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Triggers
?8?left 4 town II v0.5.w3x
Variables
Initialisierung
Untitled Trigger 005
Nahkampf-Initialisierung
gold
Untitled Trigger 001
Untitled Trigger 002
Untitled Category
Untitled Trigger 010
Untitled Trigger 003
Untitled Category
ice orb
fire and ice repick
fire and ice
Untitled Category
Untitled Trigger 004
Untitled Trigger 006
Untitled Trigger 007
Untitled Trigger 008
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
boolean
boolean
Yes
interger
integer
No
item
itemtype
No
itema
item
Yes
itemtype
imagetype
Yes
itemtypearray
itemcode
Yes
Untitled Trigger 005
Events
Time - Every 75.00 seconds of game time
Conditions
Actions
Game - Display to (All players) the text: type -tips to see itemmarry christmas
Vorgegebene Nahkampf-Spielinitialisierung für alle Spieler
Nahkampf-Initialisierung
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Player - Set Player 1 (Red) . Current gold to 1000
Player - Set Player 2 (Blue) . Current gold to 1000
Player - Set Player 3 (Teal) . Current gold to 1000
Player - Set Player 4 (Purple) . Current gold to 1000
Player - Set Player 5 (Yellow) . Current gold to 1000
Player - Set Player 6 (Orange) . Current gold to 1000
Player - Set Player 7 (Green) . Current gold to 1000
Player - Set Player 8 (Pink) . Current gold to 1000
Player - Set Player 9 (Gray) . Current gold to 1000
Player - Set Player 1 (Red) . Current lumber to 750
Player - Set Player 2 (Blue) . Current lumber to 750
Player - Set Player 3 (Teal) . Current lumber to 750
Player - Set Player 4 (Purple) . Current lumber to 750
Player - Set Player 5 (Yellow) . Current lumber to 750
Player - Set Player 6 (Orange) . Current lumber to 750
Player - Set Player 7 (Green) . Current lumber to 750
Player - Set Player 8 (Pink) . Current lumber to 750
Player - Set Player 9 (Gray) . Current lumber to 750
Untitled Trigger 001
Events
Time - Every 2 seconds of game time
Conditions
Actions
Player - Add 5 to Player 1 (Red) . Current gold
Player - Add 5 to Player 2 (Blue) . Current gold
Player - Add 5 to Player 4 (Purple) . Current gold
Player - Add 5 to Player 3 (Teal) . Current gold
Player - Add 5 to Player 5 (Yellow) . Current gold
Player - Add 5 to Player 6 (Orange) . Current gold
Player - Add 5 to Player 7 (Green) . Current gold
Player - Add 5 to Player 8 (Pink) . Current gold
Untitled Trigger 002
Events
Player - Player 1 (Red) types a chat message containing open (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing hahaha (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing hahaha (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing hahaha (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing hahaha (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing hahaha (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing hahaha (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing hahaha (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on Untitled_Trigger_003 <gen>
Untitled Trigger 010
Events
Conditions
Actions
Wait 0.50 seconds
Unit - Make Invulnerable
Untitled Trigger 003
Events
Player - Player 1 (Red) types a chat message containing -- (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -- (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -- (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -- (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -- (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -- (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -- (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -- (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 700 to Player 1 (Red) . Current gold
Player - Add 500 to Player 2 (Blue) . Current gold
Player - Add 500 to Player 3 (Teal) . Current gold
Player - Add 500 to Player 4 (Purple) . Current gold
Player - Add 500 to Player 5 (Yellow) . Current gold
Player - Add 500 to Player 6 (Orange) . Current gold
Player - Add 500 to Player 7 (Green) . Current gold
Player - Add 500 to Player 8 (Pink) . Current gold
Trigger - Turn off (This trigger)
ice orb
Events
Unit - A unit Acquires an item
Conditions
Or - Any (Conditions) are true
Conditions
(Item-type of (Item being manipulated)) Equal to orb
(Item-type of (Item being manipulated)) Equal to orb of heat
((Hero manipulating item) has an item of type orb) Equal to True
((Hero manipulating item) has an item of type orb of heat) Equal to True
Actions
Set Variable Set interger = "2"
Set Variable Set itemtypearray[1] = "I007"
Set Variable Set itemtypearray[2] = "I008"
For each (Integer A) from 1 to interger , do (Actions)
Loop - Actions
For each (Integer B) from 1 to 6 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to orb
(Item-type of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to orb of heat
boolean[(Integer B)] Equal to False
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) in slot (Integer A))
Set Variable Set boolean[(Integer B)] = "true"
Else - Actions
Item - Remove (Item carried by (Hero manipulating item) of type orb)
Item - Remove (Item carried by (Hero manipulating item) of type orb of heat)
Hero - Create orb ice and give it to (Hero manipulating item)
fire and ice repick
Events
Unit - A unit Acquires an item
Conditions
Or - Any (Conditions) are true
Conditions
(Item-type of (Item being manipulated)) Equal to (repick)fire and ice
((Hero manipulating item) has an item of type (repick)fire and ice) Equal to True
Actions
Set Variable Set interger = "1"
Set Variable Set itemtypearray[1] = "I004"
For each (Integer A) from 1 to interger , do (Actions)
Loop - Actions
For each (Integer B) from 1 to 6 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to (repick)fire and ice
boolean[(Integer B)] Equal to False
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) in slot (Integer A))
Set Variable Set boolean[(Integer B)] = "true"
Else - Actions
Item - Remove (Item carried by (Hero manipulating item) of type (repick)fire and ice)
Hero - Create fire and ice and give it to (Hero manipulating item)
fire and ice
Events
Unit - A unit Acquires an item
Conditions
Or - Any (Conditions) are true
Conditions
(Item-type of (Item being manipulated)) Equal to fire and ice
(Item-type of (Item being manipulated)) Equal to fire
(Item-type of (Item being manipulated)) Equal to snow
((Hero manipulating item) has an item of type fire) Equal to True
((Hero manipulating item) has an item of type snow) Equal to True
((Hero manipulating item) has an item of type fire and ice) Equal to True
Actions
Set Variable Set interger = "1"
Set Variable Set itemtypearray[1] = "I003"
Set Variable Set itemtypearray[2] = "I005"
Set Variable Set itemtypearray[3] = "I002"
For each (Integer A) from 1 to interger , do (Actions)
Loop - Actions
For each (Integer B) from 1 to 6 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to fire and ice
(Item-type of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to snow
(Item-type of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to fire
boolean[(Integer B)] Equal to False
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) in slot (Integer A))
Set Variable Set boolean[(Integer B)] = "true"
Else - Actions
Item - Remove (Item carried by (Hero manipulating item) of type snow)
Item - Remove (Item carried by (Hero manipulating item) of type fire)
Item - Remove (Item carried by (Hero manipulating item) of type fire and ice)
Hero - Create fire and ice and give it to (Hero manipulating item)
Untitled Trigger 004
Events
Player - Player 1 (Red) types a chat message containing -swap (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Add Player 1 (Red) to (All allies of Player 2 (Blue).)
Player Group - Add Player 3 (Teal) to (All allies of Player 4 (Purple).)
Player Group - Add Player 5 (Yellow) to (All allies of Player 6 (Orange).)
Player Group - Add Player 7 (Green) to (All allies of Player 8 (Pink).)
Wait 180.00 seconds
Trigger - Turn off (This trigger)
Untitled Trigger 006
Events
Player - Player 1 (Red) types a chat message containing -tips (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -tips (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -tips (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -tips (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -tips (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -tips (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -tips (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -tips (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: type-tips ice,-tips inf
Untitled Trigger 007
Events
Player - Player 1 (Red) types a chat message containing -tips ice (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -tips ice (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -tips ice (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -tips ice (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -tips ice (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -tips ice (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -tips ice (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -tips ice (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: |c00000000Orc ice buy orb + orb of heat =900+900
Untitled Trigger 008
Events
Player - Player 1 (Red) types a chat message containing -tips inf (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -tips inf (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -tips inf (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -tips inf (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -tips inf (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -tips inf (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -tips inf (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -tips inf (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: |c00000000ice and fire ice+ fire + repick =750+750+500
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