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Triggers
Legend of Zelda Showdown V1.0.w3x
Variables
Credits
Thanks
Credits
Troop movements
Hyrule Attack
Hyrule Attack N
Hyrule Attack N2
Ganon Attack N
Ganon attack N2
Hyrule Attack S
Hyrule Attack S2
Ganon Attack S
Ganon attack S2
Hyrule Reforce
Ganondorf Attack
Triger Regulation
Opening
North new objective
South New Objective
Troop spawn
Main Base Spawn
Renforment spawn
Hyrule s spawn
Ganon s gone
Ganon s spawn
Hyrule n spawn
Ganon n spawn
start
Map
audio start
Music
Link Shield
Dark link Shield
Phantom fire
Twinrova
Hero
Map open
Navi follow
Navi annoy
No red
No blue
No teal
No yellow
No purple
No orange
No green
No pink
No grey
No light blue
No Selectior
Stay in Hyrule
Link Select
Zelda Select
Impa Select
Kaepora Select
Young Link Select
Stay in Ganon
Ganondorf Select
King Dodongo select
Phantom Ganon select
Twinrova select
Dark Link Select
Hero revive
Setup
Hyrule hero revive
Hyrule hero revive Copy
Hyrule hero revive Copy 2
Hyrule hero revive Copy 3
Hyrule hero revive Copy 4
Ganon hero die
Ganon hero die Copy
Ganon hero die Copy 2
Ganon hero die Copy 3
Ganon hero die Copy 4
Players
Plarer hero hyrule revive
Plarer hero hyrule revive Copy
Plarer hero hyrule revive Copy 2
Plarer hero hyrule revive Copy 3
Plarer hero hyrule revive Copy 4
Player hero ganon revive
Player hero ganon revive Copy
Player hero ganon revive Copy 2
Player hero ganon revive Copy 3
Player hero ganon revive Copy 4
Money
bounty
bounty Hero
Rupees
Spells
Iron Axe
Hookshot
Biggorons Sword
Deku nut
Dodongo charge
Limit Renforcement
twin attack
items
Mad Cuccoo storm
Bomb
N Love
Gates
Invulnerable
top left death
top right death
bottom left death
bottom right death
Victory
Ganon south leave
Ganon north leave
Hyrule north leave
Hyrule south leave
Units Leave
Hyrule Victory Trigger
Ganon Victory Trigger
stop gn leave
stop gs leave
stop hn leave
stop hs leave
Cheats
Dark Link
Thirty seconds
They shall be mine
They shall be mine G
Incompletion
Unfinished Hero
Name
Type
is_array
initial_value
Biggoron
item
No
Ganonhero
group
No
Hookshot
location
No
Hyrulehero
group
No
IronKnuckle
unit
No
Playerowningrenforce
force
No
Special thanks to
Carrington2k for the Zheart, Zrupee and Zbottle model
HappyTauren for the male human archer model and the plated footman model
N00001 for the Link model
Zerox for the Young Link model
R.A.N.G.I.T. for the Halduron Brightwing image/model (Currently not incorperated)
Caeyra for the Zelda skin
Elenai for the Navi model
Varsaigen for the Triforce Aura
Ribenamania for the various market stand models
Zerox for the Master sword pedestal model
and !!GORO!! for the bag model.
Credits
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Model creators. with the description My thanks to: Carrington2k for the Zheart, Zrupee and Zbottle model HappyTauren for the male human archer model and the plated footman model N00001 for the Link model Zerox for the Young Link model Caeyra for the Zelda skin Elenai for the Navi model Varsaigen for the Triforce Aura Ribenamania for the various market stand models Zerox for the Master sword pedestal model I also used a bag model with a few of the items but am unsure as to who made it. If you recognise it, you can contact me and I'll give credit. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Hyrule Attack
Events
Unit - A unit enters Hyrule_Castle_assign <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Ganondorfs_Fortress_Spawn <gen>)
Hyrule Attack N
Events
Unit - A unit leaves HN_Assign <gen>
Conditions
(Owner of (Leaving unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Leaving unit) to Attack-Move To . (Center of GN_Spawn <gen>)
Hyrule Attack N2
Events
Unit - A unit leaves HN_Assign <gen>
Conditions
(Owner of (Leaving unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Leaving unit) to Attack-Move To . (Center of Ganon_reforce_glitch_fix <gen>)
Ganon Attack N
Events
Unit - A unit leaves GN_Assign <gen>
Conditions
(Owner of (Leaving unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Leaving unit) to Attack-Move To . (Center of HN_spawn <gen>)
Ganon attack N2
Events
Unit - A unit leaves GN_Assign <gen>
Conditions
(Owner of (Leaving unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Leaving unit) to Attack-Move To . (Center of Rienforce_error_fix <gen>)
Hyrule Attack S
Events
Unit - A unit leaves HS_Assign <gen>
Conditions
(Owner of (Leaving unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Leaving unit) to Attack-Move To . (Center of GS_spawn <gen>)
Hyrule Attack S2
Events
Unit - A unit leaves HS_Assign <gen>
Conditions
(Owner of (Leaving unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Leaving unit) to Attack-Move To . (Center of Ganon_reforce_glitch_fix <gen>)
Ganon Attack S
Events
Unit - A unit leaves GS_spawn <gen>
Conditions
(Owner of (Leaving unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Leaving unit) to Attack-Move To . (Center of HS_spawn <gen>)
Ganon attack S2
Events
Unit - A unit leaves GS_Assign <gen>
Conditions
(Owner of (Leaving unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Leaving unit) to Attack-Move To . (Center of Rienforce_error_fix <gen>)
Hyrule Reforce
Events
Unit - A unit enters Hyrule_Renforcements <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Ganondorfs_Fortress_Spawn <gen>)
Ganondorf Attack
Events
Unit - A unit enters Ganons_Fortress_assign <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Hyrule_Castle_Spawn <gen>)
Opening
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Trigger - Turn off Hyrule_Attack_N2 <gen>
Trigger - Turn off Ganon_attack_N2 <gen>
Trigger - Turn off Hyrule_Attack_S2 <gen>
Trigger - Turn off Ganon_attack_S2 <gen>
North new objective
Events
Unit - Gerudo Barracks 0106 <gen> Dies
Unit - Hyrulian Barracks 0069 <gen> Dies
Conditions
Actions
Trigger - Turn off Hyrule_Attack_N <gen>
Trigger - Turn off Ganon_Attack_N <gen>
Trigger - Turn on Hyrule_Attack_N2 <gen>
Trigger - Turn on Ganon_attack_N2 <gen>
South New Objective
Events
Unit - Gerudo Barracks 0107 <gen> Dies
Unit - Hyrulian Barracks 0070 <gen> Dies
Conditions
Actions
Trigger - Turn off Hyrule_Attack_S <gen>
Trigger - Turn on Hyrule_Attack_S2 <gen>
Trigger - Turn off Ganon_Attack_S <gen>
Trigger - Turn on Ganon_attack_S2 <gen>
Main Base Spawn is on even
.4 + - .01 standard
Main Base Spawn
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Unit - Create 1 . Stalfos for Player 12 (Brown) at (Center of Ganondorfs_Fortress_Spawn <gen>) facing 0.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of GF_up <gen>)
Wait 0.40 seconds
Unit - Create 1 . Stalfos for Player 12 (Brown) at (Center of Ganondorfs_Fortress_Spawn <gen>) facing 0.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of GF_middle <gen>)
Wait 0.40 seconds
Unit - Create 1 . Stalfos for Player 12 (Brown) at (Center of Ganondorfs_Fortress_Spawn <gen>) facing 0.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of GF_Bottom <gen>)
Wait 0.40 seconds
Unit - Create 1 . Stalfos for Player 12 (Brown) at (Center of Ganondorfs_Fortress_Spawn <gen>) facing 0.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of GF_up <gen>)
Wait 0.40 seconds
Unit - Create 1 . Stalfos for Player 12 (Brown) at (Center of Ganondorfs_Fortress_Spawn <gen>) facing 0.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of GF_middle <gen>)
Wait 0.40 seconds
Unit - Create 1 . Stalfos for Player 12 (Brown) at (Center of Ganondorfs_Fortress_Spawn <gen>) facing 0.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of GF_Bottom <gen>)
Wait 0.40 seconds
Unit - Create 1 . Stalfos for Player 12 (Brown) at (Center of Ganondorfs_Fortress_Spawn <gen>) facing 0.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of GF_up <gen>)
Wait 0.40 seconds
Unit - Create 1 . Stalfos for Player 12 (Brown) at (Center of Ganondorfs_Fortress_Spawn <gen>) facing 0.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of GF_middle <gen>)
Wait 0.40 seconds
Unit - Create 1 . Stalfos for Player 12 (Brown) at (Center of Ganondorfs_Fortress_Spawn <gen>) facing 0.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of GF_Bottom <gen>)
Wait 0.40 seconds
Unit - Create 1 . Geruado for Player 12 (Brown) at (Center of Ganondorfs_Fortress_Spawn <gen>) facing 0.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of GF_up <gen>)
Wait 0.40 seconds
Unit - Create 1 . Geruado for Player 12 (Brown) at (Center of Ganondorfs_Fortress_Spawn <gen>) facing 0.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of GF_middle <gen>)
Wait 0.40 seconds
Unit - Create 1 . Geruado for Player 12 (Brown) at (Center of Ganondorfs_Fortress_Spawn <gen>) facing 0.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of GF_Bottom <gen>)
Wait 0.40 seconds
Unit - Create 1 . Geruado for Player 12 (Brown) at (Center of Ganondorfs_Fortress_Spawn <gen>) facing 0.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of GF_up <gen>)
Wait 0.40 seconds
Unit - Create 1 . Geruado for Player 12 (Brown) at (Center of Ganondorfs_Fortress_Spawn <gen>) facing 0.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of GF_middle <gen>)
Wait 0.40 seconds
Unit - Create 1 . Geruado for Player 12 (Brown) at (Center of Ganondorfs_Fortress_Spawn <gen>) facing 0.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of GF_Bottom <gen>)
Wait 0.40 seconds
Unit - Create 1 . Hylan Soldier for Player 11 (Dark Green) at (Center of Hyrule_Castle_Spawn <gen>) facing 180.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of HC_up <gen>)
Wait 0.40 seconds
Unit - Create 1 . Hylan Soldier for Player 11 (Dark Green) at (Center of Hyrule_Castle_Spawn <gen>) facing 180.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of HC_middle <gen>)
Wait 0.40 seconds
Unit - Create 1 . Hylan Soldier for Player 11 (Dark Green) at (Center of Hyrule_Castle_Spawn <gen>) facing 180.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of HC_bottom <gen>)
Wait 0.40 seconds
Unit - Create 1 . Hylan Soldier for Player 11 (Dark Green) at (Center of Hyrule_Castle_Spawn <gen>) facing 180.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of HC_up <gen>)
Wait 0.40 seconds
Unit - Create 1 . Hylan Soldier for Player 11 (Dark Green) at (Center of Hyrule_Castle_Spawn <gen>) facing 180.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of HC_middle <gen>)
Wait 0.40 seconds
Unit - Create 1 . Hylan Soldier for Player 11 (Dark Green) at (Center of Hyrule_Castle_Spawn <gen>) facing 180.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of HC_bottom <gen>)
Wait 0.40 seconds
Unit - Create 1 . Hylan Soldier for Player 11 (Dark Green) at (Center of Hyrule_Castle_Spawn <gen>) facing 180.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of HC_up <gen>)
Wait 0.40 seconds
Unit - Create 1 . Hylan Soldier for Player 11 (Dark Green) at (Center of Hyrule_Castle_Spawn <gen>) facing 180.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of HC_middle <gen>)
Wait 0.40 seconds
Unit - Create 1 . Hylan Soldier for Player 11 (Dark Green) at (Center of Hyrule_Castle_Spawn <gen>) facing 180.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of HC_bottom <gen>)
Wait 0.40 seconds
Unit - Create 1 . Hylian Archer for Player 11 (Dark Green) at (Center of Hyrule_Castle_Spawn <gen>) facing 180.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of HC_up <gen>)
Wait 0.40 seconds
Unit - Create 1 . Hylian Archer for Player 11 (Dark Green) at (Center of Hyrule_Castle_Spawn <gen>) facing 180.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of HC_middle <gen>)
Wait 0.40 seconds
Unit - Create 1 . Hylian Archer for Player 11 (Dark Green) at (Center of Hyrule_Castle_Spawn <gen>) facing 180.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of HC_bottom <gen>)
Wait 0.40 seconds
Unit - Create 1 . Hylian Archer for Player 11 (Dark Green) at (Center of Hyrule_Castle_Spawn <gen>) facing 180.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of HC_up <gen>)
Wait 0.40 seconds
Unit - Create 1 . Hylian Archer for Player 11 (Dark Green) at (Center of Hyrule_Castle_Spawn <gen>) facing 180.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of HC_middle <gen>)
Wait 0.40 seconds
Unit - Create 1 . Hylian Archer for Player 11 (Dark Green) at (Center of Hyrule_Castle_Spawn <gen>) facing 180.00 degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of HC_bottom <gen>)
Wait 0.40 seconds
Trigger - Run (This trigger) (ignoring conditions)
On .02 standard
Renforment spawn
Events
Conditions
Actions
Unit - Create 12 . Hylan Soldier for Player 11 (Dark Green) at (Center of hy_r <gen>) facing 180.00 degrees
Unit - Create 12 . Hylan Soldier for Player 11 (Dark Green) at (Center of h_r_2 <gen>) facing 180.00 degrees
Unit - Create 9 . Hylian Archer for Player 11 (Dark Green) at (Center of hy_r <gen>) facing 180.00 degrees
Unit - Create 9 . Hylian Archer for Player 11 (Dark Green) at (Center of h_r_2 <gen>) facing 180.00 degrees
Unit - Create 12 . Stalfos for Player 12 (Brown) at (Center of g_r <gen>) facing 0.00 degrees
Unit - Create 12 . Stalfos for Player 12 (Brown) at (Center of g_r_2 <gen>) facing 0.00 degrees
Unit - Create 9 . Geruado for Player 12 (Brown) at (Center of g_r <gen>) facing 0.00 degrees
Unit - Create 9 . Geruado for Player 12 (Brown) at (Center of g_r_2 <gen>) facing 0.00 degrees
Wait 100.00 seconds
Cinematic - Send transmission to (All players) from a Neutral Hostile . Tent 2 named at (Center of (Playable map area)) : Play No sound and display . Modify duration: Add 0 seconds and Don't wait
Cinematic - Send transmission to (All players) from a Neutral Hostile . Tent named at (Center of Hyrule_Renforcements <gen>) : Play and display Renforcements have arived! . Modify duration: Add 3.00 seconds and Don't wait
Trigger - Run (This trigger) (ignoring conditions)
.4 + - 1 standard
Hyrule s spawn
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Unit - Create 1 . Hylan Soldier for Player 11 (Dark Green) at (Center of HS_spawn <gen>) facing 180.00 degrees
Unit - Order (Last created unit) to Move To . (Center of HS_up <gen>)
Wait 0.40 seconds
Unit - Create 1 . Hylan Soldier for Player 11 (Dark Green) at (Center of HS_spawn <gen>) facing 180.00 degrees
Unit - Order (Last created unit) to Move To . (Center of HS_bottom <gen>)
Wait 0.40 seconds
Unit - Create 1 . Hylan Soldier for Player 11 (Dark Green) at (Center of HS_spawn <gen>) facing 180.00 degrees
Unit - Order (Last created unit) to Move To . (Center of HS_up <gen>)
Wait 0.40 seconds
Unit - Create 1 . Hylan Soldier for Player 11 (Dark Green) at (Center of HS_spawn <gen>) facing 180.00 degrees
Unit - Order (Last created unit) to Move To . (Center of HS_bottom <gen>)
Wait 0.40 seconds
Unit - Create 1 . Hylan Soldier for Player 11 (Dark Green) at (Center of HS_spawn <gen>) facing 180.00 degrees
Unit - Order (Last created unit) to Move To . (Center of HS_up <gen>)
Wait 0.40 seconds
Unit - Create 1 . Hylan Soldier for Player 11 (Dark Green) at (Center of HS_spawn <gen>) facing 180.00 degrees
Unit - Order (Last created unit) to Move To . (Center of HS_bottom <gen>)
Wait 0.40 seconds
Unit - Create 1 . Hylian Archer for Player 11 (Dark Green) at (Center of HS_spawn <gen>) facing 180.00 degrees
Unit - Order (Last created unit) to Move To . (Center of HS_up <gen>)
Wait 0.40 seconds
Unit - Create 1 . Hylian Archer for Player 11 (Dark Green) at (Center of HS_spawn <gen>) facing 180.00 degrees
Unit - Order (Last created unit) to Move To . (Center of HS_bottom <gen>)
Wait 0.40 seconds
Unit - Create 1 . Hylian Archer for Player 11 (Dark Green) at (Center of HS_spawn <gen>) facing 180.00 degrees
Unit - Order (Last created unit) to Move To . (Center of HS_up <gen>)
Wait 0.40 seconds
Unit - Create 1 . Hylian Archer for Player 11 (Dark Green) at (Center of HS_spawn <gen>) facing 180.00 degrees
Unit - Order (Last created unit) to Move To . (Center of HS_bottom <gen>)
Wait 0.40 seconds
Wait 8.00 seconds
If ((Hyrulian Barracks 0070 <gen> is dead) Equal to True) then do (Do nothing) else do (Run (This trigger) (ignoring conditions))
Ganon s gone
Events
Unit - Gerudo Barracks 0107 <gen> Dies
Conditions
Actions
Trigger - Turn off Ganon_s_spawn <gen>
.07 standard
Ganon s spawn
Events
Time - Elapsed game time is 0.07 seconds
Conditions
Actions
Unit - Create 1 . Stalfos for Player 12 (Brown) at (Center of GS_spawn <gen>) facing 0.00 degrees
Unit - Order (Last created unit) to Move To . (Center of GS_up <gen>)
Wait 0.40 seconds
Unit - Create 1 . Stalfos for Player 12 (Brown) at (Center of GS_spawn <gen>) facing 0.00 degrees
Unit - Order (Last created unit) to Move To . (Center of GS_bottom <gen>)
Wait 0.40 seconds
Unit - Create 1 . Stalfos for Player 12 (Brown) at (Center of GS_spawn <gen>) facing 0.00 degrees
Unit - Order (Last created unit) to Move To . (Center of GS_up <gen>)
Wait 0.40 seconds
Unit - Create 1 . Stalfos for Player 12 (Brown) at (Center of GS_spawn <gen>) facing 0.00 degrees
Unit - Order (Last created unit) to Move To . (Center of GS_bottom <gen>)
Wait 0.40 seconds
Unit - Create 1 . Stalfos for Player 12 (Brown) at (Center of GS_spawn <gen>) facing 0.00 degrees
Unit - Order (Last created unit) to Move To . (Center of GS_up <gen>)
Wait 0.40 seconds
Unit - Create 1 . Stalfos for Player 12 (Brown) at (Center of GS_spawn <gen>) facing 0.00 degrees
Unit - Order (Last created unit) to Move To . (Center of GS_bottom <gen>)
Wait 0.40 seconds
Unit - Create 1 . Geruado for Player 12 (Brown) at (Center of GS_spawn <gen>) facing 0.00 degrees
Unit - Order (Last created unit) to Move To . (Center of GS_up <gen>)
Wait 0.40 seconds
Unit - Create 1 . Geruado for Player 12 (Brown) at (Center of GS_spawn <gen>) facing 0.00 degrees
Unit - Order (Last created unit) to Move To . (Center of GS_bottom <gen>)
Wait 0.40 seconds
Unit - Create 1 . Geruado for Player 12 (Brown) at (Center of GS_spawn <gen>) facing 0.00 degrees
Unit - Order (Last created unit) to Move To . (Center of GS_up <gen>)
Wait 0.40 seconds
Unit - Create 1 . Geruado for Player 12 (Brown) at (Center of GS_spawn <gen>) facing 0.00 degrees
Unit - Order (Last created unit) to Move To . (Center of GS_bottom <gen>)
Wait 0.40 seconds
Wait 8.00 seconds
If ((Gerudo Barracks 0107 <gen> is dead) Equal to False) then do (Run (This trigger) (ignoring conditions)) else do (Do nothing)
.4 + - .1 standard
Hyrule n spawn
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Unit - Create 1 . Hylan Soldier for Player 11 (Dark Green) at (Center of HN_spawn <gen>) facing 180.00 degrees
Unit - Order (Last created unit) to Move To . (Center of HN_up <gen>)
Wait 0.40 seconds
Unit - Create 1 . Hylan Soldier for Player 11 (Dark Green) at (Center of HN_spawn <gen>) facing 180.00 degrees
Unit - Order (Last created unit) to Move To . (Center of HN_bottom <gen>)
Wait 0.40 seconds
Unit - Create 1 . Hylan Soldier for Player 11 (Dark Green) at (Center of HN_spawn <gen>) facing 180.00 degrees
Unit - Order (Last created unit) to Move To . (Center of HN_up <gen>)
Wait 0.40 seconds
Unit - Create 1 . Hylan Soldier for Player 11 (Dark Green) at (Center of HN_spawn <gen>) facing 180.00 degrees
Unit - Order (Last created unit) to Move To . (Center of HN_bottom <gen>)
Wait 0.40 seconds
Unit - Create 1 . Hylan Soldier for Player 11 (Dark Green) at (Center of HN_spawn <gen>) facing 180.00 degrees
Unit - Order (Last created unit) to Move To . (Center of HN_up <gen>)
Wait 0.40 seconds
Unit - Create 1 . Hylan Soldier for Player 11 (Dark Green) at (Center of HN_spawn <gen>) facing 180.00 degrees
Unit - Order (Last created unit) to Move To . (Center of HN_bottom <gen>)
Wait 0.40 seconds
Unit - Create 1 . Hylian Archer for Player 11 (Dark Green) at (Center of HN_spawn <gen>) facing 180.00 degrees
Unit - Order (Last created unit) to Move To . (Center of HN_up <gen>)
Wait 0.40 seconds
Unit - Create 1 . Hylian Archer for Player 11 (Dark Green) at (Center of HN_spawn <gen>) facing 180.00 degrees
Unit - Order (Last created unit) to Move To . (Center of HN_bottom <gen>)
Wait 0.40 seconds
Unit - Create 1 . Hylian Archer for Player 11 (Dark Green) at (Center of HN_spawn <gen>) facing 180.00 degrees
Unit - Order (Last created unit) to Move To . (Center of HN_up <gen>)
Wait 0.40 seconds
Unit - Create 1 . Hylian Archer for Player 11 (Dark Green) at (Center of HN_spawn <gen>) facing 180.00 degrees
Unit - Order (Last created unit) to Move To . (Center of HN_bottom <gen>)
Wait 0.40 seconds
Wait 8.00 seconds
If ((Hyrulian Barracks 0069 <gen> is dead) Equal to True) then do (Do nothing) else do (Run (This trigger) (ignoring conditions))
.09 standard
Ganon n spawn
Events
Time - Elapsed game time is 0.09 seconds
Conditions
Actions
Unit - Create 1 . Stalfos for Player 12 (Brown) at (Center of GN_Spawn <gen>) facing 0.00 degrees
Unit - Order (Last created unit) to Move To . (Center of GN_up <gen>)
Wait 0.40 seconds
Unit - Create 1 . Stalfos for Player 12 (Brown) at (Center of GN_Spawn <gen>) facing 0.00 degrees
Unit - Order (Last created unit) to Move To . (Center of GN_bottom <gen>)
Wait 0.40 seconds
Unit - Create 1 . Stalfos for Player 12 (Brown) at (Center of GN_Spawn <gen>) facing 0.00 degrees
Unit - Order (Last created unit) to Move To . (Center of GN_up <gen>)
Wait 0.40 seconds
Unit - Create 1 . Stalfos for Player 12 (Brown) at (Center of GN_Spawn <gen>) facing 0.00 degrees
Unit - Order (Last created unit) to Move To . (Center of GN_bottom <gen>)
Wait 0.40 seconds
Unit - Create 1 . Stalfos for Player 12 (Brown) at (Center of GN_Spawn <gen>) facing 0.00 degrees
Unit - Order (Last created unit) to Move To . (Center of GN_up <gen>)
Wait 0.40 seconds
Unit - Create 1 . Stalfos for Player 12 (Brown) at (Center of GN_Spawn <gen>) facing 0.00 degrees
Unit - Order (Last created unit) to Move To . (Center of GN_bottom <gen>)
Wait 0.40 seconds
Unit - Create 1 . Geruado for Player 12 (Brown) at (Center of GN_Spawn <gen>) facing 0.00 degrees
Unit - Order (Last created unit) to Move To . (Center of GN_up <gen>)
Wait 0.40 seconds
Unit - Create 1 . Geruado for Player 12 (Brown) at (Center of GN_Spawn <gen>) facing 0.00 degrees
Unit - Order (Last created unit) to Move To . (Center of GN_bottom <gen>)
Wait 0.40 seconds
Unit - Create 1 . Geruado for Player 12 (Brown) at (Center of GN_Spawn <gen>) facing 0.00 degrees
Unit - Order (Last created unit) to Move To . (Center of GN_up <gen>)
Wait 0.40 seconds
Unit - Create 1 . Geruado for Player 12 (Brown) at (Center of GN_Spawn <gen>) facing 0.00 degrees
Unit - Order (Last created unit) to Move To . (Center of GN_bottom <gen>)
Wait 0.40 seconds
Wait 8.00 seconds
If ((Gerudo Barracks 0106 <gen> is dead) Equal to False) then do (Run (This trigger) (ignoring conditions)) else do (Do nothing)
Map
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
audio start
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Sound - Stop music Immediately
Quest - Display to (All players) the Simple Hint message: You have one minute to select your hero.
Wait 5.00 seconds
Trigger - Run Music <gen> (ignoring conditions)
Music
Events
Conditions
Actions
Sound - Stop music Immediately
Sound - Play 32_HyruleFieldMorningTheme <gen>
Wait 154.00 seconds
Trigger - Run (This trigger) (ignoring conditions)
Link Shield
Events
Unit - Bearer of the Triforce of Courage 0108 <gen> Changes owner
Conditions
Actions
Wait 1.00 seconds
Unit - Order Bearer of the Triforce of Courage 0108 <gen> to Human Footman - Defend .
Dark link Shield
Events
Unit - Miniboss of the Water Temple 0204 <gen> Changes owner
Conditions
Actions
Wait 1.00 seconds
Unit - Order Miniboss of the Water Temple 0204 <gen> to Human Footman - Defend .
Phantom fire
Events
Time - Elapsed game time is 0.03 seconds
Conditions
Actions
Special Effect - Create a special effect attached to the head (2) (Unexpected type: 'attachpoint') of Boss of the Forest Temple 0001 <gen> using Doodads\Cinematic\TownBurningFireEmitterBlue\TownBurningFireEmitterBlue.mdl
Twinrova
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of Boss of the Spirit Temple 0199 <gen> using Abilities\Weapons\LavaSpawnMissile\LavaSpawnMissile.mdl
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of Boss of the Spirit Temple 0199 <gen> using Abilities\Weapons\ZigguratFrostMissile\ZigguratFrostMissile.mdl
Map open
Events
Time - Elapsed game time is 0.50 seconds
Conditions
Actions
Unit Group - Add Dodongo 0145 <gen> to Ganonhero
Unit Group - Add Boss of the Forest Temple 0001 <gen> to Ganonhero
Unit Group - Add Miniboss of the Water Temple 0204 <gen> to Ganonhero
Unit Group - Add Boss of the Spirit Temple 0199 <gen> to Ganonhero
Unit Group - Add Bearer of the Triforce of Power 0136 <gen> to Ganonhero
Unit Group - Add Bearer of the Triforce of Courage 0108 <gen> to Hyrulehero
Unit Group - Add Korkiri 0124 <gen> to Hyrulehero
Unit Group - Add Bearer of the Triforce of Wisdom 0111 <gen> to Hyrulehero
Unit Group - Add Zelda's Bodyguard 0198 <gen> to Hyrulehero
Unit Group - Add Sage of the Winds 0206 <gen> to Hyrulehero
Navi follow
Events
Time - Elapsed game time is 7.00 seconds
Conditions
Actions
If ((Bearer of the Triforce of Courage 0108 <gen> is alive) Equal to True) then do (Order Navi 0203 <gen> to Move To.(Position of Bearer of the Triforce of Courage 0108 <gen>)) else do (Order Navi 0203 <gen> to Move To.(Center of Hyrule_Castle_Spawn <gen>))
Wait 0.27 seconds
Trigger - Run (This trigger) (ignoring conditions)
Navi annoy
Events
Unit - Navi 0203 <gen> Is selected
Conditions
Actions
Sound - Play VillagerCWhat2 <gen>
No red
Events
Map initialization
Conditions
(Player 1 (Red) slot status) Equal to Is unused
Actions
Unit - Remove Selector 0110 <gen> from the game
No blue
Events
Map initialization
Conditions
(Player 2 (Blue) slot status) Equal to Is unused
Actions
Unit - Remove Selector 0112 <gen> from the game
No teal
Events
Map initialization
Conditions
(Player 3 (Teal) slot status) Equal to Is unused
Actions
Unit - Remove Selector 0113 <gen> from the game
No yellow
Events
Map initialization
Conditions
(Player 5 (Yellow) slot status) Equal to Is unused
Actions
Unit - Remove Selector 0115 <gen> from the game
No purple
Events
Map initialization
Conditions
(Player 4 (Purple) slot status) Equal to Is unused
Actions
Unit - Remove Selector 0114 <gen> from the game
No orange
Events
Map initialization
Conditions
(Player 6 (Orange) slot status) Equal to Is unused
Actions
Unit - Remove Dark Selector 0116 <gen> from the game
No green
Events
Map initialization
Conditions
(Player 7 (Green) slot status) Equal to Is unused
Actions
Unit - Remove Dark Selector 0117 <gen> from the game
No pink
Events
Map initialization
Conditions
(Player 8 (Pink) slot status) Equal to Is unused
Actions
Unit - Remove Dark Selector 0118 <gen> from the game
No grey
Events
Map initialization
Conditions
(Player 9 (Gray) slot status) Equal to Is unused
Actions
Unit - Remove Dark Selector 0119 <gen> from the game
No light blue
Events
Map initialization
Conditions
(Player 10 (Light Blue) slot status) Equal to Is unused
Actions
Unit - Remove Dark Selector 0120 <gen> from the game
No Selectior
Events
Time - Elapsed game time is 63.00 seconds
Conditions
Actions
Unit - Remove Selector 0110 <gen> from the game
Unit - Remove Selector 0112 <gen> from the game
Unit - Remove Selector 0113 <gen> from the game
Unit - Remove Selector 0114 <gen> from the game
Unit - Remove Selector 0115 <gen> from the game
Unit - Remove Dark Selector 0116 <gen> from the game
Unit - Remove Dark Selector 0117 <gen> from the game
Unit - Remove Dark Selector 0118 <gen> from the game
Unit - Remove Dark Selector 0119 <gen> from the game
Unit - Remove Dark Selector 0120 <gen> from the game
Unit - Remove Circle of Power 0125 <gen> from the game
Unit - Remove Circle of Power 0109 <gen> from the game
Unit - Remove Circle of Power 0126 <gen> from the game
Unit - Remove Circle of Power 0139 <gen> from the game
Unit - Remove Circle of Power 0137 <gen> from the game
Unit - Remove Circle of Power 0144 <gen> from the game
Unit - Remove Circle of Power 0197 <gen> from the game
Unit - Remove Circle of Power 0200 <gen> from the game
Unit - Remove Circle of Power 0205 <gen> from the game
Unit - Remove Circle of Power 0207 <gen> from the game
Wait 2 seconds
Unit Group - Pick every unit in Hyrulehero and do (Order (Picked unit) to Move To.((Center of Hyrule_Castle_assign <gen>) offset by (0, -240.00)))
Unit Group - Pick every unit in Ganonhero and do (Order (Picked unit) to Move To.((Center of Ganons_Fortress_assign <gen>) offset by (0, -135.00)))
Stay in Hyrule
Events
Unit - A unit leaves H_selection_Boundaries <gen>
Conditions
(Unit-type of (Leaving unit)) Equal to Selector
Actions
Unit - Move (Leaving unit) instantly to (Center of H_selection_Boundaries <gen>)
Link Select
Events
Unit - A unit enters Link_Select <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Selector
Actions
Unit - Change ownership of Bearer of the Triforce of Courage 0108 <gen> to (Owner of (Entering unit)) and Retain color
Unit - Change ownership of Circle of Power 0109 <gen> to (Owner of (Entering unit)) and Change color
Unit - Remove (Entering unit) from the game
Unit Group - Remove Bearer of the Triforce of Courage 0108 <gen> from Hyrulehero .
Trigger - Turn off (This trigger)
Zelda Select
Events
Unit - A unit enters Zelda_Select <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Selector
Actions
Unit - Change ownership of Bearer of the Triforce of Wisdom 0111 <gen> to (Owner of (Entering unit)) and Change color
Unit - Change ownership of Circle of Power 0125 <gen> to (Owner of (Entering unit)) and Retain color
Unit - Remove (Entering unit) from the game
Unit Group - Remove Bearer of the Triforce of Wisdom 0111 <gen> from Hyrulehero .
Trigger - Turn off (This trigger)
Impa Select
Events
Unit - A unit enters Impa_select <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Selector
Actions
Unit - Change ownership of Zelda's Bodyguard 0198 <gen> to (Owner of (Entering unit)) and Retain color
Unit - Change ownership of Circle of Power 0197 <gen> to (Owner of (Entering unit)) and Change color
Unit - Remove (Entering unit) from the game
Unit Group - Remove Zelda's Bodyguard 0198 <gen> from Hyrulehero .
Trigger - Turn off (This trigger)
Kaepora Select
Events
Unit - A unit enters Kaepora <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Selector
Actions
Unit - Change ownership of Sage of the Winds 0206 <gen> to (Owner of (Entering unit)) and Change color
Unit - Change ownership of Circle of Power 0207 <gen> to (Owner of (Entering unit)) and Change color
Unit - Remove (Entering unit) from the game
Unit Group - Remove Sage of the Winds 0206 <gen> from Hyrulehero .
Trigger - Turn off (This trigger)
Young Link Select
Events
Unit - A unit enters Young_Link_Select <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Selector
Actions
Unit - Change ownership of Korkiri 0124 <gen> to (Owner of (Entering unit)) and Change color
Unit - Change ownership of Circle of Power 0126 <gen> to (Owner of (Entering unit)) and Change color
Unit - Remove (Entering unit) from the game
Unit Group - Remove Korkiri 0124 <gen> from Hyrulehero .
Trigger - Turn off (This trigger)
Stay in Ganon
Events
Unit - A unit leaves G_selection_boundaries <gen>
Conditions
(Unit-type of (Leaving unit)) Equal to Selector
Actions
Unit - Move (Leaving unit) instantly to (Center of G_selection_boundaries <gen>)
Ganondorf Select
Events
Unit - A unit enters Ganondorf <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Dark Selector
Actions
Unit - Change ownership of Bearer of the Triforce of Power 0136 <gen> to (Owner of (Entering unit)) and Retain color
Unit - Change ownership of Circle of Power 0137 <gen> to (Owner of (Entering unit)) and Change color
Unit - Remove (Entering unit) from the game
Unit Group - Remove Bearer of the Triforce of Power 0136 <gen> from Ganonhero .
Trigger - Turn off (This trigger)
King Dodongo select
Events
Unit - A unit enters King_Dodongo <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Dark Selector
Actions
Unit - Change ownership of Dodongo 0145 <gen> to (Owner of (Entering unit)) and Retain color
Unit - Change ownership of Circle of Power 0144 <gen> to (Owner of (Entering unit)) and Change color
Unit - Remove (Entering unit) from the game
Unit Group - Remove Dodongo 0145 <gen> from Ganonhero .
Trigger - Turn off (This trigger)
Phantom Ganon select
Events
Unit - A unit enters Phantom_Ganon <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Dark Selector
Actions
Unit - Change ownership of Boss of the Forest Temple 0001 <gen> to (Owner of (Entering unit)) and Retain color
Unit - Change ownership of Circle of Power 0139 <gen> to (Owner of (Entering unit)) and Change color
Unit - Remove (Entering unit) from the game
Trigger - Turn off (This trigger)
Twinrova select
Events
Unit - A unit enters Twinrova_select <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Dark Selector
Actions
Unit - Change ownership of Boss of the Spirit Temple 0199 <gen> to (Owner of (Entering unit)) and Retain color
Unit - Change ownership of Circle of Power 0200 <gen> to (Owner of (Entering unit)) and Change color
Unit - Remove (Entering unit) from the game
Trigger - Turn off (This trigger)
Dark Link Select
Events
Unit - A unit enters Dark_Link <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Dark Selector
Actions
Unit - Change ownership of Miniboss of the Water Temple 0204 <gen> to (Owner of (Entering unit)) and Retain color
Unit - Change ownership of Circle of Power 0205 <gen> to (Owner of (Entering unit)) and Change color
Unit - Remove (Entering unit) from the game
Unit Group - Remove Miniboss of the Water Temple 0204 <gen> from Ganonhero .
Trigger - Turn off (This trigger)
Setup
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Trigger - Turn off Hyrule_hero_revive_Copy <gen>
Trigger - Turn off Hyrule_hero_revive_Copy_2 <gen>
Trigger - Turn off Hyrule_hero_revive_Copy_3 <gen>
Trigger - Turn off Hyrule_hero_revive_Copy_4 <gen>
Trigger - Turn off Ganon_hero_die_Copy <gen>
Trigger - Turn off Ganon_hero_die_Copy_2 <gen>
Trigger - Turn off Ganon_hero_die_Copy_3 <gen>
Trigger - Turn off Ganon_hero_die_Copy_4 <gen>
Hyrule hero revive
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on Hyrule_hero_revive_Copy <gen>
Wait 120.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Hyrule_Castle_Spawn <gen>) , Hide revival graphics
Unit - Order (Dying unit) to Attack-Move To . (Center of HC_middle <gen>)
Hyrule hero revive Copy
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on Hyrule_hero_revive_Copy_2 <gen>
Wait 120.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Hyrule_Castle_Spawn <gen>) , Hide revival graphics
Unit - Order (Dying unit) to Attack-Move To . (Center of HC_middle <gen>)
Hyrule hero revive Copy 2
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on Hyrule_hero_revive_Copy_3 <gen>
Wait 120.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Hyrule_Castle_Spawn <gen>) , Hide revival graphics
Unit - Order (Dying unit) to Attack-Move To . (Center of HC_middle <gen>)
Hyrule hero revive Copy 3
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on Hyrule_hero_revive_Copy_4 <gen>
Wait 120.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Hyrule_Castle_Spawn <gen>) , Hide revival graphics
Unit - Order (Dying unit) to Attack-Move To . (Center of HC_middle <gen>)
Hyrule hero revive Copy 4
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on Hyrule_hero_revive <gen>
Wait 120.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Hyrule_Castle_Spawn <gen>) , Hide revival graphics
Unit - Order (Dying unit) to Attack-Move To . (Center of HC_middle <gen>)
Ganon hero die
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on Ganon_hero_die_Copy <gen>
Wait 120.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Ganondorfs_Fortress_Spawn <gen>) , Hide revival graphics
Unit - Order (Dying unit) to Attack-Move To . (Center of Hyrule_Castle_Spawn <gen>)
Ganon hero die Copy
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on Ganon_hero_die_Copy_2 <gen>
Wait 120.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Ganondorfs_Fortress_Spawn <gen>) , Hide revival graphics
Unit - Order (Dying unit) to Attack-Move To . (Center of Hyrule_Castle_Spawn <gen>)
Ganon hero die Copy 2
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on Ganon_hero_die_Copy_3 <gen>
Wait 120.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Ganondorfs_Fortress_Spawn <gen>) , Hide revival graphics
Unit - Order (Dying unit) to Attack-Move To . (Center of Hyrule_Castle_Spawn <gen>)
Ganon hero die Copy 3
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on Ganon_hero_die_Copy_4 <gen>
Wait 120.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Ganondorfs_Fortress_Spawn <gen>) , Hide revival graphics
Unit - Order (Dying unit) to Attack-Move To . (Center of Hyrule_Castle_Spawn <gen>)
Ganon hero die Copy 4
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on Ganon_hero_die <gen>
Wait 120.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Ganondorfs_Fortress_Spawn <gen>) , Hide revival graphics
Unit - Order (Dying unit) to Attack-Move To . (Center of Hyrule_Castle_Spawn <gen>)
Plarer hero hyrule revive
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
Actions
Wait 120.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Hyrule_Castle_Spawn <gen>) , Hide revival graphics
Unit - Order (Dying unit) to Attack-Move To . (Center of HC_middle <gen>)
If ((Unit-type of (Dying unit)) Equal to Bearer of the Triforce of Courage) then do (Order (Dying unit) to Human Footman - Defend.) else do (Do nothing)
Plarer hero hyrule revive Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
Actions
Wait 120.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Hyrule_Castle_Spawn <gen>) , Hide revival graphics
Unit - Order (Dying unit) to Attack-Move To . (Center of HC_middle <gen>)
If ((Unit-type of (Dying unit)) Equal to Bearer of the Triforce of Courage) then do (Order (Dying unit) to Human Footman - Defend.) else do (Do nothing)
Plarer hero hyrule revive Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
Actions
Wait 120.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Hyrule_Castle_Spawn <gen>) , Hide revival graphics
Unit - Order (Dying unit) to Attack-Move To . (Center of HC_middle <gen>)
If ((Unit-type of (Dying unit)) Equal to Bearer of the Triforce of Courage) then do (Order (Dying unit) to Human Footman - Defend.) else do (Do nothing)
Plarer hero hyrule revive Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
Actions
Wait 120.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Hyrule_Castle_Spawn <gen>) , Hide revival graphics
Unit - Order (Dying unit) to Attack-Move To . (Center of HC_middle <gen>)
If ((Unit-type of (Dying unit)) Equal to Bearer of the Triforce of Courage) then do (Order (Dying unit) to Human Footman - Defend.) else do (Do nothing)
Plarer hero hyrule revive Copy 4
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
Actions
Wait 120.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Hyrule_Castle_Spawn <gen>) , Hide revival graphics
Unit - Order (Dying unit) to Attack-Move To . (Center of HC_middle <gen>)
If ((Unit-type of (Dying unit)) Equal to Bearer of the Triforce of Courage) then do (Order (Dying unit) to Human Footman - Defend.) else do (Do nothing)
Player hero ganon revive
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
Actions
Wait 120.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Ganondorfs_Fortress_Spawn <gen>) , Hide revival graphics
Unit - Order (Dying unit) to Attack-Move To . (Center of GF_middle <gen>)
If ((Unit-type of (Dying unit)) Equal to Miniboss of the Water Temple) then do (Order (Dying unit) to Human Footman - Defend.) else do (Do nothing)
Player hero ganon revive Copy
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
Actions
Wait 120.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Ganondorfs_Fortress_Spawn <gen>) , Hide revival graphics
Unit - Order (Dying unit) to Attack-Move To . (Center of GF_middle <gen>)
If ((Unit-type of (Dying unit)) Equal to Miniboss of the Water Temple) then do (Order (Dying unit) to Human Footman - Defend.) else do (Do nothing)
Player hero ganon revive Copy 2
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
Actions
Wait 120.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Ganondorfs_Fortress_Spawn <gen>) , Hide revival graphics
Unit - Order (Dying unit) to Attack-Move To . (Center of GF_middle <gen>)
If ((Unit-type of (Dying unit)) Equal to Miniboss of the Water Temple) then do (Order (Dying unit) to Human Footman - Defend.) else do (Do nothing)
Player hero ganon revive Copy 3
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
Actions
Wait 120.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Ganondorfs_Fortress_Spawn <gen>) , Hide revival graphics
Unit - Order (Dying unit) to Attack-Move To . (Center of GF_middle <gen>)
If ((Unit-type of (Dying unit)) Equal to Miniboss of the Water Temple) then do (Order (Dying unit) to Human Footman - Defend.) else do (Do nothing)
Player hero ganon revive Copy 4
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
Actions
Wait 120.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Ganondorfs_Fortress_Spawn <gen>) , Hide revival graphics
Unit - Order (Dying unit) to Attack-Move To . (Center of GF_middle <gen>)
If ((Unit-type of (Dying unit)) Equal to Miniboss of the Water Temple) then do (Order (Dying unit) to Human Footman - Defend.) else do (Do nothing)
bounty
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to False
Actions
Player - Add 4 to (Owner of (Killing unit)) . Current gold
bounty Hero
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Player - Add 95 to (Owner of (Killing unit)) . Current gold
Player - Add 1 to (Owner of (Killing unit)) . Current lumber
Rupees
Events
Time - Elapsed game time is 40.00 seconds
Conditions
Actions
Item - Create Blue Rupee at (Random point in The_action <gen>)
Item - Create Blue Rupee at (Random point in The_action <gen>)
Item - Create Blue Rupee at (Random point in The_action <gen>)
Item - Create Blue Rupee at (Random point in The_action <gen>)
Item - Create Heart at (Random point in The_action <gen>)
Wait 40.00 seconds
Trigger - Run (This trigger) (ignoring conditions)
Iron Axe
Events
Unit - A unit Spawns a summoned unit
Conditions
((Unit-type of (Summoned unit)) Equal to Iron Knuckle lv3) or ((Iron Knuckle Equal to (Unit-type of (Summoned unit))) or ((Unit-type of (Summoned unit)) Equal to Iron Knuckle lv2))
Actions
Set Variable Set IronKnuckle = (Summoned unit)
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of IronKnuckle using Axe.mdx
Special Effect - Create a special effect attached to the hand, right (Unexpected type: 'attachpoint') of IronKnuckle using Axe.mdx
Hookshot
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Hookshot
Actions
Unit - Move (Target unit of ability being cast) instantly to (Position of (Triggering unit))
Biggorons Sword
Events
Unit - A unit Is issued an order with no target
Conditions
(Issued order) Equal to (Order(undefend))
Actions
Hero - Give Biggoron to (Ordered unit)
Deku nut
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Deku Nut
Actions
Wait 0.30 seconds
Cinematic - Fade out and back in over 0.18 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play Deku_nut <gen>
Dodongo charge
Events
Unit - Dodongo 0145 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Dongo Charge
Actions
Unit - Make Dodongo 0145 <gen> Invulnerable
Cinematic - Disable user control for (All players matching ((Owner of Dodongo 0145 <gen>) Equal to (Matching player)).) .
Unit - Turn collision for Dodongo 0145 <gen> Off .
Unit - Set Dodongo 0145 <gen> movement speed to 600.00
Wait 0.30 seconds
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Dodongo 0145 <gen> using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Unit - Order Dodongo 0145 <gen> to Move To . (Target point of ability being cast)
Wait 1.30 seconds
Cinematic - Enable user control for (All players) .
Unit - Make Dodongo 0145 <gen> Vulnerable
Unit - Turn collision for Dodongo 0145 <gen> On .
Unit - Set Dodongo 0145 <gen> movement speed to (Default movement speed of Dodongo 0145 <gen>)
Special Effect - Destroy (Last created special effect)
Limit Renforcement
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Summon Backup
Actions
Player Group - Add (Owner of (Casting unit)) to Playerowningrenforce
If (((Number of living Hylan Soldier units owned by (Owner of (Casting unit))) Greater than or equal to 7) or ((Number of living Hylian Archer units owned by (Owner of (Casting unit))) Greater than or equal to 7)) then do (Order (Casting unit) to Stop.) else do (Do nothing)
If (((Number of living Hylan Soldier units owned by (Owner of (Casting unit))) Greater than or equal to 7) or ((Number of living Hylian Archer units owned by (Owner of (Casting unit))) Greater than or equal to 7)) then do (Display to Playerowningrenforce the Warning message: You cannot summon renforcements if you have more than 7 footmen or 6 archers.) else do (Do nothing)
twin attack
Events
Unit - A unit Is attacked
Conditions
(Attacking unit) Equal to Boss of the Spirit Temple 0199 <gen>
Actions
Mad Cuccoo storm
Events
Unit - Korkiri 0124 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Mad Cucco Storm
Actions
Sound - Play Chicken <gen>
Bomb
Events
Unit - A unit Spawns a summoned unit
Conditions
(Unit-type of (Summoned unit)) Equal to Goblin Land Mine
Actions
Wait 2.40 seconds
Special Effect - Create a special effect at (Position of (Summoned unit)) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 1.30 seconds
Unit - Explode (Summoned unit) .
N Love
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Nayrus Love
Actions
Item - Remove (Item being manipulated)
Item - Create Nayrus Love at (Position of (Hero manipulating item))
Wait 0.01 seconds
Hero - Give (Last created item) to (Hero manipulating item)
Invulnerable
Events
Map initialization
Conditions
Actions
Destructible - Make Gate 0063 <gen> Invulnerable
Destructible - Make Gate 0062 <gen> Invulnerable
Destructible - Make Gate 0060 <gen> Invulnerable
Destructible - Make Gate 0061 <gen> Invulnerable
top left death
Events
Unit - Gerudo Barracks 0106 <gen> Dies
Conditions
Actions
Destructible - Open Gate 0061 <gen>
Destructible - Open Gate 0063 <gen>
Trigger - Run Hyrule_north_leave <gen> (ignoring conditions)
top right death
Events
Unit - Hyrulian Barracks 0069 <gen> Dies
Conditions
Actions
Destructible - Open Gate 0061 <gen>
Destructible - Open Gate 0063 <gen>
Trigger - Run Ganon_north_leave <gen> (ignoring conditions)
bottom left death
Events
Unit - Gerudo Barracks 0107 <gen> Dies
Conditions
Actions
Destructible - Open Gate 0062 <gen>
Destructible - Open Gate 0060 <gen>
Trigger - Run Hyrule_south_leave <gen> (ignoring conditions)
bottom right death
Events
Unit - Hyrulian Barracks 0070 <gen> Dies
Conditions
Actions
Destructible - Open Gate 0060 <gen>
Destructible - Open Gate 0062 <gen>
Trigger - Run Ganon_south_leave <gen> (ignoring conditions)
Ganon south leave
Events
Conditions
Actions
Wait 3.00 seconds
Trigger - Run (This trigger) (ignoring conditions)
Unit Group - Pick every unit in (Units in Hyrule_South_Base <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Ganon_South_End <gen>))
Trigger - Run stop_gs_leave <gen> (ignoring conditions)
Ganon north leave
Events
Conditions
Actions
Wait 3.00 seconds
Trigger - Run (This trigger) (ignoring conditions)
Unit Group - Pick every unit in (Units in Hyrule_North_Base <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Ganon_North_End <gen>))
Trigger - Run stop_gn_leave <gen> (ignoring conditions)
Hyrule north leave
Events
Conditions
Actions
Wait 3.00 seconds
Trigger - Run (This trigger) (ignoring conditions)
Unit Group - Pick every unit in (Units in Ganon_North_Base <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Hyrule_North_End <gen>))
Trigger - Run stop_hn_leave <gen> (ignoring conditions)
Hyrule south leave
Events
Conditions
Actions
Wait 3.00 seconds
Trigger - Run (This trigger) (ignoring conditions)
Unit Group - Pick every unit in (Units in Ganon_South_Base <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Hyrule_South_End <gen>))
Trigger - Run stop_hs_leave <gen> (ignoring conditions)
Units Leave
Events
Unit - A unit enters Ganon_South_End <gen>
Unit - A unit enters Ganon_North_End <gen>
Unit - A unit enters Hyrule_North_End <gen>
Unit - A unit enters Hyrule_South_End <gen>
Conditions
((Owner of (Entering unit)) Equal to Player 11 (Dark Green)) or ((Owner of (Entering unit)) Equal to Player 12 (Brown))
Actions
Unit - Remove (Entering unit) from the game
Hyrule Victory Trigger
Events
Unit - Ganandorf's Fortress 0076 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Defeat Player 6 (Orange) with the message: Hyrule has been defended... for now.
Game - Defeat Player 7 (Green) with the message: Hyrule has been defended... for now.
Game - Defeat Player 8 (Pink) with the message: Hyrule has been defended... for now.
Game - Defeat Player 9 (Gray) with the message: Hyrule has been defended... for now.
Game - Defeat Player 10 (Light Blue) with the message: Hyrule has been defended... for now.
Ganon Victory Trigger
Events
Unit - Hyrule Castle 0068 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: You failed to defend Hyrule!
Game - Defeat Player 2 (Blue) with the message: You failed to defend Hyrule!
Game - Defeat Player 3 (Teal) with the message: You failed to defend Hyrule!
Game - Defeat Player 4 (Purple) with the message: You failed to defend Hyrule!
Game - Defeat Player 5 (Yellow) with the message: You failed to defend Hyrule!
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
stop gn leave
Events
Conditions
Actions
Wait 40.00 seconds
Trigger - Turn off Ganon_north_leave <gen>
stop gs leave
Events
Conditions
Actions
Wait 40.00 seconds
Trigger - Turn off Ganon_south_leave <gen>
stop hn leave
Events
Conditions
Actions
Wait 40.00 seconds
Trigger - Turn off Hyrule_north_leave <gen>
stop hs leave
Events
Conditions
Actions
Wait 40.00 seconds
Trigger - Turn off Hyrule_south_leave <gen>
Note, now that Dark Link is a usable Hero there is little purpose for this cheat, unless a 2nd player wishes to use him or a Hyrule player.
Dark Link
Events
Player - Player 1 (Red) types a chat message containing I call upon the dark one (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing I call upon the dark one (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing I call upon the dark one (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing I call upon the dark one (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing I call upon the dark one (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing I call upon the dark one (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing I call upon the dark one (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing I call upon the dark one (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing I call upon the dark one (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing I call upon the dark one (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
If (((Triggering player) is an ally of Player 12 (Brown).) Equal to True) then do (Remove (Random unit from Ganonhero) from the game) else do (Do nothing)
If (((Triggering player) is an ally of Player 11 (Dark Green).) Equal to True) then do (Remove (Random unit from Hyrulehero) from the game) else do (Do nothing)
Trigger - Turn off (This trigger)
If (((Triggering player) is an ally of Player 11 (Dark Green).) Equal to True) then do (Create 1 Miniboss of the Water Temple for (Triggering player) at (Center of Rienforce_error_fix <gen>) facing (Position of Hyrule Castle 0068 <gen>)) else do (Do nothing)
If (((Triggering player) is an ally of Player 12 (Brown).) Equal to True) then do (Create 1 Miniboss of the Water Temple for (Triggering player) at (Center of Ganon_reforce_glitch_fix <gen>) facing (Position of Hyrule Castle 0068 <gen>)) else do (Do nothing)
Thirty seconds
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Trigger - Turn off They_shall_be_mine <gen>
Trigger - Turn off They_shall_be_mine_G <gen>
They shall be mine
Events
Player - Player 1 (Red) types a chat message containing They shall be mine (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing They shall be mine (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing They shall be mine (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing They shall be mine (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing They shall be mine (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Dark Selector for (Triggering player) at (Center of G_selection_boundaries <gen>) facing Default building facing degrees
They shall be mine G
Events
Player - Player 6 (Orange) types a chat message containing They shall be mine (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing They shall be mine (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing They shall be mine (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing They shall be mine (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing They shall be mine (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Selector for (Triggering player) at (Center of H_selection_Boundaries <gen>) facing Default building facing degrees
Unfinished Hero
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads Incomplete above Sage of the Winds 0206 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
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