Name | Type | is_array | initial_value |
BotItemBlue | item | No | |
BotItemOrange | item | No | |
BotItemPurple | item | No | |
BotItemTeal | item | No | |
BotItemYellow | item | No | |
CountDown | integer | No | |
CropPlacementPoint | location | No | |
CropPlacementTemporaryPoint | location | No | |
CropPlacementVariableC | integer | No | |
ForestGrowthAngle | real | No | |
ForestGrowthHazePoint | location | No | |
ForestGrowthPoint | location | No | |
ForestPlacementVariableC | integer | No | |
HillPlacementPoint | location | No | |
HillPlacementTemporary | location | No | |
HillPlacementVariableC | integer | No | |
LevelCounter | integer | No | |
PathDrawBuildingChance | integer | No | |
PathDrawingAngle | real | No | |
PathDrawingPoint | location | No | |
PathDrawVariableC | integer | No | |
Players | force | No | |
SupplyAmmoContainers | group | No | |
SupplyCounter | integer | No | |
SupplyHealthContainers | group | No | |
UndeadGroupFive | group | No | |
UndeadGroupFour | group | No | |
UndeadGroupOne | group | No | |
UndeadGroupThree | group | No | |
UndeadGroupTwo | group | No | |
UndeadMark | player | No | |
UndeadRandomVictim | unit | No | |
UndeadSpawnPoint | location | No |