• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Lich Ranger Portrait

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Lich Ranger Portrait of the bundle Lich Ranger Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Lich Ranger and Lich Hippogryph.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Lich Ranger Portrait
LichRanger_Portrait.mdx
LichRangerMD.dds
LichRangerHD.dds
LichRangerPD1.dds
LichRangerCD.dds
LichRangerCD1.dds
LichRangerCO1.dds
LichRangerPD.dds
LichRangerMD2.dds
LichRangerMD1.dds
LichRangerME1.dds
LichRangerWD.dds
LichRangerHLD.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing LichRanger_Portrait.mdx

Now Click the "Import File" Button:

Next select 'LichRanger_Portrait.mdx' in the folder which you extracted from the zip archive:

Lich Ranger Portrait
LichRanger_Portrait.mdx
LichRangerCD.dds
LichRangerCD1.dds
LichRangerCO1.dds
LichRangerHD.dds
LichRangerHLD.dds
LichRangerMD.dds
LichRangerMD1.dds
LichRangerMD2.dds
LichRangerME1.dds
LichRangerPD.dds
LichRangerPD1.dds
LichRangerWD.dds

The file has been properly added to the map archive:

LichRanger_Portrait.mdx
Model
1,203
war3mapimported/LichRanger_Portrait.mdx

Done, you have imported the file LichRanger_Portrait.mdx.

Importing LichRangerCD.dds

Now Click the "Import File" Button:

Next select 'LichRangerCD.dds' in the folder which you extracted from the zip archive:

Lich Ranger Portrait
LichRanger_Portrait.mdx
LichRangerCD.dds
LichRangerCD1.dds
LichRangerCO1.dds
LichRangerHD.dds
LichRangerHLD.dds
LichRangerMD.dds
LichRangerMD1.dds
LichRangerMD2.dds
LichRangerME1.dds
LichRangerPD.dds
LichRangerPD1.dds
LichRangerWD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LichRanger_Portrait.mdx
Model
1,203
war3mapimported/LichRanger_Portrait.mdx
LichRangerCD.dds
Image / Texture
2,731
war3mapimported/LichRangerCD.dds

Double-click the file LichRangerCD.dds:

LichRangerCD.dds
Image / Texture
2,731
war3mapimported/LichRangerCD.dds

Tick the box "Use Custom Path" and type in the correct path:

LichRangerCD.dds
Image / Texture
2,731
LichRangerCD.dds

The file has been properly added to the map archive:

LichRanger_Portrait.mdx
Model
1,203
war3mapimported/LichRanger_Portrait.mdx
LichRangerCD.dds
Image / Texture
2,731
LichRangerCD.dds

Done, you have imported the file LichRangerCD.dds.

Importing LichRangerCD1.dds

Now Click the "Import File" Button:

Next select 'LichRangerCD1.dds' in the folder which you extracted from the zip archive:

Lich Ranger Portrait
LichRanger_Portrait.mdx
LichRangerCD.dds
LichRangerCD1.dds
LichRangerCO1.dds
LichRangerHD.dds
LichRangerHLD.dds
LichRangerMD.dds
LichRangerMD1.dds
LichRangerMD2.dds
LichRangerME1.dds
LichRangerPD.dds
LichRangerPD1.dds
LichRangerWD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LichRanger_Portrait.mdx
Model
1,203
war3mapimported/LichRanger_Portrait.mdx
LichRangerCD.dds
Image / Texture
2,731
LichRangerCD.dds
LichRangerCD1.dds
Image / Texture
171
war3mapimported/LichRangerCD1.dds

Double-click the file LichRangerCD1.dds:

LichRangerCD1.dds
Image / Texture
171
war3mapimported/LichRangerCD1.dds

Tick the box "Use Custom Path" and type in the correct path:

LichRangerCD1.dds
Image / Texture
171
LichRangerCD1.dds

The file has been properly added to the map archive:

LichRanger_Portrait.mdx
Model
1,203
war3mapimported/LichRanger_Portrait.mdx
LichRangerCD.dds
Image / Texture
2,731
LichRangerCD.dds
LichRangerCD1.dds
Image / Texture
171
LichRangerCD1.dds

Done, you have imported the file LichRangerCD1.dds.

Importing LichRangerCO1.dds

Now Click the "Import File" Button:

Next select 'LichRangerCO1.dds' in the folder which you extracted from the zip archive:

Lich Ranger Portrait
LichRanger_Portrait.mdx
LichRangerCD.dds
LichRangerCD1.dds
LichRangerCO1.dds
LichRangerHD.dds
LichRangerHLD.dds
LichRangerMD.dds
LichRangerMD1.dds
LichRangerMD2.dds
LichRangerME1.dds
LichRangerPD.dds
LichRangerPD1.dds
LichRangerWD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LichRanger_Portrait.mdx
Model
1,203
war3mapimported/LichRanger_Portrait.mdx
LichRangerCD.dds
Image / Texture
2,731
LichRangerCD.dds
LichRangerCD1.dds
Image / Texture
171
LichRangerCD1.dds
LichRangerCO1.dds
Image / Texture
171
war3mapimported/LichRangerCO1.dds

Double-click the file LichRangerCO1.dds:

LichRangerCO1.dds
Image / Texture
171
war3mapimported/LichRangerCO1.dds

Tick the box "Use Custom Path" and type in the correct path:

LichRangerCO1.dds
Image / Texture
171
LichRangerCO1.dds

The file has been properly added to the map archive:

LichRanger_Portrait.mdx
Model
1,203
war3mapimported/LichRanger_Portrait.mdx
LichRangerCD.dds
Image / Texture
2,731
LichRangerCD.dds
LichRangerCD1.dds
Image / Texture
171
LichRangerCD1.dds
LichRangerCO1.dds
Image / Texture
171
LichRangerCO1.dds

Done, you have imported the file LichRangerCO1.dds.

Importing LichRangerHD.dds

Now Click the "Import File" Button:

Next select 'LichRangerHD.dds' in the folder which you extracted from the zip archive:

Lich Ranger Portrait
LichRanger_Portrait.mdx
LichRangerCD.dds
LichRangerCD1.dds
LichRangerCO1.dds
LichRangerHD.dds
LichRangerHLD.dds
LichRangerMD.dds
LichRangerMD1.dds
LichRangerMD2.dds
LichRangerME1.dds
LichRangerPD.dds
LichRangerPD1.dds
LichRangerWD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LichRanger_Portrait.mdx
Model
1,203
war3mapimported/LichRanger_Portrait.mdx
LichRangerCD.dds
Image / Texture
2,731
LichRangerCD.dds
LichRangerCD1.dds
Image / Texture
171
LichRangerCD1.dds
LichRangerCO1.dds
Image / Texture
171
LichRangerCO1.dds
LichRangerHD.dds
Image / Texture
341
war3mapimported/LichRangerHD.dds

Double-click the file LichRangerHD.dds:

LichRangerHD.dds
Image / Texture
341
war3mapimported/LichRangerHD.dds

Tick the box "Use Custom Path" and type in the correct path:

LichRangerHD.dds
Image / Texture
341
LichRangerHD.dds

The file has been properly added to the map archive:

LichRanger_Portrait.mdx
Model
1,203
war3mapimported/LichRanger_Portrait.mdx
LichRangerCD.dds
Image / Texture
2,731
LichRangerCD.dds
LichRangerCD1.dds
Image / Texture
171
LichRangerCD1.dds
LichRangerCO1.dds
Image / Texture
171
LichRangerCO1.dds
LichRangerHD.dds
Image / Texture
341
LichRangerHD.dds

Done, you have imported the file LichRangerHD.dds.

Importing LichRangerHLD.dds

Now Click the "Import File" Button:

Next select 'LichRangerHLD.dds' in the folder which you extracted from the zip archive:

Lich Ranger Portrait
LichRanger_Portrait.mdx
LichRangerCD.dds
LichRangerCD1.dds
LichRangerCO1.dds
LichRangerHD.dds
LichRangerHLD.dds
LichRangerMD.dds
LichRangerMD1.dds
LichRangerMD2.dds
LichRangerME1.dds
LichRangerPD.dds
LichRangerPD1.dds
LichRangerWD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LichRanger_Portrait.mdx
Model
1,203
war3mapimported/LichRanger_Portrait.mdx
LichRangerCD.dds
Image / Texture
2,731
LichRangerCD.dds
LichRangerCD1.dds
Image / Texture
171
LichRangerCD1.dds
LichRangerCO1.dds
Image / Texture
171
LichRangerCO1.dds
LichRangerHD.dds
Image / Texture
341
LichRangerHD.dds
LichRangerHLD.dds
Image / Texture
2,731
war3mapimported/LichRangerHLD.dds

Double-click the file LichRangerHLD.dds:

LichRangerHLD.dds
Image / Texture
2,731
war3mapimported/LichRangerHLD.dds

Tick the box "Use Custom Path" and type in the correct path:

LichRangerHLD.dds
Image / Texture
2,731
LichRangerHLD.dds

The file has been properly added to the map archive:

LichRanger_Portrait.mdx
Model
1,203
war3mapimported/LichRanger_Portrait.mdx
LichRangerCD.dds
Image / Texture
2,731
LichRangerCD.dds
LichRangerCD1.dds
Image / Texture
171
LichRangerCD1.dds
LichRangerCO1.dds
Image / Texture
171
LichRangerCO1.dds
LichRangerHD.dds
Image / Texture
341
LichRangerHD.dds
LichRangerHLD.dds
Image / Texture
2,731
LichRangerHLD.dds

Done, you have imported the file LichRangerHLD.dds.

Importing LichRangerMD.dds

Now Click the "Import File" Button:

Next select 'LichRangerMD.dds' in the folder which you extracted from the zip archive:

Lich Ranger Portrait
LichRanger_Portrait.mdx
LichRangerCD.dds
LichRangerCD1.dds
LichRangerCO1.dds
LichRangerHD.dds
LichRangerHLD.dds
LichRangerMD.dds
LichRangerMD1.dds
LichRangerMD2.dds
LichRangerME1.dds
LichRangerPD.dds
LichRangerPD1.dds
LichRangerWD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LichRanger_Portrait.mdx
Model
1,203
war3mapimported/LichRanger_Portrait.mdx
LichRangerCD.dds
Image / Texture
2,731
LichRangerCD.dds
LichRangerCD1.dds
Image / Texture
171
LichRangerCD1.dds
LichRangerCO1.dds
Image / Texture
171
LichRangerCO1.dds
LichRangerHD.dds
Image / Texture
341
LichRangerHD.dds
LichRangerHLD.dds
Image / Texture
2,731
LichRangerHLD.dds
LichRangerMD.dds
Image / Texture
1,365
war3mapimported/LichRangerMD.dds

Double-click the file LichRangerMD.dds:

LichRangerMD.dds
Image / Texture
1,365
war3mapimported/LichRangerMD.dds

Tick the box "Use Custom Path" and type in the correct path:

LichRangerMD.dds
Image / Texture
1,365
LichRangerMD.dds

The file has been properly added to the map archive:

LichRanger_Portrait.mdx
Model
1,203
war3mapimported/LichRanger_Portrait.mdx
LichRangerCD.dds
Image / Texture
2,731
LichRangerCD.dds
LichRangerCD1.dds
Image / Texture
171
LichRangerCD1.dds
LichRangerCO1.dds
Image / Texture
171
LichRangerCO1.dds
LichRangerHD.dds
Image / Texture
341
LichRangerHD.dds
LichRangerHLD.dds
Image / Texture
2,731
LichRangerHLD.dds
LichRangerMD.dds
Image / Texture
1,365
LichRangerMD.dds

Done, you have imported the file LichRangerMD.dds.

Importing LichRangerMD1.dds

Now Click the "Import File" Button:

Next select 'LichRangerMD1.dds' in the folder which you extracted from the zip archive:

Lich Ranger Portrait
LichRanger_Portrait.mdx
LichRangerCD.dds
LichRangerCD1.dds
LichRangerCO1.dds
LichRangerHD.dds
LichRangerHLD.dds
LichRangerMD.dds
LichRangerMD1.dds
LichRangerMD2.dds
LichRangerME1.dds
LichRangerPD.dds
LichRangerPD1.dds
LichRangerWD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LichRanger_Portrait.mdx
Model
1,203
war3mapimported/LichRanger_Portrait.mdx
LichRangerCD.dds
Image / Texture
2,731
LichRangerCD.dds
LichRangerCD1.dds
Image / Texture
171
LichRangerCD1.dds
LichRangerCO1.dds
Image / Texture
171
LichRangerCO1.dds
LichRangerHD.dds
Image / Texture
341
LichRangerHD.dds
LichRangerHLD.dds
Image / Texture
2,731
LichRangerHLD.dds
LichRangerMD.dds
Image / Texture
1,365
LichRangerMD.dds
LichRangerMD1.dds
Image / Texture
2,731
war3mapimported/LichRangerMD1.dds

Double-click the file LichRangerMD1.dds:

LichRangerMD1.dds
Image / Texture
2,731
war3mapimported/LichRangerMD1.dds

Tick the box "Use Custom Path" and type in the correct path:

LichRangerMD1.dds
Image / Texture
2,731
LichRangerMD1.dds

The file has been properly added to the map archive:

LichRanger_Portrait.mdx
Model
1,203
war3mapimported/LichRanger_Portrait.mdx
LichRangerCD.dds
Image / Texture
2,731
LichRangerCD.dds
LichRangerCD1.dds
Image / Texture
171
LichRangerCD1.dds
LichRangerCO1.dds
Image / Texture
171
LichRangerCO1.dds
LichRangerHD.dds
Image / Texture
341
LichRangerHD.dds
LichRangerHLD.dds
Image / Texture
2,731
LichRangerHLD.dds
LichRangerMD.dds
Image / Texture
1,365
LichRangerMD.dds
LichRangerMD1.dds
Image / Texture
2,731
LichRangerMD1.dds

Done, you have imported the file LichRangerMD1.dds.

Importing LichRangerMD2.dds

Now Click the "Import File" Button:

Next select 'LichRangerMD2.dds' in the folder which you extracted from the zip archive:

Lich Ranger Portrait
LichRanger_Portrait.mdx
LichRangerCD.dds
LichRangerCD1.dds
LichRangerCO1.dds
LichRangerHD.dds
LichRangerHLD.dds
LichRangerMD.dds
LichRangerMD1.dds
LichRangerMD2.dds
LichRangerME1.dds
LichRangerPD.dds
LichRangerPD1.dds
LichRangerWD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LichRanger_Portrait.mdx
Model
1,203
war3mapimported/LichRanger_Portrait.mdx
LichRangerCD.dds
Image / Texture
2,731
LichRangerCD.dds
LichRangerCD1.dds
Image / Texture
171
LichRangerCD1.dds
LichRangerCO1.dds
Image / Texture
171
LichRangerCO1.dds
LichRangerHD.dds
Image / Texture
341
LichRangerHD.dds
LichRangerHLD.dds
Image / Texture
2,731
LichRangerHLD.dds
LichRangerMD.dds
Image / Texture
1,365
LichRangerMD.dds
LichRangerMD1.dds
Image / Texture
2,731
LichRangerMD1.dds
LichRangerMD2.dds
Image / Texture
2,731
war3mapimported/LichRangerMD2.dds

Double-click the file LichRangerMD2.dds:

LichRangerMD2.dds
Image / Texture
2,731
war3mapimported/LichRangerMD2.dds

Tick the box "Use Custom Path" and type in the correct path:

LichRangerMD2.dds
Image / Texture
2,731
LichRangerMD2.dds

The file has been properly added to the map archive:

LichRanger_Portrait.mdx
Model
1,203
war3mapimported/LichRanger_Portrait.mdx
LichRangerCD.dds
Image / Texture
2,731
LichRangerCD.dds
LichRangerCD1.dds
Image / Texture
171
LichRangerCD1.dds
LichRangerCO1.dds
Image / Texture
171
LichRangerCO1.dds
LichRangerHD.dds
Image / Texture
341
LichRangerHD.dds
LichRangerHLD.dds
Image / Texture
2,731
LichRangerHLD.dds
LichRangerMD.dds
Image / Texture
1,365
LichRangerMD.dds
LichRangerMD1.dds
Image / Texture
2,731
LichRangerMD1.dds
LichRangerMD2.dds
Image / Texture
2,731
LichRangerMD2.dds

Done, you have imported the file LichRangerMD2.dds.

Importing LichRangerME1.dds

Now Click the "Import File" Button:

Next select 'LichRangerME1.dds' in the folder which you extracted from the zip archive:

Lich Ranger Portrait
LichRanger_Portrait.mdx
LichRangerCD.dds
LichRangerCD1.dds
LichRangerCO1.dds
LichRangerHD.dds
LichRangerHLD.dds
LichRangerMD.dds
LichRangerMD1.dds
LichRangerMD2.dds
LichRangerME1.dds
LichRangerPD.dds
LichRangerPD1.dds
LichRangerWD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LichRanger_Portrait.mdx
Model
1,203
war3mapimported/LichRanger_Portrait.mdx
LichRangerCD.dds
Image / Texture
2,731
LichRangerCD.dds
LichRangerCD1.dds
Image / Texture
171
LichRangerCD1.dds
LichRangerCO1.dds
Image / Texture
171
LichRangerCO1.dds
LichRangerHD.dds
Image / Texture
341
LichRangerHD.dds
LichRangerHLD.dds
Image / Texture
2,731
LichRangerHLD.dds
LichRangerMD.dds
Image / Texture
1,365
LichRangerMD.dds
LichRangerMD1.dds
Image / Texture
2,731
LichRangerMD1.dds
LichRangerMD2.dds
Image / Texture
2,731
LichRangerMD2.dds
LichRangerME1.dds
Image / Texture
2,731
war3mapimported/LichRangerME1.dds

Double-click the file LichRangerME1.dds:

LichRangerME1.dds
Image / Texture
2,731
war3mapimported/LichRangerME1.dds

Tick the box "Use Custom Path" and type in the correct path:

LichRangerME1.dds
Image / Texture
2,731
LichRangerME1.dds

The file has been properly added to the map archive:

LichRanger_Portrait.mdx
Model
1,203
war3mapimported/LichRanger_Portrait.mdx
LichRangerCD.dds
Image / Texture
2,731
LichRangerCD.dds
LichRangerCD1.dds
Image / Texture
171
LichRangerCD1.dds
LichRangerCO1.dds
Image / Texture
171
LichRangerCO1.dds
LichRangerHD.dds
Image / Texture
341
LichRangerHD.dds
LichRangerHLD.dds
Image / Texture
2,731
LichRangerHLD.dds
LichRangerMD.dds
Image / Texture
1,365
LichRangerMD.dds
LichRangerMD1.dds
Image / Texture
2,731
LichRangerMD1.dds
LichRangerMD2.dds
Image / Texture
2,731
LichRangerMD2.dds
LichRangerME1.dds
Image / Texture
2,731
LichRangerME1.dds

Done, you have imported the file LichRangerME1.dds.

Importing LichRangerPD.dds

Now Click the "Import File" Button:

Next select 'LichRangerPD.dds' in the folder which you extracted from the zip archive:

Lich Ranger Portrait
LichRanger_Portrait.mdx
LichRangerCD.dds
LichRangerCD1.dds
LichRangerCO1.dds
LichRangerHD.dds
LichRangerHLD.dds
LichRangerMD.dds
LichRangerMD1.dds
LichRangerMD2.dds
LichRangerME1.dds
LichRangerPD.dds
LichRangerPD1.dds
LichRangerWD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LichRanger_Portrait.mdx
Model
1,203
war3mapimported/LichRanger_Portrait.mdx
LichRangerCD.dds
Image / Texture
2,731
LichRangerCD.dds
LichRangerCD1.dds
Image / Texture
171
LichRangerCD1.dds
LichRangerCO1.dds
Image / Texture
171
LichRangerCO1.dds
LichRangerHD.dds
Image / Texture
341
LichRangerHD.dds
LichRangerHLD.dds
Image / Texture
2,731
LichRangerHLD.dds
LichRangerMD.dds
Image / Texture
1,365
LichRangerMD.dds
LichRangerMD1.dds
Image / Texture
2,731
LichRangerMD1.dds
LichRangerMD2.dds
Image / Texture
2,731
LichRangerMD2.dds
LichRangerME1.dds
Image / Texture
2,731
LichRangerME1.dds
LichRangerPD.dds
Image / Texture
1,365
war3mapimported/LichRangerPD.dds

Double-click the file LichRangerPD.dds:

LichRangerPD.dds
Image / Texture
1,365
war3mapimported/LichRangerPD.dds

Tick the box "Use Custom Path" and type in the correct path:

LichRangerPD.dds
Image / Texture
1,365
LichRangerPD.dds

The file has been properly added to the map archive:

LichRanger_Portrait.mdx
Model
1,203
war3mapimported/LichRanger_Portrait.mdx
LichRangerCD.dds
Image / Texture
2,731
LichRangerCD.dds
LichRangerCD1.dds
Image / Texture
171
LichRangerCD1.dds
LichRangerCO1.dds
Image / Texture
171
LichRangerCO1.dds
LichRangerHD.dds
Image / Texture
341
LichRangerHD.dds
LichRangerHLD.dds
Image / Texture
2,731
LichRangerHLD.dds
LichRangerMD.dds
Image / Texture
1,365
LichRangerMD.dds
LichRangerMD1.dds
Image / Texture
2,731
LichRangerMD1.dds
LichRangerMD2.dds
Image / Texture
2,731
LichRangerMD2.dds
LichRangerME1.dds
Image / Texture
2,731
LichRangerME1.dds
LichRangerPD.dds
Image / Texture
1,365
LichRangerPD.dds

Done, you have imported the file LichRangerPD.dds.

Importing LichRangerPD1.dds

Now Click the "Import File" Button:

Next select 'LichRangerPD1.dds' in the folder which you extracted from the zip archive:

Lich Ranger Portrait
LichRanger_Portrait.mdx
LichRangerCD.dds
LichRangerCD1.dds
LichRangerCO1.dds
LichRangerHD.dds
LichRangerHLD.dds
LichRangerMD.dds
LichRangerMD1.dds
LichRangerMD2.dds
LichRangerME1.dds
LichRangerPD.dds
LichRangerPD1.dds
LichRangerWD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LichRanger_Portrait.mdx
Model
1,203
war3mapimported/LichRanger_Portrait.mdx
LichRangerCD.dds
Image / Texture
2,731
LichRangerCD.dds
LichRangerCD1.dds
Image / Texture
171
LichRangerCD1.dds
LichRangerCO1.dds
Image / Texture
171
LichRangerCO1.dds
LichRangerHD.dds
Image / Texture
341
LichRangerHD.dds
LichRangerHLD.dds
Image / Texture
2,731
LichRangerHLD.dds
LichRangerMD.dds
Image / Texture
1,365
LichRangerMD.dds
LichRangerMD1.dds
Image / Texture
2,731
LichRangerMD1.dds
LichRangerMD2.dds
Image / Texture
2,731
LichRangerMD2.dds
LichRangerME1.dds
Image / Texture
2,731
LichRangerME1.dds
LichRangerPD.dds
Image / Texture
1,365
LichRangerPD.dds
LichRangerPD1.dds
Image / Texture
341
war3mapimported/LichRangerPD1.dds

Double-click the file LichRangerPD1.dds:

LichRangerPD1.dds
Image / Texture
341
war3mapimported/LichRangerPD1.dds

Tick the box "Use Custom Path" and type in the correct path:

LichRangerPD1.dds
Image / Texture
341
LichRangerPD1.dds

The file has been properly added to the map archive:

LichRanger_Portrait.mdx
Model
1,203
war3mapimported/LichRanger_Portrait.mdx
LichRangerCD.dds
Image / Texture
2,731
LichRangerCD.dds
LichRangerCD1.dds
Image / Texture
171
LichRangerCD1.dds
LichRangerCO1.dds
Image / Texture
171
LichRangerCO1.dds
LichRangerHD.dds
Image / Texture
341
LichRangerHD.dds
LichRangerHLD.dds
Image / Texture
2,731
LichRangerHLD.dds
LichRangerMD.dds
Image / Texture
1,365
LichRangerMD.dds
LichRangerMD1.dds
Image / Texture
2,731
LichRangerMD1.dds
LichRangerMD2.dds
Image / Texture
2,731
LichRangerMD2.dds
LichRangerME1.dds
Image / Texture
2,731
LichRangerME1.dds
LichRangerPD.dds
Image / Texture
1,365
LichRangerPD.dds
LichRangerPD1.dds
Image / Texture
341
LichRangerPD1.dds

Done, you have imported the file LichRangerPD1.dds.

Importing LichRangerWD.dds

Now Click the "Import File" Button:

Next select 'LichRangerWD.dds' in the folder which you extracted from the zip archive:

Lich Ranger Portrait
LichRanger_Portrait.mdx
LichRangerCD.dds
LichRangerCD1.dds
LichRangerCO1.dds
LichRangerHD.dds
LichRangerHLD.dds
LichRangerMD.dds
LichRangerMD1.dds
LichRangerMD2.dds
LichRangerME1.dds
LichRangerPD.dds
LichRangerPD1.dds
LichRangerWD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LichRanger_Portrait.mdx
Model
1,203
war3mapimported/LichRanger_Portrait.mdx
LichRangerCD.dds
Image / Texture
2,731
LichRangerCD.dds
LichRangerCD1.dds
Image / Texture
171
LichRangerCD1.dds
LichRangerCO1.dds
Image / Texture
171
LichRangerCO1.dds
LichRangerHD.dds
Image / Texture
341
LichRangerHD.dds
LichRangerHLD.dds
Image / Texture
2,731
LichRangerHLD.dds
LichRangerMD.dds
Image / Texture
1,365
LichRangerMD.dds
LichRangerMD1.dds
Image / Texture
2,731
LichRangerMD1.dds
LichRangerMD2.dds
Image / Texture
2,731
LichRangerMD2.dds
LichRangerME1.dds
Image / Texture
2,731
LichRangerME1.dds
LichRangerPD.dds
Image / Texture
1,365
LichRangerPD.dds
LichRangerPD1.dds
Image / Texture
341
LichRangerPD1.dds
LichRangerWD.dds
Image / Texture
341
war3mapimported/LichRangerWD.dds

Double-click the file LichRangerWD.dds:

LichRangerWD.dds
Image / Texture
341
war3mapimported/LichRangerWD.dds

Tick the box "Use Custom Path" and type in the correct path:

LichRangerWD.dds
Image / Texture
341
LichRangerWD.dds

The file has been properly added to the map archive:

LichRanger_Portrait.mdx
Model
1,203
war3mapimported/LichRanger_Portrait.mdx
LichRangerCD.dds
Image / Texture
2,731
LichRangerCD.dds
LichRangerCD1.dds
Image / Texture
171
LichRangerCD1.dds
LichRangerCO1.dds
Image / Texture
171
LichRangerCO1.dds
LichRangerHD.dds
Image / Texture
341
LichRangerHD.dds
LichRangerHLD.dds
Image / Texture
2,731
LichRangerHLD.dds
LichRangerMD.dds
Image / Texture
1,365
LichRangerMD.dds
LichRangerMD1.dds
Image / Texture
2,731
LichRangerMD1.dds
LichRangerMD2.dds
Image / Texture
2,731
LichRangerMD2.dds
LichRangerME1.dds
Image / Texture
2,731
LichRangerME1.dds
LichRangerPD.dds
Image / Texture
1,365
LichRangerPD.dds
LichRangerPD1.dds
Image / Texture
341
LichRangerPD1.dds
LichRangerWD.dds
Image / Texture
341
LichRangerWD.dds

Done, you have imported the file LichRangerWD.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
Top