Name | Type | is_array | initial_value |
AbilityHash | hashtable | No | |
AI_POINT_Loc | location | Yes | |
AI_UNIT_RANDOM_TYPE | unitcode | Yes | |
AIHeroes | group | Yes | |
AIInjuredHeroes | group | Yes | |
AIIsDefendingBase | boolean | Yes | |
AIPlayers | force | No | |
AITargetUnit | unit | Yes | |
AIUnits | group | Yes | |
AM_BAR_COLOUR | string | Yes | |
AM_BAR_COUNT | integer | No | |
AM_BAR_STRING | string | No | |
AM_BARS_COLOURED | integer | Yes | |
AM_CHOSEN_HERO | unit | Yes | |
AM_CREEP_DENIES | integer | Yes | |
AM_CREEP_KILLS | integer | Yes | |
AM_DOMINATION_TEXT | string | No | |
AM_GAME_TIMER | boolean | No | |
AM_HERO_DEATHS | integer | Yes | |
AM_HERO_ICON_PATH | string | Yes | |
AM_HERO_KILLS | integer | Yes | |
AM_HERO_TYPE | unitcode | Yes | |
AM_HERO_TYPE_COUNT | integer | No | |
AM_LB | leaderboard | Yes | |
AM_MB | multiboard | Yes | |
AM_MULTIPLIER | real | Yes | |
AM_NAME | string | No | |
AM_PG | force | Yes | |
AM_PG_ALL | force | No | |
AM_PLAYER_HERO_ICON_PATH | integer | Yes | |
AM_PLAYER_VALUE | integer | Yes | |
AM_SHOW_OPPONENT_VALUE | boolean | No | |
AM_TEAM_ONE_NAME | string | No | |
AM_TEAM_TWO_NAME | string | No | |
AM_TIME_MINUTES | integer | No | |
AM_TIME_SECONDS | integer | No | |
AM_VALUE_ICON | string | No | |
AM_VALUE_NAME | string | No | |
B_BLAZE_CONFIG_ABILITY | abilcode | No | |
B_BLAZE_CONFIG_BUFF | buffcode | No | |
B_BLAZE_CONFIG_DURATION | real | No | |
B_BLAZE_CONFIG_LIFE_FACTOR | real | No | |
B_BLAZE_CONFIG_MAX_DAMAGE | real | No | |
B_BLAZE_CONFIG_SPFX | string | No | |
B_BLAZE_CURRENT_INDEX | integer | No | |
B_BLAZE_DAMAGE | real | Yes | |
B_BLAZE_DAMAGE_SOURCE | unit | Yes | |
B_BLAZE_DAMAGED_UNIT | unit | Yes | |
B_BLAZE_DURATION | real | Yes | |
B_BLAZE_EXAMPLE_LOOP | integervar | No | |
B_BLAZE_INDEX_CONTAINER | integer | Yes | |
B_BLAZE_INDEX_LISTENER | integer | No | |
B_BLAZE_INDEX_SIZE | integer | No | |
B_BLAZE_RECYCLE_CONTAINER | integer | Yes | |
B_BLAZE_RECYCLE_SIZE | integer | No | |
B_BLAZE_SPFX | effect | Yes | |
B_CON_ABILITY | abilcode | No | |
B_CON_CONFIG_AOE | real | Yes | |
B_CON_CONFIG_DAMAGE | real | Yes | |
B_CON_DAMAGE | real | No | |
B_CON_LVL_OF_ABILITY | integer | No | |
B_CON_PICKED_UNIT | unit | No | |
B_CON_PICKED_UNITS | group | No | |
B_CON_SPFX1 | string | No | |
B_CON_SPFX2 | string | No | |
B_CON_TARGET_LOC | location | No | |
B_CON_TARGET_UNIT | unit | No | |
B_CON_TRIGGER_UNIT | unit | No | |
B_POF_ABILITY | abilcode | No | |
B_POF_AOE | real | Yes | |
B_POF_BONUS_DAMAGE | real | Yes | |
B_POF_CONFIG_AOE | real | Yes | |
B_POF_CONFIG_DAMAGE | real | Yes | |
B_POF_CONFIG_DAMAGE_FACTOR | real | Yes | |
B_POF_CONFIG_DELAY | real | Yes | |
B_POF_CURRENT_INDEX | integer | No | |
B_POF_DAMAGE | real | Yes | |
B_POF_DAMAGE_FACTOR | real | Yes | |
B_POF_DELAY | real | Yes | |
B_POF_DUMMY_UNIT | unit | Yes | |
B_POF_EXAMPLE_LOOP | integervar | No | |
B_POF_INDEX_CONTAINER | integer | Yes | |
B_POF_INDEX_LISTENER | integer | No | |
B_POF_INDEX_SIZE | integer | No | |
B_POF_LVL_OFABILITY | integer | No | |
B_POF_PICKED_UNIT | unit | No | |
B_POF_PICKED_UNITS | group | No | |
B_POF_RECYCLE_CONTAINER | integer | Yes | |
B_POF_RECYCLE_SIZE | integer | No | |
B_POF_SPFX | string | No | |
B_POF_TARGET_POINT | location | Yes | |
B_POF_TRIGGER_UNIT | unit | Yes | |
B_PYR_ABILITY | abilcode | No | |
B_PYR_CONFIG_AOE | real | Yes | |
B_PYR_CONFIG_BOUNCES | integer | Yes | |
B_PYR_CONFIG_CURRENT_DISTANCE | real | No | |
B_PYR_CONFIG_DAMAGE | real | Yes | |
B_PYR_CONFIG_MIN_DISTANCE | real | No | |
B_PYR_CONFIG_SPEED | real | Yes | |
B_PYR_CONFIG_UNIT_TYPE | unitcode | No | |
B_PYR_CURRENT_INDEX | integer | No | |
B_PYR_EXAMPLE_LOOP | integervar | No | |
B_PYR_G_AOE | real | Yes | |
B_PYR_G_BOUNCES | integer | Yes | |
B_PYR_G_DAMAGE | real | Yes | |
B_PYR_G_PICKED_UNITS | group | No | |
B_PYR_G_PROJECTILE | unit | Yes | |
B_PYR_G_SPEED | real | Yes | |
B_PYR_G_TARGET_UNIT | unit | Yes | |
B_PYR_G_TEMP_ANGLE | real | No | |
B_PYR_G_TEMPLOC1 | location | No | |
B_PYR_G_TEMPLOC2 | location | No | |
B_PYR_G_TRIGGER_UNIT | unit | Yes | |
B_PYR_INDEX_CONTAINER | integer | Yes | |
B_PYR_INDEX_LISTENER | integer | No | |
B_PYR_INDEX_SIZE | integer | No | |
B_PYR_LVLOFABILITY | integer | No | |
B_PYR_RECYCLE_CONTAINER | integer | Yes | |
B_PYR_RECYCLE_SIZE | integer | No | |
B_PYR_SPFX | string | No | |
B_SEAR_ABILITY | abilcode | No | |
B_SEAR_ANGLE | real | Yes | |
B_SEAR_AOE | real | Yes | |
B_SEAR_CONFIG_BASE_AOE | real | Yes | |
B_SEAR_CONFIG_BASE_DAMAGE | real | Yes | |
B_SEAR_CONFIG_BASE_RANGE | real | Yes | |
B_SEAR_CONFIG_BASE_SPEED | real | Yes | |
B_SEAR_CURRENT_INDEX | integer | No | |
B_SEAR_DAMAGE | real | Yes | |
B_SEAR_EXAMPLE_LOOP | integervar | No | |
B_SEAR_HIT_A_UNIT | boolean | Yes | |
B_SEAR_INDEX_CONTAINER | integer | Yes | |
B_SEAR_INDEX_LISTENER | integer | No | |
B_SEAR_INDEX_SIZE | integer | No | |
B_SEAR_LEVEL_OF_ABILITY | integer | Yes | |
B_SEAR_MISSILE_TYPE | unitcode | No | |
B_SEAR_PICKED_UNIT | unit | No | |
B_SEAR_PICKED_UNITS | group | No | |
B_SEAR_PROJECTILE | unit | Yes | |
B_SEAR_RANGE | real | Yes | |
B_SEAR_RECYCLE_CONTAINER | integer | Yes | |
B_SEAR_RECYCLE_SIZE | integer | No | |
B_SEAR_SPEED | real | Yes | |
B_SEAR_SPFX | string | No | |
B_SEAR_TEMPLOC1 | location | No | |
B_SEAR_TEMPLOC2 | location | No | |
B_SEAR_TRIGGER_UNIT | unit | Yes | |
CastingAIUnits | group | No | |
cntKills | integer | Yes | |
Colour | string | Yes | |
FightingForceStrength | real | Yes | |
First_Blood | boolean | No | |
Hero | unit | No | |
HM_ActiveHeathBar | boolean | No | |
HM_ActiveManaBar | boolean | No | |
HM_Caster | unit | Yes | |
HM_Change_Unit | unit | No | |
HM_Current_Player | player | No | |
HM_Current_Unit | unit | No | |
HM_Data | integer | No | |
HM_DEAD_LOC | real | No | |
HM_Do_Changes | boolean | No | |
HM_Do_Hide | boolean | No | |
HM_EMPTY_MODEL | string | No | |
HM_HandleId | integer | No | |
HM_Hashtable | hashtable | No | |
HM_HP_Z | real | No | |
HM_Illusion_Unit | unit | Yes | |
HM_LightningFE | lightning | Yes | |
HM_LightningH | lightning | Yes | |
HM_LightningM | lightning | Yes | |
HM_LightningSE | lightning | Yes | |
HM_Location | location | No | |
HM_LONG | real | No | |
HM_Loop | integervar | No | |
HM_MUI | integer | No | |
HM_MUI_Data | integer | Yes | |
HM_PERIODIC | real | No | |
HM_Player | player | Yes | |
HM_Player_Integer | integervar | No | |
HM_Release | boolean | Yes | |
HM_SAFE | real | No | |
HM_Scale | real | Yes | |
HM_TIMER | timer | No | |
HM_Unit_Handle | integer | Yes | |
HM_UnitAddBars | unit | No | |
HM_UnitHandleId | integer | Yes | |
HM_UnitSetScale | real | No | |
HM_Z_OFFSET | real | No | |
HP_MODEL | string | No | |
i | integer | No | |
Invinsibility_Point | rect | Yes | |
Kill_Points | integer | Yes | |
Killing_Spree | integer | Yes | |
Make_Kill | boolean | No | |
MASTER | unitcode | Yes | |
MB | multiboard | Yes | |
MB_DEATHS | integer | Yes | |
MB_GOLD_ICON_PATH | string | No | |
MB_KILLS | integer | Yes | |
MB_LB | leaderboard | Yes | |
MB_NAME | string | No | |
MB_PG_ALL | force | No | |
MB_PLAYER_COUNT_ALL | integer | No | |
MB_T1_PLAYERS | force | No | |
MB_T2_PLAYERS | force | No | |
MB_TEAM_ONE_NAME | string | No | |
MB_TEAM_TWO_NAME | string | No | |
MB_TIME_MINUTES | integer | No | |
MB_TIME_SECONDS | integer | No | |
MN_MODEL | string | No | |
Patrol | player | Yes | |
PLAYER_2_AI | unit | Yes | |
Playername | string | Yes | |
PlayerRow | integer | No | |
PlyrDetected | player | No | |
poop | string | Yes | |
ShopCategory | unitcode | Yes | |
ShopCategoryItem | itemcode | Yes | |
ShopGroup | group | Yes | |
ShopInteger | integer | No | |
ShopNumber | unit | Yes | |
ShopPersonalInteger | integer | No | |
ShopPlayer | player | No | |
ShopSoldCatNumber | integer | No | |
ShopTable | hashtable | No | |
ShopTempGroup | group | No | |
ShopTempPoint | location | No | |
ShopTempUnit | unit | No | |
ShopTotalCategories | integer | No | |
ShopUnitType | unitcode | No | |
ShowDamage | attacktype | Yes | |
SPREE_INTEGER | integer | Yes | |
SPREE_NEXT_KILL | integer | Yes | |
SPREE_NEXT_KILL_MAXIMUM_TIMER | integer | No | |
SPREE_NEXT_KILL_SOUND | sound | Yes | |
SPREE_SOUND | sound | Yes | |
SPREE_TIMER | integer | Yes | |
Teleport_SE | effect | No | |
TempAbility | abilcode | No | |
TempGroup | group | No | |
TempInteger | integer | No | |
TempInteger2 | integer | No | |
TempLoc | location | Yes | |
TempPoint | location | No | |
TempPoint2 | location | No | |
TEST_ONLY_Integer | integervar | No | |
Userr | player | No | |
Whosee | unit | No |
//TESH.scrollpos=0
//TESH.alwaysfold=0
//
// |\ /| | | | ----- ----- |---\ |---| |---| |--\ |--\
// | \ / | | | | | | | | | | | | | | | |
// | \ / | | | | | | |--- | | |---| |--| | |
// | \ / | | | | | | | | | | | | | \ | |
// | V | |---| |--- | ----- |---/ |---| | | | \ |--/
//
// [ AoS Style ]
//
// by Priest170234
//
// Version 1.00
//
//
// MULTIBOARD [AoS] is a multiboard to be used in Aeon of Strife games where
// common statistics are shown.
//
// This is a 5 Versus 5 Multiboard with 2 Teams.
// Player numbers ranging from 1 to 5 and 6 to 10.
//
//
//__________________________________________________________________________________________________________________________
// INCLUDES
//__________________________________________________________________________________________________________________________
// 1. Team one name and Team two name
// 2. Player names
// 3. Hero Kill, Hero Death and Hero Level
// 4. Gold data for each team where only allies can their gold and not enemy's
// 5. Elapsed time of game
// 6. Showing of Player who left the game
//
//
//__________________________________________________________________________________________________________________________
// CONFIGURABLE VARIABLES
//__________________________________________________________________________________________________________________________
// - udg_MB_NAME : String : Name of the Multiboard
// - udg_MB_TEAM_ONE_NAME : String : Name of Team one
// - udg_MB_TEAM_TWO_NAME : String : Name of Team two
// - udg_GOLD_ICON_PATH : String : Directory for icon for the gold
//
//
//__________________________________________________________________________________________________________________________
// REQUIRED VARIABLES
//__________________________________________________________________________________________________________________________
// - udg_MB_PLAYER_COUNT_ALL : Integer
// - udg_MB_TIME_MINUTES : Integer
// - udg_MB_TIME_SECONDS : Integer
// - udg_MB_DEATHS : Integer Array
// - udg_MB_KILLS : Integer Array
// - udg_MB_LB : Leaderboard Array
// - udg_MB : Multiboard
// - udg_MB_PG_ALL : Player Group
// - udg_MB_T1_PLAYERS : Player Group
// - udg_MB_T2_PLAYERS : Player Group
// - Colour : String Array
//
//
//__________________________________________________________________________________________________________________________
// HOW TO IMPORT?
//__________________________________________________________________________________________________________________________
// 1. Go to File > Preferences and check (tick) the "Automatically create unknown variables when pasting trigger data"
// 2. Copy the folder "Multiboard AoS" that contains ALL the triggers into your map
// 3. Configure the Multiboard names and you're done!
//
//
//-------------------------------------------------------------------------------------------------------------------------
// END OF DOCUMENTARY
//-------------------------------------------------------------------------------------------------------------------------
//TESH.scrollpos=36
//TESH.alwaysfold=0
//
//________________________________________________________________________________________________
//
// ----- |---| | |---| | | |--|
// | | | | | | | | | |
// | | | | | | | | |--|
// | | | | | | | | | \
// ----- |---| |--- |---| |---| | \
//
// by Priest170234
//
// Version 1.00
//
//________________________________________________________________________________________________
//
// Colour is a code written by Priest170234 (Myself) to make colour codes simpler with just
// one trigger.
//
//________________________________________________________________________________________________
//
// Colour Codes for Player 1 to 12, colours according to the player colour
// Colours of index 13 and above are extra colours that you might need
//________________________________________________________________________________________________
//
//
//________________________________________________________________________________________________
// Required Variables
//________________________________________________________________________________________________
//
// udg_Colour : String Array
//
// -----------------------------------------------------------------------------------------------
//
//________________________________________________________________________________________________
// Usage
//________________________________________________________________________________________________
//
// If you need a colour code in your text, simply use Concatenate Text, with the first
// column set as Variable - Colour[x]. Set a value for 'x' and you are done!
//
//________________________________________________________________________________________________
// How to Import?
//________________________________________________________________________________________________
//
// 1. Go to trigger editor, create a new trigger and go to Edit > Convert to Custom Text
// 2. Copy (Ctrl + C) and Paste (Ctrl + V) all the data here into that trigger
// 3. Go to Variables (Ctrl + B) and create a new variable with name EXACTLY "Colour",
// type "String" and check (tick) the Array box. You're done!
// -----------------------------------------------------------------------------------------------
//
function InitTrig_Colour takes nothing returns nothing
set udg_Colour[1] = "|cffff0303" // Red
set udg_Colour[2] = "|cff0042ff" // Blue
set udg_Colour[3] = "|cff1ce6b9" // Teal
set udg_Colour[4] = "|cff540081" // Purple
set udg_Colour[5] = "|cfffffc01" // Yellow
set udg_Colour[6] = "|cfffeba0e" // Orange
set udg_Colour[7] = "|cff20c000" // Green
set udg_Colour[8] = "|cffe55bb0" // Pink
set udg_Colour[9] = "|cff959697" // Gray
set udg_Colour[10] = "|cff7ebff1" // Light Blue
set udg_Colour[11] = "|cff106246" // Dark Green
set udg_Colour[12] = "|cff4e2a04" // Brown
set udg_Colour[13] = "|cff000000" // Black
set udg_Colour[14] = "|cffffcc00" // Gold
set udg_Colour[15] = "|cff006666" // Darker Teal
endfunction
// -----------------------------------------------------------------------------------------------
// END OF CODE
// -----------------------------------------------------------------------------------------------