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Triggers
Lane Of Legends ver.1.0.w3x
Variables
Initialization
Hero Dead Sound all players
Hero Dead Sound all Killing spree
Hero Dead By Unit
Starting recourses
Hero Drops Item
Hero Drops Item player 2
Tower Killing 1
Tower Killing 2
Adding Resources
Entrring Unit
Leaving Unit
Selecting Unit Camera lock
Selecting Unit Camera lock2
Entrring Unit enemy
Leaving Unit enemy
Creeps RL Ally Timer
Strong Creeps RL Ally Timer
Creeps RL Enemy Timer
Strong Creeps RL Enemy Timer
Region 2 Entering
Region 3 Entering
Hero Moves Right
Hero Moves Left
Untitled Trigger Right
Untitled Trigger Right Enemy
Untitled Trigger Left
Untitled Trigger Left Enemy
Victory
Defeat
Hero Of Enemy
Hero Dies PC
Hero Dies player 1
Hero Dies Player 2
Low Health
Enemy Hero Health Is Full
Spawning Creeps
Spawning Bosses
Creep Dies
Creep Dies2
Creep Dies3
Creep Dies4
Boss1 Dies
Boss2 Dies
Every 3 minutes
Hero Enters Creeps Area
Welcoming
unit is dead
unit is dead player 1
unit is dead Player 2
ally Tower Is Destroyed
enemy Tower Is Destroyed
Info 1
Info 2
zoom OUT
zoom OUT2
zoom IN
zoom IN 2
Camera Free
Camera Free2
Camera lock
Camera lock2
Fog on
Fog off
Hero Vs Tower Left 1
Hero Vs Tower Left 2
Hero Vs Tower Left 3
Hero Vs Tower Right 1
Hero Vs Tower Right 2
Hero Vs Tower Right 3
Use Gold 2000 player 1
Use Gold 2000 player 1 2nd
Use Gold 2000 player 2
Use Gold 2000 player 2 2nd
hero has item
hero found item
hero found item2
Earn Gold For Kills
Earn Gold For Kills Tower
Earn Gold For Kills Hero
Minions Spawned
End 2000 player 1
End 2000 player 2
Unit Wears A Boot
Unit unWears A Boot
Hero Health level
Hero Leaves Area Finish Creeps
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Hero Dead Sound all players
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Sound - Play first_blood3 <gen>
Trigger - Turn off Hero_Dead_Sound_all_players <gen>
Wait 2 seconds
Trigger - Turn on Hero_Dead_Sound_all_Killing_spree <gen>
Trigger - Turn on Hero_Dead_By_Unit <gen>
Hero Dead Sound all Killing spree
Events
Unit - A unit Dies
Conditions
(((Dying unit) is A Hero) Equal to True) and (((Killing unit) is A Hero) Equal to True)
Actions
Sound - Play Killing_Spree3 <gen>
Hero Dead By Unit
Events
Unit - A unit Dies
Conditions
(((Dying unit) is A Hero) Equal to True) and (((Killing unit) is A Hero) Equal to False)
Actions
Sound - Play haha <gen>
Game - Display to (All players) for 30 seconds the text: ((Name of (Dying unit)) + Is A Noob !)
Starting recourses
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cff00ff00Adjusting Camera, To zoom in type: |r-zoom in|cff00ff00To zoom out type: |r-zoom out|cff00ff00For More Info type: |r-info
Unit - Hide Giant Wolf 0004 <gen>
Unit - Hide Giant Wolf 2 0005 <gen>
Unit - Hide Giant Wolf 3 0022 <gen>
Unit - Hide Giant Wolf 4 0023 <gen>
Unit - Hide Faceless One Deathbringer 0024 <gen>
Unit - Hide Faceless One Deathbringer 2 0072 <gen>
Item - Pick every item in Region_015 <gen> and do (Hide (Picked item))
Item - Pick every item in Region_016 <gen> and do (Hide (Picked item))
Wait 1.00 seconds
Hero - Make (Player(1)) Heroes gain 130.00 % experience from future kills
Hero - Make (Player(2)) Heroes gain 130.00 % experience from future kills
Player - Set (Player(1)) . Current gold to 1000
Player - Set (Player(1)) . Current lumber to 1000
Player - Set (Player(2)) . Current gold to 1000
Player - Set (Player(2)) . Current lumber to 1000
Wait 29.00 seconds
Trigger - Turn on Adding_Resources <gen>
Trigger - Turn on Creeps_RL_Ally_Timer <gen>
Trigger - Turn on Creeps_RL_Enemy_Timer <gen>
Hero Drops Item
Events
Unit - A unit owned by (Player(1)) . Loses an item
Conditions
Actions
Item - Remove (Item being manipulated)
Hero Drops Item player 2
Events
Unit - A unit owned by (Player(2)) . Loses an item
Conditions
Actions
Item - Remove (Item being manipulated)
Tower Killing 1
Events
Unit - A unit owned by (Player(2)) . Dies
Conditions
((((Killing unit) Equal to Arcane Tower 0037 <gen>) or ((Killing unit) Equal to Arcane Tower 0036 <gen>)) or ((Killing unit) Equal to Arcane Tower 0035 <gen>)) or ((((Killing unit) Equal to Arcane Tower 0026 <gen>) or ((Killing unit) Equal to Arcane Tower 0027 <gen>)) or ((Killing unit) Equal to Arcane Tower 0028 <gen>))
Actions
Unit Group - Pick every unit in (Units owned by (Player(1)) matching (((Matching unit) is A Hero) Equal to True).) and do (If ((Level of (Picked unit)) Less than 10) then do (Add 100 experience to (Picked unit), Show level-up graphics) else do (Add 250 experience to (Picked unit), Show level-up graphics))
Tower Killing 2
Events
Unit - A unit owned by (Player(1)) . Dies
Conditions
((((Killing unit) Equal to Arcane Tower 0037 <gen>) or ((Killing unit) Equal to Arcane Tower 0036 <gen>)) or ((Killing unit) Equal to Arcane Tower 0035 <gen>)) or ((((Killing unit) Equal to Arcane Tower 0026 <gen>) or ((Killing unit) Equal to Arcane Tower 0027 <gen>)) or ((Killing unit) Equal to Arcane Tower 0028 <gen>))
Actions
Unit Group - Pick every unit in (Units owned by (Player(2)) matching (((Matching unit) is A Hero) Equal to True).) and do (If ((Level of (Picked unit)) Less than 10) then do (Add 100 experience to (Picked unit), Show level-up graphics) else do (Add 250 experience to (Picked unit), Show level-up graphics))
Adding Resources
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Player - Add 15 to (Player(1)) . Current gold
Player - Add 15 to (Player(2)) . Current gold
Entrring Unit
Events
Unit - A unit enters Region_000 <gen>
Conditions
((Entering unit) belongs to an ally of (Player(1)).) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(((Entering unit) is A Hero) Equal to True) and (((Entering unit) has an item of type |cffff0000Boots Of Light|r) Equal to True)
Then - Actions
Unit - Set (Entering unit) movement speed to 850.00
Else - Actions
Unit - Set (Entering unit) movement speed to 400.00
Leaving Unit
Events
Unit - A unit leaves Region_000 <gen>
Conditions
((Leaving unit) belongs to an ally of (Player(1)).) Equal to True
Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(((Leaving unit) is A Hero) Equal to True) and (((Leaving unit) has an item of type |cffff0000Boots Of Light|r) Equal to True)
Then - Actions
Unit - Set (Entering unit) movement speed to 850.00
Else - Actions
Unit - Set (Leaving unit) movement speed to (Default movement speed of (Leaving unit))
Selecting Unit Camera lock
Events
Player - (Player(1)) Selects a unit
Conditions
Actions
Camera - Lock camera target for (Player(1)) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Selecting Unit Camera lock2
Events
Player - (Player(2)) Selects a unit
Conditions
Actions
Camera - Lock camera target for (Player(2)) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Entrring Unit enemy
Events
Unit - A unit enters Region_001 <gen>
Conditions
((Entering unit) belongs to an ally of (Player(2)).) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(((Entering unit) is A Hero) Equal to True) and (((Entering unit) has an item of type |cffff0000Boots Of Light|r) Equal to True)
Then - Actions
Unit - Set (Entering unit) movement speed to 850.00
Else - Actions
Unit - Set (Entering unit) movement speed to 400.00
Leaving Unit enemy
Events
Unit - A unit leaves Region_001 <gen>
Conditions
((Leaving unit) belongs to an ally of (Player(2)).) Equal to True
Actions
Wait 5.00 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(((Leaving unit) is A Hero) Equal to True) and (((Leaving unit) has an item of type |cffff0000Boots Of Light|r) Equal to True)
Then - Actions
Unit - Set (Entering unit) movement speed to 850.00
Else - Actions
Unit - Set (Leaving unit) movement speed to (Default movement speed of (Leaving unit))
Creeps RL Ally Timer
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 2 Footman for (Player(1)) at (Center of Region_000 <gen>) facing (Center of Region_001 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Region_002 <gen>)
Unit - Create 1 Rifleman for (Player(1)) at (Center of Region_000 <gen>) facing (Center of Region_001 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_002 <gen>)
Unit - Create 2 Footman for (Player(1)) at (Center of Region_000 <gen>) facing (Center of Region_001 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Region_003 <gen>)
Unit - Create 1 Rifleman for (Player(1)) at (Center of Region_000 <gen>) facing (Center of Region_001 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_003 <gen>)
Trigger - Turn on Untitled_Trigger_Right <gen>
Trigger - Turn on Untitled_Trigger_Right_Enemy <gen>
Strong Creeps RL Ally Timer
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 2 Footman for (Player(1)) at (Center of Region_000 <gen>) facing (Center of Region_001 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Region_002 <gen>)
Unit - Create 1 Rifleman for (Player(1)) at (Center of Region_000 <gen>) facing (Center of Region_001 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_002 <gen>)
Unit - Create 2 Footman for (Player(1)) at (Center of Region_000 <gen>) facing (Center of Region_001 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Region_003 <gen>)
Unit - Create 1 Rifleman for (Player(1)) at (Center of Region_000 <gen>) facing (Center of Region_001 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_003 <gen>)
Trigger - Turn on Untitled_Trigger_Right <gen>
Trigger - Turn on Untitled_Trigger_Right_Enemy <gen>
Creeps RL Enemy Timer
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 2 Footman for (Player(2)) at (Center of Region_001 <gen>) facing (Center of Region_000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Region_002 <gen>)
Unit - Create 1 Rifleman for (Player(2)) at (Center of Region_001 <gen>) facing (Center of Region_000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_002 <gen>)
Unit - Create 2 Footman for (Player(2)) at (Center of Region_001 <gen>) facing (Center of Region_000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Region_003 <gen>)
Unit - Create 1 Rifleman for (Player(2)) at (Center of Region_001 <gen>) facing (Center of Region_000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_003 <gen>)
Trigger - Turn on Untitled_Trigger_Left <gen>
Trigger - Turn on Untitled_Trigger_Left_Enemy <gen>
Strong Creeps RL Enemy Timer
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 2 Footman for (Player(2)) at (Center of Region_001 <gen>) facing (Center of Region_000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Region_002 <gen>)
Unit - Create 1 Rifleman for (Player(2)) at (Center of Region_001 <gen>) facing (Center of Region_000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_002 <gen>)
Unit - Create 2 Footman for (Player(2)) at (Center of Region_001 <gen>) facing (Center of Region_000 <gen>)
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Region_003 <gen>)
Unit - Create 1 Rifleman for (Player(2)) at (Center of Region_001 <gen>) facing (Center of Region_000 <gen>)
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_003 <gen>)
Trigger - Turn on Untitled_Trigger_Left <gen>
Trigger - Turn on Untitled_Trigger_Left_Enemy <gen>
Region 2 Entering
Events
Unit - A unit enters Region_002 <gen>
Conditions
(((Entering unit) is A Hero) Equal to False) or (((Unit-type of (Entering unit)) Equal to Footman) or ((Unit-type of (Entering unit)) Equal to Rifleman))
Actions
If ((Owner of (Entering unit)) Equal to (Player(1))) then do (Order (Units in Region_002 <gen> owned by (Player(1))) to Attack-Move To.(Center of Region_001 <gen>)) else do (Order (Units in Region_002 <gen> owned by (Player(2))) to Attack-Move To.(Center of Region_000 <gen>))
Region 3 Entering
Events
Unit - A unit enters Region_003 <gen>
Conditions
(((Entering unit) is A Hero) Equal to False) or (((Unit-type of (Entering unit)) Equal to Footman) or ((Unit-type of (Entering unit)) Equal to Rifleman))
Actions
If ((Owner of (Entering unit)) Equal to (Player(1))) then do (Order (Units in Region_003 <gen> owned by (Player(1))) to Attack-Move To.(Center of Region_001 <gen>)) else do (Order (Units in Region_003 <gen> owned by (Player(2))) to Attack-Move To.(Center of Region_000 <gen>))
Hero Moves Right
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_001 <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Owner of (Matching unit)) Equal to (Player(2))))) and do (Order (Picked unit) to Attack-Move To.(Center of Region_007 <gen>))
Unit Group - Pick every unit in (Units in Region_007 <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Owner of (Matching unit)) Equal to (Player(2))))) and do (Order (Picked unit) to Attack-Move To.(Center of Region_002 <gen>))
Unit Group - Pick every unit in (Units in Region_002 <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Owner of (Matching unit)) Equal to (Player(2))))) and do (Order (Picked unit) to Attack-Move To.(Center of Region_004 <gen>))
Unit Group - Pick every unit in (Units in Region_004 <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Owner of (Matching unit)) Equal to (Player(2))))) and do (Order (Picked unit) to Attack-Move To.(Center of Region_000 <gen>))
Hero Moves Left
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_001 <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Owner of (Matching unit)) Equal to (Player(2))))) and do (Order (Picked unit) to Attack-Move To.(Center of Region_006 <gen>))
Unit Group - Pick every unit in (Units in Region_006 <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Owner of (Matching unit)) Equal to (Player(2))))) and do (Order (Picked unit) to Attack-Move To.(Center of Region_003 <gen>))
Unit Group - Pick every unit in (Units in Region_003 <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Owner of (Matching unit)) Equal to (Player(2))))) and do (Order (Picked unit) to Attack-Move To.(Center of Region_005 <gen>))
Unit Group - Pick every unit in (Units in Region_005 <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Owner of (Matching unit)) Equal to (Player(2))))) and do (Order (Picked unit) to Attack-Move To.(Center of Region_000 <gen>))
Untitled Trigger Right
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_000 <gen> matching ((((Matching unit) is A Hero) Equal to False) and ((Owner of (Matching unit)) Equal to Player 1 (Red)))) and do (Order (Picked unit) to Attack-Move To.(Center of Region_004 <gen>))
Unit Group - Pick every unit in (Units in Region_004 <gen> matching ((((Matching unit) is A Hero) Equal to False) and ((Owner of (Matching unit)) Equal to (Player(1))))) and do (Order (Picked unit) to Attack-Move To.(Center of Region_002 <gen>))
Unit Group - Pick every unit in (Units in Region_002 <gen> matching ((((Matching unit) is A Hero) Equal to False) and ((Owner of (Matching unit)) Equal to (Player(1))))) and do (Order (Picked unit) to Attack-Move To.(Center of Region_007 <gen>))
Unit Group - Pick every unit in (Units in Region_007 <gen> matching ((((Matching unit) is A Hero) Equal to False) and ((Owner of (Matching unit)) Equal to (Player(1))))) and do (Order (Picked unit) to Attack-Move To.(Center of Region_001 <gen>))
Untitled Trigger Right Enemy
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_001 <gen> matching ((((Matching unit) is A Hero) Equal to False) and ((Owner of (Matching unit)) Equal to Player 2 (Blue)))) and do (Order (Picked unit) to Attack-Move To.(Center of Region_007 <gen>))
Unit Group - Pick every unit in (Units in Region_007 <gen> matching ((((Matching unit) is A Hero) Equal to False) and ((Owner of (Matching unit)) Equal to (Player(2))))) and do (Order (Picked unit) to Attack-Move To.(Center of Region_002 <gen>))
Unit Group - Pick every unit in (Units in Region_002 <gen> matching ((((Matching unit) is A Hero) Equal to False) and ((Owner of (Matching unit)) Equal to (Player(2))))) and do (Order (Picked unit) to Attack-Move To.(Center of Region_004 <gen>))
Unit Group - Pick every unit in (Units in Region_004 <gen> matching ((((Matching unit) is A Hero) Equal to False) and ((Owner of (Matching unit)) Equal to (Player(2))))) and do (Order (Picked unit) to Attack-Move To.(Center of Region_000 <gen>))
Untitled Trigger Left
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_000 <gen> matching ((((Matching unit) is A Hero) Equal to False) and ((Owner of (Matching unit)) Equal to Player 1 (Red)))) and do (Order (Picked unit) to Attack-Move To.(Center of Region_005 <gen>))
Unit Group - Pick every unit in (Units in Region_005 <gen> matching ((((Matching unit) is A Hero) Equal to False) and ((Owner of (Matching unit)) Equal to (Player(1))))) and do (Order (Picked unit) to Attack-Move To.(Center of Region_003 <gen>))
Unit Group - Pick every unit in (Units in Region_003 <gen> matching ((((Matching unit) is A Hero) Equal to False) and ((Owner of (Matching unit)) Equal to (Player(1))))) and do (Order (Picked unit) to Attack-Move To.(Center of Region_006 <gen>))
Unit Group - Pick every unit in (Units in Region_006 <gen> matching ((((Matching unit) is A Hero) Equal to False) and ((Owner of (Matching unit)) Equal to (Player(1))))) and do (Order (Picked unit) to Attack-Move To.(Center of Region_001 <gen>))
Untitled Trigger Left Enemy
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Region_001 <gen> matching ((((Matching unit) is A Hero) Equal to False) and ((Owner of (Matching unit)) Equal to Player 1 (Red)))) and do (Order (Picked unit) to Attack-Move To.(Center of Region_006 <gen>))
Unit Group - Pick every unit in (Units in Region_006 <gen> matching ((((Matching unit) is A Hero) Equal to False) and ((Owner of (Matching unit)) Equal to (Player(2))))) and do (Order (Picked unit) to Attack-Move To.(Center of Region_003 <gen>))
Unit Group - Pick every unit in (Units in Region_003 <gen> matching ((((Matching unit) is A Hero) Equal to False) and ((Owner of (Matching unit)) Equal to (Player(2))))) and do (Order (Picked unit) to Attack-Move To.(Center of Region_005 <gen>))
Unit Group - Pick every unit in (Units in Region_005 <gen> matching ((((Matching unit) is A Hero) Equal to False) and ((Owner of (Matching unit)) Equal to (Player(2))))) and do (Order (Picked unit) to Attack-Move To.(Center of Region_000 <gen>))
Victory
Events
Unit - Altar of Kings 0003 <gen> Dies
Conditions
Actions
Unit - Pause all units
Camera - Pan camera for (Player(2)) to (Position of (Dying unit)) over 4.00 seconds
Camera - Pan camera for (Player(1)) to (Position of (Dying unit)) over 4.00 seconds
Wait 4.00 seconds
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\NightElf\NECancelDeath\NECancelDeath.mdl
Wait 4.00 seconds
Game - Victory (Player(1)) ( Show dialogs, Show scores)
Defeat
Events
Unit - Altar of Kings 0002 <gen> Dies
Conditions
Actions
Unit - Pause all units
Camera - Pan camera for (Player(2)) to (Position of (Dying unit)) over 4.00 seconds
Camera - Pan camera for (Player(1)) to (Position of (Dying unit)) over 4.00 seconds
Wait 4.00 seconds
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\NightElf\NECancelDeath\NECancelDeath.mdl
Wait 4.00 seconds
Game - Defeat (Player(2)) with the message: You Lost !
Hero Of Enemy
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Unit - Create 1 . (Unit-type of (Random unit from (Units in Region_008 <gen>))) for (Player(2)) at (Random point in Region_001 <gen>) facing Default building facing degrees
Player - Set (Player(2)) . Current gold to 0
Player - Add 650 to (Player(2)) . Current gold
Player - Set (Player(2)) . Current lumber to 0
Player - Add 975 to (Player(2)) . Current lumber
Unit Group - Pick every unit in (Units in Region_008 <gen>) and do (Remove (Picked unit) from the game)
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_000 <gen>)
Trigger - Turn on Hero_Moves_Right <gen>
Trigger - Turn on Hero_Moves_Left <gen>
Hero Dies PC
Events
Unit - A unit owned by (Player(2)) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Trigger - Turn off Hero_Dies_player_1 <gen>
Countdown Timer - Create a timer window for (Last started timer) with title Reviving Player 2
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 60.00 seconds
Trigger - Turn on Hero_Dies_player_1 <gen>
Trigger - Turn off Every_3_minutes <gen>
Floating Text - Create floating text that reads I WILL BE BACK ! above (Dying unit) with Z offset 0 , using font size 15.00 , color ( 77.00 %, 77.50 %, 100 %), and 0 % transparency
Wait 3.00 seconds
Floating Text - Destroy (Last created floating text)
Wait 57.00 seconds
Countdown Timer - Destroy (Last created timer window)
Hero - Instantly revive (Dying unit) at (Center of Region_001 <gen>) , Show revival graphics
Trigger - Turn on Every_3_minutes <gen>
Unit - Order (Dying unit) to Attack-Move To . (Center of Region_000 <gen>)
Hero Dies player 1
Events
Unit - A unit owned by (Player(1)) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Trigger - Turn off Hero_Dies_Player_2 <gen>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Player(2)) controller) Equal to Computer
Then - Actions
Trigger - Turn off Hero_Dies_PC <gen>
Else - Actions
Do nothing
Floating Text - Create floating text that reads R.I.P above (Dying unit) with Z offset 0 , using font size 15.00 , color ( 77.00 %, 77.50 %, 100 %), and 0 % transparency
Countdown Timer - Create a timer window for (Last started timer) with title Reviving Player 1
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 60.00 seconds
Trigger - Turn on Hero_Dies_PC <gen>
Trigger - Turn on Hero_Dies_Player_2 <gen>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Player(2)) controller) Equal to Computer
Then - Actions
Trigger - Turn on Hero_Dies_PC <gen>
Else - Actions
Do nothing
Wait 3.00 seconds
Floating Text - Destroy (Last created floating text)
Wait 57.00 seconds
Countdown Timer - Destroy (Last created timer window)
Camera - Pan camera as necessary for (Player(1)) to ((Player(1)) start location) over 0.5 seconds
Hero - Instantly revive (Dying unit) at (Center of Region_000 <gen>) , Show revival graphics
Hero Dies Player 2
Events
Unit - A unit owned by (Player(2)) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Trigger - Turn off Hero_Dies_player_1 <gen>
Countdown Timer - Create a timer window for (Last started timer) with title Reviving Player 2
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 60.00 seconds
Trigger - Turn on Hero_Dies_player_1 <gen>
Floating Text - Create floating text that reads R.I.P above (Dying unit) with Z offset 0 , using font size 15.00 , color ( 77.00 %, 77.50 %, 100 %), and 0 % transparency
Wait 3.00 seconds
Floating Text - Destroy (Last created floating text)
Wait 57.00 seconds
Countdown Timer - Destroy (Last created timer window)
Camera - Pan camera as necessary for (Player(2)) to ((Player(2)) start location) over 0.5 seconds
Hero - Instantly revive (Dying unit) at (Center of Region_001 <gen>) , Show revival graphics
Low Health
Events
Unit - A unit Is attacked
Conditions
(((Attacked unit) is A Hero) Equal to True) and ((Owner of (Attacked unit)) Equal to (Player(2)))
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Percentage life of (Attacked unit)) Less than or equal to 30.00
Then - Actions
Trigger - Turn off Hero_Moves_Left <gen>
Trigger - Turn off Hero_Moves_Right <gen>
Unit - Order (Attacked unit) to Move To . (Center of Region_001 <gen>)
Else - Actions
Do nothing
Enemy Hero Health Is Full
Events
Unit - A unit enters Region_001 <gen>
Conditions
(((Entering unit) is A Hero) Equal to True) and ((Owner of (Entering unit)) Equal to (Player(2)))
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Percentage life of (Entering unit)) Less than or equal to 30.00
Then - Actions
Wait 3.00 seconds
Unit - Order (Entering unit) to Hold Position .
Wait 8.00 seconds
Trigger - Turn on Hero_Moves_Left <gen>
Trigger - Turn on Hero_Moves_Right <gen>
Else - Actions
Trigger - Turn on Hero_Moves_Left <gen>
Trigger - Turn on Hero_Moves_Right <gen>
Spawning Creeps
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Unit - Unhide Giant Wolf 0004 <gen>
Unit - Unhide Giant Wolf 2 0005 <gen>
Unit - Unhide Giant Wolf 3 0022 <gen>
Unit - Unhide Giant Wolf 4 0023 <gen>
Sound - Play creepsSpawn <gen>
Game - Display to (All players) the text: --------------|cffffcc00Creeps Have Spawned|r--------------
Spawning Bosses
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Unit - Unhide Faceless One Deathbringer 0024 <gen>
Unit - Unhide Faceless One Deathbringer 2 0072 <gen>
Sound - Play BossSpawn <gen>
Game - Display to (All players) the text: --------------|cff0000ffBoss Have Spawned|r--------------
Creep Dies
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Region_009 <gen> contains (Dying unit)) Equal to True
Actions
Item - Create (Item-type of (Random item in Region_015 <gen>)) at (Position of (Dying unit))
Wait 60.00 seconds
Unit - Create 1 . (Unit-type of (Dying unit)) for Neutral Hostile at (Center of Region_009 <gen>) facing Default building facing degrees
Creep Dies2
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Region_010 <gen> contains (Dying unit)) Equal to True
Actions
Item - Create (Item-type of (Random item in Region_015 <gen>)) at (Position of (Dying unit))
Wait 60.00 seconds
Unit - Create 1 . (Unit-type of (Dying unit)) for Neutral Hostile at (Center of Region_010 <gen>) facing Default building facing degrees
Creep Dies3
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Region_011 <gen> contains (Dying unit)) Equal to True
Actions
Item - Create (Item-type of (Random item in Region_015 <gen>)) at (Position of (Dying unit))
Wait 60.00 seconds
Unit - Create 1 . (Unit-type of (Dying unit)) for Neutral Hostile at (Center of Region_011 <gen>) facing Default building facing degrees
Creep Dies4
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Region_012 <gen> contains (Dying unit)) Equal to True
Actions
Item - Create (Item-type of (Random item in Region_015 <gen>)) at (Position of (Dying unit))
Wait 60.00 seconds
Unit - Create 1 . (Unit-type of (Dying unit)) for Neutral Hostile at (Center of Region_012 <gen>) facing Default building facing degrees
Boss1 Dies
Events
Unit - A unit Dies
Conditions
(Region_014 <gen> contains (Dying unit)) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Dying unit)) Equal to Neutral Hostile
Then - Actions
Item - Create (Item-type of (Random item in Region_016 <gen>)) at (Position of (Dying unit))
Wait 60.00 seconds
Unit - Create 1 . (Unit-type of (Dying unit)) for Neutral Hostile at (Center of Region_014 <gen>) facing Default building facing degrees
Else - Actions
Do nothing
Boss2 Dies
Events
Unit - A unit Dies
Conditions
(Region_013 <gen> contains (Dying unit)) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Dying unit)) Equal to Neutral Hostile
Then - Actions
Item - Create (Item-type of (Random item in Region_016 <gen>)) at (Position of (Dying unit))
Wait 60.00 seconds
Unit - Create 1 . (Unit-type of (Dying unit)) for Neutral Hostile at (Center of Region_013 <gen>) facing Default building facing degrees
Else - Actions
Do nothing
Every 3 minutes
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
Trigger - Turn off Hero_Moves_Left <gen>
Trigger - Turn off Hero_Moves_Right <gen>
Trigger - Turn on Hero_Enters_Creeps_Area <gen>
Unit Group - Pick every unit in (Units owned by (Player(2)) matching ((((Matching unit) is A Hero) Equal to True) and ((Percentage life of (Matching unit)) Greater than 30.00)).) and do (Order (Picked unit) to Move To.(Random point in Region_017 <gen>))
Wait 10.00 seconds
Unit Group - Pick every unit in (Units in Region_017 <gen> matching ((Owner of (Matching unit)) Equal to (Player(2)))) and do (Order (Picked unit) to Attack.(Random unit from (Units in Region_017 <gen>)))
Hero Enters Creeps Area
Events
Unit - A unit enters Region_017 <gen>
Conditions
((Owner of (Entering unit)) Equal to (Player(2))) and (((Entering unit) is A Hero) Equal to True)
Actions
Trigger - Turn on Hero_Health_level <gen>
Trigger - Turn off Every_3_minutes <gen>
Welcoming
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Camera - Set (Player(1)) 's camera Distance to target to 2500.00 over 0 seconds
Camera - Set (Player(2)) 's camera Distance to target to 2500.00 over 0 seconds
Game - Display to (All players) the text: |cffffcc00----------------Welcome To|r |cffff0000Lane Of Legends|r|cffffcc00|r|cffffcc00----------------|r
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Player(2)) controller) Equal to Computer
Then - Actions
Trigger - Turn on Hero_Leaves_Area_Finish_Creeps <gen>
Trigger - Turn on Hero_Vs_Tower_Left_1 <gen>
Trigger - Turn on Hero_Vs_Tower_Left_2 <gen>
Trigger - Turn on Hero_Vs_Tower_Left_3 <gen>
Trigger - Turn on Hero_Vs_Tower_Right_1 <gen>
Trigger - Turn on Hero_Vs_Tower_Right_2 <gen>
Trigger - Turn on Hero_Vs_Tower_Right_3 <gen>
Trigger - Turn on Fog_on <gen>
Trigger - Turn on Fog_off <gen>
Trigger - Turn off Hero_Dies_Player_2 <gen>
Trigger - Turn off unit_is_dead_Player_2 <gen>
Visibility - Disable fog of war
Visibility - Disable black mask
Trigger - Turn on Hero_Of_Enemy <gen>
Trigger - Turn on Hero_Dies_PC <gen>
Trigger - Turn on Low_Health <gen>
Trigger - Turn on Enemy_Hero_Health_Is_Full <gen>
Trigger - Turn on Every_3_minutes <gen>
Trigger - Turn on unit_is_dead <gen>
Wait until ((Number of units in (Units in Playable_Map <gen> matching (((Matching unit) is A Hero) Equal to True))) Equal to 2) , checking every 1 seconds
Unit Group - Pick every unit in (Units in (Playable map area) matching (((Matching unit) is A Hero) Equal to True)) and do (Add Staff of Teleportation to (Picked unit))
Unit Group - Pick every unit in (Units in (Playable map area) matching (((Matching unit) is A Hero) Equal to True)) and do (Add Blink For hero to (Picked unit))
Else - Actions
Wait until ((Number of units in (Units in Playable_Map <gen> matching (((Matching unit) is A Hero) Equal to True))) Equal to 2) , checking every 1 seconds
Unit Group - Pick every unit in (Units in (Playable map area) matching (((Matching unit) is A Hero) Equal to True)) and do (Add Staff of Teleportation to (Picked unit))
Unit Group - Pick every unit in (Units in (Playable map area) matching (((Matching unit) is A Hero) Equal to True)) and do (Add Blink For hero to (Picked unit))
unit is dead
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Owner of (Killing unit)) Equal to (Player(2))
Actions
Trigger - Turn off hero_has_item <gen>
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in Region_017 <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Owner of (Matching unit)) Equal to (Player(2))))) and do (Order (Picked unit) to Right-Click.(Last created item))
Trigger - Turn on hero_found_item <gen>
Wait 6.00 seconds
Unit Group - Pick every unit in (Units in Region_017 <gen> matching ((((Matching unit) is A Hero) Equal to True) and ((Owner of (Matching unit)) Equal to (Player(2))))) and do (Order (Picked unit) to Move To.(Center of Region_001 <gen>))
Unit Group - Pick every unit in (Units in Region_017 <gen> matching ((((Matching unit) is A Hero) Equal to False) and ((Owner of (Matching unit)) Equal to (Player(2))))) and do (Order (Picked unit) to Move To.(Center of Region_006 <gen>))
Trigger - Turn on Every_3_minutes <gen>
unit is dead player 1
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Owner of (Killing unit)) Equal to (Player(1))
Actions
Trigger - Turn off hero_has_item <gen>
Trigger - Turn on hero_found_item <gen>
unit is dead Player 2
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Owner of (Killing unit)) Equal to (Player(2))
Actions
Trigger - Turn off hero_has_item <gen>
Trigger - Turn on hero_found_item2 <gen>
ally Tower Is Destroyed
Events
Unit - A unit Dies
Conditions
((Dying unit) Equal to Arcane Tower 0027 <gen>) or ((Dying unit) Equal to Arcane Tower 0036 <gen>)
Actions
Wait until ((Number of units in (Units in Region_000 <gen> matching (((Matching unit) is A Hero) Equal to False))) Greater than or equal to 1) , checking every 1 seconds
Trigger - Turn off Creeps_RL_Ally_Timer <gen>
Trigger - Turn on Strong_Creeps_RL_Ally_Timer <gen>
Sound - Play SuperMinionsSpawn <gen>
Game - Display to (Player group((Player(1)))) the text: ----------|cffff0000Spawning Super Minions|r----------
Game - Display to (Player group((Player(2)))) the text: ---------|cffff0000Be Carefull|r------------------Enemy |cffff0000Super Minions|r are Spawinig---------
Trigger - Turn off ally_Tower_Is_Destroyed <gen>
enemy Tower Is Destroyed
Events
Unit - A unit Dies
Conditions
((Dying unit) Equal to Arcane Tower 0033 <gen>) or ((Dying unit) Equal to Arcane Tower 0030 <gen>)
Actions
Wait until ((Number of units in (Units in Region_001 <gen> matching (((Matching unit) is A Hero) Equal to False))) Greater than or equal to 1) , checking every 1 seconds
Trigger - Turn off Creeps_RL_Enemy_Timer <gen>
Trigger - Turn on Strong_Creeps_RL_Enemy_Timer <gen>
Sound - Play SuperMinionsSpawn <gen>
Game - Display to (Player group((Player(2)))) the text: ----------|cffff0000Spawning Super Minions|r----------
Game - Display to (Player group((Player(1)))) the text: ---------|cffff0000Be Carefull|r------------------Enemy |cffff0000Super Minions|r are Spawinig---------
Trigger - Turn off enemy_Tower_Is_Destroyed <gen>
Info 1
Events
Player - (Player(1)) types a chat message containing -info (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (Player group((Player(1)))) the text: |cff00ff00Adjusting Camera, To zoom in type: |r-zoom in|cff00ff00To zoom out type: |r-zoom out|cff00ff00To lock camera type: |r-camera lock|cff00ff00To Free camera type: |r-camera free|cff00ff00To Enable Fog Of War type: |r-fog on (Vs Computer)|cff00ff00To Disable Fog Of War type: |r-fog off (Vs Computer)
Info 2
Events
Player - (Player(2)) types a chat message containing -info (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (Player group((Player(2)))) the text: |cff00ff00Adjusting Camera, To zoom in type: |r-zoom in|cff00ff00To zoom out type: |r-zoom out|cff00ff00To lock camera type: |r-camera lock|cff00ff00To Free camera type: |r-camera free|cff00ff00To Enable Fog Of War type: |r-fog on (Vs Computer)|cff00ff00To Disable Fog Of War type: |r-fog off (Vs Computer)
zoom OUT
Events
Player - (Player(1)) types a chat message containing -zoom out (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play ZoomOut <gen>
Camera - Set (Player(1)) 's camera Distance to target to 2500.00 over 0 seconds
zoom OUT2
Events
Player - (Player(2)) types a chat message containing -zoom out (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play ZoomOut <gen>
Camera - Set (Player(2)) 's camera Distance to target to 2500.00 over 0 seconds
zoom IN
Events
Player - (Player(1)) types a chat message containing -zoom in (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play ZoomIn <gen>
Camera - Set (Player(1)) 's camera Distance to target to 1650.00 over 0 seconds
zoom IN 2
Events
Player - (Player(2)) types a chat message containing -zoom in (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play ZoomIn <gen>
Camera - Set (Player(2)) 's camera Distance to target to 1650.00 over 0 seconds
Camera Free
Events
Player - (Player(1)) types a chat message containing -camera free (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off Selecting_Unit_Camera_lock <gen>
Camera - Reset camera for (Player(1)) to standard game-view over 0 seconds
Camera - Set (Player(1)) 's camera Distance to target to 2400.00 over 0 seconds
Camera Free2
Events
Player - (Player(2)) types a chat message containing -camera free (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off Selecting_Unit_Camera_lock <gen>
Camera - Reset camera for (Player(2)) to standard game-view over 0 seconds
Camera - Set (Player(2)) 's camera Distance to target to 2500.00 over 0 seconds
Camera lock
Events
Player - (Player(1)) types a chat message containing -camera lock (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on Selecting_Unit_Camera_lock <gen>
Camera lock2
Events
Player - (Player(2)) types a chat message containing -camera lock (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on Selecting_Unit_Camera_lock2 <gen>
Fog on
Events
Player - (Player(1)) types a chat message containing -fog on (Unexpected type: 'stringnoformat') as An exact match
Conditions
((Player(2)) controller) Equal to Computer
Actions
Visibility - Enable fog of war
Visibility - Enable black mask
Fog off
Events
Player - (Player(1)) types a chat message containing -fog off (Unexpected type: 'stringnoformat') as An exact match
Conditions
((Player(2)) controller) Equal to Computer
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
Hero Vs Tower Left 1
Events
Unit - A unit Is attacked
Conditions
((Attacking unit) Equal to Arcane Tower 0028 <gen>) and ((((Attacked unit) is A Hero) Equal to True) and ((Owner of (Attacked unit)) Equal to (Player(2))))
Actions
Unit - Order (Attacked unit) to Move To . ((Player(2)) start location)
Hero Vs Tower Left 2
Events
Unit - A unit Is attacked
Conditions
((Attacking unit) Equal to Arcane Tower 0027 <gen>) and ((((Attacked unit) is A Hero) Equal to True) and ((Owner of (Attacked unit)) Equal to (Player(2))))
Actions
Unit - Order (Attacked unit) to Move To . ((Player(2)) start location)
Hero Vs Tower Left 3
Events
Unit - A unit Is attacked
Conditions
((Attacking unit) Equal to Arcane Tower 0026 <gen>) and ((((Attacked unit) is A Hero) Equal to True) and ((Owner of (Attacked unit)) Equal to (Player(2))))
Actions
Unit - Order (Attacked unit) to Move To . ((Player(2)) start location)
Hero Vs Tower Right 1
Events
Unit - A unit Is attacked
Conditions
((Attacking unit) Equal to Arcane Tower 0035 <gen>) and ((((Attacked unit) is A Hero) Equal to True) and ((Owner of (Attacked unit)) Equal to (Player(2))))
Actions
Unit - Order (Attacked unit) to Move To . ((Player(2)) start location)
Hero Vs Tower Right 2
Events
Unit - A unit Is attacked
Conditions
((Attacking unit) Equal to Arcane Tower 0036 <gen>) and ((((Attacked unit) is A Hero) Equal to True) and ((Owner of (Attacked unit)) Equal to (Player(2))))
Actions
Unit - Order (Attacked unit) to Move To . ((Player(2)) start location)
Hero Vs Tower Right 3
Events
Unit - A unit Is attacked
Conditions
((Attacking unit) Equal to Arcane Tower 0037 <gen>) and ((((Attacked unit) is A Hero) Equal to True) and ((Owner of (Attacked unit)) Equal to (Player(2))))
Actions
Unit - Order (Attacked unit) to Move To . ((Player(2)) start location)
Use Gold 2000 player 1
Events
Player - (Player(1)) 's Current gold becomes Greater than 2000.00
Conditions
Actions
Player - Set (Player(1)) . Current gold to 0
Wait until ((Number of units in (Units in Playable_Map <gen> matching ((((Matching unit) is A Hero) Equal to True) and (((Owner of (Matching unit)) Equal to (Player(1))) and (((Matching unit) is alive) Equal to True))))) Equal to 1) , checking every 1 seconds
Trigger - Turn off hero_found_item <gen>
Trigger - Turn on hero_has_item <gen>
Unit Group - Pick every unit in (Units in Playable_Map <gen> matching (((Owner of (Matching unit)) Equal to (Player(1))) and (((Matching unit) is A Hero) Equal to True))) and do (Give (Random item in Region_015 <gen>) to (Picked unit))
Use Gold 2000 player 1 2nd
Events
Player - (Player(1)) 's Current gold becomes Greater than 2000.00
Conditions
Actions
Player - Set (Player(1)) . Current gold to 0
Wait until ((Number of units in (Units in Playable_Map <gen> matching ((((Matching unit) is A Hero) Equal to True) and (((Owner of (Matching unit)) Equal to (Player(1))) and (((Matching unit) is alive) Equal to True))))) Equal to 1) , checking every 1 seconds
Trigger - Turn off hero_found_item <gen>
Trigger - Turn on hero_has_item <gen>
Unit Group - Pick every unit in (Units in Playable_Map <gen> matching (((Owner of (Matching unit)) Equal to (Player(1))) and (((Matching unit) is A Hero) Equal to True))) and do (Give (Random item in Region_016 <gen>) to (Picked unit))
Use Gold 2000 player 2
Events
Player - (Player(2)) 's Current gold becomes Greater than 2000.00
Conditions
Actions
Player - Set (Player(2)) . Current gold to 0
Wait until ((Number of units in (Units in Playable_Map <gen> matching ((((Matching unit) is A Hero) Equal to True) and (((Owner of (Matching unit)) Equal to (Player(2))) and (((Matching unit) is alive) Equal to True))))) Equal to 1) , checking every 1 seconds
Trigger - Turn off hero_found_item <gen>
Trigger - Turn on hero_has_item <gen>
Unit Group - Pick every unit in (Units in Playable_Map <gen> matching (((Owner of (Matching unit)) Equal to (Player(2))) and (((Matching unit) is A Hero) Equal to True))) and do (Give (Random item in Region_015 <gen>) to (Picked unit))
Use Gold 2000 player 2 2nd
Events
Player - (Player(2)) 's Current gold becomes Greater than 3000.00
Conditions
Actions
Player - Set (Player(2)) . Current gold to 0
Wait until ((Number of units in (Units in Playable_Map <gen> matching ((((Matching unit) is A Hero) Equal to True) and (((Owner of (Matching unit)) Equal to (Player(2))) and (((Matching unit) is alive) Equal to True))))) Equal to 1) , checking every 1 seconds
Trigger - Turn off hero_found_item <gen>
Trigger - Turn on hero_has_item <gen>
Unit Group - Pick every unit in (Units in Playable_Map <gen> matching (((Owner of (Matching unit)) Equal to (Player(2))) and (((Matching unit) is A Hero) Equal to True))) and do (Give (Random item in Region_016 <gen>) to (Picked unit))
hero has item
Events
Unit - A unit Acquires an item
Conditions
((Hero manipulating item) is A Hero) Equal to True
Actions
Sound - Play ItemReceived <gen> at 100 % volume, attached to (Hero manipulating item)
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Game - Display to (All players) the text: ((Name of (Owner of (Hero manipulating item))) + (|cffffcc00 Has Got The Item |r + (Name of (Item being manipulated))))
Trigger - Turn off hero_has_item <gen>
hero found item
Events
Unit - A unit Acquires an item
Conditions
((Hero manipulating item) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Item-type of (Item being manipulated)) Equal to |cffff0000Holy Gloves of Haste|r) or ((Item-type of (Item being manipulated)) Equal to |cffff0000Boots Of Light|r)
Then - Actions
Sound - Play UT2K3Fanfare11 <gen> at 100 % volume, attached to (Hero manipulating item)
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Game - Display to (All players) the text: ((Name of (Owner of (Hero manipulating item))) + (|cffffcc00 Found |r + (Name of (Item being manipulated))))
Trigger - Turn off hero_found_item <gen>
Else - Actions
Sound - Play ItemReceived <gen> at 100 % volume, attached to (Hero manipulating item)
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Game - Display to (All players) the text: ((Name of (Owner of (Hero manipulating item))) + (|cffffcc00 Found |r + (Name of (Item being manipulated))))
Trigger - Turn off hero_found_item <gen>
hero found item2
Events
Unit - A unit Acquires an item
Conditions
((Hero manipulating item) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Item-type of (Item being manipulated)) Equal to |cffff0000Holy Gloves of Haste|r) or ((Item-type of (Item being manipulated)) Equal to |cffff0000Boots Of Light|r)
Then - Actions
Sound - Play UT2K3Fanfare11 <gen> at 100 % volume, attached to (Hero manipulating item)
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Game - Display to (All players) the text: ((Name of (Owner of (Hero manipulating item))) + (|cffffcc00 Found |r + (Name of (Item being manipulated))))
Trigger - Turn off hero_found_item2 <gen>
Else - Actions
Sound - Play ItemReceived <gen> at 100 % volume, attached to (Hero manipulating item)
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Game - Display to (All players) the text: ((Name of (Owner of (Hero manipulating item))) + (|cffffcc00 Found |r + (Name of (Item being manipulated))))
Trigger - Turn off hero_found_item2 <gen>
Earn Gold For Kills
Events
Unit - A unit Dies
Conditions
(((Dying unit) is A Hero) Equal to False) and (((Owner of (Dying unit)) Not equal to Neutral Hostile) and (((Dying unit) is A structure) Equal to False))
Actions
Player - Add 20 to (Owner of (Killing unit)) . Current gold
Earn Gold For Kills Tower
Events
Unit - A unit Dies
Conditions
((Dying unit) is A structure) Equal to True
Actions
Player - Add 50 to (Owner of (Killing unit)) . Current gold
Earn Gold For Kills Hero
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Player - Add 100 to (Owner of (Killing unit)) . Current gold
Minions Spawned
Events
Time - Elapsed game time is 40.00 seconds
Conditions
Actions
Sound - Play MinionsSpawn <gen>
End 2000 player 1
Events
Player - (Player(1)) 's Total gold gathered becomes Greater than or equal to 6000.00
Conditions
Actions
Trigger - Turn off Use_Gold_2000_player_1 <gen>
Trigger - Turn off (This trigger)
End 2000 player 2
Events
Player - (Player(2)) 's Total gold gathered becomes Greater than or equal to 6000.00
Conditions
Actions
Trigger - Turn off Use_Gold_2000_player_2 <gen>
Trigger - Turn off (This trigger)
Unit Wears A Boot
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffff0000Boots Of Light|r
Actions
Unit - Set (Hero manipulating item) movement speed to 750.00
Unit unWears A Boot
Events
Unit - A unit Loses an item
Conditions
(Item-type of (Item being manipulated)) Equal to |cffff0000Boots Of Light|r
Actions
Unit - Set (Hero manipulating item) movement speed to (Default movement speed of (Hero manipulating item))
Hero Health level
Events
Unit - A unit Is attacked
Conditions
(((Attacked unit) is A Hero) Equal to True) and (((Owner of (Attacking unit)) Equal to Neutral Hostile) and (((Owner of (Attacked unit)) Equal to (Player(2))) and ((Region_017 <gen> contains (Attacked unit)) Equal to True)))
Actions
Unit - Set life of (Attacked unit) to 100 %
Hero Leaves Area Finish Creeps
Events
Unit - A unit leaves Region_017 <gen>
Conditions
(((Leaving unit) is A Hero) Equal to True) and ((Owner of (Leaving unit)) Equal to (Player(2)))
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