Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Legends of Warcraft V0.10.w3x
Variables
Map Initialization
Starting Resources
Gate Destruction
Gold Giver
Ultimatum
Spawners
Alliance Spawner
Horde Spawner
Victories and Defeats
Victory for Alliance
Defeat for Alliance
Victory for Horde
Defeat for Horde
Respawners
Troll Camp Respawn
Bandit 0Alliance
Bandit 0Horde
Golem 0Alliance
Main Bandit Camp
Gnoll Camp
Main Troll Camp
Help
Help3
Help2
Help
Fixes
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Gives the starting gold and of course the Lumber.
Starting Resources
Events
Map initialization
Conditions
Actions
Visibility - Disable black mask
Melee Game - Set starting resources (for all players)
Destroys both gates to allow the flow of battle.
Gate Destruction
Events
Map initialization
Destructible - Gate 0000 <gen> dies
Destructible - Iron Gate 0015 <gen> dies
Conditions
Gate 0000 <gen> Equal to Gate 0000 <gen>
Iron Gate 0015 <gen> Equal to Iron Gate 0015 <gen>
Actions
Destructible - Kill Gate 0000 <gen>
Destructible - Kill Iron Gate 0015 <gen>
Gold Giver of 100 per second
Gold Giver
Events
Map initialization
Time - Every 5.00 seconds of game time
Conditions
Actions
Player - Add 50 to Player 1 (Red) . Current gold
Player - Add 50 to Player 2 (Blue) . Current gold
Player - Add 50 to Player 3 (Teal) . Current gold
Player - Add 50 to Player 4 (Purple) . Current gold
Player - Add 50 to Player 6 (Orange) . Current gold
Player - Add 50 to Player 7 (Green) . Current gold
Player - Add 50 to Player 8 (Pink) . Current gold
Player - Add 50 to Player 10 (Light Blue) . Current gold
Hehehehe
Ultimatum
Events
Player - Player 1 (Red) types a chat message containing Ultimatum (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Kicker of the butts for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
Special Effect - Create a special effect at (Center of (Playable map area)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Sound - Play PH1 <gen> at 100.00 % volume, located at (Center of (Playable map area)) with Z offset 0
Spawns the troops for the Alliance Team.
Alliance Spawner
Events
Time - Every 30.00 seconds of game time
Conditions
(Castle 0000 <gen> is A structure) Equal to True
Actions
Unit - Create 4 . Footman for Player 9 (Gray) at (Center of Alliance_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Rifleman for Player 9 (Gray) at (Center of Alliance_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Catapult for Player 9 (Gray) at (Center of Alliance_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Units in Alliance_Spawn <gen>) to Attack-Move To . (Center of Point_for_attack_move_2 <gen>)
Spawns the troops of the Horde Team
Horde Spawner
Events
Time - Every 30.00 seconds of game time
Conditions
(Fortress 0001 <gen> is A structure) Equal to True
Actions
Unit - Create 4 . Grunt for Player 12 (Brown) at (Center of Horde_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Headhunter for Player 12 (Brown) at (Center of Horde_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Catapult for Player 12 (Brown) at (Center of Horde_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Units in Horde_Spawn <gen>) to Attack-Move To . (Center of Point_for_attack_move_1 <gen>)
Victory of the Alliance
Victory for Alliance
Events
Unit - Fortress 0001 <gen> Dies
Player - Player 1 (Red) leaves the game with a victory
Player - Player 2 (Blue) leaves the game with a victory
Player - Player 3 (Teal) leaves the game with a victory
Player - Player 4 (Purple) leaves the game with a victory
Player - Player 5 (Yellow) leaves the game with a victory
Conditions
(Fortress 0001 <gen> is A structure) Equal to True
Actions
Floating Text - Create floating text that reads VICTORY FOR THE ALLIANCE!!!! above Fortress 0001 <gen> with Z offset 0 , using font size 30.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Defeat for the Alliance
Defeat for Alliance
Events
Unit - Castle 0000 <gen> Dies
Player - Player 1 (Red) leaves the game with a defeat
Player - Player 2 (Blue) leaves the game with a defeat
Player - Player 3 (Teal) leaves the game with a defeat
Player - Player 4 (Purple) leaves the game with a defeat
Player - Player 5 (Yellow) leaves the game with a defeat
Conditions
((Triggering unit) is A structure) Equal to True
Actions
Floating Text - Create floating text that reads Defeat for the Alliance at (Center of Floating_text_1 <gen>) with Z offset 0 , using font size 30.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Victory for the Horde
Victory for Horde
Events
Unit - Castle 0000 <gen> Dies
Player - Player 6 (Orange) leaves the game with a victory
Player - Player 7 (Green) leaves the game with a victory
Player - Player 8 (Pink) leaves the game with a victory
Player - Player 10 (Light Blue) leaves the game with a victory
Player - Player 11 (Dark Green) leaves the game with a victory
Conditions
(Castle 0000 <gen> is A structure) Equal to True
Actions
Floating Text - Create floating text that reads VICTORY FOR THE HORDE!!!!!! above Castle 0000 <gen> with Z offset 0 , using font size 30.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Defeat for the Horde
Defeat for Horde
Events
Unit - Fortress 0001 <gen> Dies
Player - Player 6 (Orange) leaves the game with a defeat
Player - Player 7 (Green) leaves the game with a defeat
Player - Player 8 (Pink) leaves the game with a defeat
Player - Player 10 (Light Blue) leaves the game with a defeat
Player - Player 11 (Dark Green) leaves the game with a defeat
Conditions
(Fortress 0001 <gen> is A structure) Equal to True
Actions
Floating Text - Create floating text that reads Defeat for the Horde at (Center of Floating_text_2 <gen>) with Z offset 0 , using font size 30.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Respawn for the Troll Camp
Troll Camp Respawn
Events
Map initialization
Time - Every 15.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Center of Troll_camp <gen>) is fogged for Player 11 (Dark Green).) Equal to True
Then - Actions
Unit - Create 2 . Forest Troll for Player 11 (Dark Green) at (Center of Troll_camp <gen>) facing Default building facing degrees
Unit - Create 2 . Forest Troll Trapper for Player 11 (Dark Green) at (Center of Troll_camp <gen>) facing Default building facing degrees
Unit - Create 1 . Forest Troll Shadow Priest for Player 11 (Dark Green) at (Center of Troll_camp <gen>) facing Default building facing degrees
Else - Actions
Do nothing
Spawn trigger for bandit camp near Alliance base
Bandit 0Alliance
Events
Map initialization
Time - Every 15.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Center of Bandit_Camp <gen>) is fogged for Player 11 (Dark Green).) Equal to True
Then - Actions
Unit - Create 3 . Bandit for Player 11 (Dark Green) at (Center of Bandit_Camp <gen>) facing Default building facing degrees
Unit - Create 1 . Brigand for Player 11 (Dark Green) at (Center of Bandit_Camp <gen>) facing Default building facing degrees
Else - Actions
Do nothing
Spawn for Bandit camp near Horde base
Bandit 0Horde
Events
Map initialization
Time - Every 15.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Center of Bandit_Camp_3 <gen>) is fogged for Player 11 (Dark Green).) Equal to True
Then - Actions
Unit - Create 2 . Assassin for Player 11 (Dark Green) at (Center of Bandit_Camp_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Enforcer for Player 11 (Dark Green) at (Center of Bandit_Camp_3 <gen>) facing Default building facing degrees
Else - Actions
Do nothing
Spawn for the Golems near alliance base.
Golem 0Alliance
Events
Map initialization
Time - Every 15.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Center of Golem_Camp <gen>) is fogged for Player 11 (Dark Green).) Equal to True
Then - Actions
Unit - Create 2 . Rock Golem for Player 11 (Dark Green) at (Center of Golem_Camp <gen>) facing Default building facing degrees
Else - Actions
Do nothing
Respawn for the Main Bandit Camp near Horde Base
Main Bandit Camp
Events
Map initialization
Time - Every 15.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Center of Bandit_Camp_2 <gen>) is fogged for Player 11 (Dark Green).) Equal to True
Then - Actions
Unit - Create 2 . Rogue for Player 11 (Dark Green) at (Center of Bandit_Camp_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Brigand for Player 11 (Dark Green) at (Center of Bandit_Camp_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Bandit Lord for Player 11 (Dark Green) at (Center of Bandit_Camp_2 <gen>) facing Default building facing degrees
Else - Actions
Do nothing
Respawn for Gnoll Camp
Gnoll Camp
Events
Map initialization
Time - Every 15.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Center of Gnoll_camp <gen>) is fogged for Player 11 (Dark Green).) Equal to True
Then - Actions
Unit - Create 2 . Gnoll Brute for Player 11 (Dark Green) at (Center of Gnoll_camp <gen>) facing Default building facing degrees
Unit - Create 1 . Gnoll Overseer for Player 11 (Dark Green) at (Center of Gnoll_camp <gen>) facing Default building facing degrees
Else - Actions
Do nothing
Respawn for main troll camp
Main Troll Camp
Events
Map initialization
Time - Every 15.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Center of Troll_main_Camp <gen>) is fogged for Player 11 (Dark Green).) Equal to True
Then - Actions
Unit - Create 2 . Forest Troll High Priest for Player 11 (Dark Green) at (Center of Troll_main_Camp <gen>) facing Default building facing degrees
Unit - Create 2 . Forest Troll Berserker for Player 11 (Dark Green) at (Center of Troll_main_Camp <gen>) facing Default building facing degrees
Unit - Create 1 . Forest Troll Warlord for Player 11 (Dark Green) at (Center of Troll_main_Camp <gen>) facing Default building facing degrees
Else - Actions
Do nothing
Help3
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Quest - Display to (All players) the Hint message: BETA: |cffffcc00Of course when it's BETA everything is kind of overpowered. But no worries it will be fixed in it's succeeding versions.|r
Help2
Help2
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Quest - Display to (All players) the Hint message: Remember: |cffffcc00To check out Hiveworkshop.com to check more updates on this game.|r
The Help
Help
Events
Map initialization
Conditions
Actions
Quest - Display to (All players) the Hint message: Note that this map is designed for quick games. Also because of the small map when you fight in the middle the chances of getting kills are really high. So anywho further updates will increase the map size (If needed) and I will be open to all your suggestions and ideas.
Quest - Create a Required quest titled Version.10 with the description Version 0.10 just incase your wondering if it's old or not. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Help with the description Not used to this game.. Or just because you want to know what to do? anyway..Of course in DOTA you get a 1 gold per second. Here you don't and you of course start with more gold here than in DOTA. Suggest it was a 5 on 5 game and you picked a hero. Your only left with a 605. Ok fine so its much more there.But the good thing is.. Here you use Lumber yes.. You saw it here. Lumber.All the heroes have same respawn time of 30 seconds. Half the time that the units spawn to kick ass.Also there are some forests for you to go farming in. Just in case you get yourself (GANKED) in the battlefield.(Notice: Ganking here is never really ganking it just means they go for you first. And creeps respawn every 2 minutes after killing all of them in a creep camp.) , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Bugs or Ideas? with the description Send them to [email protected] or look for me in www.Hiveworkshop.com my name is TheInsaneMane , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Dota and LOW with the description You may think that I just got this off from DOTA but I come with an answer of no and yes..Yes because you select heroes to defeat the other team and creeps spawn.No because this is based from the cinematic in the WC3RoC where the Humans and orcs clashed. Got more questions? Send them to me. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Done the whole map await testing from friends and other people. Then show to Hiveworkshop admin's.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.