Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Legion Scout of the bundle Legion Scout. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Legion Fleet (WoW).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing LegionScoutShip.mdx
Now Click the "Import File" Button:
Next select 'LegionScoutShip.mdx' in the folder which you extracted from the zip archive:
Legion Scout
LegionScoutShip_Body1.blp
LegionScoutShip_Body1Glow.blp
LegionScoutShip_Body2.blp
LegionScoutShip_Body2Glow.blp
LegionScoutShip_ElectricFel.blp
The file has been properly added to the map archive:
LegionScoutShip.mdx
Model
121
war3mapimported/LegionScoutShip.mdx
Done, you have imported the file LegionScoutShip.mdx.
Importing LegionScoutShip_Body1.blp
Now Click the "Import File" Button:
Next select 'LegionScoutShip_Body1.blp' in the folder which you extracted from the zip archive:
Legion Scout
LegionScoutShip.mdx
LegionScoutShip_Body1.blp
LegionScoutShip_Body1Glow.blp
LegionScoutShip_Body2.blp
LegionScoutShip_Body2Glow.blp
LegionScoutShip_ElectricFel.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
LegionScoutShip.mdx
Model
121
war3mapimported/LegionScoutShip.mdx
LegionScoutShip_Body1.blp
Image / Texture
304
war3mapimported/LegionScoutShip_Body1.blp
Double-click the file LegionScoutShip_Body1.blp:
LegionScoutShip_Body1.blp
Image / Texture
304
war3mapimported/LegionScoutShip_Body1.blp
Tick the box "Use Custom Path" and type in the correct path:
LegionScoutShip_Body1.blp
Image / Texture
304
LegionScoutShip_Body1.blp
The file has been properly added to the map archive:
LegionScoutShip.mdx
Model
121
war3mapimported/LegionScoutShip.mdx
LegionScoutShip_Body1.blp
Image / Texture
304
LegionScoutShip_Body1.blp
Done, you have imported the file LegionScoutShip_Body1.blp.
Importing LegionScoutShip_Body1Glow.blp
Now Click the "Import File" Button:
Next select 'LegionScoutShip_Body1Glow.blp' in the folder which you extracted from the zip archive:
Legion Scout
LegionScoutShip.mdx
LegionScoutShip_Body1.blp
LegionScoutShip_Body1Glow.blp
LegionScoutShip_Body2.blp
LegionScoutShip_Body2Glow.blp
LegionScoutShip_ElectricFel.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
LegionScoutShip.mdx
Model
121
war3mapimported/LegionScoutShip.mdx
LegionScoutShip_Body1.blp
Image / Texture
304
LegionScoutShip_Body1.blp
LegionScoutShip_Body1Glow.blp
Image / Texture
60
war3mapimported/LegionScoutShip_Body1Glow.blp
Double-click the file LegionScoutShip_Body1Glow.blp:
LegionScoutShip_Body1Glow.blp
Image / Texture
60
war3mapimported/LegionScoutShip_Body1Glow.blp
Tick the box "Use Custom Path" and type in the correct path:
LegionScoutShip_Body1Glow.blp
Image / Texture
60
LegionScoutShip_Body1Glow.blp
The file has been properly added to the map archive:
LegionScoutShip.mdx
Model
121
war3mapimported/LegionScoutShip.mdx
LegionScoutShip_Body1.blp
Image / Texture
304
LegionScoutShip_Body1.blp
LegionScoutShip_Body1Glow.blp
Image / Texture
60
LegionScoutShip_Body1Glow.blp
Done, you have imported the file LegionScoutShip_Body1Glow.blp.
Importing LegionScoutShip_Body2.blp
Now Click the "Import File" Button:
Next select 'LegionScoutShip_Body2.blp' in the folder which you extracted from the zip archive:
Legion Scout
LegionScoutShip.mdx
LegionScoutShip_Body1.blp
LegionScoutShip_Body1Glow.blp
LegionScoutShip_Body2.blp
LegionScoutShip_Body2Glow.blp
LegionScoutShip_ElectricFel.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
LegionScoutShip.mdx
Model
121
war3mapimported/LegionScoutShip.mdx
LegionScoutShip_Body1.blp
Image / Texture
304
LegionScoutShip_Body1.blp
LegionScoutShip_Body1Glow.blp
Image / Texture
60
LegionScoutShip_Body1Glow.blp
LegionScoutShip_Body2.blp
Image / Texture
229
war3mapimported/LegionScoutShip_Body2.blp
Double-click the file LegionScoutShip_Body2.blp:
LegionScoutShip_Body2.blp
Image / Texture
229
war3mapimported/LegionScoutShip_Body2.blp
Tick the box "Use Custom Path" and type in the correct path:
LegionScoutShip_Body2.blp
Image / Texture
229
LegionScoutShip_Body2.blp
The file has been properly added to the map archive:
LegionScoutShip.mdx
Model
121
war3mapimported/LegionScoutShip.mdx
LegionScoutShip_Body1.blp
Image / Texture
304
LegionScoutShip_Body1.blp
LegionScoutShip_Body1Glow.blp
Image / Texture
60
LegionScoutShip_Body1Glow.blp
LegionScoutShip_Body2.blp
Image / Texture
229
LegionScoutShip_Body2.blp
Done, you have imported the file LegionScoutShip_Body2.blp.
Importing LegionScoutShip_Body2Glow.blp
Now Click the "Import File" Button:
Next select 'LegionScoutShip_Body2Glow.blp' in the folder which you extracted from the zip archive:
Legion Scout
LegionScoutShip.mdx
LegionScoutShip_Body1.blp
LegionScoutShip_Body1Glow.blp
LegionScoutShip_Body2.blp
LegionScoutShip_Body2Glow.blp
LegionScoutShip_ElectricFel.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
LegionScoutShip.mdx
Model
121
war3mapimported/LegionScoutShip.mdx
LegionScoutShip_Body1.blp
Image / Texture
304
LegionScoutShip_Body1.blp
LegionScoutShip_Body1Glow.blp
Image / Texture
60
LegionScoutShip_Body1Glow.blp
LegionScoutShip_Body2.blp
Image / Texture
229
LegionScoutShip_Body2.blp
LegionScoutShip_Body2Glow.blp
Image / Texture
91
war3mapimported/LegionScoutShip_Body2Glow.blp
Double-click the file LegionScoutShip_Body2Glow.blp:
LegionScoutShip_Body2Glow.blp
Image / Texture
91
war3mapimported/LegionScoutShip_Body2Glow.blp
Tick the box "Use Custom Path" and type in the correct path:
LegionScoutShip_Body2Glow.blp
Image / Texture
91
LegionScoutShip_Body2Glow.blp
The file has been properly added to the map archive:
LegionScoutShip.mdx
Model
121
war3mapimported/LegionScoutShip.mdx
LegionScoutShip_Body1.blp
Image / Texture
304
LegionScoutShip_Body1.blp
LegionScoutShip_Body1Glow.blp
Image / Texture
60
LegionScoutShip_Body1Glow.blp
LegionScoutShip_Body2.blp
Image / Texture
229
LegionScoutShip_Body2.blp
LegionScoutShip_Body2Glow.blp
Image / Texture
91
LegionScoutShip_Body2Glow.blp
Done, you have imported the file LegionScoutShip_Body2Glow.blp.
Importing LegionScoutShip_ElectricFel.blp
Now Click the "Import File" Button:
Next select 'LegionScoutShip_ElectricFel.blp' in the folder which you extracted from the zip archive:
Legion Scout
LegionScoutShip.mdx
LegionScoutShip_Body1.blp
LegionScoutShip_Body1Glow.blp
LegionScoutShip_Body2.blp
LegionScoutShip_Body2Glow.blp
LegionScoutShip_ElectricFel.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
LegionScoutShip.mdx
Model
121
war3mapimported/LegionScoutShip.mdx
LegionScoutShip_Body1.blp
Image / Texture
304
LegionScoutShip_Body1.blp
LegionScoutShip_Body1Glow.blp
Image / Texture
60
LegionScoutShip_Body1Glow.blp
LegionScoutShip_Body2.blp
Image / Texture
229
LegionScoutShip_Body2.blp
LegionScoutShip_Body2Glow.blp
Image / Texture
91
LegionScoutShip_Body2Glow.blp
LegionScoutShip_ElectricFel.blp
Image / Texture
61
war3mapimported/LegionScoutShip_ElectricFel.blp
Double-click the file LegionScoutShip_ElectricFel.blp:
LegionScoutShip_ElectricFel.blp
Image / Texture
61
war3mapimported/LegionScoutShip_ElectricFel.blp
Tick the box "Use Custom Path" and type in the correct path:
LegionScoutShip_ElectricFel.blp
Image / Texture
61
LegionScoutShip_ElectricFel.blp
The file has been properly added to the map archive:
LegionScoutShip.mdx
Model
121
war3mapimported/LegionScoutShip.mdx
LegionScoutShip_Body1.blp
Image / Texture
304
LegionScoutShip_Body1.blp
LegionScoutShip_Body1Glow.blp
Image / Texture
60
LegionScoutShip_Body1Glow.blp
LegionScoutShip_Body2.blp
Image / Texture
229
LegionScoutShip_Body2.blp
LegionScoutShip_Body2Glow.blp
Image / Texture
91
LegionScoutShip_Body2Glow.blp
LegionScoutShip_ElectricFel.blp
Image / Texture
61
LegionScoutShip_ElectricFel.blp
Done, you have imported the file LegionScoutShip_ElectricFel.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.