (Owner of (Triggering unit))
jail1 Leave TeenBoy Copy
Events
Unit - A unit leaves jail1_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Boy
Actions
Player - Enable Incendiary Grenade for (Owner of (Triggering unit))
jail1 Leave TeenGirl Copy
Events
Unit - A unit leaves jail1_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Girl
Actions
Player - Enable Summon Water Elemental for (Owner of (Triggering unit))
jail1 Leave Blackmale Copy
Events
Unit - A unit leaves jail1_take_spells <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Black Male
Actions
Player - Enable Hail Storm for (Owner of (Triggering unit))
jail2 Jeria Copy
Events
Unit - A unit enters jail2_take_spellss <gen>
Conditions
(Triggering unit) Equal to Heihachi Mishima's Wife 0220 <gen>
Actions
Player - Disable Blink for (Owner of (Triggering unit))
Player - Disable Summon Water Elemental for (Owner of (Triggering unit))
jail2 Godfather Copy
Events
Unit - A unit enters jail2_take_spellss <gen>
Conditions
(Triggering unit) Equal to Yakuza Leader 0124 <gen>
Actions
Player - Disable Vengeance for (Owner of (Triggering unit))
jail2 Druggy Copy
Events
Unit - A unit enters jail2_take_spellss <gen>
Conditions
(Triggering unit) Equal to Drug Lord 0167 <gen>
Actions
Player - Disable Call the Cartel for (Owner of (Triggering unit))
jail2 TeenBoy Copy
Events
Unit - A unit enters jail2_take_spellss <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Boy
Actions
Player - Disable Incendiary Grenade for (Owner of (Triggering unit))
jail2 TeenGirl Copy
Events
Unit - A unit enters jail2_take_spellss <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Girl
Actions
Player - Disable Summon Water Elemental for (Owner of (Triggering unit))
jail2 Blackmale Copy
Events
Unit - A unit enters jail2_take_spellss <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Black Male
Actions
Player - Disable Hail Storm for (Owner of (Triggering unit))
jail2 Leave Jeria Copy
Events
Unit - A unit leaves jail2_take_spellss <gen>
Conditions
(Triggering unit) Equal to Heihachi Mishima's Wife 0220 <gen>
Actions
Player - Enable Blink for (Owner of (Triggering unit))
Player - Enable Summon Water Elemental for (Owner of (Triggering unit))
jail2 Leave Godfather Copy
Events
Unit - A unit leaves jail2_take_spellss <gen>
Conditions
(Triggering unit) Equal to Yakuza Leader 0124 <gen>
Actions
Player - Enable Vengeance for (Owner of (Triggering unit))
jail2 Leave Druggy Copy
Events
Unit - A unit leaves jail2_take_spellss <gen>
Conditions
(Triggering unit) Equal to Drug Lord 0167 <gen>
Actions
Player - Enable Call the Cartel for (Owner of (Triggering unit))
jail2 Leave TeenBoy Copy
Events
Unit - A unit leaves jail2_take_spellss <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Boy
Actions
Player - Enable Incendiary Grenade for (Owner of (Triggering unit))
jail2 Leave TeenGirl Copy
Events
Unit - A unit leaves jail2_take_spellss <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Teenage Girl
Actions
Player - Enable Summon Water Elemental for (Owner of (Triggering unit))
jail2 Leave Blackmale Copy
Events
Unit - A unit leaves jail2_take_spellss <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Black Male
Actions
Player - Enable Hail Storm for (Owner of (Triggering unit))
GiveBackBlink
Events
Unit - A unit leaves take_blnk <gen>
Conditions
(Triggering unit) Equal to Heihachi Mishima's Wife 0220 <gen>
Actions
Player - Enable Blink for (Owner of (Triggering unit))
TakeBlinkNearSchool
Events
Unit - A unit enters take_blnk <gen>
Conditions
(Triggering unit) Equal to Heihachi Mishima's Wife 0220 <gen>
Actions
Player - Disable Blink for (Owner of (Triggering unit))
Open House
Events
Player - Player 1 (Red) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0213 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0027 <gen>
Close House
Events
Player - Player 1 (Red) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0213 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0027 <gen>
Open Large House 2
Events
Player - Player 1 (Red) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0214 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0643 <gen>
Close Large House 2
Events
Player - Player 1 (Red) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0214 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0643 <gen>
Open small House
Events
Player - Player 1 (Red) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0218 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0031 <gen>
Close small house
Events
Player - Player 1 (Red) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0218 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0031 <gen>
Open small House2
Events
Player - Player 1 (Red) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0215 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0030 <gen>
Close small house2
Events
Player - Player 1 (Red) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0215 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0030 <gen>
Open Medium House
Events
Player - Player 1 (Red) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0248 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0035 <gen>
Close Medium House
Events
Player - Player 1 (Red) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0248 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0035 <gen>
Open Medium House2
Events
Player - Player 1 (Red) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0247 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0036 <gen>
Close Medium House2
Events
Player - Player 1 (Red) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0247 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0036 <gen>
Open Apartment
Events
Player - Player 1 (Red) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0250 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0034 <gen>
Close Apartment
Events
Player - Player 1 (Red) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0250 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0034 <gen>
Open Apartment 2
Events
Player - Player 1 (Red) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0249 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0033 <gen>
Close Apartment2
Events
Player - Player 1 (Red) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0249 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0033 <gen>
Open Buyable Mansion
Events
Player - Player 1 (Red) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0259 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0910 <gen>
Open Buyable Great Mansion
Events
Player - Player 1 (Red) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Realtor 0367 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Gang Door 0490 <gen>
Open Buyable Great Mansion 2
Events
Player - Player 1 (Red) types a chat message containing -open house1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open house1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open house1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open house1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open house1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open house1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open house1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open house1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open house1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Realtor 0367 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0492 <gen>
Open Buyable Great Mansion 3
Events
Player - Player 1 (Red) types a chat message containing -open house2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open house2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open house2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open house2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open house2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open house2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open house2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open house2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open house2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Realtor 0367 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0491 <gen>
Close Buyable Great Mansion 1
Events
Player - Player 1 (Red) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Realtor 0367 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Gang Door 0490 <gen>
Close Buyable Great Mansion2
Events
Player - Player 1 (Red) types a chat message containing -close house1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close house1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close house1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close house1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close house1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close house1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close house1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close house1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close house1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Realtor 0367 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0492 <gen>
Close Buyable Great Mansion3
Events
Player - Player 1 (Red) types a chat message containing -close house2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close house2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close house2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close house2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close house2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close house2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close house2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close house2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close house2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Realtor 0367 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0491 <gen>
Close Buyable Mansion
Events
Player - Player 1 (Red) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close house (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of House Deed 0259 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0910 <gen>
Open Mansion
Events
Player - Player 1 (Red) types a chat message containing -open mansion (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 0028 <gen>
Destructible - Open Elven Gate 0024 <gen>
Close Mansion
Events
Player - Player 1 (Red) types a chat message containing -close mansion (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 0028 <gen>
Destructible - Close Elven Gate 0024 <gen>
Open Mansion1
Events
Player - Player 1 (Red) types a chat message containing -open mansion1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 0024 <gen>
Close Mansion1
Events
Player - Player 1 (Red) types a chat message containing -close mansion1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 0024 <gen>
Open Mansion2
Events
Player - Player 1 (Red) types a chat message containing -open mansion2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 0028 <gen>
Close Mansion2
Events
Player - Player 1 (Red) types a chat message containing -close mansion2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 0028 <gen>
Open President Door
Events
Player - (Owner of ) types a chat message containing -open president (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gang Door 0029 <gen>
Close President Door
Events
Player - (Owner of ) types a chat message containing -close president (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gang Door 0029 <gen>
drug stash open
Events
Player - Player 10 (Light Blue) types a chat message containing -open stash (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Drug Door 0943 <gen>
drug stash close
Events
Player - Player 10 (Light Blue) types a chat message containing -close stash (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Drug Door 0943 <gen>
Drug Door Open
Events
Player - Player 10 (Light Blue) types a chat message containing -open drug (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Drug Door 0012 <gen>
Drug Back Door Open
Events
Player - Player 10 (Light Blue) types a chat message containing -open drug1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Drug Door 0048 <gen>
Drug Door Close
Events
Player - Player 10 (Light Blue) types a chat message containing -close drug (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Drug Door 0012 <gen>
Drug Back Door Close
Events
Player - Player 10 (Light Blue) types a chat message containing -close drug1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Drug Door 0048 <gen>
opens the hq door
hq door open
Events
Player - Player 9 (Gray) types a chat message containing -open hq (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 0001 <gen>
closes hq door
hq door close
Events
Player - Player 9 (Gray) types a chat message containing -close hq (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 0001 <gen>
closes police jail doors
jail door close
Events
Player - Player 9 (Gray) types a chat message containing -close jail (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Dungeon Gate 0002 <gen>
opens the police jail doors
jail door open
Events
Player - Player 9 (Gray) types a chat message containing -open jail (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Dungeon Gate 0002 <gen>
opens the police jail doors
jail door open2
Events
Player - Player 9 (Gray) types a chat message containing -open jail2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Dungeon Gate 0003 <gen>
closes police jail doors
jail door close2
Events
Player - Player 9 (Gray) types a chat message containing -close jail2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Dungeon Gate 0003 <gen>
Open evidence
Events
Player - Player 9 (Gray) types a chat message containing -open evi (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Dungeon Gate 0004 <gen>
Close evidence
Events
Player - Player 9 (Gray) types a chat message containing -close evi (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Dungeon Gate 0004 <gen>
Hold open
Events
Player - Player 1 (Red) types a chat message containing -open hold (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open (Random destructible in Evidoor <gen>)
Hold close
Events
Player - Player 1 (Red) types a chat message containing -close hold (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open (Random destructible in Evidoor <gen>)
closes police jail doors
open court1
Events
Player - Player 9 (Gray) types a chat message containing -open court1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 1649 <gen>
closes police jail doors
Close court1
Events
Player - Player 9 (Gray) types a chat message containing -close court1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 1649 <gen>
closes police jail doors
open court2
Events
Player - Player 9 (Gray) types a chat message containing -open court2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Dungeon Gate 1651 <gen>
closes police jail doors
Close court2
Events
Player - Player 9 (Gray) types a chat message containing -close court2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Dungeon Gate 1651 <gen>
closes police jail doors
open court
Events
Player - Player 9 (Gray) types a chat message containing -open court (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 1649 <gen>
Destructible - Open Dungeon Gate 1651 <gen>
closes police jail doors
Close court
Events
Player - Player 9 (Gray) types a chat message containing -close court (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 1649 <gen>
Destructible - Close Dungeon Gate 1651 <gen>
bank door open
Events
Player - Player 1 (Red) types a chat message containing -open bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open bank (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Bank Manager Job 0081 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0026 <gen>
bank door close
Events
Player - Player 1 (Red) types a chat message containing -close bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close bank (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close bank (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Bank Manager Job 0081 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0026 <gen>
Doc Door Open
Events
Player - Player 1 (Red) types a chat message containing -open doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open doc (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Doctor Job 0061 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0037 <gen>
Doc Door Close
Events
Player - Player 1 (Red) types a chat message containing -close doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close doc (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open doc (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Doctor Job 0061 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0037 <gen>
bank vault open
Events
Player - Player 1 (Red) types a chat message containing -open vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open vault (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Bank Manager Job 0081 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Terrorist Gate 0025 <gen>
bank vault close
Events
Player - Player 1 (Red) types a chat message containing -close vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close vault (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close vault (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Bank Manager Job 0081 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Terrorist Gate 0025 <gen>
Firedepot door open
Events
Player - Player 1 (Red) types a chat message containing -open fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open fire (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Fireman Job 0164 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Elven Gate 0150 <gen>
Firedepot door close
Events
Player - Player 1 (Red) types a chat message containing -close fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close fire (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close fire (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Fireman Job 0164 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Elven Gate 0150 <gen>
Hooker Open
Events
Player - Player 1 (Red) types a chat message containing -open hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open hooker (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Hooker/Gigalo Job 0264 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Iron Gate 0735 <gen>
Hooker Close
Events
Player - Player 1 (Red) types a chat message containing -close hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close hooker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close hooker (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Hooker/Gigalo Job 0264 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Iron Gate 0735 <gen>
Crypt Keeper Open
Events
Player - Player 1 (Red) types a chat message containing -open crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open crypt (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Crypt Keeper Job 0235 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Drug Door 1055 <gen>
Crypt Keeper Close
Events
Player - Player 1 (Red) types a chat message containing -close crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close crypt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close crypt (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Crypt Keeper Job 0235 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Drug Door 1055 <gen>
Drug runner open drug
Events
Player - Player 1 (Red) types a chat message containing -open drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -open drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -open drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open drug (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Drug Runner Job 0251 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Drug Door 0012 <gen>
drug runner close drug
Events
Player - Player 1 (Red) types a chat message containing -close drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close drug (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close drug (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Drug Runner Job 0251 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Drug Door 0012 <gen>
Buy Large House 1
Events
Unit - Realtor 0108 <gen> Sells a unit
Conditions
(Selling unit) Equal to Realtor 0108 <gen>
(Unit-type of (Sold unit)) Equal to Buy Large House
Actions
Unit - Change ownership of Realtor 0108 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Home Security 0216 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Ice Box 0117 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Crate of Supplies 0217 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Crate of Supplies 0013 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of House Deed 0213 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change color of Stairs 0244 <gen> to (Color of (Owner of (Sold unit)))
Unit - Hide Realtor 0108 <gen>
Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought Large House.
Unit - Remove (Sold unit) from the game
Sell Large House 1
Events
Unit - House Deed 0213 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Home
Actions
Player - Add 1000 to (Owner of House Deed 0213 <gen>) . Current gold
Unit - Change ownership of Realtor 0108 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Home Security 0216 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Ice Box 0117 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0217 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0013 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of House Deed 0213 <gen> to Neutral Passive and Change color
Unit - Change color of Stairs 0244 <gen> to Brown
Unit - Unhide Realtor 0108 <gen>
Special Effect - Create a special effect at (Position of House Deed 0213 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Buy Large House 2
Events
Unit - Realtor 0151 <gen> Sells a unit
Conditions
(Selling unit) Equal to Realtor 0151 <gen>
(Unit-type of (Sold unit)) Equal to Buy Large House
Actions
Unit - Change ownership of Realtor 0151 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Home Security 0195 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Ice Box 0185 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Crate of Supplies 0194 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Crate of Supplies 0199 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of House Deed 0214 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change color of Stairs 0198 <gen> to (Color of (Owner of (Sold unit)))
Unit - Hide Realtor 0151 <gen>
Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought Large House.
Unit - Remove (Sold unit) from the game
Sell Large House2
Events
Unit - House Deed 0214 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Home
Actions
Player - Add 1000 to (Owner of House Deed 0214 <gen>) . Current gold
Unit - Change ownership of Realtor 0151 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Home Security 0195 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Ice Box 0185 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0194 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0199 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of House Deed 0214 <gen> to Neutral Passive and Change color
Unit - Change color of Stairs 0198 <gen> to Brown
Unit - Unhide Realtor 0151 <gen>
Special Effect - Create a special effect at (Position of House Deed 0214 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Buy Small House 1
Events
Unit - Realtor 0112 <gen> Sells a unit
Conditions
(Selling unit) Equal to Realtor 0112 <gen>
(Unit-type of (Sold unit)) Equal to Buy Small House
Actions
Unit - Change ownership of Realtor 0112 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of House Deed 0218 <gen> to (Owner of (Sold unit)) and Change color
Unit - Hide Realtor 0112 <gen>
Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought Small House.
Unit - Remove (Sold unit) from the game
Sell Small House 1
Events
Unit - House Deed 0218 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Home
Actions
Player - Add 500 to (Owner of House Deed 0218 <gen>) . Current gold
Unit - Change ownership of Realtor 0112 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of House Deed 0218 <gen> to Neutral Passive and Change color
Unit - Unhide Realtor 0112 <gen>
Special Effect - Create a special effect at (Position of House Deed 0218 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Buy Small House 2
Events
Unit - Realtor 0113 <gen> Sells a unit
Conditions
(Selling unit) Equal to Realtor 0113 <gen>
(Unit-type of (Sold unit)) Equal to Buy Small House
Actions
Unit - Change ownership of Realtor 0113 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of House Deed 0215 <gen> to (Owner of (Sold unit)) and Change color
Unit - Hide Realtor 0113 <gen>
Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought Small House.
Unit - Remove (Sold unit) from the game
Sell Small House 2
Events
Unit - House Deed 0215 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Home
Actions
Player - Add 500 to (Owner of House Deed 0215 <gen>) . Current gold
Unit - Change ownership of Realtor 0113 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of House Deed 0215 <gen> to Neutral Passive and Change color
Unit - Unhide Realtor 0113 <gen>
Special Effect - Create a special effect at (Position of House Deed 0215 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Buy Medium House 1
Events
Unit - Realtor 0110 <gen> Sells a unit
Conditions
(Selling unit) Equal to Realtor 0110 <gen>
(Unit-type of (Sold unit)) Equal to Buy Medium House
Actions
Unit - Change ownership of Realtor 0110 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of House Deed 0248 <gen> to (Owner of (Sold unit)) and Change color
Unit - Hide Realtor 0110 <gen>
Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought Medium House.
Unit - Remove (Sold unit) from the game
Sell Medium House 1
Events
Unit - House Deed 0248 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Home
Actions
Player - Add 750 to (Owner of House Deed 0248 <gen>) . Current gold
Unit - Change ownership of Realtor 0110 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of House Deed 0248 <gen> to Neutral Passive and Change color
Unit - Unhide Realtor 0110 <gen>
Special Effect - Create a special effect at (Position of House Deed 0248 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Buy Medium House 2
Events
Unit - Realtor 0111 <gen> Sells a unit
Conditions
(Selling unit) Equal to Realtor 0111 <gen>
(Unit-type of (Sold unit)) Equal to Buy Medium House
Actions
Unit - Change ownership of Realtor 0111 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of House Deed 0247 <gen> to (Owner of (Sold unit)) and Change color
Unit - Hide Realtor 0111 <gen>
Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought Medium House.
Unit - Remove (Sold unit) from the game
Sell Medium House 2
Events
Unit - House Deed 0247 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Home
Actions
Player - Add 750 to (Owner of House Deed 0247 <gen>) . Current gold
Unit - Change ownership of Realtor 0111 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of House Deed 0247 <gen> to Neutral Passive and Change color
Unit - Unhide Realtor 0111 <gen>
Special Effect - Create a special effect at (Position of House Deed 0247 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Buy Apartment 1
Events
Unit - Realtor 0106 <gen> Sells a unit
Conditions
(Selling unit) Equal to Realtor 0106 <gen>
(Unit-type of (Sold unit)) Equal to Buy Apartment
Actions
Unit - Change ownership of Realtor 0106 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of House Deed 0250 <gen> to (Owner of (Sold unit)) and Change color
Unit - Hide Realtor 0106 <gen>
Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought an Apartment.
Unit - Remove (Sold unit) from the game
Sell Apartment 1
Events
Unit - House Deed 0250 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Home
Actions
Player - Add 250 to (Owner of House Deed 0250 <gen>) . Current gold
Unit - Change ownership of Realtor 0106 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of House Deed 0250 <gen> to Neutral Passive and Change color
Unit - Unhide Realtor 0106 <gen>
Special Effect - Create a special effect at (Position of House Deed 0250 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Buy Apartment 2
Events
Unit - Realtor 0107 <gen> Sells a unit
Conditions
(Selling unit) Equal to Realtor 0107 <gen>
(Unit-type of (Sold unit)) Equal to Buy Apartment
Actions
Unit - Change ownership of Realtor 0107 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of House Deed 0249 <gen> to (Owner of (Sold unit)) and Change color
Unit - Hide Realtor 0107 <gen>
Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought an Apartment.
Unit - Remove (Sold unit) from the game
Sell Apartment 2
Events
Unit - House Deed 0249 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Home
Actions
Player - Add 250 to (Owner of House Deed 0249 <gen>) . Current gold
Unit - Change ownership of Realtor 0107 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of House Deed 0249 <gen> to Neutral Passive and Change color
Unit - Unhide Realtor 0107 <gen>
Special Effect - Create a special effect at (Position of House Deed 0249 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Buy Mansion
Events
Unit - Realtor 0260 <gen> Sells a unit
Conditions
(Selling unit) Equal to Realtor 0260 <gen>
(Unit-type of (Sold unit)) Equal to Buy Mansion
Actions
Unit - Change ownership of Realtor 0260 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Home Security 0252 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Ice Box 0253 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Crate of Supplies 0256 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Crate of Supplies 0257 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Crate of Supplies 0258 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Storage Shed 0254 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Corvete 0255 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of House Deed 0259 <gen> to (Owner of (Sold unit)) and Change color
Unit - Hide Realtor 0260 <gen>
Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought a Mansion.
Unit - Remove (Sold unit) from the game
Buy Great Mansion
Events
Unit - Realtor 0367 <gen> Sells a unit
Conditions
(Selling unit) Equal to Realtor 0367 <gen>
(Unit-type of (Sold unit)) Equal to Buy Great Mansion
Actions
Unit - Change ownership of Realtor 0367 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Home Security 0375 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Ice Box 0369 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Crate of Supplies 0372 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Crate of Supplies 0371 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Crate of Supplies 0374 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Crate of Supplies 0373 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Storage Shed 0368 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Limo 0370 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Realtor 0367 <gen> to (Owner of (Sold unit)) and Change color
Unit - Hide Realtor 0367 <gen>
Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought a Great Mansion.
Unit - Remove (Sold unit) from the game
Sell Great Mansion 2
Events
Unit - House Deed 0259 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Home
Actions
Player - Add 4000 to (Owner of House Deed 0213 <gen>) . Current gold
Unit - Change ownership of Realtor 0367 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Home Security 0375 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Ice Box 0369 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0372 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0371 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0374 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0373 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Storage Shed 0368 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Limo 0370 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of House Deed 0376 <gen> to Neutral Passive and Change color
Unit - Unhide Realtor 0367 <gen>
Special Effect - Create a special effect at (Position of House Deed 0259 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Sell Mansion
Events
Unit - House Deed 0259 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Home
Actions
Player - Add 1500 to (Owner of House Deed 0213 <gen>) . Current gold
Unit - Change ownership of Realtor 0260 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Home Security 0252 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Ice Box 0253 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0256 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0257 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0258 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Storage Shed 0254 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Corvete 0255 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of House Deed 0259 <gen> to Neutral Passive and Change color
Unit - Unhide Realtor 0260 <gen>
Special Effect - Create a special effect at (Position of House Deed 0259 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Buy Mansion2
Events
Unit - Realtor 0260 <gen> Sells a unit
Conditions
(Selling unit) Equal to Realtor 0260 <gen>
(Unit-type of (Sold unit)) Equal to Buy Mansion 2
Actions
Unit - Change ownership of Storage Shed 0254 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Corvete 0255 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Crate of Supplies 0256 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Crate of Supplies 0257 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Crate of Supplies 0258 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Ice Box 0253 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Home Security 0252 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Realtor 0260 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of House Deed 0259 <gen> to (Owner of (Sold unit)) and Change color
Unit - Change ownership of Storage Shed 0254 <gen> to (Owner of (Sold unit)) and Change color
Unit - Hide Realtor 0260 <gen>
Game - Display to (Player group((Owner of (Sold unit)))) the text: Bought a Mansion.
Unit - Remove (Sold unit) from the game
Sell Mansion Copy
Events
Unit - House Deed 0259 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Sell Home
Actions
Player - Add 1750 to (Owner of House Deed 0259 <gen>) . Current gold
Unit - Change ownership of Storage Shed 0254 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Home Security 0252 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Ice Box 0253 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Corvete 0255 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0258 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0257 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Crate of Supplies 0256 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Realtor 0260 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Storage Shed 0254 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of House Deed 0259 <gen> to Neutral Passive and Change color
Unit - Unhide Realtor 0260 <gen>
Special Effect - Create a special effect at (Position of House Deed 0259 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Employ mayor
Events
Unit - A unit enters employmayor <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Yakuza Recruiting HQ 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now the Mayor. He makes money from taxes that are collected automatically)
Unit - Change ownership of Mayor Job 0069 <gen> to (Owner of (Triggering unit)) and Change color
Mayor Money
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Player - Add 10 to (Owner of Mayor Job 0069 <gen>) . Current gold
quit mayor
Events
Unit - A unit enters employmayor <gen>
Conditions
(Owner of Mayor Job 0069 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Wait 0.50 seconds
Unit - Change ownership of Mayor Job 0069 <gen> to Player 12 (Brown) and Change color
Game - Display to (All players matching ((Owner of Mayor Job 0069 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are no longer the Mayor
Pardoning
Events
Player - Player 1 (Red) types a chat message containing -pardon (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -pardon (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -pardon (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -pardon (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -pardon (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -pardon (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -pardon (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -pardon (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -pardon (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Mayor Job 0069 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Dungeon Gate 0003 <gen>
Destructible - Open Dungeon Gate 0002 <gen>
Destructible - Open Dungeon Gate 0004 <gen>
Destructible - Open Elven Gate 0001 <gen>
Employ Mail quit
Events
Unit - A unit enters Employ_Mail <gen>
Conditions
(Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Item - Pick every item in Create_Mail <gen> and do (Remove (Picked item))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0047 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0047 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0047 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0047 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0047 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0047 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Wait 2 seconds
Unit - Change ownership of Mailman Job 0047 <gen> to Player 12 (Brown) and Change color
Game - Display to (All players matching ((Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))).) the text: You have quit being a Mailman
Employ Mail quit2
Events
Unit - A unit enters Employmail2 <gen>
Conditions
(Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Item - Pick every item in Create_Mail_Copy <gen> and do (Remove (Picked item))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0007 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0007 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0007 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0007 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0007 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0007 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Wait 2 seconds
Unit - Change ownership of Mailman Job 0007 <gen> to Player 12 (Brown) and Change color
Game - Display to (All players matching ((Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))).) the text: You have quit being a Mailman
Employ Mail quit3
Events
Unit - A unit enters employmail3 <gen>
Conditions
(Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Item - Pick every item in Create_Mail_Copy_2 <gen> and do (Remove (Picked item))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0008 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0008 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0008 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0008 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0008 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Unit Group - Pick every unit in (Units owned by (Owner of Mailman Job 0008 <gen>).) and do (Remove (Item carried by (Picked unit) of type Mail))
Wait 2 seconds
Unit - Change ownership of Mailman Job 0008 <gen> to Player 12 (Brown) and Change color
Game - Display to (All players matching ((Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))).) the text: You have quit being a Mailman
Employ Mail
Events
Unit - A unit enters Employ_Mail <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Yakuza Recruiting HQ 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
Actions
Item - Create Mail at (Center of Create_Mail <gen>)
Item - Create Mail at (Center of Create_Mail <gen>)
Item - Create Mail at (Center of Create_Mail <gen>)
Item - Create Mail at (Center of Create_Mail <gen>)
Item - Create Mail at (Center of Create_Mail <gen>)
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 1.00 seconds
Unit - Change ownership of Mailman Job 0047 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players matching ((Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))).) the text: Deliver mail to peoples mailboxs (in the upp left cornor)
Game - Display to (All players matching ((Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are now a mail man
Employ Mail2
Events
Unit - A unit enters Employmail2 <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Yakuza Recruiting HQ 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
Actions
Item - Create Mail at (Center of Create_Mail_Copy <gen>)
Item - Create Mail at (Center of Create_Mail_Copy <gen>)
Item - Create Mail at (Center of Create_Mail_Copy <gen>)
Item - Create Mail at (Center of Create_Mail_Copy <gen>)
Item - Create Mail at (Center of Create_Mail_Copy <gen>)
Item - Create Mail at (Center of Create_Mail_Copy <gen>)
Wait 1.00 seconds
Unit - Change ownership of Mailman Job 0007 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players matching ((Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))).) the text: Deliver mail to peoples mailboxs (in the upp left cornor)
Game - Display to (All players matching ((Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are now a mail man
Employ Mail3
Events
Unit - A unit enters employmail3 <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Yakuza Recruiting HQ 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
Actions
Item - Create Mail at (Center of Create_Mail_Copy_2 <gen>)
Item - Create Mail at (Center of Create_Mail_Copy_2 <gen>)
Item - Create Mail at (Center of Create_Mail_Copy_2 <gen>)
Item - Create Mail at (Center of Create_Mail_Copy_2 <gen>)
Item - Create Mail at (Center of Create_Mail_Copy_2 <gen>)
Item - Create Mail at (Center of Create_Mail_Copy_2 <gen>)
Wait 1.00 seconds
Unit - Change ownership of Mailman Job 0008 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players matching ((Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))).) the text: Deliver mail to peoples mailboxs (in the upp left cornor)
Game - Display to (All players matching ((Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are now a mail man
Mail job8
Events
Unit - A unit enters smallhouse2mail <gen>
Conditions
(Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job8 2
Events
Unit - A unit enters smallhouse2mail <gen>
Conditions
(Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job8 3
Events
Unit - A unit enters smallhouse2mail <gen>
Conditions
(Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job7
Events
Unit - A unit enters smallhousemail <gen>
Conditions
(Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job7 2
Events
Unit - A unit enters smallhousemail <gen>
Conditions
(Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job7 3
Events
Unit - A unit enters smallhousemail <gen>
Conditions
(Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job6
Events
Unit - A unit enters apartmentmail2 <gen>
Conditions
(Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job6 2
Events
Unit - A unit enters apartmentmail2 <gen>
Conditions
(Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job6 3
Events
Unit - A unit enters apartmentmail2 <gen>
Conditions
(Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job5
Events
Unit - A unit enters apartmentmail <gen>
Conditions
(Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job5 2
Events
Unit - A unit enters apartmentmail <gen>
Conditions
(Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job5 3
Events
Unit - A unit enters apartmentmail <gen>
Conditions
(Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job4
Events
Unit - A unit enters mediumhousemail2 <gen>
Conditions
(Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job4 2
Events
Unit - A unit enters mediumhousemail2 <gen>
Conditions
(Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job4 3
Events
Unit - A unit enters mediumhousemail2 <gen>
Conditions
(Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job3
Events
Unit - A unit enters mediumhousemail <gen>
Conditions
(Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job3 2
Events
Unit - A unit enters mediumhousemail <gen>
Conditions
(Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job3 3
Events
Unit - A unit enters mediumhousemail <gen>
Conditions
(Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job2
Events
Unit - A unit enters Housemail <gen>
Conditions
(Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job2 2
Events
Unit - A unit enters Housemail <gen>
Conditions
(Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job2 3
Events
Unit - A unit enters Housemail <gen>
Conditions
(Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job
Events
Unit - A unit enters Mansionmail <gen>
Conditions
(Owner of Mailman Job 0047 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job 2
Events
Unit - A unit enters Mansionmail <gen>
Conditions
(Owner of Mailman Job 0007 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Mail job 3
Events
Unit - A unit enters Mansionmail <gen>
Conditions
(Owner of Mailman Job 0008 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Mail) Equal to True
Actions
Game - Display to (All players) the text: Mail Delivered
Item - Remove (Item carried by (Triggering unit) of type Mail)
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Create Mail at (Center of Create_Mail <gen>)
Wait 30.00 seconds
Garbage employ
Events
Unit - A unit enters Employfiredepot <gen>
Conditions
(Owner of Garbageman Job 0033 <gen>) Equal to Player 12 (Brown)
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Yakuza Recruiting HQ 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
Actions
Unit - Change ownership of Garbage Truck 0130 <gen> to (Owner of (Triggering unit)) and Change color
Wait 1.00 seconds
Unit - Change ownership of Garbageman Job 0033 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now a Garbageman. He makes money by collecting garbage and bring it to the dump.)
Garbage employ2
Events
Unit - A unit enters Garbage_2 <gen>
Conditions
(Owner of Garbageman Job 0131 <gen>) Equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Yakuza Recruiting HQ 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
Actions
Unit - Change ownership of Garbage Truck 0129 <gen> to (Owner of (Triggering unit)) and Change color
Wait 1.00 seconds
Unit - Change ownership of Garbageman Job 0131 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now a Garbageman. He makes money by collecting garbage and bring it to the dump.)
Garbagemake
Events
Time - Every 120.00 seconds of game time
Conditions
(Owner of Garbageman Job 0131 <gen>) Not equal to Player 12 (Brown)
Actions
Item - Create Garbage at (Center of Garbage <gen>)
Item - Create Garbage at (Center of Garbage2 <gen>)
Item - Create Garbage at (Center of Garbage3 <gen>)
Item - Create Garbage at (Center of Garbage4 <gen>)
Item - Create Garbage at (Center of Garbage5 <gen>)
Item - Create Garbage at (Center of Garbage6 <gen>)
Item - Create Garbage at (Center of Garbage7 <gen>)
Item - Create Garbage at (Center of Garbage8 <gen>)
Garbagemake 2
Events
Time - Every 120.00 seconds of game time
Conditions
(Owner of Garbageman Job 0033 <gen>) Not equal to Player 12 (Brown)
Actions
Item - Create Garbage at (Center of Garbage <gen>)
Item - Create Garbage at (Center of Garbage2 <gen>)
Item - Create Garbage at (Center of Garbage3 <gen>)
Item - Create Garbage at (Center of Garbage4 <gen>)
Item - Create Garbage at (Center of Garbage5 <gen>)
Item - Create Garbage at (Center of Garbage6 <gen>)
Item - Create Garbage at (Center of Garbage7 <gen>)
Item - Create Garbage at (Center of Garbage8 <gen>)
Garbage dump
Events
Unit - A unit enters Garbage_dump <gen>
Conditions
((Triggering unit) has an item of type Garbage) Equal to True
(Unit-type of (Triggering unit)) Equal to Garbage Truck
Actions
Player - Add 25 to (Owner of (Triggering unit)) . Current gold
Item - Remove (Item carried by (Triggering unit) of type Garbage)
Garbage quit
Events
Unit - A unit enters Employfiredepot <gen>
Conditions
(Owner of Garbageman Job 0033 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Change ownership of Garbage Truck 0130 <gen> to Player 12 (Brown) and Change color
Wait 0.50 seconds
Unit - Change ownership of Garbageman Job 0033 <gen> to Player 12 (Brown) and Change color
Game - Display to (All players matching ((Owner of Garbageman Job 0131 <gen>) Equal to (Owner of (Triggering unit))).) the text: You have quit being a garbage man.
Garbage quit 2
Events
Unit - A unit enters Garbage_2 <gen>
Conditions
(Owner of Garbageman Job 0131 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Change ownership of Garbage Truck 0129 <gen> to Player 12 (Brown) and Change color
Wait 0.50 seconds
Unit - Change ownership of Garbageman Job 0131 <gen> to Player 12 (Brown) and Change color
Game - Display to (All players matching ((Owner of Garbageman Job 0033 <gen>) Equal to (Owner of (Triggering unit))).) the text: You have quit being a garbage man.
Employ Doctor
Events
Unit - A unit enters Employ_doctor <gen>
Conditions
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Yakuza Recruiting HQ 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Doctor Job 0061 <gen>) Equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now the Doctor. He makes money by killing germs and selling health.)
Wait 1.00 seconds
Unit - Change ownership of Doctor Job 0061 <gen> to (Owner of (Triggering unit)) and Change color
Dockick
Events
Unit - A unit enters dockick1 <gen>
Unit - A unit enters dockick2 <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
Actions
Unit - Move (Triggering unit) instantly to (Center of Doclobby <gen>)
Game - Display to (All players) the text: You must be a doctor to work here.
Dockick Copy
Events
Unit - A unit enters dockick1 <gen>
Unit - A unit enters dockick2 <gen>
Conditions
((Triggering unit) is A Hero) Equal to False
Actions
Unit - Move (Triggering unit) instantly to (Center of Doclobby <gen>)
Game - Display to (All players) the text: You must be a doctor to work here.
Employ Doctor quit
Events
Unit - A unit enters Employ_doctor <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Wait 2 seconds
Unit - Change ownership of Doctor Job 0061 <gen> to Player 12 (Brown) and Change color
Game - Display to (All players matching ((Owner of Doctor Job 0061 <gen>) Equal to (Owner of (Triggering unit))).) the text: You have quit being a Doctor
Germ maker2
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Germ
Actions
Wait 5.00 seconds
Unit - Create 1 . Germ for Neutral Hostile at (Random point in Germ2 <gen>) facing Default building facing degrees
Germ2kick
Events
Unit - A unit enters Germkick2 <gen>
Conditions
((Triggering unit) is A Hero) Not equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Germ2 <gen>)
Employ Bank
Events
Unit - A unit enters employ_bank <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Yakuza Recruiting HQ 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
(Owner of Bank Manager Job 0081 <gen>) Equal to Player 12 (Brown)
Actions
Item - Create Check (Worth 500) at (Center of Check_appears <gen>)
Set Variable Set Check1 = (Last created item)
Unit - Change ownership of Bank Manager Job 0081 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now the Bank Manager. He makes money by putting checks in the vault.)
Make checks
Events
Unit - A unit enters Check_drop <gen>
Conditions
((Entering unit) has an item of type Check (Worth 500)) Equal to True
(Owner of Bank Manager Job 0081 <gen>) Equal to (Owner of (Entering unit))
Actions
Player - Add 50 to (Owner of (Triggering unit)) . Current gold
Item - Remove (Item carried by (Triggering unit) of type Check (Worth 500))
Item - Create Check (Worth 500) at (Center of Check_appears <gen>)
Set Variable Set Check1 = (Last created item)
quit Bank
Events
Unit - A unit enters employ_bank <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of Bank Manager Job 0081 <gen>) Equal to (Owner of (Triggering unit))
Actions
Wait 2 seconds
Unit - Change ownership of Bank Manager Job 0081 <gen> to Player 12 (Brown) and Change color
Game - Display to (All players matching ((Owner of Bank Manager Job 0081 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are no longer the Bank Manager.
Item - Remove Check1
Lumber Jack employ
Events
Unit - A unit enters Lumber_jack_employ <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Yakuza Recruiting HQ 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
(Owner of Lumberjack Job 0068 <gen>) Equal to Player 12 (Brown)
Actions
Unit - Change ownership of Wood Mill 0063 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Lumberjack 0064 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Lumberjack Job 0068 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players matching ((Owner of Lumberjack Job 0068 <gen>) Equal to (Owner of (Triggering unit))).) the text: Cut down trees.
Game - Display to (All players matching ((Owner of Lumberjack Job 0068 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are now a Lumber Jack.
Lumber Jack employ2
Events
Unit - A unit enters Lumber_jack_employ2 <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Yakuza Recruiting HQ 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
(Owner of Lumberjack Job 0009 <gen>) Equal to Player 12 (Brown)
Actions
Unit - Change ownership of Wood Mill 0010 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Lumberjack 0120 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Lumberjack Job 0009 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players matching ((Owner of Lumberjack Job 0009 <gen>) Equal to (Owner of (Triggering unit))).) the text: Cut down trees.
Game - Display to (All players matching ((Owner of Lumberjack Job 0009 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are now a Lumber Jack.
lumber for money
Events
Player - Player 1 (Red) 's Current lumber becomes Greater than or equal to 200.00
Player - Player 2 (Blue) 's Current lumber becomes Greater than or equal to 200.00
Player - Player 3 (Teal) 's Current lumber becomes Greater than or equal to 200.00
Player - Player 4 (Purple) 's Current lumber becomes Greater than or equal to 200.00
Player - Player 5 (Yellow) 's Current lumber becomes Greater than or equal to 200.00
Player - Player 6 (Orange) 's Current lumber becomes Greater than or equal to 200.00
Player - Player 7 (Green) 's Current lumber becomes Greater than or equal to 200.00
Player - Player 8 (Pink) 's Current lumber becomes Greater than or equal to 200.00
Conditions
(Owner of Lumberjack Job 0068 <gen>) Equal to (Triggering player)
Actions
Player - Add -200 to (Triggering player) . Current lumber
Player - Add 50 to (Triggering player) . Current gold
lumber for money2
Events
Player - Player 1 (Red) 's Current lumber becomes Greater than or equal to 200.00
Player - Player 2 (Blue) 's Current lumber becomes Greater than or equal to 200.00
Player - Player 3 (Teal) 's Current lumber becomes Greater than or equal to 200.00
Player - Player 4 (Purple) 's Current lumber becomes Greater than or equal to 200.00
Player - Player 5 (Yellow) 's Current lumber becomes Greater than or equal to 200.00
Player - Player 6 (Orange) 's Current lumber becomes Greater than or equal to 200.00
Player - Player 7 (Green) 's Current lumber becomes Greater than or equal to 200.00
Player - Player 8 (Pink) 's Current lumber becomes Greater than or equal to 200.00
Conditions
(Owner of Lumberjack Job 0009 <gen>) Equal to (Triggering player)
Actions
Player - Add -200 to (Triggering player) . Current lumber
Player - Add 50 to (Triggering player) . Current gold
Kickbacklumber
Events
Unit - A unit enters Lumber_yard_door <gen>
Conditions
(Triggering unit) Equal to Lumberjack 0064 <gen>
Actions
Unit - Move (Triggering unit) instantly to (Center of KIckbacklumber <gen>)
Kickbacklumber2
Events
Unit - A unit enters Lumber_yard_door <gen>
Conditions
(Triggering unit) Equal to Lumberjack 0120 <gen>
Actions
Unit - Move (Triggering unit) instantly to (Center of KIckbacklumber <gen>)
Lumber Jack quit
Events
Unit - A unit leaves Lumber_jack_employ <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of Lumberjack Job 0068 <gen>) Equal to (Owner of (Triggering unit))
Actions
Unit - Change ownership of Wood Mill 0063 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Lumberjack 0064 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Lumberjack Job 0068 <gen> to Player 12 (Brown) and Change color
Player - Set (Owner of (Triggering unit)) . Current lumber to 0
Game - Display to (All players matching ((Owner of Lumberjack Job 0068 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are nolonger a Lumber Jack
Lumber Jack quit2
Events
Unit - A unit leaves Lumber_jack_employ2 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of Lumberjack Job 0009 <gen>) Equal to (Owner of (Triggering unit))
Actions
Game - Display to (All players matching ((Owner of Lumberjack Job 0009 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are nolonger a Lumber Jack
Unit - Change ownership of Wood Mill 0010 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Lumberjack 0120 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Lumberjack Job 0009 <gen> to Player 12 (Brown) and Change color
Player - Set (Owner of (Triggering unit)) . Current lumber to 0
football enter
Events
Unit - A unit enters Joinfootball <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Yakuza Recruiting HQ 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Football Game 0054 <gen>) Equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Change ownership of Join Football Game 0054 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Create 1 . Football Player (Male 2) for (Owner of (Triggering unit)) at (Center of freindly_team <gen>) facing Default building facing degrees
Game - Display to (All players matching ((Owner of Join Football Game 0054 <gen>) Equal to (Owner of (Triggering unit))).) the text: Walk through the goal to earn mony.
Item - Create Football at (Center of footballreturn <gen>)
football leave
Events
Unit - A unit leaves Joinfootball <gen>
Conditions
(Owner of Join Football Game 0054 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Item - Remove (Last created item)
Unit - Change ownership of Join Football Game 0054 <gen> to Player 12 (Brown) and Change color
Unit - Remove (Last created unit) from the game
Footballscore
Events
Unit - A unit enters SCORE <gen>
Conditions
((Triggering unit) has an item of type Football) Equal to True
(Unit-type of (Triggering unit)) Equal to Football Player (Male 2)
Actions
Unit - Remove (Triggering unit) from the game
Game - Display to (All players) the text: SCORE!!!!! You earned 200 gold.
Player - Add 200 to (Owner of (Triggering unit)) . Current gold
Employ Thief
Events
Unit - A unit enters Employ_Thief <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Yakuza Recruiting HQ 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
Actions
Item - Create Mail at (Random point in Create_Mail <gen>)
Item - Create Mail at (Random point in Create_Mail_Copy <gen>)
Item - Create Mail at (Random point in Create_Mail_Copy_2 <gen>)
Item - Create Check (Worth 500) at (Center of Check_appears <gen>)
Set Variable Set Check2 = (Last created item)
Unit - Change ownership of Thief Job 0101 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now a Thief. He makes money by stealing checks, mail, and drugs.)
Check Dropoff
Events
Unit - A unit enters Stash_Dropoff <gen>
Conditions
((Entering unit) has an item of type Check (Worth 500)) Equal to True
(Owner of Thief Job 0101 <gen>) Equal to (Owner of (Entering unit))
Actions
Player - Add 100 to (Owner of (Entering unit)) . Current gold
Item - Remove (Item carried by (Entering unit) of type Check (Worth 500))
Item - Create Check (Worth 500) at (Center of Check_appears <gen>)
Set Variable Set Check2 = (Last created item)
Mail Dropoff
Events
Unit - A unit enters Stash_Dropoff <gen>
Conditions
((Entering unit) has an item of type Mail) Equal to True
(Owner of Thief Job 0101 <gen>) Equal to (Owner of (Entering unit))
Actions
Player - Add 75 to (Owner of (Entering unit)) . Current gold
Item - Remove (Item carried by (Entering unit) of type Mail)
Item - Create Mail at (Random point in Create_Mail <gen>)
Pot Dropoff
Events
Unit - A unit enters Stash_Dropoff <gen>
Conditions
((Entering unit) has an item of type Pot) Equal to True
(Owner of Thief Job 0101 <gen>) Equal to (Owner of (Entering unit))
Actions
Player - Add 200 to (Owner of (Entering unit)) . Current gold
Item - Remove (Item carried by (Entering unit) of type Pot)
Coke Dropoff
Events
Unit - A unit enters Stash_Dropoff <gen>
Conditions
((Entering unit) has an item of type Cocaine) Equal to True
(Owner of Thief Job 0101 <gen>) Equal to (Owner of (Entering unit))
Actions
Player - Add 400 to (Owner of (Entering unit)) . Current gold
Item - Remove (Item carried by (Entering unit) of type Cocaine)
Meth Dropoff
Events
Unit - A unit enters Stash_Dropoff <gen>
Conditions
((Entering unit) has an item of type Crystal Meth) Equal to True
(Owner of Thief Job 0101 <gen>) Equal to (Owner of (Entering unit))
Actions
Player - Add 500 to (Owner of (Entering unit)) . Current gold
Item - Remove (Item carried by (Entering unit) of type Crystal Meth)
Heroine Dropoff
Events
Unit - A unit enters Stash_Dropoff <gen>
Conditions
((Entering unit) has an item of type Heroine) Equal to True
(Owner of Thief Job 0101 <gen>) Equal to (Owner of (Entering unit))
Actions
Player - Add 300 to (Owner of (Entering unit)) . Current gold
Item - Remove (Item carried by (Entering unit) of type Heroine)
Quit Thief
Events
Unit - A unit enters Employ_Thief <gen>
Conditions
(Owner of Thief Job 0101 <gen>) Equal to (Owner of (Entering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Wait 0.50 seconds
Unit - Change ownership of Thief Job 0101 <gen> to Player 12 (Brown) and Change color
Game - Display to (All players matching ((Owner of Thief Job 0101 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are no longer a Thief.
Item - Remove Check2
Employ Firefighter
Events
Unit - A unit enters Employ_Fireman <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Yakuza Recruiting HQ 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Equal to Player 12 (Brown)
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Change ownership of Firetruck to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Fireman Job 0164 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now a Firefighter. He makes money by putting out fires.)
Player - Make Neutral Extra treat (Owner of Fireman Job 0164 <gen>) as an Enemy with shared vision
Player - Make (Owner of Fireman Job 0164 <gen>) treat Neutral Extra as an Enemy
Player - Make Player 9 (Gray) treat Neutral Extra as an Ally
Unit - Create 1 . Fire (Blood Elf) for Neutral Extra at (Random point in Loose_Animals <gen>) facing Default building facing degrees
Set Variable Set FIRE = (Last created unit)
Cinematic - Ping minimap for (Player group((Owner of Fireman Job 0164 <gen>))) at (Position of FIRE) for 10.00 seconds
Firetruck Dies
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to Firetruck
Actions
Unit - Create 1 . Fire Truck (Barrage) for (Owner of Fireman Job 0164 <gen>) at (Center of Firetrucks_Reborn <gen>) facing 90.00 degrees
Set Variable Set Firetruck = (Last created unit)
Fire Put Out
Events
Unit - A unit owned by Neutral Extra . Dies
Conditions
(Dying unit) Equal to FIRE
Actions
Player - Add 100 to (Owner of Fireman Job 0164 <gen>) . Current gold
Game - Display to (Player group((Owner of Fireman Job 0164 <gen>))) the text: Another fire has broken out!
Unit - Create 1 . Fire (Blood Elf) for Neutral Extra at (Random point in Loose_Animals <gen>) facing Default building facing degrees
Set Variable Set FIRE = (Last created unit)
Cinematic - Ping minimap for (Player group((Owner of Fireman Job 0164 <gen>))) at (Position of (Last created unit)) for 10.00 seconds
Quit Firefighter
Events
Unit - A unit enters Employ_Fireman <gen>
Conditions
(Owner of Fireman Job 0164 <gen>) Equal to (Owner of (Entering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Player - Make Neutral Extra treat (Owner of Fireman Job 0164 <gen>) as an Enemy
Player - Make (Owner of Fireman Job 0164 <gen>) treat Neutral Extra as an Ally
Unit - Remove FIRE from the game
Wait 0.50 seconds
Unit - Change ownership of Fireman Job 0164 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Firetruck to Player 12 (Brown) and Change color
Game - Display to (All players matching ((Owner of Fireman Job 0164 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are no longer a Firefighter.
Employ Drug Runner
Events
Unit - A unit enters Employ_Drug_Runner <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Yakuza Recruiting HQ 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Equal to Player 12 (Brown)
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Item - Create Cocaine at (Random point in Cartel_Drug_Drop <gen>)
Set Variable Set CokeRunner = (Last created item)
Unit - Change ownership of Drug Runner Job 0251 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now a Drug Runner. He makes money by bringing drugs to the Drug Barn from the Cartel Helicopter.)
Player - Make Player 10 (Light Blue) treat (Owner of Drug Runner Job 0251 <gen>) as an Ally with shared vision
Player - Make (Owner of Drug Runner Job 0251 <gen>) treat Player 10 (Light Blue) as an Ally with shared vision
Cinematic - Ping minimap for (Player group((Owner of Drug Runner Job 0251 <gen>))) at (Center of Cartel_Drug_Drop <gen>) for 10.00 seconds
Runner Coke Dropoff
Events
Unit - A unit enters Barn_Dropoff <gen>
Conditions
((Entering unit) has an item of type Cocaine) Equal to True
(Owner of Drug Runner Job 0251 <gen>) Equal to (Owner of (Entering unit))
Actions
Player - Add 250 to (Owner of (Entering unit)) . Current gold
Player - Add 50 to Player 10 (Light Blue) . Current gold
Item - Remove (Item carried by (Entering unit) of type Cocaine)
Item - Create Cocaine at (Random point in Cartel_Drug_Drop <gen>)
Set Variable Set CokeRunner = (Last created item)
Game - Display to (Player group((Owner of (Entering unit)))) the text: Drugs delivered!
Quit Drug Runner
Events
Unit - A unit enters Employ_Drug_Runner <gen>
Conditions
(Owner of Drug Runner Job 0251 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Wait 0.50 seconds
Unit - Change ownership of Drug Runner Job 0251 <gen> to Player 12 (Brown) and Change color
Item - Remove CokeRunner
Employ Hooker
Events
Unit - A unit enters Employ_Hooker <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Yakuza Recruiting HQ 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Equal to Player 12 (Brown)
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Change ownership of Hooker/Gigalo Job 0264 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now a Hooker/Gigalo. He makes money by killing clients and bringing their wallets to the Pimp.)
Player - Make Neutral Extra treat (Owner of Hooker/Gigalo Job 0264 <gen>) as an Enemy with shared vision
Player - Make (Owner of Hooker/Gigalo Job 0264 <gen>) treat Neutral Extra as an Enemy
Player - Make Player 9 (Gray) treat Neutral Extra as an Ally
If ((Unit-type of (Entering unit)) Equal to White Woman) then do (Create 1.Client for Neutral Extra at (Random point in Loose_Animals <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Teenage Girl) then do (Create 1.Client for Neutral Extra at (Random point in Loose_Animals <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to White Male) then do (Create 1.Client (Female) for Neutral Extra at (Random point in Loose_Animals <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Child) then do (Create 1.Client (Female) for Neutral Extra at (Random point in Loose_Animals <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Black Male) then do (Create 1.Client (Female) for Neutral Extra at (Random point in Loose_Animals <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Unit-type of (Entering unit)) Equal to Teenage Boy) then do (Create 1.Client (Female) for Neutral Extra at (Random point in Loose_Animals <gen>) facing Default building facing degrees) else do (Do nothing)
Cinematic - Ping minimap for (Player group((Owner of Hooker/Gigalo Job 0264 <gen>))) at (Position of (Last created unit)) for 10.00 seconds
Client Kill
Events
Unit - A unit owned by Neutral Extra . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Client (Female)
Actions
Item - Create Wallet at (Position of (Dying unit))
Client Kill Male
Events
Unit - A unit owned by Neutral Extra . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Client
Actions
Item - Create Wallet at (Position of (Dying unit))
Return Wallet Female
Events
Unit - A unit enters Wallet_Return <gen>
Conditions
((Entering unit) has an item of type Wallet) Equal to True
(Owner of Hooker/Gigalo Job 0264 <gen>) Equal to (Owner of (Entering unit))
Actions
Player - Add 200 to (Owner of Hooker/Gigalo Job 0264 <gen>) . Current gold
Item - Remove (Item carried by (Triggering unit) of type Wallet)
Game - Display to (Player group((Owner of Hooker/Gigalo Job 0264 <gen>))) the text: The Pimp is proud of you. Go find your next client.
Unit - Create 1 . Client (Female) for Neutral Extra at (Random point in Loose_Animals <gen>) facing Default building facing degrees
Cinematic - Ping minimap for (Player group((Owner of Hooker/Gigalo Job 0264 <gen>))) at (Position of (Last created unit)) for 10.00 seconds
Return Wallet Male
Events
Unit - A unit enters Wallet_Return <gen>
Conditions
((Entering unit) has an item of type Wallet) Equal to True
(Owner of Hooker/Gigalo Job 0264 <gen>) Equal to (Owner of (Entering unit))
Actions
Player - Add 200 to (Owner of Hooker/Gigalo Job 0264 <gen>) . Current gold
Item - Remove (Item carried by (Triggering unit) of type Wallet)
Game - Display to (Player group((Owner of Hooker/Gigalo Job 0264 <gen>))) the text: The Pimp is proud of you. Go find your next client.
Unit - Create 1 . Client for Neutral Extra at (Random point in Loose_Animals <gen>) facing Default building facing degrees
Cinematic - Ping minimap for (Player group((Owner of Hooker/Gigalo Job 0264 <gen>))) at (Position of (Last created unit)) for 10.00 seconds
Quit Hooker
Events
Unit - A unit enters Employ_Hooker <gen>
Conditions
(Owner of Hooker/Gigalo Job 0264 <gen>) Equal to (Owner of (Entering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Player - Make Neutral Extra treat (Owner of Hooker/Gigalo Job 0264 <gen>) as an Enemy
Player - Make (Owner of Hooker/Gigalo Job 0264 <gen>) treat Neutral Extra as an Ally
Unit Group - Pick every unit in (Units owned by Neutral Extra of type Client (Female)) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Neutral Extra of type Client) and do (Remove (Picked unit) from the game)
Wait 0.50 seconds
Unit - Change ownership of Hooker/Gigalo Job 0264 <gen> to Player 12 (Brown) and Change color
Employ Crypt Keeper
Events
Unit - A unit enters Cryptkeeperjob <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Yakuza Recruiting HQ 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Change ownership of Crypt Keeper Job 0235 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now a Crypt Keeper. He makes money by clearing the graveyard of ghosts.)
Player - Make Neutral Extra treat (Owner of Crypt Keeper Job 0235 <gen>) as an Enemy with shared vision
Player - Make (Owner of Crypt Keeper Job 0235 <gen>) treat Neutral Extra as an Enemy
Player - Make Player 9 (Gray) treat Neutral Extra as an Ally
Unit - Create 1 . Ghost (Ghost) for Neutral Extra at (Random point in Ghostspawn <gen>) facing Default building facing degrees
Set Variable Set GHOST = (Last created unit)
Cinematic - Ping minimap for (Player group((Owner of Crypt Keeper Job 0235 <gen>))) at (Position of (Last created unit)) for 5.00 seconds
Ghost Kill
Events
Unit - A unit owned by Neutral Extra . Dies
Conditions
(Dying unit) Equal to GHOST
Actions
Player - Add 50 to (Owner of Crypt Keeper Job 0235 <gen>) . Current gold
Unit - Create 1 . Ghost (Ghost) for Neutral Extra at (Random point in Ghostspawn <gen>) facing Default building facing degrees
Set Variable Set GHOST = (Last created unit)
Cinematic - Ping minimap for (Player group((Owner of Crypt Keeper Job 0235 <gen>))) at (Position of GHOST) for 5.00 seconds
Quit Crypt Keeper
Events
Unit - A unit enters Cryptkeeperjob <gen>
Conditions
(Owner of Crypt Keeper Job 0235 <gen>) Equal to (Owner of (Entering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Player - Make Neutral Extra treat (Owner of Crypt Keeper Job 0235 <gen>) as an Enemy
Player - Make (Owner of Crypt Keeper Job 0235 <gen>) treat Neutral Extra as an Ally
Unit - Remove GHOST from the game
Wait 0.50 seconds
Unit - Change ownership of Crypt Keeper Job 0235 <gen> to Player 12 (Brown) and Change color
Employ Principal
Events
Unit - A unit enters principaljob <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Yakuza Recruiting HQ 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Equal to Player 12 (Brown)
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Change ownership of School Principal Job 0287 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now a School Principal. He makes money by protecting the lower classmen from the bullies at recess, while school is in session (10am-4pm).)
Player - Make (Owner of School Principal Job 0287 <gen>) treat Neutral Extra as an Enemy
Player - Make (Owner of School Principal Job 0287 <gen>) treat Neutral Victim as an Ally
Player - Make Neutral Extra treat (Owner of School Principal Job 0287 <gen>) as an Ally
tenAMspawn
Events
Game - The in-game time of day becomes Equal to 10.00
Conditions
(Owner of School Principal Job 0287 <gen>) Not equal to Player 12 (Brown)
Actions
Unit - Create 1 . Lower Classman (2) for Neutral Victim at (Center of spawnlowerclassman <gen>) facing 180.00 degrees
Unit - Create 1 . Bully (Male) for Neutral Extra at (Random point in spawnbully <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units of type Lower Classman (2)) and do (Order (Last created unit) to Attack.(Picked unit))
Wait 20.00 seconds
Unit - Create 1 . Bully (Male) for Neutral Extra at (Random point in spawnbully <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units of type Lower Classman (2)) and do (Order (Units of type Bully (Male)) to Attack.(Picked unit))
Wait 20.00 seconds
Unit - Create 1 . Bully (Male) for Neutral Extra at (Random point in spawnbully <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units of type Lower Classman (2)) and do (Order (Units of type Bully (Male)) to Attack.(Picked unit))
Wait 20.00 seconds
Unit - Create 1 . Bully (Male) for Neutral Extra at (Random point in spawnbully <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units of type Lower Classman (2)) and do (Order (Units of type Bully (Male)) to Attack.(Picked unit))
Wait 20.00 seconds
Unit - Create 1 . Bully (Male) for Neutral Extra at (Random point in spawnbully <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units of type Lower Classman (2)) and do (Order (Units of type Bully (Male)) to Attack.(Picked unit))
Wait 20.00 seconds
Unit - Create 1 . Bully (Male) for Neutral Extra at (Random point in spawnbully <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units of type Lower Classman (2)) and do (Order (Units of type Bully (Male)) to Attack.(Picked unit))
Wait 20.00 seconds
Unit - Create 1 . Bully (Male) for Neutral Extra at (Random point in spawnbully <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units of type Lower Classman (2)) and do (Order (Units of type Bully (Male)) to Attack.(Picked unit))
Wait 20.00 seconds
Unit - Create 1 . Bully (Male) for Neutral Extra at (Random point in spawnbully <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units of type Lower Classman (2)) and do (Order (Units of type Bully (Male)) to Attack.(Picked unit))
Wait 20.00 seconds
Unit - Create 1 . Bully (Male) for Neutral Extra at (Random point in spawnbully <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units of type Lower Classman (2)) and do (Order (Units of type Bully (Male)) to Attack.(Picked unit))
Wait 20.00 seconds
Unit Group - Pick every unit in (Units owned by Neutral Victim of type Lower Classman (2)) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Neutral Extra of type Bully (Male)) and do (Remove (Picked unit) from the game)
lowerclassman dies
Events
Unit - A unit owned by Neutral Victim . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Lower Classman (2)
Actions
Player - Add -500 to (Owner of School Principal Job 0287 <gen>) . Current gold
Game - Display to (Player group((Owner of School Principal Job 0287 <gen>))) the text: You have let the kid be brutally beaten. The parents have sued you for 500 gold.
Quit Principal Job
Events
Unit - A unit enters principaljob <gen>
Conditions
(Owner of School Principal Job 0287 <gen>) Equal to (Owner of (Entering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Unit Group - Pick every unit in (Units owned by Neutral Extra of type Bully (Male)) and do (Remove (Picked unit) from the game)
Unit Group - Pick every unit in (Units owned by Neutral Victim of type Lower Classman (2)) and do (Remove (Picked unit) from the game)
Wait 0.50 seconds
Unit - Change ownership of School Principal Job 0287 <gen> to Player 12 (Brown) and Change color
Employ mcstankys
Events
Unit - A unit enters Employ_mcstankys <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Yakuza Recruiting HQ 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Equal to Player 12 (Brown)
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Change ownership of McStankys Job 0305 <gen> to (Owner of (Triggering unit)) and Change color
Visibility - Create an initially Enabled visibility modifier for (Owner of McStankys Job 0305 <gen>) emitting Visibility across Region_036 <gen>
Visibility - Create an initially Enabled visibility modifier for (Owner of McStankys Job 0305 <gen>) emitting Visibility across Region_036_Copy <gen>
Unit - Change ownership of Storage Shed 0308 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now a cook. He runs McStankys fast food restaurant and makes burgers to sell to other players.)
Game - Display to (All players matching ((Owner of McStankys Job 0305 <gen>) Equal to (Owner of (Triggering unit))).) the text: Wait 3 minutes for a shipment of Buns and Meat to begin cooking. To cook, walk near the tables with a Bun and Meat. A new shipment of Buns and Meat will be delivered every 3 min and only if you use your previous Buns and Meat.
Wait 180.00 seconds
Item - Create Meat at (Center of Region_036 <gen>)
Set Variable Set MEAT = (Last created item)
Item - Create Buns at (Center of Region_036_Copy <gen>)
Set Variable Set BUNS = (Last created item)
cook burger
Events
Unit - A unit enters Region_037 <gen>
Conditions
((Triggering unit) has BUNS) Equal to True
((Triggering unit) has MEAT) Equal to True
(Owner of McStankys Job 0305 <gen>) Equal to (Owner of (Entering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Item - Remove BUNS
Item - Remove MEAT
Special Effect - Create a special effect at (Center of Region_038 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrikeEmbers.mdl
Wait 15.00 seconds
Special Effect - Destroy (Last created special effect)
Item - Create McStanky Burger at (Center of Region_038 <gen>)
Wait 180.00 seconds
Item - Create Meat at (Center of Region_036 <gen>)
Set Variable Set MEAT = (Last created item)
Item - Create Buns at (Center of Region_036_Copy <gen>)
Set Variable Set BUNS = (Last created item)
Quit Thief Copy
Events
Unit - A unit enters Employ_mcstankys <gen>
Conditions
(Owner of McStankys Job 0305 <gen>) Equal to (Owner of (Entering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Wait 0.50 seconds
Unit - Change ownership of McStankys Job 0305 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Storage Shed 0308 <gen> to Player 12 (Brown) and Change color
Game - Display to (All players matching ((Owner of McStankys Job 0305 <gen>) Equal to (Owner of (Triggering unit))).) the text: You are no longer a Cook.
Employ Gangster
Events
Unit - A unit enters Gangster_Employ <gen>
Conditions
(Owner of Doctor Job 0061 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Runner Job 0251 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Football Game 0054 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0068 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Bank Manager Job 0081 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0047 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Police Headquarters 0062 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Yakuza Recruiting HQ 0114 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Drug Machine 0005 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0007 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of School Principal Job 0287 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mailman Job 0008 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Lumberjack Job 0009 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0033 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Garbageman Job 0131 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Mayor Job 0069 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Thief Job 0101 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Fireman Job 0164 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Hooker/Gigalo Job 0264 <gen>) Equal to Player 12 (Brown)
(Owner of Crypt Keeper Job 0235 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of McStankys Job 0305 <gen>) Not equal to (Owner of (Triggering unit))
(Owner of Join Gang 0803 <gen>) Not equal to (Owner of (Triggering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Change ownership of Join Gang 0803 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Ice Box 0210 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Stationary Flamethrower 0807 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Crate of Supplies 0806 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Crate of Supplies 0805 <gen> to (Owner of (Triggering unit)) and Change color
Unit - Change ownership of Stationary Flamethrower 0808 <gen> to (Owner of (Triggering unit)) and Change color
Game - Display to (All players) the text: ((Name of (Owner of (Entering unit))) + is now a Ganster, watch out for his gang, he makes money by killing anything and robbing anything...)
Player - Make Player 12 (Brown) treat (Owner of Join Gang 0803 <gen>) as an Neutral
Player - Make (Owner of Join Gang 0803 <gen>) treat Player 9 (Gray) as an Enemy
Player - Make Player 9 (Gray) treat (Owner of (Triggering unit)) as an Enemy
Gate Begining
Events
Map initialization
Conditions
Actions
Destructible - Open Gang Door 2732 <gen>
Open Gang
Events
Player - Player 3 (Teal) types a chat message containing -open gang (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -open gang (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open gang (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -open gang (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Join Gang 0803 <gen>) Equal to (Triggering player)
Actions
Destructible - Open Gang Door 2732 <gen>
Open Gang Copy
Events
Player - Player 3 (Teal) types a chat message containing -close gang (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close gang (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close gang (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close gang (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Join Gang 0803 <gen>) Equal to (Triggering player)
Actions
Destructible - Close Gang Door 2732 <gen>
Hitman IncomeA Copy
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
(Owner of (Dying unit)) Equal to Player 1 (Red)
(Owner of (Killing unit)) Equal to (Owner of Join Gang 0803 <gen>)
Actions
Game - Display to (Player group((Owner of Join Gang 0803 <gen>))) the text: You have earned $500 for killing Red's HERO.
Player - Add 500 to (Owner of Join Gang 0803 <gen>) . Current gold
Hitman Income1 Copy
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Owner of (Dying unit)) Equal to Player 1 (Red)
((Dying unit) is A Hero) Equal to False
(Owner of (Killing unit)) Equal to (Owner of Join Gang 0803 <gen>)
Actions
Game - Display to (Player group((Owner of Join Gang 0803 <gen>))) the text: You have earned $40 for killing Red's Mafia Unit UNIT.
Player - Add 40 to (Owner of Join Gang 0803 <gen>) . Current gold
Hitman IncomeB Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
(Owner of (Dying unit)) Equal to Player 2 (Blue)
(Owner of (Killing unit)) Equal to (Owner of Join Gang 0803 <gen>)
Actions
Game - Display to (Player group((Owner of Join Gang 0803 <gen>))) the text: You have earned $300 for killing Blue's HERO.
Player - Add 300 to (Owner of Join Gang 0803 <gen>) . Current gold
Hitman Income2 Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Owner of (Dying unit)) Equal to Player 2 (Blue)
((Dying unit) is A Hero) Equal to False
(Owner of (Killing unit)) Equal to (Owner of Join Gang 0803 <gen>)
Actions
Game - Display to (Player group((Owner of Join Gang 0803 <gen>))) the text: You have earned $30 for killing Blue's UNIT.
Player - Add 30 to (Owner of Join Gang 0803 <gen>) . Current gold
Hitman IncomeC Copy
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
(Owner of (Dying unit)) Equal to Player 3 (Teal)
(Owner of (Killing unit)) Equal to (Owner of Join Gang 0803 <gen>)
Actions
Game - Display to (Player group((Owner of Join Gang 0803 <gen>))) the text: You have earned $400 for killing a HERO.
Player - Add 400 to (Owner of Join Gang 0803 <gen>) . Current gold
Hitman Income3 Copy
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Owner of (Dying unit)) Equal to Player 3 (Teal)
((Dying unit) is A Hero) Equal to False
(Owner of (Killing unit)) Equal to (Owner of Join Gang 0803 <gen>)
Actions
Game - Display to (Player group((Owner of Join Gang 0803 <gen>))) the text: You have earned $35 for killing a UNIT.
Player - Add 35 to (Owner of Join Gang 0803 <gen>) . Current gold
Hitman IncomeD Copy
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
(Owner of (Dying unit)) Equal to Player 4 (Purple)
(Owner of (Killing unit)) Equal to (Owner of Join Gang 0803 <gen>)
Actions
Player - Add 400 to (Owner of Join Gang 0803 <gen>) . Current gold
Game - Display to (Player group((Owner of Join Gang 0803 <gen>))) the text: You have earned $400 for killing a HERO.
Hitman Income4 Copy
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Owner of (Dying unit)) Equal to Player 4 (Purple)
((Dying unit) is A Hero) Equal to False
(Owner of (Killing unit)) Equal to (Owner of Join Gang 0803 <gen>)
Actions
Game - Display to (Player group((Owner of Join Gang 0803 <gen>))) the text: You have earned $35 for killing a UNIT.
Player - Add 35 to (Owner of Join Gang 0803 <gen>) . Current gold
Hitman IncomeE Copy
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
(Owner of (Dying unit)) Equal to Player 5 (Yellow)
(Owner of (Killing unit)) Equal to (Owner of Join Gang 0803 <gen>)
Actions
Player - Add 400 to (Owner of Join Gang 0803 <gen>) . Current gold
Game - Display to (Player group((Owner of Join Gang 0803 <gen>))) the text: You have earned $400 for killing a HERO.
Hitman Income5 Copy
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Owner of (Dying unit)) Equal to Player 5 (Yellow)
((Dying unit) is A Hero) Equal to False
(Owner of (Killing unit)) Equal to (Owner of Join Gang 0803 <gen>)
Actions
Player - Add 35 to (Owner of Join Gang 0803 <gen>) . Current gold
Game - Display to (Player group((Owner of Join Gang 0803 <gen>))) the text: You have earned $35 for killing a UNIT.
Hitman IncomeF Copy
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
(Owner of (Dying unit)) Equal to Player 6 (Orange)
(Owner of (Killing unit)) Equal to (Owner of Join Gang 0803 <gen>)
Actions
Player - Add 400 to (Owner of Join Gang 0803 <gen>) . Current gold
Game - Display to (Player group((Owner of Join Gang 0803 <gen>))) the text: You have earned $400 for killing a HERO.
Hitman Income6 Copy
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Owner of (Dying unit)) Equal to Player 6 (Orange)
((Dying unit) is A Hero) Equal to False
(Owner of (Killing unit)) Equal to (Owner of Join Gang 0803 <gen>)
Actions
Player - Add 35 to (Owner of Join Gang 0803 <gen>) . Current gold
Game - Display to (Player group((Owner of Join Gang 0803 <gen>))) the text: You have earned $35 for killing a UNIT.
Hitman IncomeG Copy
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
(Owner of (Dying unit)) Equal to Player 7 (Green)
(Owner of (Killing unit)) Equal to (Owner of Join Gang 0803 <gen>)
Actions
Player - Add 400 to (Owner of Join Gang 0803 <gen>) . Current gold
Game - Display to (Player group((Owner of Join Gang 0803 <gen>))) the text: You have earned $400 for killing a HERO.
Hitman Income7 Copy
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Owner of (Dying unit)) Equal to Player 7 (Green)
((Dying unit) is A Hero) Equal to False
(Owner of (Killing unit)) Equal to (Owner of Join Gang 0803 <gen>)
Actions
Player - Add 35 to (Owner of Join Gang 0803 <gen>) . Current gold
Game - Display to (Player group((Owner of Join Gang 0803 <gen>))) the text: You have earned $35 for killing a UNIT.
Hitman IncomeH Copy
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
(Owner of (Dying unit)) Equal to Player 8 (Pink)
((Dying unit) is A Hero) Equal to True
(Owner of (Killing unit)) Equal to (Owner of Join Gang 0803 <gen>)
Actions
Player - Add 400 to (Owner of Join Gang 0803 <gen>) . Current gold
Game - Display to (Player group((Owner of Join Gang 0803 <gen>))) the text: You have earned $400 for killing a HERO.
Hitman IncomeH Copy Copy
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
(Owner of (Dying unit)) Equal to Player 8 (Pink)
((Dying unit) is A Hero) Equal to False
(Owner of (Killing unit)) Equal to (Owner of Join Gang 0803 <gen>)
Actions
Player - Add 35 to (Owner of Join Gang 0803 <gen>) . Current gold
Game - Display to (Player group((Owner of Join Gang 0803 <gen>))) the text: You have earned $35 for killing a UNIT.
Hitman IncomeI Copy
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
(Owner of (Dying unit)) Equal to Player 9 (Gray)
(Owner of (Killing unit)) Equal to (Owner of Join Gang 0803 <gen>)
Actions
Game - Display to (Player group((Owner of Join Gang 0803 <gen>))) the text: You have earned $550 for killing The Chief Of Police.
Player - Add 550 to (Owner of Join Gang 0803 <gen>) . Current gold
Hitman Income9 Copy
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
(Owner of (Dying unit)) Equal to Player 9 (Gray)
((Dying unit) is A Hero) Equal to False
(Owner of (Killing unit)) Equal to (Owner of Join Gang 0803 <gen>)
Actions
Player - Add 50 to (Owner of Join Gang 0803 <gen>) . Current gold
Game - Display to (Player group((Owner of Join Gang 0803 <gen>))) the text: You have earned $50 for killing a cop.
Hitman IncomeJ Copy
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
(Owner of (Dying unit)) Equal to Player 10 (Light Blue)
(Owner of (Killing unit)) Equal to (Owner of Join Gang 0803 <gen>)
Actions
Game - Display to (Player group((Owner of Join Gang 0803 <gen>))) the text: You have earned $200 for killing The Drug Lord, why would you?
Player - Add 200 to (Owner of Join Gang 0803 <gen>) . Current gold
Hitman Income10 Copy
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
(Owner of (Dying unit)) Equal to Player 10 (Light Blue)
((Dying unit) is A Hero) Equal to False
(Owner of (Killing unit)) Equal to (Owner of Join Gang 0803 <gen>)
Actions
Game - Display to (Player group((Owner of Join Gang 0803 <gen>))) the text: You have earned $25 for killing a Drug Unit.
Player - Add 25 to (Owner of Join Gang 0803 <gen>) . Current gold
Hitman Income11 Copy
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
(Owner of (Dying unit)) Equal to Player 11 (Dark Green)
((Dying unit) is A Hero) Equal to False
(Owner of (Killing unit)) Equal to (Owner of Join Gang 0803 <gen>)
Actions
Game - Display to (Player group((Owner of Join Gang 0803 <gen>))) the text: You have earned $100 (!!!) for killing a SWAT Team Unit, Congrats!
Player - Add 100 to (Owner of Join Gang 0803 <gen>) . Current gold
Hitman Income from Town
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Owner of (Dying unit)) Equal to Player 12 (Brown)
((Dying unit) is A Hero) Equal to False
(Owner of (Killing unit)) Equal to (Owner of Join Gang 0803 <gen>)
Actions
Game - Display to (Player group((Owner of Join Gang 0803 <gen>))) the text: You have earned just $20 from robbing a peasant.
Player - Add 20 to (Owner of Join Gang 0803 <gen>) . Current gold
Zombie Kiling
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Owner of (Dying unit)) Equal to Neutral Hostile
((Dying unit) is A Hero) Equal to False
(Owner of (Killing unit)) Equal to (Owner of Join Gang 0803 <gen>)
((Unit-type of (Dying unit)) Equal to G-Virus Mutant) or ((Unit-type of (Dying unit)) Equal to Zombie)
Actions
Game - Display to (Player group((Owner of Join Gang 0803 <gen>))) the text: You have earned just $50 from kiling a mindless zombie.
Player - Add 50 to (Owner of Join Gang 0803 <gen>) . Current gold
Payments
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Player - Add 50 to (Owner of Join Gang 0803 <gen>) . Current gold
Payments2
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
Player - Add 200 to (Owner of Join Gang 0803 <gen>) . Current gold
Steal money Copy 2
Events
Unit - A unit enters Check_drop <gen>
Conditions
(Owner of (Entering unit)) Equal to (Owner of Join Gang 0803 <gen>)
((Entering unit) is A Hero) Equal to True
Actions
Player - Add 250 to (Owner of Join Gang 0803 <gen>) . Current gold
Unit - Order Gun Turret 0306 <gen> to Attack . (Entering unit)
Unit - Order Gun Turret 0307 <gen> to Attack . (Entering unit)
Unit - Order Gun Turret 0478 <gen> to Attack . (Entering unit)
Quit Ganster
Events
Unit - A unit enters Gangster_Employ <gen>
Conditions
(Owner of Join Gang 0803 <gen>) Equal to (Owner of (Entering unit))
((Triggering unit) is A Hero) Equal to True
Actions
Player - Make Player 12 (Brown) treat (Owner of Join Gang 0803 <gen>) as an Ally with shared vision
Player - Make (Owner of Join Gang 0803 <gen>) treat Player 12 (Brown) as an Ally
Wait 0.50 seconds
Unit - Change ownership of Join Gang 0803 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Ice Box 0210 <gen> to Neutral Passive and Change color
Unit - Change ownership of Stationary Flamethrower 0807 <gen> to Neutral Passive and Change color
Unit - Change ownership of Crate of Supplies 0806 <gen> to Neutral Passive and Change color
Unit - Change ownership of Crate of Supplies 0805 <gen> to Neutral Passive and Change color
Unit - Change ownership of Stationary Flamethrower 0808 <gen> to Neutral Passive and Change color
open
Events
Player - Player 4 (Purple) types a chat message containing -open sabotage (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Infected 2573 <gen>
close
Events
Player - Player 4 (Purple) types a chat message containing -close sabotage (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Infected 2573 <gen>
Untitled Trigger 002
Events
Unit - A unit enters Sabatoge <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 4 (Purple)
Actions
Player - Set Player 4 (Purple) . Current gold to 0
Player - Set Player 4 (Purple) . Current lumber to 0
Writing
Events
Unit - A unit enters Disposal2 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Floating Text - Create floating text that reads There is NO Hope!! at (Center of Writing <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Teleport1
Events
Unit - A unit enters Region_162 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Secret_Passage_room <gen>)
Teleport1 Copy
Events
Unit - A unit enters Region_163 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_142 <gen>)
Message
Events
Map initialization
Conditions
Actions
Game - Display to Player Group - Player 4 (Purple) for 30 seconds the text: You have a secret passage in your Mansion's library that you can hide in.
open mansion
Events
Player - Player 4 (Purple) types a chat message containing -open mansion (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Infected 0018 <gen>
open kitchen
Events
Player - Player 4 (Purple) types a chat message containing -open kitchen (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Infected 2247 <gen>
open bedroom
Events
Player - Player 4 (Purple) types a chat message containing -open bedroom (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Infected 2140 <gen>
open bathroom
Events
Player - Player 4 (Purple) types a chat message containing -open bathroom (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Infected 2139 <gen>
open library
Events
Player - Player 4 (Purple) types a chat message containing -open library (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Infected 0667 <gen>
open secret door
Events
Player - Player 4 (Purple) types a chat message containing -open secret door (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Banish 1705 <gen>
open dining room
Events
Player - Player 4 (Purple) types a chat message containing -open dining room (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Infected 0664 <gen>
open inside
Events
Player - Player 4 (Purple) types a chat message containing -open inside (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Infected 0664 <gen>
Destructible - Open Infected 0667 <gen>
Destructible - Open Infected 2139 <gen>
Destructible - Open Infected 2140 <gen>
Destructible - Open Infected 2247 <gen>
close mansion
Events
Player - Player 4 (Purple) types a chat message containing -close mansion (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Infected 0018 <gen>
close kitchen
Events
Player - Player 4 (Purple) types a chat message containing -close kitchen (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Infected 2247 <gen>
close bedroom
Events
Player - Player 4 (Purple) types a chat message containing -close bedroom (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Infected 2140 <gen>
close bathroom
Events
Player - Player 4 (Purple) types a chat message containing -close bathroom (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Infected 2139 <gen>
close library
Events
Player - Player 4 (Purple) types a chat message containing -close library (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Infected 0667 <gen>
close secret door
Events
Player - Player 4 (Purple) types a chat message containing -close secret door (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Banish 1705 <gen>
close dining room
Events
Player - Player 4 (Purple) types a chat message containing -close dining room (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Infected 0664 <gen>
close inside
Events
Player - Player 4 (Purple) types a chat message containing -close inside (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Infected 0664 <gen>
Destructible - Close Infected 0667 <gen>
Destructible - Close Infected 2139 <gen>
Destructible - Close Infected 2140 <gen>
Destructible - Close Infected 2247 <gen>
open cave umb
Events
Player - Player 4 (Purple) types a chat message containing -open cave (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Infected 2726 <gen>
Destructible - Open Infected 2725 <gen>
open cave umb Copy
Events
Player - Player 4 (Purple) types a chat message containing -close cave (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Infected 2726 <gen>
Destructible - Close Infected 2725 <gen>
food 0
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Player - Set Player 4 (Purple) . Food max to 100
Player - Set Player 4 (Purple) . Food used to 0
This will activate as same as police
food 0 if glitched
Events
Player - Player 4 (Purple) 's Food used becomes Less than 0.00
Conditions
Actions
Player - Set Player 4 (Purple) . Food max to 100
Player - Set Player 4 (Purple) . Food used to 0
ally
Events
Map initialization
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Ally
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Ally
Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Ally
Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Ally
Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Ally
Player - Make Player 4 (Purple) treat Player 5 (Yellow) as an Ally
Player - Make Player 4 (Purple) treat Player 6 (Orange) as an Ally
Player - Make Player 6 (Orange) treat Player 4 (Purple) as an Ally
Player - Make Player 4 (Purple) treat Player 7 (Green) as an Ally
Player - Make Player 7 (Green) treat Player 4 (Purple) as an Ally
Player - Make Player 4 (Purple) treat Player 8 (Pink) as an Ally
Player - Make Player 8 (Pink) treat Player 4 (Purple) as an Ally
Player - Make Player 4 (Purple) treat Player 9 (Gray) as an Enemy
Player - Make Player 9 (Gray) treat Player 4 (Purple) as an Enemy
Player - Make Player 4 (Purple) treat Player 10 (Light Blue) as an Ally
Player - Make Player 10 (Light Blue) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 11 (Dark Green) as an Ally
Player - Make Player 11 (Dark Green) treat Player 4 (Purple) as an Ally
Player - Make Player 4 (Purple) treat Player 12 (Brown) as an Ally
Player - Make Player 12 (Brown) treat Player 4 (Purple) as an Ally
Vision All
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Vision <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Region_162 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Region_163 <gen>
Untitled Trigger 001
Events
Unit - Umbrella President 0275 <gen> Dies
Conditions
Actions
Hero - Instantly revive Umbrella President 0275 <gen> at (Center of jail1_take_spells <gen>) , Hide revival graphics
money lose
Events
Unit - A unit enters jail1_take_spells <gen>
Conditions
((Entering unit) is A Hero) Equal to True
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Actions
Player - Set Player 4 (Purple) . Current gold to 0
Player - Set Player 4 (Purple) . Current lumber to 0
Trigger - Turn off money2 <gen>
money lose Copy
Events
Unit - A unit leaves jail1_take_spells <gen>
Conditions
((Leaving unit) is A Hero) Equal to True
(Owner of (Leaving unit)) Equal to Player 4 (Purple)
Actions
Trigger - Turn on money2 <gen>
player color
Events
Map initialization
Conditions
Actions
Player - Change color of Player 4 (Purple) to Maroon , Changing color of existing units
money start
Events
Map initialization
Conditions
Actions
Player - Set Player 4 (Purple) . Current gold to 700
open road block
Events
Player - Player 4 (Purple) types a chat message containing -open road block (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open City Entrance 1654 <gen>
open road block Copy
Events
Player - Player 4 (Purple) types a chat message containing -close road block (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close City Entrance 1654 <gen>
open road block2
Events
Player - Player 4 (Purple) types a chat message containing -open road block2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open City Entrance 1704 <gen>
open road block2 Copy
Events
Player - Player 4 (Purple) types a chat message containing -close road block2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close City Entrance 1704 <gen>
open west enterance
Events
Player - Player 4 (Purple) types a chat message containing -open west enterance (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open City Entrance 0145 <gen>
open west enterance Copy
Events
Player - Player 4 (Purple) types a chat message containing -close west enterance (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close City Entrance 0145 <gen>
open east enterance
Events
Player - Player 4 (Purple) types a chat message containing -open east enterance (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open City Entrance 0023 <gen>
open east enterance Copy
Events
Player - Player 4 (Purple) types a chat message containing -close east enterance (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close City Entrance 0023 <gen>
open umbrella
Events
Player - Player 4 (Purple) types a chat message containing -open umbrella (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Infected 1660 <gen>
open umbrella Copy
Events
Player - Player 4 (Purple) types a chat message containing -close umbrella (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Infected 1660 <gen>
open umbrella2
Events
Player - Player 4 (Purple) types a chat message containing -open umbrella2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Infected 1714 <gen>
open umbrella2 Copy
Events
Player - Player 4 (Purple) types a chat message containing -close umbrella2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Infected 1714 <gen>
open blast doors
Events
Player - Player 4 (Purple) types a chat message containing -open blast doors (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Infected 1161 <gen>
Destructible - Open Infected 1162 <gen>
Destructible - Open Infected 1172 <gen>
open blast doors Copy
Events
Player - Player 4 (Purple) types a chat message containing -close blast doors (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Infected 1161 <gen>
Destructible - Close Infected 1162 <gen>
Destructible - Close Infected 1172 <gen>
open blast door east
Events
Player - Player 4 (Purple) types a chat message containing -open blast door east (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Infected 1715 <gen>
open disposal
Events
Player - Player 4 (Purple) types a chat message containing -open disposal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Disposal Gate 1160 <gen>
open disposal Copy
Events
Player - Player 4 (Purple) types a chat message containing -close disposal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Disposal Gate 1160 <gen>
open disposal2
Events
Player - Player 4 (Purple) types a chat message containing -open disposal2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Disposal Gate 2149 <gen>
open disposal2 Copy
Events
Player - Player 4 (Purple) types a chat message containing -close disposal2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Disposal Gate 2149 <gen>
money location
Events
Player - Player 4 (Purple) types a chat message containing -supply location (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Ping minimap for (All players) at (Center of supplies <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100.00 %, 100 %)
sabotage location
Events
Player - Player 4 (Purple) types a chat message containing -sabotage location (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Ping minimap for (All players) at (Center of Sabatoge <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100.00 %, 100 %)
money location Copy
Events
Player - Player 9 (Gray) types a chat message containing -supply location (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Ping minimap for (All players) at (Center of supplies <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100.00 %, 100 %)
sabotage location Copy
Events
Player - Player 9 (Gray) types a chat message containing -sabotage location (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Ping minimap for (All players) at (Center of Sabatoge <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100.00 %, 100 %)
money2
Events
Unit - A unit enters supplies <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Umbrella Worker
Actions
Player - Add 100 to Player 4 (Purple) . Current gold
money
Events
Time - Every 36.50 seconds of game time
Conditions
Actions
Player - Add 100 to Player 4 (Purple) . Current gold
unrig
Events
Unit - A unit enters move_dude_out <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Umbrella President
Actions
Unit - Move (Triggering unit) instantly to (Center of move_dude_back <gen>)
invuln
Events
Map initialization
Conditions
Actions
Destructible - Make Disposal Gate 1160 <gen> Invulnerable
Destructible - Make Disposal Gate 2149 <gen> Invulnerable
Van Timer Copy
Events
Unit - A unit owned by Player 4 (Purple) . Begins casting an ability
Conditions
(Unit-type of (Casting unit)) Equal to Umbrella Capture Unit
Actions
Game - Display to Player Group - Player 4 (Purple) for 30 seconds the text: When you capture something with the capture van, the van will die in 45 seconds.
Wait 45.00 seconds
Unit - Kill (Triggering unit)
disposal spell
Events
Unit - A unit enters Disposal <gen>
Conditions
(Triggering unit) Equal to Heihachi Mishima's Wife 0220 <gen>
Actions
Player - Disable Blink for (Owner of (Triggering unit))
Player - Disable Summon Water Elemental for (Owner of (Triggering unit))
disposal spell Copy
Events
Unit - A unit leaves Disposal <gen>
Conditions
(Triggering unit) Equal to Heihachi Mishima's Wife 0220 <gen>
Actions
Player - Enable Blink for (Owner of (Triggering unit))
Player - Enable Summon Water Elemental for (Owner of (Triggering unit))
disposal2 spell
Events
Unit - A unit enters Disposal2 <gen>
Conditions
(Triggering unit) Equal to Heihachi Mishima's Wife 0220 <gen>
Actions
Player - Disable Blink for (Owner of (Triggering unit))
Player - Disable Summon Water Elemental for (Owner of (Triggering unit))
disposal2 spell Copy
Events
Unit - A unit leaves Disposal2 <gen>
Conditions
(Triggering unit) Equal to Heihachi Mishima's Wife 0220 <gen>
Actions
Player - Enable Blink for (Owner of (Triggering unit))
Player - Enable Summon Water Elemental for (Owner of (Triggering unit))
X Effect
Events
Unit - A unit enters Special_Effect <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Special Effect - Create a special effect at (Center of Special_Effect_8 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Center of Special_Effect_4 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Center of Special_Effect_3 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Center of Special_Effect_5 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Center of Special_Effect_6 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Center of Special_Effect_7 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Center of Special_Effect_1 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Center of Special_Effect_2 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
open hospital
Events
Player - Player 4 (Purple) types a chat message containing -open hospital (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Infected 2210 <gen>
open hospital Copy
Events
Player - Player 4 (Purple) types a chat message containing -close hospital (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Infected 2210 <gen>
open hospital2
Events
Player - Player 4 (Purple) types a chat message containing -open hospital2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Infected 2212 <gen>
open hospital2 Copy
Events
Player - Player 4 (Purple) types a chat message containing -close hospital2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Infected 2212 <gen>
open staff
Events
Player - Player 4 (Purple) types a chat message containing -open staff (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Hospital Door 2211 <gen>
open staff Copy
Events
Player - Player 4 (Purple) types a chat message containing -close staff (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Hospital Door 2211 <gen>
open test cell
Events
Player - Player 4 (Purple) types a chat message containing -open test cell (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Test Cell Door 2255 <gen>
open test cell Copy
Events
Player - Player 4 (Purple) types a chat message containing -close test cell (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Test Cell Door 2255 <gen>
open test cell2
Events
Player - Player 4 (Purple) types a chat message containing -open test cell2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Test Cell Door 2256 <gen>
open test cell2 Copy
Events
Player - Player 4 (Purple) types a chat message containing -close test cell2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Test Cell Door 2256 <gen>
open research
Events
Player - Player 4 (Purple) types a chat message containing -open research (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Reinforced Door 2427 <gen>
open research Copy
Events
Player - Player 4 (Purple) types a chat message containing -close research (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Reinforced Door 2427 <gen>
open research2
Events
Player - Player 4 (Purple) types a chat message containing -open research2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Reinforced Door 2428 <gen>
open research2 Copy
Events
Player - Player 4 (Purple) types a chat message containing -close research2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Reinforced Door 2428 <gen>
open teleport
Events
Player - Player 4 (Purple) types a chat message containing -open teleport (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Infected 2703 <gen>
Destructible - Open Hospital Door 2702 <gen>
open teleport Copy
Events
Player - Player 4 (Purple) types a chat message containing -close teleport (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Infected 2703 <gen>
Destructible - Close Hospital Door 2702 <gen>
invunlerble
Events
Map initialization
Conditions
Actions
Destructible - Make Test Cell Door 2255 <gen> Invulnerable
Destructible - Make Test Cell Door 2256 <gen> Invulnerable
hospital magic
Events
Unit - A unit enters Hospital <gen>
Conditions
(Triggering unit) Equal to Heihachi Mishima's Wife 0220 <gen>
Actions
Player - Disable Blink for (Owner of (Triggering unit))
hospital magic Copy
Events
Unit - A unit leaves Hospital <gen>
Conditions
(Triggering unit) Equal to Heihachi Mishima's Wife 0220 <gen>
Actions
Player - Enable Blink for (Owner of (Triggering unit))
Seal
Events
Player - Player 4 (Purple) types a chat message containing -seal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Item - Create Medical Resistance Suit at (Random point in Suits <gen>)
Item - Create Medical Resistance Suit at (Random point in Suits <gen>)
Item - Create Medical Resistance Suit at (Random point in Suits <gen>)
Item - Create Medical Resistance Suit at (Random point in Suits <gen>)
Item - Create Medical Resistance Suit at (Random point in Suits <gen>)
Destructible - Close Infected 2210 <gen>
Destructible - Close Infected 2212 <gen>
Destructible - Close Hospital Door 2211 <gen>
Destructible - Close Test Cell Door 2255 <gen>
Destructible - Close Test Cell Door 2256 <gen>
Destructible - Close Reinforced Door 2427 <gen>
Destructible - Close Reinforced Door 2428 <gen>
Destructible - Close Infected 2703 <gen>
Destructible - Close Hospital Door 2702 <gen>
Destructible - Make Hospital Door 2211 <gen> Invulnerable
Destructible - Make Infected 2703 <gen> Invulnerable
Destructible - Make Hospital Door 2702 <gen> Invulnerable
Destructible - Make Infected 2212 <gen> Invulnerable
Destructible - Make Infected 2210 <gen> Invulnerable
Destructible - Make Infected 2212 <gen> Invulnerable
Destructible - Make Reinforced Door 2427 <gen> Invulnerable
Destructible - Make Reinforced Door 2428 <gen> Invulnerable
Game - Display to (All players) the text: The Hospital has been SEALED!
Sound - Play BattleNetDoorsStereo2 <gen>
Game - Set the time of day to 24.00
Wait 80.00 seconds
Trigger - Run weapons_armed <gen> (ignoring conditions)
unseal
Events
Player - Player 4 (Purple) types a chat message containing -unseal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Item - Pick every item in Suits <gen> and do (Remove (Picked item))
Destructible - Open Infected 2210 <gen>
Destructible - Open Infected 2212 <gen>
Destructible - Open Hospital Door 2211 <gen>
Destructible - Open Reinforced Door 2427 <gen>
Destructible - Open Reinforced Door 2428 <gen>
Destructible - Open Infected 2703 <gen>
Destructible - Open Hospital Door 2702 <gen>
Destructible - Make Hospital Door 2211 <gen> Vulnerable
Destructible - Make Infected 2703 <gen> Vulnerable
Destructible - Make Hospital Door 2702 <gen> Vulnerable
Destructible - Make Infected 2212 <gen> Vulnerable
Destructible - Make Infected 2210 <gen> Vulnerable
Destructible - Make Infected 2212 <gen> Vulnerable
Destructible - Make Reinforced Door 2427 <gen> Vulnerable
Destructible - Make Reinforced Door 2428 <gen> Vulnerable
Game - Display to (All players) the text: Hospital Doors, Unlocked.
Game - Set the time of day to 10.00
Sound - Play GoodJob <gen>
tele
Events
Unit - A unit enters Tele <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Move (Triggering unit) instantly to (Center of tele_to <gen>)
tele Copy
Events
Unit - A unit enters tele2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Move (Triggering unit) instantly to (Center of tele_to2_lol <gen>)
weapons begin
Events
Map initialization
Conditions
Actions
Unit - Pause Hospital Weapon Defense System 0519 <gen>
Unit - Pause Hospital Weapon Defense System 0536 <gen>
Unit - Pause Hospital Weapon Defense System 0521 <gen>
Unit - Pause Hospital Weapon Defense System 0520 <gen>
Unit - Pause Hospital Weapon Defense System 0526 <gen>
Unit - Pause Hospital Weapon Defense System 0527 <gen>
Unit - Pause Hospital Weapon Defense System 0531 <gen>
Unit - Pause Hospital Weapon Defense System 0530 <gen>
Unit - Pause Hospital Weapon Defense System 0529 <gen>
Unit - Pause Hospital Weapon Defense System 0528 <gen>
Unit - Pause Hospital Weapon Defense System 0534 <gen>
Unit - Pause Hospital Weapon Defense System 0533 <gen>
Unit - Pause Hospital Weapon Defense System 0532 <gen>
Unit - Pause Hospital Weapon Defense System 0535 <gen>
weapons armed
Events
Player - Player 4 (Purple) types a chat message containing -weapon systems armed (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Unpause Hospital Weapon Defense System 0519 <gen>
Unit - Unpause Hospital Weapon Defense System 0536 <gen>
Unit - Unpause Hospital Weapon Defense System 0521 <gen>
Unit - Unpause Hospital Weapon Defense System 0520 <gen>
Unit - Unpause Hospital Weapon Defense System 0526 <gen>
Unit - Unpause Hospital Weapon Defense System 0527 <gen>
Unit - Unpause Hospital Weapon Defense System 0531 <gen>
Unit - Unpause Hospital Weapon Defense System 0530 <gen>
Unit - Unpause Hospital Weapon Defense System 0529 <gen>
Unit - Unpause Hospital Weapon Defense System 0528 <gen>
Unit - Unpause Hospital Weapon Defense System 0534 <gen>
Unit - Unpause Hospital Weapon Defense System 0533 <gen>
Unit - Unpause Hospital Weapon Defense System 0532 <gen>
Unit - Unpause Hospital Weapon Defense System 0535 <gen>
Unit - Make Mutant Factory 0518 <gen> Invulnerable
Unit - Make Mutant Factory 0476 <gen> Invulnerable
Unit - Make Umbrella Inc. 0475 <gen> Invulnerable
Game - Display to (All players) the text: HOSPITAL WEAPONS ARE ARMED!
Sound - Play ArrangedTeamInvitation <gen>
weapons disarmed
Events
Player - Player 4 (Purple) types a chat message containing -weapon systems disarmed (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Pause Hospital Weapon Defense System 0519 <gen>
Unit - Pause Hospital Weapon Defense System 0536 <gen>
Unit - Pause Hospital Weapon Defense System 0521 <gen>
Unit - Pause Hospital Weapon Defense System 0520 <gen>
Unit - Pause Hospital Weapon Defense System 0526 <gen>
Unit - Pause Hospital Weapon Defense System 0527 <gen>
Unit - Pause Hospital Weapon Defense System 0531 <gen>
Unit - Pause Hospital Weapon Defense System 0530 <gen>
Unit - Pause Hospital Weapon Defense System 0529 <gen>
Unit - Pause Hospital Weapon Defense System 0528 <gen>
Unit - Pause Hospital Weapon Defense System 0534 <gen>
Unit - Pause Hospital Weapon Defense System 0533 <gen>
Unit - Pause Hospital Weapon Defense System 0532 <gen>
Unit - Pause Hospital Weapon Defense System 0535 <gen>
Unit - Make Mutant Factory 0518 <gen> Vulnerable
Unit - Make Mutant Factory 0476 <gen> Vulnerable
Unit - Make Umbrella Inc. 0475 <gen> Vulnerable
Game - Display to (All players) the text: Hospital Weapons Disarmed.
Sound - Play Hint <gen>
test
Events
Player - Player 4 (Purple) types a chat message containing -test (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move (Random unit from (Units in Sheep <gen>)) instantly to (Center of Test <gen>)
Hobo
Events
Player - Player 4 (Purple) types a chat message containing -test2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Hobo for Neutral Passive at (Center of Test <gen>) facing Default building facing degrees
Hospital Trap
Events
Unit - A unit enters Region_172 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Hospital Security
(Unit-type of (Triggering unit)) Equal to Umbrella Medic
(Unit-type of (Triggering unit)) Equal to Researcher
(Unit-type of (Triggering unit)) Equal to Virus Tester
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_180 <gen>)
Game - Display to Player Group - Player 4 (Purple) the text: Hospital Staff Aren't Allowed out of the Hospital.
Tele Trap
Events
Unit - A unit enters tele_to2_lol <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Hospital Security
(Unit-type of (Triggering unit)) Equal to Umbrella Medic
(Unit-type of (Triggering unit)) Equal to Researcher
(Unit-type of (Triggering unit)) Equal to Virus Tester
Actions
Unit - Move (Triggering unit) instantly to (Center of tele_to <gen>)
Game - Display to Player Group - Player 4 (Purple) the text: Hospital Staff Aren't Allowed out of the Hospital.
Suit Carrier
Events
Unit - A unit enters Region_172 <gen>
Conditions
Actions
Item - Remove (Item carried by (Triggering unit) of type Medical Resistance Suit)
Item - Remove (Item carried by (Triggering unit) of type Medical Resistance Suit)
Item - Remove (Item carried by (Triggering unit) of type Medical Resistance Suit)
Item - Remove (Item carried by (Triggering unit) of type Medical Resistance Suit)
Item - Remove (Item carried by (Triggering unit) of type Medical Resistance Suit)
Item - Remove (Item carried by (Triggering unit) of type Medical Resistance Suit)
Suit Carrier Copy
Events
Unit - A unit enters tele_to2_lol <gen>
Conditions
Actions
Item - Remove (Item carried by (Triggering unit) of type Medical Resistance Suit)
Item - Remove (Item carried by (Triggering unit) of type Medical Resistance Suit)
Item - Remove (Item carried by (Triggering unit) of type Medical Resistance Suit)
Item - Remove (Item carried by (Triggering unit) of type Medical Resistance Suit)
Item - Remove (Item carried by (Triggering unit) of type Medical Resistance Suit)
Item - Remove (Item carried by (Triggering unit) of type Medical Resistance Suit)
Scan
Events
Player - Player 4 (Purple) types a chat message containing -scan (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Item - Remove (Item carried by (Random unit from (Units in Hospital <gen> matching (((Matching player) Not equal to Neutral Hostile) and ((Owner of (Matching unit)) Not equal to Neutral Passive)))) of type Medical Resistance Suit)
Wait 0.50 seconds
Item - Remove (Item carried by (Random unit from (Units in Hospital <gen> matching (((Matching player) Not equal to Neutral Hostile) and ((Owner of (Matching unit)) Not equal to Neutral Passive)))) of type Medical Resistance Suit)
Wait 0.50 seconds
Item - Remove (Item carried by (Random unit from (Units in Hospital <gen> matching (((Matching player) Not equal to Neutral Hostile) and ((Owner of (Matching unit)) Not equal to Neutral Passive)))) of type Medical Resistance Suit)
Wait 0.50 seconds
Item - Remove (Item carried by (Random unit from (Units in Hospital <gen> matching (((Matching player) Not equal to Neutral Hostile) and ((Owner of (Matching unit)) Not equal to Neutral Passive)))) of type Medical Resistance Suit)
Wait 0.50 seconds
Item - Remove (Item carried by (Random unit from (Units in Hospital <gen> matching (((Matching player) Not equal to Neutral Hostile) and ((Owner of (Matching unit)) Not equal to Neutral Passive)))) of type Medical Resistance Suit)
Wait 0.50 seconds
Item - Remove (Item carried by (Random unit from (Units in Hospital <gen> matching (((Matching player) Not equal to Neutral Hostile) and ((Owner of (Matching unit)) Not equal to Neutral Passive)))) of type Medical Resistance Suit)
Controlled
Events
Player - Player 4 (Purple) types a chat message containing -controlled (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on Player_Controlled_Zombies <gen>
Uncontrolled
Events
Player - Player 4 (Purple) types a chat message containing -uncontrolled (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off Player_Controlled_Zombies <gen>
uncontrolled begining
Events
Map initialization
Conditions
Actions
Trigger - Turn off Player_Controlled_Zombies <gen>
Player Controlled Zombies
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 1.00 seconds
Unit - Change ownership of (Random unit from (Units within 200.00 of (Position of (Dying unit)).)) to (Owner of (Dying unit)) and Change color
Player - Make Player 1 (Red) treat (Owner of (Triggering unit)) as an Enemy
Player - Make Player 2 (Blue) treat (Owner of (Triggering unit)) as an Enemy
Player - Make Player 3 (Teal) treat (Owner of (Triggering unit)) as an Enemy
Player - Make Player 5 (Yellow) treat (Owner of (Triggering unit)) as an Enemy
Player - Make Player 6 (Orange) treat (Owner of (Triggering unit)) as an Enemy
Player - Make Player 7 (Green) treat (Owner of (Triggering unit)) as an Enemy
Player - Make Player 8 (Pink) treat (Owner of (Triggering unit)) as an Enemy
Player - Make Player 9 (Gray) treat (Owner of (Triggering unit)) as an Enemy
Player - Make Player 10 (Light Blue) treat (Owner of (Triggering unit)) as an Enemy
Player - Make Player 11 (Dark Green) treat (Owner of (Triggering unit)) as an Enemy
Wait 42.00 seconds
Unit - Hide (Dying unit)
Wait 200.00 seconds
Unit - Unhide (Dying unit)
Trigger - Turn off (This trigger)
Zombie Allience
Events
Unit - A unit Is attacked
Conditions
(Owner of (Attacking unit)) Not equal to Player 4 (Purple)
(Owner of (Attacked unit)) Equal to Player 4 (Purple)
Or - Any (Conditions) are true
Conditions
(Unit-type of (Attacking unit)) Equal to GRAVE DIGGER
(Unit-type of (Attacking unit)) Equal to Walking DEAD
(Unit-type of (Attacking unit)) Equal to Flying Plague
(Unit-type of (Attacking unit)) Equal to Rock Resistance
(Unit-type of (Attacking unit)) Equal to T-Virus Infected
(Unit-type of (Attacking unit)) Equal to T-Virus Minion
Actions
Unit - Order (Attacking unit) to Hold Position .
Game - Display to (All players) the text: Your Zombie is NOT Allowed to attack its master (Umbrella Inc.)
Player - Make Player 1 (Red) treat (Owner of (Attacking unit)) as an Enemy
Player - Make Player 2 (Blue) treat (Owner of (Attacking unit)) as an Enemy
Player - Make Player 3 (Teal) treat (Owner of (Attacking unit)) as an Enemy
Player - Make Player 5 (Yellow) treat (Owner of (Attacking unit)) as an Enemy
Player - Make Player 6 (Orange) treat (Owner of (Attacking unit)) as an Enemy
Player - Make Player 7 (Green) treat (Owner of (Attacking unit)) as an Enemy
Player - Make Player 8 (Pink) treat (Owner of (Attacking unit)) as an Enemy
Player - Make Player 9 (Gray) treat (Owner of (Attacking unit)) as an Enemy
Player - Make Player 10 (Light Blue) treat (Owner of (Attacking unit)) as an Enemy
Player - Make Player 11 (Dark Green) treat (Owner of (Attacking unit)) as an Enemy
Player - Make (Owner of (Attacking unit)) treat (Owner of (Attacked unit)) as an Ally with shared vision
Suits
Events
Player - Player 4 (Purple) types a chat message containing -suits (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Item - Create Medical Resistance Suit at (Random point in Suits <gen>)
Item - Create Medical Resistance Suit at (Random point in Suits <gen>)
TVirus Researched
Events
Unit - A unit Finishes research
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
(Researched tech-type) Equal to R00A (Unexpected type: 'techcode')
Actions
Game - Display to (All players) the text: |c00ff0000WARNING UMBRELLA INC. HAS JUST FINISHED RESEARCHING T-VIRUS UPGRADE!!!
Camera - Shake the camera for Player 1 (Red) with magnitude 5.00
Camera - Shake the camera for Player 2 (Blue) with magnitude 5.00
Camera - Shake the camera for Player 3 (Teal) with magnitude 5.00
Camera - Shake the camera for Player 4 (Purple) with magnitude 5.00
Camera - Shake the camera for Player 5 (Yellow) with magnitude 5.00
Camera - Shake the camera for Player 6 (Orange) with magnitude 5.00
Camera - Shake the camera for Player 7 (Green) with magnitude 5.00
Camera - Shake the camera for Player 8 (Pink) with magnitude 5.00
Camera - Shake the camera for Player 9 (Gray) with magnitude 5.00
Camera - Shake the camera for Player 10 (Light Blue) with magnitude 5.00
Camera - Shake the camera for Player 11 (Dark Green) with magnitude 5.00
Sound - Play Warning <gen>
Wait 2.00 seconds
Sound - Play ArrangedTeamInvitation01 <gen>
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - Stop swaying/shaking the camera for Player 2 (Blue) .
Camera - Stop swaying/shaking the camera for Player 3 (Teal) .
Camera - Stop swaying/shaking the camera for Player 4 (Purple) .
Camera - Stop swaying/shaking the camera for Player 5 (Yellow) .
Camera - Stop swaying/shaking the camera for Player 6 (Orange) .
Camera - Stop swaying/shaking the camera for Player 7 (Green) .
Camera - Stop swaying/shaking the camera for Player 8 (Pink) .
Camera - Stop swaying/shaking the camera for Player 9 (Gray) .
Camera - Stop swaying/shaking the camera for Player 10 (Light Blue) .
Camera - Stop swaying/shaking the camera for Player 11 (Dark Green) .
Trigger - Run Create_Zombies <gen> (ignoring conditions)
Trigger - Turn on Create_Zombies_timed <gen>
Trigger - Turn off (This trigger)
Air out
Events
Unit - A unit enters Region_086 <gen>
Conditions
((Triggering unit) is A flying unit) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_087 <gen>)
unhide backup
Events
Player - Player 4 (Purple) types a chat message containing -unhide (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Unhide (Random unit from (Units in Region_193 <gen>))
resume music
Events
Player - Player 4 (Purple) types a chat message containing -resume music (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Resume music
blue no TP
Events
Unit - A unit enters Hospital <gen>
Conditions
(Triggering unit) Equal to Peace Keeper 0537 <gen>
Actions
Player - Disable Teleport for (Owner of (Triggering unit))
blue no TP Copy
Events
Unit - A unit leaves Hospital <gen>
Conditions
(Triggering unit) Equal to Peace Keeper 0537 <gen>
Actions
Player - Enable Teleport for (Owner of (Triggering unit))
NUKE Copy
Events
Player - Player 4 (Purple) types a chat message containing -nuke (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Nuke for Player 5 (Yellow) at (Center of Nuke <gen>) facing Default building facing degrees
Cinematic - Ping minimap for (All players) at (Center of Nuke <gen>) for 5.00 seconds
Game - Display to (All players) the text: TACTICAL WEAPON ARMED!
Sound - Stop the currently playing music theme
Sound - Stop music Immediately
Wait 1.00 seconds
Sound - Play PursuitTheme <gen>
Trigger - Turn off (This trigger)
Info
Events
Map initialization
Conditions
Actions
Wait 10.00 seconds
Game - Display to Player Group - Player 2 (Blue) the text: |c00ffff00You are the peace keeper, don't murder too much, just use your magic to keep peace, if you do start going on a rampage, you will be stopped.
ally all
Events
Map initialization
Conditions
Actions
Wait 2 seconds
Player - Make Player 2 (Blue) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Ally
Player - Make Player 2 (Blue) treat Player 5 (Yellow) as an Ally
Player - Make Player 6 (Orange) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 6 (Orange) as an Ally
Player - Make Player 7 (Green) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 7 (Green) as an Ally
Player - Make Player 8 (Pink) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 8 (Pink) as an Ally
Player - Make Player 11 (Dark Green) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 11 (Dark Green) as an Ally
Player - Make Player 12 (Brown) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 12 (Brown) as an Ally
Murder
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Not equal to Player 2 (Blue)
(Owner of (Killing unit)) Equal to Player 2 (Blue)
(Killing unit) Equal to Peace Keeper 0537 <gen>
Actions
Player - Add 1 to Player 2 (Blue) . Total lumber gathered
Lower Murder
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Player - Add -1 to Player 2 (Blue) . Total lumber gathered
warning
Events
Player - Player 2 (Blue) 's Total lumber gathered becomes Equal to 20.00
Conditions
Actions
Game - Display to Player Group - Player 2 (Blue) the text: |c00ffff00WARNING! YOUR LUMBER IS 20! IF YOU GET IT TO 30 THERE WILL BE CONSEQUENCES!
Trigger - Turn off (This trigger)
Consequence
Events
Player - Player 2 (Blue) 's Total lumber gathered becomes Greater than or equal to 30.00
Conditions
Actions
Player - Set Player 2 (Blue) . Current gold to 0
Player - Set Player 2 (Blue) . Total lumber gathered to 20
Unit - Hide Peace Keeper 0537 <gen>
Game - Display to Player Group - Player 2 (Blue) the text: |c00ff0000YOU ARE KILLING TOO MUCH UNITS, YOUR GOLD IS SET TO 0 AND YOU ARE NOT ALLOWED TO USE YOUR HERO FOR 2 MIN.
Wait 120.00 seconds
Unit - Unhide Peace Keeper 0537 <gen>
Wait 1.00 seconds
Unit - Kill Peace Keeper 0537 <gen>
Wait 5.00 seconds
Hero - Instantly revive Peace Keeper 0537 <gen> at (Center of RevivePeace <gen>) , Show revival graphics
Gates
Events
Map initialization
Conditions
Actions
Destructible - Make Dungeon Gate 0720 <gen> Invulnerable
Destructible - Make Dungeon Gate 0660 <gen> Invulnerable
Jail Spells Enter
Events
Unit - A unit enters Jail_1 <gen>
Conditions
(Triggering unit) Equal to Heihachi Mishima's Wife 0220 <gen>
Actions
Player - Disable Blink for (Owner of (Triggering unit))
Player - Disable Summon Water Elemental for (Owner of (Triggering unit))
Jail Spells Leave
Events
Unit - A unit leaves Jail2 <gen>
Conditions
(Triggering unit) Equal to Heihachi Mishima's Wife 0220 <gen>
Actions
Player - Enable Blink for (Owner of (Triggering unit))
Player - Enable Summon Water Elemental for (Owner of (Triggering unit))
open hq
Events
Player - Player 2 (Blue) types a chat message containing -open hq (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 0724 <gen>
open hq Copy
Events
Player - Player 2 (Blue) types a chat message containing -close hq (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 0724 <gen>
open jail
Events
Player - Player 2 (Blue) types a chat message containing -open jail (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Dungeon Gate 0660 <gen>
open jail Copy
Events
Player - Player 2 (Blue) types a chat message containing -close jail (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Dungeon Gate 0660 <gen>
open jail2
Events
Player - Player 2 (Blue) types a chat message containing -open jail2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Dungeon Gate 0720 <gen>
open jail2 Copy
Events
Player - Player 2 (Blue) types a chat message containing -close jail2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Dungeon Gate 0720 <gen>
Revive
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 30.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of RevivePeace <gen>) , Show revival graphics
Money
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Player - Add 150 to Player 2 (Blue) . Current gold
Van Timer
Events
Unit - A unit owned by Player 2 (Blue) . Begins casting an ability
Conditions
(Unit-type of (Casting unit)) Equal to Keeper Van
Actions
Game - Display to Player Group - Player 2 (Blue) for 30 seconds the text: When you capture something with the capture van, the van will die in 1 minute and 45 seconds.
Wait 105.00 seconds
Unit - Kill (Triggering unit)
Blue Control
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 9 (Gray) as an Ally with shared vision and full shared units
SWAT money
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 10 to Player 11 (Dark Green) . Current gold
Ally
Events
Map initialization
Conditions
Actions
Wait 3.00 seconds
Player - Make Player 1 (Red) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 1 (Red) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 4 (Purple) as an Enemy
Player - Make Player 4 (Purple) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 2 (Blue) treat Player 11 (Dark Green) as an Ally
Player - Make Player 11 (Dark Green) treat Player 2 (Blue) as an Ally
Player - Make Player 3 (Teal) treat Player 11 (Dark Green) as an Ally
Player - Make Player 11 (Dark Green) treat Player 3 (Teal) as an Ally
Player - Make Player 5 (Yellow) treat Player 11 (Dark Green) as an Ally
Player - Make Player 11 (Dark Green) treat Player 5 (Yellow) as an Ally
Player - Make Player 6 (Orange) treat Player 11 (Dark Green) as an Ally
Player - Make Player 11 (Dark Green) treat Player 6 (Orange) as an Ally
Player - Make Player 11 (Dark Green) treat Player 7 (Green) as an Ally
Player - Make Player 7 (Green) treat Player 11 (Dark Green) as an Ally
Player - Make Player 11 (Dark Green) treat Player 8 (Pink) as an Ally
Player - Make Player 8 (Pink) treat Player 11 (Dark Green) as an Ally
Player - Make Player 11 (Dark Green) treat Player 12 (Brown) as an Ally
Player - Make Player 12 (Brown) treat Player 11 (Dark Green) as an Ally
get swat
Events
Player - Player 11 (Dark Green) types a chat message containing -swat team (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Door Breaker for Player 11 (Dark Green) at (Random point in Conseq_for_SWAT <gen>) facing Default building facing degrees
Unit - Create 1 . Heavy Support for Player 11 (Dark Green) at (Random point in Conseq_for_SWAT <gen>) facing Default building facing degrees
Unit - Create 1 . Medic for Player 11 (Dark Green) at (Random point in Conseq_for_SWAT <gen>) facing Default building facing degrees
Unit - Create 1 . Heavy Support for Player 11 (Dark Green) at (Random point in Third <gen>) facing Default building facing degrees
Unit - Create 1 . Heavy Support for Player 11 (Dark Green) at (Random point in Third <gen>) facing Default building facing degrees
Unit - Create 1 . Medic for Player 11 (Dark Green) at (Random point in Third <gen>) facing Default building facing degrees
Unit - Create 1 . SF Unit (Recon) for Player 11 (Dark Green) at (Random point in Third <gen>) facing Default building facing degrees
Unit - Create 1 . SF Unit (Recon) for Player 11 (Dark Green) at (Random point in Third <gen>) facing Default building facing degrees
Unit - Create 1 . SWAT (Advanced) for Player 11 (Dark Green) at (Random point in Conseq_for_SWAT <gen>) facing Default building facing degrees
Unit - Create 1 . SWAT (Advanced) for Player 11 (Dark Green) at (Random point in Conseq_for_SWAT <gen>) facing Default building facing degrees
Unit - Create 1 . SWAT (Advanced) for Player 11 (Dark Green) at (Random point in Conseq_for_SWAT <gen>) facing Default building facing degrees
Unit - Create 1 . SWAT (Basic) for Player 11 (Dark Green) at (Random point in Conseq_for_SWAT <gen>) facing Default building facing degrees
Unit - Create 1 . SWAT (Basic) for Player 11 (Dark Green) at (Random point in Conseq_for_SWAT <gen>) facing Default building facing degrees
Unit - Create 1 . Marksman for Player 11 (Dark Green) at (Random point in Third <gen>) facing Default building facing degrees
Unit - Create 1 . Marksman for Player 11 (Dark Green) at (Random point in Third <gen>) facing Default building facing degrees
Unit - Create 1 . Marksman for Player 11 (Dark Green) at (Random point in Third <gen>) facing Default building facing degrees
Unit - Create 1 . SWAT Van for Player 11 (Dark Green) at (Random point in Conseq_for_SWAT <gen>) facing Default building facing degrees
Unit - Create 1 . SWAT Helicopter for Player 11 (Dark Green) at (Random point in Third <gen>) facing Default building facing degrees
Unit - Create 1 . SWAT Van for Player 11 (Dark Green) at (Random point in Second <gen>) facing Default building facing degrees
Unit - Create 1 . Grenader for Player 11 (Dark Green) at (Random point in Second <gen>) facing Default building facing degrees
Unit - Create 1 . Grenader for Player 11 (Dark Green) at (Random point in Second <gen>) facing Default building facing degrees
Unit - Create 1 . Heavy Support for Player 11 (Dark Green) at (Random point in Second <gen>) facing Default building facing degrees
Unit - Create 1 . Heavy Support for Player 11 (Dark Green) at (Random point in Second <gen>) facing Default building facing degrees
Unit - Create 1 . Medic for Player 11 (Dark Green) at (Random point in Second <gen>) facing Default building facing degrees
Unit - Create 1 . Heavy Support for Player 11 (Dark Green) at (Random point in Second <gen>) facing Default building facing degrees
Game - Display to Player Group - Player 11 (Dark Green) the text: Here is your 3 SWAT teams to help you, this is the only time you can create these, so use them carefully...
Wait 1.00 seconds
Player - Set Player 11 (Dark Green) . Food used to 0
Trigger - Turn off (This trigger)
Kills
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 11 (Dark Green)
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
Actions
Player - Add 1 to Player 11 (Dark Green) . Total lumber gathered
lower kills
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Player - Add -1 to Player 11 (Dark Green) . Total lumber gathered
warning Copy
Events
Player - Player 11 (Dark Green) 's Total lumber gathered becomes Equal to 40.00
Conditions
Actions
Game - Display to Player Group - Player 11 (Dark Green) the text: |c00ffff00WARNING! YOUR LUMBER IS 40! IF YOU GET IT TO 50 THERE WILL BE CONSEQUENCES!
Trigger - Turn off (This trigger)
conseq
Events
Player - Player 11 (Dark Green) 's Total lumber gathered becomes Greater than or equal to 50.00
Conditions
Actions
Player - Set Player 11 (Dark Green) . Current gold to 0
Player - Set Player 11 (Dark Green) . Total lumber gathered to 45
Unit Group - Pick every unit in (Units in Large2 <gen> owned by Player 11 (Dark Green)) and do (Move (Picked unit) instantly to (Center of Conseq_for_SWAT <gen>))
Unit Group - Pick every unit in (Units in LARGE1 <gen> owned by Player 11 (Dark Green)) and do (Move (Picked unit) instantly to (Center of Conseq_for_SWAT <gen>))
Game - Display to Player Group - Player 11 (Dark Green) the text: |c00ff0000YOU ARE KILLING TOO MUCH UNITS, YOUR GOLD IS SET TO 0 AND YOU ARE NOT ALLOWED TO USE YOUR UNITS FOR 2 MIN.
Unit - Change ownership of SWAT HQ 0271 <gen> to Neutral Passive and Change color
Unit - Change ownership of SWAT Garage 0620 <gen> to Neutral Passive and Change color
Wait 0.50 seconds
Unit Group - Pick every unit in (Units in Larger_Conseq <gen>) and do (Change ownership of (Picked unit) to Neutral Passive and Change color)
Unit Group - Pick every unit in (Units in Larger_Conseq <gen>) and do (Make (Picked unit) Invulnerable)
Wait 120.00 seconds
Unit Group - Pick every unit in (Units in Larger_Conseq <gen>) and do (Change ownership of (Picked unit) to Player 11 (Dark Green) and Change color)
Unit Group - Pick every unit in (Units in Larger_Conseq <gen>) and do (Make (Picked unit) Vulnerable)
Unit - Change ownership of SWAT HQ 0271 <gen> to Player 11 (Dark Green) and Change color
Unit - Change ownership of SWAT Garage 0620 <gen> to Player 11 (Dark Green) and Change color
open swat
Events
Player - Player 11 (Dark Green) types a chat message containing -open swat (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 0063 <gen>
open swat Copy
Events
Player - Player 11 (Dark Green) types a chat message containing -close swat (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 0063 <gen>
open garage
Events
Player - Player 11 (Dark Green) types a chat message containing -open garage (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 0064 <gen>
open garage Copy
Events
Player - Player 11 (Dark Green) types a chat message containing -close garage (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 0064 <gen>
leaves
Events
Player - Player 11 (Dark Green) leaves the game
Conditions
Actions
Player - Make Player 11 (Dark Green) treat Player 9 (Gray) as an Ally with shared vision and full shared units
food glitch
Events
Player - Player 11 (Dark Green) 's Food used becomes Less than 0.00
Conditions
Actions
Player - Set Player 11 (Dark Green) . Food max to 100
Player - Set Player 11 (Dark Green) . Food used to 0
Grey Control
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Player - Make Player 9 (Gray) treat Player 11 (Dark Green) as an Ally with shared vision and full shared units
Colour
Events
Map initialization
Conditions
Actions
Player - Change color of Player 5 (Yellow) to Purple , Changing color of existing units
visi
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Visibility_Evac <gen>
all ally
Events
Map initialization
Conditions
Actions
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Ally
Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Ally
Player - Make Player 2 (Blue) treat Player 5 (Yellow) as an Ally
Player - Make Player 5 (Yellow) treat Player 2 (Blue) as an Ally
Player - Make Player 3 (Teal) treat Player 5 (Yellow) as an Ally
Player - Make Player 5 (Yellow) treat Player 3 (Teal) as an Ally
Player - Make Player 4 (Purple) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 5 (Yellow) as an Ally
Player - Make Player 5 (Yellow) treat Player 6 (Orange) as an Ally
Player - Make Player 7 (Green) treat Player 5 (Yellow) as an Ally
Player - Make Player 5 (Yellow) treat Player 7 (Green) as an Ally
Player - Make Player 8 (Pink) treat Player 5 (Yellow) as an Ally
Player - Make Player 5 (Yellow) treat Player 8 (Pink) as an Ally
Player - Make Player 9 (Gray) treat Player 5 (Yellow) as an Ally
Player - Make Player 5 (Yellow) treat Player 9 (Gray) as an Ally
Player - Make Player 10 (Light Blue) treat Player 5 (Yellow) as an Ally
Player - Make Player 5 (Yellow) treat Player 10 (Light Blue) as an Ally
Player - Make Player 11 (Dark Green) treat Player 5 (Yellow) as an Ally
Player - Make Player 5 (Yellow) treat Player 11 (Dark Green) as an Ally
Player - Make Player 12 (Brown) treat Player 5 (Yellow) as an Ally
Player - Make Player 5 (Yellow) treat Player 12 (Brown) as an Ally
doors invul
Events
Map initialization
Conditions
Actions
Destructible - Make Heavy Umbrella Door 0068 <gen> Invulnerable
Destructible - Make Heavy Umbrella Door 0067 <gen> Invulnerable
Destructible - Make Heavy Umbrella Door 0066 <gen> Invulnerable
Destructible - Make Heavy Umbrella Door 0065 <gen> Invulnerable
Destructible - Make Infected 2723 <gen> Invulnerable
Destructible - Make Infected 2726 <gen> Invulnerable
food 0 glitch
Events
Player - Player 5 (Yellow) 's Food used becomes Less than 0.00
Conditions
Actions
Player - Set Player 5 (Yellow) . Food max to 100
Player - Set Player 5 (Yellow) . Food used to 0
food 0 begining
Events
Map initialization
Conditions
Actions
Wait 2 seconds
Player - Set Player 5 (Yellow) . Food used to 0
Van Timer Copy Copy
Events
Unit - A unit owned by Player 5 (Yellow) . Begins casting an ability
Conditions
(Unit-type of (Casting unit)) Equal to Umbrella Capture Unit
Actions
Game - Display to Player Group - Player 5 (Yellow) for 30 seconds the text: When you capture something with the capture van, the van will die in 2 minutes.
Wait 120.00 seconds
Unit - Kill (Triggering unit)
money for evac
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 150 to Player 5 (Yellow) . Current gold
umbrella leaves
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 5 (Yellow) as an Ally with shared vision and full shared units
evacuator leaves
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Ally with shared vision and full shared units
open top
Events
Player - Player 5 (Yellow) types a chat message containing -open top (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Heavy Umbrella Door 0068 <gen>
Destructible - Open Heavy Umbrella Door 0067 <gen>
open top Copy
Events
Player - Player 5 (Yellow) types a chat message containing -close top (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Heavy Umbrella Door 0068 <gen>
Destructible - Close Heavy Umbrella Door 0067 <gen>
open top1
Events
Player - Player 5 (Yellow) types a chat message containing -open top1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Heavy Umbrella Door 0068 <gen>
open top1 Copy
Events
Player - Player 5 (Yellow) types a chat message containing -close top1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Heavy Umbrella Door 0068 <gen>
open top2
Events
Player - Player 5 (Yellow) types a chat message containing -open top2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Heavy Umbrella Door 0067 <gen>
open top2 Copy
Events
Player - Player 5 (Yellow) types a chat message containing -close top2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Heavy Umbrella Door 0067 <gen>
open bottom
Events
Player - Player 5 (Yellow) types a chat message containing -open bottom (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Heavy Umbrella Door 0066 <gen>
Destructible - Open Heavy Umbrella Door 0065 <gen>
open bottom Copy
Events
Player - Player 5 (Yellow) types a chat message containing -close bottom (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Heavy Umbrella Door 0066 <gen>
Destructible - Close Heavy Umbrella Door 0065 <gen>
open bottom1
Events
Player - Player 5 (Yellow) types a chat message containing -open bottom1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Heavy Umbrella Door 0066 <gen>
open bottom1 Copy
Events
Player - Player 5 (Yellow) types a chat message containing -close bottom1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Heavy Umbrella Door 0066 <gen>
open bottom2
Events
Player - Player 5 (Yellow) types a chat message containing -open bottom2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Heavy Umbrella Door 0065 <gen>
open bottom2 Copy
Events
Player - Player 5 (Yellow) types a chat message containing -close bottom2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Heavy Umbrella Door 0065 <gen>
open cave
Events
Player - Player 5 (Yellow) types a chat message containing -open cave (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Infected 2723 <gen>
Destructible - Open Infected 2724 <gen>
open cave Copy
Events
Player - Player 5 (Yellow) types a chat message containing -close cave (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Infected 2723 <gen>
Destructible - Close Infected 2724 <gen>
evac
Events
Player - Player 5 (Yellow) types a chat message containing -evac (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Peasant) and do (Order (Picked unit) to Move To.(Random point in Top_Evac <gen>))
Sound - Stop the currently playing music theme
Sound - Stop music Immediately
Wait 1.00 seconds
Trigger - Turn off Civilian_Killed <gen>
Player - Disable Wander (Neutral) for Player 12 (Brown)
Game - Display to (All players) the text: The Evacuators and umbrella decided that the evacuation procces must happen.
Sound - Play Comradeship <gen>
Wait 150.00 seconds
Sound - Resume music
Trigger - Turn off (This trigger)
start evac
Events
Player - Player 5 (Yellow) types a chat message containing -start evac (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: The Citizens of Racoon City are now leaving the city.
Unit - Order (Random unit from (Units in Top_Evac_large <gen> owned by Player 12 (Brown))) to Move To . (Random point in Top_Evac_End <gen>)
Wait 5.00 seconds
Unit - Order (Random unit from (Units in Top_Evac_large <gen> owned by Player 12 (Brown))) to Move To . (Random point in Top_Evac_End <gen>)
Wait 5.00 seconds
Unit - Order (Random unit from (Units in Top_Evac_large <gen> owned by Player 12 (Brown))) to Move To . (Random point in Top_Evac_End <gen>)
Wait 5.00 seconds
Unit - Order (Random unit from (Units in Top_Evac_large <gen> owned by Player 12 (Brown))) to Move To . (Random point in Top_Evac_End <gen>)
Wait 5.00 seconds
Unit - Order (Random unit from (Units in Top_Evac_large <gen> owned by Player 12 (Brown))) to Move To . (Random point in Top_Evac_End <gen>)
Wait 5.00 seconds
Unit - Order (Random unit from (Units in Top_Evac_large <gen> owned by Player 12 (Brown))) to Move To . (Random point in Top_Evac_End <gen>)
Wait 5.00 seconds
Unit - Order (Random unit from (Units in Top_Evac_large <gen> owned by Player 12 (Brown))) to Move To . (Random point in Top_Evac_End <gen>)
Wait 5.00 seconds
Unit - Order (Random unit from (Units in Top_Evac_large <gen> owned by Player 12 (Brown))) to Move To . (Random point in Top_Evac_End <gen>)
Wait 5.00 seconds
Unit - Order (Random unit from (Units in Top_Evac_large <gen> owned by Player 12 (Brown))) to Move To . (Random point in Top_Evac_End <gen>)
Wait 5.00 seconds
Unit - Order (Random unit from (Units in Top_Evac_large <gen> owned by Player 12 (Brown))) to Move To . (Random point in Top_Evac_End <gen>)
Wait 5.00 seconds
Unit - Order (Random unit from (Units in Top_Evac_large <gen> owned by Player 12 (Brown))) to Move To . (Random point in Top_Evac_End <gen>)
Wait 5.00 seconds
Unit - Order (Random unit from (Units in Top_Evac_large <gen> owned by Player 12 (Brown))) to Move To . (Random point in Top_Evac_End <gen>)
Wait 5.00 seconds
Unit - Order (Random unit from (Units in Top_Evac_large <gen> owned by Player 12 (Brown))) to Move To . (Random point in Top_Evac_End <gen>)
Wait 5.00 seconds
Unit - Order (Random unit from (Units in Top_Evac_large <gen> owned by Player 12 (Brown))) to Move To . (Random point in Top_Evac_End <gen>)
Wait 5.00 seconds
Unit - Order (Random unit from (Units in Top_Evac_large <gen> owned by Player 12 (Brown))) to Move To . (Random point in Top_Evac_End <gen>)
Wait 5.00 seconds
Unit - Order (Random unit from (Units in Top_Evac_large <gen> owned by Player 12 (Brown))) to Move To . (Random point in Top_Evac_End <gen>)
Wait 5.00 seconds
Unit Group - Pick every unit in (Units in Top_Evac_large <gen> owned by Player 12 (Brown)) and do (Order (Picked unit) to Move To.(Center of Top_Evac_End <gen>))
Wait 15.00 seconds
Unit Group - Pick every unit in (Units in top_tents_large <gen> owned by Player 12 (Brown)) and do (Order (Picked unit) to Move To.(Random point in top_tents <gen>))
Sound - Play Hint <gen>
Player - Enable Wander (Neutral) for Player 12 (Brown)
Trigger - Turn on Civilian_Killed <gen>
Trigger - Run Civilian_Killed <gen> (ignoring conditions)
Trigger - Run Civilian_Killed <gen> (ignoring conditions)
Trigger - Run Civilian_Killed <gen> (ignoring conditions)
Trigger - Run Civilian_Killed <gen> (ignoring conditions)
Trigger - Run Civilian_Killed <gen> (ignoring conditions)
Trigger - Run Civilian_Killed <gen> (ignoring conditions)
Trigger - Run Civilian_Killed <gen> (ignoring conditions)
Trigger - Turn on NUKE <gen>
Trigger - Turn off (This trigger)
end evac
Events
Player - Player 5 (Yellow) types a chat message containing -end evac (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units in top_tents <gen> owned by Player 12 (Brown)) and do (Order (Picked unit) to Move To.(Center of Top_Evac_End <gen>))
Game - Display to (All players) the text: The Citizens of Racoon City are being let back to their homes.
Wait 30.00 seconds
Unit Group - Pick every unit in (Units in top_tents_large <gen> owned by Player 12 (Brown)) and do (Order (Picked unit) to Move To.(Center of Top_Evac <gen>))
Wait 20.00 seconds
Unit Group - Pick every unit in (Units in Top_Evac_large <gen> owned by Player 12 (Brown)) and do (Order (Picked unit) to Move To.(Random point in All <gen>))
Trigger - Turn off (This trigger)
nuke begin
Events
Map initialization
Conditions
Actions
Trigger - Turn off NUKE <gen>
NUKE
Events
Player - Player 5 (Yellow) types a chat message containing -nuke (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Nuke for Player 5 (Yellow) at (Center of Nuke <gen>) facing Default building facing degrees
Cinematic - Ping minimap for (All players) at (Center of Nuke <gen>) for 5.00 seconds
Game - Display to (All players) the text: TACTICAL WEAPON ARMED!
Sound - Stop the currently playing music theme
Sound - Stop music Immediately
Wait 1.00 seconds
Sound - Play PursuitTheme <gen>
Trigger - Turn off (This trigger)
Nuke Explode
Events
Unit - A unit owned by Player 5 (Yellow) . Begins casting an ability
Conditions
(Ability being cast) Equal to BOOOOOM!!!!! (EVIL)
Actions
Unit Group - Pick every unit in (Units in Visibility_Evac <gen>) and do (Make (Picked unit) Invulnerable)
Sound - Stop the currently playing music theme
Sound - Stop music Immediately
Wait 1.00 seconds
Game - Display to (All players) the text: The Nuke was detonated, the city is in ruin, however, there might still be hope.....
Sound - Play SadMystery <gen>
Unit Group - Pick every unit in (Units in Visibility_Evac <gen>) and do (Make (Picked unit) Vulnerable)
Trigger - Turn off Create_Zombies_timed <gen>
Wait 150.00 seconds
Sound - Resume music
Game - Display to (All players) the text: Thank you for playing this version, until the very end... IF YOU WANT THE UNPROTECTED VERSION OF THIS MAP, WISPER TO ME: Gloomfrost, and I will give it to you, however, I will ask what you will do to the map first.
secret run code
Events
Player - Player 4 (Purple) types a chat message containing -secret spread (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -secret spread (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Run Create_Zombies <gen> (ignoring conditions)
Trigger - Turn off (This trigger)
regrow trees
Events
Player - Player 4 (Purple) types a chat message containing -regrow drug trees (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -regrow drug trees (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Pick every destructible in Drug_Trees <gen> and do (Resurrect (Picked destructible) with (Max life of (Picked destructible)) life and Show birth animation)
Zombie beginig
Events
Map initialization
Conditions
Actions
Trigger - Turn off Create_Zombies_timed <gen>
Trigger - Turn off Turn_on_G <gen>
Create Zombies
Events
Conditions
Actions
Unit - Create 1 . Zombie for Neutral Hostile at (Random point in All <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in All <gen>)
Unit - Create 1 . Zombie for Neutral Hostile at (Random point in All <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in All <gen>)
Unit - Create 1 . Zombie for Neutral Hostile at (Random point in All <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in All <gen>)
Unit - Create 1 . Zombie for Neutral Hostile at (Random point in All <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in All <gen>)
Unit - Create 1 . Zombie for Neutral Hostile at (Random point in All <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in All <gen>)
Unit - Create 1 . Zombie for Neutral Hostile at (Random point in All <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in All <gen>)
Unit - Create 1 . Zombie for Neutral Hostile at (Random point in All <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in All <gen>)
Unit - Create 1 . Zombie for Neutral Hostile at (Random point in All <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in All <gen>)
Unit - Create 1 . Zombie for Neutral Hostile at (Random point in All <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in All <gen>)
Unit - Create 1 . Zombie for Neutral Hostile at (Random point in All <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in All <gen>)
Unit - Create 1 . Zombie for Neutral Hostile at (Random point in All <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in All <gen>)
Unit - Create 1 . Zombie for Neutral Hostile at (Random point in All <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in All <gen>)
Unit - Create 1 . Zombie for Neutral Hostile at (Random point in All <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in All <gen>)
Unit - Create 1 . Zombie for Neutral Hostile at (Random point in All <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in All <gen>)
Unit - Create 1 . Zombie for Neutral Hostile at (Random point in All <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in All <gen>)
Unit - Create 1 . Zombie for Neutral Hostile at (Random point in All <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in All <gen>)
Unit - Create 1 . Zombie for Neutral Hostile at (Random point in All <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in All <gen>)
Unit - Create 1 . Zombie for Neutral Hostile at (Random point in All <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in All <gen>)
Unit - Create 1 . Zombie for Neutral Hostile at (Random point in All <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in All <gen>)
Unit - Create 1 . Zombie for Neutral Hostile at (Random point in All <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in All <gen>)
Unit - Create 1 . Zombie for Neutral Hostile at (Random point in All <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in All <gen>)
Unit - Create 1 . Zombie for Neutral Hostile at (Random point in All <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in All <gen>)
Unit - Create 1 . Zombie for Neutral Hostile at (Random point in All <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in All <gen>)
Unit - Create 1 . Zombie for Neutral Hostile at (Random point in All <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in All <gen>)
Unit - Create 1 . G-Virus Mutant for Neutral Hostile at (Random point in All <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in All <gen>)
Unit - Create 1 . G-Virus Mutant for Neutral Hostile at (Random point in All <gen>) facing Default building facing degrees
Unit - Create 1 . G-Virus Mutant for Neutral Hostile at (Random point in All <gen>) facing Default building facing degrees
Unit - Create 1 . G-Virus Mutant for Neutral Hostile at (Random point in All <gen>) facing Default building facing degrees
Unit - Create 1 . G-Virus Mutant for Neutral Hostile at (Random point in All <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in All <gen>)
Game - Display to (All players) the text: RUN FOR YOUR LIVES!!! THE ZOMBIES ARE GOING TO KILL YOU! |cff00ff00*Don't get attacked by them!
Trigger - Turn off (This trigger)
Create Zombies timed
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Zombie for Neutral Hostile at (Random point in All <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in All <gen>)
Killing zombie
Events
Unit - A unit Dies
Conditions
(Unit-type of (Killing unit)) Equal to Zombie
Actions
Unit - Create 1 . Zombie for Neutral Hostile at (Position of (Dying unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in All <gen>)
GVirus kill
Events
Unit - A unit Dies
Conditions
(Unit-type of (Killing unit)) Equal to G-Virus Mutant
Actions
Unit - Create 1 . G-Virus Mutant for Neutral Hostile at (Position of (Dying unit)) facing Default building facing degrees
Wait 1.00 seconds
Unit - Order (Last created unit) to Patrol To . (Random point in (Playable map area))
Trigger - Turn on Turn_on_G <gen>
Trigger - Turn off (This trigger)
Turn on G
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Trigger - Turn on GVirus_kill <gen>
Ability kill
Events
Unit - A unit Dies
Conditions
(((Dying unit) has buff Infected (Non-stacking)) Equal to True) or (((Dying unit) has buff Infected (Stacking)) Equal to True)
(Owner of (Killing unit)) Not equal to Player 1 (Red)
(Owner of (Killing unit)) Not equal to Player 2 (Blue)
(Owner of (Killing unit)) Not equal to Player 3 (Teal)
(Owner of (Killing unit)) Not equal to Player 4 (Purple)
(Owner of (Killing unit)) Not equal to Player 5 (Yellow)
(Owner of (Killing unit)) Not equal to Player 6 (Orange)
(Owner of (Killing unit)) Not equal to Player 7 (Green)
(Owner of (Killing unit)) Not equal to Player 8 (Pink)
(Owner of (Killing unit)) Not equal to Player 9 (Gray)
(Owner of (Killing unit)) Not equal to Player 10 (Light Blue)
(Owner of (Killing unit)) Not equal to Player 11 (Dark Green)
(Owner of (Killing unit)) Not equal to Player 12 (Brown)
(Owner of (Killing unit)) Not equal to Neutral Hostile
Actions
Unit - Create 1 . Zombie for Neutral Hostile at (Position of (Dying unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in All <gen>)
Information drug
Events
Map initialization
Conditions
Actions
Game - Display to Player Group - Player 10 (Light Blue) the text: As the Drug Dealer you must sell drugs. To do this first harvest lumber in the back of drug house, then purchase drugs at the Drug Barn and sell them to other players. (Don't jack the price up too high though)|c00ff0000To Get more Money instead of selling the drugs Sell it to the street thug loca
Wait 8.00 seconds
Game - Display to Player Group - Player 10 (Light Blue) the text: You can also sell your drugs to the thug located in the park in the middle of the map.|c00ffff00Commands.-open drug-close drug-open drug1-close drug1|r
Sell Drugs Pot
Events
Unit - A unit enters Drug_sell <gen>
Conditions
((Entering unit) has an item of type Pot) Equal to True
Actions
Player - Add 300 to (Owner of (Triggering unit)) . Current gold
Item - Remove (Item carried by (Entering unit) of type Pot)
Game - Display to (All players) the text: Here you go.
Sell Drugs Coke
Events
Unit - A unit enters Drug_sell <gen>
Conditions
((Entering unit) has an item of type Cocaine) Equal to True
Actions
Player - Add 500 to (Owner of (Triggering unit)) . Current gold
Item - Remove (Item carried by (Entering unit) of type Cocaine)
Game - Display to (All players) the text: Here you go.
Sell Drugs Heroine
Events
Unit - A unit enters Drug_sell <gen>
Conditions
((Entering unit) has an item of type Heroine) Equal to True
Actions
Player - Add 400 to (Owner of (Triggering unit)) . Current gold
Item - Remove (Item carried by (Entering unit) of type Heroine)
Game - Display to (All players) the text: Here you go.
Sell Drugs Meth
Events
Unit - A unit enters Drug_sell <gen>
Conditions
((Entering unit) has an item of type Crystal Meth) Equal to True
Actions
Player - Add 600 to (Owner of (Triggering unit)) . Current gold
Item - Remove (Item carried by (Entering unit) of type Crystal Meth)
Game - Display to (All players) the text: Here you go.
drug money
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Player - Add 50 to Player 10 (Light Blue) . Current gold
food 0 Copy
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Player - Set Player 10 (Light Blue) . Food used to 0
This will activate if the glitch i see continues.
food if glitched Copy
Events
Player - Player 10 (Light Blue) 's Food used becomes Less than 0.00
Conditions
Actions
Player - Set Player 10 (Light Blue) . Food max to 100
Player - Set Player 10 (Light Blue) . Food used to 0
Steal money Copy
Events
Unit - A unit enters Check_drop <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
((Entering unit) is A Hero) Equal to True
Actions
Player - Add 200 to Player 10 (Light Blue) . Current gold
Player - Add 50 to Player 10 (Light Blue) . Current lumber
Unit - Order Gun Turret 0306 <gen> to Attack . (Entering unit)
Unit - Order Gun Turret 0307 <gen> to Attack . (Entering unit)
Unit - Order Gun Turret 0478 <gen> to Attack . (Entering unit)
This will activate if the glitch i see continues.
food if glitched
Events
Player - Player 9 (Gray) 's Food used becomes Less than 0.00
Conditions
Actions
Player - Set Player 9 (Gray) . Food max to 100
Player - Set Player 9 (Gray) . Food used to 0
Message Copy
Events
Map initialization
Conditions
Actions
Game - Display to Player Group - Player 9 (Gray) for 30 seconds the text: Umbrella Inc has a secret passage in his/her Mansion's library that he/she could be hiding in.
capture van timer
Events
Unit - A unit owned by Player 9 (Gray) . Begins casting an ability
Conditions
(Unit-type of (Casting unit)) Equal to Police Car
Actions
Game - Display to Player Group - Player 9 (Gray) for 30 seconds the text: When you capture something with the capture van, the van will die in 1 minute and 45 seconds.
Wait 105.00 seconds
Unit - Kill (Triggering unit)
food 0 cops
Events
Time - Elapsed game time is 0.50 seconds
Conditions
Actions
Player - Set Player 9 (Gray) . Food used to 0
revive
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 15.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of hq <gen>) , Show revival graphics
Information Cop
Events
Map initialization
Conditions
Actions
Game - Display to Player Group - Player 9 (Gray) the text: You are the cop.your goal is to defeat the drug dealer and maintain peace and order. you have the power to imprison people with your prison van.
Wait 8.00 seconds
Game - Display to Player Group - Player 9 (Gray) the text: You will receive 50 gold evry 60 seconds for your pay. You will receive a bounus of 500 for every drug you confiscate and put in the evidence box (Located Inside the Police station)
Wait 8.00 seconds
Game - Display to Player Group - Player 9 (Gray) the text: Warning: Don't let the drug dealer get to big. If you dont attack him he will win.
Wait 8.00 seconds
Game - Display to Player Group - Player 9 (Gray) the text: Use the Prison van to capture people. Then move it into back of a jail to imprison them.
Drug drop Pot
Events
Unit - A unit enters Drugsdrop <gen>
Conditions
((Entering unit) is A Hero) Equal to True
(Owner of Police Headquarters 0062 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Pot) Equal to True
Actions
Player - Add 500 to (Owner of (Triggering unit)) . Current gold
Item - Remove (Item carried by Chief of Police 0001 <gen> of type Pot)
Drug drop Crack
Events
Unit - A unit enters Drugsdrop <gen>
Conditions
(Owner of Police Headquarters 0062 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Cocaine) Equal to True
((Entering unit) is A Hero) Equal to True
Actions
Player - Add 500 to (Owner of (Triggering unit)) . Current gold
Item - Remove (Item carried by Chief of Police 0001 <gen> of type Cocaine)
Drug drop Heroine
Events
Unit - A unit enters Drugsdrop <gen>
Conditions
(Owner of Police Headquarters 0062 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Heroine) Equal to True
((Entering unit) is A Hero) Equal to True
Actions
Player - Add 500 to (Owner of (Triggering unit)) . Current gold
Item - Remove (Item carried by Chief of Police 0001 <gen> of type Heroine)
Drug drop Meth
Events
Unit - A unit enters Drugsdrop <gen>
Conditions
(Owner of Police Headquarters 0062 <gen>) Equal to (Owner of (Triggering unit))
((Triggering unit) has an item of type Crystal Meth) Equal to True
((Entering unit) is A Hero) Equal to True
Actions
Player - Add 500 to (Owner of (Triggering unit)) . Current gold
Item - Remove (Item carried by Chief of Police 0001 <gen> of type Crystal Meth)
Police Money
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Player - Add 100 to Player 9 (Gray) . Current gold
Jail Van
Events
Unit - A unit enters Delivery <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Police Car
Actions
Unit - Kill (Triggering unit)
Destructible - Close Dungeon Gate 0003 <gen>
Jail Van2
Events
Unit - A unit enters Delivery2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Police Car
Actions
Unit - Kill (Triggering unit)
Destructible - Close Dungeon Gate 0002 <gen>
Jail Van3
Events
Unit - A unit enters Delivery3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Police Car
Actions
Unit - Kill (Triggering unit)
Destructible - Close Dungeon Gate 1651 <gen>
Patrol
Events
Map initialization
Conditions
Actions
Unit - Order Officer 0035 <gen> to Patrol To . (Center of streetpatrol2 <gen>)
Unit - Order Officer 0044 <gen> to Patrol To . (Center of Region_070 <gen>)
Unit - Order Officer 0042 <gen> to Patrol To . (Center of streetpatrol4 <gen>)
Unit - Order Officer 0040 <gen> to Patrol To . (Center of streetpatrol6 <gen>)
Unit - Order Officer 0037 <gen> to Patrol To . (Center of Streetpatrol <gen>)
Unit - Order Officer 0043 <gen> to Patrol To . (Center of Region_070 <gen>)
Unit - Order Officer 0041 <gen> to Patrol To . (Center of Region_070 <gen>)
Open Upstairs
Events
Unit - A unit enters Region_192 <gen>
Conditions
Actions
Destructible - Open Gang Door 1137 <gen>
Steal money
Events
Unit - A unit enters Check_drop <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
((Entering unit) is A Hero) Equal to True
Actions
Player - Add 250 to Player 1 (Red) . Current gold
Player - Add 1 to Player 1 (Red) . Current lumber
Unit - Order Gun Turret 0306 <gen> to Attack . (Entering unit)
Unit - Order Gun Turret 0307 <gen> to Attack . (Entering unit)
Unit - Order Gun Turret 0478 <gen> to Attack . (Entering unit)
sevenOclock
Events
Game - The in-game time of day becomes Equal to 7.00
Conditions
Actions
Game - Display to (All players) the text: |c00ff0000The time is 7 am. School doors open at 10 am and shut at 10:45 am. Dont be late or you miss out for the day..|r
Cinematic - Ping minimap for (All players) at (Center of school_learn <gen>) for 5.00 seconds
tenOclock
Events
Game - The in-game time of day becomes Equal to 10.00
Conditions
Actions
Trigger - Turn on give_xp_and_tome <gen>
Game - Display to (All players) the text: |c00ff0000School door is open. You have 45 mins to get here before it closes. School is now in session..|r
Destructible - Open Gang Door 0586 <gen>
tenOclock Copy
Events
Game - The in-game time of day becomes Equal to 10.75
Conditions
Actions
Destructible - Close Gang Door 0586 <gen>
fourPMschoolgetout
Events
Game - The in-game time of day becomes Equal to 16.00
Conditions
Actions
Trigger - Turn off give_xp_and_tome <gen>
Game - Display to (All players) the text: |c00ff0000The time is now 4 pm. School is out. Please exit the school or be locked in overnight.|r
Destructible - Open Gang Door 0586 <gen>
Wait 180.00 seconds
Destructible - Close Gang Door 0586 <gen>
give xp and tome
Events
Unit - A unit enters school_learn <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Hero - Add 20 experience to (Triggering unit) , Show level-up graphics
Wait 15.00 seconds
Hero - Add 21 experience to (Triggering unit) , Show level-up graphics
Wait 15.00 seconds
Hero - Add 22 experience to (Triggering unit) , Show level-up graphics
Wait 15.00 seconds
Hero - Add 23 experience to (Triggering unit) , Show level-up graphics
Wait 15.00 seconds
Hero - Add 24 experience to (Triggering unit) , Show level-up graphics
Item - Create Tome of Intelligence +1 at (Random point in school_learn <gen>)
Wait 15.00 seconds
Hero - Add 25 experience to (Triggering unit) , Show level-up graphics
Wait 15.00 seconds
Hero - Add 26 experience to (Triggering unit) , Show level-up graphics
Wait 15.00 seconds
Hero - Add 27 experience to (Triggering unit) , Show level-up graphics
Wait 15.00 seconds
Hero - Add 28 experience to (Triggering unit) , Show level-up graphics
Wait 15.00 seconds
Hero - Add 29 experience to (Triggering unit) , Show level-up graphics
Wait 15.00 seconds
Hero - Add 30 experience to (Triggering unit) , Show level-up graphics
Item - Create Tome of Intelligence +1 at (Random point in school_learn <gen>)
Wait 15.00 seconds
Hero - Add 31 experience to (Triggering unit) , Show level-up graphics
Wait 15.00 seconds
Hero - Add 32 experience to (Triggering unit) , Show level-up graphics
Marriage
Events
Unit - A unit enters Church_Marriage <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Game - Display to (Player group((Owner of (Entering unit)))) the text: Congragulations! Here are the rings!
Item - Create Wedding Ring (Female) at (Center of Female_Ring <gen>)
Item - Create Wedding Ring (Male) at (Center of Male_Ring <gen>)
Switch Peasants
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Neutral Passive of type Peasant) and do (Change ownership of (Picked unit) to Player 12 (Brown) and Change color)
Peasant Gold
Events
Time - Every 210.00 seconds of game time
Conditions
Actions
Player - Add 500 to Player 3 (Teal) . Current gold
Player - Add 500 to Player 6 (Orange) . Current gold
Player - Add 500 to Player 7 (Green) . Current gold
Player - Add 500 to Player 8 (Pink) . Current gold
boot blue
Events
Player - Player 1 (Red) types a chat message containing -boot blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -boot blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -boot blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -boot blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -boot blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -boot blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -boot blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -boot blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -boot blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -boot blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -boot blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Name of (Triggering player)) Equal to Gloomfrost
Actions
Game - Defeat Player 2 (Blue) with the message: Booted By Gloomfrost...
boot purple
Events
Player - Player 1 (Red) types a chat message containing -boot purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -boot purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -boot purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -boot purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -boot purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -boot purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -boot purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -boot purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -boot purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -boot purple (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -boot purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Name of (Triggering player)) Equal to Gloomfrost
Actions
Game - Defeat Player 4 (Purple) with the message: You have been booted!
boot yellow
Events
Player - Player 1 (Red) types a chat message containing -boot yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -boot yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -boot yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -boot yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -boot yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -boot yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -boot yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -boot yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -boot yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -boot yellow (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -boot yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Name of (Triggering player)) Equal to Gloomfrost
Actions
Game - Defeat Player 5 (Yellow) with the message: You have been booted!
boot grey
Events
Player - Player 1 (Red) types a chat message containing -boot grey (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -boot grey (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -boot grey (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -boot grey (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -boot grey (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -boot grey (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -boot grey (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -boot grey (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -boot grey (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -boot grey (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -boot grey (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Name of (Triggering player)) Equal to Gloomfrost
Actions
Game - Defeat Player 9 (Gray) with the message: You have been booted!
Lava
Events
Unit - A unit enters Region_222 <gen>
Unit - A unit enters Region_223 <gen>
Unit - A unit enters Region_224 <gen>
Unit - A unit enters Region_225 <gen>
Unit - A unit enters Region_226 <gen>
Unit - A unit enters Region_227 <gen>
Unit - A unit enters Region_228 <gen>
Unit - A unit enters Region_229 <gen>
Unit - A unit enters Region_220 <gen>
Unit - A unit enters Region_221 <gen>
Unit - A unit enters Region_230 <gen>
Unit - A unit enters Region_231 <gen>
Unit - A unit enters Region_232 <gen>
Unit - A unit enters Region_233 <gen>
Unit - A unit enters Region_234 <gen>
Unit - A unit enters Region_235 <gen>
Unit - A unit enters Region_236 <gen>
Unit - A unit enters Region_237 <gen>
Unit - A unit enters Region_238 <gen>
Unit - A unit enters Region_239 <gen>
Unit - A unit enters Region_240 <gen>
Unit - A unit enters Region_241 <gen>
Unit - A unit enters Region_242 <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Entering unit) using Doodads\Cinematic\FireRockSmall\FireRockSmall.mdl
Finish
Events
Unit - A unit enters Hell_End <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Entering unit)) Equal to Bully (Male)
Then - Actions
Hero - Instantly revive DeadHero at (Center of Doclobby <gen>) , Show revival graphics
Game - Display to (Player group((Owner of (Dying unit)))) the text: You managed to escape and have been revived for free and get an extra 1000 gold!
Player - Add 1000 to (Owner of (Triggering unit)) . Current gold
Else - Actions
Do nothing
Doesnt Finish
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Bully (Male)
(Owner of (Dying unit)) Not equal to Neutral Extra
Actions
Hero - Instantly revive DeadHero at (Center of Doclobby <gen>) , Show revival graphics
Game - Display to (Player group((Owner of (Dying unit)))) the text: You Failed to escape hell, and you are revived at the cost of $ 2000!
Player - Add -2000 to (Owner of (Triggering unit)) . Current gold
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