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Triggers
Last 6 Survivor.w3x
Variables
infected spawn
zombie spawn every 45 sec Copy Copy
zombie spawn every 45 sec Copy
spawn system
spawn system steps 2
lose system
unit lose system player 6
unit lose system player 5
unit lose system player 4
unit lose system player 3
unit lose system player 2
unit lose system player 1
unit win system
unit win system player 1
unit win system player 2
unit win system player 3
unit win system player 4
unit win system player 5
unit win system player 6
message system
message system 2
message system 1
message system
door open/close system
door close system for player 1
door close system for player 2
door close system for player 3
door close system for player 4
door close system for player 5
door close system for player 6
door open system for player 1
door open system for player 2
door open system for player 3
door open system for player 4
door open system for player 5
door open system for player 6
在下面输入自定义脚本代码. 该部分内容会被添加到地图脚本的变量声明和触发代码之间.
Name
Type
is_array
initial_value
zombie spawn every 45 sec Copy Copy
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Trigger - Turn on (This trigger)
Unit - Create 5 . infected for Player 8 (Pink) at (Center of Region_003 <gen>) facing Default building facing degrees
zombie spawn every 45 sec Copy
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Trigger - Turn on (This trigger)
Unit - Create 5 . infected for Player 8 (Pink) at (Center of Region_006 <gen>) facing Default building facing degrees
spawn system
Events
Unit - A unit enters Region_006 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Position of Hunter's Hall 0024 <gen>)
spawn system steps 2
Events
Unit - A unit enters Region_003 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Position of Hunter's Hall 0024 <gen>)
unit lose system player 6
Events
Unit - Hunter's Hall 0024 <gen> Dies
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: you be a zombie now!!hahahah said The Head of Zombie
unit lose system player 5
Events
Unit - Hunter's Hall 0024 <gen> Dies
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: you be a zombie now!!hahahah said The Head of Zombie
unit lose system player 4
Events
Unit - Hunter's Hall 0024 <gen> Dies
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: you be a zombie now!!hahahah said The Head of Zombie
unit lose system player 3
Events
Unit - Hunter's Hall 0024 <gen> Dies
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: you be a zombie now!!hahahah said The Head of Zombie
unit lose system player 2
Events
Unit - Hunter's Hall 0024 <gen> Dies
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: you be a zombie now!!hahahah said The Head of Zombie
unit lose system player 1
Events
Unit - Hunter's Hall 0024 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: you be a zombie now!!hahahah said The Head of Zombie
unit win system player 1
Events
Unit - The Zombei's Mother 0021 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: You are survivor !!the helicopter will come a while
unit win system player 2
Events
Unit - The Zombei's Mother 0021 <gen> Dies
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: You are survivor !!the helicopter will come a while
unit win system player 3
Events
Unit - The Zombei's Mother 0021 <gen> Dies
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: You are survivor !!the helicopter will come a while
unit win system player 4
Events
Unit - The Zombei's Mother 0021 <gen> Dies
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: You are survivor !!the helicopter will come a while
unit win system player 5
Events
Unit - The Zombei's Mother 0021 <gen> Dies
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: You are survivor !!the helicopter will come a while
unit win system player 6
Events
Unit - The Zombei's Mother 0021 <gen> Dies
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: You are survivor !!the helicopter will come a while
message system 2
Events
Map initialization
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: you just have only 1 road to survive that is find the mother 's of zombie than you kill it
message system 1
Events
Map initialization
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: the zombie will spawn after 45 seconds please protect you base dun let zombie break it!
message system
Events
Map initialization
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: all surviver please hear my instuction you just type -open the door will open soon.then same thing you just type -close the door will close
door close system for player 1
Events
Player - Player 1 (Red) types a chat message containing -close (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Destructible - Close Gate 0420 <gen>
door close system for player 2
Events
Player - Player 2 (Blue) types a chat message containing -close (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Destructible - Close Gate 0420 <gen>
door close system for player 3
Events
Player - Player 3 (Teal) types a chat message containing -close (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Destructible - Close Gate 0420 <gen>
door close system for player 4
Events
Player - Player 4 (Purple) types a chat message containing -close (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Destructible - Close Gate 0420 <gen>
door close system for player 5
Events
Player - Player 5 (Yellow) types a chat message containing -close (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Destructible - Close Gate 0420 <gen>
door close system for player 6
Events
Player - Player 6 (Orange) types a chat message containing -close (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Destructible - Close Gate 0420 <gen>
door open system for player 1
Events
Player - Player 1 (Red) types a chat message containing -open (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Destructible - Open Gate 0420 <gen>
door open system for player 2
Events
Player - Player 2 (Blue) types a chat message containing -open (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Destructible - Open Gate 0420 <gen>
door open system for player 3
Events
Player - Player 3 (Teal) types a chat message containing -open (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Destructible - Open Gate 0420 <gen>
door open system for player 4
Events
Player - Player 4 (Purple) types a chat message containing -open (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Destructible - Open Gate 0420 <gen>
door open system for player 5
Events
Player - Player 5 (Yellow) types a chat message containing -open (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
Destructible - Open Gate 0420 <gen>
door open system for player 6
Events
Player - Player 6 (Orange) types a chat message containing -open (Unexpected type: 'stringnoformat') as A substring
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