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Triggers
Custom Game.w3x
Variables
Initialization
initialization
Untitled Trigger 001
hero selection
select hero 1 Copy 11
select hero 1 Copy 10
select hero 1 Copy 9
select hero 1 Copy 8
select hero 1 Copy 7
select hero 1 Copy 6
select hero 1 Copy 5
select hero 1 Copy 4
select hero 1 Copy 3
select hero 1 Copy 2
select hero 1 Copy
select hero 1
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
initialization
Events
Map initialization
Conditions
Actions
Game - Turn the day/night cycle Off
Game - Set the time of day to 12
Untitled Trigger 001
Events
Player - Player 1 (Red) leaves the game with a victory
Conditions
Actions
Unit - Kill Asura 0208 <gen>
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Trigger - Turn off (This trigger)
select hero 1 Copy 11
Events
Unit - A unit enters Mark_Antony <gen>
Conditions
Actions
Unit - Create 1 . (Unit-type of Magic Minister 0030 <gen>) for Player 2 (Blue) at (Center of Starting_Point <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Selection - Select (Entering unit) for (Owner of (Entering unit))
Camera - . Apply . gg_cam_Camera_hero for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
select hero 1 Copy 10
Events
Unit - A unit enters Hunting <gen>
Conditions
Actions
Unit - Create 1 . (Unit-type of Hunter 0028 <gen>) for Player 2 (Blue) at (Center of Starting_Point <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Selection - Select (Entering unit) for (Owner of (Entering unit))
Camera - . Apply . gg_cam_Camera_hero for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
select hero 1 Copy 9
Events
Unit - A unit enters Grom <gen>
Conditions
Actions
Unit - Create 1 . (Unit-type of Blade Slade 0043 <gen>) for Player 2 (Blue) at (Center of Starting_Point <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Selection - Select (Entering unit) for (Owner of (Entering unit))
Camera - . Apply . gg_cam_Camera_hero for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
select hero 1 Copy 8
Events
Unit - A unit enters corrupt_lord <gen>
Conditions
Actions
Unit - Create 1 . (Unit-type of Offender OF The Forest 0013 <gen>) for Player 2 (Blue) at (Center of Starting_Point <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Selection - Select (Entering unit) for (Owner of (Entering unit))
Camera - . Apply . gg_cam_Camera_hero for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
select hero 1 Copy 7
Events
Unit - A unit enters Dark_Knight <gen>
Conditions
Actions
Unit - Create 1 . (Unit-type of Dark Rangers 0035 <gen>) for Player 2 (Blue) at (Center of Starting_Point <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Selection - Select (Entering unit) for (Owner of (Entering unit))
Camera - . Apply . gg_cam_Camera_hero for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
select hero 1 Copy 6
Events
Unit - A unit enters Panda <gen>
Conditions
Actions
Unit - Create 1 . (Unit-type of Panda 0027 <gen>) for Player 2 (Blue) at (Center of Starting_Point <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Selection - Select (Entering unit) for (Owner of (Entering unit))
Camera - . Apply . gg_cam_Camera_hero for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
select hero 1 Copy 5
Events
Unit - A unit enters Voldemort <gen>
Conditions
Actions
Unit - Create 1 . (Unit-type of Dark Lord 0102 <gen>) for Player 2 (Blue) at (Center of Starting_Point <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Selection - Select (Entering unit) for (Owner of (Entering unit))
Camera - . Apply . gg_cam_Camera_hero for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
select hero 1 Copy 4
Events
Unit - A unit enters Bandit <gen>
Conditions
Actions
Unit - Create 1 . (Unit-type of Bandit 0022 <gen>) for Player 2 (Blue) at (Center of Starting_Point <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Selection - Select (Entering unit) for (Owner of (Entering unit))
Camera - . Apply . gg_cam_Camera_hero for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
select hero 1 Copy 3
Events
Unit - A unit enters Optimus <gen>
Conditions
Actions
Unit - Create 1 . (Unit-type of Autobots 0016 <gen>) for Player 2 (Blue) at (Center of Starting_Point <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Selection - Select (Entering unit) for (Owner of (Entering unit))
Camera - . Apply . gg_cam_Camera_hero for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
select hero 1 Copy 2
Events
Unit - A unit enters Archimonde <gen>
Conditions
Actions
Unit - Create 1 . (Unit-type of Dark Type Pokemon 0029 <gen>) for Player 2 (Blue) at (Center of Starting_Point <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Selection - Select (Entering unit) for (Owner of (Entering unit))
Camera - . Apply . gg_cam_Camera_hero for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
select hero 1 Copy
Events
Unit - A unit enters Killidan <gen>
Conditions
Actions
Unit - Create 1 . (Unit-type of Half Demon 0023 <gen>) for Player 2 (Blue) at (Center of Starting_Point <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Selection - Select (Entering unit) for (Owner of (Entering unit))
Camera - . Apply . gg_cam_Camera_hero for (Owner of (Triggering unit)) over 0.00 seconds
Trigger - Turn off (This trigger)
select hero 1
Events
Unit - A unit enters Arthas <gen>
Conditions
Actions
Unit - Create 1 . (Unit-type of Paladin 0018 <gen>) for Player 2 (Blue) at (Center of Starting_Point <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Selection - Select (Entering unit) for (Owner of (Entering unit))
Camera - . Apply . gg_cam_Camera_hero for (Owner of (Triggering unit)) over 0.00 seconds
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