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Triggers
Left 4 Dead v1.6.w3x
Variables
Initialization
Zombie Move
Timer
TimerStart
Untitled Trigger 008
spawn
abomantion spawn 1
top left spwan
start lvl
top left spwan Copy
top left spwan Copy 2
top left spwan Copy 3
boss
boss abo
player spawn 1
spawn lvl 3-5
spawning
startr
spawn lvl 5-8
start 58
spawn 58
off
Untitled Category
max zombies
leaderboard
Setup Leaderboard
Update Leaderboard
camera
Level
Untitled Trigger 001
Untitled Trigger 001 Copy
Untitled Trigger 001 Copy 2
Untitled Trigger 001 Copy 2 Copy
Untitled Trigger 001 Copy 2 Copy 2
Untitled Trigger 001 Copy 2 Copy 3
Untitled Trigger 001 Copy 2 Copy 4
Untitled Trigger 001 Copy 2 Copy 5
Untitled Trigger 001 Copy 2 Copy 5 Copy
Untitled Trigger 001 Copy 2 Copy 5 Copy Copy
startin loctations
blue
end
end
destorys bases
move
Untitled Trigger 002
Name
Type
is_array
initial_value
kills
integer
Yes
0
LEADERBOARD
leaderboard
Yes
Level_Number
integer
No
0
Players
unitcode
No
U005
Timer
timer
No
Zombie Move
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green).) and do (Order (Last created unit) to Move To.((Rally-Point of Marine 0005 <gen> as a point) offset by (0, 0)))
TimerStart
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Countdown Timer - Start Timer as a One-shot timer that will expire in 1200.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Survive for...
Countdown Timer - Show (Last created timer window)
Untitled Trigger 008
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Quest - Display to (All players) the Quest Update message: you win
abomantion spawn 1
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 1 . abomation for Player 11 (Dark Green) at (Random point in (Playable map area)) facing Default building facing degrees
top left spwan
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 10 . Zombie for Player 11 (Dark Green) at (Random point in graveyard_top_left <gen>) facing Default building facing degrees
start lvl
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Trigger - Turn on top_left_spwan <gen>
Trigger - Turn on top_left_spwan_Copy_2 <gen>
Trigger - Turn on top_left_spwan_Copy_3 <gen>
Trigger - Turn on top_left_spwan_Copy <gen>
top left spwan Copy
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 10 . Zombie for Player 11 (Dark Green) at (Random point in grave_yard_bot_right <gen>) facing Default building facing degrees
top left spwan Copy 2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 10 . Zombie for Player 11 (Dark Green) at (Random point in graveyard_mid <gen>) facing Default building facing degrees
top left spwan Copy 3
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 15 . Zombie for Player 11 (Dark Green) at (Random point in graveyard_top_right <gen>) facing Default building facing degrees
boss abo
Events
Time - Elapsed game time is 830.00 seconds
Conditions
Actions
Unit - Create 1 . boss abo for Player 11 (Dark Green) at (Center of breeding_ground <gen>) facing Default building facing degrees
Unit - Create 10 Big Zombie for Player 11 (Dark Green) at (Center of breeding_ground <gen>) facing (Position of (Triggering unit))
Unit - Create 10 Big Zombie for Player 11 (Dark Green) at (Center of breeding_ground <gen>) facing (Position of (Triggering unit))
Unit - Create 10 Big Zombie for Player 11 (Dark Green) at (Center of breeding_ground <gen>) facing (Position of (Triggering unit))
Unit - Create 2 . abomation for Player 11 (Dark Green) at (Center of breeding_ground <gen>) facing Default building facing degrees
spawning
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 15 . Big Zombie for Player 11 (Dark Green) at (Center of graveyard_top_left <gen>) facing Default building facing degrees
Unit - Create 15 . Big Zombie for Player 11 (Dark Green) at (Center of graveyard_top_right <gen>) facing Default building facing degrees
Unit - Create 15 . Big Zombie for Player 11 (Dark Green) at (Center of graveyard_mid <gen>) facing Default building facing degrees
Unit - Create 15 . Big Zombie for Player 11 (Dark Green) at (Center of grave_yard_bot_right <gen>) facing Default building facing degrees
startr
Events
Time - Elapsed game time is 210.00 seconds
Conditions
Actions
Trigger - Turn off top_left_spwan <gen>
Trigger - Turn off top_left_spwan_Copy <gen>
Trigger - Turn off top_left_spwan_Copy_3 <gen>
Trigger - Turn off top_left_spwan_Copy_2 <gen>
Trigger - Turn on spawning <gen>
start 58
Events
Time - Elapsed game time is 450.00 seconds
Conditions
Actions
Trigger - Turn on spawn_58 <gen>
Trigger - Turn off spawning <gen>
spawn 58
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 10 . Huge Zombie for Player 11 (Dark Green) at (Center of grave_yard_bot_right <gen>) facing Default building facing degrees
Unit - Create 15 . Huge Zombie for Player 11 (Dark Green) at (Center of graveyard_mid <gen>) facing Default building facing degrees
Unit - Create 10 . Huge Zombie for Player 11 (Dark Green) at (Center of graveyard_top_left <gen>) facing Default building facing degrees
Unit - Create 15 . Huge Zombie for Player 11 (Dark Green) at (Center of graveyard_top_right <gen>) facing Default building facing degrees
off
Events
Time - Elapsed game time is 570.00 seconds
Conditions
Actions
Trigger - Turn off spawn_58 <gen>
max zombies
Events
Time - Elapsed game time is 540.00 seconds
Conditions
Actions
Unit - Create 10 . Big Zombie for Player 11 (Dark Green) at (Center of grave_yard_bot_right <gen>) facing Default building facing degrees
Unit - Create 15 . Huge Zombie for Player 11 (Dark Green) at (Center of graveyard_mid <gen>) facing Default building facing degrees
Unit - Create 10 . Huge Zombie for Player 11 (Dark Green) at (Center of graveyard_top_left <gen>) facing Default building facing degrees
Unit - Create 15 . Big Zombie for Player 11 (Dark Green) at (Center of graveyard_top_right <gen>) facing Default building facing degrees
Setup Leaderboard
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled LEADERBOARD
Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Is playing).) and do (Add (Picked player) to (Last created leaderboard) with label (Name of (Picked player)) and value 0)
Leaderboard - Remove Player 11 (Dark Green) from (Last created leaderboard) .
Leaderboard - Show (Last created leaderboard)
Update Leaderboard
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
(Owner of (Triggering unit)) Not equal to (Owner of (Killing unit))
Actions
Set Variable Set kills[(Player number of (Owner of (Killing unit)))] = (kills[(Player number of (Owner of (Killing unit)))] + 1)
Leaderboard - Change the value for (Owner of (Killing unit)) in (Last created leaderboard) to kills[(Player number of (Owner of (Killing unit)))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Untitled Trigger 001
Events
Time - Elapsed game time is 90.00 seconds
Conditions
Actions
Quest - Display to (All players) the Quest Update message: level 1
Untitled Trigger 001 Copy
Events
Time - Elapsed game time is 150.00 seconds
Conditions
Actions
Quest - Display to (All players) the Quest Update message: level 2
Untitled Trigger 001 Copy 2
Events
Time - Elapsed game time is 210.00 seconds
Conditions
Actions
Quest - Display to (All players) the Quest Update message: level 3
Untitled Trigger 001 Copy 2 Copy
Events
Time - Elapsed game time is 270.00 seconds
Conditions
Actions
Quest - Display to (All players) the Quest Update message: level 4
Untitled Trigger 001 Copy 2 Copy 2
Events
Time - Elapsed game time is 330.00 seconds
Conditions
Actions
Quest - Display to (All players) the Quest Update message: level 5
Untitled Trigger 001 Copy 2 Copy 3
Events
Time - Elapsed game time is 390.00 seconds
Conditions
Actions
Quest - Display to (All players) the Quest Update message: level 6
Untitled Trigger 001 Copy 2 Copy 4
Events
Time - Elapsed game time is 450.00 seconds
Conditions
Actions
Quest - Display to (All players) the Quest Update message: level 7
Untitled Trigger 001 Copy 2 Copy 5
Events
Time - Elapsed game time is 510.00 seconds
Conditions
Actions
Quest - Display to (All players) the Quest Update message: level 8
Untitled Trigger 001 Copy 2 Copy 5 Copy
Events
Time - Elapsed game time is 570.00 seconds
Conditions
Actions
Quest - Display to (All players) the Quest Update message: level 9 - land of 1000 zombies
Untitled Trigger 001 Copy 2 Copy 5 Copy Copy
Events
Time - Elapsed game time is 830.00 seconds
Conditions
Actions
Quest - Display to (All players) the Quest Update message: Level 10 BossFinal Level ( RUN LIKE HELL)
blue
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Unit - Create 1 . Marine for Player 2 (Blue) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Marine for Player 3 (Teal) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Marine for Player 4 (Purple) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Marine for Player 5 (Yellow) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Marine for Player 6 (Orange) at (Random point in (Playable map area)) facing Default building facing degrees
end
Events
Time - Elapsed game time is 1200.00 seconds
Player - Player 1 (Red) leaves the game with a victory
Player - Player 2 (Blue) leaves the game with a victory
Player - Player 3 (Teal) leaves the game with a victory
Player - Player 4 (Purple) leaves the game with a victory
Player - Player 5 (Yellow) leaves the game with a victory
Player - Player 6 (Orange) leaves the game with a victory
Player - Player 11 (Dark Green) leaves the game with a defeat
Conditions
Actions
move
Events
Time - Elapsed game time is 1000.00 seconds
Conditions
Actions
Unit - Move Marine 0005 <gen> instantly to (Center of hell <gen>)
Unit - Move Marine 0007 <gen> instantly to (Center of hell <gen>)
Unit - Move Marine 0001 <gen> instantly to (Center of hell <gen>)
Unit - Move Marine 0004 <gen> instantly to (Center of hell <gen>)
Unit - Move Marine 0008 <gen> instantly to (Center of hell <gen>)
Unit - Move Marine 0016 <gen> instantly to (Center of hell <gen>)
Unit - Create 40 . Big Zombie for Player 11 (Dark Green) at (Random point in Region_006 <gen>) facing Default building facing degrees
Unit - Create 40 . Big Zombie for Player 11 (Dark Green) at (Random point in Region_007 <gen>) facing Default building facing degrees
Unit - Create 40 . Big Zombie for Player 11 (Dark Green) at (Random point in Region_008 <gen>) facing Default building facing degrees
Quest - Display to (All players) the Quest Update message: Here is Your last stand
Untitled Trigger 002
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Destructible - Kill (Random destructible in (Playable map area))
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