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Model validation: Leader of Ashigaru
Leader of Ashigaru.mdx
0errors23severe2warnings23unused
1
Geoset 0
Alpha is 1.000 at end of "Decay Bone" (frame 140083); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 1
Alpha is 1.000 at end of "Decay Bone" (frame 140083); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 2
Alpha is 1.000 at end of "Decay Bone" (frame 140083); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 3
Alpha is 1.000 at end of "Decay Bone" (frame 140083); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 4
Alpha is 1.000 at end of "Decay Bone" (frame 140083); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 5
Alpha is 1.000 at end of "Decay Bone" (frame 140083); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 6
Alpha is 1.000 at end of "Decay Bone" (frame 140083); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 7
Alpha is 1.000 at end of "Decay Bone" (frame 140083); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 8
Alpha is 1.000 at end of "Decay Bone" (frame 140083); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 9
Alpha is 1.000 at end of "Decay Bone" (frame 140083); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 10
Alpha is 1.000 at end of "Decay Bone" (frame 140083); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 11
Alpha is 1.000 at end of "Decay Bone" (frame 140083); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 12
Alpha is 1.000 at end of "Decay Bone" (frame 140083); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 13
Alpha is 1.000 at end of "Decay Bone" (frame 140083); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 14
Alpha is 1.000 at end of "Decay Bone" (frame 140083); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 15
Alpha is 1.000 at end of "Decay Bone" (frame 140083); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 16
Alpha is 1.000 at end of "Decay Bone" (frame 140083); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 17
Alpha is 1.000 at end of "Decay Bone" (frame 140083); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 18
Alpha is 1.000 at end of "Decay Bone" (frame 140083); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 19
Alpha is 1.000 at end of "Decay Bone" (frame 140083); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 20
Alpha is 1.000 at end of "Decay Bone" (frame 140083); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 21
Alpha is 1.000 at end of "Decay Bone" (frame 140083); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
2
GeosetAnimation 21
1
2
Alpha
Track 1 at frame 0 is lower than the track before it at 13900
Track 2 at frame 13901 has exactly the same value as tracks 1 and 3
Track 3 at frame 13973 has exactly the same value as tracks 2 and 4
2
1
Model
Expected 22 pivot points, got 24
No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Both "Walk" and "Walk Fast" sequences exist — consider renaming Walk → "Cinematic Walk" and Walk Fast → "Walk" so the default in-game pace is correct.
1
Bone 0 - "Bone_Foot_L"
1
Rotation
Track 84 at frame 16055 has exactly the same value as tracks 83 and 85
2
Bone 1 - "Bone_Foot_R"
2
Rotation
Track 31 at frame 6190 has roughly the same value as tracks 30 and 32
Track 83 at frame 16055 has exactly the same value as tracks 82 and 84
1
Bone 3 - "Bone_Pelvis"
1
Rotation
Track 50 at frame 16055 has exactly the same value as tracks 49 and 51
2
Bone 4 - "Bone_Chest"
1
Translation
Track 38 at frame 16055 has exactly the same value as tracks 37 and 39
1
Rotation
Track 78 at frame 16055 has exactly the same value as tracks 77 and 79
1
Bone 7 - "Bone_Arm2_R"
1
Rotation
Track 78 at frame 16055 has exactly the same value as tracks 77 and 79
1
Bone 8 - "Bone_Arm1_L"
1
Rotation
Track 71 at frame 16055 has exactly the same value as tracks 70 and 72
1
Bone 9 - "Bone_Arm1_R"
1
Rotation
Track 73 at frame 16055 has exactly the same value as tracks 72 and 74
1
Bone 10 - "Bone_Head"
1
Rotation
Track 71 at frame 16055 has exactly the same value as tracks 70 and 72
1
Bone 12 - "Bone_Leg1_R"
1
Rotation
Track 90 at frame 16055 has exactly the same value as tracks 89 and 91
1
Bone 13 - "Bone_Leg1_L"
1
Rotation
Track 89 at frame 16055 has exactly the same value as tracks 88 and 90
2
Bone 14 - "BigKatana"
1
Translation
Track 10 at frame 16055 has exactly the same value as tracks 9 and 11
1
Rotation
Track 81 at frame 16055 has exactly the same value as tracks 80 and 82
2
Bone 17 - "Sheath"
1
Translation
Track 13 at frame 16055 has exactly the same value as tracks 12 and 14
1
Rotation
Track 12 at frame 16055 has exactly the same value as tracks 11 and 13
1
Bone 18 - "Bone_Arm2_L"
1
Rotation
Track 67 at frame 16055 has exactly the same value as tracks 66 and 68
2
Helper 0
1
Translation
Track 86 at frame 16055 has exactly the same value as tracks 85 and 87
1
Rotation
Track 51 at frame 16055 has exactly the same value as tracks 50 and 52
1
Helper 1
1
Rotation
Track 26 at frame 16055 has exactly the same value as tracks 25 and 27
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