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How to import Lady Phrolova

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Lady Phrolova of the bundle Lady Phrolova. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Lady Phrolova.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Lady Phrolova
Phrolova.mdx
PhrolovaMD.dds
PhrolovaCD.dds
PhrolovaHD1.dds
PhrolovaHLD.dds
PhrolovaHD2.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Phrolova.mdx

Now Click the "Import File" Button:

Next select 'Phrolova.mdx' in the folder which you extracted from the zip archive:

Lady Phrolova
Phrolova.mdx
PhrolovaCD.dds
PhrolovaHD1.dds
PhrolovaHD2.dds
PhrolovaHLD.dds
PhrolovaMD.dds

The file has been properly added to the map archive:

Phrolova.mdx
Model
3,285
war3mapimported/Phrolova.mdx

Done, you have imported the file Phrolova.mdx.

Importing PhrolovaCD.dds

Now Click the "Import File" Button:

Next select 'PhrolovaCD.dds' in the folder which you extracted from the zip archive:

Lady Phrolova
Phrolova.mdx
PhrolovaCD.dds
PhrolovaHD1.dds
PhrolovaHD2.dds
PhrolovaHLD.dds
PhrolovaMD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Phrolova.mdx
Model
3,285
war3mapimported/Phrolova.mdx
PhrolovaCD.dds
Image / Texture
1,365
war3mapimported/PhrolovaCD.dds

Double-click the file PhrolovaCD.dds:

PhrolovaCD.dds
Image / Texture
1,365
war3mapimported/PhrolovaCD.dds

Tick the box "Use Custom Path" and type in the correct path:

PhrolovaCD.dds
Image / Texture
1,365
PhrolovaCD.dds

The file has been properly added to the map archive:

Phrolova.mdx
Model
3,285
war3mapimported/Phrolova.mdx
PhrolovaCD.dds
Image / Texture
1,365
PhrolovaCD.dds

Done, you have imported the file PhrolovaCD.dds.

Importing PhrolovaHD1.dds

Now Click the "Import File" Button:

Next select 'PhrolovaHD1.dds' in the folder which you extracted from the zip archive:

Lady Phrolova
Phrolova.mdx
PhrolovaCD.dds
PhrolovaHD1.dds
PhrolovaHD2.dds
PhrolovaHLD.dds
PhrolovaMD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Phrolova.mdx
Model
3,285
war3mapimported/Phrolova.mdx
PhrolovaCD.dds
Image / Texture
1,365
PhrolovaCD.dds
PhrolovaHD1.dds
Image / Texture
341
war3mapimported/PhrolovaHD1.dds

Double-click the file PhrolovaHD1.dds:

PhrolovaHD1.dds
Image / Texture
341
war3mapimported/PhrolovaHD1.dds

Tick the box "Use Custom Path" and type in the correct path:

PhrolovaHD1.dds
Image / Texture
341
PhrolovaHD1.dds

The file has been properly added to the map archive:

Phrolova.mdx
Model
3,285
war3mapimported/Phrolova.mdx
PhrolovaCD.dds
Image / Texture
1,365
PhrolovaCD.dds
PhrolovaHD1.dds
Image / Texture
341
PhrolovaHD1.dds

Done, you have imported the file PhrolovaHD1.dds.

Importing PhrolovaHD2.dds

Now Click the "Import File" Button:

Next select 'PhrolovaHD2.dds' in the folder which you extracted from the zip archive:

Lady Phrolova
Phrolova.mdx
PhrolovaCD.dds
PhrolovaHD1.dds
PhrolovaHD2.dds
PhrolovaHLD.dds
PhrolovaMD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Phrolova.mdx
Model
3,285
war3mapimported/Phrolova.mdx
PhrolovaCD.dds
Image / Texture
1,365
PhrolovaCD.dds
PhrolovaHD1.dds
Image / Texture
341
PhrolovaHD1.dds
PhrolovaHD2.dds
Image / Texture
683
war3mapimported/PhrolovaHD2.dds

Double-click the file PhrolovaHD2.dds:

PhrolovaHD2.dds
Image / Texture
683
war3mapimported/PhrolovaHD2.dds

Tick the box "Use Custom Path" and type in the correct path:

PhrolovaHD2.dds
Image / Texture
683
PhrolovaHD2.dds

The file has been properly added to the map archive:

Phrolova.mdx
Model
3,285
war3mapimported/Phrolova.mdx
PhrolovaCD.dds
Image / Texture
1,365
PhrolovaCD.dds
PhrolovaHD1.dds
Image / Texture
341
PhrolovaHD1.dds
PhrolovaHD2.dds
Image / Texture
683
PhrolovaHD2.dds

Done, you have imported the file PhrolovaHD2.dds.

Importing PhrolovaHLD.dds

Now Click the "Import File" Button:

Next select 'PhrolovaHLD.dds' in the folder which you extracted from the zip archive:

Lady Phrolova
Phrolova.mdx
PhrolovaCD.dds
PhrolovaHD1.dds
PhrolovaHD2.dds
PhrolovaHLD.dds
PhrolovaMD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Phrolova.mdx
Model
3,285
war3mapimported/Phrolova.mdx
PhrolovaCD.dds
Image / Texture
1,365
PhrolovaCD.dds
PhrolovaHD1.dds
Image / Texture
341
PhrolovaHD1.dds
PhrolovaHD2.dds
Image / Texture
683
PhrolovaHD2.dds
PhrolovaHLD.dds
Image / Texture
1,365
war3mapimported/PhrolovaHLD.dds

Double-click the file PhrolovaHLD.dds:

PhrolovaHLD.dds
Image / Texture
1,365
war3mapimported/PhrolovaHLD.dds

Tick the box "Use Custom Path" and type in the correct path:

PhrolovaHLD.dds
Image / Texture
1,365
PhrolovaHLD.dds

The file has been properly added to the map archive:

Phrolova.mdx
Model
3,285
war3mapimported/Phrolova.mdx
PhrolovaCD.dds
Image / Texture
1,365
PhrolovaCD.dds
PhrolovaHD1.dds
Image / Texture
341
PhrolovaHD1.dds
PhrolovaHD2.dds
Image / Texture
683
PhrolovaHD2.dds
PhrolovaHLD.dds
Image / Texture
1,365
PhrolovaHLD.dds

Done, you have imported the file PhrolovaHLD.dds.

Importing PhrolovaMD.dds

Now Click the "Import File" Button:

Next select 'PhrolovaMD.dds' in the folder which you extracted from the zip archive:

Lady Phrolova
Phrolova.mdx
PhrolovaCD.dds
PhrolovaHD1.dds
PhrolovaHD2.dds
PhrolovaHLD.dds
PhrolovaMD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Phrolova.mdx
Model
3,285
war3mapimported/Phrolova.mdx
PhrolovaCD.dds
Image / Texture
1,365
PhrolovaCD.dds
PhrolovaHD1.dds
Image / Texture
341
PhrolovaHD1.dds
PhrolovaHD2.dds
Image / Texture
683
PhrolovaHD2.dds
PhrolovaHLD.dds
Image / Texture
1,365
PhrolovaHLD.dds
PhrolovaMD.dds
Image / Texture
5,461
war3mapimported/PhrolovaMD.dds

Double-click the file PhrolovaMD.dds:

PhrolovaMD.dds
Image / Texture
5,461
war3mapimported/PhrolovaMD.dds

Tick the box "Use Custom Path" and type in the correct path:

PhrolovaMD.dds
Image / Texture
5,461
PhrolovaMD.dds

The file has been properly added to the map archive:

Phrolova.mdx
Model
3,285
war3mapimported/Phrolova.mdx
PhrolovaCD.dds
Image / Texture
1,365
PhrolovaCD.dds
PhrolovaHD1.dds
Image / Texture
341
PhrolovaHD1.dds
PhrolovaHD2.dds
Image / Texture
683
PhrolovaHD2.dds
PhrolovaHLD.dds
Image / Texture
1,365
PhrolovaHLD.dds
PhrolovaMD.dds
Image / Texture
5,461
PhrolovaMD.dds

Done, you have imported the file PhrolovaMD.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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