Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Legion Fel Flaming Spire of the bundle Legion Fel Flaming Spire. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Legion Fel Flaming Spire.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing legion_spire01.mdx
Now Click the "Import File" Button:
Next select 'legion_spire01.mdx' in the folder which you extracted from the zip archive:
Legion Fel Flaming Spire
7lg_legion_spire01_skull.blp
7lg_legion_spire01_skullglow.blp
7lg_legion_spire01_tower.blp
7lg_legion_spire01_towerglow.blp
7lg_legion_spire01_towerplates.blp
sc_spirits_01.blp
toonsmoke16.blp
The file has been properly added to the map archive:
legion_spire01.mdx
Model
106
war3mapimported/legion_spire01.mdx
Done, you have imported the file legion_spire01.mdx.
Importing 7lg_legion_spire01_skull.blp
Now Click the "Import File" Button:
Next select '7lg_legion_spire01_skull.blp' in the folder which you extracted from the zip archive:
Legion Fel Flaming Spire
legion_spire01.mdx
7lg_legion_spire01_skull.blp
7lg_legion_spire01_skullglow.blp
7lg_legion_spire01_tower.blp
7lg_legion_spire01_towerglow.blp
7lg_legion_spire01_towerplates.blp
sc_spirits_01.blp
toonsmoke16.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
legion_spire01.mdx
Model
106
war3mapimported/legion_spire01.mdx
7lg_legion_spire01_skull.blp
Image / Texture
552
war3mapimported/7lg_legion_spire01_skull.blp
Double-click the file 7lg_legion_spire01_skull.blp:
7lg_legion_spire01_skull.blp
Image / Texture
552
war3mapimported/7lg_legion_spire01_skull.blp
Tick the box "Use Custom Path" and type in the correct path:
7lg_legion_spire01_skull.blp
Image / Texture
552
7lg_legion_spire01_skull.blp
The file has been properly added to the map archive:
legion_spire01.mdx
Model
106
war3mapimported/legion_spire01.mdx
7lg_legion_spire01_skull.blp
Image / Texture
552
7lg_legion_spire01_skull.blp
Done, you have imported the file 7lg_legion_spire01_skull.blp.
Importing 7lg_legion_spire01_skullglow.blp
Now Click the "Import File" Button:
Next select '7lg_legion_spire01_skullglow.blp' in the folder which you extracted from the zip archive:
Legion Fel Flaming Spire
legion_spire01.mdx
7lg_legion_spire01_skull.blp
7lg_legion_spire01_skullglow.blp
7lg_legion_spire01_tower.blp
7lg_legion_spire01_towerglow.blp
7lg_legion_spire01_towerplates.blp
sc_spirits_01.blp
toonsmoke16.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
legion_spire01.mdx
Model
106
war3mapimported/legion_spire01.mdx
7lg_legion_spire01_skull.blp
Image / Texture
552
7lg_legion_spire01_skull.blp
7lg_legion_spire01_skullglow.blp
Image / Texture
111
war3mapimported/7lg_legion_spire01_skullglow.blp
Double-click the file 7lg_legion_spire01_skullglow.blp:
7lg_legion_spire01_skullglow.blp
Image / Texture
111
war3mapimported/7lg_legion_spire01_skullglow.blp
Tick the box "Use Custom Path" and type in the correct path:
7lg_legion_spire01_skullglow.blp
Image / Texture
111
7lg_legion_spire01_skullglow.blp
The file has been properly added to the map archive:
legion_spire01.mdx
Model
106
war3mapimported/legion_spire01.mdx
7lg_legion_spire01_skull.blp
Image / Texture
552
7lg_legion_spire01_skull.blp
7lg_legion_spire01_skullglow.blp
Image / Texture
111
7lg_legion_spire01_skullglow.blp
Done, you have imported the file 7lg_legion_spire01_skullglow.blp.
Importing 7lg_legion_spire01_tower.blp
Now Click the "Import File" Button:
Next select '7lg_legion_spire01_tower.blp' in the folder which you extracted from the zip archive:
Legion Fel Flaming Spire
legion_spire01.mdx
7lg_legion_spire01_skull.blp
7lg_legion_spire01_skullglow.blp
7lg_legion_spire01_tower.blp
7lg_legion_spire01_towerglow.blp
7lg_legion_spire01_towerplates.blp
sc_spirits_01.blp
toonsmoke16.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
legion_spire01.mdx
Model
106
war3mapimported/legion_spire01.mdx
7lg_legion_spire01_skull.blp
Image / Texture
552
7lg_legion_spire01_skull.blp
7lg_legion_spire01_skullglow.blp
Image / Texture
111
7lg_legion_spire01_skullglow.blp
7lg_legion_spire01_tower.blp
Image / Texture
851
war3mapimported/7lg_legion_spire01_tower.blp
Double-click the file 7lg_legion_spire01_tower.blp:
7lg_legion_spire01_tower.blp
Image / Texture
851
war3mapimported/7lg_legion_spire01_tower.blp
Tick the box "Use Custom Path" and type in the correct path:
7lg_legion_spire01_tower.blp
Image / Texture
851
7lg_legion_spire01_tower.blp
The file has been properly added to the map archive:
legion_spire01.mdx
Model
106
war3mapimported/legion_spire01.mdx
7lg_legion_spire01_skull.blp
Image / Texture
552
7lg_legion_spire01_skull.blp
7lg_legion_spire01_skullglow.blp
Image / Texture
111
7lg_legion_spire01_skullglow.blp
7lg_legion_spire01_tower.blp
Image / Texture
851
7lg_legion_spire01_tower.blp
Done, you have imported the file 7lg_legion_spire01_tower.blp.
Importing 7lg_legion_spire01_towerglow.blp
Now Click the "Import File" Button:
Next select '7lg_legion_spire01_towerglow.blp' in the folder which you extracted from the zip archive:
Legion Fel Flaming Spire
legion_spire01.mdx
7lg_legion_spire01_skull.blp
7lg_legion_spire01_skullglow.blp
7lg_legion_spire01_tower.blp
7lg_legion_spire01_towerglow.blp
7lg_legion_spire01_towerplates.blp
sc_spirits_01.blp
toonsmoke16.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
legion_spire01.mdx
Model
106
war3mapimported/legion_spire01.mdx
7lg_legion_spire01_skull.blp
Image / Texture
552
7lg_legion_spire01_skull.blp
7lg_legion_spire01_skullglow.blp
Image / Texture
111
7lg_legion_spire01_skullglow.blp
7lg_legion_spire01_tower.blp
Image / Texture
851
7lg_legion_spire01_tower.blp
7lg_legion_spire01_towerglow.blp
Image / Texture
92
war3mapimported/7lg_legion_spire01_towerglow.blp
Double-click the file 7lg_legion_spire01_towerglow.blp:
7lg_legion_spire01_towerglow.blp
Image / Texture
92
war3mapimported/7lg_legion_spire01_towerglow.blp
Tick the box "Use Custom Path" and type in the correct path:
7lg_legion_spire01_towerglow.blp
Image / Texture
92
7lg_legion_spire01_towerglow.blp
The file has been properly added to the map archive:
legion_spire01.mdx
Model
106
war3mapimported/legion_spire01.mdx
7lg_legion_spire01_skull.blp
Image / Texture
552
7lg_legion_spire01_skull.blp
7lg_legion_spire01_skullglow.blp
Image / Texture
111
7lg_legion_spire01_skullglow.blp
7lg_legion_spire01_tower.blp
Image / Texture
851
7lg_legion_spire01_tower.blp
7lg_legion_spire01_towerglow.blp
Image / Texture
92
7lg_legion_spire01_towerglow.blp
Done, you have imported the file 7lg_legion_spire01_towerglow.blp.
Importing 7lg_legion_spire01_towerplates.blp
Now Click the "Import File" Button:
Next select '7lg_legion_spire01_towerplates.blp' in the folder which you extracted from the zip archive:
Legion Fel Flaming Spire
legion_spire01.mdx
7lg_legion_spire01_skull.blp
7lg_legion_spire01_skullglow.blp
7lg_legion_spire01_tower.blp
7lg_legion_spire01_towerglow.blp
7lg_legion_spire01_towerplates.blp
sc_spirits_01.blp
toonsmoke16.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
legion_spire01.mdx
Model
106
war3mapimported/legion_spire01.mdx
7lg_legion_spire01_skull.blp
Image / Texture
552
7lg_legion_spire01_skull.blp
7lg_legion_spire01_skullglow.blp
Image / Texture
111
7lg_legion_spire01_skullglow.blp
7lg_legion_spire01_tower.blp
Image / Texture
851
7lg_legion_spire01_tower.blp
7lg_legion_spire01_towerglow.blp
Image / Texture
92
7lg_legion_spire01_towerglow.blp
7lg_legion_spire01_towerplates.blp
Image / Texture
306
war3mapimported/7lg_legion_spire01_towerplates.blp
Double-click the file 7lg_legion_spire01_towerplates.blp:
7lg_legion_spire01_towerplates.blp
Image / Texture
306
war3mapimported/7lg_legion_spire01_towerplates.blp
Tick the box "Use Custom Path" and type in the correct path:
7lg_legion_spire01_towerplates.blp
Image / Texture
306
7lg_legion_spire01_towerplates.blp
The file has been properly added to the map archive:
legion_spire01.mdx
Model
106
war3mapimported/legion_spire01.mdx
7lg_legion_spire01_skull.blp
Image / Texture
552
7lg_legion_spire01_skull.blp
7lg_legion_spire01_skullglow.blp
Image / Texture
111
7lg_legion_spire01_skullglow.blp
7lg_legion_spire01_tower.blp
Image / Texture
851
7lg_legion_spire01_tower.blp
7lg_legion_spire01_towerglow.blp
Image / Texture
92
7lg_legion_spire01_towerglow.blp
7lg_legion_spire01_towerplates.blp
Image / Texture
306
7lg_legion_spire01_towerplates.blp
Done, you have imported the file 7lg_legion_spire01_towerplates.blp.
Importing sc_spirits_01.blp
Now Click the "Import File" Button:
Next select 'sc_spirits_01.blp' in the folder which you extracted from the zip archive:
Legion Fel Flaming Spire
legion_spire01.mdx
7lg_legion_spire01_skull.blp
7lg_legion_spire01_skullglow.blp
7lg_legion_spire01_tower.blp
7lg_legion_spire01_towerglow.blp
7lg_legion_spire01_towerplates.blp
toonsmoke16.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
legion_spire01.mdx
Model
106
war3mapimported/legion_spire01.mdx
7lg_legion_spire01_skull.blp
Image / Texture
552
7lg_legion_spire01_skull.blp
7lg_legion_spire01_skullglow.blp
Image / Texture
111
7lg_legion_spire01_skullglow.blp
7lg_legion_spire01_tower.blp
Image / Texture
851
7lg_legion_spire01_tower.blp
7lg_legion_spire01_towerglow.blp
Image / Texture
92
7lg_legion_spire01_towerglow.blp
7lg_legion_spire01_towerplates.blp
Image / Texture
306
7lg_legion_spire01_towerplates.blp
sc_spirits_01.blp
Image / Texture
28
war3mapimported/sc_spirits_01.blp
Double-click the file sc_spirits_01.blp:
sc_spirits_01.blp
Image / Texture
28
war3mapimported/sc_spirits_01.blp
Tick the box "Use Custom Path" and type in the correct path:
sc_spirits_01.blp
Image / Texture
28
sc_spirits_01.blp
The file has been properly added to the map archive:
legion_spire01.mdx
Model
106
war3mapimported/legion_spire01.mdx
7lg_legion_spire01_skull.blp
Image / Texture
552
7lg_legion_spire01_skull.blp
7lg_legion_spire01_skullglow.blp
Image / Texture
111
7lg_legion_spire01_skullglow.blp
7lg_legion_spire01_tower.blp
Image / Texture
851
7lg_legion_spire01_tower.blp
7lg_legion_spire01_towerglow.blp
Image / Texture
92
7lg_legion_spire01_towerglow.blp
7lg_legion_spire01_towerplates.blp
Image / Texture
306
7lg_legion_spire01_towerplates.blp
sc_spirits_01.blp
Image / Texture
28
sc_spirits_01.blp
Done, you have imported the file sc_spirits_01.blp.
Importing toonsmoke16.blp
Now Click the "Import File" Button:
Next select 'toonsmoke16.blp' in the folder which you extracted from the zip archive:
Legion Fel Flaming Spire
legion_spire01.mdx
7lg_legion_spire01_skull.blp
7lg_legion_spire01_skullglow.blp
7lg_legion_spire01_tower.blp
7lg_legion_spire01_towerglow.blp
7lg_legion_spire01_towerplates.blp
sc_spirits_01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
legion_spire01.mdx
Model
106
war3mapimported/legion_spire01.mdx
7lg_legion_spire01_skull.blp
Image / Texture
552
7lg_legion_spire01_skull.blp
7lg_legion_spire01_skullglow.blp
Image / Texture
111
7lg_legion_spire01_skullglow.blp
7lg_legion_spire01_tower.blp
Image / Texture
851
7lg_legion_spire01_tower.blp
7lg_legion_spire01_towerglow.blp
Image / Texture
92
7lg_legion_spire01_towerglow.blp
7lg_legion_spire01_towerplates.blp
Image / Texture
306
7lg_legion_spire01_towerplates.blp
sc_spirits_01.blp
Image / Texture
28
sc_spirits_01.blp
toonsmoke16.blp
Image / Texture
391
war3mapimported/toonsmoke16.blp
Double-click the file toonsmoke16.blp:
toonsmoke16.blp
Image / Texture
391
war3mapimported/toonsmoke16.blp
Tick the box "Use Custom Path" and type in the correct path:
toonsmoke16.blp
Image / Texture
391
toonsmoke16.blp
The file has been properly added to the map archive:
legion_spire01.mdx
Model
106
war3mapimported/legion_spire01.mdx
7lg_legion_spire01_skull.blp
Image / Texture
552
7lg_legion_spire01_skull.blp
7lg_legion_spire01_skullglow.blp
Image / Texture
111
7lg_legion_spire01_skullglow.blp
7lg_legion_spire01_tower.blp
Image / Texture
851
7lg_legion_spire01_tower.blp
7lg_legion_spire01_towerglow.blp
Image / Texture
92
7lg_legion_spire01_towerglow.blp
7lg_legion_spire01_towerplates.blp
Image / Texture
306
7lg_legion_spire01_towerplates.blp
sc_spirits_01.blp
Image / Texture
28
sc_spirits_01.blp
toonsmoke16.blp
Image / Texture
391
toonsmoke16.blp
Done, you have imported the file toonsmoke16.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.