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Triggers
Les Races de Warcraft III.w3x
Variables
Initialization
faire départ aléatoire
lancer de murloc
Melee Initialization
Defaite 1
test defet
Defaite 2
Defaite 3
Defaite 4
Leavers 1
Leavers 2
Leavers 3
Leavers 4
See All
Ban J1
Ban J2
Ban J3
Ban J4
Hums 1
Hums 2
Hums 3
Hums 4
Murls 1
Murls 2
Murls 3
Murls 4
Cochs 1
Cochs 2
Cochs 3
Cochs 4
Déclencheur sans titre 001
cout/prix variables par patches
Hero level taille
Hero level taille Humain
Hero level taille Murloc
Hero level taille Cochon
Déclencheur sans titre 003
Initialisation mêlée
Exp
Déclencheur sans titre 002
Name
Type
is_array
initial_value
pour ne pas ke les zones de début soit prédéfinis face aux joueurs respectifs
buff ce sort car il a été nerfé car le "boule de foudre" like est tres puissant, par rapport aux soins et renforts.
mais d'autres pouvoirs par la suite, peuvent réequilibrer la mise, donc remettre plus fort lancer de murloc à ce moment la (kan il y aura dautres pouvoirs, pour les autres races notamment)
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 750
Player - Set Player 1 (Red) . Current lumber to 500
Player - Set Player 2 (Blue) . Current gold to 750
Player - Set Player 2 (Blue) . Current lumber to 500
Player - Set Player 3 (Teal) . Current gold to 750
Player - Set Player 3 (Teal) . Current lumber to 500
Player - Set Player 4 (Purple) . Current gold to 750
Player - Set Player 4 (Purple) . Current lumber to 500
Defaite 1
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Number of units in (Units owned by Player 1 (Red) matching (((Matching unit) is A structure) Equal to True).)) Equal to 0
(Number of units in (Units owned by Player 1 (Red) matching (((Matching unit) is A peon-type unit) Equal to True).)) Equal to 0
Actions
Wait 2 seconds
Game - Defeat Player 1 (Red) with the message: Défaite !
Sound - Play FelGuardDeath1 <gen>
test defet
Events
Player - Player 1 (Red) types a chat message containing kill (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Kill (Picked unit))
Defaite 2
Events
Time - Every 0.50 seconds of game time
Conditions
(Number of units in (Units owned by Player 2 (Blue) matching (((Matching unit) is A structure) Equal to True).)) Equal to 0
(Number of units in (Units owned by Player 2 (Blue) matching (((Matching unit) is A peon-type unit) Equal to True).)) Equal to 0
Actions
Wait 2 seconds
Game - Defeat Player 2 (Blue) with the message: Défaite !
Sound - Play FelGuardDeath1 <gen>
Defaite 3
Events
Time - Every 0.50 seconds of game time
Conditions
(Number of units in (Units owned by Player 3 (Teal) matching (((Matching unit) is A structure) Equal to True).)) Equal to 0
(Number of units in (Units owned by Player 3 (Teal) matching (((Matching unit) is A peon-type unit) Equal to True).)) Equal to 0
Actions
Wait 2 seconds
Game - Defeat Player 3 (Teal) with the message: Défaite !
Sound - Play FelGuardDeath1 <gen>
Defaite 4
Events
Time - Every 0.50 seconds of game time
Conditions
(Number of units in (Units owned by Player 4 (Purple) matching (((Matching unit) is A structure) Equal to True).)) Equal to 0
(Number of units in (Units owned by Player 4 (Purple) matching (((Matching unit) is A peon-type unit) Equal to True).)) Equal to 0
Actions
Wait 2 seconds
Game - Defeat Player 4 (Purple) with the message: Défaite !
Sound - Play FelGuardDeath1 <gen>
Leavers 1
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) for 30.00 seconds the text: (( + (Name of (Triggering player))) + a quitté la partie)
Sound - Play NightElfBuildingDeathLarge1 <gen>
Trigger - Turn off (This trigger)
Leavers 2
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Display to (All players) for 30.00 seconds the text: (( + (Name of (Triggering player))) + a quitté la partie)
Sound - Play NightElfBuildingDeathLarge1 <gen>
Trigger - Turn off (This trigger)
Leavers 3
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Display to (All players) for 30.00 seconds the text: (( + (Name of (Triggering player))) + a quitté la partie)
Sound - Play NightElfBuildingDeathLarge1 <gen>
Trigger - Turn off (This trigger)
Leavers 4
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) for 30.00 seconds the text: (( + (Name of (Triggering player))) + a quitté la partie)
Sound - Play NightElfBuildingDeathLarge1 <gen>
Trigger - Turn off (This trigger)
See All
Events
Player - Player 1 (Red) types a chat message containing -see all (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -see all (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -see all (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -see all (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Name of (Triggering player)) Equal to Danicela
Actions
Unit - Create 1 . See all for (Triggering player) at (Center of (Playable map area)) facing Default building facing degrees
Ban J1
Events
Player - Player 2 (Blue) types a chat message containing !! ban joueur 1 !! (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing !! ban joueur 1 !! (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing !! ban joueur 1 !! (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Name of (Triggering player)) Equal to Danicela
Actions
Trigger - Turn off (This trigger)
Sound - Play BuildingDeathLargeHuman <gen>
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Kill (Picked unit))
Wait 3.00 seconds
Game - Defeat Player 1 (Red) with the message: Tu es banni sale merde !
Game - Display to (All players) for 15.00 seconds the text: (( + (Name of Player 1 (Red))) + a été banni)
Sound - Play EvilArthasPissed5 <gen>
Ban J2
Events
Player - Player 1 (Red) types a chat message containing !! ban joueur 2 !! (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing !! ban joueur 2 !! (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing !! ban joueur 2 !! (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Name of (Triggering player)) Equal to Danicela
Actions
Trigger - Turn off (This trigger)
Sound - Play BuildingDeathLargeHuman <gen>
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Kill (Picked unit))
Wait 3.00 seconds
Game - Defeat Player 2 (Blue) with the message: Tu es banni sale merde !
Game - Display to (All players) for 15.00 seconds the text: (( + (Name of Player 2 (Blue))) + a été banni)
Sound - Play EvilArthasPissed5 <gen>
Ban J3
Events
Player - Player 1 (Red) types a chat message containing !! ban joueur 3 !! (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing !! ban joueur 3 !! (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing !! ban joueur 3 !! (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Name of (Triggering player)) Equal to Danicela
Actions
Trigger - Turn off (This trigger)
Sound - Play BuildingDeathLargeHuman <gen>
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Kill (Picked unit))
Wait 3.00 seconds
Game - Defeat Player 3 (Teal) with the message: Tu es banni sale merde !
Game - Display to (All players) for 15.00 seconds the text: (( + (Name of Player 3 (Teal))) + a été banni)
Sound - Play EvilArthasPissed5 <gen>
Ban J4
Events
Player - Player 1 (Red) types a chat message containing !! ban joueur 4 !! (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing !! ban joueur 4 !! (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing !! ban joueur 4 !! (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Name of (Triggering player)) Equal to Danicela
Actions
Trigger - Turn off (This trigger)
Sound - Play BuildingDeathLargeHuman <gen>
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Kill (Picked unit))
Wait 3.00 seconds
Game - Defeat Player 4 (Purple) with the message: Tu es banni sale merde !
Game - Display to (All players) for 15.00 seconds the text: (( + (Name of Player 4 (Purple))) + a été banni)
Sound - Play EvilArthasPissed5 <gen>
Hums 1
Events
Unit - A unit enters Humains <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Esprit du choix de la race) and ((Owner of (Triggering unit)) Equal to Player 1 (Red))
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 5 . Peasant for Player 1 (Red) at (Center of Homm_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Town Hall for Player 1 (Red) at (Center of Town_1 <gen>) facing Default building facing degrees
Camera - Pan camera for Player 1 (Red) to (Center of Homm_1 <gen>) over 0 seconds
Hums 2
Events
Unit - A unit enters Humains <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Esprit du choix de la race) and ((Owner of (Triggering unit)) Equal to Player 2 (Blue))
Actions
Unit - Create 5 . Peasant for Player 2 (Blue) at (Center of Homm_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Town Hall for Player 2 (Blue) at (Center of Town_2 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - Pan camera for Player 2 (Blue) to (Center of Homm_2 <gen>) over 0 seconds
Hums 3
Events
Unit - A unit enters Humains <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Esprit du choix de la race) and ((Owner of (Triggering unit)) Equal to Player 3 (Teal))
Actions
Unit - Create 5 . Peasant for Player 3 (Teal) at (Center of Homm_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Town Hall for Player 3 (Teal) at (Center of Town_3 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - Pan camera for Player 3 (Teal) to (Center of Homm_3 <gen>) over 0 seconds
Hums 4
Events
Unit - A unit enters Humains <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Esprit du choix de la race) and ((Owner of (Triggering unit)) Equal to Player 4 (Purple))
Actions
Unit - Create 5 . Peasant for Player 4 (Purple) at (Center of Homm_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Town Hall for Player 4 (Purple) at (Center of Town_4 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - Pan camera for Player 4 (Purple) to (Center of Homm_4 <gen>) over 0 seconds
Murls 1
Events
Unit - A unit enters Murlocs <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Esprit du choix de la race) and ((Owner of (Triggering unit)) Equal to Player 1 (Red))
Actions
Unit - Create 5 . Esclave for Player 1 (Red) at (Center of Homm_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Grande Hutte for Player 1 (Red) at (Center of Town_1 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - Pan camera for Player 1 (Red) to (Center of Homm_1 <gen>) over 0 seconds
Murls 2
Events
Unit - A unit enters Murlocs <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Esprit du choix de la race) and ((Owner of (Triggering unit)) Equal to Player 2 (Blue))
Actions
Unit - Create 5 . Esclave for Player 2 (Blue) at (Center of Homm_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Grande Hutte for Player 2 (Blue) at (Center of Town_2 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - Pan camera for Player 2 (Blue) to (Center of Homm_2 <gen>) over 0 seconds
Murls 3
Events
Unit - A unit enters Murlocs <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Esprit du choix de la race) and ((Owner of (Triggering unit)) Equal to Player 3 (Teal))
Actions
Unit - Create 5 . Esclave for Player 3 (Teal) at (Center of Homm_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Grande Hutte for Player 3 (Teal) at (Center of Town_3 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - Pan camera for Player 3 (Teal) to (Center of Homm_3 <gen>) over 0 seconds
Murls 4
Events
Unit - A unit enters Murlocs <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Esprit du choix de la race) and ((Owner of (Triggering unit)) Equal to Player 4 (Purple))
Actions
Unit - Create 5 . Esclave for Player 4 (Purple) at (Center of Homm_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Grande Hutte for Player 4 (Purple) at (Center of Town_4 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Camera - Pan camera for Player 4 (Purple) to (Center of Homm_4 <gen>) over 0 seconds
Cochs 1
Events
Unit - A unit enters Cochons <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Esprit du choix de la race) and ((Owner of (Triggering unit)) Equal to Player 1 (Red))
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 2 . Bête de somme for Player 1 (Red) at (Center of Homm_1 <gen>) facing Default building facing degrees
Unit - Create 2 . Bastonneur for Player 1 (Red) at (Center of Homm_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Buildeux for Player 1 (Red) at (Center of Homm_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Porcherie royale for Player 1 (Red) at (Center of Town_1 <gen>) facing Default building facing degrees
Camera - Pan camera for Player 1 (Red) to (Center of Homm_1 <gen>) over 0 seconds
Cochs 2
Events
Unit - A unit enters Cochons <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Esprit du choix de la race) and ((Owner of (Triggering unit)) Equal to Player 2 (Blue))
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 2 . Bête de somme for Player 2 (Blue) at (Center of Homm_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Bastonneur for Player 2 (Blue) at (Center of Homm_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Buildeux for Player 2 (Blue) at (Center of Homm_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Porcherie royale for Player 2 (Blue) at (Center of Town_2 <gen>) facing Default building facing degrees
Camera - Pan camera for Player 2 (Blue) to (Center of Homm_2 <gen>) over 0 seconds
Cochs 3
Events
Unit - A unit enters Cochons <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Esprit du choix de la race) and ((Owner of (Triggering unit)) Equal to Player 3 (Teal))
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 2 . Bête de somme for Player 3 (Teal) at (Center of Homm_3 <gen>) facing Default building facing degrees
Unit - Create 2 . Bastonneur for Player 3 (Teal) at (Center of Homm_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Buildeux for Player 3 (Teal) at (Center of Homm_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Porcherie royale for Player 3 (Teal) at (Center of Town_3 <gen>) facing Default building facing degrees
Camera - Pan camera for Player 3 (Teal) to (Center of Homm_3 <gen>) over 0 seconds
Cochs 4
Events
Unit - A unit enters Cochons <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Esprit du choix de la race) and ((Owner of (Triggering unit)) Equal to Player 4 (Purple))
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 2 . Bête de somme for Player 4 (Purple) at (Center of Homm_4 <gen>) facing Default building facing degrees
Unit - Create 2 . Bastonneur for Player 4 (Purple) at (Center of Homm_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Buildeux for Player 4 (Purple) at (Center of Homm_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Porcherie royale for Player 4 (Purple) at (Center of Town_4 <gen>) facing Default building facing degrees
Camera - Pan camera for Player 4 (Purple) to (Center of Homm_4 <gen>) over 0 seconds
Déclencheur sans titre 001
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
Actions
l'unité suivante a un prix, qui est le même que l'unité standard, donc si patch et si ça change le prix, cela va aussi changer le prix de l'unité dans ce scénario même si ce prix là ne doit pas changer !
viande avarriée : 375 hp (?)
porcherie royale 150 build time
Hero level taille Humain
Events
Unit - A unit Gains a level
Conditions
((Triggering unit) is A Hero) Equal to True
(Unit-type of (Triggering unit)) Equal to Elu de la Lumière
Actions
Wait 0.01 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Hero level of (Triggering unit)) Equal to 2
Then - Actions
Animation - Change (Triggering unit) 's size to ( 105.00 %, 105.00 %, 105.00 %) of its original size
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Hero level of (Triggering unit)) Equal to 3
Then - Actions
Animation - Change (Triggering unit) 's size to ( 110.00 %, 110.00 %, 110.00 %) of its original size
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Hero level of (Triggering unit)) Equal to 4
Then - Actions
Animation - Change (Triggering unit) 's size to ( 115.00 %, 115.00 %, 115.00 %) of its original size
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Hero level of (Triggering unit)) Equal to 5
Then - Actions
Animation - Change (Triggering unit) 's size to ( 120.00 %, 120.00 %, 120.00 %) of its original size
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Hero level of (Triggering unit)) Equal to 6
Then - Actions
Animation - Change (Triggering unit) 's size to ( 125.00 %, 125.00 %, 125.00 %) of its original size
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Hero level of (Triggering unit)) Equal to 7
Then - Actions
Animation - Change (Triggering unit) 's size to ( 130.00 %, 130.00 %, 130.00 %) of its original size
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Hero level of (Triggering unit)) Equal to 8
Then - Actions
Animation - Change (Triggering unit) 's size to ( 135.00 %, 135.00 %, 135.00 %) of its original size
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Hero level of (Triggering unit)) Equal to 9
Then - Actions
Animation - Change (Triggering unit) 's size to ( 140.00 %, 140.00 %, 140.00 %) of its original size
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Hero level of (Triggering unit)) Equal to 10
Then - Actions
Animation - Change (Triggering unit) 's size to ( 145.00 %, 145.00 %, 145.00 %) of its original size
Else - Actions
Do nothing
Hero level taille Murloc
Events
Unit - A unit Gains a level
Conditions
((Triggering unit) is A Hero) Equal to True
(Unit-type of (Triggering unit)) Equal to Maraudeur
Actions
Wait 0.01 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Hero level of (Triggering unit)) Equal to 2
Then - Actions
Animation - Change (Triggering unit) 's size to ( 137.00 %, 137.00 %, 137.00 %) of its original size
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Hero level of (Triggering unit)) Equal to 3
Then - Actions
Animation - Change (Triggering unit) 's size to ( 142.00 %, 142.00 %, 142.00 %) of its original size
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Hero level of (Triggering unit)) Equal to 4
Then - Actions
Animation - Change (Triggering unit) 's size to ( 147.00 %, 147.00 %, 147.00 %) of its original size
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Hero level of (Triggering unit)) Equal to 5
Then - Actions
Animation - Change (Triggering unit) 's size to ( 152.00 %, 152.00 %, 152.00 %) of its original size
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Hero level of (Triggering unit)) Equal to 6
Then - Actions
Animation - Change (Triggering unit) 's size to ( 157.00 %, 157.00 %, 157.00 %) of its original size
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Hero level of (Triggering unit)) Equal to 7
Then - Actions
Animation - Change (Triggering unit) 's size to ( 162.00 %, 162.00 %, 162.00 %) of its original size
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Hero level of (Triggering unit)) Equal to 8
Then - Actions
Animation - Change (Triggering unit) 's size to ( 167.00 %, 167.00 %, 167.00 %) of its original size
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Hero level of (Triggering unit)) Equal to 9
Then - Actions
Animation - Change (Triggering unit) 's size to ( 172.00 %, 172.00 %, 172.00 %) of its original size
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Hero level of (Triggering unit)) Equal to 10
Then - Actions
Animation - Change (Triggering unit) 's size to ( 177.00 %, 177.00 %, 177.00 %) of its original size
Else - Actions
Do nothing
Hero level taille Cochon
Events
Unit - A unit Gains a level
Conditions
((Triggering unit) is A Hero) Equal to True
(Unit-type of (Triggering unit)) Equal to BigPig
Actions
Wait 0.01 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Hero level of (Triggering unit)) Equal to 2
Then - Actions
Animation - Change (Triggering unit) 's size to ( 125.00 %, 125.00 %, 125.00 %) of its original size
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Hero level of (Triggering unit)) Equal to 3
Then - Actions
Animation - Change (Triggering unit) 's size to ( 130.00 %, 130.00 %, 130.00 %) of its original size
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Hero level of (Triggering unit)) Equal to 4
Then - Actions
Animation - Change (Triggering unit) 's size to ( 135.00 %, 135.00 %, 135.00 %) of its original size
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Hero level of (Triggering unit)) Equal to 5
Then - Actions
Animation - Change (Triggering unit) 's size to ( 140.00 %, 140.00 %, 140.00 %) of its original size
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Hero level of (Triggering unit)) Equal to 6
Then - Actions
Animation - Change (Triggering unit) 's size to ( 145.00 %, 145.00 %, 145.00 %) of its original size
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Hero level of (Triggering unit)) Equal to 7
Then - Actions
Animation - Change (Triggering unit) 's size to ( 150.00 %, 150.00 %, 150.00 %) of its original size
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Hero level of (Triggering unit)) Equal to 8
Then - Actions
Animation - Change (Triggering unit) 's size to ( 155.00 %, 155.00 %, 155.00 %) of its original size
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Hero level of (Triggering unit)) Equal to 9
Then - Actions
Animation - Change (Triggering unit) 's size to ( 160.00 %, 160.00 %, 160.00 %) of its original size
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Hero level of (Triggering unit)) Equal to 10
Then - Actions
Animation - Change (Triggering unit) 's size to ( 165.00 %, 165.00 %, 165.00 %) of its original size
Else - Actions
Do nothing
Déclencheur sans titre 003
Events
Unit - A unit enters (Entire map)
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Entering unit)) Equal to Maraudeur
(Unit-type of (Entering unit)) Equal to BigPig
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Entering unit) using war3mapImported\Glow.mdx
Unit - Change color of (Entering unit) to (Color of (Owner of (Entering unit)))
Initialisation mêlée par défaut pour tous les joueurs
Initialisation mêlée
Events
Map initialization
Conditions
Actions
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Use melee time of day (for all players)
Player Group - Pick every player in (All players) and do (Limit training of Heroes to 1 for (Picked player))
Déclencheur sans titre 002
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Make (Picked player) Heroes gain 65.00% experience from future kills)
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