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How to import Leonid Bartholomew (skeletal priest hero)

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Leonid Bartholomew (skeletal priest hero) of the bundle Leonid Bartholomew (skeletal priest hero). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Leonid Bartholomew (skeletal priest hero).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Leonid Bartholomew (skeletal priest hero)
LeonidBarthalomew.mdx
Leonid_Main_Diffuse.dds
Leonid_Armor_Diffuse.dds
Leonid_Eyes_Emissive.dds
Leonid_Cloak_Diffuse.dds
Leonid_Hood_Diffuse.dds
Leonid_hood_Emissive.dds
Leonid_Staff_Diffuse.dds
Leonid_Staff_Emissive.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing LeonidBarthalomew.mdx

Now Click the "Import File" Button:

Next select 'LeonidBarthalomew.mdx' in the folder which you extracted from the zip archive:

Leonid Bartholomew (skeletal priest hero)
LeonidBarthalomew.mdx
Leonid_Armor_Diffuse.dds
Leonid_Cloak_Diffuse.dds
Leonid_Eyes_Emissive.dds
Leonid_Hood_Diffuse.dds
Leonid_hood_Emissive.dds
Leonid_Main_Diffuse.dds
Leonid_Staff_Diffuse.dds
Leonid_Staff_Emissive.dds

The file has been properly added to the map archive:

LeonidBarthalomew.mdx
Model
1,979
war3mapimported/LeonidBarthalomew.mdx

Done, you have imported the file LeonidBarthalomew.mdx.

Importing Leonid_Armor_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Leonid_Armor_Diffuse.dds' in the folder which you extracted from the zip archive:

Leonid Bartholomew (skeletal priest hero)
LeonidBarthalomew.mdx
Leonid_Armor_Diffuse.dds
Leonid_Cloak_Diffuse.dds
Leonid_Eyes_Emissive.dds
Leonid_Hood_Diffuse.dds
Leonid_hood_Emissive.dds
Leonid_Main_Diffuse.dds
Leonid_Staff_Diffuse.dds
Leonid_Staff_Emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LeonidBarthalomew.mdx
Model
1,979
war3mapimported/LeonidBarthalomew.mdx
Leonid_Armor_Diffuse.dds
Image / Texture
676
war3mapimported/Leonid_Armor_Diffuse.dds

Double-click the file Leonid_Armor_Diffuse.dds:

Leonid_Armor_Diffuse.dds
Image / Texture
676
war3mapimported/Leonid_Armor_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Leonid_Armor_Diffuse.dds
Image / Texture
676
Leonid_Armor_Diffuse.dds

The file has been properly added to the map archive:

LeonidBarthalomew.mdx
Model
1,979
war3mapimported/LeonidBarthalomew.mdx
Leonid_Armor_Diffuse.dds
Image / Texture
676
Leonid_Armor_Diffuse.dds

Done, you have imported the file Leonid_Armor_Diffuse.dds.

Importing Leonid_Cloak_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Leonid_Cloak_Diffuse.dds' in the folder which you extracted from the zip archive:

Leonid Bartholomew (skeletal priest hero)
LeonidBarthalomew.mdx
Leonid_Armor_Diffuse.dds
Leonid_Cloak_Diffuse.dds
Leonid_Eyes_Emissive.dds
Leonid_Hood_Diffuse.dds
Leonid_hood_Emissive.dds
Leonid_Main_Diffuse.dds
Leonid_Staff_Diffuse.dds
Leonid_Staff_Emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LeonidBarthalomew.mdx
Model
1,979
war3mapimported/LeonidBarthalomew.mdx
Leonid_Armor_Diffuse.dds
Image / Texture
676
Leonid_Armor_Diffuse.dds
Leonid_Cloak_Diffuse.dds
Image / Texture
683
war3mapimported/Leonid_Cloak_Diffuse.dds

Double-click the file Leonid_Cloak_Diffuse.dds:

Leonid_Cloak_Diffuse.dds
Image / Texture
683
war3mapimported/Leonid_Cloak_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Leonid_Cloak_Diffuse.dds
Image / Texture
683
Leonid_Cloak_Diffuse.dds

The file has been properly added to the map archive:

LeonidBarthalomew.mdx
Model
1,979
war3mapimported/LeonidBarthalomew.mdx
Leonid_Armor_Diffuse.dds
Image / Texture
676
Leonid_Armor_Diffuse.dds
Leonid_Cloak_Diffuse.dds
Image / Texture
683
Leonid_Cloak_Diffuse.dds

Done, you have imported the file Leonid_Cloak_Diffuse.dds.

Importing Leonid_Eyes_Emissive.dds

Now Click the "Import File" Button:

Next select 'Leonid_Eyes_Emissive.dds' in the folder which you extracted from the zip archive:

Leonid Bartholomew (skeletal priest hero)
LeonidBarthalomew.mdx
Leonid_Armor_Diffuse.dds
Leonid_Cloak_Diffuse.dds
Leonid_Eyes_Emissive.dds
Leonid_Hood_Diffuse.dds
Leonid_hood_Emissive.dds
Leonid_Main_Diffuse.dds
Leonid_Staff_Diffuse.dds
Leonid_Staff_Emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LeonidBarthalomew.mdx
Model
1,979
war3mapimported/LeonidBarthalomew.mdx
Leonid_Armor_Diffuse.dds
Image / Texture
676
Leonid_Armor_Diffuse.dds
Leonid_Cloak_Diffuse.dds
Image / Texture
683
Leonid_Cloak_Diffuse.dds
Leonid_Eyes_Emissive.dds
Image / Texture
1,365
war3mapimported/Leonid_Eyes_Emissive.dds

Double-click the file Leonid_Eyes_Emissive.dds:

Leonid_Eyes_Emissive.dds
Image / Texture
1,365
war3mapimported/Leonid_Eyes_Emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

Leonid_Eyes_Emissive.dds
Image / Texture
1,365
Leonid_Eyes_Emissive.dds

The file has been properly added to the map archive:

LeonidBarthalomew.mdx
Model
1,979
war3mapimported/LeonidBarthalomew.mdx
Leonid_Armor_Diffuse.dds
Image / Texture
676
Leonid_Armor_Diffuse.dds
Leonid_Cloak_Diffuse.dds
Image / Texture
683
Leonid_Cloak_Diffuse.dds
Leonid_Eyes_Emissive.dds
Image / Texture
1,365
Leonid_Eyes_Emissive.dds

Done, you have imported the file Leonid_Eyes_Emissive.dds.

Importing Leonid_Hood_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Leonid_Hood_Diffuse.dds' in the folder which you extracted from the zip archive:

Leonid Bartholomew (skeletal priest hero)
LeonidBarthalomew.mdx
Leonid_Armor_Diffuse.dds
Leonid_Cloak_Diffuse.dds
Leonid_Eyes_Emissive.dds
Leonid_Hood_Diffuse.dds
Leonid_hood_Emissive.dds
Leonid_Main_Diffuse.dds
Leonid_Staff_Diffuse.dds
Leonid_Staff_Emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LeonidBarthalomew.mdx
Model
1,979
war3mapimported/LeonidBarthalomew.mdx
Leonid_Armor_Diffuse.dds
Image / Texture
676
Leonid_Armor_Diffuse.dds
Leonid_Cloak_Diffuse.dds
Image / Texture
683
Leonid_Cloak_Diffuse.dds
Leonid_Eyes_Emissive.dds
Image / Texture
1,365
Leonid_Eyes_Emissive.dds
Leonid_Hood_Diffuse.dds
Image / Texture
683
war3mapimported/Leonid_Hood_Diffuse.dds

Double-click the file Leonid_Hood_Diffuse.dds:

Leonid_Hood_Diffuse.dds
Image / Texture
683
war3mapimported/Leonid_Hood_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Leonid_Hood_Diffuse.dds
Image / Texture
683
Leonid_Hood_Diffuse.dds

The file has been properly added to the map archive:

LeonidBarthalomew.mdx
Model
1,979
war3mapimported/LeonidBarthalomew.mdx
Leonid_Armor_Diffuse.dds
Image / Texture
676
Leonid_Armor_Diffuse.dds
Leonid_Cloak_Diffuse.dds
Image / Texture
683
Leonid_Cloak_Diffuse.dds
Leonid_Eyes_Emissive.dds
Image / Texture
1,365
Leonid_Eyes_Emissive.dds
Leonid_Hood_Diffuse.dds
Image / Texture
683
Leonid_Hood_Diffuse.dds

Done, you have imported the file Leonid_Hood_Diffuse.dds.

Importing Leonid_hood_Emissive.dds

Now Click the "Import File" Button:

Next select 'Leonid_hood_Emissive.dds' in the folder which you extracted from the zip archive:

Leonid Bartholomew (skeletal priest hero)
LeonidBarthalomew.mdx
Leonid_Armor_Diffuse.dds
Leonid_Cloak_Diffuse.dds
Leonid_Eyes_Emissive.dds
Leonid_Hood_Diffuse.dds
Leonid_hood_Emissive.dds
Leonid_Main_Diffuse.dds
Leonid_Staff_Diffuse.dds
Leonid_Staff_Emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LeonidBarthalomew.mdx
Model
1,979
war3mapimported/LeonidBarthalomew.mdx
Leonid_Armor_Diffuse.dds
Image / Texture
676
Leonid_Armor_Diffuse.dds
Leonid_Cloak_Diffuse.dds
Image / Texture
683
Leonid_Cloak_Diffuse.dds
Leonid_Eyes_Emissive.dds
Image / Texture
1,365
Leonid_Eyes_Emissive.dds
Leonid_Hood_Diffuse.dds
Image / Texture
683
Leonid_Hood_Diffuse.dds
Leonid_hood_Emissive.dds
Image / Texture
683
war3mapimported/Leonid_hood_Emissive.dds

Double-click the file Leonid_hood_Emissive.dds:

Leonid_hood_Emissive.dds
Image / Texture
683
war3mapimported/Leonid_hood_Emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

Leonid_hood_Emissive.dds
Image / Texture
683
Leonid_hood_Emissive.dds

The file has been properly added to the map archive:

LeonidBarthalomew.mdx
Model
1,979
war3mapimported/LeonidBarthalomew.mdx
Leonid_Armor_Diffuse.dds
Image / Texture
676
Leonid_Armor_Diffuse.dds
Leonid_Cloak_Diffuse.dds
Image / Texture
683
Leonid_Cloak_Diffuse.dds
Leonid_Eyes_Emissive.dds
Image / Texture
1,365
Leonid_Eyes_Emissive.dds
Leonid_Hood_Diffuse.dds
Image / Texture
683
Leonid_Hood_Diffuse.dds
Leonid_hood_Emissive.dds
Image / Texture
683
Leonid_hood_Emissive.dds

Done, you have imported the file Leonid_hood_Emissive.dds.

Importing Leonid_Main_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Leonid_Main_Diffuse.dds' in the folder which you extracted from the zip archive:

Leonid Bartholomew (skeletal priest hero)
LeonidBarthalomew.mdx
Leonid_Armor_Diffuse.dds
Leonid_Cloak_Diffuse.dds
Leonid_Eyes_Emissive.dds
Leonid_Hood_Diffuse.dds
Leonid_hood_Emissive.dds
Leonid_Main_Diffuse.dds
Leonid_Staff_Diffuse.dds
Leonid_Staff_Emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LeonidBarthalomew.mdx
Model
1,979
war3mapimported/LeonidBarthalomew.mdx
Leonid_Armor_Diffuse.dds
Image / Texture
676
Leonid_Armor_Diffuse.dds
Leonid_Cloak_Diffuse.dds
Image / Texture
683
Leonid_Cloak_Diffuse.dds
Leonid_Eyes_Emissive.dds
Image / Texture
1,365
Leonid_Eyes_Emissive.dds
Leonid_Hood_Diffuse.dds
Image / Texture
683
Leonid_Hood_Diffuse.dds
Leonid_hood_Emissive.dds
Image / Texture
683
Leonid_hood_Emissive.dds
Leonid_Main_Diffuse.dds
Image / Texture
2,731
war3mapimported/Leonid_Main_Diffuse.dds

Double-click the file Leonid_Main_Diffuse.dds:

Leonid_Main_Diffuse.dds
Image / Texture
2,731
war3mapimported/Leonid_Main_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Leonid_Main_Diffuse.dds
Image / Texture
2,731
Leonid_Main_Diffuse.dds

The file has been properly added to the map archive:

LeonidBarthalomew.mdx
Model
1,979
war3mapimported/LeonidBarthalomew.mdx
Leonid_Armor_Diffuse.dds
Image / Texture
676
Leonid_Armor_Diffuse.dds
Leonid_Cloak_Diffuse.dds
Image / Texture
683
Leonid_Cloak_Diffuse.dds
Leonid_Eyes_Emissive.dds
Image / Texture
1,365
Leonid_Eyes_Emissive.dds
Leonid_Hood_Diffuse.dds
Image / Texture
683
Leonid_Hood_Diffuse.dds
Leonid_hood_Emissive.dds
Image / Texture
683
Leonid_hood_Emissive.dds
Leonid_Main_Diffuse.dds
Image / Texture
2,731
Leonid_Main_Diffuse.dds

Done, you have imported the file Leonid_Main_Diffuse.dds.

Importing Leonid_Staff_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Leonid_Staff_Diffuse.dds' in the folder which you extracted from the zip archive:

Leonid Bartholomew (skeletal priest hero)
LeonidBarthalomew.mdx
Leonid_Armor_Diffuse.dds
Leonid_Cloak_Diffuse.dds
Leonid_Eyes_Emissive.dds
Leonid_Hood_Diffuse.dds
Leonid_hood_Emissive.dds
Leonid_Main_Diffuse.dds
Leonid_Staff_Diffuse.dds
Leonid_Staff_Emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LeonidBarthalomew.mdx
Model
1,979
war3mapimported/LeonidBarthalomew.mdx
Leonid_Armor_Diffuse.dds
Image / Texture
676
Leonid_Armor_Diffuse.dds
Leonid_Cloak_Diffuse.dds
Image / Texture
683
Leonid_Cloak_Diffuse.dds
Leonid_Eyes_Emissive.dds
Image / Texture
1,365
Leonid_Eyes_Emissive.dds
Leonid_Hood_Diffuse.dds
Image / Texture
683
Leonid_Hood_Diffuse.dds
Leonid_hood_Emissive.dds
Image / Texture
683
Leonid_hood_Emissive.dds
Leonid_Main_Diffuse.dds
Image / Texture
2,731
Leonid_Main_Diffuse.dds
Leonid_Staff_Diffuse.dds
Image / Texture
683
war3mapimported/Leonid_Staff_Diffuse.dds

Double-click the file Leonid_Staff_Diffuse.dds:

Leonid_Staff_Diffuse.dds
Image / Texture
683
war3mapimported/Leonid_Staff_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Leonid_Staff_Diffuse.dds
Image / Texture
683
Leonid_Staff_Diffuse.dds

The file has been properly added to the map archive:

LeonidBarthalomew.mdx
Model
1,979
war3mapimported/LeonidBarthalomew.mdx
Leonid_Armor_Diffuse.dds
Image / Texture
676
Leonid_Armor_Diffuse.dds
Leonid_Cloak_Diffuse.dds
Image / Texture
683
Leonid_Cloak_Diffuse.dds
Leonid_Eyes_Emissive.dds
Image / Texture
1,365
Leonid_Eyes_Emissive.dds
Leonid_Hood_Diffuse.dds
Image / Texture
683
Leonid_Hood_Diffuse.dds
Leonid_hood_Emissive.dds
Image / Texture
683
Leonid_hood_Emissive.dds
Leonid_Main_Diffuse.dds
Image / Texture
2,731
Leonid_Main_Diffuse.dds
Leonid_Staff_Diffuse.dds
Image / Texture
683
Leonid_Staff_Diffuse.dds

Done, you have imported the file Leonid_Staff_Diffuse.dds.

Importing Leonid_Staff_Emissive.dds

Now Click the "Import File" Button:

Next select 'Leonid_Staff_Emissive.dds' in the folder which you extracted from the zip archive:

Leonid Bartholomew (skeletal priest hero)
LeonidBarthalomew.mdx
Leonid_Armor_Diffuse.dds
Leonid_Cloak_Diffuse.dds
Leonid_Eyes_Emissive.dds
Leonid_Hood_Diffuse.dds
Leonid_hood_Emissive.dds
Leonid_Main_Diffuse.dds
Leonid_Staff_Diffuse.dds
Leonid_Staff_Emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LeonidBarthalomew.mdx
Model
1,979
war3mapimported/LeonidBarthalomew.mdx
Leonid_Armor_Diffuse.dds
Image / Texture
676
Leonid_Armor_Diffuse.dds
Leonid_Cloak_Diffuse.dds
Image / Texture
683
Leonid_Cloak_Diffuse.dds
Leonid_Eyes_Emissive.dds
Image / Texture
1,365
Leonid_Eyes_Emissive.dds
Leonid_Hood_Diffuse.dds
Image / Texture
683
Leonid_Hood_Diffuse.dds
Leonid_hood_Emissive.dds
Image / Texture
683
Leonid_hood_Emissive.dds
Leonid_Main_Diffuse.dds
Image / Texture
2,731
Leonid_Main_Diffuse.dds
Leonid_Staff_Diffuse.dds
Image / Texture
683
Leonid_Staff_Diffuse.dds
Leonid_Staff_Emissive.dds
Image / Texture
683
war3mapimported/Leonid_Staff_Emissive.dds

Double-click the file Leonid_Staff_Emissive.dds:

Leonid_Staff_Emissive.dds
Image / Texture
683
war3mapimported/Leonid_Staff_Emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

Leonid_Staff_Emissive.dds
Image / Texture
683
Leonid_Staff_Emissive.dds

The file has been properly added to the map archive:

LeonidBarthalomew.mdx
Model
1,979
war3mapimported/LeonidBarthalomew.mdx
Leonid_Armor_Diffuse.dds
Image / Texture
676
Leonid_Armor_Diffuse.dds
Leonid_Cloak_Diffuse.dds
Image / Texture
683
Leonid_Cloak_Diffuse.dds
Leonid_Eyes_Emissive.dds
Image / Texture
1,365
Leonid_Eyes_Emissive.dds
Leonid_Hood_Diffuse.dds
Image / Texture
683
Leonid_Hood_Diffuse.dds
Leonid_hood_Emissive.dds
Image / Texture
683
Leonid_hood_Emissive.dds
Leonid_Main_Diffuse.dds
Image / Texture
2,731
Leonid_Main_Diffuse.dds
Leonid_Staff_Diffuse.dds
Image / Texture
683
Leonid_Staff_Diffuse.dds
Leonid_Staff_Emissive.dds
Image / Texture
683
Leonid_Staff_Emissive.dds

Done, you have imported the file Leonid_Staff_Emissive.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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