• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Lei Shen

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Lei Shen of the bundle Lei Shen. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Lei Shen (WoW).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Lei Shen
LeiShenThunderKing.mdx
MoguThunderKing02.blp
MoguThunderKing02_glow.blp
MoguThunderKing01.blp
MoguThunderKing01_glow.blp
MoguLightning_Tile_Horiz.blp
MoguThunderKing_Helm.blp
MoguLightningTile.blp
MoguThunderKing_Weapon.blp
MoguLightningBurst.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing LeiShenThunderKing.mdx

Now Click the "Import File" Button:

Next select 'LeiShenThunderKing.mdx' in the folder which you extracted from the zip archive:

Lei Shen
LeiShenThunderKing.mdx
MoguLightning_Tile_Horiz.blp
MoguLightningBurst.blp
MoguLightningTile.blp
MoguThunderKing01.blp
MoguThunderKing01_glow.blp
MoguThunderKing02.blp
MoguThunderKing02_glow.blp
MoguThunderKing_Helm.blp
MoguThunderKing_Weapon.blp

The file has been properly added to the map archive:

LeiShenThunderKing.mdx
Model
835
war3mapimported/LeiShenThunderKing.mdx

Done, you have imported the file LeiShenThunderKing.mdx.

Importing MoguLightning_Tile_Horiz.blp

Now Click the "Import File" Button:

Next select 'MoguLightning_Tile_Horiz.blp' in the folder which you extracted from the zip archive:

Lei Shen
LeiShenThunderKing.mdx
MoguLightning_Tile_Horiz.blp
MoguLightningBurst.blp
MoguLightningTile.blp
MoguThunderKing01.blp
MoguThunderKing01_glow.blp
MoguThunderKing02.blp
MoguThunderKing02_glow.blp
MoguThunderKing_Helm.blp
MoguThunderKing_Weapon.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LeiShenThunderKing.mdx
Model
835
war3mapimported/LeiShenThunderKing.mdx
MoguLightning_Tile_Horiz.blp
Image / Texture
128
war3mapimported/MoguLightning_Tile_Horiz.blp

Double-click the file MoguLightning_Tile_Horiz.blp:

MoguLightning_Tile_Horiz.blp
Image / Texture
128
war3mapimported/MoguLightning_Tile_Horiz.blp

Tick the box "Use Custom Path" and type in the correct path:

MoguLightning_Tile_Horiz.blp
Image / Texture
128
MoguLightning_Tile_Horiz.blp

The file has been properly added to the map archive:

LeiShenThunderKing.mdx
Model
835
war3mapimported/LeiShenThunderKing.mdx
MoguLightning_Tile_Horiz.blp
Image / Texture
128
MoguLightning_Tile_Horiz.blp

Done, you have imported the file MoguLightning_Tile_Horiz.blp.

Importing MoguLightningBurst.blp

Now Click the "Import File" Button:

Next select 'MoguLightningBurst.blp' in the folder which you extracted from the zip archive:

Lei Shen
LeiShenThunderKing.mdx
MoguLightning_Tile_Horiz.blp
MoguLightningBurst.blp
MoguLightningTile.blp
MoguThunderKing01.blp
MoguThunderKing01_glow.blp
MoguThunderKing02.blp
MoguThunderKing02_glow.blp
MoguThunderKing_Helm.blp
MoguThunderKing_Weapon.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LeiShenThunderKing.mdx
Model
835
war3mapimported/LeiShenThunderKing.mdx
MoguLightning_Tile_Horiz.blp
Image / Texture
128
MoguLightning_Tile_Horiz.blp
MoguLightningBurst.blp
Image / Texture
90
war3mapimported/MoguLightningBurst.blp

Double-click the file MoguLightningBurst.blp:

MoguLightningBurst.blp
Image / Texture
90
war3mapimported/MoguLightningBurst.blp

Tick the box "Use Custom Path" and type in the correct path:

MoguLightningBurst.blp
Image / Texture
90
MoguLightningBurst.blp

The file has been properly added to the map archive:

LeiShenThunderKing.mdx
Model
835
war3mapimported/LeiShenThunderKing.mdx
MoguLightning_Tile_Horiz.blp
Image / Texture
128
MoguLightning_Tile_Horiz.blp
MoguLightningBurst.blp
Image / Texture
90
MoguLightningBurst.blp

Done, you have imported the file MoguLightningBurst.blp.

Importing MoguLightningTile.blp

Now Click the "Import File" Button:

Next select 'MoguLightningTile.blp' in the folder which you extracted from the zip archive:

Lei Shen
LeiShenThunderKing.mdx
MoguLightning_Tile_Horiz.blp
MoguLightningBurst.blp
MoguLightningTile.blp
MoguThunderKing01.blp
MoguThunderKing01_glow.blp
MoguThunderKing02.blp
MoguThunderKing02_glow.blp
MoguThunderKing_Helm.blp
MoguThunderKing_Weapon.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LeiShenThunderKing.mdx
Model
835
war3mapimported/LeiShenThunderKing.mdx
MoguLightning_Tile_Horiz.blp
Image / Texture
128
MoguLightning_Tile_Horiz.blp
MoguLightningBurst.blp
Image / Texture
90
MoguLightningBurst.blp
MoguLightningTile.blp
Image / Texture
166
war3mapimported/MoguLightningTile.blp

Double-click the file MoguLightningTile.blp:

MoguLightningTile.blp
Image / Texture
166
war3mapimported/MoguLightningTile.blp

Tick the box "Use Custom Path" and type in the correct path:

MoguLightningTile.blp
Image / Texture
166
MoguLightningTile.blp

The file has been properly added to the map archive:

LeiShenThunderKing.mdx
Model
835
war3mapimported/LeiShenThunderKing.mdx
MoguLightning_Tile_Horiz.blp
Image / Texture
128
MoguLightning_Tile_Horiz.blp
MoguLightningBurst.blp
Image / Texture
90
MoguLightningBurst.blp
MoguLightningTile.blp
Image / Texture
166
MoguLightningTile.blp

Done, you have imported the file MoguLightningTile.blp.

Importing MoguThunderKing01.blp

Now Click the "Import File" Button:

Next select 'MoguThunderKing01.blp' in the folder which you extracted from the zip archive:

Lei Shen
LeiShenThunderKing.mdx
MoguLightning_Tile_Horiz.blp
MoguLightningBurst.blp
MoguLightningTile.blp
MoguThunderKing01.blp
MoguThunderKing01_glow.blp
MoguThunderKing02.blp
MoguThunderKing02_glow.blp
MoguThunderKing_Helm.blp
MoguThunderKing_Weapon.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LeiShenThunderKing.mdx
Model
835
war3mapimported/LeiShenThunderKing.mdx
MoguLightning_Tile_Horiz.blp
Image / Texture
128
MoguLightning_Tile_Horiz.blp
MoguLightningBurst.blp
Image / Texture
90
MoguLightningBurst.blp
MoguLightningTile.blp
Image / Texture
166
MoguLightningTile.blp
MoguThunderKing01.blp
Image / Texture
760
war3mapimported/MoguThunderKing01.blp

Double-click the file MoguThunderKing01.blp:

MoguThunderKing01.blp
Image / Texture
760
war3mapimported/MoguThunderKing01.blp

Tick the box "Use Custom Path" and type in the correct path:

MoguThunderKing01.blp
Image / Texture
760
MoguThunderKing01.blp

The file has been properly added to the map archive:

LeiShenThunderKing.mdx
Model
835
war3mapimported/LeiShenThunderKing.mdx
MoguLightning_Tile_Horiz.blp
Image / Texture
128
MoguLightning_Tile_Horiz.blp
MoguLightningBurst.blp
Image / Texture
90
MoguLightningBurst.blp
MoguLightningTile.blp
Image / Texture
166
MoguLightningTile.blp
MoguThunderKing01.blp
Image / Texture
760
MoguThunderKing01.blp

Done, you have imported the file MoguThunderKing01.blp.

Importing MoguThunderKing01_glow.blp

Now Click the "Import File" Button:

Next select 'MoguThunderKing01_glow.blp' in the folder which you extracted from the zip archive:

Lei Shen
LeiShenThunderKing.mdx
MoguLightning_Tile_Horiz.blp
MoguLightningBurst.blp
MoguLightningTile.blp
MoguThunderKing01.blp
MoguThunderKing01_glow.blp
MoguThunderKing02.blp
MoguThunderKing02_glow.blp
MoguThunderKing_Helm.blp
MoguThunderKing_Weapon.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LeiShenThunderKing.mdx
Model
835
war3mapimported/LeiShenThunderKing.mdx
MoguLightning_Tile_Horiz.blp
Image / Texture
128
MoguLightning_Tile_Horiz.blp
MoguLightningBurst.blp
Image / Texture
90
MoguLightningBurst.blp
MoguLightningTile.blp
Image / Texture
166
MoguLightningTile.blp
MoguThunderKing01.blp
Image / Texture
760
MoguThunderKing01.blp
MoguThunderKing01_glow.blp
Image / Texture
7
war3mapimported/MoguThunderKing01_glow.blp

Double-click the file MoguThunderKing01_glow.blp:

MoguThunderKing01_glow.blp
Image / Texture
7
war3mapimported/MoguThunderKing01_glow.blp

Tick the box "Use Custom Path" and type in the correct path:

MoguThunderKing01_glow.blp
Image / Texture
7
MoguThunderKing01_glow.blp

The file has been properly added to the map archive:

LeiShenThunderKing.mdx
Model
835
war3mapimported/LeiShenThunderKing.mdx
MoguLightning_Tile_Horiz.blp
Image / Texture
128
MoguLightning_Tile_Horiz.blp
MoguLightningBurst.blp
Image / Texture
90
MoguLightningBurst.blp
MoguLightningTile.blp
Image / Texture
166
MoguLightningTile.blp
MoguThunderKing01.blp
Image / Texture
760
MoguThunderKing01.blp
MoguThunderKing01_glow.blp
Image / Texture
7
MoguThunderKing01_glow.blp

Done, you have imported the file MoguThunderKing01_glow.blp.

Importing MoguThunderKing02.blp

Now Click the "Import File" Button:

Next select 'MoguThunderKing02.blp' in the folder which you extracted from the zip archive:

Lei Shen
LeiShenThunderKing.mdx
MoguLightning_Tile_Horiz.blp
MoguLightningBurst.blp
MoguLightningTile.blp
MoguThunderKing01.blp
MoguThunderKing01_glow.blp
MoguThunderKing02.blp
MoguThunderKing02_glow.blp
MoguThunderKing_Helm.blp
MoguThunderKing_Weapon.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LeiShenThunderKing.mdx
Model
835
war3mapimported/LeiShenThunderKing.mdx
MoguLightning_Tile_Horiz.blp
Image / Texture
128
MoguLightning_Tile_Horiz.blp
MoguLightningBurst.blp
Image / Texture
90
MoguLightningBurst.blp
MoguLightningTile.blp
Image / Texture
166
MoguLightningTile.blp
MoguThunderKing01.blp
Image / Texture
760
MoguThunderKing01.blp
MoguThunderKing01_glow.blp
Image / Texture
7
MoguThunderKing01_glow.blp
MoguThunderKing02.blp
Image / Texture
792
war3mapimported/MoguThunderKing02.blp

Double-click the file MoguThunderKing02.blp:

MoguThunderKing02.blp
Image / Texture
792
war3mapimported/MoguThunderKing02.blp

Tick the box "Use Custom Path" and type in the correct path:

MoguThunderKing02.blp
Image / Texture
792
MoguThunderKing02.blp

The file has been properly added to the map archive:

LeiShenThunderKing.mdx
Model
835
war3mapimported/LeiShenThunderKing.mdx
MoguLightning_Tile_Horiz.blp
Image / Texture
128
MoguLightning_Tile_Horiz.blp
MoguLightningBurst.blp
Image / Texture
90
MoguLightningBurst.blp
MoguLightningTile.blp
Image / Texture
166
MoguLightningTile.blp
MoguThunderKing01.blp
Image / Texture
760
MoguThunderKing01.blp
MoguThunderKing01_glow.blp
Image / Texture
7
MoguThunderKing01_glow.blp
MoguThunderKing02.blp
Image / Texture
792
MoguThunderKing02.blp

Done, you have imported the file MoguThunderKing02.blp.

Importing MoguThunderKing02_glow.blp

Now Click the "Import File" Button:

Next select 'MoguThunderKing02_glow.blp' in the folder which you extracted from the zip archive:

Lei Shen
LeiShenThunderKing.mdx
MoguLightning_Tile_Horiz.blp
MoguLightningBurst.blp
MoguLightningTile.blp
MoguThunderKing01.blp
MoguThunderKing01_glow.blp
MoguThunderKing02.blp
MoguThunderKing02_glow.blp
MoguThunderKing_Helm.blp
MoguThunderKing_Weapon.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LeiShenThunderKing.mdx
Model
835
war3mapimported/LeiShenThunderKing.mdx
MoguLightning_Tile_Horiz.blp
Image / Texture
128
MoguLightning_Tile_Horiz.blp
MoguLightningBurst.blp
Image / Texture
90
MoguLightningBurst.blp
MoguLightningTile.blp
Image / Texture
166
MoguLightningTile.blp
MoguThunderKing01.blp
Image / Texture
760
MoguThunderKing01.blp
MoguThunderKing01_glow.blp
Image / Texture
7
MoguThunderKing01_glow.blp
MoguThunderKing02.blp
Image / Texture
792
MoguThunderKing02.blp
MoguThunderKing02_glow.blp
Image / Texture
17
war3mapimported/MoguThunderKing02_glow.blp

Double-click the file MoguThunderKing02_glow.blp:

MoguThunderKing02_glow.blp
Image / Texture
17
war3mapimported/MoguThunderKing02_glow.blp

Tick the box "Use Custom Path" and type in the correct path:

MoguThunderKing02_glow.blp
Image / Texture
17
MoguThunderKing02_glow.blp

The file has been properly added to the map archive:

LeiShenThunderKing.mdx
Model
835
war3mapimported/LeiShenThunderKing.mdx
MoguLightning_Tile_Horiz.blp
Image / Texture
128
MoguLightning_Tile_Horiz.blp
MoguLightningBurst.blp
Image / Texture
90
MoguLightningBurst.blp
MoguLightningTile.blp
Image / Texture
166
MoguLightningTile.blp
MoguThunderKing01.blp
Image / Texture
760
MoguThunderKing01.blp
MoguThunderKing01_glow.blp
Image / Texture
7
MoguThunderKing01_glow.blp
MoguThunderKing02.blp
Image / Texture
792
MoguThunderKing02.blp
MoguThunderKing02_glow.blp
Image / Texture
17
MoguThunderKing02_glow.blp

Done, you have imported the file MoguThunderKing02_glow.blp.

Importing MoguThunderKing_Helm.blp

Now Click the "Import File" Button:

Next select 'MoguThunderKing_Helm.blp' in the folder which you extracted from the zip archive:

Lei Shen
LeiShenThunderKing.mdx
MoguLightning_Tile_Horiz.blp
MoguLightningBurst.blp
MoguLightningTile.blp
MoguThunderKing01.blp
MoguThunderKing01_glow.blp
MoguThunderKing02.blp
MoguThunderKing02_glow.blp
MoguThunderKing_Helm.blp
MoguThunderKing_Weapon.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LeiShenThunderKing.mdx
Model
835
war3mapimported/LeiShenThunderKing.mdx
MoguLightning_Tile_Horiz.blp
Image / Texture
128
MoguLightning_Tile_Horiz.blp
MoguLightningBurst.blp
Image / Texture
90
MoguLightningBurst.blp
MoguLightningTile.blp
Image / Texture
166
MoguLightningTile.blp
MoguThunderKing01.blp
Image / Texture
760
MoguThunderKing01.blp
MoguThunderKing01_glow.blp
Image / Texture
7
MoguThunderKing01_glow.blp
MoguThunderKing02.blp
Image / Texture
792
MoguThunderKing02.blp
MoguThunderKing02_glow.blp
Image / Texture
17
MoguThunderKing02_glow.blp
MoguThunderKing_Helm.blp
Image / Texture
246
war3mapimported/MoguThunderKing_Helm.blp

Double-click the file MoguThunderKing_Helm.blp:

MoguThunderKing_Helm.blp
Image / Texture
246
war3mapimported/MoguThunderKing_Helm.blp

Tick the box "Use Custom Path" and type in the correct path:

MoguThunderKing_Helm.blp
Image / Texture
246
MoguThunderking_Helm.blp

The file has been properly added to the map archive:

LeiShenThunderKing.mdx
Model
835
war3mapimported/LeiShenThunderKing.mdx
MoguLightning_Tile_Horiz.blp
Image / Texture
128
MoguLightning_Tile_Horiz.blp
MoguLightningBurst.blp
Image / Texture
90
MoguLightningBurst.blp
MoguLightningTile.blp
Image / Texture
166
MoguLightningTile.blp
MoguThunderKing01.blp
Image / Texture
760
MoguThunderKing01.blp
MoguThunderKing01_glow.blp
Image / Texture
7
MoguThunderKing01_glow.blp
MoguThunderKing02.blp
Image / Texture
792
MoguThunderKing02.blp
MoguThunderKing02_glow.blp
Image / Texture
17
MoguThunderKing02_glow.blp
MoguThunderKing_Helm.blp
Image / Texture
246
MoguThunderking_Helm.blp

Done, you have imported the file MoguThunderKing_Helm.blp.

Importing MoguThunderKing_Weapon.blp

Now Click the "Import File" Button:

Next select 'MoguThunderKing_Weapon.blp' in the folder which you extracted from the zip archive:

Lei Shen
LeiShenThunderKing.mdx
MoguLightning_Tile_Horiz.blp
MoguLightningBurst.blp
MoguLightningTile.blp
MoguThunderKing01.blp
MoguThunderKing01_glow.blp
MoguThunderKing02.blp
MoguThunderKing02_glow.blp
MoguThunderKing_Helm.blp
MoguThunderKing_Weapon.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LeiShenThunderKing.mdx
Model
835
war3mapimported/LeiShenThunderKing.mdx
MoguLightning_Tile_Horiz.blp
Image / Texture
128
MoguLightning_Tile_Horiz.blp
MoguLightningBurst.blp
Image / Texture
90
MoguLightningBurst.blp
MoguLightningTile.blp
Image / Texture
166
MoguLightningTile.blp
MoguThunderKing01.blp
Image / Texture
760
MoguThunderKing01.blp
MoguThunderKing01_glow.blp
Image / Texture
7
MoguThunderKing01_glow.blp
MoguThunderKing02.blp
Image / Texture
792
MoguThunderKing02.blp
MoguThunderKing02_glow.blp
Image / Texture
17
MoguThunderKing02_glow.blp
MoguThunderKing_Helm.blp
Image / Texture
246
MoguThunderking_Helm.blp
MoguThunderKing_Weapon.blp
Image / Texture
122
war3mapimported/MoguThunderKing_Weapon.blp

Double-click the file MoguThunderKing_Weapon.blp:

MoguThunderKing_Weapon.blp
Image / Texture
122
war3mapimported/MoguThunderKing_Weapon.blp

Tick the box "Use Custom Path" and type in the correct path:

MoguThunderKing_Weapon.blp
Image / Texture
122
MoguThunderKing_Weapon.blp

The file has been properly added to the map archive:

LeiShenThunderKing.mdx
Model
835
war3mapimported/LeiShenThunderKing.mdx
MoguLightning_Tile_Horiz.blp
Image / Texture
128
MoguLightning_Tile_Horiz.blp
MoguLightningBurst.blp
Image / Texture
90
MoguLightningBurst.blp
MoguLightningTile.blp
Image / Texture
166
MoguLightningTile.blp
MoguThunderKing01.blp
Image / Texture
760
MoguThunderKing01.blp
MoguThunderKing01_glow.blp
Image / Texture
7
MoguThunderKing01_glow.blp
MoguThunderKing02.blp
Image / Texture
792
MoguThunderKing02.blp
MoguThunderKing02_glow.blp
Image / Texture
17
MoguThunderKing02_glow.blp
MoguThunderKing_Helm.blp
Image / Texture
246
MoguThunderking_Helm.blp
MoguThunderKing_Weapon.blp
Image / Texture
122
MoguThunderKing_Weapon.blp

Done, you have imported the file MoguThunderKing_Weapon.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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