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Triggers
Lagoon Wars 1.3.w3x
Variables
Initialization
Melee Initialization
Sound
Player Colors
Player Colors
Camera Distance
Far Camera
Close Camera
Medium Camera
Set Start Camera
Player Income
Income
Spawning Ships
Player 1 Spawn
Player 2 Spawn
Player 3 Spawn
Player 4 Spawn
Player 5 Spawn
Player 6 Spawn
Player 7 Spawn
Player 8 Spawn
Player 9 Spawn
Player 10 Spawn
Player 11 Spawn
Player 12 Spawn
Neutral Hostile Spawn
No Players
No Player 1
No Player 2
No Player 3
No Player 4
No Player 5
No Player 6
No Player 7
No Player 8
No Player 9
No Player 10
No Player 11
No Player 12
Leaving Players
Player 1 Leaves
Player 2 Leaves
Player 3 Leaves
Player 4 Leaves
Player 5 Leaves
Player 6 Leaves
Player 7 Leaves
Player 8 Leaves
Player 9 Leaves
Player 10 Leaves
Player 11 Leaves
Player 12 Leaves
Multiboard
Create Multiboard
Player 1 Name
Player 2 Name
Player 3 Name
Player 4 Name
Player 5 Name
Player 6 Name
Player 7 Name
Player 8 Name
Player 9 Name
Player 10 Name
Player 11 Name
Player 12 Name
Player 1 Status
Player 2 Status
Player 3 Status
Player 4 Status
Player 5 Status
Player 6 Status
Player 7 Status
Player 8 Status
Player 9 Status
Player 10 Status
Player 11 Status
Player 12 Status
Hostile Attack
Player enters Left Center then attack
Player enters Center then attack
Player enters Right Center then attack
Defeat Conditions
Player 1
Player 2
Player 3
Player 4
Player 5
Player 6
Player 7
Player 8
Player 9
Player 10
Player 11
Player 12
Weather
Storms
Every 6 min turn on weather
Every 8 min turn off weather
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
HeroUnit
unitcode
No
O002
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Enforce victory/defeat conditions (for all players)
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 7 (Green)
Player - Turn Gives bounty On for Player 8 (Pink)
Player - Turn Gives bounty On for Player 9 (Gray)
Player - Turn Gives bounty On for Player 10 (Light Blue)
Player - Turn Gives bounty On for Player 11 (Dark Green)
Player - Turn Gives bounty On for Player 12 (Brown)
Player - Set name of Neutral Hostile to Pirates
Sound
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Sound - Stop music After fading
Sound - Play PiratesLifeForMe <gen>
Wait for (Last played sound) to be 0.50 seconds from finished playing
Sound - Play (Last played music)
Player Colors
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Player - Change color of Player 1 (Red) to Red , Changing color of existing units
Player - Change color of Player 2 (Blue) to Blue , Changing color of existing units
Player - Change color of Player 3 (Teal) to Teal , Changing color of existing units
Player - Change color of Player 4 (Purple) to Purple , Changing color of existing units
Player - Change color of Player 5 (Yellow) to Yellow , Changing color of existing units
Player - Change color of Player 6 (Orange) to Orange , Changing color of existing units
Player - Change color of Player 7 (Green) to Green , Changing color of existing units
Player - Change color of Player 8 (Pink) to Pink , Changing color of existing units
Player - Change color of Player 9 (Gray) to Gray , Changing color of existing units
Player - Change color of Player 10 (Light Blue) to Light Blue , Changing color of existing units
Player - Change color of Player 11 (Dark Green) to Dark Green , Changing color of existing units
Player - Change color of Player 12 (Brown) to Brown , Changing color of existing units
Far Camera
Events
Player - Player 1 (Red) types a chat message containing -far (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -far (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -far (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -far (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -far (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -far (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -far (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -far (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -far (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -far (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -far (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -far (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set (Triggering player) 's camera CAMERA_FIELD_TARGET_DISTANCE (Unexpected type: 'camerafield') to 3200.00 over 1.00 seconds
Close Camera
Events
Player - Player 1 (Red) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set (Triggering player) 's camera CAMERA_FIELD_TARGET_DISTANCE (Unexpected type: 'camerafield') to Default camera distance over 1.00 seconds
Medium Camera
Events
Player - Player 1 (Red) types a chat message containing -medium (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -medium (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -medium (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -medium (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -medium (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -medium (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -medium (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -medium (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -medium (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -medium (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -medium (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -medium (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set (Triggering player) 's camera CAMERA_FIELD_TARGET_DISTANCE (Unexpected type: 'camerafield') to 2450.00 over 1.00 seconds
Set Start Camera
Events
Map initialization
Conditions
Actions
For each (Integer A) from 1 to 12 , do (Set (Player((Integer A)))'s camera Distance to target to 2450.00 over 0.00 seconds)
Income
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Player - Add 2 to Player 1 (Red) . Current gold
Player - Add 2 to Player 2 (Blue) . Current gold
Player - Add 2 to Player 3 (Teal) . Current gold
Player - Add 2 to Player 4 (Purple) . Current gold
Player - Add 2 to Player 5 (Yellow) . Current gold
Player - Add 2 to Player 6 (Orange) . Current gold
Player - Add 2 to Player 7 (Green) . Current gold
Player - Add 2 to Player 8 (Pink) . Current gold
Player - Add 2 to Player 9 (Gray) . Current gold
Player - Add 2 to Player 10 (Light Blue) . Current gold
Player - Add 2 to Player 11 (Dark Green) . Current gold
Player - Add 2 to Player 12 (Brown) . Current gold
Player 1 Spawn
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Small Ship for Player 1 (Red) at (Center of Left <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Small Ship) and do (Order (Picked unit) to Attack-Move To.(Center of Right <gen>))
Player 2 Spawn
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Small Ship for Player 2 (Blue) at (Center of Left <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Small Ship) and do (Order (Picked unit) to Attack-Move To.(Center of Right <gen>))
Player 3 Spawn
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Small Ship for Player 3 (Teal) at (Center of Left <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Small Ship) and do (Order (Picked unit) to Attack-Move To.(Center of Right <gen>))
Player 4 Spawn
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Small Ship for Player 4 (Purple) at (Center of Left <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Small Ship) and do (Order (Picked unit) to Attack-Move To.(Center of Right <gen>))
Player 5 Spawn
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Small Ship for Player 5 (Yellow) at (Center of Left <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Small Ship) and do (Order (Picked unit) to Attack-Move To.(Center of Right <gen>))
Player 6 Spawn
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Small Ship for Player 6 (Orange) at (Center of Left <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Small Ship) and do (Order (Picked unit) to Attack-Move To.(Center of Right <gen>))
Player 7 Spawn
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Small Ship for Player 7 (Green) at (Center of Right <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Small Ship) and do (Order (Picked unit) to Attack-Move To.(Center of Left <gen>))
Player 8 Spawn
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Small Ship for Player 8 (Pink) at (Center of Right <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Small Ship) and do (Order (Picked unit) to Attack-Move To.(Center of Left <gen>))
Player 9 Spawn
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Small Ship for Player 9 (Gray) at (Center of Right <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Small Ship) and do (Order (Picked unit) to Attack-Move To.(Center of Left <gen>))
Player 10 Spawn
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Small Ship for Player 10 (Light Blue) at (Center of Right <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Small Ship) and do (Order (Picked unit) to Attack-Move To.(Center of Left <gen>))
Player 11 Spawn
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Small Ship for Player 11 (Dark Green) at (Center of Right <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Small Ship) and do (Order (Picked unit) to Attack-Move To.(Center of Left <gen>))
Player 12 Spawn
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Small Ship for Player 12 (Brown) at (Center of Right <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Small Ship) and do (Order (Picked unit) to Attack-Move To.(Center of Left <gen>))
Neutral Hostile Spawn
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Pirate Ship for Neutral Hostile at (Center of Top_Left <gen>) facing Default building facing degrees
Unit - Create 1 . Pirate Ship for Neutral Hostile at (Center of Top_Middle <gen>) facing Default building facing degrees
Unit - Create 1 . Pirate Ship for Neutral Hostile at (Center of Top_Right <gen>) facing Default building facing degrees
Unit - Create 1 . Pirate Ship for Neutral Hostile at (Center of Bottom_Left <gen>) facing Default building facing degrees
Unit - Create 1 . Pirate Ship for Neutral Hostile at (Center of Bottom_Middle <gen>) facing Default building facing degrees
Unit - Create 1 . Pirate Ship for Neutral Hostile at (Center of Bottom_Right <gen>) facing Default building facing degrees
No Player 1
Events
Time - Elapsed game time is 0.02 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is unused
Actions
Unit - Remove Shipyard 0002 <gen> from the game
Unit - Remove Town Hall 0028 <gen> from the game
Trigger - Turn off Player_1_Spawn <gen>
Trigger - Turn off Player_1_Name <gen>
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 2 to
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to
No Player 2
Events
Time - Elapsed game time is 0.02 seconds
Conditions
(Player 2 (Blue) slot status) Equal to Is unused
Actions
Unit - Remove Shipyard 0006 <gen> from the game
Unit - Remove Town Hall 0029 <gen> from the game
Trigger - Turn off Player_2_Spawn <gen>
Trigger - Turn off Player_2_Name <gen>
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 3 to
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 3 to
No Player 3
Events
Time - Elapsed game time is 0.02 seconds
Conditions
(Player 3 (Teal) slot status) Equal to Is unused
Actions
Unit - Remove Shipyard 0007 <gen> from the game
Unit - Remove Town Hall 0030 <gen> from the game
Trigger - Turn off Player_3_Spawn <gen>
Trigger - Turn off Player_3_Name <gen>
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 4 to
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 4 to
No Player 4
Events
Time - Elapsed game time is 0.02 seconds
Conditions
(Player 4 (Purple) slot status) Equal to Is unused
Actions
Unit - Remove Shipyard 0003 <gen> from the game
Unit - Remove Town Hall 0031 <gen> from the game
Trigger - Turn off Player_4_Spawn <gen>
Trigger - Turn off Player_4_Name <gen>
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 5 to
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 5 to
No Player 5
Events
Time - Elapsed game time is 0.02 seconds
Conditions
(Player 5 (Yellow) slot status) Equal to Is unused
Actions
Unit - Remove Shipyard 0008 <gen> from the game
Unit - Remove Town Hall 0032 <gen> from the game
Trigger - Turn off Player_5_Spawn <gen>
Trigger - Turn off Player_5_Name <gen>
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 6 to
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 6 to
No Player 6
Events
Time - Elapsed game time is 0.02 seconds
Conditions
(Player 6 (Orange) slot status) Equal to Is unused
Actions
Unit - Remove Shipyard 0009 <gen> from the game
Unit - Remove Town Hall 0033 <gen> from the game
Trigger - Turn off Player_6_Spawn <gen>
Trigger - Turn off Player_6_Name <gen>
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 7 to
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 7 to
No Player 7
Events
Time - Elapsed game time is 0.02 seconds
Conditions
(Player 7 (Green) slot status) Equal to Is unused
Actions
Unit - Remove Shipyard 0011 <gen> from the game
Unit - Remove Town Hall 0034 <gen> from the game
Trigger - Turn off Player_7_Spawn <gen>
Trigger - Turn off Player_7_Name <gen>
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 8 to
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 8 to
No Player 8
Events
Time - Elapsed game time is 0.02 seconds
Conditions
(Player 8 (Pink) slot status) Equal to Is unused
Actions
Unit - Remove Shipyard 0010 <gen> from the game
Unit - Remove Town Hall 0035 <gen> from the game
Trigger - Turn off Player_8_Spawn <gen>
Trigger - Turn off Player_8_Name <gen>
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 9 to
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 9 to
No Player 9
Events
Time - Elapsed game time is 0.02 seconds
Conditions
(Player 9 (Gray) slot status) Equal to Is unused
Actions
Unit - Remove Shipyard 0004 <gen> from the game
Unit - Remove Town Hall 0036 <gen> from the game
Trigger - Turn off Player_9_Spawn <gen>
Trigger - Turn off Player_9_Name <gen>
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 10 to
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 10 to
No Player 10
Events
Time - Elapsed game time is 0.02 seconds
Conditions
(Player 10 (Light Blue) slot status) Equal to Is unused
Actions
Unit - Remove Shipyard 0013 <gen> from the game
Unit - Remove Town Hall 0037 <gen> from the game
Trigger - Turn off Player_10_Spawn <gen>
Trigger - Turn off Player_10_Name <gen>
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 11 to
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 11 to
No Player 11
Events
Time - Elapsed game time is 0.02 seconds
Conditions
(Player 11 (Dark Green) slot status) Equal to Is unused
Actions
Unit - Remove Shipyard 0012 <gen> from the game
Unit - Remove Town Hall 0038 <gen> from the game
Trigger - Turn off Player_11_Spawn <gen>
Trigger - Turn off Player_11_Name <gen>
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 12 to
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 12 to
No Player 12
Events
Time - Elapsed game time is 0.02 seconds
Conditions
(Player 12 (Brown) slot status) Equal to Is unused
Actions
Unit - Remove Shipyard 0005 <gen> from the game
Unit - Remove Town Hall 0039 <gen> from the game
Trigger - Turn off Player_12_Spawn <gen>
Trigger - Turn off Player_12_Name <gen>
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 13 to
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 13 to
Player 1 Leaves
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 2 to Left
Player 2 Leaves
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 3 to Left
Player 3 Leaves
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 4 to Left
Player 4 Leaves
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 5 to Left
Player 5 Leaves
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 6 to Left
Player 6 Leaves
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 7 to Left
Player 7 Leaves
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 8 to Left
Player 8 Leaves
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 9 to Left
Player 9 Leaves
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 10 to Left
Player 10 Leaves
Events
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 11 to Left
Player 11 Leaves
Events
Player - Player 11 (Dark Green) leaves the game
Conditions
Actions
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 12 to Left
Player 12 Leaves
Events
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 13 to Left
Create Multiboard
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Multiboard - Create a multiboard with 2 columns and 13 rows, titled Player Status .
Multiboard - Set the display style for (Last created multiboard) item in column 0 , row 0 to Show text and Hide icons
-------- Multiboard Width --------
Multiboard - Set the width for (Last created multiboard) item in column 1 , row 1 to 10.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 1 , row 2 to 10.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 1 , row 3 to 10.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 1 , row 4 to 10.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 1 , row 5 to 10.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 1 , row 6 to 10.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 1 , row 7 to 10.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 1 , row 8 to 10.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 1 , row 9 to 10.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 1 , row 10 to 10.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 1 , row 11 to 10.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 1 , row 12 to 10.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 1 , row 13 to 10.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 2 , row 1 to 8.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 2 , row 2 to 8.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 2 , row 3 to 8.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 2 , row 4 to 8.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 2 , row 5 to 8.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 2 , row 6 to 8.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 2 , row 7 to 8.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 2 , row 8 to 8.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 2 , row 9 to 8.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 2 , row 10 to 8.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 2 , row 11 to 8.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 2 , row 12 to 8.00 % of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 2 , row 13 to 8.00 % of the total screen width
-------- End Multiboard Width --------
-------- Colors --------
Multiboard - Set the color for (Last created multiboard) item in column 0 , row 1 to ( 100 %, 100.00 %, 100.00 %) with 0 % transparency
Multiboard - Set the color for (Last created multiboard) item in column 0 , row 2 to ( 100 %, 0.00 %, 0.00 %) with 0 % transparency
Multiboard - Set the color for (Last created multiboard) item in column 0 , row 3 to ( 0.00 %, 0.00 %, 100.00 %) with 0 % transparency
Multiboard - Set the color for (Last created multiboard) item in column 0 , row 4 to ( 0.00 %, 100.00 %, 100.00 %) with 0 % transparency
Multiboard - Set the color for (Last created multiboard) item in column 0 , row 5 to ( 100 %, 0.00 %, 100.00 %) with 0 % transparency
Multiboard - Set the color for (Last created multiboard) item in column 0 , row 6 to ( 100 %, 100.00 %, 0.00 %) with 0 % transparency
Multiboard - Set the color for (Last created multiboard) item in column 0 , row 7 to ( 100 %, 65.00 %, 0.00 %) with 0 % transparency
Multiboard - Set the color for (Last created multiboard) item in column 0 , row 8 to ( 0.00 %, 100.00 %, 0.00 %) with 0 % transparency
Multiboard - Set the color for (Last created multiboard) item in column 0 , row 9 to ( 100 %, 75.00 %, 80.00 %) with 0 % transparency
Multiboard - Set the color for (Last created multiboard) item in column 0 , row 10 to ( 86.00 %, 86.00 %, 86.00 %) with 0 % transparency
Multiboard - Set the color for (Last created multiboard) item in column 0 , row 11 to ( 68.00 %, 85.00 %, 90.00 %) with 0 % transparency
Multiboard - Set the color for (Last created multiboard) item in column 0 , row 12 to ( 42.00 %, 56.00 %, 14.00 %) with 0 % transparency
Multiboard - Set the color for (Last created multiboard) item in column 0 , row 13 to ( 65.00 %, 16.00 %, 16.00 %) with 0 % transparency
-------- End Colors --------
-------- Column Titles --------
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to Players
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 1 to Status
-------- End Column Titles --------
Multiboard - Maximize (Last created multiboard)
Player 1 Name
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to ((1) + (Name of Player 1 (Red)))
Player 2 Name
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 3 to ((1) + (Name of Player 2 (Blue)))
Player 3 Name
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 4 to ((1) + (Name of Player 3 (Teal)))
Player 4 Name
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 5 to ((1) + (Name of Player 4 (Purple)))
Player 5 Name
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 6 to ((1) + (Name of Player 5 (Yellow)))
Player 6 Name
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 7 to ((1) + (Name of Player 6 (Orange)))
Player 7 Name
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 8 to ((2) + (Name of Player 7 (Green)))
Player 8 Name
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 9 to ((2) + (Name of Player 8 (Pink)))
Player 9 Name
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 10 to ((2) + (Name of Player 9 (Gray)))
Player 10 Name
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 11 to ((2) + (Name of Player 10 (Light Blue)))
Player 11 Name
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 12 to ((2) + (Name of Player 11 (Dark Green)))
Player 12 Name
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 13 to ((2) + (Name of Player 12 (Brown)))
Player 1 Status
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 2 to Playing
Player 2 Status
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Actions
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 3 to Playing
Player 3 Status
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Actions
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 4 to Playing
Player 4 Status
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Actions
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 5 to Playing
Player 5 Status
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Actions
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 6 to Playing
Player 6 Status
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Actions
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 7 to Playing
Player 7 Status
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 7 (Green) slot status) Equal to Is playing
Actions
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 8 to Playing
Player 8 Status
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 8 (Pink) slot status) Equal to Is playing
Actions
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 9 to Playing
Player 9 Status
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 9 (Gray) slot status) Equal to Is playing
Actions
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 10 to Playing
Player 10 Status
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 10 (Light Blue) slot status) Equal to Is playing
Actions
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 11 to Playing
Player 11 Status
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 11 (Dark Green) slot status) Equal to Is playing
Actions
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 12 to Playing
Player 12 Status
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 12 (Brown) slot status) Equal to Is playing
Actions
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 13 to Playing
Player enters Left Center then attack
Events
Unit - A unit enters Left_Center <gen>
Conditions
(Owner of (Entering unit)) Not equal to Neutral Hostile
Actions
Unit Group - Pick every unit in (Units in Top_Left <gen> owned by Neutral Hostile) and do (Order (Picked unit) to Attack-Move To.(Center of Left_Center <gen>))
Unit Group - Pick every unit in (Units in Bottom_Left <gen> owned by Neutral Hostile) and do (Order (Picked unit) to Attack-Move To.(Center of Left_Center <gen>))
Player enters Center then attack
Events
Unit - A unit enters Center <gen>
Conditions
(Owner of (Entering unit)) Not equal to Neutral Hostile
Actions
Unit Group - Pick every unit in (Units in Top_Middle <gen> owned by Neutral Hostile) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Unit Group - Pick every unit in (Units in Bottom_Middle <gen> owned by Neutral Hostile) and do (Order (Picked unit) to Attack-Move To.(Center of Center <gen>))
Player enters Right Center then attack
Events
Unit - A unit enters Right_Center <gen>
Conditions
(Owner of (Entering unit)) Not equal to Neutral Hostile
Actions
Unit Group - Pick every unit in (Units in Top_Right <gen> owned by Neutral Hostile) and do (Order (Picked unit) to Attack-Move To.(Center of Right_Center <gen>))
Unit Group - Pick every unit in (Units in Bottom_Right <gen> owned by Neutral Hostile) and do (Order (Picked unit) to Attack-Move To.(Center of Right_Center <gen>))
Player 1
Events
Unit - Shipyard 0002 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: |CFFFF0303Your Shipyard was Destroyed!r
Unit - Remove Town Hall 0028 <gen> from the game
Trigger - Turn off Player_1_Spawn <gen>
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 2 to Defeated
Sound - Play potctrailertheme <gen>
Player 2
Events
Unit - Shipyard 0006 <gen> Dies
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: |CFFFF0303Your Shipyard was Destroyed!r
Unit - Remove Town Hall 0029 <gen> from the game
Trigger - Turn off Player_2_Spawn <gen>
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 3 to Defeated
Sound - Play potctrailertheme <gen>
Player 3
Events
Unit - Shipyard 0007 <gen> Dies
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: |CFFFF0303Your Shipyard was Destroyed!r
Unit - Remove Town Hall 0030 <gen> from the game
Trigger - Turn off Player_3_Spawn <gen>
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 4 to Defeated
Sound - Play potctrailertheme <gen>
Player 4
Events
Unit - Shipyard 0003 <gen> Dies
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: |CFFFF0303Your Shipyard was Destroyed!r
Unit - Remove Town Hall 0031 <gen> from the game
Trigger - Turn off Player_4_Spawn <gen>
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 5 to Defeated
Sound - Play potctrailertheme <gen>
Player 5
Events
Unit - Shipyard 0008 <gen> Dies
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: |CFFFF0303Your Shipyard was Destroyed!r
Unit - Remove Town Hall 0032 <gen> from the game
Trigger - Turn off Player_5_Spawn <gen>
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 6 to Defeated
Sound - Play potctrailertheme <gen>
Player 6
Events
Unit - Shipyard 0009 <gen> Dies
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: |CFFFF0303Your Shipyard was Destroyed!r
Unit - Remove Town Hall 0033 <gen> from the game
Trigger - Turn off Player_6_Spawn <gen>
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 7 to Defeated
Sound - Play potctrailertheme <gen>
Player 7
Events
Unit - Shipyard 0011 <gen> Dies
Conditions
Actions
Game - Defeat Player 7 (Green) with the message: |CFFFF0303Your Shipyard was Destroyed!r
Unit - Remove Town Hall 0034 <gen> from the game
Trigger - Turn off Player_7_Spawn <gen>
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 8 to Defeated
Sound - Play potctrailertheme <gen>
Player 8
Events
Unit - Shipyard 0010 <gen> Dies
Conditions
Actions
Game - Defeat Player 8 (Pink) with the message: |CFFFF0303Your Shipyard was Destroyed!r
Unit - Remove Town Hall 0035 <gen> from the game
Trigger - Turn off Player_8_Spawn <gen>
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 9 to Defeated
Sound - Play potctrailertheme <gen>
Player 9
Events
Unit - Shipyard 0004 <gen> Dies
Conditions
Actions
Game - Defeat Player 9 (Gray) with the message: |CFFFF0303Your Shipyard was Destroyed!r
Unit - Remove Town Hall 0036 <gen> from the game
Trigger - Turn off Player_9_Spawn <gen>
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 10 to Defeated
Sound - Play potctrailertheme <gen>
Player 10
Events
Unit - Shipyard 0013 <gen> Dies
Conditions
Actions
Game - Defeat Player 10 (Light Blue) with the message: |CFFFF0303Your Shipyard was Destroyed!r
Unit - Remove Town Hall 0037 <gen> from the game
Trigger - Turn off Player_10_Spawn <gen>
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 11 to Defeated
Sound - Play potctrailertheme <gen>
Player 11
Events
Unit - Shipyard 0012 <gen> Dies
Conditions
Actions
Game - Defeat Player 11 (Dark Green) with the message: |CFFFF0303Your Shipyard was Destroyed!r
Unit - Remove Town Hall 0038 <gen> from the game
Trigger - Turn off Player_11_Spawn <gen>
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 12 to Defeated
Sound - Play potctrailertheme <gen>
Player 12
Events
Unit - Shipyard 0005 <gen> Dies
Conditions
Actions
Game - Defeat Player 12 (Brown) with the message: |CFFFF0303Your Shipyard was Destroyed!r
Unit - Remove Town Hall 0039 <gen> from the game
Trigger - Turn off Player_12_Spawn <gen>
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 13 to Defeated
Sound - Play potctrailertheme <gen>
Storms
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Environment - Create at (Playable map area) the weather effect Ashenvale Rain (Heavy)
Environment - Turn (Last created weather effect) Off
Every 6 min turn on weather
Events
Time - Every 360.00 seconds of game time
Conditions
Actions
Environment - Turn (Last created weather effect) On
Every 8 min turn off weather
Events
Time - Every 480.00 seconds of game time
Conditions
Actions
Environment - Turn (Last created weather effect) Off
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