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Triggers
Levdragon's Warcraft II 1.5.w3x
Variables
Color Change
Alleria
Command Points
Regions
Cities
Floating Text
Eastern Kingdoms
Events
Reclaim Stormwind
Chance to Betrayal
Betray to Horde
Remain Alliance
Dragonmaw Research
Upgrade Alterac
Income
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Deaths
Death Alleria
Death Dalaran
Death Sunwell
Death Lother
Death Boralus
Death Grim Batol
Info
Turn On Cinematic
Events 1.1
Guldans Betrayal
Daval Prestor
Leavers
Untitled Trigger 002
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Sound
WC2 Intro Music
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
FV
group
No
MaP
group
No
MiP
group
No
MP
unitcode
No
MV
group
No
Alleria
Events
Map initialization
Conditions
Actions
Unit - Change color of Ranger-General of Silvermoon 0013 <gen> to Blue
Regions
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Region
Actions
Set Variable Set MP = "n00L"
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to 100000000.00
Cities
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to City
Actions
Set Variable Set MP = "n00M"
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to 100000000.00
Eastern Kingdoms
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Sunstrider Isle above Region 0127 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Western Silvermoon above Region 0126 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Eastern Silvermoon above City 0125 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads The Sunwell above Region 0128 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Duskwither Spire above Region 0143 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Zul'Aman above Region 0164 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Sunsail Anchorage above Region 0191 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Stratholme above City 0227 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Windrunner Spire above Region 0242 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Tyrs Hand above City 0262 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Hearthglen above Region 0268 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Lordaeron Capital City above City 0303 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Alterac above City 0340 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Dalaran above City 0363 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Andorhal above Region 0343 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Shadowfang Keep above Region 0388 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Gilneas City above City 0677 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Gilneas Country above Region 0166 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Southsore above Region 0491 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Stromgarde above City 0576 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Hammerfall above Region 0586 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Arathi Highlands above City 0587 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Refuge Pointe above Region 0589 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Aerie Peak above City 0599 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads The Hinterlands above Region 0644 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Hillsbrad Fields above Region 0704 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Pyrewood Village above Region 0708 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Trisfal Glades above Region 0768 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Menethil Harbor above Region 0816 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Loch Modan above Region 0853 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Dun Morogh above Region 0922 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Searing Gorge above Region 0909 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Uldaman Entrance above Region 0929 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Badlands above Region 0952 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Burning Steppes above Region 1023 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Blackrock Mountain above Region 1024 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Elwynn Forest above Region 1064 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Duskwood above Region 1065 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Goldshire above Region 1066 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Redridge Mountains above Region 1071 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Deadwind Pass above Region 1081 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Blasted Lands above Region 0409 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Shadowmoon Valley above City 0424 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads The Dark Portal above Region 0425 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Hellfire Citadel above City 0426 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Deathwings Lair above Region 0412 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Terokkar Forest above Region 0623 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Kul'Tiras above Region 0806 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Boralus above City 0807 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Stormwind above City 0971 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Shattrath City above City 1118 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Tomb of Sargares above Region 1140 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Sunken Ruins above Region 1139 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Ironforge above Region 0779 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Tol Barad above Region 0778 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Crestfall above Region 0827 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Grim Batol above City 0833 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Reclaim Stormwind
Events
Unit - A unit enters Stormwind <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Regent Lord of Azeroth
Actions
Unit - Make Stormwind Castle 0972 <gen> Vulnerable
Game - Display to (All players) the text: The Great city of Stormwind has been reclaimed and rebuilt by Lothar. Varian Wrynn has risen to the Throne of Azeroth, will Stormwind prevail? Or will it be crushed once again?
Unit - Move King of Azeroth 0917 <gen> instantly to (Center of Stormwind_Keep <gen>)
Unit - Change ownership of Stormwind Castle 0972 <gen> to Player 2 (Blue) and Change color
Unit - Create 5 . Azeroth Knight for Player 2 (Blue) at (Center of Stormwind <gen>) facing Default building facing degrees
Unit - Change ownership of King of Azeroth 0917 <gen> to Player 2 (Blue) and Change color
Trigger - Turn off Death_Lother <gen>
Trigger - Turn off Reclaim_Stormwind <gen>
Chance to Betrayal
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Game - Display to (All players) the text: The Blackrock Clan have offered Alterac the chance to join them, or face their wrath. Alterac may type -Horde to join Blackrock and betray the Alliance or don't type anything and remain with the Alliance. (After 60 seconds the chance to turn goes away.)
Trigger - Turn on Betray_to_Horde <gen>
Betray to Horde
Events
Player - Player 6 (Orange) types a chat message containing -Horde (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: Alterac has betrayed the Alliance, now Alterac will never be able to turn back to the Alliance or surrender, they will face the full wrath of Lordaeron and the other Nations.
Player - Make Player 6 (Orange) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 9 (Gray) as an Enemy
Player - Make Player 6 (Orange) treat Player 7 (Green) as an Enemy
Player - Make Player 6 (Orange) treat Player 5 (Yellow) as an Enemy
Player - Make Player 6 (Orange) treat Player 4 (Purple) as an Enemy
Player - Make Player 6 (Orange) treat Player 2 (Blue) as an Enemy
Player - Make Player 6 (Orange) treat Player 1 (Red) as an Enemy
Player - Make Player 6 (Orange) treat Player 11 (Dark Green) as an Enemy
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Enemy
Player - Make Player 2 (Blue) treat Player 6 (Orange) as an Enemy
Player - Make Player 4 (Purple) treat Player 6 (Orange) as an Enemy
Player - Make Player 5 (Yellow) treat Player 6 (Orange) as an Enemy
Player - Make Player 7 (Green) treat Player 6 (Orange) as an Enemy
Player - Make Player 9 (Gray) treat Player 6 (Orange) as an Enemy
Player - Make Player 11 (Dark Green) treat Player 6 (Orange) as an Enemy
Trigger - Turn off Remain_Alliance <gen>
Remain Alliance
Events
Time - Elapsed game time is 1260.00 seconds
Conditions
Actions
Game - Display to (All players) the text: The Nation of Alterac has remained Loyal to the Alliance and Blackrock will never offer this chance to them again.
Trigger - Turn off Betray_to_Horde <gen>
Dragonmaw Research
Events
Map initialization
Conditions
Actions
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for Player 10 (Light Blue)
Upgrade Alterac
Events
Unit - Alterac Keep 0313 <gen> Finishes an upgrade
Conditions
Actions
Unit - Create 1 . Princess of Alterac for Player 6 (Orange) at (Center of Princess_Upgrade <gen>) facing 315.00 degrees
Game - Display to (All players) the text: Alterac, having upgraded its capital into a brand new castle, Beve Perenolde the Princess of Alterac has rejoined her father and family in Alterac to help them against Alterac's enemies.
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Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Set Variable Set MiP = (Units of type Region)
Unit Group - Pick every unit in MiP and do (Actions)
Loop - Actions
Player - Add 10 to (Owner of (Picked unit)) . Current gold
Custom script: call DestroyGroup(udg_MiP)
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Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Set Variable Set MaP = (Units of type City)
Unit Group - Pick every unit in MaP and do (Actions)
Loop - Actions
Player - Add 15 to (Owner of (Picked unit)) . Current gold
Custom script: call DestroyGroup(udg_MaP)
Death Alleria
Events
Unit - Ranger-General of Silvermoon 0013 <gen> Dies
Conditions
Actions
Unit - Change ownership of Ranger-General of Silvermoon 0013 <gen> to Neutral Hostile and Retain color
Game - Display to (All players) the text: Alleria, the Ranger-General of Silvermoon has died, but a hope gleams. for her sister, Sylvanas has taken the position in memory of her sister.
Unit - Create 1 . Ranger-General of Silvermoon for Player 5 (Yellow) at (Center of Silvermoon <gen>) facing Default building facing degrees
Death Dalaran
Events
Unit - The Violet Citidel 0349 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: The Violet Citidel of Dalaran has been destoryed the mages now cannot be built from there.
Death Sunwell
Events
Unit - The Sunwell 0032 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: With the destruction of the Sunwell, the King of Quel'Thalas takes his own life rather than face the terror of mortality. But in Dalaran a young prince send there to study takes up the throne, his name is Kael.
Unit - Create 1 . Leader of the Elven Remnents for Player 5 (Yellow) at (Center of Outside_Dalaran <gen>) facing Default building facing degrees
Unit - Create 8 . Elf Surviver for Player 5 (Yellow) at (Center of Outside_Dalaran <gen>) facing Default building facing degrees
Unit - Create 4 . Engineer for Player 5 (Yellow) at (Center of Outside_Dalaran <gen>) facing Default building facing degrees
Unit - Change ownership of King of Quel'Thalas 0012 <gen> to Neutral Hostile and Retain color
Death Lother
Events
Unit - Regent Lord of Azeroth 0492 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: The Great warrior Lother, has died. All hope for Stormwind's revival is lost, the great city will never rise again.
Unit - Change ownership of Regent Lord of Azeroth 0492 <gen> to Neutral Hostile and Retain color
Unit - Kill Stormwind Castle 0972 <gen>
Death Boralus
Events
Unit - Boralus 0723 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Boralus the capital of Kul'Tiras has been destoryed the sailors of Boralus cannot be built anymore.
Death Grim Batol
Events
Unit - Dragon Queen 0688 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: The dragon queen has been freed, the Dragonmaw Clan cannot build great dragons anymore although they can still breed small hatchlings to their ranks.
Turn On Cinematic
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Welcome to Warcraft II Tides of Darkness, version 1.4 made by Levdragon.
Game - Display to Player Group - Player 1 (Red) the text: You are controlling the great nation of Stromgarde, defend it from the orcs south of you. You are in the middle of the struggle against the orcs and humans, but eventualy you chose the human's side as the orcs sacked the countries south of you. Your defence is great to the north but weak to the south. Your first goal should be to clear the orcs out of Ironforge but also help Azeroth (Blue) with the invading orcs.
Game - Display to Player Group - Player 2 (Blue) the text: You are controlling the remnents of the great Azerothian Nation. Your current leader is Lothar, but his base camp is up in Hillsbrad, a great safe location for both assault and defence. Once you send Lother to the Stormwind ruins, capital of Azeroth, you will gain Stormwind Castle, a new King of Stormwind, Varin and many unique Stormwind units, however if it is destoryed you lose it forever. Lother cannot rez. so if he dies Stormwind will never be rebuilt.
Game - Display to Player Group - Player 3 (Teal) the text: You are controlling the Stormreaver, Shadowmoon and Twilight Hammer clan alliances, that is Gul'Dan, Ner'Zhul, Chogal and the great Teron Gorefield. Your main aim should be to teke over Kul'Tiras by boat than invade Quel'Thalas from behind. If you bring Gul'dan to the tomb of sargares enter it and go to the eye gul'dan will transform into a powerful demon, but you will unally your allies.
Game - Display to Player Group - Player 4 (Purple) the text: You are controlling the forces of Dalaran and Shadowfang Keep. Your main aim is to retake the area around Stormwind than advance to the dark portal. If your capital city Dalaran dies you cannot rebuild it.
Game - Display to Player Group - Player 5 (Yellow) the text: You are controlling the great kingdom of Quel'Thalas and the Sunwell. If Alleria Windrunner dies you cannot rez. her but you will gain Sylvanas. If the sunwell gets destoryed your King Sunstrider, will suicide but you will gain kael and elven survivers. Your aim should be to liberate Zul'Aman than progress through to Stromgarde (Red) and help them against the hordes main force.
Game - Display to Player Group - Player 6 (Orange) the text: You are commanding the small legions of Alterac lead by Lord Peranolde. Your main aim is to expand for because you will gain very little income. After 20 minutes of the game you will have one chance to betray the alliance and join the Horde. By upgrading Alterac Keep into a castle you will gain a new hero, Beve Perenolde.
Game - Display to Player Group - Player 7 (Green) the text: You are controlling Kul'Tiras, the mighty sea nation. You control very little to tell the truth but your ships can devaste through the horde fleets, but do not attack alone you will need more ship backup from the other nations of the Alliance. Your aim should be to stop the Horde invading the north by boat while Stromgarde (Red) hold them off by land, however you should also build air for they may attack by that.
Game - Display to Player Group - Player 8 (Pink) the text: You are command the great Blackrock, and Hellfire. Your main aim should be to form an invasion by land and air and destory Stromgarde (Red), but you should build a great navy too to protect the sea from Kul'Tiras (Green) and the other nations.
Game - Display to Player Group - Player 9 (Gray) the text: You are controlling the strongest human nation, Lordaeron. Your should be wary for enemies surround you and betrayal from Alterac (Orange) is likely. Your main aim is too liberate the surrounding areas from Horde and invade Stomwind to retake it for Azeroth (Blue) this will grant them good units better than average ones at the same price.
Game - Display to Player Group - Player 10 (Light Blue) the text: You are lead by Deathwing and his dragons, use them to devistate the Alliance nations. Once deathwing dies thats it, you lose him forever, but you still have your other orc hero and you may still build dragons. Your main aim should be to strength blackrock so it will not be invaded as well as Liberate Stormwind from Azeroth Remnents.
Game - Display to Player Group - Player 11 (Dark Green) the text: You are controlling Gilneas, one of the strongest and secured nations of the world. Your main aim should be to help KUl'Tiras (Green) in liberating the seas and stop the Horde from invading by sea. The sea is your weakest area so if the Horde invade you may perish, that is why you should raise a navy fast. After that you should help Lordaeron (Gray) with tasks, such as liberating nearby horde areas and keep a watch on Alterac (Orange) they might betray you and join The Horde. If Deathwing dies you will gain David Prestor.
Game - Display to Player Group - Player 12 (Brown) the text: You command the smallest clan of the Horde, The Bleeding Hollow clan, although you make up for it in shear strength. Your main army is in Azeroth, ready to take over Ironforge and the surrounding areas.
Guldans Betrayal
Events
Unit - A unit enters The_Eye <gen>
Conditions
(Entering unit) Equal to Warchief of the Stormreaver Clan 0966 <gen>
Actions
Game - Display to (All players) the text: Gul'Dan has Consumed the eye of sargares becoming a huge demon monster, his lust for power had finally been unleashed.
Player - Make Player 3 (Teal) treat Player 8 (Pink) as an Enemy
Player - Make Player 3 (Teal) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 3 (Teal) treat Player 12 (Brown) as an Enemy
Player - Make Player 8 (Pink) treat Player 3 (Teal) as an Enemy
Player - Make Player 10 (Light Blue) treat Player 3 (Teal) as an Enemy
Unit - Remove The Eye of Sargeras 0826 <gen> from the game
Player - Make Player 12 (Brown) treat Player 3 (Teal) as an Enemy
Unit - Move Corrupted Demon Orc 1154 <gen> instantly to (Center of The_Eye <gen>)
Unit - Change ownership of Corrupted Demon Orc 1154 <gen> to Player 3 (Teal) and Change color
Unit - Remove Warchief of the Stormreaver Clan 0966 <gen> from the game
Daval Prestor
Events
Unit - Deathwing 0403 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Deathwing has been injured and has fled from Outlands, into Azeroth and has disappeared. Daval Prestor a Lordaeron Noble has had is lands attacked by a black dragon, he has fled and taken refuge in Gilneas.
Unit - Create 1 . Gilneas Noble for Player 11 (Dark Green) at (Center of Daval_Prestor <gen>) facing Default building facing degrees
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Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Player Group - Make Player Group - Player 1 (Red) treat (All allies of Player 1 (Red).) as an Ally with shared vision and full shared units
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Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Player Group - Make Player Group - Player 2 (Blue) treat (All allies of Player 2 (Blue).) as an Ally with shared vision and full shared units
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Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Player Group - Make Player Group - Player 3 (Teal) treat (All allies of Player 3 (Teal).) as an Ally with shared vision and full shared units
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Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Player Group - Make Player Group - Player 4 (Purple) treat (All allies of Player 4 (Purple).) as an Ally with shared vision and full shared units
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Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Player Group - Make Player Group - Player 5 (Yellow) treat (All allies of Player 5 (Yellow).) as an Ally with shared vision and full shared units
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Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Player Group - Make Player Group - Player 6 (Orange) treat (All allies of Player 6 (Orange).) as an Ally with shared vision and full shared units
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Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Player Group - Make Player Group - Player 7 (Green) treat (All allies of Player 7 (Green).) as an Ally with shared vision and full shared units
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Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Player Group - Make Player Group - Player 8 (Pink) treat (All allies of Player 8 (Pink).) as an Ally with shared vision and full shared units
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Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Player Group - Make Player Group - Player 9 (Gray) treat (All allies of Player 9 (Gray).) as an Ally with shared vision and full shared units
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Events
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Player Group - Make Player Group - Player 10 (Light Blue) treat (All allies of Player 10 (Light Blue).) as an Ally with shared vision and full shared units
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Events
Player - Player 11 (Dark Green) leaves the game
Conditions
Actions
Player Group - Make Player Group - Player 11 (Dark Green) treat (All allies of Player 11 (Dark Green).) as an Ally with shared vision and full shared units
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Events
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Player Group - Make Player Group - Player 12 (Brown) treat (All allies of Player 12 (Brown).) as an Ally with shared vision and full shared units
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