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Triggers
Le moyen age 2.1.w3x
Variables
--- AUTOMATIQUE ---
---------------------------
Initialisation
---------------------------
debut
cine
cine cam
quetes infos
Alliances
debloquage
Alliances
chemin fleuve
chemin 1 2
chemin 2 1
chemin 3
chemin 4
chemin pont 2
chemin pont 2 2
chemin pont 3
chemin pont 3 2
ressources
Ressource du roi
Ressource du garde du roi
Ressource des seigneurs
Ressource des villageois
Ressource du brigand
ressource collecteur cyan
ressource collecteur violet
ressource collecteur orange
ressource collecteur rose
ressource collecteur gris
ressource collecteur vert fonce
excalibur
cheval
feu excalibur
vieillard rouge
vieillard bleu
vieillard cyan
vieillard violet
vieillard jaune
vieillard orange
vieillard vert
vieillard rose
vieillard gris
vieillard bleu clair
vieillard vert fonce
vieillard marron
excalibur pris
--- ACTIONS ---
leave
leave
leave 1
leave 2
leave 3
leave 4
leave 5
leave 6
leave 7
leave 8
leave 9
leave 10
leave 11
leave 12
Passages secrets
souterrain 1 3
souterrain 2 4
passage pour entrer chez le roi
sortie secours roi
sortie secours 2 roi
sortie secours brigand
passage roi garde
passage garde roi
passage bois plage
passage plage bois
passage dehors brigand
passage bois dehors
passage dehors rouge
passage dehors jaune
passage dehors vert
heros meurent
hero seigneur 1 meurt
hero seigneur 2 meurt
hero seigneur 3 meurt
hero villageois 1 meurt
hero villageois 2 meurt
hero villageois 3 meurt
hero villageois 4 meurt
hero villageois 5 meurt
hero villageois 6 meurt
Selection Hero des villageois
seigneur 1
seigneur 2
seigneur 3
--- CATEGORIES ---
Seigneurs
Seigneur 1 ouvrir porte 1
Seigneur 1 ouvrir porte 2
Seigneur 1 ouvrir porte 3
Seigneur 1 ouvrir bureau
Seigneur 1 fermer porte 1
Seigneur 1 fermer porte 2
Seigneur 1 fermer porte 3
Seigneur 1 fermer bureau
Seigneur 2 ouvrir porte 1
Seigneur 2 ouvrir porte 2
Seigneur 2 ouvrir porte 3
Seigneur 2 ouvrir bureau
Seigneur 2 fermer porte 1
Seigneur 2 fermer porte 2
Seigneur 2 fermer porte 3
Seigneur 2 fermer bureau
Seigneur 3 ouvrir porte 1
Seigneur 3 ouvrir porte 2
Seigneur 3 ouvrir porte 3
Seigneur 3 ouvrir bureau
Seigneur 3 fermer porte 1
Seigneur 3 fermer porte 2
Seigneur 3 fermer porte 3
Seigneur 3 fermer bureau
Brigand
fermer brigand
levier fermer et ouvrir
ouvrir porte 2 brigand
fermer porte 2 brigand
ouvrir porte 1 brigand
fermer porte 1 brigand
Garde du Roi
prison arrive dans prison
fermer tout garde
ouvrir tout garde
fermer tout garde point
ouvrir bureau garde int
fermer bureau garde int
Ouvrir porte des gardes
Fermer porte des gardes
Ouvrir porte garde roi
Fermer porte garde roi
Ouvrir prison
Fermer prison
Ouvrir prison 1
fermer prison 1
Ouvrir prison 2
fermer prison 2
Ouvrir prison 3
fermer prison 3
Ouvrir bureau garde
fermer bureau garde
ouvrir port garde
fermer port garde
delivrer prison
delivrer prison levier
Roi
Ouvrir bureau roi
fermer bureau roi
Ouvrir tout roi
fermer tout roi
fermer tout roi point
Ouvrir porte du jardin
Fermer porte du jardin
Ouvrir porte garde roi 2
Fermer porte garde roi 2
Ouvrir porte 1 roi
Fermer porte 1 roi
Ouvrir port 2 roi
fermer port 2 roi
Ouvrir porte 2 roi
Fermer porte 2 roi
Ouvrir port
Fermer port
demarrer musique
baisser la musique
monter la musique
stopper musique
ouvrir porte entrainement
fermer porte entrainement
entrainement
Roi ouvre seigneur 1
Roi ouvre seigneur 2
Roi ouvre seigneur 3
Roi ferme seigneur 1
Roi ferme seigneur 2
Roi ferme seigneur 3
fete
fete 2
fete 3
fete 4
fete 5
fete 6
fete 7
fete 8
fete 9
fete 10
Entrez le code script personnalisé spécifique à la carte ci-dessous. Ce texte sera inclus dans le script de la carte après que les variables auront été déclarées et avant tout code de déclencheur.
Name
Type
is_array
initial_value
RESPECTER L'AUTEUR DE LA MAP ! NE L'EDITER PAS !
RESPECT THE AUTHOR OF THE MAP ! NO EDIT IT !
Quest - Display to Player Group - Player 2 (Blue) the Warning message: Vous êtes le roi ! Vous recevez 50 or et 40 bois toute les secondes, donnez en aux seigneurs pour qu'ils vous soient reconnaissant.
Quest - Display to Player Group - Player 3 (Teal) the Warning message: Vous êtes un paysan ! Enrichez vous et reunissez vous avec les autres paysans et les brigand pour vaincre votre seigneur.
Quest - Display to Player Group - Player 4 (Purple) the Warning message: Vous êtes un paysan ! Enrichez vous et reunissez vous avec les autres paysans et les brigand pour vaincre votre seigneur.
Quest - Display to Player Group - Player 6 (Orange) the Warning message: Vous êtes un paysan ! Enrichez vous et reunissez vous avec les autres paysans et les brigand pour vaincre votre seigneur.
Quest - Display to Player Group - Player 8 (Pink) the Warning message: Vous êtes un paysan ! Enrichez vous et reunissez vous avec les autres paysans et les brigand pour vaincre votre seigneur.
Quest - Display to Player Group - Player 9 (Gray) the Warning message: Vous êtes un paysan ! Enrichez vous et reunissez vous avec les autres paysans et les brigand pour vaincre votre seigneur.
Quest - Display to Player Group - Player 11 (Dark Green) the Warning message: Vous êtes un paysan ! Enrichez vous et reunissez vous avec les autres paysans et les brigand pour vaincre votre seigneur.
Quest - Display to Player Group - Player 1 (Red) the Warning message: Vous êtes un seigneur ! Soyez ami avec le roi qui peut vous aider contre la lutte du brigand ou batissez votre propre royaume. Faites attention a vos villageois, leurs butes est de vous faire une revolution.
Quest - Display to Player Group - Player 5 (Yellow) the Warning message: Vous êtes un seigneur ! Soyez ami avec le roi qui peut vous aider contre la lutte du brigand ou batissez votre propre royaume. Faites attention a vos villageois, leurs butes est de vous faire une revolution.
Quest - Display to Player Group - Player 7 (Green) the Warning message: Vous êtes un seigneur ! Soyez ami avec le roi qui peut vous aider contre la lutte du brigand ou batissez votre propre royaume. Faites attention a vos villageois, leurs butes est de vous faire une revolution.
Quest - Display to Player Group - Player 10 (Light Blue) the Warning message: Vous êtes le garde du roi ! Vous devez obeir à ses ordre et le proteger. Simple a dire, mais de temps en temps, dure à faire quand vous vous trouvez confronter a de puissants seigneurs.
Quest - Display to Player Group - Player 12 (Brown) the Warning message: Vous êtes le brigand ! Votre rôle est de combattre les seigneurs et (si possible) de vaincre le roi. Votre rôle est aussi de libérer les villageois des seigneurs.
Quest - Create a Required quest titled Aide with the description MON HERO EST MORT !Si votre héro meurt, vous pouvez le ressuciter, pour les seigneurs et villageois, en haut à gauche de la map. Pour le brigand et le roi, dans leurs chateaux respectifs. Pour le garde du roi, dans sa caserne principale.JE N'AI PLUS DE RESSOURCE !Chaques joueurs reçoit automatiquement de l'or et du bois.Le roi reçoit 50 or et 40 bois toutes les secondes.Son garde reçoit 20 or et 20 bois toutes les secondes.Le brigand reçoit 15 or et 15 bois toutes les secondes.Les seigneurs reçoivent 20 or et 6 bois toutes les secondes.Les villageois reçoivent 2 or et 2 bois toutes les secondes. , using icon path ReplaceableTextures\WorldEditUI\DoodadPlaceholder.blp
Quest - Create a Required quest titled Commandes with the description Pour ouvrir les portes : Pour le roi :-ouvrir porte 1-ouvrir porte 2-ouvrir porte 3-ouvrir seigneur 1-ouvrir seigneur 2-ouvrir seigneur 3-ouvrir port-ouvrir port 2-ouvrir jardin-ouvrir bureau Pour le garde du roi :-ouvrir porte 1-ouvrir porte 2-ouvrir prison-ouvrir prison # (# est 1 ou 2 ou 3)-ouvrir bureau-ouvrir port Pour les seigneurs :-ouvrir porte 1-ouvrir porte 2-ouvrir porte 3-ouvrir bureau Pour le brigand :-ouvrir porte 1-ouvrir porte 2Pour le brigand, pour détruire le pont, il suffit de détruire le levier qui est dans la salle du héro.Pour les fermer, remplacez "OUVRIR" par "FERMER".Le roi peut démarrer la musique en écrivant -musiqueIl peut baisser le son en écrivant -baisser , le remonter en écrivant -remonter et stopper la musique en écrivant -stop , using icon path ReplaceableTextures\CommandButtons\BTNPillage.blp
Quest - Create a Required quest titled Le but with the description - Le but des villageois est de faire une revolution aupres des seigneurs. - Le but des seigneur est soit d'etre "copain" avec le roi ou soit de vouloir prendre sa place. - Le but du brigand est de sauver les villageois des seigneurs. - Le but du roi est de faire la justice, preserver sa place et combattre le brigand. - Le but du garde du roi est de garder le roi et de le proteger. , using icon path ReplaceableTextures\WorldEditUI\Doodad-Prop.blp
Quest - Create a Required quest titled Réalisation with the description La map Le Moyen-Age a été créée par Kupolio.Cette map est la version 2.1Si vous voyez des anomalies, des bugs ou si vous voulez dire une idée : [email protected] , using icon path ReplaceableTextures\WorldEditUI\Doodad-Cliff.blp
Quest - Create a Optional quest titled Help with the description MY HERO IS DIED !If your hero dies, you can ressuciter him, for the lords and villagers, in top on the left of the map. For the brigand and the king, in their respective castles. For the guard of the king, in his principal barracks.I HAVE NO RESOURCE ! Every players receives automatically gold and wood. The king receives 50 gold and 40 wood every second.His guards receives 20 gold and 20 wood every second.The brigand receives 15 gold and 15 wood every second.The lords receive 20 gold and 6 wood every second.The villagers receive 2 gold and 2 wood every second. , using icon path ReplaceableTextures\WorldEditUI\DoodadPlaceholder.blp
Quest - Create a Optional quest titled Commands with the description To open the doors : For the king :-open door 1-open door 2-open door 3-open lord 1-open lord 2-open lord 3-open port-open port 2-open garden-open office For the guard of the king :-open door 1-open door 2-open jail-open jail # (# is 1 or 2 or 3)-open office-open port For the lords :-open door 1-open door 2-open door 3-open office For the brigand :-open door 1-open door 2For the brigand, to destroy the bridge, it is enough to destroy the lever which is in the room of the hero.To close the doors, replace "OPEN" by "CLOSE". The king can start the music while writing -music He can lower the sound while writing -drop, to go up it by writing -up and stop the music while writing -stop , using icon path ReplaceableTextures\CommandButtons\BTNPillage.blp
Quest - Create a Optional quest titled The goal with the description - the goal of the villagers is to make a revolution as the lords. - the goal of the lords is either to be "friend" with the king or to want to take its place. - the goal of the brigand is to save the villagers of the lords. - the goal of the king is to make justice.... , using icon path ReplaceableTextures\WorldEditUI\Doodad-Prop.blp
Quest - Create a Optional quest titled Realisation with the description The map Le Moyen-Age was created by Kupolio. This map is version 2.1. If you see anomalies, bugs or if you want to say an idea : [email protected] , using icon path ReplaceableTextures\WorldEditUI\Doodad-Cliff.blp
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Run melee AI scripts (for computer players)
Player - Set Player 2 (Blue) . Current lumber to 1000
Player - Set Player 3 (Teal) . Current gold to 600
Player - Set Player 4 (Purple) . Current gold to 600
Player - Set Player 6 (Orange) . Current gold to 600
Player - Set Player 8 (Pink) . Current gold to 600
Player - Set Player 9 (Gray) . Current gold to 600
Player - Set Player 11 (Dark Green) . Current gold to 600
Player - Set Player 12 (Brown) . Current gold to 1000
Wait 90.00 seconds
Game - Display to (All players) the text: |cffffcc00 SI VOUS NE SAVEZ PAS COMMENT JOUER, FAITES F9|cffffcc00 SI VOUS NE SAVEZ PAS COMMENT JOUER, FAITES F9|cffffcc00 SI VOUS NE SAVEZ PAS COMMENT JOUER, FAITES F9
Wait 180.00 seconds
Destructible - Open Gate 0491 <gen>
Destructible - Open Gate 0492 <gen>
cine
Events
Map initialization
Conditions
Actions
Wait 0.01 seconds
Sound - Play war3mapImported\Hampton The Hampster - The Hamster Dance Song.mp3 (Unexpected type: 'musictheme') , skipping the first 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_cine for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_cine for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_cine for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_cine for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_cine for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_cine for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_cine for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_cine for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_cine for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_cine for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_cine for Player 11 (Dark Green) over 0 seconds
Camera - . Apply . gg_cam_cine for Player 12 (Brown) over 0 seconds
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Emissary 0650 <gen> named Kupolio : Play No sound and display Le Moyen-âge.... quelle période extraordinaire ! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Emissary 0650 <gen> named Kupolio : Play No sound and display Comme toutes les autres, d'ailleurs... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Emissary 0650 <gen> named Kupolio : Play No sound and display Au fait, le Moyen-âge débuta à partir de la chute de l'empire romain occidental en 476, jusqu'à la découverte de l'Amérique en 1492. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Emissary 0650 <gen> named Kupolio : Play No sound and display Bref, voilà encore mon petit discours, et à la prochaine :) . Modify duration: Add 0 seconds and Wait
Wait 0.50 seconds
Special Effect - Create a special effect at (Center of cine <gen>) using Abilities\Spells\NightElf\Cyclone\CycloneTarget.mdl
Wait 1.00 seconds
Unit - Move Emissary 0650 <gen> instantly to (Center of jardin <gen>)
Wait 1.00 seconds
Unit - Remove Emissary 0650 <gen> from the game
Special Effect - Destroy (Last created special effect)
Wait 5.00 seconds
Camera - . Apply . gg_cam_stop_cine for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_stop_cine for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_stop_cine for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_stop_cine for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_stop_cine for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_stop_cine for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_stop_cine for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_stop_cine for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_stop_cine for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_stop_cine for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_stop_cine for Player 11 (Dark Green) over 0 seconds
Camera - . Apply . gg_cam_stop_cine for Player 12 (Brown) over 0 seconds
Wait 1.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
cine cam
Events
Map initialization
Conditions
Actions
Wait 0.01 seconds
Sound - Play war3mapImported\Hampton The Hampster - The Hamster Dance Song.mp3 (Unexpected type: 'musictheme') , skipping the first 0 seconds
Camera - . Apply . gg_cam_cine for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_cine for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_cine for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_cine for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_cine for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_cine for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_cine for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_cine for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_cine for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_cine for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_cine for Player 11 (Dark Green) over 0 seconds
Camera - . Apply . gg_cam_cine for Player 12 (Brown) over 0 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_cine_2 for Player 1 (Red) over 2.00 seconds
Camera - . Apply . gg_cam_cine_2 for Player 2 (Blue) over 2.00 seconds
Camera - . Apply . gg_cam_cine_2 for Player 3 (Teal) over 2.00 seconds
Camera - . Apply . gg_cam_cine_2 for Player 4 (Purple) over 2.00 seconds
Camera - . Apply . gg_cam_cine_2 for Player 5 (Yellow) over 2.00 seconds
Camera - . Apply . gg_cam_cine_2 for Player 6 (Orange) over 2.00 seconds
Camera - . Apply . gg_cam_cine_2 for Player 7 (Green) over 2.00 seconds
Camera - . Apply . gg_cam_cine_2 for Player 8 (Pink) over 2.00 seconds
Camera - . Apply . gg_cam_cine_2 for Player 9 (Gray) over 2.00 seconds
Camera - . Apply . gg_cam_cine_2 for Player 10 (Light Blue) over 2.00 seconds
Camera - . Apply . gg_cam_cine_2 for Player 11 (Dark Green) over 2.00 seconds
Camera - . Apply . gg_cam_cine_2 for Player 12 (Brown) over 2.00 seconds
Wait 1.80 seconds
Camera - . Apply . gg_cam_cine_3 for Player 1 (Red) over 2.00 seconds
Camera - . Apply . gg_cam_cine_3 for Player 2 (Blue) over 2.00 seconds
Camera - . Apply . gg_cam_cine_3 for Player 3 (Teal) over 2.00 seconds
Camera - . Apply . gg_cam_cine_3 for Player 4 (Purple) over 2.00 seconds
Camera - . Apply . gg_cam_cine_3 for Player 5 (Yellow) over 2.00 seconds
Camera - . Apply . gg_cam_cine_3 for Player 6 (Orange) over 2.00 seconds
Camera - . Apply . gg_cam_cine_3 for Player 7 (Green) over 2.00 seconds
Camera - . Apply . gg_cam_cine_3 for Player 8 (Pink) over 2.00 seconds
Camera - . Apply . gg_cam_cine_3 for Player 9 (Gray) over 2.00 seconds
Camera - . Apply . gg_cam_cine_3 for Player 10 (Light Blue) over 2.00 seconds
Camera - . Apply . gg_cam_cine_3 for Player 11 (Dark Green) over 2.00 seconds
Camera - . Apply . gg_cam_cine_3 for Player 12 (Brown) over 2.00 seconds
Wait 1.80 seconds
Camera - . Apply . gg_cam_cine_4 for Player 1 (Red) over 2.00 seconds
Camera - . Apply . gg_cam_cine_4 for Player 2 (Blue) over 2.00 seconds
Camera - . Apply . gg_cam_cine_4 for Player 3 (Teal) over 2.00 seconds
Camera - . Apply . gg_cam_cine_4 for Player 4 (Purple) over 2.00 seconds
Camera - . Apply . gg_cam_cine_4 for Player 5 (Yellow) over 2.00 seconds
Camera - . Apply . gg_cam_cine_4 for Player 6 (Orange) over 2.00 seconds
Camera - . Apply . gg_cam_cine_4 for Player 7 (Green) over 2.00 seconds
Camera - . Apply . gg_cam_cine_4 for Player 8 (Pink) over 2.00 seconds
Camera - . Apply . gg_cam_cine_4 for Player 9 (Gray) over 2.00 seconds
Camera - . Apply . gg_cam_cine_4 for Player 10 (Light Blue) over 2.00 seconds
Camera - . Apply . gg_cam_cine_4 for Player 11 (Dark Green) over 2.00 seconds
Camera - . Apply . gg_cam_cine_4 for Player 12 (Brown) over 2.00 seconds
Wait 1.80 seconds
Camera - . Apply . gg_cam_cine_5 for Player 1 (Red) over 2.00 seconds
Camera - . Apply . gg_cam_cine_5 for Player 2 (Blue) over 2.00 seconds
Camera - . Apply . gg_cam_cine_5 for Player 3 (Teal) over 2.00 seconds
Camera - . Apply . gg_cam_cine_5 for Player 4 (Purple) over 2.00 seconds
Camera - . Apply . gg_cam_cine_5 for Player 5 (Yellow) over 2.00 seconds
Camera - . Apply . gg_cam_cine_5 for Player 6 (Orange) over 2.00 seconds
Camera - . Apply . gg_cam_cine_5 for Player 7 (Green) over 2.00 seconds
Camera - . Apply . gg_cam_cine_5 for Player 8 (Pink) over 2.00 seconds
Camera - . Apply . gg_cam_cine_5 for Player 9 (Gray) over 2.00 seconds
Camera - . Apply . gg_cam_cine_5 for Player 10 (Light Blue) over 2.00 seconds
Camera - . Apply . gg_cam_cine_5 for Player 11 (Dark Green) over 2.00 seconds
Camera - . Apply . gg_cam_cine_5 for Player 12 (Brown) over 2.00 seconds
Wait 1.80 seconds
Camera - . Apply . gg_cam_cine_6 for Player 1 (Red) over 2.00 seconds
Camera - . Apply . gg_cam_cine_6 for Player 2 (Blue) over 2.00 seconds
Camera - . Apply . gg_cam_cine_6 for Player 3 (Teal) over 2.00 seconds
Camera - . Apply . gg_cam_cine_6 for Player 4 (Purple) over 2.00 seconds
Camera - . Apply . gg_cam_cine_6 for Player 5 (Yellow) over 2.00 seconds
Camera - . Apply . gg_cam_cine_6 for Player 6 (Orange) over 2.00 seconds
Camera - . Apply . gg_cam_cine_6 for Player 7 (Green) over 2.00 seconds
Camera - . Apply . gg_cam_cine_6 for Player 8 (Pink) over 2.00 seconds
Camera - . Apply . gg_cam_cine_6 for Player 9 (Gray) over 2.00 seconds
Camera - . Apply . gg_cam_cine_6 for Player 10 (Light Blue) over 2.00 seconds
Camera - . Apply . gg_cam_cine_6 for Player 11 (Dark Green) over 2.00 seconds
Camera - . Apply . gg_cam_cine_6 for Player 12 (Brown) over 2.00 seconds
Wait 1.80 seconds
Camera - . Apply . gg_cam_cine_7 for Player 1 (Red) over 2.00 seconds
Camera - . Apply . gg_cam_cine_7 for Player 2 (Blue) over 2.00 seconds
Camera - . Apply . gg_cam_cine_7 for Player 3 (Teal) over 2.00 seconds
Camera - . Apply . gg_cam_cine_7 for Player 4 (Purple) over 2.00 seconds
Camera - . Apply . gg_cam_cine_7 for Player 5 (Yellow) over 2.00 seconds
Camera - . Apply . gg_cam_cine_7 for Player 6 (Orange) over 2.00 seconds
Camera - . Apply . gg_cam_cine_7 for Player 7 (Green) over 2.00 seconds
Camera - . Apply . gg_cam_cine_7 for Player 8 (Pink) over 2.00 seconds
Camera - . Apply . gg_cam_cine_7 for Player 9 (Gray) over 2.00 seconds
Camera - . Apply . gg_cam_cine_7 for Player 10 (Light Blue) over 2.00 seconds
Camera - . Apply . gg_cam_cine_7 for Player 11 (Dark Green) over 2.00 seconds
Camera - . Apply . gg_cam_cine_7 for Player 12 (Brown) over 2.00 seconds
Wait 1.80 seconds
Camera - . Apply . gg_cam_cine_8 for Player 1 (Red) over 2.00 seconds
Camera - . Apply . gg_cam_cine_8 for Player 2 (Blue) over 2.00 seconds
Camera - . Apply . gg_cam_cine_8 for Player 3 (Teal) over 2.00 seconds
Camera - . Apply . gg_cam_cine_8 for Player 4 (Purple) over 2.00 seconds
Camera - . Apply . gg_cam_cine_8 for Player 5 (Yellow) over 2.00 seconds
Camera - . Apply . gg_cam_cine_8 for Player 6 (Orange) over 2.00 seconds
Camera - . Apply . gg_cam_cine_8 for Player 7 (Green) over 2.00 seconds
Camera - . Apply . gg_cam_cine_8 for Player 8 (Pink) over 2.00 seconds
Camera - . Apply . gg_cam_cine_8 for Player 9 (Gray) over 2.00 seconds
Camera - . Apply . gg_cam_cine_8 for Player 10 (Light Blue) over 2.00 seconds
Camera - . Apply . gg_cam_cine_8 for Player 11 (Dark Green) over 2.00 seconds
Camera - . Apply . gg_cam_cine_8 for Player 12 (Brown) over 2.00 seconds
Wait 1.80 seconds
Camera - . Apply . gg_cam_cine_9 for Player 1 (Red) over 2.00 seconds
Camera - . Apply . gg_cam_cine_9 for Player 2 (Blue) over 2.00 seconds
Camera - . Apply . gg_cam_cine_9 for Player 3 (Teal) over 2.00 seconds
Camera - . Apply . gg_cam_cine_9 for Player 4 (Purple) over 2.00 seconds
Camera - . Apply . gg_cam_cine_9 for Player 5 (Yellow) over 2.00 seconds
Camera - . Apply . gg_cam_cine_9 for Player 6 (Orange) over 2.00 seconds
Camera - . Apply . gg_cam_cine_9 for Player 7 (Green) over 2.00 seconds
Camera - . Apply . gg_cam_cine_9 for Player 8 (Pink) over 2.00 seconds
Camera - . Apply . gg_cam_cine_9 for Player 9 (Gray) over 2.00 seconds
Camera - . Apply . gg_cam_cine_9 for Player 10 (Light Blue) over 2.00 seconds
Camera - . Apply . gg_cam_cine_9 for Player 11 (Dark Green) over 2.00 seconds
Camera - . Apply . gg_cam_cine_9 for Player 12 (Brown) over 2.00 seconds
Wait 1.80 seconds
Camera - . Apply . gg_cam_cine_10 for Player 1 (Red) over 2.00 seconds
Camera - . Apply . gg_cam_cine_10 for Player 2 (Blue) over 2.00 seconds
Camera - . Apply . gg_cam_cine_10 for Player 3 (Teal) over 2.00 seconds
Camera - . Apply . gg_cam_cine_10 for Player 4 (Purple) over 2.00 seconds
Camera - . Apply . gg_cam_cine_10 for Player 5 (Yellow) over 2.00 seconds
Camera - . Apply . gg_cam_cine_10 for Player 6 (Orange) over 2.00 seconds
Camera - . Apply . gg_cam_cine_10 for Player 7 (Green) over 2.00 seconds
Camera - . Apply . gg_cam_cine_10 for Player 8 (Pink) over 2.00 seconds
Camera - . Apply . gg_cam_cine_10 for Player 9 (Gray) over 2.00 seconds
Camera - . Apply . gg_cam_cine_10 for Player 10 (Light Blue) over 2.00 seconds
Camera - . Apply . gg_cam_cine_10 for Player 11 (Dark Green) over 2.00 seconds
Camera - . Apply . gg_cam_cine_10 for Player 12 (Brown) over 2.00 seconds
quetes infos
Events
Time - Every 900.00 seconds of game time
Conditions
Actions
Game - Display to (All players) the text: |cffffcc00 SI VOUS NE SAVEZ PAS COMMENT JOUER, FAITES F9|cffffcc00 SI VOUS NE SAVEZ PAS COMMENT JOUER, FAITES F9|cffffcc00 SI VOUS NE SAVEZ PAS COMMENT JOUER, FAITES F9
debloquage
Events
Map initialization
Conditions
Actions
Game - Set Lock alliance settings to Off
Game - Set Lock resource trading to Off
Game - Set Observers on defeat to On
Alliances
Events
Map initialization
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally
Player - Make Player 2 (Blue) treat Player 5 (Yellow) as an Ally
Player - Make Player 2 (Blue) treat Player 7 (Green) as an Ally
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Ally
Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Ally
Player - Make Player 2 (Blue) treat Player 6 (Orange) as an Ally
Player - Make Player 2 (Blue) treat Player 8 (Pink) as an Ally
Player - Make Player 2 (Blue) treat Player 9 (Gray) as an Ally
Player - Make Player 2 (Blue) treat Player 11 (Dark Green) as an Ally
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Ally
Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 5 (Yellow) as an Ally
Player - Make Player 3 (Teal) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 7 (Green) as an Ally
Player - Make Player 3 (Teal) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 10 (Light Blue) as an Ally
Player - Make Player 3 (Teal) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Ally
Player - Make Player 1 (Red) treat Player 7 (Green) as an Ally
Player - Make Player 7 (Green) treat Player 5 (Yellow) as an Ally
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally
Player - Make Player 5 (Yellow) treat Player 2 (Blue) as an Ally
Player - Make Player 7 (Green) treat Player 2 (Blue) as an Ally
Player - Make Player 10 (Light Blue) treat Player 1 (Red) as an Ally
Player - Make Player 10 (Light Blue) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 3 (Teal) as an Ally
Player - Make Player 10 (Light Blue) treat Player 4 (Purple) as an Ally
Player - Make Player 10 (Light Blue) treat Player 5 (Yellow) as an Ally
Player - Make Player 10 (Light Blue) treat Player 6 (Orange) as an Ally
Player - Make Player 10 (Light Blue) treat Player 8 (Pink) as an Ally
Player - Make Player 10 (Light Blue) treat Player 7 (Green) as an Ally
Player - Make Player 10 (Light Blue) treat Player 9 (Gray) as an Ally
Player - Make Player 10 (Light Blue) treat Player 10 (Light Blue) as an Ally
Player - Make Player 10 (Light Blue) treat Player 11 (Dark Green) as an Ally
Player - Make Player 10 (Light Blue) treat Player 12 (Brown) as an Enemy
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Ally
Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 5 (Yellow) as an Ally
Player - Make Player 4 (Purple) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 7 (Green) as an Ally
Player - Make Player 4 (Purple) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 10 (Light Blue) as an Ally
Player - Make Player 4 (Purple) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Ally
Player - Make Player 5 (Yellow) treat Player 2 (Blue) as an Ally
Player - Make Player 5 (Yellow) treat Player 3 (Teal) as an Ally
Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Ally
Player - Make Player 5 (Yellow) treat Player 6 (Orange) as an Ally
Player - Make Player 5 (Yellow) treat Player 7 (Green) as an Ally
Player - Make Player 5 (Yellow) treat Player 8 (Pink) as an Ally
Player - Make Player 5 (Yellow) treat Player 9 (Gray) as an Ally
Player - Make Player 5 (Yellow) treat Player 10 (Light Blue) as an Ally
Player - Make Player 5 (Yellow) treat Player 11 (Dark Green) as an Ally
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Ally
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Ally
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Ally
Player - Make Player 1 (Red) treat Player 7 (Green) as an Ally
Player - Make Player 1 (Red) treat Player 8 (Pink) as an Ally
Player - Make Player 1 (Red) treat Player 9 (Gray) as an Ally
Player - Make Player 1 (Red) treat Player 10 (Light Blue) as an Ally
Player - Make Player 1 (Red) treat Player 11 (Dark Green) as an Ally
Player - Make Player 6 (Orange) treat Player 1 (Red) as an Ally
Player - Make Player 6 (Orange) treat Player 2 (Blue) as an Ally
Player - Make Player 6 (Orange) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 6 (Orange) as an Ally
Player - Make Player 6 (Orange) treat Player 7 (Green) as an Ally
Player - Make Player 6 (Orange) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 10 (Light Blue) as an Ally
Player - Make Player 6 (Orange) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 1 (Red) as an Ally
Player - Make Player 7 (Green) treat Player 2 (Blue) as an Ally
Player - Make Player 7 (Green) treat Player 3 (Teal) as an Ally
Player - Make Player 7 (Green) treat Player 4 (Purple) as an Ally
Player - Make Player 7 (Green) treat Player 5 (Yellow) as an Ally
Player - Make Player 7 (Green) treat Player 6 (Orange) as an Ally
Player - Make Player 7 (Green) treat Player 7 (Green) as an Ally
Player - Make Player 7 (Green) treat Player 8 (Pink) as an Ally
Player - Make Player 7 (Green) treat Player 9 (Gray) as an Ally
Player - Make Player 7 (Green) treat Player 10 (Light Blue) as an Ally
Player - Make Player 7 (Green) treat Player 11 (Dark Green) as an Ally
Player - Make Player 8 (Pink) treat Player 1 (Red) as an Ally
Player - Make Player 8 (Pink) treat Player 2 (Blue) as an Ally
Player - Make Player 8 (Pink) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 7 (Green) as an Ally
Player - Make Player 8 (Pink) treat Player 8 (Pink) as an Ally
Player - Make Player 8 (Pink) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 10 (Light Blue) as an Ally
Player - Make Player 8 (Pink) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 1 (Red) as an Ally
Player - Make Player 9 (Gray) treat Player 2 (Blue) as an Ally
Player - Make Player 9 (Gray) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 5 (Yellow) as an Ally
Player - Make Player 9 (Gray) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 9 (Gray) as an Ally
Player - Make Player 9 (Gray) treat Player 10 (Light Blue) as an Ally
Player - Make Player 9 (Gray) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 1 (Red) as an Ally
Player - Make Player 11 (Dark Green) treat Player 2 (Blue) as an Ally
Player - Make Player 11 (Dark Green) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 5 (Yellow) as an Ally
Player - Make Player 11 (Dark Green) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 10 (Light Blue) as an Ally
Player - Make Player 11 (Dark Green) treat Player 11 (Dark Green) as an Ally
Player - Make Player 11 (Dark Green) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 1 (Red) as an Enemy
Player - Make Player 12 (Brown) treat Player 2 (Blue) as an Enemy
Player - Make Player 12 (Brown) treat Player 5 (Yellow) as an Enemy
Player - Make Player 12 (Brown) treat Player 7 (Green) as an Enemy
Player - Make Player 12 (Brown) treat Player 10 (Light Blue) as an Enemy
Player - Make Player 12 (Brown) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 11 (Dark Green) as an Ally with shared vision
chemin 1 2
Events
Unit - A unit enters eau_1 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of eau_10 <gen>)
chemin 2 1
Events
Unit - A unit enters eau_2 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of eau_20 <gen>)
chemin 3
Events
Unit - A unit enters eau_3 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of eau_10_2 <gen>)
chemin 4
Events
Unit - A unit enters eau_4 <gen>
Unit - A unit enters eau_4_2 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of eau_20 <gen>)
chemin pont 2
Events
Unit - A unit enters pont_2__1 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of pont_2__3 <gen>)
chemin pont 2 2
Events
Unit - A unit enters pont_2__2 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of pont_2__4 <gen>)
chemin pont 3
Events
Unit - A unit enters pont_1_1 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of pont_1_2 <gen>)
chemin pont 3 2
Events
Unit - A unit enters pont_1_3 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of pont_1_4 <gen>)
Ressource du roi
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 50 to Player 2 (Blue) . Current gold
Player - Add 40 to Player 2 (Blue) . Current lumber
Ressource du garde du roi
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 20 to Player 10 (Light Blue) . Current gold
Player - Add 20 to Player 10 (Light Blue) . Current lumber
Ressource des seigneurs
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 20 to Player 1 (Red) . Current gold
Player - Add 6 to Player 1 (Red) . Current lumber
Player - Add 20 to Player 5 (Yellow) . Current gold
Player - Add 6 to Player 5 (Yellow) . Current lumber
Player - Add 20 to Player 7 (Green) . Current gold
Player - Add 6 to Player 7 (Green) . Current lumber
Ressource des villageois
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 2 to Player 3 (Teal) . Current gold
Player - Add 2 to Player 4 (Purple) . Current gold
Player - Add 2 to Player 6 (Orange) . Current gold
Player - Add 2 to Player 8 (Pink) . Current gold
Player - Add 2 to Player 9 (Gray) . Current gold
Player - Add 2 to Player 11 (Dark Green) . Current gold
Player - Add 2 to Player 3 (Teal) . Current lumber
Player - Add 2 to Player 4 (Purple) . Current lumber
Player - Add 2 to Player 6 (Orange) . Current lumber
Player - Add 2 to Player 8 (Pink) . Current lumber
Player - Add 2 to Player 9 (Gray) . Current lumber
Player - Add 2 to Player 11 (Dark Green) . Current lumber
Ressource du brigand
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 15 to Player 12 (Brown) . Current gold
Player - Add 15 to Player 12 (Brown) . Current lumber
ressource collecteur cyan
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Player - Add ((Number of living Collecteur units owned by Player 3 (Teal)) x 5) to Player 3 (Teal) . Current gold
Player - Add ((Number of living Collecteur units owned by Player 3 (Teal)) x 5) to Player 3 (Teal) . Current lumber
ressource collecteur violet
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Player - Add ((Number of living Collecteur units owned by Player 4 (Purple)) x 5) to Player 4 (Purple) . Current gold
Player - Add ((Number of living Collecteur units owned by Player 4 (Purple)) x 5) to Player 4 (Purple) . Current lumber
ressource collecteur orange
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Player - Add ((Number of living Collecteur units owned by Player 6 (Orange)) x 5) to Player 6 (Orange) . Current gold
Player - Add ((Number of living Collecteur units owned by Player 6 (Orange)) x 5) to Player 6 (Orange) . Current lumber
ressource collecteur rose
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Player - Add ((Number of living Collecteur units owned by Player 8 (Pink)) x 5) to Player 8 (Pink) . Current gold
Player - Add ((Number of living Collecteur units owned by Player 8 (Pink)) x 5) to Player 8 (Pink) . Current lumber
ressource collecteur gris
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Player - Add ((Number of living Collecteur units owned by Player 9 (Gray)) x 5) to Player 9 (Gray) . Current gold
Player - Add ((Number of living Collecteur units owned by Player 9 (Gray)) x 5) to Player 9 (Gray) . Current lumber
ressource collecteur vert fonce
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Player - Add ((Number of living Collecteur units owned by Player 11 (Dark Green)) x 5) to Player 11 (Dark Green) . Current gold
Player - Add ((Number of living Collecteur units owned by Player 11 (Dark Green)) x 5) to Player 11 (Dark Green) . Current lumber
cheval
Events
Unit - A unit enters excalibur <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Cheval
Actions
Unit - Kill (Triggering unit)
feu excalibur
Events
Time - Every 1.10 seconds of game time
Conditions
(Unit-type of (Triggering unit)) Not equal to Le prochain roi est....
Actions
Wait 1.00 seconds
Region - Center excalibur_feu_1 <gen> on (Random point in excalibur <gen>)
Special Effect - Create a special effect at (Center of excalibur_feu_1 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 1.00 seconds
Unit - Kill (Random unit from (Units in excalibur_feu_1 <gen>))
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Do nothing
Wait 1.00 seconds
Region - Center excalibur_feu_2 <gen> on (Random point in excalibur <gen>)
Special Effect - Create a special effect at (Center of excalibur_feu_2 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 1.00 seconds
Unit - Kill (Random unit from (Units in excalibur_feu_2 <gen>))
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Do nothing
Wait 1.00 seconds
Region - Center excalibur_feu_3 <gen> on (Random point in excalibur <gen>)
Special Effect - Create a special effect at (Center of excalibur_feu_3 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 1.00 seconds
Unit - Kill (Random unit from (Units in excalibur_feu_3 <gen>))
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Do nothing
Wait 1.00 seconds
Region - Center excalibur_feu_4 <gen> on (Random point in excalibur <gen>)
Special Effect - Create a special effect at (Center of excalibur_feu_4 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 1.00 seconds
Unit - Kill (Random unit from (Units in excalibur_feu_4 <gen>))
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Do nothing
Wait 1.00 seconds
Region - Center excalibur_feu_5 <gen> on (Random point in excalibur <gen>)
Special Effect - Create a special effect at (Center of excalibur_feu_5 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 1.00 seconds
Unit - Kill (Random unit from (Units in excalibur_feu_5 <gen>))
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Do nothing
Wait 1.00 seconds
Region - Center excalibur_feu_6 <gen> on (Random point in excalibur <gen>)
Special Effect - Create a special effect at (Center of excalibur_feu_6 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 1.00 seconds
Unit - Kill (Random unit from (Units in excalibur_feu_6 <gen>))
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Do nothing
Wait 1.00 seconds
Region - Center excalibur_feu_7 <gen> on (Random point in excalibur <gen>)
Special Effect - Create a special effect at (Center of excalibur_feu_7 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 1.00 seconds
Unit - Kill (Random unit from (Units in excalibur_feu_7 <gen>))
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Do nothing
Wait 1.00 seconds
Region - Center excalibur_feu_8 <gen> on (Random point in excalibur <gen>)
Special Effect - Create a special effect at (Center of excalibur_feu_8 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 1.00 seconds
Unit - Kill (Random unit from (Units in excalibur_feu_8 <gen>))
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Do nothing
Wait 1.00 seconds
Region - Center excalibur_feu_9 <gen> on (Random point in excalibur <gen>)
Special Effect - Create a special effect at (Center of excalibur_feu_9 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 1.00 seconds
Unit - Kill (Random unit from (Units in excalibur_feu_9 <gen>))
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Do nothing
Wait 1.00 seconds
Region - Center excalibur_feu_0 <gen> on (Random point in excalibur <gen>)
Special Effect - Create a special effect at (Center of excalibur_feu_0 <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Wait 1.00 seconds
Unit - Kill (Random unit from (Units in excalibur_feu_0 <gen>))
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Do nothing
vieillard rouge
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Vieillard
Actions
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Send transmission to Player Group - Player 1 (Red) from Vieillard 0411 <gen> named Vieillard : Play No sound and display Rumeur il y a et rumeur dit que Excalibur est de retour ! Après plus de 300 ans perdu... . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
vieillard bleu
Events
Player - Player 2 (Blue) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Vieillard
Actions
Cinematic - Turn cinematic mode On for Player Group - Player 2 (Blue)
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Vieillard 0411 <gen> named Vieillard : Play No sound and display Rumeur il y a et rumeur dit que Excalibur est de retour ! Après plus de 300 ans perdu... . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 2 (Blue)
vieillard cyan
Events
Player - Player 3 (Teal) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Vieillard
Actions
Cinematic - Turn cinematic mode On for Player Group - Player 3 (Teal)
Cinematic - Send transmission to Player Group - Player 3 (Teal) from Vieillard 0411 <gen> named Vieillard : Play No sound and display Rumeur il y a et rumeur dit que Excalibur est de retour ! Après plus de 300 ans perdu... . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 3 (Teal)
vieillard violet
Events
Player - Player 4 (Purple) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Vieillard
Actions
Cinematic - Turn cinematic mode On for Player Group - Player 4 (Purple)
Cinematic - Send transmission to Player Group - Player 4 (Purple) from Vieillard 0411 <gen> named Vieillard : Play No sound and display Rumeur il y a et rumeur dit que Excalibur est de retour ! Après plus de 300 ans perdu... . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 4 (Purple)
vieillard jaune
Events
Player - Player 5 (Yellow) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Vieillard
Actions
Cinematic - Turn cinematic mode On for Player Group - Player 5 (Yellow)
Cinematic - Send transmission to Player Group - Player 5 (Yellow) from Vieillard 0411 <gen> named Vieillard : Play No sound and display Rumeur il y a et rumeur dit que Excalibur est de retour ! Après plus de 300 ans perdu... . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 5 (Yellow)
vieillard orange
Events
Player - Player 6 (Orange) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Vieillard
Actions
Cinematic - Turn cinematic mode On for Player Group - Player 6 (Orange)
Cinematic - Send transmission to Player Group - Player 6 (Orange) from Vieillard 0411 <gen> named Vieillard : Play No sound and display Rumeur il y a et rumeur dit que Excalibur est de retour ! Après plus de 300 ans perdu... . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 6 (Orange)
vieillard vert
Events
Player - Player 7 (Green) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Vieillard
Actions
Cinematic - Turn cinematic mode On for Player Group - Player 7 (Green)
Cinematic - Send transmission to Player Group - Player 7 (Green) from Vieillard 0411 <gen> named Vieillard : Play No sound and display Rumeur il y a et rumeur dit que Excalibur est de retour ! Après plus de 300 ans perdu... . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 7 (Green)
vieillard rose
Events
Player - Player 8 (Pink) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Vieillard
Actions
Cinematic - Turn cinematic mode On for Player Group - Player 8 (Pink)
Cinematic - Send transmission to Player Group - Player 8 (Pink) from Vieillard 0411 <gen> named Vieillard : Play No sound and display Rumeur il y a et rumeur dit que Excalibur est de retour ! Après plus de 300 ans perdu... . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 8 (Pink)
vieillard gris
Events
Player - Player 9 (Gray) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Vieillard
Actions
Cinematic - Turn cinematic mode On for Player Group - Player 9 (Gray)
Cinematic - Send transmission to Player Group - Player 9 (Gray) from Vieillard 0411 <gen> named Vieillard : Play No sound and display Rumeur il y a et rumeur dit que Excalibur est de retour ! Après plus de 300 ans perdu... . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 9 (Gray)
vieillard bleu clair
Events
Player - Player 10 (Light Blue) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Vieillard
Actions
Cinematic - Turn cinematic mode On for Player Group - Player 10 (Light Blue)
Cinematic - Send transmission to Player Group - Player 10 (Light Blue) from Vieillard 0411 <gen> named Vieillard : Play No sound and display Rumeur il y a et rumeur dit que Excalibur est de retour ! Après plus de 300 ans perdu... . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 10 (Light Blue)
vieillard vert fonce
Events
Player - Player 11 (Dark Green) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Vieillard
Actions
Cinematic - Turn cinematic mode On for Player Group - Player 11 (Dark Green)
Cinematic - Send transmission to Player Group - Player 11 (Dark Green) from Vieillard 0411 <gen> named Vieillard : Play No sound and display Rumeur il y a et rumeur dit que Excalibur est de retour ! Après plus de 300 ans perdu... . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 11 (Dark Green)
vieillard marron
Events
Player - Player 12 (Brown) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Vieillard
Actions
Cinematic - Turn cinematic mode On for Player Group - Player 12 (Brown)
Cinematic - Send transmission to Player Group - Player 12 (Brown) from Vieillard 0411 <gen> named Vieillard : Play No sound and display Rumeur il y a et rumeur dit que Excalibur est de retour ! Après plus de 300 ans perdu... . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for Player Group - Player 12 (Brown)
excalibur pris
Events
Unit - A unit leaves excalibur <gen>
Conditions
(Item-class of (Item carried by (Triggering unit) of type Excalibur)) Equal to (Item-class of (Item carried by (Triggering unit) of type Excalibur))
Actions
Unit - Remove Vieillard 0411 <gen> from the game
Unit - Remove Vieillard 0413 <gen> from the game
leave
Events
Player - Player 1 (Red) leaves the game
Player - Player 2 (Blue) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 4 (Purple) leaves the game
Player - Player 5 (Yellow) leaves the game
Player - Player 6 (Orange) leaves the game
Player - Player 7 (Green) leaves the game
Player - Player 8 (Pink) leaves the game
Player - Player 9 (Gray) leaves the game
Player - Player 10 (Light Blue) leaves the game
Player - Player 11 (Dark Green) leaves the game
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + a quitté partie !)
leave 1
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Le seigneur rouge a quitté la partie !
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Actions)
Loop - Actions
Destructible - Destroy Gate 7681 <gen>
Destructible - Destroy Gate 0330 <gen>
Destructible - Destroy Gate 0329 <gen>
leave 2
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Le roi a quitté la partie !
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Actions)
Loop - Actions
leave 3
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Le cyan, villageois du seigneur rouge, a quitté la partie !
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Actions)
Loop - Actions
leave 4
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Le violet, villageois du seigneur rouge, a quitté la partie !
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Actions)
Loop - Actions
leave 5
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Le seigneur jaune a quitté la partie !
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Actions)
Loop - Actions
Destructible - Destroy Gate 2145 <gen>
Destructible - Destroy Gate 2151 <gen>
Destructible - Destroy Gate 7682 <gen>
leave 6
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Le orange, villageois du seigneur jaune, a quitté la partie !
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Actions)
Loop - Actions
leave 7
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Le seigneur vert a quitté la partie !
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Actions)
Loop - Actions
Destructible - Destroy Gate 2396 <gen>
Destructible - Destroy Gate 0939 <gen>
Destructible - Destroy
leave 8
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Le rose, villageois du seigneur jaune, a quitté la partie !
Unit Group - Pick every unit in (Units owned by Player 8 (Pink).) and do (Actions)
Loop - Actions
leave 9
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Le gris, villageois du seigneur vert, a quitté la partie !
Unit Group - Pick every unit in (Units owned by Player 9 (Gray).) and do (Actions)
Loop - Actions
leave 10
Events
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Le garde du roi a quitté la partie !
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue).) and do (Actions)
Loop - Actions
Destructible - Destroy
Destructible - Destroy Gate 1767 <gen>
Destructible - Destroy Gate 0864 <gen>
leave 11
Events
Player - Player 11 (Dark Green) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Le vert foncé villageois du seigneur vert, a quitté la partie !
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green).) and do (Actions)
Loop - Actions
leave 12
Events
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Le brigand a quitté la partie !
Unit Group - Pick every unit in (Units owned by Player 12 (Brown).) and do (Actions)
Loop - Actions
souterrain 1 3
Events
Unit - A unit enters souterrain_1_3 <gen>
Conditions
Actions
Wait 3.00 seconds
Unit - Move (Triggering unit) instantly to (Center of souterrain_3 <gen>)
souterrain 2 4
Events
Unit - A unit enters souterrain_2_4 <gen>
Conditions
Actions
Wait 3.00 seconds
Unit - Move (Triggering unit) instantly to (Center of souterrain_4 <gen>)
passage pour entrer chez le roi
Events
Unit - A unit enters passage_secret_roi_1 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of passage_secret_roi_2 <gen>)
sortie secours roi
Events
Unit - A unit enters sortie_roi_1 <gen>
Conditions
Actions
Wait 2 seconds
Unit - Move (Triggering unit) instantly to (Center of sortie_roi_2 <gen>)
sortie secours 2 roi
Events
Unit - A unit enters sortie_3_roi <gen>
Conditions
Actions
Wait 2 seconds
Unit - Move (Triggering unit) instantly to (Center of sortie_roi_2 <gen>)
sortie secours brigand
Events
Unit - A unit enters sortie_brigand_1 <gen>
Conditions
Actions
Wait 2.00 seconds
Unit - Move (Triggering unit) instantly to (Center of sortie_brigand_2 <gen>)
passage roi garde
Events
Unit - A unit enters passage_secret_roi_garde_1 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of passage_secret_roi_garde_2 <gen>)
passage garde roi
Events
Unit - A unit enters passage_secret_garde_roi_1 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of passage_secret_garde_roi_2 <gen>)
passage bois plage
Events
Unit - A unit enters passage_secret_bois_plage_1 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of passage_secret_bois_plage_2 <gen>)
passage plage bois
Events
Unit - A unit enters passage_secret_plage_bois_1 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of passage_secret_plage_bois_2 <gen>)
passage dehors brigand
Events
Unit - A unit enters passage_secret_dehors_brigand_1 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of passage_secret_dehors_brigand_2 <gen>)
passage bois dehors
Events
Unit - A unit enters passage_secret_bois_dehors_1 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of passage_secret_bois_dehors_2 <gen>)
passage dehors rouge
Events
Unit - A unit enters passage_secret_dehors_rouge_1 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of passage_secret_dehors_rouge_2 <gen>)
passage dehors jaune
Events
Unit - A unit enters passage_secret_dehors_jaune_1 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of passage_secret_dehors_jaune_2 <gen>)
passage dehors vert
Events
Unit - A unit enters passage_secret_dehors_vert_1 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of passage_secret_dehors_vert_2 <gen>)
hero seigneur 1 meurt
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Seigneur (wielding Frostmourne)
Actions
Camera - . Apply . gg_cam_heros for Player 1 (Red) over 3.00 seconds
hero seigneur 2 meurt
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Seigneur (wielding Frostmourne)
Actions
Camera - . Apply . gg_cam_heros for Player 5 (Yellow) over 3.00 seconds
hero seigneur 3 meurt
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Seigneur (wielding Frostmourne)
Actions
Camera - . Apply . gg_cam_heros for Player 7 (Green) over 3.00 seconds
hero villageois 1 meurt
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Villageois du seigneur
Actions
Camera - . Apply . gg_cam_heros for Player 3 (Teal) over 3.00 seconds
hero villageois 2 meurt
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Villageois du seigneur
Actions
Camera - . Apply . gg_cam_heros for Player 4 (Purple) over 3.00 seconds
hero villageois 3 meurt
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Villageois du seigneur
Actions
Camera - . Apply . gg_cam_heros for Player 6 (Orange) over 3.00 seconds
hero villageois 4 meurt
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Villageois du seigneur
Actions
Camera - . Apply . gg_cam_heros for Player 8 (Pink) over 3.00 seconds
hero villageois 5 meurt
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Villageois du seigneur
Actions
Camera - . Apply . gg_cam_heros for Player 9 (Gray) over 3.00 seconds
hero villageois 6 meurt
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Villageois du seigneur
Actions
Camera - . Apply . gg_cam_heros for Player 11 (Dark Green) over 3.00 seconds
seigneur 1
Events
Unit - A unit enters selection_1 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of hero_1 <gen>)
seigneur 2
Events
Unit - A unit enters selection_2 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of hero_2 <gen>)
seigneur 3
Events
Unit - A unit enters selection_3 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of hero_3 <gen>)
Seigneur 1 ouvrir porte 1
Events
Player - Player 1 (Red) types a chat message containing -ouvrir porte 1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -open door 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 0329 <gen>
Seigneur 1 ouvrir porte 2
Events
Player - Player 1 (Red) types a chat message containing -ouvrir porte 2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -open door 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 0330 <gen>
Seigneur 1 ouvrir porte 3
Events
Player - Player 1 (Red) types a chat message containing -ouvrir porte 3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -open door 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 7681 <gen>
Seigneur 1 ouvrir bureau
Events
Player - Player 1 (Red) types a chat message containing -ouvrir bureau (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -open office (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 0489 <gen>
Seigneur 1 fermer porte 1
Events
Player - Player 1 (Red) types a chat message containing -fermer porte 1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -close door 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 0329 <gen>
Seigneur 1 fermer porte 2
Events
Player - Player 1 (Red) types a chat message containing -fermer porte 2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -close door 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 0330 <gen>
Seigneur 1 fermer porte 3
Events
Player - Player 1 (Red) types a chat message containing -fermer porte 3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -close door 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 7681 <gen>
Seigneur 1 fermer bureau
Events
Player - Player 1 (Red) types a chat message containing -fermer bureau (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -close office (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 0489 <gen>
Seigneur 2 ouvrir porte 1
Events
Player - Player 5 (Yellow) types a chat message containing -ouvrir porte 1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open door 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 2145 <gen>
Seigneur 2 ouvrir porte 2
Events
Player - Player 5 (Yellow) types a chat message containing -ouvrir porte 2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open door 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 2151 <gen>
Seigneur 2 ouvrir porte 3
Events
Player - Player 5 (Yellow) types a chat message containing -ouvrir porte 3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open door 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 7682 <gen>
Seigneur 2 ouvrir bureau
Events
Player - Player 5 (Yellow) types a chat message containing -ouvrir bureau (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -open office (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 0488 <gen>
Seigneur 2 fermer porte 1
Events
Player - Player 5 (Yellow) types a chat message containing -fermer porte 1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close door 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 2145 <gen>
Seigneur 2 fermer porte 2
Events
Player - Player 5 (Yellow) types a chat message containing -fermer porte 2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close door 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 2151 <gen>
Seigneur 2 fermer porte 3
Events
Player - Player 5 (Yellow) types a chat message containing -fermer porte 3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close door 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 7682 <gen>
Seigneur 2 fermer bureau
Events
Player - Player 5 (Yellow) types a chat message containing -fermer bureau (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close office (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 0488 <gen>
Seigneur 3 ouvrir porte 1
Events
Player - Player 7 (Green) types a chat message containing -ouvrir porte 1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open door 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 2396 <gen>
Seigneur 3 ouvrir porte 2
Events
Player - Player 7 (Green) types a chat message containing -ouvrir porte 2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open door 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 0939 <gen>
Seigneur 3 ouvrir porte 3
Events
Player - Player 7 (Green) types a chat message containing -ouvrir porte 3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open door 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 0487 <gen>
Seigneur 3 ouvrir bureau
Events
Player - Player 7 (Green) types a chat message containing -ouvrir bureau (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -open office (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 0490 <gen>
Seigneur 3 fermer porte 1
Events
Player - Player 7 (Green) types a chat message containing -fermer porte 1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close door 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 2396 <gen>
Seigneur 3 fermer porte 2
Events
Player - Player 7 (Green) types a chat message containing -fermer porte 2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close door 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 0939 <gen>
Seigneur 3 fermer porte 3
Events
Player - Player 7 (Green) types a chat message containing -fermer porte 3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close door 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 0487 <gen>
Seigneur 3 fermer bureau
Events
Player - Player 7 (Green) types a chat message containing -fermer bureau (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close office (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 0490 <gen>
fermer brigand
Events
Destructible - Lever 0514 <gen> dies
Conditions
Actions
Destructible - Kill Short Natural Bridge 0515 <gen>
Unit Group - Pick every unit in (Units in brigand_pont <gen>) and do (Actions)
Loop - Actions
Wait 10.00 seconds
Destructible - Resurrect Short Natural Bridge 0515 <gen> with (Max life of (Last created destructible)) life and Show birth animation
levier fermer et ouvrir
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Destructible - Resurrect Lever 0514 <gen> with (Max life of (Last created destructible)) life and Show birth animation
ouvrir porte 2 brigand
Events
Player - Player 12 (Brown) types a chat message containing -ouvrir porte 2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -open door 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 0971 <gen>
fermer porte 2 brigand
Events
Player - Player 12 (Brown) types a chat message containing -fermer porte 2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -close door 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 0971 <gen>
ouvrir porte 1 brigand
Events
Player - Player 12 (Brown) types a chat message containing -ouvrir porte 1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -open door 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 0493 <gen>
fermer porte 1 brigand
Events
Player - Player 12 (Brown) types a chat message containing -fermer porte 1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -close door 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 0493 <gen>
prison arrive dans prison
Events
Unit - A unit enters prison_1 <gen>
Unit - A unit enters prison_2 <gen>
Unit - A unit enters prison_3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to PRISON
Actions
Unit - Kill (Triggering unit)
Destructible - Close Porte de prison 1065 <gen>
Destructible - Close Porte de prison 1060 <gen>
Destructible - Close Porte de prison 0930 <gen>
fermer tout garde
Events
Player - Player 10 (Light Blue) types a chat message containing -fermer portes (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -close doors (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 0864 <gen>
Destructible - Close Gate 1767 <gen>
Destructible - Close Gate 1768 <gen>
Destructible - Close Porte de prison 1066 <gen>
Destructible - Close Gate 0700 <gen>
ouvrir tout garde
Events
Player - Player 10 (Light Blue) types a chat message containing -ouvrir portes (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -open doors (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 0864 <gen>
Destructible - Open Gate 1767 <gen>
Destructible - Open Gate 1768 <gen>
Destructible - Open Gate 0700 <gen>
fermer tout garde point
Events
Player - Player 10 (Light Blue) types a chat message containing . (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 0864 <gen>
Destructible - Close Gate 1767 <gen>
Destructible - Close Gate 1768 <gen>
Destructible - Close Porte de prison 1066 <gen>
Destructible - Close Gate 0700 <gen>
Destructible - Close Gate 1768 <gen>
Destructible - Close Gate 1765 <gen>
Destructible - Close Gate 1766 <gen>
Destructible - Close Gate 3500 <gen>
Destructible - Close Gate 0975 <gen>
Destructible - Close Gate 6773 <gen>
Destructible - Close Gate 0486 <gen>
Destructible - Close Gate 0331 <gen>
ouvrir bureau garde int
Events
Player - Player 1 (Red) types a chat message containing -ouvrir bureau (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ouvrir bureau (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ouvrir bureau (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -ouvrir bureau (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -ouvrir bureau (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -ouvrir bureau (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -ouvrir bureau (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -ouvrir bureau (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -ouvrir bureau (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ouvrir bureau (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -ouvrir bureau (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -ouvrir bureau (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of (Random unit from (Units in bureau_garde <gen>))) Equal to (Triggering player)
Actions
Destructible - Open Gate 0864 <gen>
fermer bureau garde int
Events
Player - Player 1 (Red) types a chat message containing -fermer bureau (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -fermer bureau (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -fermer bureau (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -fermer bureau (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -fermer bureau (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -fermer bureau (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -fermer bureau (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -fermer bureau (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -fermer bureau (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -fermer bureau (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -fermer bureau (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -fermer bureau (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of (Random unit from (Units in bureau_garde <gen>))) Equal to (Triggering player)
Actions
Destructible - Close Gate 0864 <gen>
Ouvrir porte des gardes
Events
Player - Player 10 (Light Blue) types a chat message containing -ouvrir porte 1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -open door 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 1767 <gen>
Fermer porte des gardes
Events
Player - Player 10 (Light Blue) types a chat message containing -fermer porte 1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -close door 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 1767 <gen>
Ouvrir porte garde roi
Events
Player - Player 10 (Light Blue) types a chat message containing -ouvrir porte 2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -open door 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 1768 <gen>
Fermer porte garde roi
Events
Player - Player 10 (Light Blue) types a chat message containing -fermer porte 2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -close door 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 1768 <gen>
Ouvrir prison
Events
Player - Player 10 (Light Blue) types a chat message containing -ouvrir prison (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -open jail (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Porte de prison 1066 <gen>
Fermer prison
Events
Player - Player 10 (Light Blue) types a chat message containing -fermer prison (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -close jail (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Porte de prison 1066 <gen>
Ouvrir prison 1
Events
Player - Player 10 (Light Blue) types a chat message containing -ouvrir prison 1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -open jail 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Porte de prison 1065 <gen>
fermer prison 1
Events
Player - Player 10 (Light Blue) types a chat message containing -fermer prison 1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -close jail 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Porte de prison 1065 <gen>
Ouvrir prison 2
Events
Player - Player 10 (Light Blue) types a chat message containing -ouvrir prison 2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -open jail 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Porte de prison 1060 <gen>
fermer prison 2
Events
Player - Player 10 (Light Blue) types a chat message containing -fermer prison 2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -close jail 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Porte de prison 1060 <gen>
Ouvrir prison 3
Events
Player - Player 10 (Light Blue) types a chat message containing -ouvrir prison 3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -open jail 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Porte de prison 0930 <gen>
fermer prison 3
Events
Player - Player 10 (Light Blue) types a chat message containing -fermer prison 3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -close jail 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Porte de prison 0930 <gen>
Ouvrir bureau garde
Events
Player - Player 10 (Light Blue) types a chat message containing -ouvrir bureau (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -open office (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 0864 <gen>
fermer bureau garde
Events
Player - Player 10 (Light Blue) types a chat message containing -fermer bureau (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -close office (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 0864 <gen>
ouvrir port garde
Events
Player - Player 10 (Light Blue) types a chat message containing -ouvrir port (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -open port (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 0700 <gen>
fermer port garde
Events
Player - Player 10 (Light Blue) types a chat message containing -fermer port (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -close port (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 0700 <gen>
delivrer prison
Events
Destructible - Lever 1067 <gen> dies
Conditions
Actions
Destructible - Destroy Porte de prison 1065 <gen>
Destructible - Destroy Porte de prison 1060 <gen>
Destructible - Destroy Porte de prison 0930 <gen>
Destructible - Destroy Porte de prison 1066 <gen>
delivrer prison levier
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Destructible - Resurrect Lever 1067 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Ouvrir bureau roi
Events
Player - Player 2 (Blue) types a chat message containing -ouvrir bureau (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open office (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 0331 <gen>
fermer bureau roi
Events
Player - Player 2 (Blue) types a chat message containing -fermer bureau (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close office (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 0331 <gen>
Ouvrir tout roi
Events
Player - Player 2 (Blue) types a chat message containing -ouvrir portes (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open doors (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 1768 <gen>
Destructible - Open Gate 1765 <gen>
Destructible - Open Gate 1766 <gen>
Destructible - Open Gate 3500 <gen>
Destructible - Open Gate 0486 <gen>
fermer tout roi
Events
Player - Player 2 (Blue) types a chat message containing -fermer portes (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close doors (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 1768 <gen>
Destructible - Close Gate 1765 <gen>
Destructible - Close Gate 1766 <gen>
Destructible - Close Gate 3500 <gen>
Destructible - Close Gate 0486 <gen>
Destructible - Close Gate 0331 <gen>
fermer tout roi point
Events
Player - Player 2 (Blue) types a chat message containing . (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 1768 <gen>
Destructible - Close Gate 1765 <gen>
Destructible - Close Gate 1766 <gen>
Destructible - Close Gate 3500 <gen>
Destructible - Close Gate 0975 <gen>
Destructible - Close Gate 6773 <gen>
Destructible - Close Gate 0864 <gen>
Destructible - Close Gate 1767 <gen>
Destructible - Close Gate 1768 <gen>
Destructible - Close Gate 0700 <gen>
Destructible - Close Gate 0486 <gen>
Destructible - Close Gate 0331 <gen>
Ouvrir porte du jardin
Events
Player - Player 2 (Blue) types a chat message containing -ouvrir jardin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open garden (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 0975 <gen>
Fermer porte du jardin
Events
Player - Player 2 (Blue) types a chat message containing -fermer jardin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close garden (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 0975 <gen>
Item - Create Gold Coins at (Random point in jardin <gen>)
Ouvrir porte garde roi 2
Events
Player - Player 2 (Blue) types a chat message containing -ouvrir porte 3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open door 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 1768 <gen>
Fermer porte garde roi 2
Events
Player - Player 2 (Blue) types a chat message containing -fermer porte 3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close door 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 1768 <gen>
Ouvrir porte 1 roi
Events
Player - Player 2 (Blue) types a chat message containing -ouvrir porte 1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open door 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 1765 <gen>
Fermer porte 1 roi
Events
Player - Player 2 (Blue) types a chat message containing -fermer porte 1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close door 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 1765 <gen>
Ouvrir port 2 roi
Events
Player - Player 2 (Blue) types a chat message containing -ouvrir port 2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open port 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 0486 <gen>
fermer port 2 roi
Events
Player - Player 2 (Blue) types a chat message containing -fermer port 2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close port 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 0486 <gen>
Ouvrir porte 2 roi
Events
Player - Player 2 (Blue) types a chat message containing -ouvrir porte 2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open door 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 1766 <gen>
Fermer porte 2 roi
Events
Player - Player 2 (Blue) types a chat message containing -fermer porte 2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close door 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 1766 <gen>
Ouvrir port
Events
Player - Player 2 (Blue) types a chat message containing -ouvrir port (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open port (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 3500 <gen>
Fermer port
Events
Player - Player 2 (Blue) types a chat message containing -fermer port (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close port (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 3500 <gen>
demarrer musique
Events
Player - Player 2 (Blue) types a chat message containing -musique (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -music (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play war3mapImported\Hampton The Hampster - The Hamster Dance Song.mp3 (Unexpected type: 'musictheme') , skipping the first 0 seconds
baisser la musique
Events
Player - Player 2 (Blue) types a chat message containing -baisser (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -drop (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Set music volume to 25.00 %
monter la musique
Events
Player - Player 2 (Blue) types a chat message containing -monter (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -up (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Set music volume to 100.00 %
stopper musique
Events
Player - Player 2 (Blue) types a chat message containing -stop (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Stop music After fading
ouvrir porte entrainement
Events
Unit - A unit enters porte_dentrainement <gen>
Conditions
Actions
Destructible - Open Gate 6773 <gen>
fermer porte entrainement
Events
Unit - A unit leaves porte_dentrainement <gen>
Conditions
Actions
Wait 5.00 seconds
Destructible - Close Gate 6773 <gen>
entrainement
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Wait 4.00 seconds
Unit - Create 1 . entrainement for Neutral Hostile at (Random point in entrainement <gen>) facing (1 + 1) degrees
Roi ouvre seigneur 1
Events
Player - Player 2 (Blue) types a chat message containing -ouvrir seigneur 1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open lord 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 0329 <gen>
Destructible - Open Gate 0330 <gen>
Roi ouvre seigneur 2
Events
Player - Player 2 (Blue) types a chat message containing -ouvrir seigneur 2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open lord 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 2145 <gen>
Destructible - Open Gate 2151 <gen>
Roi ouvre seigneur 3
Events
Player - Player 2 (Blue) types a chat message containing -ouvrir seigneur 3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -open lord 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 2396 <gen>
Destructible - Open Gate 0939 <gen>
Roi ferme seigneur 1
Events
Player - Player 2 (Blue) types a chat message containing -fermer seigneur 1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close lord 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 0329 <gen>
Destructible - Close Gate 0330 <gen>
Roi ferme seigneur 2
Events
Player - Player 2 (Blue) types a chat message containing -fermer seigneur 2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close lord 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 2145 <gen>
Destructible - Close Gate 2151 <gen>
Roi ferme seigneur 3
Events
Player - Player 2 (Blue) types a chat message containing -fermer seigneur 3 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close lord 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 2396 <gen>
Destructible - Close Gate 0939 <gen>
fete
Events
Player - Player 2 (Blue) types a chat message containing FIESTA! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play war3mapImported\Hampton The Hampster - The Hamster Dance Song.mp3 (Unexpected type: 'musictheme') , skipping the first 0 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
fete 2
Events
Player - Player 2 (Blue) types a chat message containing FIESTA! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
fete 3
Events
Player - Player 2 (Blue) types a chat message containing FIESTA! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
fete 4
Events
Player - Player 2 (Blue) types a chat message containing FIESTA! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
fete 5
Events
Player - Player 2 (Blue) types a chat message containing FIESTA! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
fete 6
Events
Player - Player 2 (Blue) types a chat message containing FIESTA! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
fete 7
Events
Player - Player 2 (Blue) types a chat message containing FIESTA! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
fete 8
Events
Player - Player 2 (Blue) types a chat message containing FIESTA! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
fete 9
Events
Player - Player 2 (Blue) types a chat message containing FIESTA! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
fete 10
Events
Player - Player 2 (Blue) types a chat message containing FIESTA! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in fiesta <gen>) using Abilities\Spells\Orc\Disenchant\DisenchantSpecialArt.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
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