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Unit - Order Owl Perch 0002 <gen> to Night Elf Druid Of The Talon - Storm Crow Form .
Cinematic - Hide filter
Wait 2 seconds
Unit - Add Wander (Neutral) to Owl Perch 0002 <gen>
Else - Actions
Wait 2 seconds
Cinematic - Fade out and back in over 0.50 seconds using texture White Mask and color ( 100.00 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) the text: |cffff0000Your Owl hasn't returned!|r
Return
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Return
Actions
Sound - Play Whistle_3__Free_Sound_Effect_u <gen> at 100 % volume, attached to Owl 0003 <gen>
Unit - Remove Wander (Neutral) from Owl Perch 0002 <gen>
Trigger - Turn on Return_Morph <gen>
Wait 2 seconds
Unit - Order Owl Perch 0002 <gen> to Move To . temppoint[3]
Wait 2 seconds
Unit - Order Owl Perch 0002 <gen> to Move To . temppoint[3]
Wait 2 seconds
Unit - Order Owl Perch 0002 <gen> to Move To . temppoint[3]
Wait 2 seconds
Unit - Order Owl Perch 0002 <gen> to Move To . temppoint[3]
Return Morph
Events
Unit - A unit enters Start <gen>
Conditions
(Entering unit) Equal to Owl Perch 0002 <gen>
Actions
Wait 1.00 seconds
Unit - Make Owl Perch 0002 <gen> face 270.00 over 1.00 seconds
Wait 4.00 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Lady Red 0000 <gen> using war3mapImported\Fallinlove.mdx
Unit - Order Owl Perch 0002 <gen> to Night Elf Druid Of The Talon - Night Elf Form .
Unit - Make Lady Red 0000 <gen> face 290.00 over 2.00 seconds
Animation - Add the channel animation tag to Lady Red 0000 <gen>
Wait 0.40 seconds
Special Effect - Destroy (Last created special effect)
Animation - Remove the channel animation tag to Lady Red 0000 <gen>
Wait 0.40 seconds
Special Effect - Destroy (Last created special effect)
Trigger - Turn off Return_Morph <gen>
Chinese Poem
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Poem
Actions
Unit - Unhide Scroll 0005 <gen>
Animation - Change Scroll 0005 <gen> 's size to ( 300.00 %, 300.00 %, 300.00 %) of its original size
Animation - Change Scroll 0005 <gen> flying height to 250.00 at 250.00
Trigger - Run Chinese_Poem_Scroll_Vanishing <gen> (checking conditions)
Game - Display to (All players) the text: When will the moon be clear and bright?With a cup of wine in my hand, I ask the clear sky.In the heavens on this night,I wonder what season it would be?
Time - Every (Random real number between 15.00 and 45.00) seconds of game time
Conditions
Actions
Set Variable Set random = (Random integer number between 0 and 100)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
(Perch_Area <gen> contains (Position of Owl Perch 0002 <gen>)) Equal to True
random Less than 5
Then - Actions
Unit - Order Visitor 0004 <gen> to Neutral Fire Lord - Soul Burn . Owl Perch 0002 <gen>
Cinematic - Apply a filter over 2.00 seconds using Normal blending on texture Dream , starting with color ( 100 %, 100.00 %, 100.00 %) and 100 % transparency and ending with color ( 33.00 %, 100.00 %, 0 %) and 70.00 % transparency
Game - Display to (All players) the text: |cffff0000Your Owl is sick!|r
Wait 14.00 seconds
Cinematic - Hide filter
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
(Perch_Area <gen> contains (Position of Owl Perch 0002 <gen>)) Equal to True
random Less than 11
Then - Actions
Cinematic - Apply a filter over 2.00 seconds using Normal blending on texture Dream , starting with color ( 100 %, 100.00 %, 100.00 %) and 100 % transparency and ending with color ( 77.00 %, 21.00 %, 0 %) and 70.00 % transparency
Game - Display to (All players) the text: |cffff0000Your Owl is bored! Let it fly!|r
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
(Perch_Area <gen> contains (Position of Owl Perch 0002 <gen>)) Equal to True
random Less than 17
Then - Actions
Unit - Create 1 . Poop for Neutral Passive at temppoint[3] facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
(Perch_Area <gen> contains (Position of Owl Perch 0002 <gen>)) Equal to True
random Less than 13
Then - Actions
Cinematic - Apply a filter over 2.00 seconds using Normal blending on texture Dream , starting with color ( 100 %, 100.00 %, 100.00 %) and 100 % transparency and ending with color ( 77.00 %, 21.00 %, 0 %) and 70.00 % transparency
Game - Display to (All players) the text: |cffff0000Your Owl is bored! Let it fly!|r
Else - Actions
Game 1
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Lantern Festival
Actions
Unit - Change ownership of Qiu Juan 0015 <gen> to Player 1 (Red) and Change color
Unit - Hide Owl 0023 <gen>
Trigger - Turn off Camera_Fixed_1 <gen>
Trigger - Turn off Clicking_Owl <gen>
Trigger - Turn on Camera_Fixed_2 <gen>
Camera - Lock camera target for Player 1 (Red) to Qiu Juan 0015 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Change ownership of Owl 0003 <gen> to Neutral Passive and Change color
Animation - Change Qiu Juan 0015 <gen> 's size to ( 0.00 %, 0.00 %, 0.00 %) of its original size
Selection - Select Qiu Juan 0015 <gen> for Player 1 (Red)
Wait 15.00 seconds
Game - Display to (All players) the text: Lanterns are drifting towards you! Click it to light it!
Wait 15.00 seconds
Trigger - Turn on Game_1_Lantern <gen>
Trigger - Turn on Game_1_Lantern_Lighted <gen>
Wait 115.00 seconds
Game - Display to (All players) the text: Lantern Festival ends in 15 seconds!
Wait 10.00 seconds
Cinematic - Fade out over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Cinematic - Fade in over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Turn on Camera_Fixed_1 <gen>
Selection - Select Owl 0003 <gen> for Player 1 (Red)
Unit Group - Pick every unit in (Units of type Lantern) and do (Actions)
Loop - Actions
Set Variable Set temppoint[5] = (Random point in Lantern_Ends <gen>)
Animation - Play (Picked unit) 's stand animation
Unit - Order (Picked unit) to Night Elf Druid Of The Talon - Storm Crow Form .
Unit - Order (Picked unit) to Move To . temppoint[5]
Selection - Select Qiu Juan 0015 <gen> for Player 1 (Red)
Game 1 Lantern Ends
Events
Unit - A unit enters Lantern_Ends <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Lantern Fly
Actions
Unit - Remove (Entering unit) from the game
Game 2
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Hunting
Actions
Camera - Pan camera for Player 1 (Red) to temppoint[7] over 0 seconds
Unit - Change ownership of Owl 0023 <gen> to Player 1 (Red) and Change color
Set Variable Set temppoint[7] = (Center of Region_007 <gen>)
Unit - Change ownership of Owl 0003 <gen> to Neutral Passive and Change color
Trigger - Turn off Camera_Fixed_1 <gen>
Trigger - Turn off Clicking_Owl <gen>
Trigger - Turn off Scenario <gen>
Trigger - Turn on Camera_Fixed_3 <gen>
Selection - Select Owl 0023 <gen> for Player 1 (Red)
Camera - Lock camera target for Player 1 (Red) to Owl 0023 <gen> , offset by ( 0 , 0 ) using Default rotation
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Owl 0023 <gen> using war3mapImported\TorchHumanOmni.mdx
Wait 85.00 seconds
Game - Display to (All players) the text: Hunting ends in 15 seconds!
Wait 10.00 seconds
Cinematic - Fade out over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Move Owl 0023 <gen> instantly to temppoint[7] , facing 90.00 degrees
Selection - Select Owl 0003 <gen> for Player 1 (Red)
Trigger - Turn on Camera_Fixed_1 <gen>
Trigger - Turn on Clicking_Owl <gen>
Trigger - Turn on Scenario <gen>
Trigger - Turn off Camera_Fixed_3 <gen>
Unit - Change ownership of Owl 0003 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Owl 0023 <gen> to Neutral Passive and Change color
Selection - Select Owl 0003 <gen> for Player 1 (Red)
Unit - Change ownership of Cherry Bay 0033 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Wu Gang 0034 <gen> to Player 1 (Red) and Change color
Trigger - Turn off Camera_Fixed_1 <gen>
Trigger - Turn off Clicking_Owl <gen>
Trigger - Turn on Camera_Fixed_4 <gen>
Camera - Lock camera target for Player 1 (Red) to Wu Gang 0034 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Change ownership of Owl 0003 <gen> to Neutral Passive and Change color
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Wu Gang 0034 <gen> using war3mapImported\TorchHumanOmni.mdx
Selection - Select Wu Gang 0034 <gen> for Player 1 (Red)
Unit - Order Wu Gang 0034 <gen> to Attack . Cherry Bay 0033 <gen>
Wait 170.00 seconds
Game - Display to (All players) the text: Chopping activity ends in 15 seconds!
Wait 10.00 seconds
Cinematic - Fade out over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Selection - Select Owl 0003 <gen> for Player 1 (Red)
Trigger - Turn on Camera_Fixed_1 <gen>
Trigger - Turn on Clicking_Owl <gen>
Trigger - Turn off Camera_Fixed_4 <gen>
Unit - Change ownership of Owl 0003 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Wu Gang 0034 <gen> to Neutral Passive and Change color
Selection - Select Owl 0003 <gen> for Player 1 (Red)
Game 3 Chopping Sound
Events
Unit - Cherry Bay 0033 <gen> Takes damage
Conditions
Actions
Set Variable Set temppoint[7] = (Position of Wu Gang 0034 <gen>)
Set Variable Set random = (Random integer number between 0 and 100)
Sound - Play axe_chopping___sound_effect <gen> at 100 % volume, skipping the first 10.00 seconds
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