• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Lancer II

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Lancer II of the bundle Lancer II. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Lancer II.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Lancer II
Lancer II.mdx
Fbelly.blp
EnergyGlow_Blue.blp
Dish.blp
Hull_02.blp
Hull_01.blp
Thruster.blp
Engine.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Lancer II.mdx

Now Click the "Import File" Button:

Next select 'Lancer II.mdx' in the folder which you extracted from the zip archive:

Lancer II
Lancer II.mdx
Dish.blp
EnergyGlow_Blue.blp
Engine.blp
Fbelly.blp
Hull_01.blp
Hull_02.blp
Thruster.blp

The file has been properly added to the map archive:

Lancer II.mdx
Model
105
war3mapimported/Lancer II.mdx

Done, you have imported the file Lancer II.mdx.

Importing Dish.blp

Now Click the "Import File" Button:

Next select 'Dish.blp' in the folder which you extracted from the zip archive:

Lancer II
Lancer II.mdx
Dish.blp
EnergyGlow_Blue.blp
Engine.blp
Fbelly.blp
Hull_01.blp
Hull_02.blp
Thruster.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Lancer II.mdx
Model
105
war3mapimported/Lancer II.mdx
Dish.blp
Image / Texture
77
war3mapimported/Dish.blp

Double-click the file Dish.blp:

Dish.blp
Image / Texture
77
war3mapimported/Dish.blp

Tick the box "Use Custom Path" and type in the correct path:

Dish.blp
Image / Texture
77
Textures/Dish.blp

The file has been properly added to the map archive:

Lancer II.mdx
Model
105
war3mapimported/Lancer II.mdx
Dish.blp
Image / Texture
77
Textures/Dish.blp

Done, you have imported the file Dish.blp.

Importing EnergyGlow_Blue.blp

Now Click the "Import File" Button:

Next select 'EnergyGlow_Blue.blp' in the folder which you extracted from the zip archive:

Lancer II
Lancer II.mdx
Dish.blp
EnergyGlow_Blue.blp
Engine.blp
Fbelly.blp
Hull_01.blp
Hull_02.blp
Thruster.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Lancer II.mdx
Model
105
war3mapimported/Lancer II.mdx
Dish.blp
Image / Texture
77
Textures/Dish.blp
EnergyGlow_Blue.blp
Image / Texture
44
war3mapimported/EnergyGlow_Blue.blp

Double-click the file EnergyGlow_Blue.blp:

EnergyGlow_Blue.blp
Image / Texture
44
war3mapimported/EnergyGlow_Blue.blp

Tick the box "Use Custom Path" and type in the correct path:

EnergyGlow_Blue.blp
Image / Texture
44
Textures/EnergyGlow_Blue.blp

The file has been properly added to the map archive:

Lancer II.mdx
Model
105
war3mapimported/Lancer II.mdx
Dish.blp
Image / Texture
77
Textures/Dish.blp
EnergyGlow_Blue.blp
Image / Texture
44
Textures/EnergyGlow_Blue.blp

Done, you have imported the file EnergyGlow_Blue.blp.

Importing Engine.blp

Now Click the "Import File" Button:

Next select 'Engine.blp' in the folder which you extracted from the zip archive:

Lancer II
Lancer II.mdx
Dish.blp
EnergyGlow_Blue.blp
Engine.blp
Fbelly.blp
Hull_01.blp
Hull_02.blp
Thruster.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Lancer II.mdx
Model
105
war3mapimported/Lancer II.mdx
Dish.blp
Image / Texture
77
Textures/Dish.blp
EnergyGlow_Blue.blp
Image / Texture
44
Textures/EnergyGlow_Blue.blp
Engine.blp
Image / Texture
182
war3mapimported/Engine.blp

Double-click the file Engine.blp:

Engine.blp
Image / Texture
182
war3mapimported/Engine.blp

Tick the box "Use Custom Path" and type in the correct path:

Engine.blp
Image / Texture
182
Textures/Engine.blp

The file has been properly added to the map archive:

Lancer II.mdx
Model
105
war3mapimported/Lancer II.mdx
Dish.blp
Image / Texture
77
Textures/Dish.blp
EnergyGlow_Blue.blp
Image / Texture
44
Textures/EnergyGlow_Blue.blp
Engine.blp
Image / Texture
182
Textures/Engine.blp

Done, you have imported the file Engine.blp.

Importing Fbelly.blp

Now Click the "Import File" Button:

Next select 'Fbelly.blp' in the folder which you extracted from the zip archive:

Lancer II
Lancer II.mdx
Dish.blp
EnergyGlow_Blue.blp
Engine.blp
Fbelly.blp
Hull_01.blp
Hull_02.blp
Thruster.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Lancer II.mdx
Model
105
war3mapimported/Lancer II.mdx
Dish.blp
Image / Texture
77
Textures/Dish.blp
EnergyGlow_Blue.blp
Image / Texture
44
Textures/EnergyGlow_Blue.blp
Engine.blp
Image / Texture
182
Textures/Engine.blp
Fbelly.blp
Image / Texture
186
war3mapimported/Fbelly.blp

Double-click the file Fbelly.blp:

Fbelly.blp
Image / Texture
186
war3mapimported/Fbelly.blp

Tick the box "Use Custom Path" and type in the correct path:

Fbelly.blp
Image / Texture
186
Textures/Fbelly.blp

The file has been properly added to the map archive:

Lancer II.mdx
Model
105
war3mapimported/Lancer II.mdx
Dish.blp
Image / Texture
77
Textures/Dish.blp
EnergyGlow_Blue.blp
Image / Texture
44
Textures/EnergyGlow_Blue.blp
Engine.blp
Image / Texture
182
Textures/Engine.blp
Fbelly.blp
Image / Texture
186
Textures/Fbelly.blp

Done, you have imported the file Fbelly.blp.

Importing Hull_01.blp

Now Click the "Import File" Button:

Next select 'Hull_01.blp' in the folder which you extracted from the zip archive:

Lancer II
Lancer II.mdx
Dish.blp
EnergyGlow_Blue.blp
Engine.blp
Fbelly.blp
Hull_01.blp
Hull_02.blp
Thruster.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Lancer II.mdx
Model
105
war3mapimported/Lancer II.mdx
Dish.blp
Image / Texture
77
Textures/Dish.blp
EnergyGlow_Blue.blp
Image / Texture
44
Textures/EnergyGlow_Blue.blp
Engine.blp
Image / Texture
182
Textures/Engine.blp
Fbelly.blp
Image / Texture
186
Textures/Fbelly.blp
Hull_01.blp
Image / Texture
189
war3mapimported/Hull_01.blp

Double-click the file Hull_01.blp:

Hull_01.blp
Image / Texture
189
war3mapimported/Hull_01.blp

Tick the box "Use Custom Path" and type in the correct path:

Hull_01.blp
Image / Texture
189
Textures/Hull_01.blp

The file has been properly added to the map archive:

Lancer II.mdx
Model
105
war3mapimported/Lancer II.mdx
Dish.blp
Image / Texture
77
Textures/Dish.blp
EnergyGlow_Blue.blp
Image / Texture
44
Textures/EnergyGlow_Blue.blp
Engine.blp
Image / Texture
182
Textures/Engine.blp
Fbelly.blp
Image / Texture
186
Textures/Fbelly.blp
Hull_01.blp
Image / Texture
189
Textures/Hull_01.blp

Done, you have imported the file Hull_01.blp.

Importing Hull_02.blp

Now Click the "Import File" Button:

Next select 'Hull_02.blp' in the folder which you extracted from the zip archive:

Lancer II
Lancer II.mdx
Dish.blp
EnergyGlow_Blue.blp
Engine.blp
Fbelly.blp
Hull_01.blp
Hull_02.blp
Thruster.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Lancer II.mdx
Model
105
war3mapimported/Lancer II.mdx
Dish.blp
Image / Texture
77
Textures/Dish.blp
EnergyGlow_Blue.blp
Image / Texture
44
Textures/EnergyGlow_Blue.blp
Engine.blp
Image / Texture
182
Textures/Engine.blp
Fbelly.blp
Image / Texture
186
Textures/Fbelly.blp
Hull_01.blp
Image / Texture
189
Textures/Hull_01.blp
Hull_02.blp
Image / Texture
200
war3mapimported/Hull_02.blp

Double-click the file Hull_02.blp:

Hull_02.blp
Image / Texture
200
war3mapimported/Hull_02.blp

Tick the box "Use Custom Path" and type in the correct path:

Hull_02.blp
Image / Texture
200
Textures/Hull_02.blp

The file has been properly added to the map archive:

Lancer II.mdx
Model
105
war3mapimported/Lancer II.mdx
Dish.blp
Image / Texture
77
Textures/Dish.blp
EnergyGlow_Blue.blp
Image / Texture
44
Textures/EnergyGlow_Blue.blp
Engine.blp
Image / Texture
182
Textures/Engine.blp
Fbelly.blp
Image / Texture
186
Textures/Fbelly.blp
Hull_01.blp
Image / Texture
189
Textures/Hull_01.blp
Hull_02.blp
Image / Texture
200
Textures/Hull_02.blp

Done, you have imported the file Hull_02.blp.

Importing Thruster.blp

Now Click the "Import File" Button:

Next select 'Thruster.blp' in the folder which you extracted from the zip archive:

Lancer II
Lancer II.mdx
Dish.blp
EnergyGlow_Blue.blp
Engine.blp
Fbelly.blp
Hull_01.blp
Hull_02.blp
Thruster.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Lancer II.mdx
Model
105
war3mapimported/Lancer II.mdx
Dish.blp
Image / Texture
77
Textures/Dish.blp
EnergyGlow_Blue.blp
Image / Texture
44
Textures/EnergyGlow_Blue.blp
Engine.blp
Image / Texture
182
Textures/Engine.blp
Fbelly.blp
Image / Texture
186
Textures/Fbelly.blp
Hull_01.blp
Image / Texture
189
Textures/Hull_01.blp
Hull_02.blp
Image / Texture
200
Textures/Hull_02.blp
Thruster.blp
Image / Texture
5
war3mapimported/Thruster.blp

Double-click the file Thruster.blp:

Thruster.blp
Image / Texture
5
war3mapimported/Thruster.blp

Tick the box "Use Custom Path" and type in the correct path:

Thruster.blp
Image / Texture
5
Textures/Thruster.blp

The file has been properly added to the map archive:

Lancer II.mdx
Model
105
war3mapimported/Lancer II.mdx
Dish.blp
Image / Texture
77
Textures/Dish.blp
EnergyGlow_Blue.blp
Image / Texture
44
Textures/EnergyGlow_Blue.blp
Engine.blp
Image / Texture
182
Textures/Engine.blp
Fbelly.blp
Image / Texture
186
Textures/Fbelly.blp
Hull_01.blp
Image / Texture
189
Textures/Hull_01.blp
Hull_02.blp
Image / Texture
200
Textures/Hull_02.blp
Thruster.blp
Image / Texture
5
Textures/Thruster.blp

Done, you have imported the file Thruster.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
Top