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Triggers
(2)Last Man Standing.w3x
Variables
Initialization
Melee Initialization
Right Side Playing
Left Side Playing
Red unit die
Blue unit die
Summon1
Summon2
rez2
rez1
Win Triggers
Blue Team Win
Red Team Win
Team Move
Red Team Move
Blue Team Move
Right Side
Left Side
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from God 0242 <gen> named God : Play No sound and display And so God said; "Let there be FIGHT!" . Modify duration: Add 0 seconds and Wait
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
Camera - Lock camera target for Player 6 (Orange) to The All-seeing Buzzard 0200 <gen> , offset by ( 0 , 0 ) using Default rotation
Visibility - Disable fog of war
Visibility - Disable black mask
Sound - Play Credits <gen>
Melee Game - Use melee time of day (for all players)
Player - Make Player 1 (Red) treat Neutral Hostile as an Neutral
Player - Make Player 2 (Blue) treat Neutral Hostile as an Neutral
Player - Make Neutral Hostile treat Player 1 (Red) as an Neutral
Player - Make Neutral Hostile treat Player 2 (Blue) as an Neutral
Player - Hide Player 6 (Orange) in the post-game score screen
Selection - Select The All-seeing Buzzard 0200 <gen> for Player 6 (Orange)
Player - Set Player 1 (Red) . Current gold to 144
Player - Set Player 1 (Red) . Current lumber to 144
Player - Set Player 2 (Blue) . Current gold to 144
Player - Set Player 2 (Blue) . Current lumber to 144
Player - Set Player 6 (Orange) . Current gold to 144
Player - Set Player 6 (Orange) . Current lumber to 144
Destructible - Make Barricade 0822 <gen> Invulnerable
Destructible - Make Barricade 0821 <gen> Invulnerable
Destructible - Make Barricade 0820 <gen> Invulnerable
Destructible - Make Barricade 0819 <gen> Invulnerable
Destructible - Make Elven Gate 0027 <gen> Invulnerable
Right Side Playing
Events
Map initialization
Conditions
(Player 2 (Blue) controller) Equal to User
Actions
Trigger - Turn off Right_Side <gen>
Left Side Playing
Events
Map initialization
Conditions
(Player 1 (Red) controller) Equal to User
Actions
Trigger - Turn off Left_Side <gen>
Red unit die
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
Actions
Player - Add -1 to Player 1 (Red) . Current gold
Player - Add -1 to Player 2 (Blue) . Current gold
Player - Add -1 to Player 6 (Orange) . Current gold
Blue unit die
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
Actions
Player - Add -1 to Player 1 (Red) . Current lumber
Player - Add -1 to Player 2 (Blue) . Current lumber
Player - Add -1 to Player 6 (Orange) . Current lumber
Summon1
Events
Unit - A unit owned by Player 1 (Red) . Spawns a summoned unit
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current gold
Player - Add 1 to Player 2 (Blue) . Current gold
Player - Add 1 to Player 6 (Orange) . Current gold
Summon2
Events
Unit - A unit owned by Player 2 (Blue) . Spawns a summoned unit
Conditions
Actions
Player - Add 1 to Player 2 (Blue) . Current lumber
Player - Add 1 to Player 1 (Red) . Current lumber
Player - Add 1 to Player 6 (Orange) . Current lumber
rez2
Events
Unit - A unit owned by Player 1 (Red) . Begins casting an ability
Conditions
(Ability being cast) Equal to Resurrection
Actions
Player - Add 6 to Player 1 (Red) . Current gold
Player - Add 6 to Player 2 (Blue) . Current gold
Player - Add 6 to Player 6 (Orange) . Current gold
rez1
Events
Unit - A unit owned by Player 2 (Blue) . Begins casting an ability
Conditions
(Ability being cast) Equal to Resurrection
Actions
Player - Add 6 to Player 2 (Blue) . Current lumber
Player - Add 6 to Player 1 (Red) . Current lumber
Player - Add 6 to Player 6 (Orange) . Current lumber
Blue Team Win
Events
Player - Player 1 (Red) 's Food used becomes Equal to 0.00
Conditions
Actions
Game - Display to (All players) the text: The Eastern Force has prevailed!
Wait 5.00 seconds
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Red Team Win
Events
Player - Player 2 (Blue) 's Food used becomes Equal to 0.00
Conditions
Actions
Game - Display to (All players) the text: The Western Force has prevailed!
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Red Team Move
Events
Map initialization
Conditions
(Player 1 (Red) controller) Equal to Computer
Actions
Wait 7.00 seconds
Unit Group - Pick every unit in (Units in Red_Army_Region <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Blue_Goal <gen>))
Blue Team Move
Events
Map initialization
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Wait 7.00 seconds
Unit Group - Pick every unit in (Units in Blue_Army_Region <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Red_Goal <gen>))
Right Side
Events
Unit - A unit enters Blue_Army_Region <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
(Player 1 (Red) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Attack-Move To . (Position of (Random unit from (Units owned by Player 2 (Blue).)))
Left Side
Events
Unit - A unit enters Red_Army_Region <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
(Player 2 (Blue) controller) Equal to Computer
Actions
Unit - Order (Entering unit) to Attack-Move To . (Position of (Random unit from (Units owned by Player 1 (Red).)))
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