• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

How to import Lady Deathwhisper

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Lady Deathwhisper of the bundle Lady Deathwhisper. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Lady Deathwhisper.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Lady Deathwhisper
lady-deathwhisper.mdx
ministerofdeath512.blp
watermist.blp
ashpurple.blp
flare.blp
shockwavewater1.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing lady-deathwhisper.mdx

Now Click the "Import File" Button:

Next select 'lady-deathwhisper.mdx' in the folder which you extracted from the zip archive:

Lady Deathwhisper
lady-deathwhisper.mdx
ashpurple.blp
flare.blp
ministerofdeath512.blp
shockwavewater1.blp
watermist.blp

The file has been properly added to the map archive:

lady-deathwhisper.mdx
Model
650
war3mapimported/lady-deathwhisper.mdx

Done, you have imported the file lady-deathwhisper.mdx.

Importing ashpurple.blp

Now Click the "Import File" Button:

Next select 'ashpurple.blp' in the folder which you extracted from the zip archive:

Lady Deathwhisper
lady-deathwhisper.mdx
ashpurple.blp
flare.blp
ministerofdeath512.blp
shockwavewater1.blp
watermist.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

lady-deathwhisper.mdx
Model
650
war3mapimported/lady-deathwhisper.mdx
ashpurple.blp
Image / Texture
9
war3mapimported/ashpurple.blp

Double-click the file ashpurple.blp:

ashpurple.blp
Image / Texture
9
war3mapimported/ashpurple.blp

Tick the box "Use Custom Path" and type in the correct path:

ashpurple.blp
Image / Texture
9
ashpurple.blp

The file has been properly added to the map archive:

lady-deathwhisper.mdx
Model
650
war3mapimported/lady-deathwhisper.mdx
ashpurple.blp
Image / Texture
9
ashpurple.blp

Done, you have imported the file ashpurple.blp.

Importing flare.blp

Now Click the "Import File" Button:

Next select 'flare.blp' in the folder which you extracted from the zip archive:

Lady Deathwhisper
lady-deathwhisper.mdx
ashpurple.blp
flare.blp
ministerofdeath512.blp
shockwavewater1.blp
watermist.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

lady-deathwhisper.mdx
Model
650
war3mapimported/lady-deathwhisper.mdx
ashpurple.blp
Image / Texture
9
ashpurple.blp
flare.blp
Image / Texture
3
war3mapimported/flare.blp

Double-click the file flare.blp:

flare.blp
Image / Texture
3
war3mapimported/flare.blp

Tick the box "Use Custom Path" and type in the correct path:

flare.blp
Image / Texture
3
flare.blp

The file has been properly added to the map archive:

lady-deathwhisper.mdx
Model
650
war3mapimported/lady-deathwhisper.mdx
ashpurple.blp
Image / Texture
9
ashpurple.blp
flare.blp
Image / Texture
3
flare.blp

Done, you have imported the file flare.blp.

Importing ministerofdeath512.blp

Now Click the "Import File" Button:

Next select 'ministerofdeath512.blp' in the folder which you extracted from the zip archive:

Lady Deathwhisper
lady-deathwhisper.mdx
ashpurple.blp
flare.blp
ministerofdeath512.blp
shockwavewater1.blp
watermist.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

lady-deathwhisper.mdx
Model
650
war3mapimported/lady-deathwhisper.mdx
ashpurple.blp
Image / Texture
9
ashpurple.blp
flare.blp
Image / Texture
3
flare.blp
ministerofdeath512.blp
Image / Texture
513
war3mapimported/ministerofdeath512.blp

Double-click the file ministerofdeath512.blp:

ministerofdeath512.blp
Image / Texture
513
war3mapimported/ministerofdeath512.blp

Tick the box "Use Custom Path" and type in the correct path:

ministerofdeath512.blp
Image / Texture
513
ministerofdeath512.blp

The file has been properly added to the map archive:

lady-deathwhisper.mdx
Model
650
war3mapimported/lady-deathwhisper.mdx
ashpurple.blp
Image / Texture
9
ashpurple.blp
flare.blp
Image / Texture
3
flare.blp
ministerofdeath512.blp
Image / Texture
513
ministerofdeath512.blp

Done, you have imported the file ministerofdeath512.blp.

Importing shockwavewater1.blp

Now Click the "Import File" Button:

Next select 'shockwavewater1.blp' in the folder which you extracted from the zip archive:

Lady Deathwhisper
lady-deathwhisper.mdx
ashpurple.blp
flare.blp
ministerofdeath512.blp
shockwavewater1.blp
watermist.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

lady-deathwhisper.mdx
Model
650
war3mapimported/lady-deathwhisper.mdx
ashpurple.blp
Image / Texture
9
ashpurple.blp
flare.blp
Image / Texture
3
flare.blp
ministerofdeath512.blp
Image / Texture
513
ministerofdeath512.blp
shockwavewater1.blp
Image / Texture
33
war3mapimported/shockwavewater1.blp

Double-click the file shockwavewater1.blp:

shockwavewater1.blp
Image / Texture
33
war3mapimported/shockwavewater1.blp

Tick the box "Use Custom Path" and type in the correct path:

shockwavewater1.blp
Image / Texture
33
shockwavewater1.blp

The file has been properly added to the map archive:

lady-deathwhisper.mdx
Model
650
war3mapimported/lady-deathwhisper.mdx
ashpurple.blp
Image / Texture
9
ashpurple.blp
flare.blp
Image / Texture
3
flare.blp
ministerofdeath512.blp
Image / Texture
513
ministerofdeath512.blp
shockwavewater1.blp
Image / Texture
33
shockwavewater1.blp

Done, you have imported the file shockwavewater1.blp.

Importing watermist.blp

Now Click the "Import File" Button:

Next select 'watermist.blp' in the folder which you extracted from the zip archive:

Lady Deathwhisper
lady-deathwhisper.mdx
ashpurple.blp
flare.blp
ministerofdeath512.blp
shockwavewater1.blp
watermist.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

lady-deathwhisper.mdx
Model
650
war3mapimported/lady-deathwhisper.mdx
ashpurple.blp
Image / Texture
9
ashpurple.blp
flare.blp
Image / Texture
3
flare.blp
ministerofdeath512.blp
Image / Texture
513
ministerofdeath512.blp
shockwavewater1.blp
Image / Texture
33
shockwavewater1.blp
watermist.blp
Image / Texture
3
war3mapimported/watermist.blp

Double-click the file watermist.blp:

watermist.blp
Image / Texture
3
war3mapimported/watermist.blp

Tick the box "Use Custom Path" and type in the correct path:

watermist.blp
Image / Texture
3
watermist.blp

The file has been properly added to the map archive:

lady-deathwhisper.mdx
Model
650
war3mapimported/lady-deathwhisper.mdx
ashpurple.blp
Image / Texture
9
ashpurple.blp
flare.blp
Image / Texture
3
flare.blp
ministerofdeath512.blp
Image / Texture
513
ministerofdeath512.blp
shockwavewater1.blp
Image / Texture
33
shockwavewater1.blp
watermist.blp
Image / Texture
3
watermist.blp

Done, you have imported the file watermist.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
Back
Top