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Triggers
Lebe oder Stirb.w3x
Variables
Initialisierung
nicht psielnd
skip vidio
Ant Stuck
unverwundbar
sichtbarkeit
pferche und tore unverwundabr
gold
zerstoeren pferche
Defeat Blau
Defeat Teal
Defeat lila
Defeat Gelb
Defeat Orange
vidio
Gewonnen ist die frage
beute
am anfang aufladen
einheit entert gebeit
einheit entert gebeit Kopieren
einheit entert gebeit Kopieren 2
einheit entert gebeit Kopieren 3
wellen
Welle 1
Welle 2
Welle 3
Welle 4
Welle 5
Welle 6
Welle 7
Welle 8
Welle 9
Welle 10
Welle 11
Welle 12
Welle 13
Welle 14
Welle 15
Welle 16
Welle 17
Welle 18
Welle 19
Welle 20
Welle 21
Welle 22
Welle 23
Welle 24
Welle 25
Welle 26
Welle 27
Welle 28
Welle 29
Welle 30
Welle 31
Welle 32
Welle 33
Welle 34
Welle 35
Welle 36
Welle 37
Welle 38
Welle 39
Welle 40
Welle 41
Welle 42
Welle 43
Multiboard
haupt
Kills
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
AmLeben
boolean
No
true
Kills
integer
Yes
Multiboard
multiboard
No
Multiboard2
multiboard
No
Tot
boolean
No
true
nicht psielnd
Events
Map initialization
Conditions
Actions
If ((Player 2 (Blue) slot status) Equal to Is unused) then do (Pick every unit in (Units in Ganze_Map <gen> owned by Player 2 (Blue)) and do (Remove (Triggering unit) from the game)) else do (Do nothing)
If ((Player 3 (Teal) slot status) Equal to Is unused) then do (Pick every unit in (Units in Ganze_Map <gen> owned by Player 3 (Teal)) and do (Remove (Triggering unit) from the game)) else do (Do nothing)
If ((Player 4 (Purple) slot status) Equal to Is unused) then do (Pick every unit in (Units in Ganze_Map <gen> owned by Player 4 (Purple)) and do (Remove (Triggering unit) from the game)) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Is unused) then do (Pick every unit in (Units in Ganze_Map <gen> owned by Player 5 (Yellow)) and do (Remove (Triggering unit) from the game)) else do (Do nothing)
If ((Player 6 (Orange) slot status) Equal to Is unused) then do (Pick every unit in (Units in Ganze_Map <gen> owned by Player 6 (Orange)) and do (Remove (Triggering unit) from the game)) else do (Do nothing)
Game - Turn the day/night cycle Off
Game - Set the time of day to 12.00
skip vidio
Events
Player - Player 2 (Blue) Presses the Up Arrow key
Player - Player 3 (Teal) Presses the Up Arrow key
Player - Player 4 (Purple) Presses the Up Arrow key
Player - Player 5 (Yellow) Presses the Up Arrow key
Player - Player 6 (Orange) Presses the Up Arrow key
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: ((Name of (Triggering player)) + hat den Vidio übersprungen!)
Trigger - Turn off vidio <gen>
Trigger - Run zerstoeren_pferche <gen> (ignoring conditions)
Trigger - Run am_anfang_aufladen <gen> (ignoring conditions)
Ant Stuck
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Ant_Stuck_3 <gen>) and do (Order (Units in Ant_Stuck_3 <gen>) to Attack-Move To.(Center of Main <gen>))
Unit Group - Pick every unit in (Units in Ant_Stuck_4 <gen>) and do (Order (Units in Ant_Stuck_4 <gen>) to Attack-Move To.(Center of Main <gen>))
Unit Group - Pick every unit in (Units in Ant_Stuck_1 <gen>) and do (Order (Units in Ant_Stuck_1 <gen>) to Attack-Move To.(Center of Main <gen>))
Unit Group - Pick every unit in (Units in Ant_stuck_2 <gen>) and do (Order (Units in Ant_stuck_2 <gen>) to Attack-Move To.(Center of Main <gen>))
unverwundbar
Events
Map initialization
Conditions
Actions
Unit - Make Bad King 0028 <gen> Invulnerable
Unit - Make Captain 0007 <gen> Invulnerable
Unit - Make Captain 0008 <gen> Invulnerable
Unit - Make Captain 0005 <gen> Invulnerable
Unit - Make Captain 0006 <gen> Invulnerable
Unit - Make Captain 0003 <gen> Invulnerable
Unit - Make Captain 0004 <gen> Invulnerable
Unit - Make Captain 0010 <gen> Invulnerable
Unit - Make Captain 0009 <gen> Invulnerable
sichtbarkeit
Events
Map initialization
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Ganze_Map <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Ganze_Map <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Ganze_Map <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Ganze_Map <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Ganze_Map <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Ganze_Map <gen>
pferche und tore unverwundabr
Events
Map initialization
Conditions
Actions
Destructible - Make Magical Pen 0647 <gen> Invulnerable
Destructible - Make Magical Pen 0650 <gen> Invulnerable
Destructible - Make Magical Pen 0648 <gen> Invulnerable
Destructible - Make Magical Pen 0651 <gen> Invulnerable
Destructible - Make Magical Pen 0649 <gen> Invulnerable
Destructible - Make Demonic Gate 0001 <gen> Invulnerable
Destructible - Make Demonic Gate 0002 <gen> Invulnerable
Destructible - Make Demonic Gate 0000 <gen> Invulnerable
Destructible - Make Demonic Gate 0003 <gen> Invulnerable
Destructible - Make Massive Ruined Gate 0004 <gen> Invulnerable
gold
Events
Map initialization
Conditions
Actions
Player - Set Player 2 (Blue) . Current gold to 600
Player - Set Player 3 (Teal) . Current gold to 600
Player - Set Player 4 (Purple) . Current gold to 600
Player - Set Player 5 (Yellow) . Current gold to 600
Player - Set Player 6 (Orange) . Current gold to 600
zerstoeren pferche
Events
Conditions
Actions
Destructible - Destroy Magical Pen 0649 <gen>
Destructible - Destroy Magical Pen 0650 <gen>
Destructible - Destroy Magical Pen 0648 <gen>
Destructible - Destroy Magical Pen 0647 <gen>
Destructible - Destroy Magical Pen 0651 <gen>
Game - Display to (All players) the text: Jetzt seit ihr frei nehmt eure waffen und kömpft gegen diese Bastarde!
Defeat Blau
Events
Unit - Paladin 0011 <gen> Dies
Conditions
Actions
Multiboard - Set the text for Multiboard item in column 3 , row 2 to ---Tod---
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_025 for Player 2 (Blue) over 0 seconds
Wait 1.00 seconds
Hero - Instantly revive Paladin 0011 <gen> at (Center of Hero_Duel_Boeser_Hero <gen>) , Show revival graphics
Trigger - Turn off (This trigger)
Wait 0.10 seconds
Game - Display to (All players) the text: Bad King: STIRB!
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 1.00 seconds
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Explode (Triggering unit).)
Floating Text - Create floating text that reads SPLASH! at (Center of Ganze_Map <gen>) with Z offset 10.00 , using font size 10.00 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 1.00 seconds
Floating Text - Destroy (Last created floating text)
Game - Display to (All players) the text: Blau Wurde Getötet!
Defeat Teal
Events
Unit - Mountain King 0012 <gen> Dies
Conditions
Actions
Multiboard - Set the text for Multiboard item in column 3 , row 3 to ---Tod---
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_025 for Player 3 (Teal) over 0 seconds
Wait 1.00 seconds
Hero - Instantly revive Mountain King 0012 <gen> at (Center of Hero_Duel_Boeser_Hero <gen>) , Show revival graphics
Trigger - Turn off (This trigger)
Wait 1.00 seconds
Game - Display to (All players) the text: Bad King: STIRB!
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 1.00 seconds
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Explode (Triggering unit).)
Wait 0.10 seconds
Floating Text - Create floating text that reads SPLASH! at (Center of Ganze_Map <gen>) with Z offset 10.00 , using font size 10.00 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 1.00 seconds
Floating Text - Destroy (Last created floating text)
Game - Display to (All players) the text: Teal Wurde Getötet!
Defeat lila
Events
Unit - Blademaster 0013 <gen> Dies
Conditions
Actions
Multiboard - Set the text for Multiboard item in column 3 , row 4 to ---Tod---
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_025 for Player 4 (Purple) over 0 seconds
Wait 1.00 seconds
Hero - Instantly revive Blademaster 0013 <gen> at (Center of Hero_Duel_Boeser_Hero <gen>) , Show revival graphics
Trigger - Turn off (This trigger)
Wait 1.00 seconds
Game - Display to (All players) the text: Bad King: STIRB!
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 1.00 seconds
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Explode (Triggering unit).)
Wait 0.10 seconds
Floating Text - Create floating text that reads SPLASH! at (Center of Ganze_Map <gen>) with Z offset 10.00 , using font size 10.00 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 1.00 seconds
Floating Text - Destroy (Last created floating text)
Game - Display to (All players) the text: Lila Wurde Getötet!
Defeat Gelb
Events
Unit - Tauren Chieftain 0014 <gen> Dies
Conditions
Actions
Multiboard - Set the text for Multiboard item in column 3 , row 5 to ---Tod---
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_025 for Player 5 (Yellow) over 0 seconds
Wait 1.00 seconds
Hero - Instantly revive Tauren Chieftain 0014 <gen> at (Center of Hero_Duel_Boeser_Hero <gen>) , Show revival graphics
Trigger - Turn off (This trigger)
Wait 1.00 seconds
Game - Display to (All players) the text: Bad King: STIRB!
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 1.00 seconds
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Explode (Triggering unit).)
Wait 0.10 seconds
Floating Text - Create floating text that reads SPLASH! at (Center of Ganze_Map <gen>) with Z offset 10.00 , using font size 10.00 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 1.00 seconds
Floating Text - Destroy (Last created floating text)
Game - Display to (All players) the text: Gelb Wurde Getötet!
Defeat Orange
Events
Unit - Demon Hunter 0015 <gen> Dies
Conditions
Actions
Multiboard - Set the text for Multiboard item in column 3 , row 6 to ---Tod---
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_025 for Player 6 (Orange) over 0 seconds
Wait 1.00 seconds
Hero - Instantly revive Demon Hunter 0015 <gen> at (Center of Hero_Duel_Boeser_Hero <gen>) , Show revival graphics
Trigger - Turn off (This trigger)
Wait 1.00 seconds
Game - Display to (All players) the text: Bad King: STIRB!
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 1.00 seconds
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Explode (Triggering unit).)
Wait 0.10 seconds
Floating Text - Create floating text that reads SPLASH! at (Center of Ganze_Map <gen>) with Z offset 10.00 , using font size 10.00 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 1.00 seconds
Floating Text - Destroy (Last created floating text)
Unit Group - Pick every unit in (Units in Hero_Duel_Boeser_Hero <gen> owned by Player 1 (Red)) and do (Order (Units in Hero_Duel_Boeser_Hero <gen>) to Attack-Move To.(Center of Hero_Duel_Guter_Hero <gen>))
Game - Display to (All players) the text: Orange Wurde Getötet!
vidio
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 1.00 seconds
Cinematic - Send transmission to (All players) from Flying Sheep 0016 <gen> named Creater: : Play No sound and display Willkommen in der Map Lebe oder Stirb, Dein Auftrag ist es als Gladiator so lange zu überleben wie es nur geht! Am besten alle waves zu überleben udn den ******* King fertig zu machen aber jetzt erstmal GL&HF . Modify duration: Add 12.00 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 6 (Orange) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 6 (Orange) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 6 (Orange) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 6 (Orange) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 6 (Orange) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 6 (Orange) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 6 (Orange) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 6 (Orange) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 6 (Orange) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 6 (Orange) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 6 (Orange) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 6 (Orange) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 6 (Orange) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 6 (Orange) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 6 (Orange) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 6 (Orange) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 6 (Orange) over 1.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Bad King 0028 <gen> named Bad King : Play No sound and display Mwhahahahah ich habe euch in meiner Hand ihr Sklaven! Ich habe euch Waffen und Rüstung gegeben um euch zu wehren, was noch fehlt ist gold hier habt ihr ein bisschen was, gebt es sinnvoll aus und jetzt KÄMPFT!!!! ICH will Blut sehen! Meine 1 wave wird euch schon überrollen ihr werdet sehen! . Modify duration: Add 12.00 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 6 (Orange) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_020 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_020 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_020 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_020 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_020 for Player 6 (Orange) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_021 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_021 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_021 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_021 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_021 for Player 6 (Orange) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_022 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_022 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_022 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_022 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_022 for Player 6 (Orange) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 5.00 seconds
Wait 1.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Enable user control for (All players) .
Wait 2.00 seconds
Trigger - Run zerstoeren_pferche <gen> (ignoring conditions)
Trigger - Run am_anfang_aufladen <gen> (ignoring conditions)
Gewonnen ist die frage
Events
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 4 (Purple) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 5 (Yellow) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 6 (Orange) over 5.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Bad King 0028 <gen> named Bad King : Play No sound and display AHHHH, NEIN , das kann nicht sein ihr habt mich beiegt, jetzt habt ihr meinen Respekt und seit frei, ahhhhhhhh... . Modify duration: Add 8.00 seconds and Wait
Wait 1.00 seconds
Unit - Kill Bad King 0028 <gen>
Unit - Kill Captain 0003 <gen>
Unit - Kill Captain 0005 <gen>
Unit - Kill Captain 0006 <gen>
Unit - Kill Captain 0004 <gen>
Unit - Kill Captain 0009 <gen>
Unit - Kill Captain 0007 <gen>
Unit - Kill Captain 0008 <gen>
Unit - Kill Captain 0010 <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_024 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_024 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_024 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_024 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_024 for Player 6 (Orange) over 1.00 seconds
Game - Display to (All players) the text: OMFG , MASS METEORITEN!!
Wait 1.00 seconds
Special Effect - Create a special effect at (Random point in Main <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in Main <gen>) and do (Kill (Triggering unit))
Unit - Kill Demon Hunter 0015 <gen>
Unit - Kill Paladin 0011 <gen>
Unit - Kill Mountain King 0012 <gen>
Unit - Kill Blademaster 0013 <gen>
Unit - Kill Tauren Chieftain 0014 <gen>
Wait 1.00 seconds
Game - Display to (All players) the text: Alle tot, alles war umsonst xD.
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
beute
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 1 (Red)
am anfang aufladen
Events
Conditions
Actions
Destructible - Open Massive Ruined Gate 0004 <gen>
Game - Display to (All players) the text: Du hast 40 sekundne Zeit dir was zu kaufen bevor das Spiel Startet!
Wait 40.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Turn off (This trigger)
Trigger - Run Welle_1 <gen> (ignoring conditions)
einheit entert gebeit
Events
Unit - A unit enters Spawns_Top_Left <gen>
Conditions
Actions
Unit Group - Pick every unit in (Units in Spawns_Top_Left <gen>) and do (Order (Units in Spawns_Top_Left <gen>) to Attack-Move To.(Center of Main <gen>))
einheit entert gebeit Kopieren
Events
Unit - A unit enters Spawns_Top_Right <gen>
Conditions
Actions
Unit Group - Pick every unit in (Units in Spawns_Top_Right <gen>) and do (Order (Units in Spawns_Top_Right <gen>) to Attack-Move To.(Center of Main <gen>))
einheit entert gebeit Kopieren 2
Events
Unit - A unit enters Spawns_Buttom_Right <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
((Triggering unit) is A Hero) Equal to False
Actions
Unit Group - Pick every unit in (Units in Spawns_Buttom_Right <gen>) and do (Order (Units in Spawns_Buttom_Right <gen>) to Attack-Move To.(Center of Main <gen>))
einheit entert gebeit Kopieren 3
Events
Unit - A unit enters Spawns_Buttom_Left <gen>
Conditions
Actions
Unit Group - Pick every unit in (Units in Spawns_Buttom_Left <gen>) and do (Order (Units in Spawns_Buttom_Left <gen>) to Attack-Move To.(Center of Main <gen>))
Welle 1
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Lebe oder Stirb + Runde 1)
Sound - Play HumanX1 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0002 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0003 <gen>
Wait 0.10 seconds
Game - Display to (All players) the text: Bad King: Muhahahaha lauft meine kleinen Schäfchen, lauft und vernichtet sie!
Unit - Create 10 . Killer-Schaf for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 1 . Schaf-König for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 1 . Schaf-König for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 1 . Schaf-König for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 1 . Schaf-König for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Killer-Schaf for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Killer-Schaf for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Killer-Schaf for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Welle 1 ist angekommen!
Wait until ((Number of living Killer-Schaf units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Du hast überlebt, nächste Welle in 30 sekunden!
Game - Display to (All players) the text: Jetzt habt ihr 50 Sekunden Zeit euch aufzuladen!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: 50 Sekunden sind um!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_2 <gen> (ignoring conditions)
Welle 2
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Lebe oder Stirb + Runde 2)
Unit - Create 10 . Rifleman for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Rifleman for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Rifleman for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Rifleman for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Welle 2 ist angekommen!
Wait until ((Number of living Rifleman units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Du hast überlebt, nächste Welle in 30 sekunden!
Game - Display to (All players) the text: Jetzt habt ihr 50 Sekunden Zeit euch aufzuladen!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: 50 Sekunden sind um!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_3 <gen> (ignoring conditions)
Welle 3
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Lebe oder Stirb + Runde 3)
Unit - Create 10 . Spellbreaker for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Spellbreaker for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Spellbreaker for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Spellbreaker for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Welle 3 ist angekommen!
Wait until ((Number of living Spellbreaker units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Du hast überlebt, nächste Welle in 30 sekunden!
Game - Display to (All players) the text: Jetzt habt ihr 50 Sekunden Zeit euch aufzuladen!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: 50 Sekunden sind um!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_4 <gen> (ignoring conditions)
Welle 4
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Lebe oder Stirb + Runde 4)
Unit - Create 10 . Swordsman for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Swordsman for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Swordsman for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Swordsman for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Welle 4 ist angekommen!
Wait until ((Number of living Swordsman units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Du hast überlebt, nächste Welle in 30 sekunden!
Game - Display to (All players) the text: Jetzt habt ihr 50 Sekunden Zeit euch aufzuladen!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: 50 Sekunden sind um!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_5 <gen> (ignoring conditions)
Welle 5
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Lebe oder Stirb + Runde 5)
Unit - Create 10 . Archer for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Archer for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Archer for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Archer for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Welle 5 ist angekommen!
Wait until ((Number of living Archer units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Du hast überlebt, nächste Welle in 30 sekunden!
Game - Display to (All players) the text: Jetzt habt ihr 50 Sekunden Zeit euch aufzuladen!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: 50 Sekunden sind um!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_6 <gen> (ignoring conditions)
Welle 6
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Lebe oder Stirb + Runde 6)
Unit - Create 10 . Rogue for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Rogue for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Rogue for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Rogue for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Welle 6 ist angekommen!
Wait until ((Number of living Rogue units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Du hast überlebt, nächste Welle in 30 sekunden!
Game - Display to (All players) the text: Jetzt habt ihr 50 Sekunden Zeit euch aufzuladen!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: 50 Sekunden sind um!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_7 <gen> (ignoring conditions)
Welle 7
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Lebe oder Stirb + Runde 7)
Unit - Create 10 . Assassin for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Assassin for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Assassin for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Assassin for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Welle 7 ist angekommen!
Wait until ((Number of living Assassin units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Du hast überlebt, nächste Welle in 30 sekunden!
Game - Display to (All players) the text: Jetzt habt ihr 50 Sekunden Zeit euch aufzuladen!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: 50 Sekunden sind um!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_8 <gen> (ignoring conditions)
Welle 8
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Lebe oder Stirb + Runde 8)
Unit - Create 10 . Enforcer for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Enforcer for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Enforcer for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Enforcer for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Welle 8 ist angekommen!
Wait until ((Number of living Enforcer units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Du hast überlebt, nächste Welle in 30 sekunden!
Game - Display to (All players) the text: Jetzt habt ihr 50 Sekunden Zeit euch aufzuladen!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: 50 Sekunden sind um!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_9 <gen> (ignoring conditions)
Welle 9
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Lebe oder Stirb + Runde 9)
Unit - Create 10 . Dark Wizard for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Dark Wizard for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Dark Wizard for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Dark Wizard for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Welle 9 ist angekommen!
Wait until ((Number of living Dark Wizard units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Du hast überlebt, nächste Welle in 30 sekunden!
Game - Display to (All players) the text: Jetzt habt ihr 50 Sekunden Zeit euch aufzuladen!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: 50 Sekunden sind um!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_10 <gen> (ignoring conditions)
Welle 10
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Lebe oder Stirb + Bossrunde)
Sound - Play Credits <gen>
Unit - Create 10 . Paladin (wielding Frostmourne) for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Paladin (wielding Frostmourne) for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Paladin (wielding Frostmourne) for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Paladin (wielding Frostmourne) for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Welle 10 ist angekommen!
Wait until ((Number of living Paladin (wielding Frostmourne) units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Wait 2 seconds
Game - Display to (All players) the text: OMG? wa sist daS?
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 6 (Orange) over 0 seconds
Wait 1.00 seconds
Item - Create Potion of Greater Healing at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Healing at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Healing at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Healing at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Healing at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Mana at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Mana at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Mana at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Mana at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Mana at (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: Bad King: OLE!!
Wait 1.00 seconds
Game - Display to (All players) the text: Bad King: Ich bin so nett udn habe dir ienige items in die mitte abgesetzt benutzte sie oder stirb!
Unit - Create 1 Minotaur for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing (Position of (Triggering unit))
Wait until ((Number of living Minotaur units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Du hast überlebt, nächste Welle in 30 sekunden!
Game - Display to (All players) the text: Jetzt habt ihr 50 Sekunden Zeit euch aufzuladen!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: 50 Sekunden sind um!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_11 <gen> (ignoring conditions)
Welle 11
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Lebe oder Stirb + Runde 11)
Sound - Play OrcX1 <gen>
Unit - Create 10 . Fel Orc Grunt for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Fel Orc Grunt for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Fel Orc Grunt for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Fel Orc Grunt for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Welle 11 ist angekommen!
Wait until ((Number of living Fel Orc Grunt units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Du hast überlebt, nächste Welle in 30 sekunden!
Game - Display to (All players) the text: Jetzt habt ihr 50 Sekunden Zeit euch aufzuladen!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: 50 Sekunden sind um!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_12 <gen> (ignoring conditions)
Welle 12
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Lebe oder Stirb + Runde 12)
Unit - Create 10 . Fel Orc Raider for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Fel Orc Raider for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Fel Orc Raider for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Fel Orc Raider for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Welle 12 ist angekommen!
Wait until ((Number of living Fel Orc Raider units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Du hast überlebt, nächste Welle in 30 sekunden!
Game - Display to (All players) the text: Jetzt habt ihr 50 Sekunden Zeit euch aufzuladen!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: 50 Sekunden sind um!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_13 <gen> (ignoring conditions)
Welle 13
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Lebe oder Stirb + Runde 13)
Unit - Create 10 . Headhunter for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Headhunter for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Headhunter for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Headhunter for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Welle 13 ist angekommen!
Wait until ((Number of living Headhunter units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Du hast überlebt, nächste Welle in 30 sekunden!
Game - Display to (All players) the text: Jetzt habt ihr 50 Sekunden Zeit euch aufzuladen!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: 50 Sekunden sind um!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_14 <gen> (ignoring conditions)
Welle 14
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Lebe oder Stirb + Runde 14)
Unit - Create 10 . Tauren for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Tauren for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Tauren for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Tauren for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Welle 14 ist angekommen!
Wait until ((Number of living Tauren units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Du hast überlebt, nächste Welle in 30 sekunden!
Game - Display to (All players) the text: Jetzt habt ihr 50 Sekunden Zeit euch aufzuladen!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: 50 Sekunden sind um!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_15 <gen> (ignoring conditions)
Welle 15
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Lebe oder Stirb + Runde 15)
Unit - Create 10 . Centaur Outrunner for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Centaur Outrunner for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Centaur Outrunner for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Centaur Outrunner for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Welle 15 ist angekommen!
Wait until ((Number of living Centaur Outrunner units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Du hast überlebt, nächste Welle in 30 sekunden!
Game - Display to (All players) the text: Jetzt habt ihr 50 Sekunden Zeit euch aufzuladen!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: 50 Sekunden sind um!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_16 <gen> (ignoring conditions)
Welle 16
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Lebe oder Stirb + Runde 16)
Unit - Create 10 . Centaur Sorcerer for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Centaur Sorcerer for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Centaur Sorcerer for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Centaur Sorcerer for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Welle 16 ist angekommen!
Wait until ((Number of living Centaur Sorcerer units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Du hast überlebt, nächste Welle in 30 sekunden!
Game - Display to (All players) the text: Jetzt habt ihr 50 Sekunden Zeit euch aufzuladen!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: 50 Sekunden sind um!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_17 <gen> (ignoring conditions)
Welle 17
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Lebe oder Stirb + Runde 17)
Unit - Create 10 . Razormane Chieftain for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Razormane Chieftain for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Razormane Chieftain for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Razormane Chieftain for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Welle 17 ist angekommen!
Wait until ((Number of living Razormane Chieftain units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Du hast überlebt, nächste Welle in 30 sekunden!
Game - Display to (All players) the text: Jetzt habt ihr 50 Sekunden Zeit euch aufzuladen!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: 50 Sekunden sind um!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_18 <gen> (ignoring conditions)
Welle 18
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Lebe oder Stirb + Runde 18)
Unit - Create 10 . Berserk Wildkin for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Berserk Wildkin for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Berserk Wildkin for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Berserk Wildkin for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Welle 18 ist angekommen!
Wait until ((Number of living Berserk Wildkin units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Du hast überlebt, nächste Welle in 30 sekunden!
Game - Display to (All players) the text: Jetzt habt ihr 50 Sekunden Zeit euch aufzuladen!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: 50 Sekunden sind um!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_19 <gen> (ignoring conditions)
Welle 19
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Lebe oder Stirb + Runde 19)
Unit - Create 10 . Storm Wyrm for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Storm Wyrm for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Storm Wyrm for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Storm Wyrm for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Welle 19 ist angekommen!
Wait until ((Number of living Storm Wyrm units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Du hast überlebt, nächste Welle in 30 sekunden!
Game - Display to (All players) the text: Jetzt habt ihr 50 Sekunden Zeit euch aufzuladen!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: 50 Sekunden sind um!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_20 <gen> (ignoring conditions)
Welle 20
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Lebe oder Stirb + Bossrunde)
Unit - Create 10 . Blademaster (Possessed) for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Blademaster (Possessed) for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Blademaster (Possessed) for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Blademaster (Possessed) for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Welle 20 ist angekommen!
Wait until ((Number of living Blademaster (Possessed) units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Wait 2 seconds
Game - Display to (All players) the text: Schon weider so ein Ding!
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 6 (Orange) over 0 seconds
Wait 1.00 seconds
Item - Create Potion of Greater Healing at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Healing at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Healing at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Healing at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Healing at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Mana at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Mana at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Mana at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Mana at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Mana at (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: Bad King: Mwhhahahahhahah!
Wait 1.00 seconds
Sound - Play Credits <gen>
Game - Display to (All players) the text: Bad King: Ich habe euch wieder ein paar items abgesetzt!
Unit - Create 1 Turtle for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing (Position of (Triggering unit))
Wait until ((Number of living Turtle units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Du hast überlebt, nächste Welle in 30 sekunden!
Game - Display to (All players) the text: Jetzt habt ihr 50 Sekunden Zeit euch aufzuladen!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: 50 Sekunden sind um!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_21 <gen> (ignoring conditions)
Welle 21
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Lebe oder Stirb + Runde 21)
Sound - Play NightElfX1 <gen>
Unit - Create 10 . Huntress for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Huntress for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Huntress for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Huntress for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Welle 21 ist angekommen!
Wait until ((Number of living Huntress units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Du hast überlebt, nächste Welle in 30 sekunden!
Game - Display to (All players) the text: Jetzt habt ihr 50 Sekunden Zeit euch aufzuladen!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: 50 Sekunden sind um!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_22 <gen> (ignoring conditions)
Welle 22
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Lebe oder Stirb + Runde 22)
Unit - Create 10 . Dark Troll Berserker for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Dark Troll Berserker for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Dark Troll Berserker for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Dark Troll Berserker for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Welle 22 ist angekommen!
Wait until ((Number of living Dark Troll Berserker units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Du hast überlebt, nächste Welle in 30 sekunden!
Game - Display to (All players) the text: Jetzt habt ihr 50 Sekunden Zeit euch aufzuladen!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: 50 Sekunden sind um!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_23 <gen> (ignoring conditions)
Welle 23
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Lebe oder Stirb + Runde 23)
Unit - Create 10 . Furbolg Champion for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Furbolg Champion for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Furbolg Champion for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Furbolg Champion for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Welle 23 ist angekommen!
Wait until ((Number of living Furbolg Champion units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Du hast überlebt, nächste Welle in 30 sekunden!
Game - Display to (All players) the text: Jetzt habt ihr 50 Sekunden Zeit euch aufzuladen!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: 50 Sekunden sind um!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_24 <gen> (ignoring conditions)
Welle 24
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Lebe oder Stirb + Runde 24)
Unit - Create 10 . Dark Troll Warlord for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Dark Troll Warlord for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Dark Troll Warlord for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Dark Troll Warlord for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Welle 24 ist angekommen!
Wait until ((Number of living Dark Troll Warlord units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Du hast überlebt, nächste Welle in 30 sekunden!
Game - Display to (All players) the text: Jetzt habt ihr 50 Sekunden Zeit euch aufzuladen!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: 50 Sekunden sind um!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_25 <gen> (ignoring conditions)
Welle 25
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Lebe oder Stirb + Runde 25)
Unit - Create 10 . Furbolg Ursa Warrior for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Furbolg Ursa Warrior for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Furbolg Ursa Warrior for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Furbolg Ursa Warrior for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Welle 25 ist angekommen!
Wait until ((Number of living Furbolg Ursa Warrior units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Du hast überlebt, nächste Welle in 30 sekunden!
Game - Display to (All players) the text: Jetzt habt ihr 50 Sekunden Zeit euch aufzuladen!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: 50 Sekunden sind um!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_26 <gen> (ignoring conditions)
Welle 26
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Lebe oder Stirb + Runde 26)
Unit - Create 10 . Satyr Soulstealer for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Satyr Soulstealer for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Satyr Soulstealer for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Satyr Soulstealer for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Welle 26 ist angekommen!
Wait until ((Number of living Satyr Soulstealer units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Du hast überlebt, nächste Welle in 30 sekunden!
Game - Display to (All players) the text: Jetzt habt ihr 50 Sekunden Zeit euch aufzuladen!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: 50 Sekunden sind um!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_27 <gen> (ignoring conditions)
Welle 27
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Lebe oder Stirb + Runde 27)
Unit - Create 10 . Dire Wolf for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Dire Wolf for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Dire Wolf for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Dire Wolf for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Welle 27 ist angekommen!
Wait until ((Number of living Dire Wolf units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Du hast überlebt, nächste Welle in 30 sekunden!
Game - Display to (All players) the text: Jetzt habt ihr 50 Sekunden Zeit euch aufzuladen!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: 50 Sekunden sind um!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_28 <gen> (ignoring conditions)
Welle 28
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Lebe oder Stirb + Runde 28)
Unit - Create 10 . Brood Mother for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Brood Mother for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Brood Mother for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Brood Mother for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Welle 28 ist angekommen!
Wait until ((Number of living Brood Mother units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Du hast überlebt, nächste Welle in 30 sekunden!
Game - Display to (All players) the text: Jetzt habt ihr 50 Sekunden Zeit euch aufzuladen!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: 50 Sekunden sind um!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_29 <gen> (ignoring conditions)
Welle 29
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Lebe oder Stirb + Runde 29)
Unit - Create 10 . Satyr Hellcaller for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Satyr Hellcaller for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Satyr Hellcaller for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Satyr Hellcaller for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Welle 29 ist angekommen!
Wait until ((Number of living Satyr Hellcaller units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Du hast überlebt, nächste Welle in 30 sekunden!
Game - Display to (All players) the text: Jetzt habt ihr 50 Sekunden Zeit euch aufzuladen!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: 50 Sekunden sind um!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_30 <gen> (ignoring conditions)
Welle 30
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Lebe oder Stirb + Bossrunde)
Unit - Create 10 . Demon Hunter (Evil) for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Demon Hunter (Evil) for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Demon Hunter (Evil) for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Demon Hunter (Evil) for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Welle 30 ist angekommen!
Wait until ((Number of living Demon Hunter (Evil) units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Wait 2 seconds
Game - Display to (All players) the text: Nicht schon wieder!
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 6 (Orange) over 0 seconds
Wait 1.00 seconds
Item - Create Potion of Greater Healing at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Healing at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Healing at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Healing at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Healing at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Mana at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Mana at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Mana at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Mana at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Mana at (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: Bad King: Der wird euch jetzt besiegen!
Wait 1.00 seconds
Sound - Play Credits <gen>
Game - Display to (All players) the text: Bad King: Items habt ihr wieder!
Unit - Create 1 Zyklop for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing (Position of (Triggering unit))
Wait until ((Number of living Zyklop units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Du hast überlebt, nächste Welle in 30 sekunden!
Game - Display to (All players) the text: Jetzt habt ihr 50 Sekunden Zeit euch aufzuladen!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: 50 Sekunden sind um!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_31 <gen> (ignoring conditions)
Welle 31
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Lebe oder Stirb + Runde 31)
Unit - Create 10 . Zergling for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Zergling for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Zergling for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Zergling for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Welle 31 ist angekommen!
Wait until ((Number of living Zergling units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Du hast überlebt, nächste Welle in 30 sekunden!
Game - Display to (All players) the text: Jetzt habt ihr 50 Sekunden Zeit euch aufzuladen!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: 50 Sekunden sind um!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_32 <gen> (ignoring conditions)
Welle 32
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Lebe oder Stirb + Runde 32)
Unit - Create 10 . Fel Stalker for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Fel Stalker for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Fel Stalker for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Fel Stalker for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Welle 32 ist angekommen!
Wait until ((Number of living Fel Stalker units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Du hast überlebt, nächste Welle in 30 sekunden!
Game - Display to (All players) the text: Jetzt habt ihr 50 Sekunden Zeit euch aufzuladen!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: 50 Sekunden sind um!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_33 <gen> (ignoring conditions)
Welle 33
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Lebe oder Stirb + Runde 33)
Unit - Create 10 . Fel Ravager for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Fel Ravager for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Fel Ravager for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Fel Ravager for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Welle 33 ist angekommen!
Wait until ((Number of living Fel Ravager units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Du hast überlebt, nächste Welle in 30 sekunden!
Game - Display to (All players) the text: Jetzt habt ihr 50 Sekunden Zeit euch aufzuladen!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: 50 Sekunden sind um!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_34 <gen> (ignoring conditions)
Welle 34
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Lebe oder Stirb + Runde 34)
Unit - Create 10 . Overlord for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Overlord for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Overlord for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Overlord for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Welle 34 ist angekommen!
Wait until ((Number of living Overlord units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Du hast überlebt, nächste Welle in 30 sekunden!
Game - Display to (All players) the text: Jetzt habt ihr 50 Sekunden Zeit euch aufzuladen!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: 50 Sekunden sind um!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_35 <gen> (ignoring conditions)
Welle 35
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Lebe oder Stirb + Runde 35)
Unit - Create 10 . Maiden of Pain for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Maiden of Pain for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Maiden of Pain for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Maiden of Pain for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Welle 35 ist angekommen!
Wait until ((Number of living Maiden of Pain units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Du hast überlebt, nächste Welle in 30 sekunden!
Game - Display to (All players) the text: Jetzt habt ihr 50 Sekunden Zeit euch aufzuladen!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: 50 Sekunden sind um!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_36 <gen> (ignoring conditions)
Welle 36
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Lebe oder Stirb + Runde 36)
Unit - Create 10 . Infernal Machine for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Infernal Machine for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Infernal Machine for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Infernal Machine for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Welle 36 ist angekommen!
Wait until ((Number of living Infernal Machine units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Du hast überlebt, nächste Welle in 30 sekunden!
Game - Display to (All players) the text: Jetzt habt ihr 50 Sekunden Zeit euch aufzuladen!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: 50 Sekunden sind um!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_37 <gen> (ignoring conditions)
Welle 37
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Lebe oder Stirb + Runde 37)
Unit - Create 10 . Doom Guard (Standard) for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Doom Guard (Standard) for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Doom Guard (Standard) for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Doom Guard (Standard) for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Welle 37 ist angekommen!
Wait until ((Number of living Doom Guard (Standard) units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Du hast überlebt, nächste Welle in 30 sekunden!
Game - Display to (All players) the text: Jetzt habt ihr 50 Sekunden Zeit euch aufzuladen!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: 50 Sekunden sind um!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_38 <gen> (ignoring conditions)
Welle 38
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Lebe oder Stirb + Runde 38)
Unit - Create 10 . Queen of Suffering for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Queen of Suffering for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Queen of Suffering for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Queen of Suffering for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Welle 38 ist angekommen!
Wait until ((Number of living Queen of Suffering units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Du hast überlebt, nächste Welle in 30 sekunden!
Game - Display to (All players) the text: Jetzt habt ihr 50 Sekunden Zeit euch aufzuladen!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: 50 Sekunden sind um!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_39 <gen> (ignoring conditions)
Welle 39
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Lebe oder Stirb + Runde 39)
Unit - Create 10 . Infernal Juggernaut for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Infernal Juggernaut for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Infernal Juggernaut for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Infernal Juggernaut for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Welle 39 ist angekommen!
Wait until ((Number of living Infernal Juggernaut units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Du hast überlebt, nächste Welle in 30 sekunden!
Game - Display to (All players) the text: Jetzt habt ihr 50 Sekunden Zeit euch aufzuladen!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: 50 Sekunden sind um!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_40 <gen> (ignoring conditions)
Welle 40
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Lebe oder Stirb + Bossrunde)
Unit - Create 10 . Crypt Lord for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Crypt Lord for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Crypt Lord for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Crypt Lord for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Welle 40 ist angekommen!
Wait until ((Number of living Crypt Lord units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Wait 2 seconds
Game - Display to (All players) the text: Wann hört das entlich auf?
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 6 (Orange) over 0 seconds
Wait 1.00 seconds
Item - Create Potion of Greater Healing at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Healing at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Healing at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Healing at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Healing at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Mana at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Mana at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Mana at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Mana at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Mana at (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: Bad King: AUF Die ZÄHLE ICH!! KILLS SIE VERDAMMT!!!
Wait 1.00 seconds
Sound - Play Credits <gen>
Game - Display to (All players) the text: Bad King: Eure letzten ITEMS!!
Unit - Create 1 Wächterin for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing (Position of (Triggering unit))
Wait until ((Number of living Wächterin units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Du hast überlebt, nächste Welle in 30 sekunden!
Game - Display to (All players) the text: Jetzt habt ihr 50 Sekunden Zeit euch aufzuladen!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: 50 Sekunden sind um!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_41 <gen> (ignoring conditions)
Welle 41
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Lebe oder Stirb + Bossrunde)
Sound - Play PH1 <gen>
Unit - Create 10 . Dreadlord for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Dreadlord for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Dreadlord for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Dreadlord for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Welle 41 ist angekommen!
Wait until ((Number of living Dreadlord units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Du hast überlebt, nächste Welle in 30 sekunden!
Game - Display to (All players) the text: Jetzt habt ihr 50 Sekunden Zeit euch aufzuladen!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: 50 Sekunden sind um!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_42 <gen> (ignoring conditions)
Welle 42
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Lebe oder Stirb + Bossrunde)
Unit - Create 10 . Pit Lord for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Pit Lord for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Pit Lord for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Pit Lord for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Welle 42 ist angekommen!
Wait until ((Number of living Pit Lord units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Du hast überlebt, nächste Welle in 30 sekunden!
Game - Display to (All players) the text: Jetzt habt ihr 50 Sekunden Zeit euch aufzuladen!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Tauren Chieftain 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: 50 Sekunden sind um!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_43 <gen> (ignoring conditions)
Welle 43
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Lebe oder Stirb + Letzte Runde Sperstunde!)
Unit - Create 1 . Bad King for Neutral Hostile at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Der KING höchstpersönlich ist angekommen!!! Mach ihn fertig!
Wait until ((Number of living Bad King units owned by Neutral Hostile) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Du hast überlebt, udn bsit ein wahrer Krieger jetzt geh in die Freiheit!
Wait 2.00 seconds
Trigger - Run Gewonnen__ist_die_frage <gen> (ignoring conditions)
haupt
Events
Map initialization
Conditions
Actions
-------- Beginne Multiboard --------
Wait 60.00 seconds
Multiboard - Create a multiboard with 3 columns and 6 rows, titled (Lebe oder Stirb + Runde 0) .
Set Variable Set Multiboard = (Last created multiboard)
Multiboard - Set the color for Multiboard item in column 0 , row 0 to ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Multiboard - Set the display style for Multiboard item in column 0 , row 0 to Show text and Hide icons
Multiboard - Set the text for Multiboard item in column 1 , row 1 to Name
Multiboard - Set the text for Multiboard item in column 2 , row 1 to Kills
Multiboard - Set the text for Multiboard item in column 3 , row 1 to Status
Multiboard - Set the color for Multiboard item in column 1 , row 1 to ( 100 %, 80 %, 20 %) with 0 % transparency
Multiboard - Set the color for Multiboard item in column 2 , row 1 to ( 50.00 %, 80 %, 20 %) with 0 % transparency
Multiboard - Set the color for Multiboard item in column 3 , row 1 to ( 60.00 %, 100.00 %, 50.00 %) with 0 % transparency
Multiboard - Set the text for Multiboard item in column 1 , row 2 to (Name of Player 2 (Blue))
Multiboard - Set the text for Multiboard item in column 1 , row 3 to (Name of Player 3 (Teal))
Multiboard - Set the text for Multiboard item in column 1 , row 4 to (Name of Player 4 (Purple))
Multiboard - Set the text for Multiboard item in column 1 , row 5 to (Name of Player 5 (Yellow))
Multiboard - Set the text for Multiboard item in column 1 , row 6 to (Name of Player 6 (Orange))
Multiboard - Set the text for Multiboard item in column 2 , row 2 to (String(Kills[2]))
Multiboard - Set the text for Multiboard item in column 2 , row 3 to (String(Kills[3]))
Multiboard - Set the text for Multiboard item in column 2 , row 4 to (String(Kills[4]))
Multiboard - Set the text for Multiboard item in column 2 , row 5 to (String(Kills[5]))
Multiboard - Set the text for Multiboard item in column 2 , row 6 to (String(Kills[6]))
Multiboard - Set the text for Multiboard item in column 3 , row 2 to ---Am Leben---
Multiboard - Set the text for Multiboard item in column 3 , row 3 to ---Am Leben---
Multiboard - Set the text for Multiboard item in column 3 , row 4 to ---Am Leben---
Multiboard - Set the text for Multiboard item in column 3 , row 5 to ---Am Leben---
Multiboard - Set the text for Multiboard item in column 3 , row 6 to ---Am Leben---
Multiboard - Set the width for Multiboard item in column 0 , row 0 to 7.00 % of the total screen width
Multiboard - Show all multiboards
Kills
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
Actions
If ((Owner of (Killing unit)) Equal to Player 2 (Blue)) then do (Set VariableSet Kills[2] = (Kills[2] + 1)) else do (Do nothing)
If ((Owner of (Killing unit)) Equal to Player 3 (Teal)) then do (Set VariableSet Kills[3] = (Kills[3] + 1)) else do (Do nothing)
If ((Owner of (Killing unit)) Equal to Player 4 (Purple)) then do (Set VariableSet Kills[4] = (Kills[4] + 1)) else do (Do nothing)
If ((Owner of (Killing unit)) Equal to Player 5 (Yellow)) then do (Set VariableSet Kills[5] = (Kills[5] + 1)) else do (Do nothing)
If ((Owner of (Killing unit)) Equal to Player 6 (Orange)) then do (Set VariableSet Kills[6] = (Kills[6] + 1)) else do (Do nothing)
Multiboard - Set the text for Multiboard item in column 2 , row 2 to (String(Kills[2]))
Multiboard - Set the text for Multiboard item in column 2 , row 3 to (String(Kills[3]))
Multiboard - Set the text for Multiboard item in column 2 , row 4 to (String(Kills[4]))
Multiboard - Set the text for Multiboard item in column 2 , row 5 to (String(Kills[5]))
Multiboard - Set the text for Multiboard item in column 2 , row 6 to (String(Kills[6]))
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