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Model validation: lebek7
orcarmor.MDX
0errors0severe19warnings32unused
2
Model
No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
1
Geoset 3
1
Extent
Negative extents
1
1
Bone 2 - "Bone_Pelvis"
1
1
Rotation
Track 5 has the same frame 1333 as track 4
Track 26 at frame 14792 has exactly the same value as tracks 25 and 27
1
Bone 3 - "Bone_Leg1_R"
1
Rotation
Track 12 has the same frame 1333 as track 11
1
2
Bone 4 - "Bone_Leg2_R"
1
1
Rotation
Track 14 has the same frame 1333 as track 13
Track 81 at frame 19250 has exactly the same value as tracks 80 and 82
1
Translation
Track 1 at frame 4458 has exactly the same value as tracks 0 and 2
2
1
Bone 5 - "Bone_Foot_R"
1
Translation
Track 3 has the same frame 1333 as track 2
1
1
Rotation
Track 11 has the same frame 1333 as track 10
Track 82 at frame 27292 has exactly the same value as tracks 81 and 83
1
Bone 6 - "Bone_Leg1_L"
1
Rotation
Track 12 has the same frame 1333 as track 11
1
2
Bone 7 - "Bone_Leg2_L"
1
1
Rotation
Track 13 has the same frame 1333 as track 12
Track 67 at frame 15333 has exactly the same value as tracks 66 and 68
1
Translation
Track 1 at frame 4458 has exactly the same value as tracks 0 and 2
1
1
Bone 8 - "Bone_Foot_L"
1
1
Rotation
Track 13 has the same frame 1333 as track 12
Track 77 at frame 27292 has exactly the same value as tracks 76 and 78
1
Bone 10 - "Bone_Arm1_R"
1
Rotation
Track 4 has the same frame 1333 as track 3
1
2
Bone 11 - "Bone_Arm2_R"
1
2
Rotation
Track 4 has the same frame 1333 as track 3
Track 29 at frame 17417 has exactly the same value as tracks 28 and 30
Track 38 at frame 27458 has exactly the same value as tracks 37 and 39
1
Bone 12 - "Bone_Hand_R"
1
Rotation
Track 5 has the same frame 1333 as track 4
1
Bone 13 - "Bone_Rsword"
1
Rotation
Track 4 has the same frame 1333 as track 3
1
Bone 16 - "Bone_Arm2_L"
1
Rotation
Track 5 has the same frame 1333 as track 4
1
Bone 17 - "Bone_Hand_L"
1
Rotation
Track 5 has the same frame 1333 as track 4
1
22
Helper 0
1
2
Translation
Track 5 has the same frame 1333 as track 4
Track 49 at frame 15083 has roughly the same value as tracks 48 and 50
Track 67 at frame 27292 has exactly the same value as tracks 66 and 68
20
Rotation
Track 2 at frame 6833 has roughly the same value as tracks 1 and 3
Track 3 at frame 6875 has roughly the same value as tracks 2 and 4
Track 4 at frame 6917 has roughly the same value as tracks 3 and 5
Track 5 at frame 6958 has roughly the same value as tracks 4 and 6
Track 6 at frame 7000 has roughly the same value as tracks 5 and 7
Track 7 at frame 7125 has roughly the same value as tracks 6 and 8
Track 8 at frame 7208 has roughly the same value as tracks 7 and 9
Track 9 at frame 7250 has roughly the same value as tracks 8 and 10
Track 15 at frame 10125 has roughly the same value as tracks 14 and 16
Track 16 at frame 10167 has roughly the same value as tracks 15 and 17
Track 17 at frame 10208 has roughly the same value as tracks 16 and 18
Track 18 at frame 10250 has roughly the same value as tracks 17 and 19
Track 19 at frame 10292 has roughly the same value as tracks 18 and 20
Track 20 at frame 10417 has roughly the same value as tracks 19 and 21
Track 21 at frame 10500 has roughly the same value as tracks 20 and 22
Track 22 at frame 10542 has roughly the same value as tracks 21 and 23
Track 31 at frame 26583 has exactly the same value as tracks 30 and 32
Track 32 at frame 26833 has exactly the same value as tracks 31 and 33
Track 40 at frame 28750 has exactly the same value as tracks 39 and 41
Track 41 at frame 29167 has exactly the same value as tracks 40 and 42
1
EventObject 0 - "SPLXOBL3"
Track 5 has the same frame 26125 as track 4
1
Bone 15 - "Bone_Arm1_L"
1
Translation
Track 4 at frame 10292 has roughly the same value as tracks 3 and 5
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