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Triggers
Legendary Heroes.w3x
Variables
Initialization
Melee Initialization
Income
stuff
Phonix's Strength triggers
Untitled Trigger 003
Admin
Kick Trigger
Area Spawns
Knight
Knight Copy
Doomlord
Quest Help
How To Play
Misc. Triggers
Untitled Trigger 004
Untitled Trigger 005
Untitled Trigger 001
Hero Bounty Trigger
Admin Advice
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Income
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
Player - Add 100 to Player 1 (Red) . Current gold
Player - Add 100 to Player 2 (Blue) . Current gold
Player - Add 100 to Player 3 (Teal) . Current gold
Player - Add 100 to Player 4 (Purple) . Current gold
Player - Add 100 to Player 5 (Yellow) . Current gold
Player - Add 100 to Player 6 (Orange) . Current gold
Player - Add 100 to Player 7 (Green) . Current gold
Player - Add 100 to Player 8 (Pink) . Current gold
Player - Add 100 to Player 9 (Gray) . Current gold
Player - Add 100 to Player 10 (Light Blue) . Current gold
Player - Add 100 to Player 11 (Dark Green) . Current gold
Player - Add 100 to Player 12 (Brown) . Current gold
stuff
Events
Conditions
Actions
Untitled Trigger 003
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Phonix's Strength
Actions
Hero - Add 300 experience to (Triggering unit) , Show level-up graphics
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Wait 2 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Wait 2 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Wait 2 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Wait 2 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Wait 2 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Wait 2 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Wait 2 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Wait 2 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Wait 2 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Wait 2 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Wait 2 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Wait 2 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Wait 2 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Wait 2 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Wait 2 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Wait 2 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Wait 2 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Wait 2 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Wait 2 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Wait 2 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Wait 1.00 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Kick Trigger
Events
Player - Player 1 (Red) types a chat message containing -kick (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
If ((Entered chat string) Equal to -kick blue) then do (Defeat Player 2 (Blue) with the message: Kicked!) else do (Do nothing)
If ((Entered chat string) Equal to -kick teal) then do (Defeat Player 3 (Teal) with the message: Kicked!) else do (Do nothing)
If ((Entered chat string) Equal to -kick purple) then do (Defeat Player 4 (Purple) with the message: Kicked!) else do (Do nothing)
If ((Entered chat string) Equal to -kick yellow) then do (Defeat Player 5 (Yellow) with the message: Kicked!) else do (Do nothing)
If ((Entered chat string) Equal to -kick orange) then do (Defeat Player 6 (Orange) with the message: Kicked!) else do (Do nothing)
If ((Entered chat string) Equal to -kick green) then do (Defeat Player 7 (Green) with the message: Kicked!) else do (Do nothing)
If ((Entered chat string) Equal to -kick pink) then do (Defeat Player 8 (Pink) with the message: Kicked!) else do (Do nothing)
If ((Entered chat string) Equal to -kick gray) then do (Defeat Player 9 (Gray) with the message: Kicked!) else do (Do nothing)
If ((Entered chat string) Equal to -kick light blue) then do (Defeat Player 10 (Light Blue) with the message: Kicked!) else do (Do nothing)
If ((Entered chat string) Equal to -kick dark green) then do (Defeat Player 11 (Dark Green) with the message: Kicked!) else do (Do nothing)
If ((Entered chat string) Equal to -kick brown) then do (Defeat Player 12 (Brown) with the message: Kicked!) else do (Do nothing)
Knight
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 10 . Knight for Neutral Hostile at (Center of Knights_Blue <gen>) facing Default building facing degrees
Knight Copy
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 10 . Knight for Neutral Hostile at (Center of Knights_Red <gen>) facing Default building facing degrees
Doomlord
Events
Time - Every 500.00 seconds of game time
Conditions
Actions
Unit - Create 1 . The Evil for Neutral Hostile at (Center of Doom_Lord <gen>) facing Default building facing degrees
Game - Display to (All players) the text: A Doom Lord has spawned!
How To Play
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled How to play! with the description This is a very simple game to play first you can level up and tome defeat the boss in the middle of the map or try to kill your enemys altar! , using icon path ReplaceableTextures\CommandButtons\BTNAvatarOff.blp
Untitled Trigger 004
Events
Unit - A unit Finishes reviving
Conditions
Actions
Sound - Play ArrangedTeamInvitation <gen>
Game - Display to (All players) the text: A hero has returned
Untitled Trigger 005
Events
Unit - Dies
Conditions
Actions
Game - Display to (All players) the text: You have killed the mighty beast
Sound - Play ClanInvitation <gen>
Untitled Trigger 001
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Hero Bounty Trigger
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Turn Gives bounty On for (Picked player)
Admin Advice
Events
Map initialization
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: In order to kick a player, type "-kick (player color)", light blue and dark green must be fully spelled out, not LB or DG.
Game - Display to (All players) the text: Kill Heroes and creeps for gold and levels, in the center, stands a beast so vile, that many have failed to kill, kill it, and you might just get one of three different items to help you on your quest of conquest!
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