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Triggers
Let him pass.w3x
Variables
Initialization
Melee Initialization Copy
The Circle
First Footman
Second Footman
Third Footman
Out of town one
First Retreat off
West Bridge
Front Gate
The Troubled Child
The Bothered Footman
The volume
Second Retreat Off
The Fountain
Idle Footmans
Frenzied Angry Footman
Angry angry Footman
The boat
Mad Rapist
The Harbor
Patrol 1
Patrol 2
Attacked P1
Attacked P2
Scared Peasants
Peasant
The 1st Watcher
The 2nd Watcher
Of mice and Men
I get to tend the rabits
Night time
Midnight
The Park
Aggro 1
Peasant Retreat
Aggro 2
Retreat
Off
Perma Corpse
Death
Music
Music
The Mansion
Game over
Death of Saurfang
Death of Varian
The Bomb
Geartons Bomb
Bombs Away
Hory Barista!!
Fakeyu Geyt
The Barracks
Mad Footmans 1
Mad Footmans 2
Dumb Dumb Footmans
Lazy Ass Footman
Scouting Knight
Peacekeepers
Lazy asses number 2
Losing Calories
Wyrmbane
Dizzy
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization Copy
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Run melee AI scripts (for computer players)
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of Scout 0110 <gen> using war3mapImported\TinyTorch1.mdx
First Footman
Events
Unit - A unit enters First_Footman <gen>
Conditions
Actions
Unit - Change ownership of Stormwind Gaurd 0040 <gen> to Neutral Hostile and Retain color
Unit - Order Stormwind Laborer 0050 <gen> to Move To . (Center of Out_of_Town_1 <gen>)
Unit - Order Stormwind Elderly Noble 0000 <gen> to Move To . (Center of Out_of_Town_1 <gen>)
Second Footman
Events
Unit - A unit enters Second_Footman <gen>
Conditions
Actions
Unit - Change ownership of Stormwind Gaurd 0039 <gen> to Neutral Hostile and Retain color
Unit - Order StormwindLady 0020 <gen> to Move To . (Center of Out_of_Town_1 <gen>)
Unit - Order Stormwind Worker 0035 <gen> to Move To . (Center of Out_of_Town_1 <gen>)
Third Footman
Events
Unit - A unit enters Third_Footman <gen>
Conditions
Actions
Unit - Change ownership of Stormwind Gaurd 0041 <gen> to Neutral Hostile and Retain color
Unit - Order Stormwind Laborer 0021 <gen> to Move To . (Center of Out_of_Town_1 <gen>)
Unit - Order Young Child 0026 <gen> to Move To . (Center of Out_of_Town_1 <gen>)
Unit - Order Young Child 0025 <gen> to Move To . (Center of Out_of_Town_1 <gen>)
Unit - Order Stormwind Laborer 0024 <gen> to Move To . (Center of Out_of_Town_1 <gen>)
Out of town one
Events
Unit - A unit enters Out_of_Town_1 <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
First Retreat off
Events
Unit - Highlord Leoric Von Zeldig 0037 <gen> Dies
Conditions
Actions
Trigger - Turn off Out_of_town_one <gen>
West Bridge
Events
Unit - A unit enters First_Footman <gen>
Conditions
Actions
Unit - Change ownership of Stormwind Gaurd 0045 <gen> to Neutral Hostile and Retain color
Unit - Change ownership of Stormwind Gaurd 0046 <gen> to Neutral Hostile and Retain color
Unit - Order Stormwind Laborer 0022 <gen> to Move To . (Center of Out_of_town_2 <gen>)
Unit - Order Stormwind Laborer 0023 <gen> to Move To . (Center of Out_of_town_2 <gen>)
Front Gate
Events
Unit - A unit enters The_Gate_to_the_Keep <gen>
Conditions
Actions
Unit - Change ownership of Stormwind Gaurd 0043 <gen> to Neutral Hostile and Retain color
Unit - Change ownership of Stormwind Gaurd 0042 <gen> to Neutral Hostile and Retain color
The Troubled Child
Events
Unit - A unit enters Troubled_Child_sixth_footman <gen>
Conditions
Actions
Unit - Change ownership of Stormwind Gaurd 0038 <gen> to Neutral Hostile and Retain color
Unit - Order Young Child 0047 <gen> to Move To . (Center of Out_of_town_2 <gen>)
The Bothered Footman
Events
Unit - Stormwind Gaurd 0044 <gen> Is attacked
Conditions
Actions
Unit - Change ownership of Stormwind Gaurd 0038 <gen> to Neutral Hostile and Retain color
Unit - Order Young Child 0047 <gen> to Move To . (Center of Out_of_town_2 <gen>)
The volume
Events
Unit - A unit enters The_Volume <gen>
Conditions
Actions
Unit - Change ownership of Highlord Leoric Von Zeldig 0037 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Stormwind Gaurd 0039 <gen> to Neutral Hostile and Retain color
Unit - Change ownership of Stormwind Gaurd 0041 <gen> to Neutral Hostile and Retain color
Unit - Change ownership of Stormwind Gaurd 0040 <gen> to Neutral Hostile and Retain color
Unit - Change ownership of Stormwind Gaurd 0038 <gen> to Neutral Hostile and Retain color
Unit - Order Stormwind Laborer 0031 <gen> to Move To . (Center of Out_of_town_2 <gen>)
Unit - Order Stormwind Laborer 0034 <gen> to Move To . (Center of Out_of_town_2 <gen>)
Unit - Order Stormwind Noble 0036 <gen> to Move To . (Center of Out_of_town_2 <gen>)
Unit - Order Stormwind Laborer 0032 <gen> to Move To . (Center of Out_of_town_2 <gen>)
Unit - Order Stormwind Laborer 0033 <gen> to Move To . (Center of Out_of_town_2 <gen>)
Second Retreat Off
Events
Unit - Highlord Leoric Von Zeldig 0037 <gen> Dies
Conditions
Actions
Trigger - Turn off West_Bridge <gen>
Idle Footmans
Events
Unit - A unit enters Idle_Footmans <gen>
Conditions
Actions
Unit - Change ownership of Resting Gaurd 0052 <gen> to Neutral Hostile and Retain color
Unit - Change ownership of Stormwind Gaurd 0053 <gen> to Neutral Hostile and Retain color
Unit - Order Stormwind Elderly 0030 <gen> to Move To . (Center of RetreatSide <gen>)
Frenzied Angry Footman
Events
Unit - Stormwind Gaurd 0053 <gen> Dies
Conditions
Actions
Unit - Change ownership of Angry angry Footman 0051 <gen> to Neutral Hostile and Retain color
Angry angry Footman
Events
Unit - A unit enters Angry_Footman <gen>
Conditions
Actions
Unit - Change ownership of Angry angry Footman 0051 <gen> to Neutral Hostile and Retain color
Unit - Order Young Child 0019 <gen> to Move To . (Center of RetreatSide <gen>)
Unit - Order Young Child 0027 <gen> to Move To . (Center of RetreatSide <gen>)
The boat
Events
Unit - A unit enters RetreatSide <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Mad Rapist
Events
Unit - Angry angry Footman 0051 <gen> Dies
Conditions
Actions
Unit - Order Stormwind Civilian 0028 <gen> to Move To . (Center of Rapist_Stand <gen>)
Animation - Play Stormwind Civilian 0028 <gen> 's Ready animation
Unit - Change ownership of Stormwind Civilian 0028 <gen> to Neutral Victim and Change color
Patrol 1
Events
Time - Every 32.00 seconds of game time
Conditions
Actions
Unit - Order Stormwind Knight 0054 <gen> to Move To . (Center of Knights_Pats_2 <gen>)
Patrol 2
Events
Time - Every 32.00 seconds of game time
Conditions
Actions
Unit - Order Stormwind Knight 0055 <gen> to Move To . (Center of Knigts_Pats_1 <gen>)
Attacked P1
Events
Unit - Stormwind Knight 0054 <gen> Is attacked
Conditions
Actions
Trigger - Turn off Patrol_1 <gen>
Attacked P2
Events
Unit - Stormwind Knight 0055 <gen> Is attacked
Conditions
Actions
Trigger - Turn off Patrol_2 <gen>
Scared Peasants
Events
Unit - A unit enters Workers_Retreat <gen>
Conditions
Actions
Unit - Order Stormwind Laborer 0072 <gen> to Move To . (Center of Peasant_Retreat <gen>)
Unit - Order Stormwind Laborer 0069 <gen> to Move To . (Center of Peasant_Retreat <gen>)
Unit - Order Stormwind Laborer 0068 <gen> to Move To . (Center of Peasant_Retreat <gen>)
Unit - Order Stormwind Laborer 0070 <gen> to Move To . (Center of Peasant_Retreat <gen>)
Unit - Order Stormwind Laborer 0073 <gen> to Move To . (Center of Peasant_Retreat <gen>)
Unit - Order Stormwind Laborer 0071 <gen> to Move To . (Center of Peasant_Retreat <gen>)
Peasant
Events
Unit - A unit enters Peasant_Retreat <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
The 1st Watcher
Events
Unit - A unit enters 1st_Dock_Watcher <gen>
Conditions
Actions
Unit - Change ownership of Dock Watcher 0075 <gen> to Neutral Hostile and Retain color
The 2nd Watcher
Events
Unit - A unit enters 2nd_Dock_Watcher <gen>
Conditions
Actions
Unit - Change ownership of Dock Watcher 0074 <gen> to Neutral Hostile and Retain color
Of mice and Men
Events
Unit - Dock Watcher 0074 <gen> Dies
Conditions
Actions
Unit - Change ownership of George Gearton 0077 <gen> to Neutral Hostile and Retain color
I get to tend the rabits
Events
Unit - George Gearton 0077 <gen> Dies
Conditions
Actions
Unit - Change ownership of Lennies Maul 0076 <gen> to Neutral Hostile and Retain color
Midnight
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Game - Set the time of day to 1.00
Aggro 1
Events
Unit - A unit enters Aggro_Park <gen>
Conditions
Actions
Unit - Change ownership of Park Gaurdian 0013 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Park Gaurdian 0014 <gen> to Neutral Hostile and Change color
Peasant Retreat
Events
Unit - Park Gaurdian 0013 <gen> Dies
Unit - Park Gaurdian 0014 <gen> Dies
Conditions
Actions
Unit - Order Stormwind Laborer 0012 <gen> to Move To . (Center of Retreat <gen>)
Unit - Order Stormwind Laborer 0011 <gen> to Move To . (Center of Retreat <gen>)
Aggro 2
Events
Unit - A unit enters Aggro_Park_2 <gen>
Conditions
Actions
Unit - Change ownership of Park Gaurdian 0015 <gen> to Neutral Hostile and Change color
Unit - Order Stormwind Noble 0010 <gen> to Move To . (Center of Retreat <gen>)
Unit - Order Young Child 0008 <gen> to Move To . (Center of Retreat <gen>)
Unit - Order StormwindLady 0009 <gen> to Move To . (Center of Retreat <gen>)
Retreat
Events
Unit - A unit enters Retreat <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Off
Events
Unit - Stormwind Noble 0010 <gen> Dies
Conditions
Actions
Trigger - Turn off Retreat <gen>
Death
Events
Unit - A unit Dies
Conditions
Actions
Unit - Suspend corpse decay for (Triggering unit)
Music
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Sound - Stop music Immediately
Sound - Play Background <gen>
The Mansion
Events
Unit - A unit enters Music_Number_2 <gen>
Conditions
Actions
Sound - Stop music Immediately
Sound - Play Battle <gen>
Death of Saurfang
Events
Unit - Varok Saurfang 0003 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: You have failed.
Death of Varian
Events
Conditions
Actions
Geartons Bomb
Events
Unit - Toy Bomb 0081 <gen> Is attacked
Conditions
Actions
Unit - Order Toy Bomb 0081 <gen> to Move To . (Center of Toy_Bomb <gen>)
Bombs Away
Events
Unit - A unit enters Toy_Bomb <gen>
Conditions
Toy Bomb 0081 <gen> Equal to (Triggering unit)
Actions
Destructible - Kill Mansion Porticulus 0930 <gen>
Special Effect - Create a special effect at (Center of Toy_Bomb <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Unit - Kill Toy Bomb 0081 <gen>
Fakeyu Geyt
Events
Unit - Stormwind Ballista 0079 <gen> Is attacked
Conditions
Actions
Unit - Order Stormwind Ballista 0079 <gen> to Attack . Mansion Gate 0931 <gen>
Mad Footmans 1
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Order Angry angry Footman 0083 <gen> to Patrol To . (Center of Mad_Footmans_1 <gen>)
Mad Footmans 2
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Order Angry angry Footman 0082 <gen> to Patrol To . (Center of Mad_Footmans_2 <gen>)
Dumb Dumb Footmans
Events
Destructible - Mansion Gate 0931 <gen> dies
Conditions
Actions
Unit - Change ownership of Stormwind Gaurd 0084 <gen> to Neutral Hostile and Retain color
Unit - Change ownership of Stormwind Gaurd 0085 <gen> to Neutral Hostile and Retain color
Lazy Ass Footman
Events
Unit - A unit enters Resting_Footmans <gen>
Conditions
Varok Saurfang 0003 <gen> Equal to (Triggering unit)
Actions
Unit - Change ownership of Resting Gaurd 0088 <gen> to Neutral Hostile and Retain color
Unit - Change ownership of Resting Gaurd 0089 <gen> to Neutral Hostile and Retain color
Scouting Knight
Events
Time - Every 12.00 seconds of game time
Conditions
Actions
Unit - Order Stormwind Knight 0096 <gen> to Patrol To . (Center of Knights_Scout <gen>)
Peacekeepers
Events
Unit - A unit enters Peacekeepers_Watch <gen>
Conditions
Varok Saurfang 0003 <gen> Equal to (Triggering unit)
Actions
Unit - Change ownership of Stormwind Peacekeeper 0098 <gen> to Neutral Hostile and Retain color
Unit - Change ownership of Stormwind Peacekeeper 0097 <gen> to Neutral Hostile and Retain color
Unit - Change ownership of Stormwind Peacekeeper 0099 <gen> to Neutral Hostile and Retain color
Unit - Change ownership of Stormwind Peacekeeper 0100 <gen> to Neutral Hostile and Retain color
Lazy asses number 2
Events
Unit - A unit enters Lazy_asses_number_2 <gen>
Conditions
Actions
Unit - Change ownership of Stormwind Peacekeeper 0098 <gen> to Neutral Hostile and Retain color
Unit - Change ownership of Stormwind Peacekeeper 0097 <gen> to Neutral Hostile and Retain color
Unit - Change ownership of Stormwind Peacekeeper 0099 <gen> to Neutral Hostile and Retain color
Unit - Change ownership of Stormwind Peacekeeper 0099 <gen> to Neutral Hostile and Retain color
Unit - Change ownership of Stormwind Peacekeeper 0100 <gen> to Neutral Hostile and Retain color
Unit - Change ownership of Resting Gaurd 0090 <gen> to Neutral Hostile and Retain color
Unit - Change ownership of Resting Gaurd 0091 <gen> to Neutral Hostile and Retain color
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