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How to import Lich King (WoW)

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Lich King (WoW) of the bundle Lich King (WoW). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Lich King (WoW).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Lich King (WoW)
LichKing02.blp
LichKing01.blp
TheLichKing_ArthasSpecialHead.blp
arthaslichking_2.blp
Frostmourne.blp
arthaslichking_9.blp
Lich King.mdx

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Lich King.mdx

Now Click the "Import File" Button:

Next select 'Lich King.mdx' in the folder which you extracted from the zip archive:

Lich King (WoW)
Lich King.mdx
arthaslichking_2.blp
arthaslichking_9.blp
Frostmourne.blp
LichKing01.blp
LichKing02.blp
TheLichKing_ArthasSpecialHead.blp

The file has been properly added to the map archive:

Lich King.mdx
Model
1,064
war3mapimported/Lich King.mdx

Done, you have imported the file Lich King.mdx.

Importing arthaslichking_2.blp

Now Click the "Import File" Button:

Next select 'arthaslichking_2.blp' in the folder which you extracted from the zip archive:

Lich King (WoW)
Lich King.mdx
arthaslichking_2.blp
arthaslichking_9.blp
Frostmourne.blp
LichKing01.blp
LichKing02.blp
TheLichKing_ArthasSpecialHead.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Lich King.mdx
Model
1,064
war3mapimported/Lich King.mdx
arthaslichking_2.blp
Image / Texture
11
war3mapimported/arthaslichking_2.blp

Double-click the file arthaslichking_2.blp:

arthaslichking_2.blp
Image / Texture
11
war3mapimported/arthaslichking_2.blp

Tick the box "Use Custom Path" and type in the correct path:

arthaslichking_2.blp
Image / Texture
11
arthaslichking_2.blp

The file has been properly added to the map archive:

Lich King.mdx
Model
1,064
war3mapimported/Lich King.mdx
arthaslichking_2.blp
Image / Texture
11
arthaslichking_2.blp

Done, you have imported the file arthaslichking_2.blp.

Importing arthaslichking_9.blp

Now Click the "Import File" Button:

Next select 'arthaslichking_9.blp' in the folder which you extracted from the zip archive:

Lich King (WoW)
Lich King.mdx
arthaslichking_2.blp
arthaslichking_9.blp
Frostmourne.blp
LichKing01.blp
LichKing02.blp
TheLichKing_ArthasSpecialHead.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Lich King.mdx
Model
1,064
war3mapimported/Lich King.mdx
arthaslichking_2.blp
Image / Texture
11
arthaslichking_2.blp
arthaslichking_9.blp
Image / Texture
60
war3mapimported/arthaslichking_9.blp

Double-click the file arthaslichking_9.blp:

arthaslichking_9.blp
Image / Texture
60
war3mapimported/arthaslichking_9.blp

Tick the box "Use Custom Path" and type in the correct path:

arthaslichking_9.blp
Image / Texture
60
arthaslichking_9.blp

The file has been properly added to the map archive:

Lich King.mdx
Model
1,064
war3mapimported/Lich King.mdx
arthaslichking_2.blp
Image / Texture
11
arthaslichking_2.blp
arthaslichking_9.blp
Image / Texture
60
arthaslichking_9.blp

Done, you have imported the file arthaslichking_9.blp.

Importing Frostmourne.blp

Now Click the "Import File" Button:

Next select 'Frostmourne.blp' in the folder which you extracted from the zip archive:

Lich King (WoW)
Lich King.mdx
arthaslichking_2.blp
arthaslichking_9.blp
Frostmourne.blp
LichKing01.blp
LichKing02.blp
TheLichKing_ArthasSpecialHead.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Lich King.mdx
Model
1,064
war3mapimported/Lich King.mdx
arthaslichking_2.blp
Image / Texture
11
arthaslichking_2.blp
arthaslichking_9.blp
Image / Texture
60
arthaslichking_9.blp
Frostmourne.blp
Image / Texture
313
war3mapimported/Frostmourne.blp

Double-click the file Frostmourne.blp:

Frostmourne.blp
Image / Texture
313
war3mapimported/Frostmourne.blp

Tick the box "Use Custom Path" and type in the correct path:

Frostmourne.blp
Image / Texture
313
Frostmourne.blp

The file has been properly added to the map archive:

Lich King.mdx
Model
1,064
war3mapimported/Lich King.mdx
arthaslichking_2.blp
Image / Texture
11
arthaslichking_2.blp
arthaslichking_9.blp
Image / Texture
60
arthaslichking_9.blp
Frostmourne.blp
Image / Texture
313
Frostmourne.blp

Done, you have imported the file Frostmourne.blp.

Importing LichKing01.blp

Now Click the "Import File" Button:

Next select 'LichKing01.blp' in the folder which you extracted from the zip archive:

Lich King (WoW)
Lich King.mdx
arthaslichking_2.blp
arthaslichking_9.blp
Frostmourne.blp
LichKing01.blp
LichKing02.blp
TheLichKing_ArthasSpecialHead.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Lich King.mdx
Model
1,064
war3mapimported/Lich King.mdx
arthaslichking_2.blp
Image / Texture
11
arthaslichking_2.blp
arthaslichking_9.blp
Image / Texture
60
arthaslichking_9.blp
Frostmourne.blp
Image / Texture
313
Frostmourne.blp
LichKing01.blp
Image / Texture
141
war3mapimported/LichKing01.blp

Double-click the file LichKing01.blp:

LichKing01.blp
Image / Texture
141
war3mapimported/LichKing01.blp

Tick the box "Use Custom Path" and type in the correct path:

LichKing01.blp
Image / Texture
141
LichKing01.blp

The file has been properly added to the map archive:

Lich King.mdx
Model
1,064
war3mapimported/Lich King.mdx
arthaslichking_2.blp
Image / Texture
11
arthaslichking_2.blp
arthaslichking_9.blp
Image / Texture
60
arthaslichking_9.blp
Frostmourne.blp
Image / Texture
313
Frostmourne.blp
LichKing01.blp
Image / Texture
141
LichKing01.blp

Done, you have imported the file LichKing01.blp.

Importing LichKing02.blp

Now Click the "Import File" Button:

Next select 'LichKing02.blp' in the folder which you extracted from the zip archive:

Lich King (WoW)
Lich King.mdx
arthaslichking_2.blp
arthaslichking_9.blp
Frostmourne.blp
LichKing01.blp
LichKing02.blp
TheLichKing_ArthasSpecialHead.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Lich King.mdx
Model
1,064
war3mapimported/Lich King.mdx
arthaslichking_2.blp
Image / Texture
11
arthaslichking_2.blp
arthaslichking_9.blp
Image / Texture
60
arthaslichking_9.blp
Frostmourne.blp
Image / Texture
313
Frostmourne.blp
LichKing01.blp
Image / Texture
141
LichKing01.blp
LichKing02.blp
Image / Texture
170
war3mapimported/LichKing02.blp

Double-click the file LichKing02.blp:

LichKing02.blp
Image / Texture
170
war3mapimported/LichKing02.blp

Tick the box "Use Custom Path" and type in the correct path:

LichKing02.blp
Image / Texture
170
LichKing02.blp

The file has been properly added to the map archive:

Lich King.mdx
Model
1,064
war3mapimported/Lich King.mdx
arthaslichking_2.blp
Image / Texture
11
arthaslichking_2.blp
arthaslichking_9.blp
Image / Texture
60
arthaslichking_9.blp
Frostmourne.blp
Image / Texture
313
Frostmourne.blp
LichKing01.blp
Image / Texture
141
LichKing01.blp
LichKing02.blp
Image / Texture
170
LichKing02.blp

Done, you have imported the file LichKing02.blp.

Importing TheLichKing_ArthasSpecialHead.blp

Now Click the "Import File" Button:

Next select 'TheLichKing_ArthasSpecialHead.blp' in the folder which you extracted from the zip archive:

Lich King (WoW)
Lich King.mdx
arthaslichking_2.blp
arthaslichking_9.blp
Frostmourne.blp
LichKing01.blp
LichKing02.blp
TheLichKing_ArthasSpecialHead.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Lich King.mdx
Model
1,064
war3mapimported/Lich King.mdx
arthaslichking_2.blp
Image / Texture
11
arthaslichking_2.blp
arthaslichking_9.blp
Image / Texture
60
arthaslichking_9.blp
Frostmourne.blp
Image / Texture
313
Frostmourne.blp
LichKing01.blp
Image / Texture
141
LichKing01.blp
LichKing02.blp
Image / Texture
170
LichKing02.blp
TheLichKing_ArthasSpecialHead.blp
Image / Texture
39
war3mapimported/TheLichKing_ArthasSpecialHead.blp

Double-click the file TheLichKing_ArthasSpecialHead.blp:

TheLichKing_ArthasSpecialHead.blp
Image / Texture
39
war3mapimported/TheLichKing_ArthasSpecialHead.blp

Tick the box "Use Custom Path" and type in the correct path:

TheLichKing_ArthasSpecialHead.blp
Image / Texture
39
TheLichKing_ArthasSpecialHead.blp

The file has been properly added to the map archive:

Lich King.mdx
Model
1,064
war3mapimported/Lich King.mdx
arthaslichking_2.blp
Image / Texture
11
arthaslichking_2.blp
arthaslichking_9.blp
Image / Texture
60
arthaslichking_9.blp
Frostmourne.blp
Image / Texture
313
Frostmourne.blp
LichKing01.blp
Image / Texture
141
LichKing01.blp
LichKing02.blp
Image / Texture
170
LichKing02.blp
TheLichKing_ArthasSpecialHead.blp
Image / Texture
39
TheLichKing_ArthasSpecialHead.blp

Done, you have imported the file TheLichKing_ArthasSpecialHead.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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