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((Owner of (Triggering unit)) controller) Equal to Computer
Actions
For each (Integer A) from 1 to (Unspent skill points of (Triggering unit)) , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Mage Slayer
Then - Actions
Hero - Learn skill for (Triggering unit) : Feedback
Hero - Learn skill for (Triggering unit) : Mana Hungerness
Hero - Learn skill for (Triggering unit) : Ensnare
Hero - Learn skill for (Triggering unit) : Permanent Invisibility
Else - Actions
Abilities Natures Guardian
Events
Unit - A unit Gains a level
Conditions
((Owner of (Triggering unit)) controller) Equal to Computer
Actions
For each (Integer A) from 1 to (Unspent skill points of (Triggering unit)) , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Nature's Guardian
Then - Actions
Hero - Learn skill for (Triggering unit) : Refurbish
Hero - Learn skill for (Triggering unit) : Enchanted Orb
Hero - Learn skill for (Triggering unit) : Demolishing Seal
Hero - Learn skill for (Triggering unit) : Nature's Tentacle
Else - Actions
Abilities Warlord
Events
Unit - A unit Gains a level
Conditions
((Owner of (Triggering unit)) controller) Equal to Computer
Actions
For each (Integer A) from 1 to (Unspent skill points of (Triggering unit)) , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Triggering unit)) Equal to Warlord
Then - Actions
Hero - Learn skill for (Triggering unit) : Whirling Strike
Hero - Learn skill for (Triggering unit) : War Taunt
Hero - Learn skill for (Triggering unit) : Demon's Blood
Hero - Learn skill for (Triggering unit) : Demonic Curse
Else - Actions
Default melee game initialization for all players
Marksmanship
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to Marksmanship
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Player - Set the current research level of R001 (Unexpected type: 'techcode') to (Level of Marksmanship for (Triggering unit)) for (Owner of (Triggering unit))
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