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Triggers
Lich king protectors v0.8 Protected.w3x
Variables
Initialization
HEROES
LUMBER
Stop
Speed
Slow
Normal
Fast
Units
Move
Wave 1
Wave 2
Wave 3
Wave 4
Wave 5
Wave 6
Wave 7
Wave 8
Wave 9
Wave 10
Wave 11
Wave 12
Wave 13
Wave 14
Wave 15
Wave 16
Wave 17
Sounds
Boss 1
Boss 1 stop
Boss 2
Boss 2 stop
Heroes
Gold
Gold
Gold no
Gold 1
Gold 2
Gold 3
Gold 4
Gold 5
Gold 6
Gold 7
Gold 8
Gold 9
Gold 10
Gold 11
Gold 12
Gold 13
Gold 14
Gold 15
Gold 16
Boss
Yes
No
Win
WIN
WIN 2
Lose
LOSE
GAME
FIRST
Kick
HOST
HOST Copy
HOST Copy 2
HOST Copy 3
HOST Copy 4
Help
Help
Help 1
Help
zegar
tworzenie
odmierzanie
Name
Type
is_array
initial_value
real_time
real
No
TIMER
multiboard
No
HEROES
Events
Map initialization
Conditions
Actions
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
LUMBER
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current lumber to 1
Player - Set Player 2 (Blue) . Current lumber to 1
Player - Set Player 3 (Teal) . Current lumber to 1
Player - Set Player 4 (Purple) . Current lumber to 1
Player - Set Player 5 (Yellow) . Current lumber to 1
Player - Set Player 6 (Orange) . Current lumber to 1
Player - Set Player 7 (Green) . Current lumber to 1
Player - Set Player 8 (Pink) . Current lumber to 1
Player - Set Player 9 (Gray) . Current lumber to 1
Player - Set Player 10 (Light Blue) . Current lumber to 1
Player - Set Player 11 (Dark Green) . Current lumber to 1
Player - Set Player 12 (Brown) . Current lumber to 1
Stop
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Game - Pause the game
Game - Display to (All players) the text: Choose speed (-slow,-normal-fast) you can choose only 1 time.choose if u want have gold every wave(-yes -no)(yes easy no harder)Choose if u want have boss (-boss -noboss)
Slow
Events
Player - Player 1 (Red) types a chat message containing -slow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Set game speed to Slow
Trigger - Turn off Fast <gen>
Trigger - Turn off Normal <gen>
Game - Display to (All players) the text: Game speed: Slow
Normal
Events
Player - Player 1 (Red) types a chat message containing -normal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Set game speed to Normal
Trigger - Turn off Fast <gen>
Trigger - Turn off Slow <gen>
Game - Display to (All players) the text: Game speed: Normal
Fast
Events
Player - Player 1 (Red) types a chat message containing -fast (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Set game speed to Fastest
Trigger - Turn off Normal <gen>
Trigger - Turn off Slow <gen>
Game - Display to (All players) the text: Game speed: Fast
Move
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in RESPAWN1 <gen>) to Attack-Move To . (Center of Region_006 <gen>)
Unit Group - Order (Units in RESPAWN2 <gen>) to Attack-Move To . (Center of Region_006 <gen>)
Unit Group - Order (Units in RESPAWN3 <gen>) to Attack-Move To . (Center of Region_006 <gen>)
Unit Group - Order (Units in RESPAWN4 <gen>) to Attack-Move To . (Center of Region_006 <gen>)
Wave 1
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Unit - Create 12 . Wave 1 for Player 12 (Brown) at (Center of RESPAWN1 <gen>) facing (X of (Center of Region_006 <gen>)) degrees
Unit - Create 12 . Wave 1 for Player 12 (Brown) at (Center of RESPAWN2 <gen>) facing (X of (Center of Region_006 <gen>)) degrees
Unit - Create 12 . Wave 1 for Player 12 (Brown) at (Center of RESPAWN3 <gen>) facing (X of (Center of Region_006 <gen>)) degrees
Unit - Create 12 . Wave 1 for Player 12 (Brown) at (Center of RESPAWN4 <gen>) facing (X of (Center of Region_006 <gen>)) degrees
Game - Display to (All players) the text: Wave 1
Wave 2
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Unit - Create 12 . Wave 2 for Player 12 (Brown) at (Center of RESPAWN1 <gen>) facing (X of (Center of Region_006 <gen>)) degrees
Unit - Create 12 . Wave 2 for Player 12 (Brown) at (Center of RESPAWN2 <gen>) facing (X of (Center of Region_006 <gen>)) degrees
Unit - Create 12 . Wave 2 for Player 12 (Brown) at (Center of RESPAWN3 <gen>) facing (X of (Center of Region_006 <gen>)) degrees
Unit - Create 12 . Wave 2 for Player 12 (Brown) at (Center of RESPAWN4 <gen>) facing (X of (Center of Region_006 <gen>)) degrees
Game - Display to (All players) the text: Wave 2
Wave 3
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Unit - Create 12 . Wave 3 for Player 12 (Brown) at (Center of RESPAWN1 <gen>) facing (X of (Center of Region_006 <gen>)) degrees
Unit - Create 12 . Wave 3 for Player 12 (Brown) at (Center of RESPAWN2 <gen>) facing (X of (Center of Region_006 <gen>)) degrees
Unit - Create 12 . Wave 3 for Player 12 (Brown) at (Center of RESPAWN3 <gen>) facing (X of (Center of Region_006 <gen>)) degrees
Unit - Create 12 . Wave 3 for Player 12 (Brown) at (Center of RESPAWN4 <gen>) facing (X of (Center of Region_006 <gen>)) degrees
Game - Display to (All players) the text: Wave 3
Wave 4
Events
Time - Elapsed game time is 180.00 seconds
Conditions
Actions
Unit - Create 12 . Wave 4 for Player 12 (Brown) at (Center of RESPAWN1 <gen>) facing (X of (Center of Region_006 <gen>)) degrees
Unit - Create 12 . Wave 4 for Player 12 (Brown) at (Center of RESPAWN2 <gen>) facing (X of (Center of Region_006 <gen>)) degrees
Unit - Create 12 . Wave 4 for Player 12 (Brown) at (Center of RESPAWN3 <gen>) facing (X of (Center of Region_006 <gen>)) degrees
Unit - Create 12 . Wave 4 for Player 12 (Brown) at (Center of RESPAWN4 <gen>) facing (X of (Center of Region_006 <gen>)) degrees
Game - Display to (All players) the text: Wave 4
Wave 5
Events
Time - Elapsed game time is 240.00 seconds
Conditions
Actions
Unit - Create 12 . Wave 5 for Player 12 (Brown) at (Center of RESPAWN1 <gen>) facing (X of (Center of Region_006 <gen>)) degrees
Unit - Create 12 . Wave 5 for Player 12 (Brown) at (Center of RESPAWN2 <gen>) facing (X of (Center of Region_006 <gen>)) degrees
Unit - Create 12 . Wave 5 for Player 12 (Brown) at (Center of RESPAWN3 <gen>) facing (X of (Center of Region_006 <gen>)) degrees
Unit - Create 12 . Wave 5 for Player 12 (Brown) at (Center of RESPAWN4 <gen>) facing (X of (Center of Region_006 <gen>)) degrees
Game - Display to (All players) the text: Wave 5
Wave 6
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Unit - Create 12 . Wave 6 for Player 12 (Brown) at (Center of RESPAWN1 <gen>) facing (X of (Center of Region_006 <gen>)) degrees
Unit - Create 12 . Wave 6 for Player 12 (Brown) at (Center of RESPAWN2 <gen>) facing (X of (Center of Region_006 <gen>)) degrees
Unit - Create 12 . Wave 6 for Player 12 (Brown) at (Center of RESPAWN3 <gen>) facing (X of (Center of Region_006 <gen>)) degrees
Unit - Create 12 . Wave 6 for Player 12 (Brown) at (Center of RESPAWN4 <gen>) facing (X of (Center of Region_006 <gen>)) degrees
Game - Display to (All players) the text: Wave 6
Wave 7
Events
Time - Elapsed game time is 360.00 seconds
Conditions
Actions
Unit - Create 12 . Wave 7 for Player 12 (Brown) at (Center of RESPAWN1 <gen>) facing (X of (Center of Region_006 <gen>)) degrees
Unit - Create 12 . Wave 7 for Player 12 (Brown) at (Center of RESPAWN2 <gen>) facing (X of (Center of Region_006 <gen>)) degrees
Unit - Create 12 . Wave 7 for Player 12 (Brown) at (Center of RESPAWN3 <gen>) facing (X of (Center of Region_006 <gen>)) degrees
Unit - Create 12 . Wave 7 for Player 12 (Brown) at (Center of RESPAWN4 <gen>) facing (X of (Center of Region_006 <gen>)) degrees
Game - Display to (All players) the text: Wave 7
Wave 8
Events
Time - Elapsed game time is 420.00 seconds
Conditions
Actions
Unit - Create 12 . Wave 8 for Player 12 (Brown) at (Center of RESPAWN1 <gen>) facing (X of (Center of Region_006 <gen>)) degrees
Unit - Create 12 . Wave 8 for Player 12 (Brown) at (Center of RESPAWN2 <gen>) facing (X of (Center of Region_006 <gen>)) degrees
Unit - Create 12 . Wave 8 for Player 12 (Brown) at (Center of RESPAWN3 <gen>) facing (X of (Center of Region_006 <gen>)) degrees
Unit - Create 12 . Wave 8 for Player 12 (Brown) at (Center of RESPAWN4 <gen>) facing (X of (Center of Region_006 <gen>)) degrees
Game - Display to (All players) the text: Wave 8
Wave 9
Events
Time - Elapsed game time is 460.00 seconds
Conditions
Actions
Unit - Create 12 . Wave 9 for Player 12 (Brown) at (Center of RESPAWN1 <gen>) facing (X of (Center of Region_006 <gen>)) degrees
Unit - Create 12 . Wave 9 for Player 12 (Brown) at (Center of RESPAWN2 <gen>) facing (X of (Center of Region_006 <gen>)) degrees
Unit - Create 12 . Wave 9 for Player 12 (Brown) at (Center of RESPAWN3 <gen>) facing (X of (Center of Region_006 <gen>)) degrees
Unit - Create 12 . Wave 9 for Player 12 (Brown) at (Center of RESPAWN4 <gen>) facing (X of (Center of Region_006 <gen>)) degrees
Game - Display to (All players) the text: Wave 9
Wave 10
Events
Time - Elapsed game time is 500.00 seconds
Conditions
Actions
Unit - Create 12 . Wave 10 for Player 12 (Brown) at (Center of RESPAWN1 <gen>) facing (X of (Center of Region_006 <gen>)) degrees
Unit - Create 12 . Wave 10 for Player 12 (Brown) at (Center of RESPAWN2 <gen>) facing (X of (Center of Region_006 <gen>)) degrees
Unit - Create 12 . Wave 10 for Player 12 (Brown) at (Center of RESPAWN3 <gen>) facing (X of (Center of Region_006 <gen>)) degrees
Unit - Create 12 . Wave 10 for Player 12 (Brown) at (Center of RESPAWN4 <gen>) facing (X of (Center of Region_006 <gen>)) degrees
Game - Display to (All players) the text: Wave 10
Wave 11
Events
Time - Elapsed game time is 560.00 seconds
Conditions
Actions
Unit Group - Order (Units in Region_000 <gen>) to Attack-Move To . (Center of Region_006 <gen>)
Game - Display to (All players) the text: Wave 11 BOSS !!!!!
Wave 12
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Unit - Create 12 . Wave 12 for Player 12 (Brown) at (Center of RESPAWN1 <gen>) facing (X of (Center of Region_006 <gen>)) degrees
Unit - Create 12 . Wave 12 for Player 12 (Brown) at (Center of RESPAWN2 <gen>) facing (X of (Center of Region_006 <gen>)) degrees
Unit - Create 12 . Wave 12 for Player 12 (Brown) at (Center of RESPAWN3 <gen>) facing (X of (Center of Region_006 <gen>)) degrees
Unit - Create 12 . Wave 12 for Player 12 (Brown) at (Center of RESPAWN4 <gen>) facing (X of (Center of Region_006 <gen>)) degrees
Game - Display to (All players) the text: Wave 12
Wave 13
Events
Time - Elapsed game time is 640.00 seconds
Conditions
Actions
Unit - Create 12 . Wave 13 for Player 12 (Brown) at (Center of RESPAWN1 <gen>) facing (X of (Center of Region_006 <gen>)) degrees
Unit - Create 12 . Wave 13 for Player 12 (Brown) at (Center of RESPAWN2 <gen>) facing (X of (Center of Region_006 <gen>)) degrees
Unit - Create 12 . Wave 13 for Player 12 (Brown) at (Center of RESPAWN3 <gen>) facing (X of (Center of Region_006 <gen>)) degrees
Unit - Create 12 . Wave 13 for Player 12 (Brown) at (Center of RESPAWN4 <gen>) facing (X of (Center of Region_006 <gen>)) degrees
Game - Display to (All players) the text: Wave 13
Wave 14
Events
Time - Elapsed game time is 680.00 seconds
Conditions
Actions
Unit - Create 12 . Wave 14 for Player 12 (Brown) at (Center of RESPAWN1 <gen>) facing (X of (Center of Region_006 <gen>)) degrees
Unit - Create 12 . Wave 14 for Player 12 (Brown) at (Center of RESPAWN2 <gen>) facing (X of (Center of Region_006 <gen>)) degrees
Unit - Create 12 . Wave 14 for Player 12 (Brown) at (Center of RESPAWN3 <gen>) facing (X of (Center of Region_006 <gen>)) degrees
Unit - Create 12 . Wave 14 for Player 12 (Brown) at (Center of RESPAWN4 <gen>) facing (X of (Center of Region_006 <gen>)) degrees
Game - Display to (All players) the text: Wave 14
Wave 15
Events
Time - Elapsed game time is 720.00 seconds
Conditions
Actions
Unit - Create 12 . Wave 15 for Player 12 (Brown) at (Center of RESPAWN1 <gen>) facing (X of (Center of Region_006 <gen>)) degrees
Unit - Create 12 . Wave 15 for Player 12 (Brown) at (Center of RESPAWN2 <gen>) facing (X of (Center of Region_006 <gen>)) degrees
Unit - Create 12 . Wave 15 for Player 12 (Brown) at (Center of RESPAWN3 <gen>) facing (X of (Center of Region_006 <gen>)) degrees
Unit - Create 12 . Wave 15 for Player 12 (Brown) at (Center of RESPAWN4 <gen>) facing (X of (Center of Region_006 <gen>)) degrees
Game - Display to (All players) the text: Wave 15
Wave 16
Events
Time - Elapsed game time is 760.00 seconds
Conditions
Actions
Unit - Create 12 . Wave 16 for Player 12 (Brown) at (Center of RESPAWN1 <gen>) facing (X of (Center of Region_006 <gen>)) degrees
Unit - Create 12 . Wave 16 for Player 12 (Brown) at (Center of RESPAWN2 <gen>) facing (X of (Center of Region_006 <gen>)) degrees
Unit - Create 12 . Wave 16 for Player 12 (Brown) at (Center of RESPAWN3 <gen>) facing (X of (Center of Region_006 <gen>)) degrees
Unit - Create 12 . Wave 16 for Player 12 (Brown) at (Center of RESPAWN4 <gen>) facing (X of (Center of Region_006 <gen>)) degrees
Game - Display to (All players) the text: Wave 16
Wave 17
Events
Time - Elapsed game time is 800.00 seconds
Conditions
Actions
Unit Group - Order (Units in Region_007 <gen>) to Attack-Move To . (Center of Region_006 <gen>)
Game - Display to (All players) the text: Wave 17 BOSS !!!!!
Boss 1
Events
Time - Elapsed game time is 560.00 seconds
Conditions
Actions
Sound - Play Doom .
Boss 1 stop
Events
Unit - Wave 11 0009 <gen> Dies
Conditions
Actions
Sound - Stop music Immediately
Boss 2
Events
Time - Elapsed game time is 800.00 seconds
Conditions
Actions
Sound - Play Dark Victory .
Boss 2 stop
Events
Unit - Boss wave 17 0026 <gen> Dies
Conditions
Actions
Sound - Stop music Immediately
Gold
Events
Player - Player 1 (Red) types a chat message containing -yes (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off Gold_no <gen>
Game - Display to (All players) the text: Gold:YES
Gold no
Events
Player - Player 1 (Red) types a chat message containing -no (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off Gold_1 <gen>
Trigger - Turn off Gold_10 <gen>
Trigger - Turn off Gold_11 <gen>
Trigger - Turn off Gold_12 <gen>
Trigger - Turn off Gold_13 <gen>
Trigger - Turn off Gold_14 <gen>
Trigger - Turn off Gold_15 <gen>
Trigger - Turn off Gold_16 <gen>
Trigger - Turn off Gold_2 <gen>
Trigger - Turn off Gold_3 <gen>
Trigger - Turn off Gold_4 <gen>
Trigger - Turn off Gold_5 <gen>
Trigger - Turn off Gold_6 <gen>
Trigger - Turn off Gold_7 <gen>
Trigger - Turn off Gold_8 <gen>
Trigger - Turn off Gold_9 <gen>
Trigger - Turn off Gold <gen>
Game - Display to (All players) the text: Gold: NO
Gold 1
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Player - Add 1000 to Player 1 (Red) . Current gold
Player - Add 1000 to Player 2 (Blue) . Current gold
Player - Add 1000 to Player 3 (Teal) . Current gold
Player - Add 1000 to Player 4 (Purple) . Current gold
Player - Add 1000 to Player 5 (Yellow) . Current gold
Player - Add 1000 to Player 6 (Orange) . Current gold
Player - Add 1000 to Player 7 (Green) . Current gold
Player - Add 1000 to Player 8 (Pink) . Current gold
Player - Add 1000 to Player 9 (Gray) . Current gold
Player - Add 1000 to Player 10 (Light Blue) . Current gold
Game - Display to (All players) the text: Income +1000
Gold 2
Events
Time - Elapsed game time is 80.00 seconds
Conditions
Actions
Player - Add 2000 to Player 1 (Red) . Current gold
Player - Add 2000 to Player 2 (Blue) . Current gold
Player - Add 2000 to Player 3 (Teal) . Current gold
Player - Add 2000 to Player 4 (Purple) . Current gold
Player - Add 2000 to Player 5 (Yellow) . Current gold
Player - Add 2000 to Player 6 (Orange) . Current gold
Player - Add 1000 to Player 7 (Green) . Current gold
Game - Display to (All players) the text: Income +2000
Gold 3
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Player - Add 3000 to Player 1 (Red) . Current gold
Player - Add 3000 to Player 2 (Blue) . Current gold
Player - Add 3000 to Player 3 (Teal) . Current gold
Player - Add 3000 to Player 4 (Purple) . Current gold
Player - Add 3000 to Player 5 (Yellow) . Current gold
Player - Add 3000 to Player 6 (Orange) . Current gold
Player - Add 1000 to Player 7 (Green) . Current gold
Game - Display to (All players) the text: Income +3000
Gold 4
Events
Time - Elapsed game time is 160.00 seconds
Conditions
Actions
Player - Add 4000 to Player 1 (Red) . Current gold
Player - Add 4000 to Player 2 (Blue) . Current gold
Player - Add 4000 to Player 3 (Teal) . Current gold
Player - Add 4000 to Player 4 (Purple) . Current gold
Player - Add 4000 to Player 5 (Yellow) . Current gold
Player - Add 4000 to Player 6 (Orange) . Current gold
Player - Add 1000 to Player 7 (Green) . Current gold
Game - Display to (All players) the text: Income +4000
Gold 5
Events
Time - Elapsed game time is 200.00 seconds
Conditions
Actions
Player - Add 5000 to Player 1 (Red) . Current gold
Player - Add 5000 to Player 2 (Blue) . Current gold
Player - Add 5000 to Player 3 (Teal) . Current gold
Player - Add 5000 to Player 4 (Purple) . Current gold
Player - Add 5000 to Player 5 (Yellow) . Current gold
Player - Add 5000 to Player 6 (Orange) . Current gold
Player - Add 1000 to Player 7 (Green) . Current gold
Game - Display to (All players) the text: Income +5000
Gold 6
Events
Time - Elapsed game time is 240.00 seconds
Conditions
Actions
Player - Add 6000 to Player 1 (Red) . Current gold
Player - Add 6000 to Player 2 (Blue) . Current gold
Player - Add 6000 to Player 3 (Teal) . Current gold
Player - Add 6000 to Player 4 (Purple) . Current gold
Player - Add 6000 to Player 5 (Yellow) . Current gold
Player - Add 6000 to Player 6 (Orange) . Current gold
Player - Add 1000 to Player 7 (Green) . Current gold
Game - Display to (All players) the text: Income +6000
Gold 7
Events
Time - Elapsed game time is 280.00 seconds
Conditions
Actions
Player - Add 7000 to Player 1 (Red) . Current gold
Player - Add 7000 to Player 2 (Blue) . Current gold
Player - Add 7000 to Player 3 (Teal) . Current gold
Player - Add 7000 to Player 4 (Purple) . Current gold
Player - Add 7000 to Player 5 (Yellow) . Current gold
Player - Add 7000 to Player 6 (Orange) . Current gold
Player - Add 1000 to Player 7 (Green) . Current gold
Game - Display to (All players) the text: Income +7000
Gold 8
Events
Time - Elapsed game time is 320.00 seconds
Conditions
Actions
Player - Add 8000 to Player 1 (Red) . Current gold
Player - Add 8000 to Player 2 (Blue) . Current gold
Player - Add 8000 to Player 3 (Teal) . Current gold
Player - Add 8000 to Player 4 (Purple) . Current gold
Player - Add 8000 to Player 5 (Yellow) . Current gold
Player - Add 8000 to Player 6 (Orange) . Current gold
Player - Add 1000 to Player 7 (Green) . Current gold
Game - Display to (All players) the text: Income +8000
Gold 9
Events
Time - Elapsed game time is 360.00 seconds
Conditions
Actions
Player - Add 9000 to Player 1 (Red) . Current gold
Player - Add 9000 to Player 2 (Blue) . Current gold
Player - Add 9000 to Player 3 (Teal) . Current gold
Player - Add 9000 to Player 4 (Purple) . Current gold
Player - Add 9000 to Player 5 (Yellow) . Current gold
Player - Add 9000 to Player 6 (Orange) . Current gold
Player - Add 1000 to Player 7 (Green) . Current gold
Game - Display to (All players) the text: Income +9000
Gold 10
Events
Time - Elapsed game time is 400.00 seconds
Conditions
Actions
Player - Add 10000 to Player 1 (Red) . Current gold
Player - Add 10000 to Player 2 (Blue) . Current gold
Player - Add 10000 to Player 3 (Teal) . Current gold
Player - Add 10000 to Player 4 (Purple) . Current gold
Player - Add 10000 to Player 5 (Yellow) . Current gold
Player - Add 10000 to Player 6 (Orange) . Current gold
Player - Add 10000 to Player 7 (Green) . Current gold
Game - Display to (All players) the text: Income +10000
Gold 11
Events
Time - Elapsed game time is 440.00 seconds
Conditions
Actions
Player - Add 11000 to Player 1 (Red) . Current gold
Player - Add 11000 to Player 2 (Blue) . Current gold
Player - Add 11000 to Player 3 (Teal) . Current gold
Player - Add 11000 to Player 4 (Purple) . Current gold
Player - Add 11000 to Player 5 (Yellow) . Current gold
Player - Add 11000 to Player 6 (Orange) . Current gold
Player - Add 11000 to Player 7 (Green) . Current gold
Game - Display to (All players) the text: Income +11000
Gold 12
Events
Time - Elapsed game time is 480.00 seconds
Conditions
Actions
Player - Add 12000 to Player 1 (Red) . Current gold
Player - Add 12000 to Player 2 (Blue) . Current gold
Player - Add 12000 to Player 3 (Teal) . Current gold
Player - Add 12000 to Player 4 (Purple) . Current gold
Player - Add 12000 to Player 5 (Yellow) . Current gold
Player - Add 12000 to Player 6 (Orange) . Current gold
Player - Add 12000 to Player 7 (Green) . Current gold
Game - Display to (All players) the text: Income +12000
Gold 13
Events
Time - Elapsed game time is 520.00 seconds
Conditions
Actions
Player - Add 13000 to Player 1 (Red) . Current gold
Player - Add 13000 to Player 2 (Blue) . Current gold
Player - Add 13000 to Player 3 (Teal) . Current gold
Player - Add 13000 to Player 4 (Purple) . Current gold
Player - Add 13000 to Player 5 (Yellow) . Current gold
Player - Add 13000 to Player 6 (Orange) . Current gold
Player - Add 13000 to Player 7 (Green) . Current gold
Game - Display to (All players) the text: Income +13000
Gold 14
Events
Time - Elapsed game time is 560.00 seconds
Conditions
Actions
Player - Add 14000 to Player 1 (Red) . Current gold
Player - Add 14000 to Player 2 (Blue) . Current gold
Player - Add 14000 to Player 3 (Teal) . Current gold
Player - Add 14000 to Player 4 (Purple) . Current gold
Player - Add 14000 to Player 5 (Yellow) . Current gold
Player - Add 14000 to Player 6 (Orange) . Current gold
Player - Add 14000 to Player 7 (Green) . Current gold
Game - Display to (All players) the text: Income +14000
Gold 15
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Player - Add 15000 to Player 1 (Red) . Current gold
Player - Add 15000 to Player 2 (Blue) . Current gold
Player - Add 15000 to Player 3 (Teal) . Current gold
Player - Add 15000 to Player 4 (Purple) . Current gold
Player - Add 15000 to Player 5 (Yellow) . Current gold
Player - Add 15000 to Player 6 (Orange) . Current gold
Player - Add 15000 to Player 7 (Green) . Current gold
Game - Display to (All players) the text: Income +15000
Gold 16
Events
Time - Elapsed game time is 640.00 seconds
Conditions
Actions
Player - Add 16000 to Player 1 (Red) . Current gold
Player - Add 16000 to Player 2 (Blue) . Current gold
Player - Add 16000 to Player 3 (Teal) . Current gold
Player - Add 16000 to Player 4 (Purple) . Current gold
Player - Add 16000 to Player 5 (Yellow) . Current gold
Player - Add 16000 to Player 6 (Orange) . Current gold
Player - Add 16000 to Player 7 (Green) . Current gold
Game - Display to (All players) the text: Income +16000
Yes
Events
Player - Player 1 (Red) types a chat message containing -boss (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off No <gen>
Trigger - Turn off WIN_2 <gen>
Game - Unpause the game
Game - Display to (All players) the text: Boss: YES
No
Events
Player - Player 1 (Red) types a chat message containing -noboss (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off Wave_11 <gen>
Trigger - Turn off Wave_17 <gen>
Trigger - Turn off Yes <gen>
Trigger - Turn off WIN <gen>
Game - Unpause the game
Game - Display to (All players) the text: Boss: NO
WIN
Events
Unit - Boss wave 17 0026 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Defeat Player 12 (Brown) with the message: Pussy
WIN 2
Events
Time - Elapsed game time is 820.00 seconds
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Defeat Player 12 (Brown) with the message: Pussy
LOSE
Events
Unit - Lich king 0000 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: HAHAHA YOU GOT PWNED
Game - Defeat Player 2 (Blue) with the message: HAHAHA YOU GOT PWNED
Game - Defeat Player 3 (Teal) with the message: HAHAHA YOU GOT PWNED
Game - Defeat Player 4 (Purple) with the message: HAHAHA YOU GOT PWNED
Game - Defeat Player 5 (Yellow) with the message: HAHAHA YOU GOT PWNED
Game - Defeat Player 6 (Orange) with the message: HAHAHA YOU GOT PWNED
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
FIRST
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: THX for plaing.Good luck
HOST
Events
Player - Player 1 (Red) types a chat message containing -kick blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: You were Kicked.
HOST Copy
Events
Player - Player 1 (Red) types a chat message containing -kick teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: You were Kicked.
HOST Copy 2
Events
Player - Player 1 (Red) types a chat message containing -kick purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: You were Kicked.
HOST Copy 3
Events
Player - Player 1 (Red) types a chat message containing -kick yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: You were Kicked.
HOST Copy 4
Events
Player - Player 1 (Red) types a chat message containing -kick orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: You were Kicked.
Help 1
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Game - Display to (All players) the text: write -help for more comands
Help
Events
Player - Player 1 (Red) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: -kick color
tworzenie
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Multiboard - Create a multiboard with 1 columns and 1 rows, titled Time .
Set Variable Set TIMER = (Last created multiboard)
Set Variable Set real_time = "0.01"
odmierzanie
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Set Variable Set real_time = (real_time + 0.01)
Multiboard - Set the text for TIMER item in column 1 , row 1 to (String(real_time))
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