Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
League of Warcraft REAL + Towers v5.w3x
Variables
Initialisierung
Nahkampf-Initialisierung
Spawn Move Friendly Fire Wind Condition
Horde Mid Spawn AttackMove
Horde Bot Spawn AttackMove
Horde Bot Spawn
Horde Bot Move
Horde Top Spawn AttackMove
Horde Top Spawn
Horde Top Move
Alliance Mid Spawn AttackMove
Alliance Bot Spawn AttackMove
Alliance Bot Spawn
Alliance Bot Move
Alliance Top Spawn AttackMove
Alliance Top Spawn
Alliance Top Move
Kill then give Gold
Friendly Fire Horde
Friendly Fire Alliance
Win Condition Horde
Win Condition Alliance
Grunt Mellee Upgrades
Grunt Mellee Upgrade
Test Top Horde Spawn
Test Top Horde Move
Name
Type
is_array
initial_value
Vorgegebene Nahkampf-Spielinitialisierung für alle Spieler
Nahkampf-Initialisierung
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Horde Mid Spawn AttackMove
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 1 Grunt for Player 6 (Orange) at (Position of Barracks 0001 <gen>) facing (Position of Barracks 0001 <gen>)
Unit Group - Order (Units in Gebiet_1 <gen>) to Attack Ground . (Center of Gebiet_x <gen>)
Unit Group - Order (Units in Gebiet_1 <gen>) to Attack-Move To . (Center of Gebiet_x <gen>)
Horde Bot Spawn AttackMove
Events
Unit - A unit enters Gebiet_3 <gen>
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 Grunt for Player 1 (Red) at (Position of Barracks 0005 <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in Gebiet_2 <gen>) to Attack-Move To . (Center of Gebiet_3 <gen>)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Then - Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Gebiet_x <gen>)
Else - Actions
Horde Bot Spawn
Events
Time - Every 50.00 seconds of game time
Conditions
Actions
Unit - Create 1 Grunt for Player 1 (Red) at (Position of Barracks 0005 <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in Gebiet_2 <gen>) to Attack Ground . (Center of Gebiet_3 <gen>)
Unit Group - Order (Units in Gebiet_2 <gen>) to Attack-Move To . (Center of Gebiet_3 <gen>)
Horde Bot Move
Events
Unit - A unit enters Gebiet_3 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Then - Actions
Unit - Order (Entering unit) to Attack Ground . (Center of Gebiet_x <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Gebiet_x <gen>)
Else - Actions
Horde Top Spawn AttackMove
Events
Unit - A unit enters Gebiet_4 <gen>
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 1 Grunt for Player 1 (Red) at (Position of Barracks 0009 <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in Gebiet_5 <gen>) to Attack-Move To . (Center of Gebiet_4 <gen>)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Then - Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Gebiet_x <gen>)
Else - Actions
Horde Top Spawn
Events
Time - Every 50.00 seconds of game time
Conditions
Actions
Unit - Create 1 Grunt for Player 1 (Red) at (Position of Barracks 0009 <gen>) facing (Position of (Triggering unit))
Unit Group - Order (Units in Gebiet_5 <gen>) to Attack Ground . (Center of Gebiet_4 <gen>)
Unit Group - Order (Units in Gebiet_5 <gen>) to Attack-Move To . (Center of Gebiet_4 <gen>)
Horde Top Move
Events
Unit - A unit enters Gebiet_4 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Then - Actions
Unit - Order (Entering unit) to Attack Ground . (Center of Gebiet_x <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Gebiet_x <gen>)
Else - Actions
Alliance Mid Spawn AttackMove
Events
Time - Every 50.00 seconds of game time
Conditions
Actions
Unit - Create 1 Footman for Player 12 (Brown) at (Position of Ancient of War 0010 <gen>) facing (Position of Tree of Eternity 0001 <gen>)
Unit Group - Order (Units in Gebiet_007 <gen>) to Attack Ground . (Center of Gebiet_009 <gen>)
Unit Group - Order (Units in Gebiet_007 <gen>) to Attack-Move To . (Center of Gebiet_009 <gen>)
Alliance Bot Spawn AttackMove
Events
Unit - A unit enters Gebiet_3 <gen>
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 1 Footman for Player 12 (Brown) at (Position of Ancient of War 0012 <gen>) facing (Position of Tree of Eternity 0001 <gen>)
Unit Group - Order (Units in Gebiet_006 <gen>) to Attack-Move To . (Center of Gebiet_3 <gen>)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Then - Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Gebiet_009 <gen>)
Else - Actions
Alliance Bot Spawn
Events
Time - Every 50.00 seconds of game time
Conditions
Actions
Unit - Create 1 Footman for Player 12 (Brown) at (Position of Ancient of War 0012 <gen>) facing (Position of Tree of Eternity 0001 <gen>)
Unit Group - Order (Units in Gebiet_006 <gen>) to Attack Ground . (Center of Gebiet_3 <gen>)
Unit Group - Order (Units in Gebiet_006 <gen>) to Attack-Move To . (Center of Gebiet_3 <gen>)
Alliance Bot Move
Events
Unit - A unit enters Gebiet_3 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Then - Actions
Unit - Order (Entering unit) to Attack Ground . (Center of Gebiet_009 <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Gebiet_009 <gen>)
Else - Actions
Alliance Top Spawn AttackMove
Events
Unit - A unit enters Gebiet_4 <gen>
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 1 Footman for Player 12 (Brown) at (Position of Ancient of War 0011 <gen>) facing (Position of Tree of Eternity 0001 <gen>)
Unit Group - Order (Units in Gebiet_008 <gen>) to Attack-Move To . (Center of Gebiet_4 <gen>)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Then - Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Gebiet_009 <gen>)
Else - Actions
Alliance Top Spawn
Events
Time - Every 50.00 seconds of game time
Conditions
Actions
Unit - Create 1 Footman for Player 12 (Brown) at (Position of Ancient of War 0011 <gen>) facing (Position of Tree of Eternity 0001 <gen>)
Unit Group - Order (Units in Gebiet_008 <gen>) to Attack Ground . (Center of Gebiet_4 <gen>)
Unit Group - Order (Units in Gebiet_008 <gen>) to Attack-Move To . (Center of Gebiet_4 <gen>)
Alliance Top Move
Events
Unit - A unit enters Gebiet_4 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Then - Actions
Unit - Order (Entering unit) to Attack Ground . (Center of Gebiet_009 <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Gebiet_009 <gen>)
Else - Actions
Kill then give Gold
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Player - Turn Gives bounty On for Player 12 (Brown)
Friendly Fire Horde
Events
Unit - A unit owned by Player 1 (Red) . Is attacked
Conditions
((Attacked unit) belongs to an ally of (Owner of (Attacking unit)).) Equal to True
Actions
Unit - Order (Attacking unit) to Stop .
Friendly Fire Alliance
Events
Unit - A unit owned by Player 12 (Brown) . Is attacked
Conditions
((Attacked unit) belongs to an ally of (Owner of (Attacking unit)).) Equal to True
Actions
Unit - Order (Attacking unit) to Stop .
Win Condition Horde
Events
Unit - Tree of Eternity 0001 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Win Condition Alliance
Events
Unit - Fortress 0003 <gen> Dies
Conditions
Actions
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Grunt Mellee Upgrade
Events
Unit - War Mill 0034 <gen> Finishes research
Conditions
(Researched tech-type) Equal to R000 (Unexpected type: 'techcode')
Actions
Player - Set the current research level of (Researched tech-type) to (Current research level of (Researched tech-type) for Player 1 (Red)) for Player 6 (Orange)
Test Top Horde Spawn
Events
Unit - Barracks 0009 <gen> Finishes training a unit
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Order Barracks 0009 <gen> to train/upgrade to a Grunt
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Trained unit)) Equal to Grunt
Then - Actions
Unit Group - Order (Units in Gebiet_5 <gen>) to Attack Ground . (Center of Gebiet_4 <gen>)
Unit Group - Order (Units in Gebiet_5 <gen>) to Attack-Move To . (Center of Gebiet_4 <gen>)
Else - Actions
Test Top Horde Move
Events
Unit - Barracks 0009 <gen> Finishes training a unit
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Trained unit)) Equal to Player 1 (Red)
Then - Actions
Unit - Order (Trained unit) to Attack Ground . (Center of Gebiet_x <gen>)
Unit - Order (Trained unit) to Attack-Move To . (Center of Gebiet_x <gen>)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.