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Triggers
Legends of Xenthis II Preview.w3x
Variables
Untitled Category
Untitled Trigger 001
Untitled Trigger 002
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Hero
unit
Yes
Hero_Number
integer
No
Misc_Special_Effect
effect
Yes
Selection_Complete
boolean
No
Untitled Trigger 001
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 12
Game - Turn the day/night cycle Off
Player Group - Make Player Group - Player 1 (Red) treat Player Group - Player 2 (Blue) as an Ally
Player Group - Make Player Group - Player 2 (Blue) treat Player Group - Player 1 (Red) as an Ally
Camera - . Apply . gg_cam_Selection for Player 1 (Red) over 0 seconds
Camera - Lock camera target for Player 1 (Red) to Circle of Power 0041 <gen> , offset by ( 0 , 0 ) using Default rotation
Game - Display to (All players) for 15.00 seconds the text: Select your heroes by chosing the appropriate power circle.
Wait until (Selection_Complete Equal to True) , checking every 1 seconds
Cinematic - Turn cinematic mode On for (All players)
Sound - Stop music Immediately
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.50 seconds
Unit Group - Pick every unit in (Units of type Druid of the Talon (Night Elf Form)) and do (Actions)
Loop - Actions
Animation - Play (Picked unit) 's death animation
Wait 1.00 seconds
Unit Group - Pick every unit in (Units of type Druid of the Claw (Night Elf Form)) and do (Actions)
Loop - Actions
Animation - Play (Picked unit) 's death animation
Wait 1.00 seconds
Unit Group - Pick every unit in (Units of type Night Elf Runner) and do (Actions)
Loop - Actions
Animation - Play (Picked unit) 's death animation
Wait 1.00 seconds
Animation - Play Demon Hunter 0193 <gen> 's death alternate animation
Animation - Play Master of War 0194 <gen> 's attack animation
Animation - Play Guardian Ranger 0195 <gen> 's attack animation
Animation - Play Keeper of Nature 0196 <gen> 's attack animation
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Guardian Ranger 0195 <gen> using Abilities\Spells\Undead\FreezingBreath\FreezingBreathTargetArt.mdl
Set Variable Set Misc_Special_Effect[1] = (Last created special effect)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Master of War 0194 <gen> using Abilities\Spells\Undead\FreezingBreath\FreezingBreathTargetArt.mdl
Set Variable Set Misc_Special_Effect[2] = (Last created special effect)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Keeper of Nature 0196 <gen> using Abilities\Spells\Undead\FreezingBreath\FreezingBreathTargetArt.mdl
Set Variable Set Misc_Special_Effect[3] = (Last created special effect)
Sound - Play Utada_Sanctuary <gen>
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Game - Display to (All players) for 14.00 seconds the text: With Ikthus and his Vampyric horde defeated, the world of Xenthis is once again at peace.
Wait 14.00 seconds
Game - Display to (All players) for 12.00 seconds the text: But with every ending, there comes a new beginning.
Wait 14.00 seconds
Cinematic - Fade in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 15.00 seconds
Wait 12.00 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Unit - Move Shadow Hunter 0192 <gen> instantly to (Center of 2 <gen>) , facing (Position of Dimensional Gate 0109 <gen>)
Unit - Move Blood Mage 0191 <gen> instantly to (Center of 1 <gen>) , facing (Position of Dimensional Gate 0109 <gen>)
Unit - Move Hero[1] instantly to (Center of 3 <gen>) , facing (Position of Dimensional Gate 0109 <gen>)
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Unit - Make Hero[1] face Blood Mage 0191 <gen> over 1.00 seconds
Animation - Play Blood Mage 0191 <gen> 's Stand - 1 animation
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