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How to import Lady Liadrin Concept Art 2006

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Lady Liadrin Concept Art 2006 of the bundle Lady Liadrin Concept Art 2006. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Lady Liadrin Concept Art 2006.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Lady Liadrin Concept Art 2006
LDcape.blp
LD_Body.blp
hair00_03_hd.blp
sword_1h_queldelar_d_01blue.blp
sword_1h_queldelar_d_01glow.blp
shockwave_fullrays1.blp
SHIELD_BLOOD_A_03edited.blp
shoulders_plate_raidpaladin_c_01.blp
LadyLiadrin06.mdx

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing LadyLiadrin06.mdx

Now Click the "Import File" Button:

Next select 'LadyLiadrin06.mdx' in the folder which you extracted from the zip archive:

Lady Liadrin Concept Art 2006
LadyLiadrin06.mdx
hair00_03_hd.blp
LD_Body.blp
LDcape.blp
SHIELD_BLOOD_A_03edited.blp
shockwave_fullrays1.blp
shoulders_plate_raidpaladin_c_01.blp
sword_1h_queldelar_d_01blue.blp
sword_1h_queldelar_d_01glow.blp

The file has been properly added to the map archive:

LadyLiadrin06.mdx
Model
3,101
war3mapimported/LadyLiadrin06.mdx

Done, you have imported the file LadyLiadrin06.mdx.

Importing hair00_03_hd.blp

Now Click the "Import File" Button:

Next select 'hair00_03_hd.blp' in the folder which you extracted from the zip archive:

Lady Liadrin Concept Art 2006
LadyLiadrin06.mdx
hair00_03_hd.blp
LD_Body.blp
LDcape.blp
SHIELD_BLOOD_A_03edited.blp
shockwave_fullrays1.blp
shoulders_plate_raidpaladin_c_01.blp
sword_1h_queldelar_d_01blue.blp
sword_1h_queldelar_d_01glow.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LadyLiadrin06.mdx
Model
3,101
war3mapimported/LadyLiadrin06.mdx
hair00_03_hd.blp
Image / Texture
50
war3mapimported/hair00_03_hd.blp

Double-click the file hair00_03_hd.blp:

hair00_03_hd.blp
Image / Texture
50
war3mapimported/hair00_03_hd.blp

Tick the box "Use Custom Path" and type in the correct path:

hair00_03_hd.blp
Image / Texture
50
hair00_03_hd.blp

The file has been properly added to the map archive:

LadyLiadrin06.mdx
Model
3,101
war3mapimported/LadyLiadrin06.mdx
hair00_03_hd.blp
Image / Texture
50
hair00_03_hd.blp

Done, you have imported the file hair00_03_hd.blp.

Importing LD_Body.blp

Now Click the "Import File" Button:

Next select 'LD_Body.blp' in the folder which you extracted from the zip archive:

Lady Liadrin Concept Art 2006
LadyLiadrin06.mdx
hair00_03_hd.blp
LD_Body.blp
LDcape.blp
SHIELD_BLOOD_A_03edited.blp
shockwave_fullrays1.blp
shoulders_plate_raidpaladin_c_01.blp
sword_1h_queldelar_d_01blue.blp
sword_1h_queldelar_d_01glow.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LadyLiadrin06.mdx
Model
3,101
war3mapimported/LadyLiadrin06.mdx
hair00_03_hd.blp
Image / Texture
50
hair00_03_hd.blp
LD_Body.blp
Image / Texture
153
war3mapimported/LD_Body.blp

Double-click the file LD_Body.blp:

LD_Body.blp
Image / Texture
153
war3mapimported/LD_Body.blp

Tick the box "Use Custom Path" and type in the correct path:

LD_Body.blp
Image / Texture
153
LD_Body.blp

The file has been properly added to the map archive:

LadyLiadrin06.mdx
Model
3,101
war3mapimported/LadyLiadrin06.mdx
hair00_03_hd.blp
Image / Texture
50
hair00_03_hd.blp
LD_Body.blp
Image / Texture
153
LD_Body.blp

Done, you have imported the file LD_Body.blp.

Importing LDcape.blp

Now Click the "Import File" Button:

Next select 'LDcape.blp' in the folder which you extracted from the zip archive:

Lady Liadrin Concept Art 2006
LadyLiadrin06.mdx
hair00_03_hd.blp
LD_Body.blp
LDcape.blp
SHIELD_BLOOD_A_03edited.blp
shockwave_fullrays1.blp
shoulders_plate_raidpaladin_c_01.blp
sword_1h_queldelar_d_01blue.blp
sword_1h_queldelar_d_01glow.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LadyLiadrin06.mdx
Model
3,101
war3mapimported/LadyLiadrin06.mdx
hair00_03_hd.blp
Image / Texture
50
hair00_03_hd.blp
LD_Body.blp
Image / Texture
153
LD_Body.blp
LDcape.blp
Image / Texture
120
war3mapimported/LDcape.blp

Double-click the file LDcape.blp:

LDcape.blp
Image / Texture
120
war3mapimported/LDcape.blp

Tick the box "Use Custom Path" and type in the correct path:

LDcape.blp
Image / Texture
120
LDcape.blp

The file has been properly added to the map archive:

LadyLiadrin06.mdx
Model
3,101
war3mapimported/LadyLiadrin06.mdx
hair00_03_hd.blp
Image / Texture
50
hair00_03_hd.blp
LD_Body.blp
Image / Texture
153
LD_Body.blp
LDcape.blp
Image / Texture
120
LDcape.blp

Done, you have imported the file LDcape.blp.

Importing SHIELD_BLOOD_A_03edited.blp

Now Click the "Import File" Button:

Next select 'SHIELD_BLOOD_A_03edited.blp' in the folder which you extracted from the zip archive:

Lady Liadrin Concept Art 2006
LadyLiadrin06.mdx
hair00_03_hd.blp
LD_Body.blp
LDcape.blp
SHIELD_BLOOD_A_03edited.blp
shockwave_fullrays1.blp
shoulders_plate_raidpaladin_c_01.blp
sword_1h_queldelar_d_01blue.blp
sword_1h_queldelar_d_01glow.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LadyLiadrin06.mdx
Model
3,101
war3mapimported/LadyLiadrin06.mdx
hair00_03_hd.blp
Image / Texture
50
hair00_03_hd.blp
LD_Body.blp
Image / Texture
153
LD_Body.blp
LDcape.blp
Image / Texture
120
LDcape.blp
SHIELD_BLOOD_A_03edited.blp
Image / Texture
37
war3mapimported/SHIELD_BLOOD_A_03edited.blp

Double-click the file SHIELD_BLOOD_A_03edited.blp:

SHIELD_BLOOD_A_03edited.blp
Image / Texture
37
war3mapimported/SHIELD_BLOOD_A_03edited.blp

Tick the box "Use Custom Path" and type in the correct path:

SHIELD_BLOOD_A_03edited.blp
Image / Texture
37
SHIELD_BLOOD_A_03edited.blp

The file has been properly added to the map archive:

LadyLiadrin06.mdx
Model
3,101
war3mapimported/LadyLiadrin06.mdx
hair00_03_hd.blp
Image / Texture
50
hair00_03_hd.blp
LD_Body.blp
Image / Texture
153
LD_Body.blp
LDcape.blp
Image / Texture
120
LDcape.blp
SHIELD_BLOOD_A_03edited.blp
Image / Texture
37
SHIELD_BLOOD_A_03edited.blp

Done, you have imported the file SHIELD_BLOOD_A_03edited.blp.

Importing shockwave_fullrays1.blp

Now Click the "Import File" Button:

Next select 'shockwave_fullrays1.blp' in the folder which you extracted from the zip archive:

Lady Liadrin Concept Art 2006
LadyLiadrin06.mdx
hair00_03_hd.blp
LD_Body.blp
LDcape.blp
SHIELD_BLOOD_A_03edited.blp
shockwave_fullrays1.blp
shoulders_plate_raidpaladin_c_01.blp
sword_1h_queldelar_d_01blue.blp
sword_1h_queldelar_d_01glow.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LadyLiadrin06.mdx
Model
3,101
war3mapimported/LadyLiadrin06.mdx
hair00_03_hd.blp
Image / Texture
50
hair00_03_hd.blp
LD_Body.blp
Image / Texture
153
LD_Body.blp
LDcape.blp
Image / Texture
120
LDcape.blp
SHIELD_BLOOD_A_03edited.blp
Image / Texture
37
SHIELD_BLOOD_A_03edited.blp
shockwave_fullrays1.blp
Image / Texture
55
war3mapimported/shockwave_fullrays1.blp

Double-click the file shockwave_fullrays1.blp:

shockwave_fullrays1.blp
Image / Texture
55
war3mapimported/shockwave_fullrays1.blp

Tick the box "Use Custom Path" and type in the correct path:

shockwave_fullrays1.blp
Image / Texture
55
shockwave_fullrays1.blp

The file has been properly added to the map archive:

LadyLiadrin06.mdx
Model
3,101
war3mapimported/LadyLiadrin06.mdx
hair00_03_hd.blp
Image / Texture
50
hair00_03_hd.blp
LD_Body.blp
Image / Texture
153
LD_Body.blp
LDcape.blp
Image / Texture
120
LDcape.blp
SHIELD_BLOOD_A_03edited.blp
Image / Texture
37
SHIELD_BLOOD_A_03edited.blp
shockwave_fullrays1.blp
Image / Texture
55
shockwave_fullrays1.blp

Done, you have imported the file shockwave_fullrays1.blp.

Importing shoulders_plate_raidpaladin_c_01.blp

Now Click the "Import File" Button:

Next select 'shoulders_plate_raidpaladin_c_01.blp' in the folder which you extracted from the zip archive:

Lady Liadrin Concept Art 2006
LadyLiadrin06.mdx
hair00_03_hd.blp
LD_Body.blp
LDcape.blp
SHIELD_BLOOD_A_03edited.blp
shockwave_fullrays1.blp
shoulders_plate_raidpaladin_c_01.blp
sword_1h_queldelar_d_01blue.blp
sword_1h_queldelar_d_01glow.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LadyLiadrin06.mdx
Model
3,101
war3mapimported/LadyLiadrin06.mdx
hair00_03_hd.blp
Image / Texture
50
hair00_03_hd.blp
LD_Body.blp
Image / Texture
153
LD_Body.blp
LDcape.blp
Image / Texture
120
LDcape.blp
SHIELD_BLOOD_A_03edited.blp
Image / Texture
37
SHIELD_BLOOD_A_03edited.blp
shockwave_fullrays1.blp
Image / Texture
55
shockwave_fullrays1.blp
shoulders_plate_raidpaladin_c_01.blp
Image / Texture
47
war3mapimported/shoulders_plate_raidpaladin_c_01.blp

Double-click the file shoulders_plate_raidpaladin_c_01.blp:

shoulders_plate_raidpaladin_c_01.blp
Image / Texture
47
war3mapimported/shoulders_plate_raidpaladin_c_01.blp

Tick the box "Use Custom Path" and type in the correct path:

shoulders_plate_raidpaladin_c_01.blp
Image / Texture
47
shoulders_plate_raidpaladin_c_01.blp

The file has been properly added to the map archive:

LadyLiadrin06.mdx
Model
3,101
war3mapimported/LadyLiadrin06.mdx
hair00_03_hd.blp
Image / Texture
50
hair00_03_hd.blp
LD_Body.blp
Image / Texture
153
LD_Body.blp
LDcape.blp
Image / Texture
120
LDcape.blp
SHIELD_BLOOD_A_03edited.blp
Image / Texture
37
SHIELD_BLOOD_A_03edited.blp
shockwave_fullrays1.blp
Image / Texture
55
shockwave_fullrays1.blp
shoulders_plate_raidpaladin_c_01.blp
Image / Texture
47
shoulders_plate_raidpaladin_c_01.blp

Done, you have imported the file shoulders_plate_raidpaladin_c_01.blp.

Importing sword_1h_queldelar_d_01blue.blp

Now Click the "Import File" Button:

Next select 'sword_1h_queldelar_d_01blue.blp' in the folder which you extracted from the zip archive:

Lady Liadrin Concept Art 2006
LadyLiadrin06.mdx
hair00_03_hd.blp
LD_Body.blp
LDcape.blp
SHIELD_BLOOD_A_03edited.blp
shockwave_fullrays1.blp
shoulders_plate_raidpaladin_c_01.blp
sword_1h_queldelar_d_01blue.blp
sword_1h_queldelar_d_01glow.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LadyLiadrin06.mdx
Model
3,101
war3mapimported/LadyLiadrin06.mdx
hair00_03_hd.blp
Image / Texture
50
hair00_03_hd.blp
LD_Body.blp
Image / Texture
153
LD_Body.blp
LDcape.blp
Image / Texture
120
LDcape.blp
SHIELD_BLOOD_A_03edited.blp
Image / Texture
37
SHIELD_BLOOD_A_03edited.blp
shockwave_fullrays1.blp
Image / Texture
55
shockwave_fullrays1.blp
shoulders_plate_raidpaladin_c_01.blp
Image / Texture
47
shoulders_plate_raidpaladin_c_01.blp
sword_1h_queldelar_d_01blue.blp
Image / Texture
146
war3mapimported/sword_1h_queldelar_d_01blue.blp

Double-click the file sword_1h_queldelar_d_01blue.blp:

sword_1h_queldelar_d_01blue.blp
Image / Texture
146
war3mapimported/sword_1h_queldelar_d_01blue.blp

Tick the box "Use Custom Path" and type in the correct path:

sword_1h_queldelar_d_01blue.blp
Image / Texture
146
sword_1h_queldelar_d_01blue.blp

The file has been properly added to the map archive:

LadyLiadrin06.mdx
Model
3,101
war3mapimported/LadyLiadrin06.mdx
hair00_03_hd.blp
Image / Texture
50
hair00_03_hd.blp
LD_Body.blp
Image / Texture
153
LD_Body.blp
LDcape.blp
Image / Texture
120
LDcape.blp
SHIELD_BLOOD_A_03edited.blp
Image / Texture
37
SHIELD_BLOOD_A_03edited.blp
shockwave_fullrays1.blp
Image / Texture
55
shockwave_fullrays1.blp
shoulders_plate_raidpaladin_c_01.blp
Image / Texture
47
shoulders_plate_raidpaladin_c_01.blp
sword_1h_queldelar_d_01blue.blp
Image / Texture
146
sword_1h_queldelar_d_01blue.blp

Done, you have imported the file sword_1h_queldelar_d_01blue.blp.

Importing sword_1h_queldelar_d_01glow.blp

Now Click the "Import File" Button:

Next select 'sword_1h_queldelar_d_01glow.blp' in the folder which you extracted from the zip archive:

Lady Liadrin Concept Art 2006
LadyLiadrin06.mdx
hair00_03_hd.blp
LD_Body.blp
LDcape.blp
SHIELD_BLOOD_A_03edited.blp
shockwave_fullrays1.blp
shoulders_plate_raidpaladin_c_01.blp
sword_1h_queldelar_d_01blue.blp
sword_1h_queldelar_d_01glow.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

LadyLiadrin06.mdx
Model
3,101
war3mapimported/LadyLiadrin06.mdx
hair00_03_hd.blp
Image / Texture
50
hair00_03_hd.blp
LD_Body.blp
Image / Texture
153
LD_Body.blp
LDcape.blp
Image / Texture
120
LDcape.blp
SHIELD_BLOOD_A_03edited.blp
Image / Texture
37
SHIELD_BLOOD_A_03edited.blp
shockwave_fullrays1.blp
Image / Texture
55
shockwave_fullrays1.blp
shoulders_plate_raidpaladin_c_01.blp
Image / Texture
47
shoulders_plate_raidpaladin_c_01.blp
sword_1h_queldelar_d_01blue.blp
Image / Texture
146
sword_1h_queldelar_d_01blue.blp
sword_1h_queldelar_d_01glow.blp
Image / Texture
9
war3mapimported/sword_1h_queldelar_d_01glow.blp

Double-click the file sword_1h_queldelar_d_01glow.blp:

sword_1h_queldelar_d_01glow.blp
Image / Texture
9
war3mapimported/sword_1h_queldelar_d_01glow.blp

Tick the box "Use Custom Path" and type in the correct path:

sword_1h_queldelar_d_01glow.blp
Image / Texture
9
sword_1h_queldelar_d_01glow.blp

The file has been properly added to the map archive:

LadyLiadrin06.mdx
Model
3,101
war3mapimported/LadyLiadrin06.mdx
hair00_03_hd.blp
Image / Texture
50
hair00_03_hd.blp
LD_Body.blp
Image / Texture
153
LD_Body.blp
LDcape.blp
Image / Texture
120
LDcape.blp
SHIELD_BLOOD_A_03edited.blp
Image / Texture
37
SHIELD_BLOOD_A_03edited.blp
shockwave_fullrays1.blp
Image / Texture
55
shockwave_fullrays1.blp
shoulders_plate_raidpaladin_c_01.blp
Image / Texture
47
shoulders_plate_raidpaladin_c_01.blp
sword_1h_queldelar_d_01blue.blp
Image / Texture
146
sword_1h_queldelar_d_01blue.blp
sword_1h_queldelar_d_01glow.blp
Image / Texture
9
sword_1h_queldelar_d_01glow.blp

Done, you have imported the file sword_1h_queldelar_d_01glow.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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