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Model validation: Leoroxx V2

leoroxx.mdx

0 errors 0 severe 41 warnings 40 unused
  • 14 Model
    • Expected 153 matrices, got 152
    • Attachment name "Head Ref" is duplicated by attachments 0, 4; only one will be reachable in-game.
    • Attachment name "Hand Left Ref" is duplicated by attachments 1, 5; only one will be reachable in-game.
    • Attachment name "Hand Right Ref" is duplicated by attachments 2, 6; only one will be reachable in-game.
    • Attachment name "Weapon Ref" is duplicated by attachments 3, 11; only one will be reachable in-game.
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Sequence 11 - "Cin Idle"
    • "cin" is not a standard name
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 5
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 6
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 7
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 8
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 9
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 10
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 11
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 12
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 13
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 14
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 57 - "L_skull_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 58 - "L_skull_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 59 - "R_skull_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 60 - "R_skull_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 61 - "loincloth_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 97 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 98 - "beard_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 99 - "helmet_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 100 - "weapon_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 101 - "weapon_stretch_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 111 - "Bone_MatrixEaterDummy1103234812"
    • There are no vertices attached to this bone
  • 1 Sequence 12 - "Cinematic Walk one"
    • Sequence "Cinematic Walk one" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Bone 7 - "L_upr_arm_bind_jnt"
    • 1 Rotation
      • Track 310 at frame 14934 has roughly the same value as tracks 309 and 311
  • 2 Bone 9 - "L_lwr_arm_twist_01_bind_jnt"
    • 2 Rotation
      • Track 152 at frame 11500 has roughly the same value as tracks 151 and 153
      • Track 256 at frame 18234 has roughly the same value as tracks 255 and 257
  • 2 Bone 10 - "L_lwr_arm_twist_02_bind_jnt"
    • 2 Rotation
      • Track 152 at frame 11500 has roughly the same value as tracks 151 and 153
      • Track 256 at frame 18234 has roughly the same value as tracks 255 and 257
  • 1 Bone 11 - "bone_hand_left"
    • 1 Rotation
      • Track 376 at frame 22768 has roughly the same value as tracks 375 and 377
  • 1 Bone 12 - "L_tmb_01_bind_jnt"
    • 1 Rotation
      • Track 126 at frame 12900 has roughly the same value as tracks 125 and 127
  • 1 Bone 21 - "L_rng_finger_01_bind_jnt"
    • 1 Rotation
      • Track 121 at frame 11233 has roughly the same value as tracks 120 and 122
  • 2 Bone 24 - "L_pnk_finger_01_bind_jnt"
    • 2 Rotation
      • Track 120 at frame 11233 has roughly the same value as tracks 119 and 121
      • Track 246 at frame 18567 has roughly the same value as tracks 245 and 247
  • 2 Bone 25 - "L_pnk_finger_02_bind_jnt"
    • 2 Rotation
      • Track 120 at frame 11233 has roughly the same value as tracks 119 and 121
      • Track 238 at frame 18567 has roughly the same value as tracks 237 and 239
  • 3 Bone 26 - "L_pnk_finger_03_bind_jnt"
    • 3 Rotation
      • Track 44 at frame 4233 has roughly the same value as tracks 43 and 45
      • Track 100 at frame 9466 has roughly the same value as tracks 99 and 101
      • Track 238 at frame 18567 has roughly the same value as tracks 237 and 239
  • 1 Bone 28 - "R_upr_arm_bind_jnt"
    • 1 Rotation
      • Track 412 at frame 22801 has roughly the same value as tracks 411 and 413
  • 4 Bone 29 - "R_lwr_arm_bind_jnt"
    • 4 Rotation
      • Track 76 at frame 4766 has roughly the same value as tracks 75 and 77
      • Track 165 at frame 9999 has roughly the same value as tracks 164 and 166
      • Track 366 at frame 24801 has roughly the same value as tracks 365 and 367
      • Track 385 at frame 26068 has roughly the same value as tracks 384 and 386
  • 4 Bone 30 - "R_lwr_arm_twist_01_bind_jnt"
    • 4 Rotation
      • Track 173 at frame 11100 has roughly the same value as tracks 172 and 174
      • Track 236 at frame 14967 has roughly the same value as tracks 235 and 237
      • Track 277 at frame 17067 has roughly the same value as tracks 276 and 278
      • Track 300 at frame 20201 has roughly the same value as tracks 299 and 301
  • 4 Bone 31 - "R_lwr_arm_twist_02_bind_jnt"
    • 4 Rotation
      • Track 173 at frame 11100 has roughly the same value as tracks 172 and 174
      • Track 236 at frame 14967 has roughly the same value as tracks 235 and 237
      • Track 277 at frame 17067 has roughly the same value as tracks 276 and 278
      • Track 300 at frame 20201 has roughly the same value as tracks 299 and 301
  • 1 Bone 40 - "R_mid_finger_02_bind_jnt"
    • 1 Rotation
      • Track 128 at frame 18467 has roughly the same value as tracks 127 and 129
  • 2 Bone 41 - "R_mid_finger_03_bind_jnt"
    • 2 Rotation
      • Track 91 at frame 16167 has roughly the same value as tracks 90 and 92
      • Track 127 at frame 18467 has roughly the same value as tracks 126 and 128
  • 1 Bone 46 - "R_pnk_finger_02_bind_jnt"
    • 1 Rotation
      • Track 182 at frame 18834 has roughly the same value as tracks 181 and 183
  • 1 Bone 47 - "R_pnk_finger_03_bind_jnt"
    • 1 Rotation
      • Track 180 at frame 18834 has roughly the same value as tracks 179 and 181
  • 1 Bone 56 - "R_leg_04_bind_jnt"
    • 1 Rotation
      • Track 133 at frame 17934 has roughly the same value as tracks 132 and 134
  • 1 Bone 104 - "hair_tail_03_bind_jnt"
    • 1 Rotation
      • Track 362 at frame 19534 has roughly the same value as tracks 361 and 363
  • 1 Bone 105 - "hair_locks_R_03"
    • 1 Rotation
      • Track 362 at frame 19534 has roughly the same value as tracks 361 and 363
  • 1 Bone 109 - "hair_locks_L_03"
    • 1 Rotation
      • Track 362 at frame 19534 has roughly the same value as tracks 361 and 363
  • 2 CollisionShape 1 - "B_KGS_Head"
    • 2 Rotation
      • Track 368 at frame 17534 has roughly the same value as tracks 367 and 369
      • Track 400 at frame 24035 has roughly the same value as tracks 399 and 401
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