Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Lady Deathwhisper of the bundle Lady Deathwhisper. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Lady Deathwhisper.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing LadyDeathwhisper.mdx
Now Click the "Import File" Button:
Next select 'LadyDeathwhisper.mdx' in the folder which you extracted from the zip archive:
Lady Deathwhisper
Crystal_helm_monocle_c_02blue.blp
LadyDeathwhisper2.blp
LadyDeathwhisper3.blp
LadyDeathwhisper4.blp
LadyDeathwhisperFire.blp
LadyDeathwhisperWaves.blp
offhand_1h_artifactskulloferedar_d_04_purple.blp
T_VFX_Fire_Anim_Stylized_Desat_02.blp
The file has been properly added to the map archive:
LadyDeathwhisper.mdx
Model
773
war3mapimported/LadyDeathwhisper.mdx
Done, you have imported the file LadyDeathwhisper.mdx.
Importing Crystal_helm_monocle_c_02blue.blp
Now Click the "Import File" Button:
Next select 'Crystal_helm_monocle_c_02blue.blp' in the folder which you extracted from the zip archive:
Lady Deathwhisper
LadyDeathwhisper.mdx
Crystal_helm_monocle_c_02blue.blp
LadyDeathwhisper2.blp
LadyDeathwhisper3.blp
LadyDeathwhisper4.blp
LadyDeathwhisperFire.blp
LadyDeathwhisperWaves.blp
offhand_1h_artifactskulloferedar_d_04_purple.blp
T_VFX_Fire_Anim_Stylized_Desat_02.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
LadyDeathwhisper.mdx
Model
773
war3mapimported/LadyDeathwhisper.mdx
Crystal_helm_monocle_c_02blue.blp
Image / Texture
67
war3mapimported/Crystal_helm_monocle_c_02blue.blp
Double-click the file Crystal_helm_monocle_c_02blue.blp:
Crystal_helm_monocle_c_02blue.blp
Image / Texture
67
war3mapimported/Crystal_helm_monocle_c_02blue.blp
Tick the box "Use Custom Path" and type in the correct path:
Crystal_helm_monocle_c_02blue.blp
Image / Texture
67
Crystal_helm_monocle_c_02blue.blp
The file has been properly added to the map archive:
LadyDeathwhisper.mdx
Model
773
war3mapimported/LadyDeathwhisper.mdx
Crystal_helm_monocle_c_02blue.blp
Image / Texture
67
Crystal_helm_monocle_c_02blue.blp
Done, you have imported the file Crystal_helm_monocle_c_02blue.blp.
Importing LadyDeathwhisper2.blp
Now Click the "Import File" Button:
Next select 'LadyDeathwhisper2.blp' in the folder which you extracted from the zip archive:
Lady Deathwhisper
LadyDeathwhisper.mdx
Crystal_helm_monocle_c_02blue.blp
LadyDeathwhisper3.blp
LadyDeathwhisper4.blp
LadyDeathwhisperFire.blp
LadyDeathwhisperWaves.blp
offhand_1h_artifactskulloferedar_d_04_purple.blp
T_VFX_Fire_Anim_Stylized_Desat_02.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
LadyDeathwhisper.mdx
Model
773
war3mapimported/LadyDeathwhisper.mdx
Crystal_helm_monocle_c_02blue.blp
Image / Texture
67
Crystal_helm_monocle_c_02blue.blp
LadyDeathwhisper2.blp
Image / Texture
902
war3mapimported/LadyDeathwhisper2.blp
Double-click the file LadyDeathwhisper2.blp:
LadyDeathwhisper2.blp
Image / Texture
902
war3mapimported/LadyDeathwhisper2.blp
Tick the box "Use Custom Path" and type in the correct path:
LadyDeathwhisper2.blp
Image / Texture
902
LadyDeathwhisper2.BLP
The file has been properly added to the map archive:
LadyDeathwhisper.mdx
Model
773
war3mapimported/LadyDeathwhisper.mdx
Crystal_helm_monocle_c_02blue.blp
Image / Texture
67
Crystal_helm_monocle_c_02blue.blp
LadyDeathwhisper2.blp
Image / Texture
902
LadyDeathwhisper2.BLP
Done, you have imported the file LadyDeathwhisper2.blp.
Importing LadyDeathwhisper3.blp
Now Click the "Import File" Button:
Next select 'LadyDeathwhisper3.blp' in the folder which you extracted from the zip archive:
Lady Deathwhisper
LadyDeathwhisper.mdx
Crystal_helm_monocle_c_02blue.blp
LadyDeathwhisper2.blp
LadyDeathwhisper4.blp
LadyDeathwhisperFire.blp
LadyDeathwhisperWaves.blp
offhand_1h_artifactskulloferedar_d_04_purple.blp
T_VFX_Fire_Anim_Stylized_Desat_02.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
LadyDeathwhisper.mdx
Model
773
war3mapimported/LadyDeathwhisper.mdx
Crystal_helm_monocle_c_02blue.blp
Image / Texture
67
Crystal_helm_monocle_c_02blue.blp
LadyDeathwhisper2.blp
Image / Texture
902
LadyDeathwhisper2.BLP
LadyDeathwhisper3.blp
Image / Texture
2
war3mapimported/LadyDeathwhisper3.blp
Double-click the file LadyDeathwhisper3.blp:
LadyDeathwhisper3.blp
Image / Texture
2
war3mapimported/LadyDeathwhisper3.blp
Tick the box "Use Custom Path" and type in the correct path:
LadyDeathwhisper3.blp
Image / Texture
2
LadyDeathwhisper3.BLP
The file has been properly added to the map archive:
LadyDeathwhisper.mdx
Model
773
war3mapimported/LadyDeathwhisper.mdx
Crystal_helm_monocle_c_02blue.blp
Image / Texture
67
Crystal_helm_monocle_c_02blue.blp
LadyDeathwhisper2.blp
Image / Texture
902
LadyDeathwhisper2.BLP
LadyDeathwhisper3.blp
Image / Texture
2
LadyDeathwhisper3.BLP
Done, you have imported the file LadyDeathwhisper3.blp.
Importing LadyDeathwhisper4.blp
Now Click the "Import File" Button:
Next select 'LadyDeathwhisper4.blp' in the folder which you extracted from the zip archive:
Lady Deathwhisper
LadyDeathwhisper.mdx
Crystal_helm_monocle_c_02blue.blp
LadyDeathwhisper2.blp
LadyDeathwhisper3.blp
LadyDeathwhisperFire.blp
LadyDeathwhisperWaves.blp
offhand_1h_artifactskulloferedar_d_04_purple.blp
T_VFX_Fire_Anim_Stylized_Desat_02.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
LadyDeathwhisper.mdx
Model
773
war3mapimported/LadyDeathwhisper.mdx
Crystal_helm_monocle_c_02blue.blp
Image / Texture
67
Crystal_helm_monocle_c_02blue.blp
LadyDeathwhisper2.blp
Image / Texture
902
LadyDeathwhisper2.BLP
LadyDeathwhisper3.blp
Image / Texture
2
LadyDeathwhisper3.BLP
LadyDeathwhisper4.blp
Image / Texture
11
war3mapimported/LadyDeathwhisper4.blp
Double-click the file LadyDeathwhisper4.blp:
LadyDeathwhisper4.blp
Image / Texture
11
war3mapimported/LadyDeathwhisper4.blp
Tick the box "Use Custom Path" and type in the correct path:
LadyDeathwhisper4.blp
Image / Texture
11
LadyDeathwhisper4.BLP
The file has been properly added to the map archive:
LadyDeathwhisper.mdx
Model
773
war3mapimported/LadyDeathwhisper.mdx
Crystal_helm_monocle_c_02blue.blp
Image / Texture
67
Crystal_helm_monocle_c_02blue.blp
LadyDeathwhisper2.blp
Image / Texture
902
LadyDeathwhisper2.BLP
LadyDeathwhisper3.blp
Image / Texture
2
LadyDeathwhisper3.BLP
LadyDeathwhisper4.blp
Image / Texture
11
LadyDeathwhisper4.BLP
Done, you have imported the file LadyDeathwhisper4.blp.
Importing LadyDeathwhisperFire.blp
Now Click the "Import File" Button:
Next select 'LadyDeathwhisperFire.blp' in the folder which you extracted from the zip archive:
Lady Deathwhisper
LadyDeathwhisper.mdx
Crystal_helm_monocle_c_02blue.blp
LadyDeathwhisper2.blp
LadyDeathwhisper3.blp
LadyDeathwhisper4.blp
LadyDeathwhisperWaves.blp
offhand_1h_artifactskulloferedar_d_04_purple.blp
T_VFX_Fire_Anim_Stylized_Desat_02.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
LadyDeathwhisper.mdx
Model
773
war3mapimported/LadyDeathwhisper.mdx
Crystal_helm_monocle_c_02blue.blp
Image / Texture
67
Crystal_helm_monocle_c_02blue.blp
LadyDeathwhisper2.blp
Image / Texture
902
LadyDeathwhisper2.BLP
LadyDeathwhisper3.blp
Image / Texture
2
LadyDeathwhisper3.BLP
LadyDeathwhisper4.blp
Image / Texture
11
LadyDeathwhisper4.BLP
LadyDeathwhisperFire.blp
Image / Texture
6
war3mapimported/LadyDeathwhisperFire.blp
Double-click the file LadyDeathwhisperFire.blp:
LadyDeathwhisperFire.blp
Image / Texture
6
war3mapimported/LadyDeathwhisperFire.blp
Tick the box "Use Custom Path" and type in the correct path:
LadyDeathwhisperFire.blp
Image / Texture
6
LadyDeathwhisperFire.BLP
The file has been properly added to the map archive:
LadyDeathwhisper.mdx
Model
773
war3mapimported/LadyDeathwhisper.mdx
Crystal_helm_monocle_c_02blue.blp
Image / Texture
67
Crystal_helm_monocle_c_02blue.blp
LadyDeathwhisper2.blp
Image / Texture
902
LadyDeathwhisper2.BLP
LadyDeathwhisper3.blp
Image / Texture
2
LadyDeathwhisper3.BLP
LadyDeathwhisper4.blp
Image / Texture
11
LadyDeathwhisper4.BLP
LadyDeathwhisperFire.blp
Image / Texture
6
LadyDeathwhisperFire.BLP
Done, you have imported the file LadyDeathwhisperFire.blp.
Importing LadyDeathwhisperWaves.blp
Now Click the "Import File" Button:
Next select 'LadyDeathwhisperWaves.blp' in the folder which you extracted from the zip archive:
Lady Deathwhisper
LadyDeathwhisper.mdx
Crystal_helm_monocle_c_02blue.blp
LadyDeathwhisper2.blp
LadyDeathwhisper3.blp
LadyDeathwhisper4.blp
LadyDeathwhisperFire.blp
LadyDeathwhisperWaves.blp
offhand_1h_artifactskulloferedar_d_04_purple.blp
T_VFX_Fire_Anim_Stylized_Desat_02.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
LadyDeathwhisper.mdx
Model
773
war3mapimported/LadyDeathwhisper.mdx
Crystal_helm_monocle_c_02blue.blp
Image / Texture
67
Crystal_helm_monocle_c_02blue.blp
LadyDeathwhisper2.blp
Image / Texture
902
LadyDeathwhisper2.BLP
LadyDeathwhisper3.blp
Image / Texture
2
LadyDeathwhisper3.BLP
LadyDeathwhisper4.blp
Image / Texture
11
LadyDeathwhisper4.BLP
LadyDeathwhisperFire.blp
Image / Texture
6
LadyDeathwhisperFire.BLP
LadyDeathwhisperWaves.blp
Image / Texture
38
war3mapimported/LadyDeathwhisperWaves.blp
Double-click the file LadyDeathwhisperWaves.blp:
LadyDeathwhisperWaves.blp
Image / Texture
38
war3mapimported/LadyDeathwhisperWaves.blp
Tick the box "Use Custom Path" and type in the correct path:
LadyDeathwhisperWaves.blp
Image / Texture
38
LadyDeathwhisperWaves.BLP
The file has been properly added to the map archive:
LadyDeathwhisper.mdx
Model
773
war3mapimported/LadyDeathwhisper.mdx
Crystal_helm_monocle_c_02blue.blp
Image / Texture
67
Crystal_helm_monocle_c_02blue.blp
LadyDeathwhisper2.blp
Image / Texture
902
LadyDeathwhisper2.BLP
LadyDeathwhisper3.blp
Image / Texture
2
LadyDeathwhisper3.BLP
LadyDeathwhisper4.blp
Image / Texture
11
LadyDeathwhisper4.BLP
LadyDeathwhisperFire.blp
Image / Texture
6
LadyDeathwhisperFire.BLP
LadyDeathwhisperWaves.blp
Image / Texture
38
LadyDeathwhisperWaves.BLP
Done, you have imported the file LadyDeathwhisperWaves.blp.
Importing offhand_1h_artifactskulloferedar_d_04_purple.blp
Now Click the "Import File" Button:
Next select 'offhand_1h_artifactskulloferedar_d_04_purple.blp' in the folder which you extracted from the zip archive:
Lady Deathwhisper
LadyDeathwhisper.mdx
Crystal_helm_monocle_c_02blue.blp
LadyDeathwhisper2.blp
LadyDeathwhisper3.blp
LadyDeathwhisper4.blp
LadyDeathwhisperFire.blp
LadyDeathwhisperWaves.blp
offhand_1h_artifactskulloferedar_d_04_purple.blp
T_VFX_Fire_Anim_Stylized_Desat_02.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
LadyDeathwhisper.mdx
Model
773
war3mapimported/LadyDeathwhisper.mdx
Crystal_helm_monocle_c_02blue.blp
Image / Texture
67
Crystal_helm_monocle_c_02blue.blp
LadyDeathwhisper2.blp
Image / Texture
902
LadyDeathwhisper2.BLP
LadyDeathwhisper3.blp
Image / Texture
2
LadyDeathwhisper3.BLP
LadyDeathwhisper4.blp
Image / Texture
11
LadyDeathwhisper4.BLP
LadyDeathwhisperFire.blp
Image / Texture
6
LadyDeathwhisperFire.BLP
LadyDeathwhisperWaves.blp
Image / Texture
38
LadyDeathwhisperWaves.BLP
offhand_1h_artifactskulloferedar_d_04_purple.blp
Image / Texture
292
war3mapimported/offhand_1h_artifactskulloferedar_d_04_purple.blp
Double-click the file offhand_1h_artifactskulloferedar_d_04_purple.blp:
offhand_1h_artifactskulloferedar_d_04_purple.blp
Image / Texture
292
war3mapimported/offhand_1h_artifactskulloferedar_d_04_purple.blp
Tick the box "Use Custom Path" and type in the correct path:
offhand_1h_artifactskulloferedar_d_04_purple.blp
Image / Texture
292
offhand_1h_artifactskulloferedar_d_04_purple.blp
The file has been properly added to the map archive:
LadyDeathwhisper.mdx
Model
773
war3mapimported/LadyDeathwhisper.mdx
Crystal_helm_monocle_c_02blue.blp
Image / Texture
67
Crystal_helm_monocle_c_02blue.blp
LadyDeathwhisper2.blp
Image / Texture
902
LadyDeathwhisper2.BLP
LadyDeathwhisper3.blp
Image / Texture
2
LadyDeathwhisper3.BLP
LadyDeathwhisper4.blp
Image / Texture
11
LadyDeathwhisper4.BLP
LadyDeathwhisperFire.blp
Image / Texture
6
LadyDeathwhisperFire.BLP
LadyDeathwhisperWaves.blp
Image / Texture
38
LadyDeathwhisperWaves.BLP
offhand_1h_artifactskulloferedar_d_04_purple.blp
Image / Texture
292
offhand_1h_artifactskulloferedar_d_04_purple.blp
Done, you have imported the file offhand_1h_artifactskulloferedar_d_04_purple.blp.
Importing T_VFX_Fire_Anim_Stylized_Desat_02.blp
Now Click the "Import File" Button:
Next select 'T_VFX_Fire_Anim_Stylized_Desat_02.blp' in the folder which you extracted from the zip archive:
Lady Deathwhisper
LadyDeathwhisper.mdx
Crystal_helm_monocle_c_02blue.blp
LadyDeathwhisper2.blp
LadyDeathwhisper3.blp
LadyDeathwhisper4.blp
LadyDeathwhisperFire.blp
LadyDeathwhisperWaves.blp
offhand_1h_artifactskulloferedar_d_04_purple.blp
T_VFX_Fire_Anim_Stylized_Desat_02.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
LadyDeathwhisper.mdx
Model
773
war3mapimported/LadyDeathwhisper.mdx
Crystal_helm_monocle_c_02blue.blp
Image / Texture
67
Crystal_helm_monocle_c_02blue.blp
LadyDeathwhisper2.blp
Image / Texture
902
LadyDeathwhisper2.BLP
LadyDeathwhisper3.blp
Image / Texture
2
LadyDeathwhisper3.BLP
LadyDeathwhisper4.blp
Image / Texture
11
LadyDeathwhisper4.BLP
LadyDeathwhisperFire.blp
Image / Texture
6
LadyDeathwhisperFire.BLP
LadyDeathwhisperWaves.blp
Image / Texture
38
LadyDeathwhisperWaves.BLP
offhand_1h_artifactskulloferedar_d_04_purple.blp
Image / Texture
292
offhand_1h_artifactskulloferedar_d_04_purple.blp
T_VFX_Fire_Anim_Stylized_Desat_02.blp
Image / Texture
155
war3mapimported/T_VFX_Fire_Anim_Stylized_Desat_02.blp
Double-click the file T_VFX_Fire_Anim_Stylized_Desat_02.blp:
T_VFX_Fire_Anim_Stylized_Desat_02.blp
Image / Texture
155
war3mapimported/T_VFX_Fire_Anim_Stylized_Desat_02.blp
Tick the box "Use Custom Path" and type in the correct path:
T_VFX_Fire_Anim_Stylized_Desat_02.blp
Image / Texture
155
T_VFX_Fire_Anim_Stylized_Desat_02.blp
The file has been properly added to the map archive:
LadyDeathwhisper.mdx
Model
773
war3mapimported/LadyDeathwhisper.mdx
Crystal_helm_monocle_c_02blue.blp
Image / Texture
67
Crystal_helm_monocle_c_02blue.blp
LadyDeathwhisper2.blp
Image / Texture
902
LadyDeathwhisper2.BLP
LadyDeathwhisper3.blp
Image / Texture
2
LadyDeathwhisper3.BLP
LadyDeathwhisper4.blp
Image / Texture
11
LadyDeathwhisper4.BLP
LadyDeathwhisperFire.blp
Image / Texture
6
LadyDeathwhisperFire.BLP
LadyDeathwhisperWaves.blp
Image / Texture
38
LadyDeathwhisperWaves.BLP
offhand_1h_artifactskulloferedar_d_04_purple.blp
Image / Texture
292
offhand_1h_artifactskulloferedar_d_04_purple.blp
T_VFX_Fire_Anim_Stylized_Desat_02.blp
Image / Texture
155
T_VFX_Fire_Anim_Stylized_Desat_02.blp
Done, you have imported the file T_VFX_Fire_Anim_Stylized_Desat_02.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.