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Model validation: lebek7

orcarmor.MDX

0 errors 0 severe 19 warnings 32 unused
  • 2 Model
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Geoset 3
    • 1 Extent
      • Negative extents
  • 1 1 Bone 2 - "Bone_Pelvis"
    • 1 1 Rotation
      • Track 5 has the same frame 1333 as track 4
      • Track 26 at frame 14792 has exactly the same value as tracks 25 and 27
  • 1 Bone 3 - "Bone_Leg1_R"
    • 1 Rotation
      • Track 12 has the same frame 1333 as track 11
  • 1 2 Bone 4 - "Bone_Leg2_R"
    • 1 1 Rotation
      • Track 14 has the same frame 1333 as track 13
      • Track 81 at frame 19250 has exactly the same value as tracks 80 and 82
    • 1 Translation
      • Track 1 at frame 4458 has exactly the same value as tracks 0 and 2
  • 2 1 Bone 5 - "Bone_Foot_R"
    • 1 Translation
      • Track 3 has the same frame 1333 as track 2
    • 1 1 Rotation
      • Track 11 has the same frame 1333 as track 10
      • Track 82 at frame 27292 has exactly the same value as tracks 81 and 83
  • 1 Bone 6 - "Bone_Leg1_L"
    • 1 Rotation
      • Track 12 has the same frame 1333 as track 11
  • 1 2 Bone 7 - "Bone_Leg2_L"
    • 1 1 Rotation
      • Track 13 has the same frame 1333 as track 12
      • Track 67 at frame 15333 has exactly the same value as tracks 66 and 68
    • 1 Translation
      • Track 1 at frame 4458 has exactly the same value as tracks 0 and 2
  • 1 1 Bone 8 - "Bone_Foot_L"
    • 1 1 Rotation
      • Track 13 has the same frame 1333 as track 12
      • Track 77 at frame 27292 has exactly the same value as tracks 76 and 78
  • 1 Bone 10 - "Bone_Arm1_R"
    • 1 Rotation
      • Track 4 has the same frame 1333 as track 3
  • 1 2 Bone 11 - "Bone_Arm2_R"
    • 1 2 Rotation
      • Track 4 has the same frame 1333 as track 3
      • Track 29 at frame 17417 has exactly the same value as tracks 28 and 30
      • Track 38 at frame 27458 has exactly the same value as tracks 37 and 39
  • 1 Bone 12 - "Bone_Hand_R"
    • 1 Rotation
      • Track 5 has the same frame 1333 as track 4
  • 1 Bone 13 - "Bone_Rsword"
    • 1 Rotation
      • Track 4 has the same frame 1333 as track 3
  • 1 Bone 16 - "Bone_Arm2_L"
    • 1 Rotation
      • Track 5 has the same frame 1333 as track 4
  • 1 Bone 17 - "Bone_Hand_L"
    • 1 Rotation
      • Track 5 has the same frame 1333 as track 4
  • 1 22 Helper 0
    • 1 2 Translation
      • Track 5 has the same frame 1333 as track 4
      • Track 49 at frame 15083 has roughly the same value as tracks 48 and 50
      • Track 67 at frame 27292 has exactly the same value as tracks 66 and 68
    • 20 Rotation
      • Track 2 at frame 6833 has roughly the same value as tracks 1 and 3
      • Track 3 at frame 6875 has roughly the same value as tracks 2 and 4
      • Track 4 at frame 6917 has roughly the same value as tracks 3 and 5
      • Track 5 at frame 6958 has roughly the same value as tracks 4 and 6
      • Track 6 at frame 7000 has roughly the same value as tracks 5 and 7
      • Track 7 at frame 7125 has roughly the same value as tracks 6 and 8
      • Track 8 at frame 7208 has roughly the same value as tracks 7 and 9
      • Track 9 at frame 7250 has roughly the same value as tracks 8 and 10
      • Track 15 at frame 10125 has roughly the same value as tracks 14 and 16
      • Track 16 at frame 10167 has roughly the same value as tracks 15 and 17
      • Track 17 at frame 10208 has roughly the same value as tracks 16 and 18
      • Track 18 at frame 10250 has roughly the same value as tracks 17 and 19
      • Track 19 at frame 10292 has roughly the same value as tracks 18 and 20
      • Track 20 at frame 10417 has roughly the same value as tracks 19 and 21
      • Track 21 at frame 10500 has roughly the same value as tracks 20 and 22
      • Track 22 at frame 10542 has roughly the same value as tracks 21 and 23
      • Track 31 at frame 26583 has exactly the same value as tracks 30 and 32
      • Track 32 at frame 26833 has exactly the same value as tracks 31 and 33
      • Track 40 at frame 28750 has exactly the same value as tracks 39 and 41
      • Track 41 at frame 29167 has exactly the same value as tracks 40 and 42
  • 1 EventObject 0 - "SPLXOBL3"
    • Track 5 has the same frame 26125 as track 4
  • 1 Bone 15 - "Bone_Arm1_L"
    • 1 Translation
      • Track 4 at frame 10292 has roughly the same value as tracks 3 and 5
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