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Triggers
Land of the dead.w3x
Variables
Initialization
Act 1
Act 2
Act 3
Act 4
Act 5
Speed Burst
Luke speed
run
FIRE
Turn off Fire cause of lagation
Name
Type
is_array
initial_value
Default melee game initialization for all players
Act 1
Events
Map initialization
Conditions
Actions
Environment - Set sky to Felwood Sky
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Marine 0000 <gen> named Jon : Play No sound and display Oh shit what it this !!! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Fade in over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Marine 0000 <gen> to Attack . Zombie 0005 <gen>
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Marine 0000 <gen> named Grant : Play No sound and display ..... . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Unit - Order Marine 0000 <gen> to Attack . Zombie 0006 <gen>
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Marine 0000 <gen> named Grant : Play No sound and display Right there!! . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Unit - Order Marine 0000 <gen> to Attack . Zombie 0006 <gen>
Unit - Kill Zombie 0005 <gen>
Wait 1.00 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Quest - Display to (All players) the Hint message: 2 Hours Later...
Wait 2 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Unit Group - Pick every unit in (Units in Marines <gen>) and do (Order (Picked unit) to Move To.(Random point in Move_to_Before_Rise <gen>))
Wait 1.00 seconds
Wait 2 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Trigger - Run Act_2 <gen> (ignoring conditions)
Act 2
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Unit - Order Marine 0107 <gen> to Move To . (Center of )
Wait 2 seconds
Cinematic - Send transmission to (All players) from Marine 0107 <gen> named Jon : Play No sound and display No All Town was destroyd . Modify duration: Set to 3.00 seconds and Wait
Wait 2 seconds
Unit - Make Marine 0018 <gen> face 90.00 over 0 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
Unit - Order Marine 0107 <gen> to Attack . Zombie 0004 <gen>
Unit - Order Marine 0107 <gen> to Attack . Zombie 0007 <gen>
Wait 8.00 seconds
Trigger - Run Act_3 <gen> (ignoring conditions)
Act 3
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 4.00 seconds
Wait 2 seconds
Special Effect - Create a special effect at (Center of Picked_to_move_to <gen>) using Abilities\Spells\Other\TinkerRocket\TinkerRocketMissile.mdl
Sound - Play DefendCaster <gen>
Special Effect - Create a special effect at (Center of Picked_to_move_to <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Region_004 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Region_005 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Region_002 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Region_009 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Center of Region_013 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 2.00 seconds
Animation - Play Twister Zombie 3 0021 <gen> 's death animation
Animation - Play Zombie 0110 <gen> 's death animation
Animation - Play Zombie 0122 <gen> 's death animation
Animation - Play Ghoul 0137 <gen> 's death animation
Animation - Play Zombie 0121 <gen> 's death animation
Animation - Play Ghoul 0140 <gen> 's death animation
Animation - Play Zombie 0116 <gen> 's death animation
Animation - Play Zombie 0108 <gen> 's death animation
Animation - Play Zombie 0113 <gen> 's death animation
Animation - Play Ghoul 0140 <gen> 's death animation
Animation - Play Zombie 0117 <gen> 's death animation
Animation - Play Ghoul 0135 <gen> 's death animation
Animation - Play Ghoul 0146 <gen> 's death animation
Animation - Play Zombie 0121 <gen> 's death animation
Animation - Play Zombie 0126 <gen> 's death animation
Animation - Play Zombie 0129 <gen> 's death animation
Animation - Play Zombie 0130 <gen> 's death animation
Animation - Play Zombie 0130 <gen> 's death animation
Animation - Play Zombie 0123 <gen> 's death animation
Animation - Play Zombie 0119 <gen> 's death animation
Animation - Play Zombie 0112 <gen> 's death animation
Animation - Play Ghoul 0143 <gen> 's death animation
Animation - Play Zombie 0111 <gen> 's death animation
Animation - Play Zombie 0110 <gen> 's death animation
Animation - Play Zombie 0124 <gen> 's death animation
Animation - Play Ghoul 0139 <gen> 's death animation
Animation - Play Ghoul 0142 <gen> 's death animation
Animation - Play Ghoul 0134 <gen> 's death animation
Animation - Play Ghoul 0131 <gen> 's death animation
Animation - Play Zombie 0122 <gen> 's death animation
Animation - Play Zombie 0118 <gen> 's death animation
Animation - Play Zombie 0129 <gen> 's death animation
Animation - Play Zombie 0109 <gen> 's death animation
Animation - Play Zombie 0127 <gen> 's death animation
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 4.00 seconds
Wait 5.00 seconds
Trigger - Run Act_4 <gen> (ignoring conditions)
Act 4
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 0 seconds
Unit - Move Marine 0107 <gen> instantly to (Center of Bob_move_to_in_Liquor <gen>) , facing Default building facing degrees
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Create 55 . Zombie for Player 12 (Brown) at (Center of Region_015 <gen>) facing Default building facing degrees
Wait 7.50 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 0 seconds
Unit Group - Pick every unit in (Units in Pick_all_to_move <gen>) and do (Order Marine 0115 <gen> to Move To.(Random point in Region_016 <gen>))
Cinematic - Send transmission to (All players) from Marine 0115 <gen> named Jon : Play No sound and display Run Away !!!!! . Modify duration: Set to 2.00 seconds and Wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 0 seconds
Unit Group - Pick every unit in (Units in Region_016 <gen>) and do (Order Marine 0115 <gen> to Move To.(Random point in End_Rigion <gen>))
Wait 4.00 seconds
Unit Group - Pick every unit in (Units in End_Rigion <gen>) and do (Order Marine 0115 <gen> to Move To.(Random point in Region_017 <gen>))
Wait 9.00 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 0 seconds
Act 5
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 10.00 seconds
Wait 20.00 seconds
Wait 3.00 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Game - Display to (All players) the text: DEAD WORLD
Wait 2 seconds
Game - Display to (All players) the text: Cinematic by - Shadowz123Storyline by - Shadowz123
Wait 8.00 seconds
Game - Display to (All players) the text: Thank you for Watchin! Map By Wealth
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Luke speed
Events
Unit - A unit enters
Conditions
(Entering unit) Equal to Marine 0023 <gen>
Actions
Unit - Replace (Entering unit) with a Speedy Luke using The old unit's relative life and mana
Trigger - Turn off (This trigger)
run
Events
Unit - A unit enters
Conditions
(Unit-type of (Entering unit)) Equal to Speedy Luke
Actions
Unit - Order (Entering unit) to Move To . (Center of Luke_Run_2 <gen>)
Trigger - Turn on FIRE <gen>
FIRE
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Position of (Last replaced unit)) using Doodads\Cinematic\FirePillarMedium\FirePillarMedium.mdl
Turn off Fire cause of lagation
Events
Unit - A unit enters Luke_Run_2 <gen>
Conditions
Actions
Cinematic - Send transmission to (All players) from Marine 0025 <gen> named Grant : Play No sound and display Thats so freakin' Fake... . Modify duration: Add 0 seconds and Wait
Trigger - Turn off FIRE <gen>
Trigger - Turn off run <gen>
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Game - Display to (All players) the text: They get to the city center and discover hundreds of zombies on the other side of the city!
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