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How to import Legolas

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Legolas of the bundle Legolas. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Legolas.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Legolas
Legolas_Portrait.mdx
ArqueroHEArma.blp
ArqueroHEPelo.blp
Legolaspelo.blp
ArqueroHEQuiver.blp
CostumeLegolas.BLP
ArqueroHECapa.blp
LegolasCapa.blp
ArqueroHEHombrera.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Legolas_Portrait.mdx

Now Click the "Import File" Button:

Next select 'Legolas_Portrait.mdx' in the folder which you extracted from the zip archive:

Legolas
Legolas_Portrait.mdx
ArqueroHEArma.blp
ArqueroHECapa.blp
ArqueroHEHombrera.blp
ArqueroHEPelo.blp
ArqueroHEQuiver.blp
CostumeLegolas.BLP
LegolasCapa.blp
Legolaspelo.blp

The file has been properly added to the map archive:

Legolas_Portrait.mdx
Model
1,269
war3mapimported/Legolas_Portrait.mdx

Done, you have imported the file Legolas_Portrait.mdx.

Importing ArqueroHEArma.blp

Now Click the "Import File" Button:

Next select 'ArqueroHEArma.blp' in the folder which you extracted from the zip archive:

Legolas
Legolas_Portrait.mdx
ArqueroHEArma.blp
ArqueroHECapa.blp
ArqueroHEHombrera.blp
ArqueroHEPelo.blp
ArqueroHEQuiver.blp
CostumeLegolas.BLP
LegolasCapa.blp
Legolaspelo.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Legolas_Portrait.mdx
Model
1,269
war3mapimported/Legolas_Portrait.mdx
ArqueroHEArma.blp
Image / Texture
28
war3mapimported/ArqueroHEArma.blp

Double-click the file ArqueroHEArma.blp:

ArqueroHEArma.blp
Image / Texture
28
war3mapimported/ArqueroHEArma.blp

Tick the box "Use Custom Path" and type in the correct path:

ArqueroHEArma.blp
Image / Texture
28
ArqueroHEArma.blp

The file has been properly added to the map archive:

Legolas_Portrait.mdx
Model
1,269
war3mapimported/Legolas_Portrait.mdx
ArqueroHEArma.blp
Image / Texture
28
ArqueroHEArma.blp

Done, you have imported the file ArqueroHEArma.blp.

Importing ArqueroHECapa.blp

Now Click the "Import File" Button:

Next select 'ArqueroHECapa.blp' in the folder which you extracted from the zip archive:

Legolas
Legolas_Portrait.mdx
ArqueroHEArma.blp
ArqueroHECapa.blp
ArqueroHEHombrera.blp
ArqueroHEPelo.blp
ArqueroHEQuiver.blp
CostumeLegolas.BLP
LegolasCapa.blp
Legolaspelo.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Legolas_Portrait.mdx
Model
1,269
war3mapimported/Legolas_Portrait.mdx
ArqueroHEArma.blp
Image / Texture
28
ArqueroHEArma.blp
ArqueroHECapa.blp
Image / Texture
63
war3mapimported/ArqueroHECapa.blp

Double-click the file ArqueroHECapa.blp:

ArqueroHECapa.blp
Image / Texture
63
war3mapimported/ArqueroHECapa.blp

Tick the box "Use Custom Path" and type in the correct path:

ArqueroHECapa.blp
Image / Texture
63
ArqueroHECapa.blp

The file has been properly added to the map archive:

Legolas_Portrait.mdx
Model
1,269
war3mapimported/Legolas_Portrait.mdx
ArqueroHEArma.blp
Image / Texture
28
ArqueroHEArma.blp
ArqueroHECapa.blp
Image / Texture
63
ArqueroHECapa.blp

Done, you have imported the file ArqueroHECapa.blp.

Importing ArqueroHEHombrera.blp

Now Click the "Import File" Button:

Next select 'ArqueroHEHombrera.blp' in the folder which you extracted from the zip archive:

Legolas
Legolas_Portrait.mdx
ArqueroHEArma.blp
ArqueroHECapa.blp
ArqueroHEHombrera.blp
ArqueroHEPelo.blp
ArqueroHEQuiver.blp
CostumeLegolas.BLP
LegolasCapa.blp
Legolaspelo.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Legolas_Portrait.mdx
Model
1,269
war3mapimported/Legolas_Portrait.mdx
ArqueroHEArma.blp
Image / Texture
28
ArqueroHEArma.blp
ArqueroHECapa.blp
Image / Texture
63
ArqueroHECapa.blp
ArqueroHEHombrera.blp
Image / Texture
16
war3mapimported/ArqueroHEHombrera.blp

Double-click the file ArqueroHEHombrera.blp:

ArqueroHEHombrera.blp
Image / Texture
16
war3mapimported/ArqueroHEHombrera.blp

Tick the box "Use Custom Path" and type in the correct path:

ArqueroHEHombrera.blp
Image / Texture
16
ArqueroHEHombrera.blp

The file has been properly added to the map archive:

Legolas_Portrait.mdx
Model
1,269
war3mapimported/Legolas_Portrait.mdx
ArqueroHEArma.blp
Image / Texture
28
ArqueroHEArma.blp
ArqueroHECapa.blp
Image / Texture
63
ArqueroHECapa.blp
ArqueroHEHombrera.blp
Image / Texture
16
ArqueroHEHombrera.blp

Done, you have imported the file ArqueroHEHombrera.blp.

Importing ArqueroHEPelo.blp

Now Click the "Import File" Button:

Next select 'ArqueroHEPelo.blp' in the folder which you extracted from the zip archive:

Legolas
Legolas_Portrait.mdx
ArqueroHEArma.blp
ArqueroHECapa.blp
ArqueroHEHombrera.blp
ArqueroHEPelo.blp
ArqueroHEQuiver.blp
CostumeLegolas.BLP
LegolasCapa.blp
Legolaspelo.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Legolas_Portrait.mdx
Model
1,269
war3mapimported/Legolas_Portrait.mdx
ArqueroHEArma.blp
Image / Texture
28
ArqueroHEArma.blp
ArqueroHECapa.blp
Image / Texture
63
ArqueroHECapa.blp
ArqueroHEHombrera.blp
Image / Texture
16
ArqueroHEHombrera.blp
ArqueroHEPelo.blp
Image / Texture
49
war3mapimported/ArqueroHEPelo.blp

Double-click the file ArqueroHEPelo.blp:

ArqueroHEPelo.blp
Image / Texture
49
war3mapimported/ArqueroHEPelo.blp

Tick the box "Use Custom Path" and type in the correct path:

ArqueroHEPelo.blp
Image / Texture
49
ArqueroHEPelo.blp

The file has been properly added to the map archive:

Legolas_Portrait.mdx
Model
1,269
war3mapimported/Legolas_Portrait.mdx
ArqueroHEArma.blp
Image / Texture
28
ArqueroHEArma.blp
ArqueroHECapa.blp
Image / Texture
63
ArqueroHECapa.blp
ArqueroHEHombrera.blp
Image / Texture
16
ArqueroHEHombrera.blp
ArqueroHEPelo.blp
Image / Texture
49
ArqueroHEPelo.blp

Done, you have imported the file ArqueroHEPelo.blp.

Importing ArqueroHEQuiver.blp

Now Click the "Import File" Button:

Next select 'ArqueroHEQuiver.blp' in the folder which you extracted from the zip archive:

Legolas
Legolas_Portrait.mdx
ArqueroHEArma.blp
ArqueroHECapa.blp
ArqueroHEHombrera.blp
ArqueroHEPelo.blp
ArqueroHEQuiver.blp
CostumeLegolas.BLP
LegolasCapa.blp
Legolaspelo.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Legolas_Portrait.mdx
Model
1,269
war3mapimported/Legolas_Portrait.mdx
ArqueroHEArma.blp
Image / Texture
28
ArqueroHEArma.blp
ArqueroHECapa.blp
Image / Texture
63
ArqueroHECapa.blp
ArqueroHEHombrera.blp
Image / Texture
16
ArqueroHEHombrera.blp
ArqueroHEPelo.blp
Image / Texture
49
ArqueroHEPelo.blp
ArqueroHEQuiver.blp
Image / Texture
31
war3mapimported/ArqueroHEQuiver.blp

Double-click the file ArqueroHEQuiver.blp:

ArqueroHEQuiver.blp
Image / Texture
31
war3mapimported/ArqueroHEQuiver.blp

Tick the box "Use Custom Path" and type in the correct path:

ArqueroHEQuiver.blp
Image / Texture
31
ArqueroHEQuiver.blp

The file has been properly added to the map archive:

Legolas_Portrait.mdx
Model
1,269
war3mapimported/Legolas_Portrait.mdx
ArqueroHEArma.blp
Image / Texture
28
ArqueroHEArma.blp
ArqueroHECapa.blp
Image / Texture
63
ArqueroHECapa.blp
ArqueroHEHombrera.blp
Image / Texture
16
ArqueroHEHombrera.blp
ArqueroHEPelo.blp
Image / Texture
49
ArqueroHEPelo.blp
ArqueroHEQuiver.blp
Image / Texture
31
ArqueroHEQuiver.blp

Done, you have imported the file ArqueroHEQuiver.blp.

Importing CostumeLegolas.BLP

Now Click the "Import File" Button:

Next select 'CostumeLegolas.BLP' in the folder which you extracted from the zip archive:

Legolas
Legolas_Portrait.mdx
ArqueroHEArma.blp
ArqueroHECapa.blp
ArqueroHEHombrera.blp
ArqueroHEPelo.blp
ArqueroHEQuiver.blp
CostumeLegolas.BLP
LegolasCapa.blp
Legolaspelo.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Legolas_Portrait.mdx
Model
1,269
war3mapimported/Legolas_Portrait.mdx
ArqueroHEArma.blp
Image / Texture
28
ArqueroHEArma.blp
ArqueroHECapa.blp
Image / Texture
63
ArqueroHECapa.blp
ArqueroHEHombrera.blp
Image / Texture
16
ArqueroHEHombrera.blp
ArqueroHEPelo.blp
Image / Texture
49
ArqueroHEPelo.blp
ArqueroHEQuiver.blp
Image / Texture
31
ArqueroHEQuiver.blp
CostumeLegolas.BLP
Image / Texture
149
war3mapimported/CostumeLegolas.BLP

Double-click the file CostumeLegolas.BLP:

CostumeLegolas.BLP
Image / Texture
149
war3mapimported/CostumeLegolas.BLP

Tick the box "Use Custom Path" and type in the correct path:

CostumeLegolas.BLP
Image / Texture
149
CostumeLegolas.BLP

The file has been properly added to the map archive:

Legolas_Portrait.mdx
Model
1,269
war3mapimported/Legolas_Portrait.mdx
ArqueroHEArma.blp
Image / Texture
28
ArqueroHEArma.blp
ArqueroHECapa.blp
Image / Texture
63
ArqueroHECapa.blp
ArqueroHEHombrera.blp
Image / Texture
16
ArqueroHEHombrera.blp
ArqueroHEPelo.blp
Image / Texture
49
ArqueroHEPelo.blp
ArqueroHEQuiver.blp
Image / Texture
31
ArqueroHEQuiver.blp
CostumeLegolas.BLP
Image / Texture
149
CostumeLegolas.BLP

Done, you have imported the file CostumeLegolas.BLP.

Importing LegolasCapa.blp

Now Click the "Import File" Button:

Next select 'LegolasCapa.blp' in the folder which you extracted from the zip archive:

Legolas
Legolas_Portrait.mdx
ArqueroHEArma.blp
ArqueroHECapa.blp
ArqueroHEHombrera.blp
ArqueroHEPelo.blp
ArqueroHEQuiver.blp
CostumeLegolas.BLP
LegolasCapa.blp
Legolaspelo.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Legolas_Portrait.mdx
Model
1,269
war3mapimported/Legolas_Portrait.mdx
ArqueroHEArma.blp
Image / Texture
28
ArqueroHEArma.blp
ArqueroHECapa.blp
Image / Texture
63
ArqueroHECapa.blp
ArqueroHEHombrera.blp
Image / Texture
16
ArqueroHEHombrera.blp
ArqueroHEPelo.blp
Image / Texture
49
ArqueroHEPelo.blp
ArqueroHEQuiver.blp
Image / Texture
31
ArqueroHEQuiver.blp
CostumeLegolas.BLP
Image / Texture
149
CostumeLegolas.BLP
LegolasCapa.blp
Image / Texture
12
war3mapimported/LegolasCapa.blp

Double-click the file LegolasCapa.blp:

LegolasCapa.blp
Image / Texture
12
war3mapimported/LegolasCapa.blp

Tick the box "Use Custom Path" and type in the correct path:

LegolasCapa.blp
Image / Texture
12
LegolasCapa.blp

The file has been properly added to the map archive:

Legolas_Portrait.mdx
Model
1,269
war3mapimported/Legolas_Portrait.mdx
ArqueroHEArma.blp
Image / Texture
28
ArqueroHEArma.blp
ArqueroHECapa.blp
Image / Texture
63
ArqueroHECapa.blp
ArqueroHEHombrera.blp
Image / Texture
16
ArqueroHEHombrera.blp
ArqueroHEPelo.blp
Image / Texture
49
ArqueroHEPelo.blp
ArqueroHEQuiver.blp
Image / Texture
31
ArqueroHEQuiver.blp
CostumeLegolas.BLP
Image / Texture
149
CostumeLegolas.BLP
LegolasCapa.blp
Image / Texture
12
LegolasCapa.blp

Done, you have imported the file LegolasCapa.blp.

Importing Legolaspelo.blp

Now Click the "Import File" Button:

Next select 'Legolaspelo.blp' in the folder which you extracted from the zip archive:

Legolas
Legolas_Portrait.mdx
ArqueroHEArma.blp
ArqueroHECapa.blp
ArqueroHEHombrera.blp
ArqueroHEPelo.blp
ArqueroHEQuiver.blp
CostumeLegolas.BLP
LegolasCapa.blp
Legolaspelo.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Legolas_Portrait.mdx
Model
1,269
war3mapimported/Legolas_Portrait.mdx
ArqueroHEArma.blp
Image / Texture
28
ArqueroHEArma.blp
ArqueroHECapa.blp
Image / Texture
63
ArqueroHECapa.blp
ArqueroHEHombrera.blp
Image / Texture
16
ArqueroHEHombrera.blp
ArqueroHEPelo.blp
Image / Texture
49
ArqueroHEPelo.blp
ArqueroHEQuiver.blp
Image / Texture
31
ArqueroHEQuiver.blp
CostumeLegolas.BLP
Image / Texture
149
CostumeLegolas.BLP
LegolasCapa.blp
Image / Texture
12
LegolasCapa.blp
Legolaspelo.blp
Image / Texture
12
war3mapimported/Legolaspelo.blp

Double-click the file Legolaspelo.blp:

Legolaspelo.blp
Image / Texture
12
war3mapimported/Legolaspelo.blp

Tick the box "Use Custom Path" and type in the correct path:

Legolaspelo.blp
Image / Texture
12
Legolaspelo.blp

The file has been properly added to the map archive:

Legolas_Portrait.mdx
Model
1,269
war3mapimported/Legolas_Portrait.mdx
ArqueroHEArma.blp
Image / Texture
28
ArqueroHEArma.blp
ArqueroHECapa.blp
Image / Texture
63
ArqueroHECapa.blp
ArqueroHEHombrera.blp
Image / Texture
16
ArqueroHEHombrera.blp
ArqueroHEPelo.blp
Image / Texture
49
ArqueroHEPelo.blp
ArqueroHEQuiver.blp
Image / Texture
31
ArqueroHEQuiver.blp
CostumeLegolas.BLP
Image / Texture
149
CostumeLegolas.BLP
LegolasCapa.blp
Image / Texture
12
LegolasCapa.blp
Legolaspelo.blp
Image / Texture
12
Legolaspelo.blp

Done, you have imported the file Legolaspelo.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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