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Triggers
Legends Of The North v1.1.w3x
Variables
Cinematics
Draenor Cinematic
Baron
Araj The Summoner Cinematic
Lady Silena Cinematic
Trash Mobs
Door Open1
Door Open2
Araj Weave Spawn
Trash Mob Spawn
Trash Mob 2 Attak
Boss Fights
Obelisk1 Dies
Obelisk2 Dies
Obelisk3 Dies
Obelisks Die
Araj Dies
Draenor Dies
Lady Sillena Dies
Forgoten One Dies
BOSSDEAD
Camera Control
Snap Camera to Player
Hero Selection
Selection done
Paladin
Necromancer
Archmage
Shaman
Druid
Succubus
Dark Knight
Warlock
Initialization
Initialize LOTN
Death Of Heroes
Player 1 Reincarnates
Player 2 Reincarnates
Player 3 Reincarnates
Game Over
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
DeathPlayer
boolean
Yes
DeathVision
fogmodifier
Yes
Player1
unit
No
Player2
unit
No
Player3
unit
No
PlayerGroup
force
No
Spawners
integer
No
Draenor Cinematic
Events
Destructible - Ice Rock Gate 1151 <gen> dies
Conditions
Actions
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Pit Lord 0019 <gen> named Draenor : Play No sound and display Come... Come closer and face my wrath! . Modify duration: Add 4.00 seconds and Wait
Trigger - Turn off (This trigger)
Baron
Events
Destructible - Icy Gate 1389 <gen> dies
Conditions
Actions
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Mana Stealer 0000 <gen> named Krasus : Play No sound and display Unannounced visitors... . Modify duration: Add 4.00 seconds and Wait
Trigger - Turn off (This trigger)
Araj The Summoner Cinematic
Events
Unit - A unit enters Araj_Cinematic_Trigger <gen>
Conditions
((Owner of (Entering unit)) is in PlayerGroup.) Equal to True
Actions
Trigger - Turn off Snap_Camera_to_Player <gen>
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Disable user control for Player Group - Player 1 (Red) .
Cinematic - Disable user control for Player Group - Player 2 (Blue) .
Cinematic - Disable user control for Player Group - Player 3 (Teal) .
Cinematic - Turn cinematic mode On for (All players)
Trigger - Turn off (This trigger)
Sound - Play Doom .
Wait 1.00 seconds
Camera - . Apply . gg_cam_Araj_Cinematic_Cam2 for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_Araj_Cinematic_Cam2 for Player 2 (Blue) over 3.00 seconds
Camera - . Apply . gg_cam_Araj_Cinematic_Cam2 for Player 3 (Teal) over 3.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Lich 0015 <gen> named Araj the Summoner : Play No sound and display Soon this village will burn with the rest of this world... . Modify duration: Add 3.00 seconds and Wait
Camera - . Apply . gg_cam_Araj_Cinematic_Cam3 for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_Araj_Cinematic_Cam3 for Player 2 (Blue) over 3.00 seconds
Camera - . Apply . gg_cam_Araj_Cinematic_Cam3 for Player 3 (Teal) over 3.00 seconds
Wait 3.00 seconds
Animation - Play Lich 0015 <gen> 's Stand Channel animation
Lightning - Create a Spirit Link lightning effect from source (Position of Lich 0015 <gen>) to target (Position of Shimmering Portal 0380 <gen>)
Cinematic - Send transmission to (All players) from Lich 0015 <gen> named Araj the Summoner : Play No sound and display Come forth my minions! Attack! Tear them limb from limb. . Modify duration: Add 3.00 seconds and Wait
Wait 3.00 seconds
Trigger - Turn on Snap_Camera_to_Player <gen>
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 1 (Red) to standard game-view over 3.00 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 3.00 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 3.00 seconds
Cinematic - Enable user control for Player Group - Player 1 (Red) .
Cinematic - Enable user control for Player Group - Player 2 (Blue) .
Cinematic - Enable user control for Player Group - Player 3 (Teal) .
Wait 4.00 seconds
Destructible - Kill Icy Gate 0290 <gen>
Lady Silena Cinematic
Events
Unit - A unit enters Sillena_Cinematic_Trigger <gen>
Conditions
((Owner of (Entering unit)) is in PlayerGroup.) Equal to True
Actions
Unit - Make Sea Witch 0048 <gen> Invulnerable
Unit - Make Icecrown Obelisk 0044 <gen> Invulnerable
Unit - Make Icecrown Obelisk 0049 <gen> Invulnerable
Unit - Make Icecrown Obelisk 0028 <gen> Invulnerable
Unit - Pause Sea Witch 0048 <gen>
Unit - Pause Icecrown Obelisk 0028 <gen>
Unit - Pause Icecrown Obelisk 0049 <gen>
Unit - Pause Icecrown Obelisk 0044 <gen>
Trigger - Turn off Snap_Camera_to_Player <gen>
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Disable user control for Player Group - Player 1 (Red) .
Cinematic - Disable user control for Player Group - Player 2 (Blue) .
Cinematic - Disable user control for Player Group - Player 3 (Teal) .
Cinematic - Turn cinematic mode On for (All players)
Trigger - Turn off (This trigger)
Sound - Play Sad Mystery .
Wait 1.00 seconds
Camera - . Apply . gg_cam_Sillena_Cinematic_Cam1 for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_Sillena_Cinematic_Cam1 for Player 2 (Blue) over 3.00 seconds
Camera - . Apply . gg_cam_Sillena_Cinematic_Cam1 for Player 3 (Teal) over 3.00 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Sea Witch 0048 <gen> named Lady Silena : Play No sound and display I sense the living... . Modify duration: Add 2.00 seconds and Wait
Wait 2.00 seconds
Camera - . Apply . gg_cam_Sillena_Cinematic_Cam2 for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_Sillena_Cinematic_Cam2 for Player 2 (Blue) over 3.00 seconds
Camera - . Apply . gg_cam_Sillena_Cinematic_Cam2 for Player 3 (Teal) over 3.00 seconds
Cinematic - Send transmission to (All players) from Sea Witch 0048 <gen> named Lady Silena : Play No sound and display You are not welcome here, turn back and run away or eternal agony awaits you. . Modify duration: Add 3.00 seconds and Wait
Wait 3.00 seconds
Animation - Play Sea Witch 0048 <gen> 's Stand Ready animation
Camera - . Apply . gg_cam_Sillena_Cinematic_Cam3 for Player 1 (Red) over 2.00 seconds
Camera - . Apply . gg_cam_Sillena_Cinematic_Cam3 for Player 2 (Blue) over 2.00 seconds
Camera - . Apply . gg_cam_Sillena_Cinematic_Cam3 for Player 3 (Teal) over 2.00 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Camera - Shake the camera for Player 2 (Blue) with magnitude 3
Camera - Shake the camera for Player 3 (Teal) with magnitude 3
Wait 3.00 seconds
Destructible - Kill Ice Rock Gate 0952 <gen>
Unit - Order Pit Lord 0027 <gen> to Right-Click . (Center of Draenor_Cinematic_Move <gen>)
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - Stop swaying/shaking the camera for Player 2 (Blue) .
Camera - Stop swaying/shaking the camera for Player 3 (Teal) .
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Pit Lord 0027 <gen> named Draenor : Play No sound and display Those fools already killed one of the legion's summoners... They are not gonna stand in our way anymore, kill them all Silena! . Modify duration: Add 4.00 seconds and Wait
Animation - Play Pit Lord 0027 <gen> 's Spell animation
Wait 4.00 seconds
Animation - Play Pit Lord 0027 <gen> 's Stand Channel animation
Wait 3.00 seconds
Trigger - Turn on Snap_Camera_to_Player <gen>
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 1 (Red) to standard game-view over 3.00 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 3.00 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 3.00 seconds
Cinematic - Enable user control for Player Group - Player 1 (Red) .
Cinematic - Enable user control for Player Group - Player 2 (Blue) .
Cinematic - Enable user control for Player Group - Player 3 (Teal) .
Unit - Unpause Dark Knight 0031 <gen>
Unit - Unpause Necromancer 0050 <gen>
Unit - Unpause Druid 0032 <gen>
Wait 2.00 seconds
Unit - Unpause Sea Witch 0048 <gen>
Unit - Unpause Icecrown Obelisk 0028 <gen>
Unit - Unpause Icecrown Obelisk 0049 <gen>
Unit - Unpause Icecrown Obelisk 0044 <gen>
Unit - Make Icecrown Obelisk 0028 <gen> Vulnerable
Unit - Make Icecrown Obelisk 0044 <gen> Vulnerable
Unit - Make Icecrown Obelisk 0049 <gen> Vulnerable
Game - Display to Player Group - Player 1 (Red) for 15.00 seconds the text: |cffcd32cd Destroy 3 Icecrown Obelisks in order to make Lady Sillena vulnerable to the damage.|r
Game - Display to Player Group - Player 2 (Blue) for 15.00 seconds the text: |cffcd32cd Destroy 3 Icecrown Obelisks in order to make Lady Sillena vulnerable to the damage.|r
Game - Display to Player Group - Player 3 (Teal) for 15.00 seconds the text: |cffcd32cd Destroy 3 Icecrown Obelisks in order to make Lady Sillena vulnerable to the damage.|r
Door Open1
Events
Destructible - Lever 1532 <gen> dies
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) for 5.00 seconds the text: |cffcd32cd You hear a clicking sound coming from the right corridor.|r
Game - Display to Player Group - Player 2 (Blue) for 5.00 seconds the text: |cffcd32cd You hear a clicking sound coming from the right corridor.|r
Game - Display to Player Group - Player 3 (Teal) for 5.00 seconds the text: |cffcd32cd You hear a clicking sound coming from the right corridor.|r
Destructible - Open Dungeon Gate 1534 <gen>
Destructible - Open Dungeon Gate 1533 <gen>
Trigger - Turn off (This trigger)
Door Open2
Events
Unit - Mana Stealer 0000 <gen> Dies
Conditions
Actions
Destructible - Open Iron Gate 1535 <gen>
Trigger - Turn off (This trigger)
Araj Weave Spawn
Events
Destructible - Icy Gate 0290 <gen> dies
Conditions
Actions
Unit - Make Lich 0015 <gen> Invulnerable
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Camera - Shake the camera for Player 2 (Blue) with magnitude 3
Camera - Shake the camera for Player 3 (Teal) with magnitude 3
Wait 3.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - Stop swaying/shaking the camera for Player 2 (Blue) .
Camera - Stop swaying/shaking the camera for Player 3 (Teal) .
Wait 3.00 seconds
Unit - Create 9 Zombie for Player 4 (Purple) at (Center of Araj_Unit_Spawn_Point <gen>) facing (Position of Lich 0015 <gen>)
Unit Group - Order (Units in Araj_Unit_Spawn_Point <gen>) to Attack-Move To . (Center of Araj_Patrol_Point <gen>)
Game - Display to Player Group - Player 1 (Red) for 5.00 seconds the text: |cffcd32cd (1/3) First wave of minions incomming, defend yourself!.|r
Game - Display to Player Group - Player 2 (Blue) for 5.00 seconds the text: |cffcd32cd (1/3) First wave of minions incomming, defend yourself!.|r
Game - Display to Player Group - Player 3 (Teal) for 5.00 seconds the text: |cffcd32cd (1/3) First wave of minions incomming, defend yourself!.|r
Wait 30.00 seconds
Unit - Create 2 Abomination for Player 4 (Purple) at (Center of Araj_Unit_Spawn_Point <gen>) facing (Position of Lich 0015 <gen>)
Unit Group - Order (Units in Araj_Unit_Spawn_Point <gen>) to Attack-Move To . (Center of Araj_Patrol_Point <gen>)
Game - Display to Player Group - Player 1 (Red) for 5.00 seconds the text: |cffcd32cd (2/3) Second wave of minions incomming, defend yourself!.|r
Game - Display to Player Group - Player 2 (Blue) for 5.00 seconds the text: |cffcd32cd (2/3) Second wave of minions incomming, defend yourself!.|r
Game - Display to Player Group - Player 3 (Teal) for 5.00 seconds the text: |cffcd32cd (2/3) Second wave of minions incomming, defend yourself!.|r
Wait 50.00 seconds
Unit - Create 1 Nerubian Queen for Player 4 (Purple) at (Center of Araj_Unit_Spawn_Point <gen>) facing (Position of Lich 0015 <gen>)
Unit Group - Order (Units in Araj_Unit_Spawn_Point <gen>) to Attack-Move To . (Center of Araj_Patrol_Point <gen>)
Game - Display to Player Group - Player 1 (Red) for 5.00 seconds the text: |cffcd32cd (3/3) Third wave of minions incomming, defend yourself!.|r
Game - Display to Player Group - Player 2 (Blue) for 5.00 seconds the text: |cffcd32cd (3/3) Third wave of minions incomming, defend yourself!.|r
Game - Display to Player Group - Player 3 (Teal) for 5.00 seconds the text: |cffcd32cd (3/3) Third wave of minions incomming, defend yourself!.|r
Wait 30.00 seconds
Lightning - Destroy (Last created lightning effect)
Unit - Change ownership of Lich 0015 <gen> to Player 4 (Purple) and Change color
Trigger - Turn off (This trigger)
Trash Mob Spawn
Events
Unit - A unit enters Trash_Mob1_Trigger <gen>
Conditions
((Owner of (Entering unit)) is in PlayerGroup.) Equal to True
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Camera - Shake the camera for Player 2 (Blue) with magnitude 3
Camera - Shake the camera for Player 3 (Teal) with magnitude 3
Trigger - Turn off (This trigger)
Wait 1.00 seconds
Destructible - Kill Icey Rock 0446 <gen>
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - Stop swaying/shaking the camera for Player 2 (Blue) .
Camera - Stop swaying/shaking the camera for Player 3 (Teal) .
Unit - Create 1 Naga Royal Guard for Player 4 (Purple) at (Center of Trash_Mob1_Spawn_Point <gen>) facing (Center of Trash_Mob1_Trigger <gen>)
Unit Group - Order (Units in Trash_Mob1_Spawn_Point <gen>) to Attack-Move To . (Center of Trash_Mob1_Trigger <gen>)
Trash Mob 2 Attak
Events
Unit - A unit enters Trash_Mob2_Trigger <gen>
Conditions
((Owner of (Entering unit)) is in PlayerGroup.) Equal to True
Actions
Unit Group - Order (Units in Trash_Mob2_Attak <gen>) to Attack-Move To . (Center of Trash_Mob2_Trigger <gen>)
Trigger - Turn off (This trigger)
Obelisk1 Dies
Events
Unit - Icecrown Obelisk 0028 <gen> Dies
Conditions
Actions
Item - Create Rune of Lesser Healing at (Position of Icecrown Obelisk 0028 <gen>)
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Camera - Shake the camera for Player 2 (Blue) with magnitude 3
Camera - Shake the camera for Player 3 (Teal) with magnitude 3
Special Effect - Create a special effect at (Position of Icecrown Obelisk 0028 <gen>) using Objects\Spawnmodels\Undead\UCancelDeath\UCancelDeath.mdl
Wait 2.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - Stop swaying/shaking the camera for Player 3 (Teal) .
Camera - Stop swaying/shaking the camera for Player 2 (Blue) .
Trigger - Turn off (This trigger)
Obelisk2 Dies
Events
Unit - Icecrown Obelisk 0044 <gen> Dies
Conditions
Actions
Item - Create Rune of Lesser Healing at (Position of Icecrown Obelisk 0044 <gen>)
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Camera - Shake the camera for Player 2 (Blue) with magnitude 3
Camera - Shake the camera for Player 3 (Teal) with magnitude 3
Special Effect - Create a special effect at (Position of Icecrown Obelisk 0044 <gen>) using Objects\Spawnmodels\Undead\UCancelDeath\UCancelDeath.mdl
Wait 2.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - Stop swaying/shaking the camera for Player 3 (Teal) .
Camera - Stop swaying/shaking the camera for Player 2 (Blue) .
Trigger - Turn off (This trigger)
Obelisk3 Dies
Events
Unit - Icecrown Obelisk 0049 <gen> Dies
Conditions
Actions
Item - Create Rune of Mana at (Position of Icecrown Obelisk 0049 <gen>)
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Camera - Shake the camera for Player 2 (Blue) with magnitude 3
Camera - Shake the camera for Player 3 (Teal) with magnitude 3
Special Effect - Create a special effect at (Position of Icecrown Obelisk 0044 <gen>) using Objects\Spawnmodels\Undead\UCancelDeath\UCancelDeath.mdl
Wait 2.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - Stop swaying/shaking the camera for Player 3 (Teal) .
Camera - Stop swaying/shaking the camera for Player 2 (Blue) .
Trigger - Turn off (This trigger)
Obelisks Die
Events
Unit - Icecrown Obelisk 0028 <gen> Dies
Unit - Icecrown Obelisk 0049 <gen> Dies
Unit - Icecrown Obelisk 0044 <gen> Dies
Conditions
(Icecrown Obelisk 0028 <gen> is dead) Equal to True
(Icecrown Obelisk 0049 <gen> is dead) Equal to True
(Icecrown Obelisk 0044 <gen> is dead) Equal to True
Actions
Unit - Make Sea Witch 0048 <gen> Vulnerable
Araj Dies
Events
Unit - Lich 0015 <gen> Dies
Conditions
Actions
Hero - Drop the item from slot 1 of Lich 0015 <gen> .
Hero - Drop the item from slot 2 of Lich 0015 <gen> .
Special Effect - Create a special effect at (Center of SE_Araj3 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Special Effect - Create a special effect at (Center of SE_Araj1 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Special Effect - Create a special effect at (Center of SE_Araj2 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Lich 0015 <gen> using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Wait 3.00 seconds
Neutral Building - Enable Way Gate 0010 <gen>
Neutral Building - Enable Way Gate 0013 <gen>
Trigger - Turn off (This trigger)
Draenor Dies
Events
Unit - Pit Lord 0019 <gen> Dies
Conditions
Actions
Hero - Drop the item from slot 1 of Pit Lord 0019 <gen> .
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Pit Lord 0019 <gen> using Objects\Spawnmodels\Human\HumanBlood\BloodElfSpellThiefBlood.mdl
Wait 6.00 seconds
Trigger - Turn off Snap_Camera_to_Player <gen>
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Disable user control for Player Group - Player 1 (Red) .
Cinematic - Disable user control for Player Group - Player 2 (Blue) .
Cinematic - Disable user control for Player Group - Player 3 (Teal) .
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Draenor_Dies_Gate_Cam for Player 1 (Red) over 2.00 seconds
Camera - . Apply . gg_cam_Draenor_Dies_Gate_Cam for Player 2 (Blue) over 2.00 seconds
Camera - . Apply . gg_cam_Draenor_Dies_Gate_Cam for Player 3 (Teal) over 2.00 seconds
Wait 3.00 seconds
Neutral Building - Enable Way Gate 0018 <gen>
Neutral Building - Enable Way Gate 0077 <gen>
Wait 2.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 1 (Red) to standard game-view over 3.00 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 3.00 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 3.00 seconds
Cinematic - Enable user control for Player Group - Player 1 (Red) .
Cinematic - Enable user control for Player Group - Player 2 (Blue) .
Cinematic - Enable user control for Player Group - Player 3 (Teal) .
Trigger - Turn off (This trigger)
Lady Sillena Dies
Events
Unit - Sea Witch 0048 <gen> Dies
Conditions
Actions
Hero - Drop the item from slot 1 of Sea Witch 0048 <gen> .
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Sea Witch 0048 <gen> using Objects\Spawnmodels\Human\HumanBlood\HumanBloodPeasant.mdl
Wait 6.00 seconds
Trigger - Turn off Snap_Camera_to_Player <gen>
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Disable user control for Player Group - Player 1 (Red) .
Cinematic - Disable user control for Player Group - Player 2 (Blue) .
Cinematic - Disable user control for Player Group - Player 3 (Teal) .
Cinematic - Turn cinematic mode On for (All players)
Trigger - Turn off (This trigger)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Sillena_Cinematic_Cam3 for Player 1 (Red) over 2.00 seconds
Camera - . Apply . gg_cam_Sillena_Cinematic_Cam3 for Player 2 (Blue) over 2.00 seconds
Camera - . Apply . gg_cam_Sillena_Cinematic_Cam3 for Player 3 (Teal) over 2.00 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Pit Lord 0027 <gen> named Draenor : Play No sound and display Impressive... I guess i will have to cut your heads off on my own! . Modify duration: Add 3.00 seconds and Wait
Wait 3.00 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Camera - Shake the camera for Player 2 (Blue) with magnitude 3
Camera - Shake the camera for Player 3 (Teal) with magnitude 3
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Pit Lord 0027 <gen> using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Animation - Play Pit Lord 0027 <gen> 's Spell Slam animation
Destructible - Kill Icecrown Canopy Tree 0860 <gen>
Destructible - Kill Icecrown Tree Wall 0695 <gen>
Destructible - Kill Icecrown Tree Wall 0701 <gen>
Destructible - Kill Icecrown Tree Wall 0698 <gen>
Destructible - Kill Ice Rock Gate 0953 <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_Ice_Rock_Gate_Cam1 for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_Ice_Rock_Gate_Cam1 for Player 2 (Blue) over 3.00 seconds
Camera - . Apply . gg_cam_Ice_Rock_Gate_Cam1 for Player 3 (Teal) over 3.00 seconds
Wait 3.00 seconds
Destructible - Kill Ice Rock Gate 0384 <gen>
Destructible - Kill Icecrown Tree Wall 0428 <gen>
Destructible - Kill Icecrown Tree Wall 0444 <gen>
Destructible - Kill Icecrown Tree Wall 0525 <gen>
Destructible - Kill Icecrown Tree Wall 0419 <gen>
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - Stop swaying/shaking the camera for Player 2 (Blue) .
Camera - Stop swaying/shaking the camera for Player 3 (Teal) .
Trigger - Turn on Snap_Camera_to_Player <gen>
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 1 (Red) to standard game-view over 3.00 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 3.00 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 3.00 seconds
Cinematic - Enable user control for Player Group - Player 1 (Red) .
Cinematic - Enable user control for Player Group - Player 2 (Blue) .
Cinematic - Enable user control for Player Group - Player 3 (Teal) .
Wait 3.00 seconds
Unit - Remove Pit Lord 0027 <gen> from the game
Forgoten One Dies
Events
Unit - Forgotten One 0104 <gen> Dies
Conditions
Actions
Hero - Drop the item from slot 1 of Forgotten One 0104 <gen> .
Hero - Drop the item from slot 2 of Forgotten One 0104 <gen> .
Destructible - Kill Rock Chunks 1664 <gen>
Destructible - Kill Rock Chunks 1665 <gen>
Destructible - Kill Rock Chunks 1663 <gen>
Wait 2.00 seconds
Trigger - Turn off (This trigger)
BOSSDEAD
Events
Unit - Legion's Leader 0112 <gen> Dies
Conditions
Actions
Trigger - Turn off Snap_Camera_to_Player <gen>
Wait 0.10 seconds
Game - Display to Player Group - Player 1 (Red) for 15.00 seconds the text: |cffcd32cd Congratulations! You have defeated The Legion.|r
Game - Display to Player Group - Player 2 (Blue) for 15.00 seconds the text: |cffcd32cd Congratulations! You have defeated The Legion.|r
Game - Display to Player Group - Player 3 (Teal) for 15.00 seconds the text: |cffcd32cd Congratulations! You have defeated The Legion.|r
Sound - Play HeroicVictory <gen>
Wait 15.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Skip dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Skip dialogs, Show scores)
Snap Camera to Player
Events
Time - Every 2 seconds of game time
Conditions
(Player 1 (Red) slot status) Equal to Is playing
(Player 2 (Blue) slot status) Equal to Is playing
(Player 3 (Teal) slot status) Equal to Is playing
Actions
If (DeathPlayer[1] Equal to False) then do (Lock camera target for Player 1 (Red) to Player1, offset by (0, 0) using Default rotation) else do (Do nothing)
If (DeathPlayer[1] Equal to False) then do (Lock camera target for Player 2 (Blue) to Player2, offset by (0, 0) using Default rotation) else do (Do nothing)
If (DeathPlayer[1] Equal to False) then do (Lock camera target for Player 3 (Teal) to Player3, offset by (0, 0) using Default rotation) else do (Do nothing)
Selection done
Events
Unit - Soul 0034 <gen> Dies
Unit - Soul 0004 <gen> Dies
Unit - Soul 0024 <gen> Dies
Conditions
(Soul 0034 <gen> is dead) Equal to True
(Soul 0004 <gen> is dead) Equal to True
(Soul 0024 <gen> is dead) Equal to True
Actions
Unit - Remove Paladin 0017 <gen> from the game
Unit - Remove Archmage 0047 <gen> from the game
Unit - Remove Shaman 0029 <gen> from the game
Unit - Remove Warlock 0030 <gen> from the game
Unit - Remove Druid 0032 <gen> from the game
Unit - Remove Succubus 0033 <gen> from the game
Unit - Remove Dark Knight 0031 <gen> from the game
Unit - Remove Necromancer 0050 <gen> from the game
Paladin
Events
Unit - A unit enters Region_Paladin <gen>
Conditions
Actions
Unit - Create 1 . Paladin for (Owner of (Entering unit)) at (Center of Starting_Point <gen>) facing Default building facing degrees
If ((Owner of (Entering unit)) Equal to Player 1 (Red)) then do (Set VariableSet Player1 = (Last created unit)) else do (Do nothing)
If ((Owner of (Entering unit)) Equal to Player 2 (Blue)) then do (Set VariableSet Player2 = (Last created unit)) else do (Do nothing)
If ((Owner of (Entering unit)) Equal to Player 3 (Teal)) then do (Set VariableSet Player3 = (Last created unit)) else do (Do nothing)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Kill (Entering unit)
Unit - Remove Paladin 0017 <gen> from the game
Trigger - Turn off (This trigger)
Necromancer
Events
Unit - A unit enters Region_Necromancer <gen>
Conditions
Actions
Unit - Create 1 . Necromancer for (Owner of (Entering unit)) at (Center of Starting_Point <gen>) facing Default building facing degrees
If ((Owner of (Entering unit)) Equal to Player 1 (Red)) then do (Set VariableSet Player1 = (Last created unit)) else do (Do nothing)
If ((Owner of (Entering unit)) Equal to Player 2 (Blue)) then do (Set VariableSet Player2 = (Last created unit)) else do (Do nothing)
If ((Owner of (Entering unit)) Equal to Player 3 (Teal)) then do (Set VariableSet Player3 = (Last created unit)) else do (Do nothing)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Kill (Entering unit)
Unit - Remove Necromancer 0050 <gen> from the game
Trigger - Turn off (This trigger)
Archmage
Events
Unit - A unit enters Region_Mage <gen>
Conditions
Actions
Unit - Create 1 . Archmage for (Owner of (Entering unit)) at (Center of Starting_Point <gen>) facing Default building facing degrees
If ((Owner of (Entering unit)) Equal to Player 1 (Red)) then do (Set VariableSet Player1 = (Last created unit)) else do (Do nothing)
If ((Owner of (Entering unit)) Equal to Player 2 (Blue)) then do (Set VariableSet Player2 = (Last created unit)) else do (Do nothing)
If ((Owner of (Entering unit)) Equal to Player 3 (Teal)) then do (Set VariableSet Player3 = (Last created unit)) else do (Do nothing)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Kill (Entering unit)
Unit - Remove Archmage 0047 <gen> from the game
Trigger - Turn off (This trigger)
Shaman
Events
Unit - A unit enters Region_Shaman <gen>
Conditions
Actions
Unit - Create 1 . Shaman for (Owner of (Entering unit)) at (Center of Starting_Point <gen>) facing Default building facing degrees
If ((Owner of (Entering unit)) Equal to Player 1 (Red)) then do (Set VariableSet Player1 = (Last created unit)) else do (Do nothing)
If ((Owner of (Entering unit)) Equal to Player 2 (Blue)) then do (Set VariableSet Player2 = (Last created unit)) else do (Do nothing)
If ((Owner of (Entering unit)) Equal to Player 3 (Teal)) then do (Set VariableSet Player3 = (Last created unit)) else do (Do nothing)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Kill (Entering unit)
Unit - Remove Shaman 0029 <gen> from the game
Trigger - Turn off (This trigger)
Druid
Events
Unit - A unit enters Region_Druid <gen>
Conditions
Actions
Unit - Create 1 . Druid for (Owner of (Entering unit)) at (Center of Starting_Point <gen>) facing Default building facing degrees
If ((Owner of (Entering unit)) Equal to Player 1 (Red)) then do (Set VariableSet Player1 = (Last created unit)) else do (Do nothing)
If ((Owner of (Entering unit)) Equal to Player 2 (Blue)) then do (Set VariableSet Player2 = (Last created unit)) else do (Do nothing)
If ((Owner of (Entering unit)) Equal to Player 3 (Teal)) then do (Set VariableSet Player3 = (Last created unit)) else do (Do nothing)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Kill (Entering unit)
Unit - Remove Druid 0032 <gen> from the game
Trigger - Turn off (This trigger)
Succubus
Events
Unit - A unit enters Region_Succubus <gen>
Conditions
Actions
Unit - Create 1 . Succubus for (Owner of (Entering unit)) at (Center of Starting_Point <gen>) facing Default building facing degrees
If ((Owner of (Entering unit)) Equal to Player 1 (Red)) then do (Set VariableSet Player1 = (Last created unit)) else do (Do nothing)
If ((Owner of (Entering unit)) Equal to Player 2 (Blue)) then do (Set VariableSet Player2 = (Last created unit)) else do (Do nothing)
If ((Owner of (Entering unit)) Equal to Player 3 (Teal)) then do (Set VariableSet Player3 = (Last created unit)) else do (Do nothing)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Kill (Entering unit)
Unit - Remove Succubus 0033 <gen> from the game
Trigger - Turn off (This trigger)
Dark Knight
Events
Unit - A unit enters Region_Dark_Knight <gen>
Conditions
Actions
Unit - Create 1 . Dark Knight for (Owner of (Entering unit)) at (Center of Starting_Point <gen>) facing Default building facing degrees
If ((Owner of (Entering unit)) Equal to Player 1 (Red)) then do (Set VariableSet Player1 = (Last created unit)) else do (Do nothing)
If ((Owner of (Entering unit)) Equal to Player 2 (Blue)) then do (Set VariableSet Player2 = (Last created unit)) else do (Do nothing)
If ((Owner of (Entering unit)) Equal to Player 3 (Teal)) then do (Set VariableSet Player3 = (Last created unit)) else do (Do nothing)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Kill (Entering unit)
Unit - Remove Dark Knight 0031 <gen> from the game
Trigger - Turn off (This trigger)
Warlock
Events
Unit - A unit enters Region_Warlock <gen>
Conditions
Actions
Unit - Create 1 . Warlock for (Owner of (Entering unit)) at (Center of Starting_Point <gen>) facing Default building facing degrees
If ((Owner of (Entering unit)) Equal to Player 1 (Red)) then do (Set VariableSet Player1 = (Last created unit)) else do (Do nothing)
If ((Owner of (Entering unit)) Equal to Player 2 (Blue)) then do (Set VariableSet Player2 = (Last created unit)) else do (Do nothing)
If ((Owner of (Entering unit)) Equal to Player 3 (Teal)) then do (Set VariableSet Player3 = (Last created unit)) else do (Do nothing)
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Unit - Kill (Entering unit)
Unit - Remove Warlock 0030 <gen> from the game
Trigger - Turn off (This trigger)
Default melee game initialization for all players
Initialize LOTN
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Tank at (Center of Region_Dark_Knight <gen>) with Z offset 0 , using font size 6.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Healer at (Center of Region_Shaman <gen>) with Z offset 0 , using font size 6.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Healer at (Center of Region_Druid <gen>) with Z offset 0 , using font size 6.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Tank at (Center of Region_Paladin <gen>) with Z offset 0 , using font size 6.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Damage at (Center of Region_Mage <gen>) with Z offset 0 , using font size 6.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Damage at (Center of Region_Succubus <gen>) with Z offset 0 , using font size 6.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Damage at (Center of Region_Necromancer <gen>) with Z offset 0 , using font size 6.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Damage at (Center of Region_Mage <gen>) with Z offset 0 , using font size 6.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Damage at (Center of Region_Warlock <gen>) with Z offset 0 , using font size 6.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
-------- Nick Lawson: All initially visible stuff should be done before the first 'wait' --------
Player Group - Remove all players from PlayerGroup .
Player Group - Add Player 1 (Red) to PlayerGroup
Player Group - Add Player 2 (Blue) to PlayerGroup
Player Group - Add Player 3 (Teal) to PlayerGroup
Game - Set the time of day to 24.00
Game - Turn the day/night cycle Off
Environment - Set sky to Lordaeron Winter Sky
Visibility - Enable black mask
Environment - Set fog to style 0 (Unexpected type: 'fogstyle') , z-start 1400.00 , z-end 5000.00 , density 0 and color ( 10.00 %, 30.00 %, 50.00 %)
Camera - Lock camera target for Player 1 (Red) to Soul 0034 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to Soul 0004 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to Soul 0024 <gen> , offset by ( 0 , 0 ) using Default rotation
Destructible - Make Ice Rock Gate 0384 <gen> Invulnerable
Destructible - Make Icy Gate 0290 <gen> Invulnerable
Destructible - Make Iron Gate 1535 <gen> Invulnerable
Destructible - Make Dungeon Gate 1533 <gen> Invulnerable
Destructible - Make Dungeon Gate 1534 <gen> Invulnerable
Destructible - Make Rock Chunks 1664 <gen> Invulnerable
Destructible - Make Rock Chunks 1663 <gen> Invulnerable
Destructible - Make Rock Chunks 1665 <gen> Invulnerable
Neutral Building - Disable Way Gate 0010 <gen>
Neutral Building - Disable Way Gate 0013 <gen>
Neutral Building - Disable Way Gate 0077 <gen>
Neutral Building - Disable Way Gate 0018 <gen>
-------- If a player is playing intialize the variable to that player's wisp, else remove that wisp --------
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Set VariableSet Player1 = Soul 0034 <gen>) else do (Remove Soul 0034 <gen> from the game)
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Set VariableSet Player2 = Soul 0004 <gen>) else do (Change ownership of Soul 0004 <gen> to Player 1 (Red) and Change color)
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Set VariableSet Player3 = Soul 0024 <gen>) else do (Change ownership of Soul 0024 <gen> to Player 1 (Red) and Change color)
Wait 0.50 seconds
Sound - Play Undead1 <gen>
Game - Set game speed to Fastest
Game - Lock the game speed
Game - Display to (All players) for 15.00 seconds the text: These are legendary heroes. Choose one to fight the legion.
Wait 0.01 seconds
Game - Set Lock alliance settings to On
Game - Set Lock resource trading to Off
Trigger - Run Snap_Camera_to_Player <gen> (checking conditions)
Wait 1.00 seconds
Player 1 Reincarnates
Events
Unit - A unit owned by Player 1 (Red) . Uses an item
Conditions
((Item-type of (Item being manipulated)) Equal to Ankh of Reincarnation) or ((Item-type of (Item being manipulated)) Equal to IC17)
Actions
Game - Display to Player Group - Player 1 (Red) for 12.00 seconds the text: |cffcd32cdThe Ankh of Reincarnation glows brightly...|r
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility from (Position of (Hero manipulating item)) to a radius of 512 .
Set Variable Set DeathVision[1] = (Last created visibility modifier)
Wait 8.00 seconds
Visibility - Destroy DeathVision[1]
Player 2 Reincarnates
Events
Unit - A unit owned by Player 2 (Blue) . Uses an item
Conditions
((Item-type of (Item being manipulated)) Equal to Ankh of Reincarnation) or ((Item-type of (Item being manipulated)) Equal to IC17)
Actions
Game - Display to Player Group - Player 2 (Blue) for 12.00 seconds the text: |cffcd32cdThe Ankh of Reincarnation glows brightly...|r
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility from (Position of (Hero manipulating item)) to a radius of 512 .
Set Variable Set DeathVision[1] = (Last created visibility modifier)
Wait 8.00 seconds
Visibility - Destroy DeathVision[1]
Player 3 Reincarnates
Events
Unit - A unit owned by Player 3 (Teal) . Uses an item
Conditions
((Item-type of (Item being manipulated)) Equal to Ankh of Reincarnation) or ((Item-type of (Item being manipulated)) Equal to IC17)
Actions
Game - Display to Player Group - Player 3 (Teal) for 12.00 seconds the text: |cffcd32cdThe Ankh of Reincarnation glows brightly...|r
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility from (Position of (Hero manipulating item)) to a radius of 512 .
Set Variable Set DeathVision[1] = (Last created visibility modifier)
Wait 8.00 seconds
Visibility - Destroy DeathVision[1]
Game Over
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(((Dying unit) is A Hero) Equal to True) or ((Unit-type of (Dying unit)) Equal to hC25)
((Dying unit) has an item of type Ankh of Reincarnation) Equal to False
((Dying unit) has an item of type IC17) Equal to False
(Player 1 (Red) slot status) Equal to Is playing
(Player 2 (Blue) slot status) Equal to Is playing
(Player 3 (Teal) slot status) Equal to Is playing
Actions
Game - Display to (Player group((Owner of (Dying unit)))) for 30 seconds the text: You are dead! Your soul is lost forever...
Camera - Reset camera for (Owner of (Dying unit)) to standard game-view over 0 seconds
Set Variable Set DeathPlayer[(Player number of (Owner of (Dying unit)))] = "true"
Camera - . Apply . gg_cam_Death_Cam1 for (Owner of (Dying unit)) over 0.00 seconds
Camera - Lock camera target for (Owner of (Dying unit)) to (Dying unit) , offset by ( 0 , 0 ) using Default rotation
Game - Display to (Player group((Owner of (Dying unit)))) for 11.00 seconds the text: |cff32cd32HINT|r - Observing will begin in 8 seconds. You can watch the progress of your teammates.
Camera - . Apply . gg_cam_Death_Cam2 for (Owner of (Dying unit)) over 8.00 seconds
Camera - Lock camera target for (Owner of (Dying unit)) to (Dying unit) , offset by ( 0 , 0 ) using Default rotation
Wait 8.00 seconds
If (DeathPlayer[1] Equal to True) then do (Reset camera for Player 1 (Red) to standard game-view over 2.00 seconds) else do (Do nothing)
If (DeathPlayer[2] Equal to True) then do (Reset camera for Player 2 (Blue) to standard game-view over 2.00 seconds) else do (Do nothing)
If (DeathPlayer[3] Equal to True) then do (Reset camera for Player 6 (Orange) to standard game-view over 2.00 seconds) else do (Do nothing)
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