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Triggers
Lazaruz Tale Part 2.w3x
Variables
Main
Cinematic
Animation
Allies
Hide Units
Remove Gnomes
Defend and Hold Position
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Orb
effect
No
Orb_Copy
effect
No
Orb_Copy_2
effect
No
Orb_Copy_3
effect
No
Orb_Copy_4
effect
No
Orb_Copy_5
effect
No
Rays
weathereffect
No
Rays2
weathereffect
No
Sleep
effect
No
Cinematic
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn subtitle display override On
Sound - Stop music Immediately
Sound - Clear the music list
Sound - Stop music Immediately
Game - Turn the day/night cycle Off
Game - Set the time of day to 12.00
Game - Set time of day speed to 0.00 % of the default speed
Environment - Set sky to Felwood Sky
Environment - Set fog to style Linear , z-start 1000 , z-end 8000 , density 0 and color ( 0.00 %, 30.00 %, 0.00 %)
Environment - Create at Rays <gen> the weather effect Rays Of Moonlight
Set Variable Set Rays = (Last created weather effect)
Environment - Turn Rays On
Environment - Create at Rays_2 <gen> the weather effect Rays Of Moonlight
Set Variable Set Rays2 = (Last created weather effect)
Environment - Turn Rays2 On
Sound - Play BatmanTheme <gen>
Wait 2 seconds
Game - Display to (All players) the text: |cffffcc00Mechmap|r Proudly Presents
Wait 4.00 seconds
Cinematic - Clear the screen of text messages for (All players) .
Game - Display to (All players) the text: Lazaruz Tale Part 2
Wait 4.00 seconds
Sound - Set volume of NightElfX1 <gen> to 60.00 %
Cinematic - Clear the screen of text messages for (All players) .
Camera - . Apply . gg_cam_Start for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Start_2 for Player 1 (Red) over 30.00 seconds
Sound - Stop BatmanTheme <gen> After fading
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play NightElfX1 <gen>
Cinematic - Send transmission to (All players) from Kel'Thuzad 0001 <gen> named Lazaruz : Play No sound and display HAHAHAHAHAHAHA!! . Modify duration: Add 0 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Kel'Thuzad 0001 <gen> named Lazaruz : Play No sound and display HAHAHAHAHAHAHAHAHAHAHA!! . Modify duration: Add 0 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Kel'Thuzad 0001 <gen> named Lazaruz : Play No sound and display STOP IT!! HAHAHA!! YOU'RE KILLING HAHAHA!! ME!!! . Modify duration: Add 0 seconds and Don't wait
Wait 5.00 seconds
Sound - Play HeroDropItem1 <gen>
Unit - Unhide Gnome 0080 <gen>
Sound - Play HeroDropItem1 <gen>
Unit - Unhide Gnome 0079 <gen>
Sound - Play HeroDropItem1 <gen>
Unit - Unhide Gnome 0078 <gen>
Sound - Play HeroDropItem1 <gen>
Unit - Order Gnome 0079 <gen> to Move To . (Center of Remove_Gnomes <gen>)
Unit - Order Gnome 0078 <gen> to Move To . (Center of Remove_Gnomes <gen>)
Unit - Order Gnome 0080 <gen> to Move To . (Center of Remove_Gnomes <gen>)
Wait 1.00 seconds
Unit - Make Kel'Thuzad 0001 <gen> face Gnome 0079 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Kel'Thuzad 0001 <gen> named Lazaruz : Play No sound and display Damn Gnomes!! . Modify duration: Add 0 seconds and Don't wait
Wait 1.70 seconds
Unit - Make Kel'Thuzad 0001 <gen> face Priest 0081 <gen> over 1.00 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Kel'Thuzad 0001 <gen> named Lazaruz : Play No sound and display The Gate is close, i can feel it! . Modify duration: Add 0 seconds and Don't wait
Wait 3.00 seconds
Unit - Order Voidwalker 0066 <gen> to Move To . (Center of Big_Voidwalker_Moves <gen>)
Unit - Order Lesser Voidwalker 0030 <gen> to Move To . (Center of Little_Voidwalker_Moves <gen>)
Unit - Order Lesser Voidwalker 0031 <gen> to Move To . (Center of Little_Voidwalker_Moves_2 <gen>)
Camera - . Apply . gg_cam_Start_3 for Player 1 (Red) over 12.00 seconds
Wait 5.00 seconds
Unit - Make Voidwalker 0066 <gen> face Kel'Thuzad 0001 <gen> over 1.00 seconds
Unit - Make Lesser Voidwalker 0030 <gen> face Kel'Thuzad 0001 <gen> over 1.00 seconds
Unit - Make Lesser Voidwalker 0031 <gen> face Kel'Thuzad 0001 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Voidwalker 0066 <gen> named Jack : Play No sound and display Well well, what do we got here?? A SPY MAYBE?! . Modify duration: Add 0 seconds and Don't wait
Wait 1.00 seconds
Unit - Make Kel'Thuzad 0001 <gen> face Voidwalker 0066 <gen> over 0 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Kel'Thuzad 0001 <gen> named Lazaruz : Play No sound and display I am not a... . Modify duration: Add 0 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Voidwalker 0066 <gen> named Jack : Play No sound and display Sleep him!! . Modify duration: Add 0 seconds and Don't wait
Wait 2 seconds
Animation - Play Lesser Voidwalker 0030 <gen> 's spell animation
Animation - Queue Lesser Voidwalker 0030 <gen> 's stand animation
Game - Set the time of day to 20.00
Sound - Play DuskWolf <gen>
Wait 0.50 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Kel'Thuzad 0001 <gen> using Abilities\Spells\Other\CreepSleep\CreepSleepTarget.mdl
Set Variable Set Sleep = (Last created special effect)
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from Voidwalker 0066 <gen> named Jack : Play No sound and display Nice work, Stan. . Modify duration: Add 0 seconds and Don't wait
Camera - . Apply . gg_cam_Start_5 for Player 1 (Red) over 20.00 seconds
Wait 3.00 seconds
Animation - Lock Lesser Voidwalker 0030 <gen> 's Head to face Voidwalker 0066 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Lesser Voidwalker 0030 <gen> named Stan : Play No sound and display Actually... . Modify duration: Add 0 seconds and Don't wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Lesser Voidwalker 0030 <gen> named Stan : Play No sound and display Actually... I didn't do anything... . Modify duration: Add 0 seconds and Don't wait
Wait 3.00 seconds
Animation - Lock Voidwalker 0066 <gen> 's Head to face Lesser Voidwalker 0030 <gen> , offset by ( 0 , 0 , 90 )
Wait 3.00 seconds
Animation - Lock Lesser Voidwalker 0030 <gen> 's Head to face Kel'Thuzad 0001 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Voidwalker 0066 <gen> 's Head to face Kel'Thuzad 0001 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Voidwalker 0066 <gen> named Jack : Play No sound and display Then what the hell happened?! . Modify duration: Add 0 seconds and Don't wait
Wait 3.00 seconds
Unit - Make Voidwalker 0066 <gen> face Lesser Voidwalker 0031 <gen> over 1.00 seconds
Unit - Make Lesser Voidwalker 0030 <gen> face Lesser Voidwalker 0031 <gen> over 1.00 seconds
Animation - Lock Lesser Voidwalker 0030 <gen> 's Head to face Lesser Voidwalker 0031 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Voidwalker 0066 <gen> 's Head to face Lesser Voidwalker 0031 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Lesser Voidwalker 0031 <gen> named Jones : Play No sound and display Maybe he's one of those creeps in warcraft III?? You know, the ones that sleep at night and it seems it just turned to night. . Modify duration: Add 0 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Voidwalker 0066 <gen> named Jack : Play No sound and display ...... . Modify duration: Add 0 seconds and Don't wait
Wait 2.00 seconds
Animation - Play Voidwalker 0066 <gen> 's spell animation
Animation - Queue Voidwalker 0066 <gen> 's stand animation
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Lesser Voidwalker 0031 <gen> using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Lesser Voidwalker 0031 <gen> using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Lesser Voidwalker 0031 <gen> using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Wait 1.20 seconds
Sound - Play PhaseShift1 <gen>
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Lesser Voidwalker 0031 <gen> using Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl
Wait 0.80 seconds
Unit - Remove Lesser Voidwalker 0031 <gen> from the game
Wait 2 seconds
Animation - Lock Voidwalker 0066 <gen> 's Head to face Lesser Voidwalker 0030 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Lesser Voidwalker 0030 <gen> 's Head to face Voidwalker 0066 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Voidwalker 0066 <gen> named Jack : Play No sound and display Let's not waste anymore time.To the secret Shadow Cave with him!! . Modify duration: Add 0 seconds and Don't wait
Wait 4.00 seconds
Sound - Stop NightElfX1 <gen> After fading
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.40 seconds
Sound - Play WarlockAppears <gen>
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Cave for Player 1 (Red) over 0 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Kel'Thuzad 0001 <gen> named Lazaruz (Inside Cage) : Play No sound and display "Yawn" I feel really goo.... . Modify duration: Add 0 seconds and Don't wait
Wait 2.40 seconds
Cinematic - Send transmission to (All players) from Kel'Thuzad 0001 <gen> named Lazaruz (Inside Cage) : Play No sound and display "Yawn" I feel really goo.... Where am I?? . Modify duration: Add 0 seconds and Don't wait
Wait 1.00 seconds
Sound - Play DarkVictory <gen>
Camera - . Apply . gg_cam_Cave_2 for Player 1 (Red) over 6.00 seconds
Wait 5.80 seconds
Camera - . Apply . gg_cam_Cave_3 for Player 1 (Red) over 10.00 seconds
Wait 2 seconds
Unit - Unhide Shade 0050 <gen>
Sound - Play ShadePissed5 <gen>
Unit - Order Shade 0050 <gen> to Move To . (Center of Shade_Moves <gen>)
Unit - Remove Villager 0056 <gen> from the game
Wait 7.00 seconds
Camera - . Apply . gg_cam_Cave_4 for Player 1 (Red) over 10.00 seconds
Wait 8.00 seconds
Camera - . Apply . gg_cam_Cave_5 for Player 1 (Red) over 10.00 seconds
Wait 4.00 seconds
Unit - Order Elder Voidwalker 0065 <gen> to Move To . (Center of Pink_Voidwalker_Moves_To <gen>)
Wait 2 seconds
Cinematic - Send transmission to (All players) from Elder Voidwalker 0065 <gen> named Nicolaus : Play No sound and display So you have waken up now eh? Had a good nap? . Modify duration: Add 0 seconds and Don't wait
Sound - Set volume of ArthasTheme <gen> to 70.00 %
Wait 4.00 seconds
Sound - Play LichKingTheme <gen>
Cinematic - Send transmission to (All players) from Kel'Thuzad 0001 <gen> named Lazaruz (Inside Cage) : Play No sound and display What is this place?? . Modify duration: Add 0 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0073 <gen> named Magic Master Kay : Play No sound and display THIS, is my spirit ressurection chamber. Here i take the souls of humans and turn them into spirits using this device. . Modify duration: Add 0 seconds and Don't wait
Special Effect - Create a special effect at (Center of Great_Magic_Mage_Appears <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Sound - Play ThunderClapCaster <gen>
Unit - Move Blood Mage 0073 <gen> instantly to (Center of Great_Magic_Mage_Appears <gen>)
Wait 3.00 seconds
Camera - . Apply . gg_cam_Cave_6 for Player 1 (Red) over 2.50 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Cave_5 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Kel'Thuzad 0001 <gen> named Lazaruz (Inside Cage) : Play No sound and display But i though only elves lives in this forest, I mean except me? . Modify duration: Add 0 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0073 <gen> named Magic Master Kay : Play No sound and display ... . Modify duration: Add 0 seconds and Don't wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0073 <gen> named Magic Master Kay : Play No sound and display ... Well, then you aren't a very clever person... . Modify duration: Add 0 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Kel'Thuzad 0001 <gen> named Lazaruz : Play No sound and display Not to clever?! What do you mean by that?!! . Modify duration: Add 0 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0073 <gen> named Magic Master Kay : Play No sound and display Hm... How should i put this? . Modify duration: Add 0 seconds and Don't wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_Cave_7 for Player 1 (Red) over 30.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0073 <gen> named Magic Master Kay : Play No sound and display If you think only elves lives in this forest you have less intellegence than a monkey. . Modify duration: Add 0 seconds and Don't wait
Wait 4.50 seconds
Cinematic - Send transmission to (All players) from Kel'Thuzad 0001 <gen> named Lazaruz : Play No sound and display . . Modify duration: Add 0 seconds and Don't wait
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Kel'Thuzad 0001 <gen> named Lazaruz : Play No sound and display .. . Modify duration: Add 0 seconds and Don't wait
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Kel'Thuzad 0001 <gen> named Lazaruz : Play No sound and display ... . Modify duration: Add 0 seconds and Don't wait
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Kel'Thuzad 0001 <gen> named Lazaruz : Play No sound and display ...? . Modify duration: Add 0 seconds and Don't wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Kel'Thuzad 0001 <gen> named Lazaruz : Play No sound and display ...? What are you saying? . Modify duration: Add 0 seconds and Don't wait
Wait 2.80 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0073 <gen> named Magic Master Kay : Play No sound and display And that proves my point ladies and gentelmen... . Modify duration: Add 0 seconds and Don't wait
Wait 3.50 seconds
Cinematic - Send transmission to (All players) from Kel'Thuzad 0001 <gen> named Lazaruz : Play No sound and display How dare you insult me??!! You shall taste my revenge as true as my name is... . Modify duration: Add 0 seconds and Don't wait
Wait 4.50 seconds
Cinematic - Send transmission to (All players) from Kel'Thuzad 0001 <gen> named Lazaruz : Play No sound and display Um... Hold on a minute, i got it soon. . Modify duration: Add 0 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0073 <gen> named Magic Master Kay : Play No sound and display "sigh" Nicolaus, sleep him again. . Modify duration: Add 0 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Elder Voidwalker 0065 <gen> named Nicolaus : Play No sound and display NO!! . Modify duration: Add 0 seconds and Don't wait
Unit - Make Elder Voidwalker 0065 <gen> face Blood Mage 0073 <gen> over 1.00 seconds
Wait 1.80 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0073 <gen> named Magic Master Kay : Play No sound and display Excuse me?? I must have had some magic in my ear or something. . Modify duration: Add 0 seconds and Don't wait
Unit - Make Blood Mage 0073 <gen> face Elder Voidwalker 0065 <gen> over 1.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Elder Voidwalker 0065 <gen> named Nicolaus : Play No sound and display I want to be boss now!! . Modify duration: Add 0 seconds and Don't wait
Wait 2.70 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0073 <gen> named Magic Master Kay : Play No sound and display ..... . Modify duration: Add 0 seconds and Don't wait
Wait 1.70 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0073 <gen> named Magic Master Kay : Play No sound and display ..... THEN DIE!! AGAIN!! . Modify duration: Add 0 seconds and Don't wait
Wait 2.00 seconds
Animation - Change Blood Mage 0073 <gen> 's animation speed to 50.00 % of its original speed
Animation - Play Blood Mage 0073 <gen> 's spell animation
Animation - Queue Blood Mage 0073 <gen> 's stand animation
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Elder Voidwalker 0065 <gen> using Abilities\Spells\Other\Doom\DoomDeath.mdl
Sound - Play Incinerate1 <gen>
Wait 0.50 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Elder Voidwalker 0065 <gen> using Abilities\Spells\Other\Doom\DoomDeath.mdl
Wait 1.00 seconds
Unit - Add Storm Crow Form to Elder Voidwalker 0065 <gen>
Animation - Change Elder Voidwalker 0065 <gen> flying height to 10000.00 at 1000.00
Sound - Play Incinerate1 <gen>
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Elder Voidwalker 0065 <gen> using Abilities\Spells\Other\Doom\DoomDeath.mdl
Sound - Play Incinerate1 <gen>
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Elder Voidwalker 0065 <gen> using Abilities\Spells\Other\Doom\DoomDeath.mdl
Wait 2 seconds
Unit - Make Blood Mage 0073 <gen> face (Center of Magic_Master_Kay_Looks <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0073 <gen> named Magic Master Kay : Play No sound and display And you will be sacrificed as soon as the other humans are done. . Modify duration: Add 0 seconds and Don't wait
Wait 4.00 seconds
Unit - Remove Elder Voidwalker 0065 <gen> from the game
Cinematic - Send transmission to (All players) from Blood Mage 0073 <gen> named Magic Master Kay : Play No sound and display Now i got some other business to attend to. . Modify duration: Add 0 seconds and Don't wait
Wait 3.00 seconds
Special Effect - Create a special effect at (Position of Blood Mage 0073 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Sound - Play ThunderClapCaster <gen>
Unit - Hide Blood Mage 0073 <gen>
Wait 1.00 seconds
Sound - Stop LichKingTheme <gen> After fading
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.40 seconds
Unit - Remove Storm Crow Form from Elder Voidwalker 0065 <gen>
Sound - Play BloodElfTheme <gen>
Unit - Remove Villager 0058 <gen> from the game
Unit - Remove Villager 0062 <gen> from the game
Unit - Remove Villager 0057 <gen> from the game
Unit - Remove Villager 0061 <gen> from the game
Unit - Move Blood Mage 0073 <gen> instantly to (Center of Magic_Master_Kay_Moves <gen>) , facing (Center of Thunder_Lord_Moves_2 <gen>)
Unit - Hide Blood Mage 0073 <gen>
Special Effect - Destroy Sleep
Game - Display to (All players) the text: Meanwhile in an elven village...
Wait 4.00 seconds
Cinematic - Clear the screen of text messages for (All players) .
Camera - . Apply . gg_cam_Village for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Village_2 for Player 1 (Red) over 15.00 seconds
Wait 4.20 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from Swordsman 0011 <gen> named Guard : Play No sound and display A good day to you my lord, is'nt it a glorius day? . Modify duration: Add 0 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0010 <gen> named Magic Master Ray : Play No sound and display Yeah, yeah, whatever just let me pass. . Modify duration: Add 0 seconds and Don't wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_Village_3 for Player 1 (Red) over 5.00 seconds
Unit - Order Blood Mage 0010 <gen> to Move To . (Center of Magic_Master_Ray_Moves <gen>)
Wait 4.80 seconds
Camera - . Apply . gg_cam_Village_4 for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0010 <gen> named Magic Master Ray : Play No sound and display Oh, great sacred statue of worthless stone!! Please, hear my call!!Show me what my brother is up to!! . Modify duration: Add 0 seconds and Don't wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_Village_5 for Player 1 (Red) over 4.00 seconds
Wait 3.80 seconds
Sound - Stop BloodElfTheme <gen> After fading
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Sound - Play FlashBack1Second <gen>
Wait 1.20 seconds
Camera - . Apply . gg_cam_Battle_1 for Player 1 (Red) over 0 seconds
Wait 0.20 seconds
Sound - Play Doom <gen>
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Cinematic - Apply a filter over 28.00 seconds using Normal blending on texture White Mask , starting with color ( 100 %, 100 %, 100 %) and 70.00 % transparency and ending with color ( 100.00 %, 100.00 %, 100.00 %) and 70.00 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Battle_2 for Player 1 (Red) over 2.00 seconds
Wait 1.80 seconds
Camera - . Apply . gg_cam_Battle_3 for Player 1 (Red) over 4.00 seconds
Wait 3.80 seconds
Camera - . Apply . gg_cam_Battle_4 for Player 1 (Red) over 5.00 seconds
Wait 4.80 seconds
Camera - . Apply . gg_cam_Battle_5 for Player 1 (Red) over 6.00 seconds
Wait 5.80 seconds
Camera - . Apply . gg_cam_Battle_6 for Player 1 (Red) over 5.00 seconds
Wait 4.80 seconds
Camera - . Apply . gg_cam_Battle_7 for Player 1 (Red) over 5.00 seconds
Wait 4.80 seconds
Camera - . Apply . gg_cam_Battle_8 for Player 1 (Red) over 5.00 seconds
Wait 4.80 seconds
Camera - . Apply . gg_cam_Battle_9 for Player 1 (Red) over 4.00 seconds
Wait 3.80 seconds
Camera - . Apply . gg_cam_Battle_10 for Player 1 (Red) over 4.00 seconds
Wait 3.80 seconds
Camera - . Apply . gg_cam_Battle_11 for Player 1 (Red) over 3.00 seconds
Wait 2.80 seconds
Sound - Stop Doom <gen> After fading
Cinematic - Fade out over 0.60 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Sound - Play BloodElfTheme <gen>
Sound - Play FlashBackHalfSecondSecond <gen>
Wait 0.70 seconds
Camera - . Apply . gg_cam_Village_4 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.60 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 0.70 seconds
Camera - . Apply . gg_cam_Village_6 for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0010 <gen> named Magic Master Ray : Play No sound and display By the gods!! I have to stop him and his army of spirits!! . Modify duration: Add 0 seconds and Don't wait
Wait 3.50 seconds
Unit - Unhide Blood Mage 0147 <gen>
Unit - Unhide Voidwalker 0146 <gen>
Unit - Unhide Lesser Voidwalker 0145 <gen>
Unit - Unhide Juggernaut 0077 <gen>
Unit - Make Swordsman 0012 <gen> face Blood Mage 0010 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Swordsman 0012 <gen> named Guard : Play No sound and display Erm... Why did you use the sacred shrine when you just could have looked over the bridge? I mean, your brother and his army has been there for quite a while now... . Modify duration: Add 0 seconds and Don't wait
Wait 0.50 seconds
Unit - Make Blood Mage 0010 <gen> face Swordsman 0012 <gen> over 1.00 seconds
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0010 <gen> named Magic Master Ray : Play No sound and display They... They have...? . Modify duration: Add 0 seconds and Don't wait
Wait 3.50 seconds
Cinematic - Send transmission to (All players) from Swordsman 0012 <gen> named Guard : Play No sound and display Yeah but they haven't attacked yet, they seem to be waiting for something. . Modify duration: Add 0 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0010 <gen> named Magic Master Ray : Play No sound and display Then i must use the sacred statue of worthless stone to find out what they are waiting for... . Modify duration: Add 0 seconds and Don't wait
Wait 1.00 seconds
Unit - Make Blood Mage 0010 <gen> face (Center of Magic_Master_Ray_Looks <gen>) over 1.00 seconds
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0010 <gen> named Magic Master Ray : Play No sound and display Oh, great sacred statue of worthless stone!! Please, hear my call!!Show me what my brother is waiting for!! . Modify duration: Add 0 seconds and Don't wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_Village_5 for Player 1 (Red) over 4.00 seconds
Wait 3.80 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Sound - Play FlashBack1Second <gen>
Wait 1.20 seconds
Camera - . Apply . gg_cam_Battle_12 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Battle_13 for Player 1 (Red) over 30.00 seconds
Wait 0.50 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Cinematic - Apply a filter over 28.00 seconds using Normal blending on texture White Mask , starting with color ( 100 %, 100 %, 100 %) and 70.00 % transparency and ending with color ( 100.00 %, 100.00 %, 100.00 %) and 70.00 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0147 <gen> named Magic Master Kay : Play No sound and display At last the machine is finally finished, now we can launch the attack. . Modify duration: Add 0 seconds and Don't wait
Wait 3.80 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0147 <gen> named Magic Master Kay : Play No sound and display Fire!! . Modify duration: Add 0 seconds and Don't wait
Animation - Change Juggernaut 0077 <gen> 's animation speed to 18.00 % of its original speed
Wait 1.50 seconds
Animation - Play Juggernaut 0077 <gen> 's spell animation
Wait 5.00 seconds
Animation - Change Juggernaut 0077 <gen> 's animation speed to 100.00 % of its original speed
Animation - Play Juggernaut 0077 <gen> 's death animation
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0147 <gen> named Magic Master Kay : Play No sound and display What the hell!! . Modify duration: Add 0 seconds and Don't wait
Wait 1.00 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Sound - Play FlashBackHalfSecondSecond <gen>
Wait 0.80 seconds
Camera - . Apply . gg_cam_Village_6 for Player 1 (Red) over 0 seconds
Wait 0.20 seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0010 <gen> named Magic Master Ray : Play No sound and display They fired at us with some large machinery... . Modify duration: Add 0 seconds and Don't wait
Wait 3.40 seconds
Cinematic - Send transmission to (All players) from Swordsman 0012 <gen> named Guard : Play No sound and display A machine?? We haven't seen an-- . Modify duration: Add 0 seconds and Don't wait
Wait 2 seconds
Sound - Play InfernalBirth1 <gen>
Special Effect - Create a special effect at (Position of Swordsman 0012 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 0.50 seconds
Unit - Explode Swordsman 0012 <gen> .
Environment - Create a 0.5 second Permanent crater deformation at (Position of Swordsman 0012 <gen>) with radius 128.00 and depth 128.00
Environment - Create Blight for Player 11 (Dark Green) from (Center of Ground_Destroyed <gen>) to a radius of 128.00 .
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0010 <gen> named Magic Master Ray : Play No sound and display Did you say anything? . Modify duration: Add 0 seconds and Don't wait
Wait 1.00 seconds
Unit - Make Blood Mage 0010 <gen> face Sorceress 0148 <gen> over 1.00 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0010 <gen> named Magic Master Ray : Play No sound and display Where did he go?? . Modify duration: Add 0 seconds and Don't wait
Wait 2 seconds
Unit - Make Blood Mage 0010 <gen> face Priest 0002 <gen> over 1.00 seconds
Wait 1.50 seconds
Unit - Make Blood Mage 0010 <gen> face Spellbreaker 0034 <gen> over 1.00 seconds
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0010 <gen> named Magic Master Ray : Play No sound and display I have to lead our defense anyway. . Modify duration: Add 0 seconds and Don't wait
Wait 3.00 seconds
Unit - Move Blood Mage 0010 <gen> instantly to (Center of Magic_Master_Ray_Appears <gen>) , facing (Position of Blood Mage 0022 <gen>)
Special Effect - Create a special effect at (Center of Magic_Master_Ray_Moves <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Sound - Play ThunderClapCaster <gen>
Sound - Stop BloodElfTheme <gen> After fading
Wait 0.50 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.20 seconds
Camera - . Apply . gg_cam_Battle_14 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Battle_15 for Player 1 (Red) over 30.00 seconds
Wait 0.50 seconds
Sound - Play ArthasTheme <gen>
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0022 <gen> named Magic Master Kay : Play No sound and display So... You have decieded to finally face me brother... . Modify duration: Add 0 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0010 <gen> named Magic Master Ray : Play No sound and display You have done enough damage to the world brother, I will slay you myself!! . Modify duration: Add 0 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0022 <gen> named Magic Master Kay : Play No sound and display Then let's not delay the party... Attack!! . Modify duration: Add 0 seconds and Don't wait
Wait 2 seconds
Unit - Add Storm Crow Form to Blood Mage 0022 <gen>
Unit - Add Storm Crow Form to Blood Mage 0010 <gen>
Wait 0.50 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Blood Mage 0010 <gen> using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Blood Mage 0022 <gen> using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Animation - Change Blood Mage 0022 <gen> flying height to 340.00 at 150.00
Animation - Change Blood Mage 0010 <gen> flying height to 340.00 at 150.00
Wait 0.50 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Blood Mage 0010 <gen> using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Blood Mage 0022 <gen> using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Wait 0.50 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Blood Mage 0010 <gen> using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Blood Mage 0022 <gen> using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Wait 2 seconds
Camera - . Apply . gg_cam_Battle_16 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Battle_17 for Player 1 (Red) over 10.00 seconds
Unit - Order Blood Mage 0010 <gen> to Move To . (Center of Region_027 <gen>)
Unit - Order Blood Mage 0022 <gen> to Move To . (Center of Region_028 <gen>)
Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Enemy
Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Enemy
Unit Group - Order (Units in Units <gen>) to Attack-Move To . (Center of Region_029 <gen>)
Unit Group - Order (Units in Units_2 <gen>) to Attack-Move To . (Center of Region_029 <gen>)
Unit Group - Order (Units in Units_3 <gen>) to Attack-Move To . (Center of Region_029 <gen>)
Wait 4.00 seconds
Cinematic - Fade out over 0.20 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.30 seconds
Camera - . Apply . gg_cam_Camera_036 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_037 for Player 1 (Red) over 4.00 seconds
Wait 0.30 seconds
Cinematic - Fade in over 0.20 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.20 seconds
Animation - Change Blood Mage 0022 <gen> 's animation speed to 50.00 % of its original speed
Animation - Play Blood Mage 0022 <gen> 's spell animation
Wait 1.00 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blood Mage 0010 <gen> using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blood Mage 0010 <gen> using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blood Mage 0010 <gen> using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Animation - Change Blood Mage 0010 <gen> 's animation speed to 50.00 % of its original speed
Animation - Play Blood Mage 0010 <gen> 's death animation
Wait 2 seconds
Animation - Change Blood Mage 0010 <gen> 's animation speed to 0.00 % of its original speed
Cinematic - Send transmission to (All players) from Blood Mage 0010 <gen> named Magic Master Ray : Play No sound and display Arrgh!! He is strong, I must use my ultimate spell!! . Modify duration: Add 0 seconds and Don't wait
Wait 3.00 seconds
Animation - Change Blood Mage 0022 <gen> 's animation speed to 100.00 % of its original speed
Animation - Change Blood Mage 0010 <gen> 's animation speed to 100.00 % of its original speed
Animation - Play Blood Mage 0010 <gen> 's stand animation
Animation - Play Blood Mage 0022 <gen> 's stand animation
Wait 1.00 seconds
Animation - Play Blood Mage 0010 <gen> 's channel animation
Animation - Play Blood Mage 0022 <gen> 's channel animation
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Blood Mage 0022 <gen> using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Blood Mage 0010 <gen> using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Wait 0.50 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Blood Mage 0022 <gen> using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Blood Mage 0010 <gen> using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Wait 0.50 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Blood Mage 0022 <gen> using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Blood Mage 0010 <gen> using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Wait 0.50 seconds
Cinematic - Fade out over 0.20 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.30 seconds
Camera - . Apply . gg_cam_Camera_039 for Player 1 (Red) over 0 seconds
Unit - Hide Blood Mage 0010 <gen>
Unit - Hide Blood Mage 0022 <gen>
Unit - Hide Blood Mage 0147 <gen>
Unit - Hide Juggernaut 0077 <gen>
Unit - Unhide Greater Voidwalker 0150 <gen>
Unit - Unhide Water Elemental 0149 <gen>
Wait 0.30 seconds
Cinematic - Fade in over 0.20 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Unit - Order Water Elemental 0149 <gen> to Move To . (Center of Region_031 <gen>)
Unit - Order Greater Voidwalker 0150 <gen> to Move To . (Center of Region_030 <gen>)
Wait 2 seconds
Animation - Change Water Elemental 0149 <gen> 's animation speed to 35.00 % of its original speed
Animation - Change Water Elemental 0149 <gen> 's animation speed to 35.00 % of its original speed
Animation - Play Water Elemental 0149 <gen> 's attack animation
Animation - Play Greater Voidwalker 0150 <gen> 's attack animation
Wait 4.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.20 seconds
Unit - Remove Greater Voidwalker 0150 <gen> from the game
Unit - Remove Water Elemental 0149 <gen> from the game
Unit - Unhide Blood Mage 0022 <gen>
Unit - Unhide Blood Mage 0010 <gen>
Wait 0.20 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.20 seconds
Unit - Unhide Villager 0151 <gen>
Unit - Unhide Villager 0152 <gen>
Animation - Play the unhide animation for all doodads of type YOcp (Unexpected type: 'doodadcode') within Units_2 <gen> .
Animation - Play Blood Mage 0022 <gen> 's death animation
Animation - Play Blood Mage 0010 <gen> 's death animation
Animation - Change Blood Mage 0022 <gen> flying height to 300.00 at 100.00
Animation - Change Blood Mage 0010 <gen> flying height to 300.00 at 100.00
Wait 2 seconds
Cinematic - Send transmission to (All players) from Villager 0151 <gen> named Director : Play No sound and display Cut! Cut! Cut! . Modify duration: Add 0 seconds and Don't wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_Cameraman for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Villager 0151 <gen> named Director : Play No sound and display What kind of shitty movie is this?! Look at this crap... . Modify duration: Add 0 seconds and Don't wait
Animation - Play Blood Mage 0022 <gen> 's stand animation
Animation - Play Blood Mage 0010 <gen> 's stand animation
Unit - Make Blood Mage 0010 <gen> face Villager 0151 <gen> over 0 seconds
Unit - Make Blood Mage 0022 <gen> face Villager 0151 <gen> over 0 seconds
Wait 4.00 seconds
Animation - Change Blood Mage 0010 <gen> flying height to 0.00 at 100.00
Animation - Change Blood Mage 0022 <gen> flying height to 0.00 at 100.00
Camera - . Apply . gg_cam_Camera_041 for Player 1 (Red) over 0 seconds
Unit - Move Blood Mage 0022 <gen> instantly to (Center of Region_032 <gen>)
Unit - Move Blood Mage 0010 <gen> instantly to (Center of Region_033 <gen>)
Cinematic - Send transmission to (All players) from Villager 0151 <gen> named Director : Play No sound and display Half the army is just standing there... . Modify duration: Add 0 seconds and Don't wait
Wait 3.00 seconds
Unit - Order Blood Mage 0010 <gen> to Move To . (Center of Region_034 <gen>)
Unit - Order Blood Mage 0022 <gen> to Move To . (Center of Region_035 <gen>)
Camera - . Apply . gg_cam_Camera_042 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Villager 0151 <gen> named Director : Play No sound and display And your "grand" battle was the worst thing I've ever seen! . Modify duration: Add 0 seconds and Don't wait
Unit - Unhide Kel'Thuzad 0153 <gen>
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Kel'Thuzad 0153 <gen> named Lazaruz : Play No sound and display Just shut up, will ya! . Modify duration: Add 0 seconds and Don't wait
Special Effect - Create a special effect at (Random point in Region_036 <gen>) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at (Random point in Region_036 <gen>) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at (Random point in Region_036 <gen>) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at (Random point in Region_036 <gen>) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at (Random point in Region_036 <gen>) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at (Random point in Region_036 <gen>) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at (Random point in Region_036 <gen>) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at (Random point in Region_036 <gen>) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at (Random point in Region_036 <gen>) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at (Random point in Region_036 <gen>) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at (Random point in Region_036 <gen>) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at (Random point in Region_036 <gen>) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at (Random point in Region_036 <gen>) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at (Random point in Region_036 <gen>) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at (Random point in Region_036 <gen>) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at (Random point in Region_036 <gen>) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at (Random point in Region_036 <gen>) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at (Random point in Region_036 <gen>) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at (Random point in Region_036 <gen>) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at (Random point in Region_036 <gen>) using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
Special Effect - Create a special effect at (Random point in Region_036 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Special Effect - Create a special effect at (Random point in Region_036 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Special Effect - Create a special effect at (Random point in Region_036 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Special Effect - Create a special effect at (Random point in Region_036 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Special Effect - Create a special effect at (Random point in Region_036 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Special Effect - Create a special effect at (Random point in Region_036 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Special Effect - Create a special effect at (Random point in Region_036 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Special Effect - Create a special effect at (Random point in Region_036 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Special Effect - Create a special effect at (Random point in Region_036 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Special Effect - Create a special effect at (Random point in Region_036 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Special Effect - Create a special effect at (Random point in Region_036 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Special Effect - Create a special effect at (Random point in Region_036 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Special Effect - Create a special effect at (Random point in Region_036 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Special Effect - Create a special effect at (Random point in Region_036 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Special Effect - Create a special effect at (Random point in Region_036 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Special Effect - Create a special effect at (Random point in Region_036 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Special Effect - Create a special effect at (Random point in Region_036 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Special Effect - Create a special effect at (Random point in Region_036 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Special Effect - Create a special effect at (Random point in Region_036 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Special Effect - Create a special effect at (Random point in Region_036 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Unit - Kill Villager 0151 <gen>
Unit - Kill Villager 0152 <gen>
Unit - Kill Blood Mage 0022 <gen>
Unit - Kill Blood Mage 0010 <gen>
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_044 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_043 for Player 1 (Red) over 0.80 seconds
Unit - Pause Kel'Thuzad 0153 <gen>
Wait 2.00 seconds
Game - Display to (All players) for 30.00 seconds the text: How did Lazaruz become a ghost?
Wait 6.00 seconds
Cinematic - Clear the screen of text messages for (All players) .
Game - Display to (All players) for 30.00 seconds the text: Well, for that we have to go back in time... to the time when the other humans had been sacrificed...
Wait 10.00 seconds
Sound - Stop ArthasTheme <gen> After fading
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.20 seconds
Camera - . Apply . gg_cam_Camera_045 for Player 1 (Red) over 0 seconds
Unit - Move Kel'Thuzad 0001 <gen> instantly to (Center of Region_037 <gen>) , facing (Center of Region_038 <gen>)
Wait 0.10 seconds
Sound - Play IllidansTheme <gen>
Cinematic - Fade in over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Animation - Lock Kel'Thuzad 0001 <gen> 's Head to face Banshee 0055 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Banshee 0055 <gen> 's Head to face Kel'Thuzad 0001 <gen> , offset by ( 0 , 0 , 90 )
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Banshee 0055 <gen> named Karin : Play No sound and display Go in handsome, I've made sure that it's hot enough for you. . Modify duration: Add 0 seconds and Don't wait
Wait 3.50 seconds
Cinematic - Send transmission to (All players) from Kel'Thuzad 0001 <gen> named Lazaruz : Play No sound and display Really? That was very sweet of you. How hot is it? . Modify duration: Add 0 seconds and Don't wait
Wait 3.50 seconds
Cinematic - Send transmission to (All players) from Banshee 0055 <gen> named Karin : Play No sound and display I was being sarcastik you idiot. Get in. . Modify duration: Add 0 seconds and Don't wait
Animation - Play Peasant 0047 <gen> 's stand work animation
Camera - . Apply . gg_cam_Camera_046 for Player 1 (Red) over 4.00 seconds
Wait 3.80 seconds
Unit - Move Dreadlord 0071 <gen> instantly to (Center of Region_039 <gen>)
Camera - . Apply . gg_cam_Camera_047 for Player 1 (Red) over 4.00 seconds
Unit - Order Dreadlord 0071 <gen> to Move To . (Center of Thunder_Lord_Moves_2 <gen>)
Wait 3.80 seconds
Camera - . Apply . gg_cam_Camera_048 for Player 1 (Red) over 8.00 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0071 <gen> named Thunderlord : Play No sound and display What the hell have you done to my summer house?!! . Modify duration: Add 0 seconds and Don't wait
Unit - Make Voidwalker 0064 <gen> face Dreadlord 0071 <gen> over 1.00 seconds
Wait 4.50 seconds
Cinematic - Send transmission to (All players) from Voidwalker 0064 <gen> named Jack : Play No sound and display Quiet down will ya. Were trying to be evil here! . Modify duration: Add 0 seconds and Don't wait
Wait 4.50 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0071 <gen> named Thunderlord : Play No sound and display Evil? EVIL?! I'll show you whose the big boss here! . Modify duration: Add 0 seconds and Don't wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_053 for Player 1 (Red) over 3.00 seconds
Animation - Play Dreadlord 0071 <gen> 's spell slam animation
Wait 0.80 seconds
Animation - Change Dreadlord 0071 <gen> 's animation speed to 0.00 % of its original speed
Special Effect - Create a special effect attached to the hand, left (Unexpected type: 'attachpoint') of Dreadlord 0071 <gen> using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect attached to the hand, right (Unexpected type: 'attachpoint') of Dreadlord 0071 <gen> using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect attached to the hand, left (Unexpected type: 'attachpoint') of Dreadlord 0071 <gen> using Abilities\Spells\Items\AIlb\AIlbTarget.mdl
Set Variable Set Orb = (Last created special effect)
Special Effect - Create a special effect attached to the hand, right (Unexpected type: 'attachpoint') of Dreadlord 0071 <gen> using Abilities\Spells\Items\AIlb\AIlbTarget.mdl
Set Variable Set Orb_Copy = (Last created special effect)
Wait 1.00 seconds
Special Effect - Create a special effect attached to the hand, left (Unexpected type: 'attachpoint') of Dreadlord 0071 <gen> using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect attached to the hand, right (Unexpected type: 'attachpoint') of Dreadlord 0071 <gen> using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect attached to the hand, left (Unexpected type: 'attachpoint') of Dreadlord 0071 <gen> using Abilities\Spells\Items\AIlb\AIlbTarget.mdl
Set Variable Set Orb_Copy_2 = (Last created special effect)
Special Effect - Create a special effect attached to the hand, right (Unexpected type: 'attachpoint') of Dreadlord 0071 <gen> using Abilities\Spells\Items\AIlb\AIlbTarget.mdl
Set Variable Set Orb_Copy_3 = (Last created special effect)
Wait 1.00 seconds
Special Effect - Create a special effect attached to the hand, left (Unexpected type: 'attachpoint') of Dreadlord 0071 <gen> using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect attached to the hand, right (Unexpected type: 'attachpoint') of Dreadlord 0071 <gen> using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect attached to the hand, left (Unexpected type: 'attachpoint') of Dreadlord 0071 <gen> using Abilities\Spells\Items\AIlb\AIlbTarget.mdl
Set Variable Set Orb_Copy_4 = (Last created special effect)
Special Effect - Create a special effect attached to the hand, right (Unexpected type: 'attachpoint') of Dreadlord 0071 <gen> using Abilities\Spells\Items\AIlb\AIlbTarget.mdl
Set Variable Set Orb_Copy_5 = (Last created special effect)
Wait 1.00 seconds
Animation - Change Dreadlord 0071 <gen> 's animation speed to 100.00 % of its original speed
Animation - Play Dreadlord 0071 <gen> 's attack one animation
Special Effect - Destroy Orb
Special Effect - Destroy Orb_Copy_2
Special Effect - Destroy Orb_Copy_4
Wait 1.00 seconds
Animation - Play Dreadlord 0071 <gen> 's attack two animation
Special Effect - Destroy Orb_Copy
Special Effect - Destroy Orb_Copy_3
Special Effect - Destroy Orb_Copy_5
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Create a special effect at (Random point in Region_016 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Sound - Play LightningBolt <gen>
Unit - Kill Voidwalker 0064 <gen>
Unit - Kill Banshee 0067 <gen>
Unit - Kill Shade 0068 <gen>
Unit - Kill Shade 0049 <gen>
Unit - Kill Banshee 0055 <gen>
Unit - Kill Shade 0048 <gen>
Unit - Kill Banshee 0053 <gen>
Unit - Kill Banshee 0052 <gen>
Unit - Kill Shade 0068 <gen>
Unit - Kill Banshee 0067 <gen>
Unit - Kill Lesser Voidwalker 0063 <gen>
Unit - Kill Shade 0050 <gen>
Wait 3.00 seconds
Unit - Order Dreadlord 0071 <gen> to Move To . (Center of Region_040 <gen>)
Camera - . Apply . gg_cam_Camera_051 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Special Effect - Create a special effect at (Position of Kel'Thuzad 0154 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Sound - Play RaiseSkeleton <gen>
Unit - Unhide Kel'Thuzad 0154 <gen>
Animation - Lock Kel'Thuzad 0154 <gen> 's Head to face Dreadlord 0071 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Dreadlord 0071 <gen> 's Head to face Kel'Thuzad 0154 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Dreadlord 0071 <gen> named Thunderlord : Play No sound and display Who the hell are you? . Modify duration: Add 0 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Kel'Thuzad 0154 <gen> named Lazaruz : Play No sound and display I am eh.... the quest giver! . Modify duration: Add 0 seconds and Don't wait
Wait 3.50 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0071 <gen> named Thunderlord : Play No sound and display The quest giver? . Modify duration: Add 0 seconds and Don't wait
Wait 2.50 seconds
Cinematic - Send transmission to (All players) from Kel'Thuzad 0154 <gen> named Lazaruz : Play No sound and display Yeah you know, the quest giver! I give a quest and you complete it. . Modify duration: Add 0 seconds and Don't wait
Wait 4.50 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0071 <gen> named Thunderlord : Play No sound and display Ok, so what's your quest for me? . Modify duration: Add 0 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Kel'Thuzad 0154 <gen> named Lazaruz : Play No sound and display Ok, now listen carefully... . Modify duration: Add 0 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Kel'Thuzad 0154 <gen> named Lazaruz : Play No sound and display Ok, now listen carefully... I need you to get out of my way so I can get out. After that you will commit suicide, got it? . Modify duration: Add 0 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0071 <gen> named Thunderlord : Play No sound and display That's to easy! What's my reward? . Modify duration: Add 0 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Kel'Thuzad 0154 <gen> named Lazaruz : Play No sound and display We'll let that be a surprise, do you accept the quest idio.. ehr I mean brave knight? . Modify duration: Add 0 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0071 <gen> named Thunderlord : Play No sound and display I do! (clicks on accept) . Modify duration: Add 0 seconds and Don't wait
Unit - Order Kel'Thuzad 0154 <gen> to Move To . (Center of Thunder_Lord_Moves_2 <gen>)
Wait 4.00 seconds
Sound - Play HeroDreadLordDeath <gen>
Unit - Kill Dreadlord 0071 <gen>
Cinematic - Send transmission to (All players) from Kel'Thuzad 0154 <gen> named Lazaruz : Play No sound and display What an idiot! . Modify duration: Add 0 seconds and Don't wait
Wait 2 seconds
Unit - Order Kel'Thuzad 0154 <gen> to Move To . (Center of Region_039 <gen>)
Sound - Stop IllidansTheme <gen> After fading
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.20 seconds
Game - Display to (All players) the text: And now back to where we left...
Camera - . Apply . gg_cam_Camera_043 for Player 1 (Red) over 0 seconds
Wait 0.20 seconds
Sound - Play UndeadX1 <gen>
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_054 for Player 1 (Red) over 6.00 seconds
Cinematic - Send transmission to (All players) from Kel'Thuzad 0153 <gen> named Lazaruz : Play No sound and display Spirits, you are free!! Go where you wish. Eat pizza or something. . Modify duration: Add 0 seconds and Don't wait
Wait 3.50 seconds
Cinematic - Send transmission to (All players) from Lesser Voidwalker 0120 <gen> named Kyle : Play No sound and display I think I'll just stand here for the next 10000 years. . Modify duration: Add 0 seconds and Don't wait
Wait 3.50 seconds
Cinematic - Send transmission to (All players) from Banshee 0102 <gen> named Sanna : Play No sound and display Yeah me to. . Modify duration: Add 0 seconds and Don't wait
Wait 4.00 seconds
Unit - Make Kel'Thuzad 0153 <gen> face (Center of Region_047 <gen>) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_056 for Player 1 (Red) over 5.00 seconds
Unit - Move Kel'Thuzad 0153 <gen> instantly to (Center of Region_047 <gen>)
Special Effect - Create a special effect at (Center of Region_047 <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Wait 2.00 seconds
Unit - Move Kel'Thuzad 0153 <gen> instantly to (Center of Region_048 <gen>)
Special Effect - Create a special effect at (Center of Region_048 <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Wait 2.00 seconds
Unit - Move Kel'Thuzad 0153 <gen> instantly to (Center of Region_043 <gen>)
Special Effect - Create a special effect at (Center of Region_043 <gen>) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Kel'Thuzad 0153 <gen> named Lazaruz : Play No sound and display Now, I can finally get back to finding the gate... . Modify duration: Add 0 seconds and Don't wait
Wait 4.00 seconds
Animation - Play Shimmering Portal 5003 <gen> 's birth animation
Sound - Play ShimmeringPortalBirth <gen>
Unit - Make Kel'Thuzad 0153 <gen> face Keeper of the Grove 0155 <gen> over 0.50 seconds
Wait 8.00 seconds
Unit - Order Keeper of the Grove 0155 <gen> to Move To . (Center of Region_044 <gen>)
Wait 1.00 seconds
Sound - Play ShimmeringPortalEntrance <gen>
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Kel'Thuzad 0153 <gen> named Lazaruz : Play No sound and display Furion?!! . Modify duration: Add 0 seconds and Don't wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Keeper of the Grove 0155 <gen> named Furion? : Play No sound and display *whisper* *whisper* *whisper* . Modify duration: Add 0 seconds and Don't wait
Wait 2.50 seconds
Cinematic - Send transmission to (All players) from Kel'Thuzad 0153 <gen> named Lazaruz : Play No sound and display Oh... . Modify duration: Add 0 seconds and Don't wait
Wait 0.50 seconds
Unit - Order Keeper of the Grove 0155 <gen> to Move To . (Center of Region_045 <gen>)
Wait 0.40 seconds
Sound - Play ShimmeringPortalEntrance <gen>
Wait 1.00 seconds
Animation - Play Shimmering Portal 5003 <gen> 's death animation
Sound - Play ShimmeringPortalDeath <gen>
Wait 1.00 seconds
Unit - Make Kel'Thuzad 0153 <gen> face Chimaera 0156 <gen> over 1.00 seconds
Animation - Lock Kel'Thuzad 0153 <gen> 's Head to face Chimaera 0156 <gen> , offset by ( 0 , 0 , 90 )
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Kel'Thuzad 0153 <gen> named Lazaruz : Play No sound and display Dear money paying people that keeps this cinematic alive... . Modify duration: Add 0 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Kel'Thuzad 0153 <gen> named Lazaruz : Play No sound and display It has come to my knowledge that we have the depleted this cinematics budget, so they'll cut us at any time! . Modify duration: Add 0 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Kel'Thuzad 0153 <gen> named Lazaruz : Play No sound and display See y.... . Modify duration: Add 0 seconds and Don't wait
Wait 0.50 seconds
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Game - Display to (All players) the text: Can I borrow 10000 gold? I have lost money in poker and I need to pay back...
Wait 5.00 seconds
Cinematic - Clear the screen of text messages for (All players) .
Game - Display to (All players) the text: Shut up Lazaruz, the movie is over!I bid you farewell and may you return in time for the next episode!
Wait 5.00 seconds
Cinematic - Clear the screen of text messages for (All players) .
Wait 0.50 seconds
Game - Defeat Player 1 (Red) with the message: The End!
Animation
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Animation - Play the stand alternate animation for all doodads of type AOgs (Unexpected type: 'doodadcode') within Shrine_Animation <gen> .
Animation - Play the stand alternate animation for all doodads of type AOks (Unexpected type: 'doodadcode') within Shrine_Animation <gen> .
Animation - Play Peasant 0047 <gen> 's stand work animation
Allies
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Player - Make Player 11 (Dark Green) treat Player 2 (Blue) as an Ally
Player - Make Player 11 (Dark Green) treat Player 4 (Purple) as an Ally
Player - Make Player 11 (Dark Green) treat Player 9 (Gray) as an Ally
Player - Make Player 2 (Blue) treat Player 11 (Dark Green) as an Ally
Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Ally
Player - Make Player 2 (Blue) treat Player 9 (Gray) as an Ally
Player - Make Player 4 (Purple) treat Player 11 (Dark Green) as an Ally
Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Ally
Player - Make Player 4 (Purple) treat Player 9 (Gray) as an Ally
Player - Make Player 9 (Gray) treat Player 2 (Blue) as an Ally
Player - Make Player 9 (Gray) treat Player 11 (Dark Green) as an Ally
Player - Make Player 9 (Gray) treat Player 4 (Purple) as an Ally
Hide Units
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Unit - Hide Gnome 0080 <gen>
Unit - Hide Gnome 0078 <gen>
Unit - Hide Gnome 0079 <gen>
Unit - Hide Shade 0050 <gen>
Unit - Hide Juggernaut 0077 <gen>
Unit - Hide Blood Mage 0147 <gen>
Unit - Hide Lesser Voidwalker 0145 <gen>
Unit - Hide Voidwalker 0146 <gen>
Unit - Hide Water Elemental 0149 <gen>
Unit - Hide Greater Voidwalker 0150 <gen>
Unit - Hide Kel'Thuzad 0153 <gen>
Unit - Hide Villager 0151 <gen>
Unit - Hide Villager 0152 <gen>
Animation - Play the hide animation for all doodads of type YOcp (Unexpected type: 'doodadcode') within Units_2 <gen> .
Unit - Hide Kel'Thuzad 0154 <gen>
Animation - Play Shimmering Portal 5003 <gen> 's death animation
Unit - Hide Chimaera 0156 <gen>
Remove Gnomes
Events
Unit - A unit enters Remove_Gnomes <gen>
Conditions
Actions
Unit - Remove Gnome 0078 <gen> from the game
Unit - Remove Gnome 0079 <gen> from the game
Unit - Remove Gnome 0080 <gen> from the game
Defend and Hold Position
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Unit - Order Swordsman 0136 <gen> to Human Footman - Defend .
Unit - Order Swordsman 0135 <gen> to Human Footman - Defend .
Unit - Order Captain 0014 <gen> to Human Footman - Defend .
Unit - Order Swordsman 0039 <gen> to Human Footman - Defend .
Unit - Order Swordsman 0137 <gen> to Human Footman - Defend .
Unit - Order Swordsman 0138 <gen> to Human Footman - Defend .
Unit - Order Swordsman 0136 <gen> to Hold Position .
Unit - Order Swordsman 0135 <gen> to Hold Position .
Unit - Order Captain 0014 <gen> to Hold Position .
Unit - Order Swordsman 0039 <gen> to Hold Position .
Unit - Order Swordsman 0137 <gen> to Hold Position .
Unit - Order Swordsman 0138 <gen> to Hold Position .
Unit - Order Spellbreaker 0023 <gen> to Hold Position .
Unit - Order Spellbreaker 0134 <gen> to Hold Position .
Unit - Order Spellbreaker 0133 <gen> to Hold Position .
Unit - Order Spellbreaker 0026 <gen> to Hold Position .
Unit - Order Spellbreaker 0144 <gen> to Hold Position .
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