Name | Type | is_array | initial_value |
Alien_discovery | force | No | |
AllCritters | group | No | |
AmazingDrops | group | No | |
BadDrops | group | No | |
badluck | boolean | Yes | |
Barracks | unit | No | |
BestDrops | group | No | |
Blademaster | unit | No | |
blink | effect | No | |
bluehero | unit | No | |
building | unit | No | |
BuildingNumbers1 | integer | No | 15 |
BuildingNumbers2 | integer | No | 28 |
BuildingNumbers3 | integer | No | 24 |
BuildingNumbers4 | integer | No | 22 |
BuildingNumbers5 | integer | No | 27 |
BuildingNumbers6 | integer | No | 23 |
BuildingNumbers7 | integer | No | 19 |
burpnums | integer | Yes | |
Camera1 | camerasetup | No | |
CanCorrupt | boolean | Yes | |
CoralBed1 | unit | No | |
CoralBed2 | unit | No | |
Corrupt1 | group | No | |
Corrupt2 | group | No | |
Corrupt3 | group | No | |
Corrupt4 | group | No | |
Corrupt5 | group | No | |
CorruptTimer1 | timer | No | |
CorruptTimer2 | timer | No | |
CorruptTimer3 | timer | No | |
CorruptTimer4 | timer | No | |
CorruptTimer5 | timer | No | |
CorruptTimer6 | timer | No | |
CorruptTimer7 | timer | No | |
corruptworker | unitcode | No | |
CritterJunk | integer | No | 1 |
Critters | unit | Yes | |
DarkRanger | unit | No | |
DeadCreeps | group | No | |
DeadTown1 | boolean | No | |
DeadTown2 | boolean | No | |
DeadTown3 | boolean | No | |
DeadTown4 | boolean | No | |
DeadTown5 | boolean | No | |
DeadTown6 | boolean | No | |
DeadTown7 | boolean | No | |
DeadUnit | unit | No | |
drenei | quest | No | |
dreneiplayer | player | No | |
duelring | fogmodifier | Yes | |
EastCorrupt1 | group | No | |
EastCorrupt2 | group | No | |
EastCorrupt3 | group | No | |
EastCorrupt4 | group | No | |
EastCorrupt5 | group | No | |
EasternCorruption | quest | No | |
EndMovie1 | group | No | |
experiment | quest | No | |
failedexperimentdead | integer | No | |
FailedExperimentKiller | player | No | |
Fel_Orc_Nation | quest | No | |
FelOrcNationBoss | unit | No | |
Floating_Text1 | texttag | No | |
forcewall | destructable | No | |
ForestCorruption | quest | No | |
gnoll_camp | quest | No | |
GnollQuest | multiboard | No | |
GoblinCorrupt1 | group | No | |
GoblinCorrupt2 | group | No | |
GoblinCorrupt3 | group | No | |
GoblinCorrupt4 | group | No | |
GoblinCorrupt5 | group | No | |
GoblinCorruption | quest | No | |
Gold_Mines | group | No | |
GoodDrops | group | No | |
grayhero | unit | No | |
greenhero | unit | No | |
has_nation | boolean | Yes | |
hashero | boolean | Yes | |
hero | unit | Yes | |
HeroGroup | group | No | |
Heros | force | No | |
HighLevelDrops | group | No | |
Human_Nation_Quest | quest | No | |
i | integer | No | |
island | fogmodifier | Yes | |
level | integer | Yes | 1 |
Level | dialog | No | |
Level1 | button | No | |
Level10 | button | No | |
Level20 | button | No | |
Level30 | button | No | |
Level40 | button | No | |
Level50 | button | No | |
Level55 | button | No | |
lightbluehero | unit | No | |
lightning | effect | No | |
lowestHeroLevel | integer | No | 999999 |
messagecarrier | player | No | |
MessageCarrier | quest | No | |
naga_nation | quest | No | |
Naga_Nation_Quest | quest | No | |
NagaNationBoss | unit | No | |
NagaRoyalGuard | unit | No | |
NationType | race | Yes | |
nearby | boolean | No | |
NECorrupt1 | group | No | |
NECorrupt2 | group | No | |
NECorrupt3 | group | No | |
NECorrupt4 | group | No | |
NECorrupt5 | group | No | |
NEIslandCorrupt1 | group | No | |
NEIslandCorrupt2 | group | No | |
NEIslandCorrupt3 | group | No | |
NEIslandCorrupt4 | group | No | |
NEIslandCorrupt5 | group | No | |
nightelf_nation | quest | No | |
NorthCorrupt1 | group | No | |
NorthCorrupt2 | group | No | |
NorthCorrupt3 | group | No | |
NorthCorrupt4 | group | No | |
NorthCorrupt5 | group | No | |
NorthEasternCorruption | quest | No | |
NorthEasternIslandCorruption | quest | No | |
NorthernCorruption | quest | No | |
num_boats | integer | No | 1 |
num_gnolls | integer | No | 1 |
NumberCritters | integer | No | |
OKDrops | group | No | |
orangehero | unit | No | |
Orc_Nation_Quest | quest | No | |
pinkhero | unit | No | |
pirate_quest | quest | No | |
Players | force | No | Force00 |
playertemp | force | No | |
purplehero | unit | No | |
rain | weathereffect | No | |
randomhero | unitcode | No | |
redhero | unit | No | |
repicked | boolean | Yes | |
respawn_dist | real | No | 960.00 |
respawn_time | real | No | 40.00 |
SevenYears | integer | No | 3758400 |
shamen_quest | quest | No | |
ships | group | No | |
skip | boolean | No | |
SouthCorrupt1 | group | No | |
SouthCorrupt2 | group | No | |
SouthCorrupt3 | group | No | |
SouthCorrupt4 | group | No | |
SouthCorrupt5 | group | No | |
SouthernCorruption | quest | No | |
SpawningGrounds | unit | No | |
startlevel | integer | No | 1 |
Storm_Quest | quest | No | |
SunkenMerchant | unit | No | |
tealhero | unit | No | |
tempnum | integer | No | |
TimedQuests | boolean | No | |
Tower1 | unit | No | |
Tower2 | unit | No | |
Town1 | group | No | |
Town2 | group | No | |
Town3 | group | No | |
Town4 | group | No | |
Town5 | group | No | |
Town6 | group | No | |
Town7 | group | No | |
Townhall1 | unit | No | |
Townhall2 | unit | No | |
treetemp | destructable | No | |
trollkiller | player | No | |
trollproblem | quest | No | |
trolls | integer | No | |
undead_quest | quest | No | |
UndeadLich | unit | No | |
UndeadNationQuestBoss | unit | No | |
unluckyplayers | group | No | |
warden | effect | No | |
WatchTower1 | unit | No | |
WatchTower2 | unit | No | |
WatchTower3 | unit | No | |
WatchTower4 | unit | No | |
WaterTinted | real | No | 100.00 |
wind | weathereffect | No | |
worker | player | No | |
yellowhero | unit | No | |
Zepplins | integer | No |
function Trig_BadLuck_Func001Func001C takes nothing returns boolean
if ( not ( udg_badluck[GetConvertedPlayerId(GetEnumPlayer())] == true ) ) then
return false
endif
return true
endfunction
function Trig_BadLuck_Func001A takes nothing returns nothing
if ( Trig_BadLuck_Func001Func001C() ) then
call IssueTargetOrderBJ( gg_unit_n01X_0427, "curse", udg_hero[GetConvertedPlayerId(GetEnumPlayer())] )
else
call DoNothing( )
endif
endfunction
function Trig_BadLuck_Actions takes nothing returns nothing
call ForForce( udg_Heros, function Trig_BadLuck_Func001A )
endfunction
//===========================================================================
function InitTrig_BadLuck takes nothing returns nothing
set gg_trg_BadLuck = CreateTrigger( )
call TriggerRegisterTimerEventPeriodic( gg_trg_BadLuck, 60.00 )
call TriggerAddAction( gg_trg_BadLuck, function Trig_BadLuck_Actions )
endfunction
function Trig_Lure_Func001C takes nothing returns boolean
if ( ( GetUnitTypeId(GetTriggerUnit()) == 'e002' ) ) then
return true
endif
if ( ( GetUnitTypeId(GetTriggerUnit()) == 'e00D' ) ) then
return true
endif
if ( ( GetUnitTypeId(GetTriggerUnit()) == 'e004' ) ) then
return true
endif
if ( ( GetUnitTypeId(GetTriggerUnit()) == 'e00L' ) ) then
return true
endif
if ( ( GetUnitTypeId(GetTriggerUnit()) == 'e00K' ) ) then
return true
endif
if ( ( GetUnitTypeId(GetTriggerUnit()) == 'e00J' ) ) then
return true
endif
if ( ( GetUnitTypeId(GetTriggerUnit()) == 'e00I' ) ) then
return true
endif
if ( ( GetUnitTypeId(GetTriggerUnit()) == 'e00H' ) ) then
return true
endif
if ( ( GetUnitTypeId(GetTriggerUnit()) == 'e00G' ) ) then
return true
endif
if ( ( GetUnitTypeId(GetTriggerUnit()) == 'e00F' ) ) then
return true
endif
if ( ( GetUnitTypeId(GetTriggerUnit()) == 'e00E' ) ) then
return true
endif
if ( ( GetUnitTypeId(GetTriggerUnit()) == 'e005' ) ) then
return true
endif
if ( ( GetUnitTypeId(GetTriggerUnit()) == 'e00C' ) ) then
return true
endif
if ( ( GetUnitTypeId(GetTriggerUnit()) == 'e00B' ) ) then
return true
endif
if ( ( GetUnitTypeId(GetTriggerUnit()) == 'e00A' ) ) then
return true
endif
if ( ( GetUnitTypeId(GetTriggerUnit()) == 'e009' ) ) then
return true
endif
if ( ( GetUnitTypeId(GetTriggerUnit()) == 'e008' ) ) then
return true
endif
if ( ( GetUnitTypeId(GetTriggerUnit()) == 'e007' ) ) then
return true
endif
if ( ( GetUnitTypeId(GetTriggerUnit()) == 'e006' ) ) then
return true
endif
if ( ( GetUnitTypeId(GetTriggerUnit()) == 'e00O' ) ) then
return true
endif
if ( ( GetUnitTypeId(GetTriggerUnit()) == 'e00M' ) ) then
return true
endif
if ( ( GetUnitTypeId(GetTriggerUnit()) == 'e00N' ) ) then
return true
endif
if ( ( GetUnitTypeId(GetTriggerUnit()) == 'e00Q' ) ) then
return true
endif
if ( ( GetUnitTypeId(GetTriggerUnit()) == 'e00P' ) ) then
return true
endif
if ( ( GetUnitTypeId(GetTriggerUnit()) == 'e00R' ) ) then
return true
endif
return false
endfunction
function Trig_Lure_Conditions takes nothing returns boolean
if ( not Trig_Lure_Func001C() ) then
return false
endif
return true
endfunction
function Trig_Lure_Actions takes nothing returns nothing
call IssueImmediateOrderBJ( GetTriggerUnit(), "taunt" )
call TriggerSleepAction( 0.01 )
call IssueImmediateOrderBJ( GetTriggerUnit(), "holdposition" )
endfunction
//===========================================================================
function InitTrig_Lure takes nothing returns nothing
set gg_trg_Lure = CreateTrigger( )
call TriggerRegisterEnterRectSimple( gg_trg_Lure, GetPlayableMapRect() )
call TriggerAddCondition( gg_trg_Lure, Condition( function Trig_Lure_Conditions ) )
call TriggerAddAction( gg_trg_Lure, function Trig_Lure_Actions )
endfunction
function Trig_NagaPirates_Conditions takes nothing returns boolean
if ( not ( IsPlayerInForce(GetOwningPlayer(GetTriggerUnit()), udg_Heros) == true ) ) then
return false
endif
return true
endfunction
function Trig_NagaPirates_Func002002 takes nothing returns nothing
call IssueImmediateOrderBJ( GetEnumUnit(), "unsubmerge" )
endfunction
function Trig_NagaPirates_Actions takes nothing returns nothing
call ForGroupBJ( GetUnitsInRectAll(gg_rct_Naga), function Trig_NagaPirates_Func002002 )
endfunction
//===========================================================================
function InitTrig_NagaPirates takes nothing returns nothing
set gg_trg_NagaPirates = CreateTrigger( )
call TriggerRegisterEnterRectSimple( gg_trg_NagaPirates, gg_rct_Naga )
call TriggerAddCondition( gg_trg_NagaPirates, Condition( function Trig_NagaPirates_Conditions ) )
call TriggerAddAction( gg_trg_NagaPirates, function Trig_NagaPirates_Actions )
endfunction