Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Lady Inerva Darkvein of the bundle Lady Inerva Darkvein. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Lady Inerva Darkvein.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing lady-inerva-darkvein.mdx
Now Click the "Import File" Button:
Next select 'lady-inerva-darkvein.mdx' in the folder which you extracted from the zip archive:
Lady Inerva Darkvein
smoke_soft_01.blp
vampireapothecary.blp
vampireapothecary_3501482.blp
vampireapothecary_3536457.blp
vampireapothecary_3536485.blp
vampireapothecary_3536489.blp
The file has been properly added to the map archive:
lady-inerva-darkvein.mdx
Model
1,491
war3mapimported/lady-inerva-darkvein.mdx
Done, you have imported the file lady-inerva-darkvein.mdx.
Importing smoke_soft_01.blp
Now Click the "Import File" Button:
Next select 'smoke_soft_01.blp' in the folder which you extracted from the zip archive:
Lady Inerva Darkvein
lady-inerva-darkvein.mdx
vampireapothecary.blp
vampireapothecary_3501482.blp
vampireapothecary_3536457.blp
vampireapothecary_3536485.blp
vampireapothecary_3536489.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
lady-inerva-darkvein.mdx
Model
1,491
war3mapimported/lady-inerva-darkvein.mdx
smoke_soft_01.blp
Image / Texture
513
war3mapimported/smoke_soft_01.blp
Double-click the file smoke_soft_01.blp:
smoke_soft_01.blp
Image / Texture
513
war3mapimported/smoke_soft_01.blp
Tick the box "Use Custom Path" and type in the correct path:
smoke_soft_01.blp
Image / Texture
513
smoke_soft_01.blp
The file has been properly added to the map archive:
lady-inerva-darkvein.mdx
Model
1,491
war3mapimported/lady-inerva-darkvein.mdx
smoke_soft_01.blp
Image / Texture
513
smoke_soft_01.blp
Done, you have imported the file smoke_soft_01.blp.
Importing vampireapothecary.blp
Now Click the "Import File" Button:
Next select 'vampireapothecary.blp' in the folder which you extracted from the zip archive:
Lady Inerva Darkvein
lady-inerva-darkvein.mdx
smoke_soft_01.blp
vampireapothecary_3501482.blp
vampireapothecary_3536457.blp
vampireapothecary_3536485.blp
vampireapothecary_3536489.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
lady-inerva-darkvein.mdx
Model
1,491
war3mapimported/lady-inerva-darkvein.mdx
smoke_soft_01.blp
Image / Texture
513
smoke_soft_01.blp
vampireapothecary.blp
Image / Texture
1,025
war3mapimported/vampireapothecary.blp
Double-click the file vampireapothecary.blp:
vampireapothecary.blp
Image / Texture
1,025
war3mapimported/vampireapothecary.blp
Tick the box "Use Custom Path" and type in the correct path:
vampireapothecary.blp
Image / Texture
1,025
vampireapothecary.blp
The file has been properly added to the map archive:
lady-inerva-darkvein.mdx
Model
1,491
war3mapimported/lady-inerva-darkvein.mdx
smoke_soft_01.blp
Image / Texture
513
smoke_soft_01.blp
vampireapothecary.blp
Image / Texture
1,025
vampireapothecary.blp
Done, you have imported the file vampireapothecary.blp.
Importing vampireapothecary_3501482.blp
Now Click the "Import File" Button:
Next select 'vampireapothecary_3501482.blp' in the folder which you extracted from the zip archive:
Lady Inerva Darkvein
lady-inerva-darkvein.mdx
smoke_soft_01.blp
vampireapothecary.blp
vampireapothecary_3501482.blp
vampireapothecary_3536457.blp
vampireapothecary_3536485.blp
vampireapothecary_3536489.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
lady-inerva-darkvein.mdx
Model
1,491
war3mapimported/lady-inerva-darkvein.mdx
smoke_soft_01.blp
Image / Texture
513
smoke_soft_01.blp
vampireapothecary.blp
Image / Texture
1,025
vampireapothecary.blp
vampireapothecary_3501482.blp
Image / Texture
33
war3mapimported/vampireapothecary_3501482.blp
Double-click the file vampireapothecary_3501482.blp:
vampireapothecary_3501482.blp
Image / Texture
33
war3mapimported/vampireapothecary_3501482.blp
Tick the box "Use Custom Path" and type in the correct path:
vampireapothecary_3501482.blp
Image / Texture
33
vampireapothecary_3501482.blp
The file has been properly added to the map archive:
lady-inerva-darkvein.mdx
Model
1,491
war3mapimported/lady-inerva-darkvein.mdx
smoke_soft_01.blp
Image / Texture
513
smoke_soft_01.blp
vampireapothecary.blp
Image / Texture
1,025
vampireapothecary.blp
vampireapothecary_3501482.blp
Image / Texture
33
vampireapothecary_3501482.blp
Done, you have imported the file vampireapothecary_3501482.blp.
Importing vampireapothecary_3536457.blp
Now Click the "Import File" Button:
Next select 'vampireapothecary_3536457.blp' in the folder which you extracted from the zip archive:
Lady Inerva Darkvein
lady-inerva-darkvein.mdx
smoke_soft_01.blp
vampireapothecary.blp
vampireapothecary_3501482.blp
vampireapothecary_3536457.blp
vampireapothecary_3536485.blp
vampireapothecary_3536489.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
lady-inerva-darkvein.mdx
Model
1,491
war3mapimported/lady-inerva-darkvein.mdx
smoke_soft_01.blp
Image / Texture
513
smoke_soft_01.blp
vampireapothecary.blp
Image / Texture
1,025
vampireapothecary.blp
vampireapothecary_3501482.blp
Image / Texture
33
vampireapothecary_3501482.blp
vampireapothecary_3536457.blp
Image / Texture
33
war3mapimported/vampireapothecary_3536457.blp
Double-click the file vampireapothecary_3536457.blp:
vampireapothecary_3536457.blp
Image / Texture
33
war3mapimported/vampireapothecary_3536457.blp
Tick the box "Use Custom Path" and type in the correct path:
vampireapothecary_3536457.blp
Image / Texture
33
vampireapothecary_3536457.blp
The file has been properly added to the map archive:
lady-inerva-darkvein.mdx
Model
1,491
war3mapimported/lady-inerva-darkvein.mdx
smoke_soft_01.blp
Image / Texture
513
smoke_soft_01.blp
vampireapothecary.blp
Image / Texture
1,025
vampireapothecary.blp
vampireapothecary_3501482.blp
Image / Texture
33
vampireapothecary_3501482.blp
vampireapothecary_3536457.blp
Image / Texture
33
vampireapothecary_3536457.blp
Done, you have imported the file vampireapothecary_3536457.blp.
Importing vampireapothecary_3536485.blp
Now Click the "Import File" Button:
Next select 'vampireapothecary_3536485.blp' in the folder which you extracted from the zip archive:
Lady Inerva Darkvein
lady-inerva-darkvein.mdx
smoke_soft_01.blp
vampireapothecary.blp
vampireapothecary_3501482.blp
vampireapothecary_3536457.blp
vampireapothecary_3536485.blp
vampireapothecary_3536489.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
lady-inerva-darkvein.mdx
Model
1,491
war3mapimported/lady-inerva-darkvein.mdx
smoke_soft_01.blp
Image / Texture
513
smoke_soft_01.blp
vampireapothecary.blp
Image / Texture
1,025
vampireapothecary.blp
vampireapothecary_3501482.blp
Image / Texture
33
vampireapothecary_3501482.blp
vampireapothecary_3536457.blp
Image / Texture
33
vampireapothecary_3536457.blp
vampireapothecary_3536485.blp
Image / Texture
129
war3mapimported/vampireapothecary_3536485.blp
Double-click the file vampireapothecary_3536485.blp:
vampireapothecary_3536485.blp
Image / Texture
129
war3mapimported/vampireapothecary_3536485.blp
Tick the box "Use Custom Path" and type in the correct path:
vampireapothecary_3536485.blp
Image / Texture
129
vampireapothecary_3536485.blp
The file has been properly added to the map archive:
lady-inerva-darkvein.mdx
Model
1,491
war3mapimported/lady-inerva-darkvein.mdx
smoke_soft_01.blp
Image / Texture
513
smoke_soft_01.blp
vampireapothecary.blp
Image / Texture
1,025
vampireapothecary.blp
vampireapothecary_3501482.blp
Image / Texture
33
vampireapothecary_3501482.blp
vampireapothecary_3536457.blp
Image / Texture
33
vampireapothecary_3536457.blp
vampireapothecary_3536485.blp
Image / Texture
129
vampireapothecary_3536485.blp
Done, you have imported the file vampireapothecary_3536485.blp.
Importing vampireapothecary_3536489.blp
Now Click the "Import File" Button:
Next select 'vampireapothecary_3536489.blp' in the folder which you extracted from the zip archive:
Lady Inerva Darkvein
lady-inerva-darkvein.mdx
smoke_soft_01.blp
vampireapothecary.blp
vampireapothecary_3501482.blp
vampireapothecary_3536457.blp
vampireapothecary_3536485.blp
vampireapothecary_3536489.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
lady-inerva-darkvein.mdx
Model
1,491
war3mapimported/lady-inerva-darkvein.mdx
smoke_soft_01.blp
Image / Texture
513
smoke_soft_01.blp
vampireapothecary.blp
Image / Texture
1,025
vampireapothecary.blp
vampireapothecary_3501482.blp
Image / Texture
33
vampireapothecary_3501482.blp
vampireapothecary_3536457.blp
Image / Texture
33
vampireapothecary_3536457.blp
vampireapothecary_3536485.blp
Image / Texture
129
vampireapothecary_3536485.blp
vampireapothecary_3536489.blp
Image / Texture
65
war3mapimported/vampireapothecary_3536489.blp
Double-click the file vampireapothecary_3536489.blp:
vampireapothecary_3536489.blp
Image / Texture
65
war3mapimported/vampireapothecary_3536489.blp
Tick the box "Use Custom Path" and type in the correct path:
vampireapothecary_3536489.blp
Image / Texture
65
vampireapothecary_3536489.blp
The file has been properly added to the map archive:
lady-inerva-darkvein.mdx
Model
1,491
war3mapimported/lady-inerva-darkvein.mdx
smoke_soft_01.blp
Image / Texture
513
smoke_soft_01.blp
vampireapothecary.blp
Image / Texture
1,025
vampireapothecary.blp
vampireapothecary_3501482.blp
Image / Texture
33
vampireapothecary_3501482.blp
vampireapothecary_3536457.blp
Image / Texture
33
vampireapothecary_3536457.blp
vampireapothecary_3536485.blp
Image / Texture
129
vampireapothecary_3536485.blp
vampireapothecary_3536489.blp
Image / Texture
65
vampireapothecary_3536489.blp
Done, you have imported the file vampireapothecary_3536489.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.