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Triggers
Labyrinth of Wonders.w3x
Variables
Initialization
intro
db01
ds01
Visibility
skip
DeathRegions
lvl1Patrols
lvl2Patrols
lvl3Patrols
lvl4Patrols
lvl5Patrols
lvl6Patrols
Music
Untitled Category
p1Camera
Catapults
lvl2Catapults
lvl3Catapults
lvl5Catapults
Heroes
Collision
Collision Copy
Collision Copy 2
Collision Copy 3
Collision Copy 4
Collision Copy 5
Collision Copy 6
Collision Copy 7
Collision Copy 8
Collision Copy 9
teleporters
lvl1TP
lvl2TP
lvl3TP
lvl4TP
lvl5TP
Creeps
Adder
AdderShade
Smove01
Skiller
Move01
Move02
Move03
Move04
Move05
Killer
Conclusion
ConclusionEND
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Camera_Dialog
dialog
No
Fixed
button
No
intro
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Target of gg_cam_Camera_001) over 0 seconds)
Wait 2 seconds
Player Group - Pick every player in (All players) and do (Send transmission to (All players) from Demon Hunter 0025 <gen> named (Name of Player 2 (Blue)): Play No sound and display Why? Why us? Now we're stranded on an island with no food or anything and just look around this place!!!We're surounded by quick sand and strangecreatures... We'll have to explore!. Modify duration: Add 0 seconds and Wait)
Cinematic - Turn cinematic mode Off for (All players)
db01
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Dialog - Clear Camera_Dialog
Dialog - Change the title of Camera_Dialog to Choose Player's Camera View
Dialog - Create a dialog button for Camera_Dialog labelled Normal Camera
Dialog - Create a dialog button for Camera_Dialog labelled Fixed Camera
Set Variable Set Fixed = (Last created dialog Button)
Dialog - Show Camera_Dialog for Player 1 (Red)
ds01
Events
Dialog - A dialog button is clicked for Camera_Dialog
Conditions
(Clicked dialog button) Equal to Fixed
Actions
Trigger - Turn on p1Camera <gen>
Visibility
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across (Playable map area))
skip
Events
Player - Player 1 (Red) types a chat message containing level 3 (Unexpected type: 'stringnoformat') as A substring
Conditions
(Name of (Triggering player)) Equal to Rageki
Actions
Unit - Move Demon Hunter 0024 <gen> instantly to (Center of Region_141 <gen>)
DeathRegions
Events
Unit - A unit enters Region_026 <gen>
Unit - A unit enters Region_027 <gen>
Unit - A unit enters Region_028 <gen>
Unit - A unit enters Region_029 <gen>
Unit - A unit enters Region_030 <gen>
Unit - A unit enters Region_031 <gen>
Unit - A unit enters Region_034 <gen>
Unit - A unit enters Region_035 <gen>
Unit - A unit enters Region_036 <gen>
Unit - A unit enters Region_037 <gen>
Unit - A unit enters Region_038 <gen>
Unit - A unit enters Region_039 <gen>
Unit - A unit enters Region_040 <gen>
Unit - A unit enters Region_041 <gen>
Unit - A unit enters Region_042 <gen>
Unit - A unit enters Region_047 <gen>
Unit - A unit enters Region_048 <gen>
Unit - A unit enters Region_050 <gen>
Unit - A unit enters Region_043 <gen>
Unit - A unit enters Region_052 <gen>
Unit - A unit enters Region_053 <gen>
Unit - A unit enters Region_054 <gen>
Unit - A unit enters Region_024 <gen>
Unit - A unit enters Region_044 <gen>
Unit - A unit enters Region_045 <gen>
Unit - A unit enters Region_051 <gen>
Unit - A unit enters Region_049 <gen>
Unit - A unit enters Region_046 <gen>
Unit - A unit enters Region_032 <gen>
Unit - A unit enters Region_033 <gen>
Unit - A unit enters Region_056 <gen>
Unit - A unit enters Region_059 <gen>
Unit - A unit enters Region_060 <gen>
Unit - A unit enters Region_065 <gen>
Unit - A unit enters Region_064 <gen>
Unit - A unit enters Region_061 <gen>
Unit - A unit enters Region_058 <gen>
Unit - A unit enters Region_062 <gen>
Unit - A unit enters Region_063 <gen>
Unit - A unit enters Region_057 <gen>
Unit - A unit enters Region_067 <gen>
Unit - A unit enters Region_069 <gen>
Unit - A unit enters Region_071 <gen>
Unit - A unit enters Region_068 <gen>
Unit - A unit enters Region_076 <gen>
Unit - A unit enters Region_073 <gen>
Unit - A unit enters Region_077 <gen>
Unit - A unit enters Region_074 <gen>
Unit - A unit enters Region_072 <gen>
Unit - A unit enters Region_070 <gen>
Unit - A unit enters Region_075 <gen>
Unit - A unit enters Region_110 <gen>
Unit - A unit enters Region_113 <gen>
Unit - A unit enters Region_114 <gen>
Unit - A unit enters Region_115 <gen>
Unit - A unit enters Region_116 <gen>
Unit - A unit enters Region_118 <gen>
Unit - A unit enters Region_117 <gen>
Unit - A unit enters Region_138 <gen>
Unit - A unit enters Region_137 <gen>
Unit - A unit enters Region_136 <gen>
Unit - A unit enters Region_135 <gen>
Unit - A unit enters Region_130 <gen>
Unit - A unit enters Region_129 <gen>
Unit - A unit enters Region_153 <gen>
Unit - A unit enters Region_151 <gen>
Unit - A unit enters Region_152 <gen>
Unit - A unit enters Region_154 <gen>
Unit - A unit enters Region_177 <gen>
Unit - A unit enters Region_176 <gen>
Unit - A unit enters Region_175 <gen>
Unit - A unit enters Region_174 <gen>
Unit - A unit enters Region_172 <gen>
Unit - A unit enters Region_170 <gen>
Unit - A unit enters Region_169 <gen>
Unit - A unit enters Region_165 <gen>
Unit - A unit enters Region_166 <gen>
Unit - A unit enters Region_164 <gen>
Unit - A unit enters Region_163 <gen>
Unit - A unit enters Region_162 <gen>
Unit - A unit enters Region_161 <gen>
Unit - A unit enters Region_160 <gen>
Unit - A unit enters Region_159 <gen>
Unit - A unit enters Region_158 <gen>
Unit - A unit enters Region_157 <gen>
Unit - A unit enters Region_151 <gen>
Unit - A unit enters Region_152 <gen>
Unit - A unit enters Region_168 <gen>
Unit - A unit enters Region_167 <gen>
Unit - A unit enters Region_173 <gen>
Unit - A unit enters Region_224 <gen>
Unit - A unit enters Region_225 <gen>
Unit - A unit enters Region_226 <gen>
Unit - A unit enters Region_220 <gen>
Unit - A unit enters Region_216 <gen>
Unit - A unit enters Region_219 <gen>
Unit - A unit enters Region_218 <gen>
Unit - A unit enters Region_217 <gen>
Unit - A unit enters Region_221 <gen>
Unit - A unit enters Region_222 <gen>
Unit - A unit enters Region_227 <gen>
Unit - A unit enters Region_228 <gen>
Unit - A unit enters Region_229 <gen>
Unit - A unit enters Region_230 <gen>
Unit - A unit enters Region_223 <gen>
Unit - A unit enters Region_239 <gen>
Unit - A unit enters Region_237 <gen>
Unit - A unit enters Region_231 <gen>
Unit - A unit enters Region_232 <gen>
Unit - A unit enters Region_234 <gen>
Unit - A unit enters Region_233 <gen>
Unit - A unit enters Region_235 <gen>
Unit - A unit enters Region_236 <gen>
Unit - A unit enters Region_267 <gen>
Unit - A unit enters Region_259 <gen>
Unit - A unit enters Region_261 <gen>
Unit - A unit enters Region_262 <gen>
Unit - A unit enters Region_263 <gen>
Unit - A unit enters Region_264 <gen>
Unit - A unit enters Region_271 <gen>
Unit - A unit enters Region_272 <gen>
Unit - A unit enters Region_276 <gen>
Unit - A unit enters Region_312 <gen>
Unit - A unit enters Region_277 <gen>
Unit - A unit enters Region_310 <gen>
Unit - A unit enters Region_311 <gen>
Unit - A unit enters Region_270 <gen>
Unit - A unit enters Region_269 <gen>
Unit - A unit enters Region_273 <gen>
Unit - A unit enters Region_309 <gen>
Unit - A unit enters Region_274 <gen>
Unit - A unit enters Region_275 <gen>
Unit - A unit enters Region_268 <gen>
Unit - A unit enters Region_265 <gen>
Unit - A unit enters Region_266 <gen>
Unit - A unit enters Region_302 <gen>
Unit - A unit enters Region_303 <gen>
Unit - A unit enters Region_304 <gen>
Unit - A unit enters Region_306 <gen>
Unit - A unit enters Region_305 <gen>
Unit - A unit enters Region_308 <gen>
Unit - A unit enters Region_307 <gen>
Unit - A unit enters Region_292 <gen>
Unit - A unit enters Region_293 <gen>
Unit - A unit enters Region_294 <gen>
Unit - A unit enters Region_290 <gen>
Unit - A unit enters Region_291 <gen>
Unit - A unit enters Region_283 <gen>
Unit - A unit enters Region_279 <gen>
Unit - A unit enters Region_280 <gen>
Unit - A unit enters Region_281 <gen>
Unit - A unit enters Region_282 <gen>
Unit - A unit enters Region_301 <gen>
Unit - A unit enters Region_300 <gen>
Unit - A unit enters Region_299 <gen>
Unit - A unit enters Region_298 <gen>
Unit - A unit enters Region_297 <gen>
Unit - A unit enters Region_295 <gen>
Unit - A unit enters Region_277 <gen>
Unit - A unit enters Region_278 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
Actions
Unit - Kill (Triggering unit)
lvl1Patrols
Events
Map initialization
Conditions
Actions
Unit - Order Hydra Hatchling 0000 <gen> to Patrol To . (Center of Region_000 <gen>)
Unit - Order Stormreaver Warlock 0001 <gen> to Patrol To . (Center of Region_001 <gen>)
Unit - Order Stormreaver Warlock 0002 <gen> to Patrol To . (Center of Region_002 <gen>)
Unit - Order Jungle Stalker 0005 <gen> to Patrol To . (Center of Region_003 <gen>)
Unit - Order Skeletal Orc Champion 0009 <gen> to Patrol To . (Center of Region_006 <gen>)
Unit - Order Skeletal Orc Champion 0007 <gen> to Patrol To . (Center of Region_008 <gen>)
Unit - Order Stormreaver Apprentice 0010 <gen> to Patrol To . (Center of Region_011 <gen>)
Unit - Order Stormreaver Apprentice 0011 <gen> to Patrol To . (Center of Region_012 <gen>)
Unit - Order Stormreaver Apprentice 0012 <gen> to Patrol To . (Center of Region_013 <gen>)
Unit - Order Enraged Jungle Stalker 0013 <gen> to Patrol To . (Center of Region_010 <gen>)
lvl2Patrols
Events
Map initialization
Conditions
Actions
Unit - Order Skeletal Orc OverLord 0003 <gen> to Patrol To . (Center of Region_021 <gen>)
Unit - Order Skeletal Orc OverLord 0004 <gen> to Patrol To . (Center of Region_020 <gen>)
Unit - Order Skeletal Orc OverLord 0016 <gen> to Patrol To . (Center of Region_004 <gen>)
Unit - Order Skeletal Orc OverLord 0006 <gen> to Patrol To . (Center of Region_019 <gen>)
Unit - Order Skeletal Orc OverLord 0008 <gen> to Patrol To . (Center of Region_018 <gen>)
Unit - Order Skeletal Orc OverLord 0014 <gen> to Patrol To . (Center of Region_005 <gen>)
Unit - Order Skeletal Orc OverLord 0015 <gen> to Patrol To . (Center of Region_007 <gen>)
Unit - Order Crypt Fiend 0023 <gen> to Patrol To . (Center of Region_023 <gen>)
Unit - Order Crypt Fiend 0022 <gen> to Patrol To . (Center of Region_022 <gen>)
lvl3Patrols
Events
Map initialization
Conditions
Actions
Unit - Order Abomination 0046 <gen> to Patrol To . (Center of Region_090 <gen>)
Unit - Order Abomination 0047 <gen> to Patrol To . (Center of Region_089 <gen>)
Unit - Order Abomination 0044 <gen> to Patrol To . (Center of Region_088 <gen>)
Unit - Order Necromancer 0051 <gen> to Patrol To . (Center of Region_091 <gen>)
Unit - Order Necromancer 0050 <gen> to Patrol To . (Center of Region_092 <gen>)
Unit - Order Necromancer 0049 <gen> to Patrol To . (Center of Region_093 <gen>)
Unit - Order Necromancer 0048 <gen> to Patrol To . (Center of Region_094 <gen>)
Unit - Order Mountain Giant 0060 <gen> to Patrol To . (Center of Region_109 <gen>)
lvl4Patrols
Events
Map initialization
Conditions
Actions
Unit - Order Greater Dark Minion 0067 <gen> to Patrol To . (Center of Region_181 <gen>)
Unit - Order Greater Dark Minion 0066 <gen> to Patrol To . (Center of Region_180 <gen>)
Unit - Order Greater Dark Minion 0065 <gen> to Patrol To . (Center of Region_179 <gen>)
Unit - Order Greater Dark Minion 0064 <gen> to Patrol To . (Center of Region_178 <gen>)
Unit - Order Hydra Hatchling 0069 <gen> to Patrol To . (Center of Region_183 <gen>)
Unit - Order Hydra Hatchling 0068 <gen> to Patrol To . (Center of Region_182 <gen>)
Unit - Order Stormreaver Warlock 0071 <gen> to Patrol To . (Center of Region_185 <gen>)
Unit - Order Stormreaver Warlock 0072 <gen> to Patrol To . (Center of Region_186 <gen>)
Unit - Order Stormreaver Warlock 0073 <gen> to Patrol To . (Center of Region_187 <gen>)
Unit - Order Mur'gul Shadowcaster 0074 <gen> to Patrol To . (Center of Region_188 <gen>)
Unit - Order Mur'gul Shadowcaster 0075 <gen> to Patrol To . (Center of Region_189 <gen>)
Unit - Order Mur'gul Shadowcaster 0076 <gen> to Patrol To . (Center of Region_190 <gen>)
Unit - Order Sea Giant 0077 <gen> to Patrol To . (Center of Region_192 <gen>)
Unit - Order Sea Giant 0078 <gen> to Patrol To . (Center of Region_194 <gen>)
Unit - Order Sea Turtle Hatchling 0079 <gen> to Patrol To . (Center of Region_197 <gen>)
lvl5Patrols
Events
Map initialization
Conditions
Actions
Unit - Order Shaman 0087 <gen> to Patrol To . (Center of Region_087 <gen>)
Unit - Order Shaman 0088 <gen> to Patrol To . (Center of Region_205 <gen>)
Unit - Order Crypt Fiend 0045 <gen> to Patrol To . (Center of Region_198 <gen>)
Unit - Order Crypt Fiend 0081 <gen> to Patrol To . (Center of Region_199 <gen>)
Unit - Order Crypt Fiend 0082 <gen> to Patrol To . (Center of Region_200 <gen>)
Unit - Order Crypt Fiend 0083 <gen> to Patrol To . (Center of Region_201 <gen>)
lvl6Patrols
Events
Map initialization
Conditions
Actions
Unit - Order Shade 0105 <gen> to Patrol To . (Center of Region_251 <gen>)
Unit - Order Shade 0106 <gen> to Patrol To . (Center of Region_250 <gen>)
Unit - Order Shade 0107 <gen> to Patrol To . (Center of Region_249 <gen>)
Unit - Order Shade 0108 <gen> to Patrol To . (Center of Region_240 <gen>)
Unit - Order Shade 0109 <gen> to Patrol To . (Center of Region_252 <gen>)
Unit - Order Shade 0110 <gen> to Patrol To . (Center of Region_253 <gen>)
Unit - Order Shade 0111 <gen> to Patrol To . (Center of Region_314 <gen>)
Unit - Order Shade 0112 <gen> to Patrol To . (Center of Region_256 <gen>)
Unit - Order Shade 0113 <gen> to Patrol To . (Center of Region_255 <gen>)
Unit - Order Shade 0114 <gen> to Patrol To . (Center of Region_254 <gen>)
Music
Events
Map initialization
Conditions
Actions
Sound - Play low_01 <gen>
p1Camera
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - Pan camera for Player 1 (Red) to (Position of Demon Hunter 0024 <gen>) over 0 seconds
Camera - Pan camera for Player 2 (Blue) to (Position of Demon Hunter 0025 <gen>) over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Position of Demon Hunter 0026 <gen>) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Position of Demon Hunter 0027 <gen>) over 0 seconds
Camera - Pan camera for Player 5 (Yellow) to (Position of Demon Hunter 0028 <gen>) over 0 seconds
Camera - Pan camera for Player 8 (Pink) to (Position of Demon Hunter 0029 <gen>) over 0 seconds
Camera - Pan camera for Player 7 (Green) to (Position of Demon Hunter 0030 <gen>) over 0 seconds
Camera - Pan camera for Player 8 (Pink) to (Position of Demon Hunter 0031 <gen>) over 0 seconds
Camera - Pan camera for Player 9 (Gray) to (Position of Demon Hunter 0032 <gen>) over 0 seconds
Camera - Pan camera for Player 10 (Light Blue) to (Position of Demon Hunter 0033 <gen>) over 0 seconds
lvl2Catapults
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit - Order Demolisher 0017 <gen> to Attack Ground . (Center of Region_009 <gen>)
Unit - Order Demolisher 0018 <gen> to Attack Ground . (Center of Region_014 <gen>)
Unit - Order Demolisher 0019 <gen> to Attack Ground . (Center of Region_015 <gen>)
Unit - Order Demolisher 0020 <gen> to Attack Ground . (Center of Region_016 <gen>)
Unit - Order Demolisher 0021 <gen> to Attack Ground . (Center of Region_017 <gen>)
lvl3Catapults
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit - Order Meat Wagon 0055 <gen> to Attack Ground . (Center of Region_097 <gen>)
Unit - Order Meat Wagon 0054 <gen> to Attack Ground . (Center of Region_098 <gen>)
Unit - Order Meat Wagon 0053 <gen> to Attack Ground . (Center of Region_099 <gen>)
Unit - Order Meat Wagon 0052 <gen> to Attack Ground . (Center of Region_100 <gen>)
lvl5Catapults
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit - Order Demolisher 0086 <gen> to Attack Ground . (Center of Region_202 <gen>)
Unit - Order Demolisher 0085 <gen> to Attack Ground . (Center of Region_204 <gen>)
Unit - Order Demolisher 0084 <gen> to Attack Ground . (Center of Region_203 <gen>)
Collision
Events
Unit - A unit comes within 38.00 of Demon Hunter 0024 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Demon Hunter
Actions
Unit - Kill Demon Hunter 0024 <gen>
Collision Copy
Events
Unit - A unit comes within 38.00 of Demon Hunter 0025 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Demon Hunter
Actions
Unit - Kill Demon Hunter 0025 <gen>
Collision Copy 2
Events
Unit - A unit comes within 38.00 of Demon Hunter 0026 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Demon Hunter
Actions
Unit - Kill Demon Hunter 0026 <gen>
Collision Copy 3
Events
Unit - A unit comes within 38.00 of Demon Hunter 0027 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Demon Hunter
Actions
Unit - Kill Demon Hunter 0027 <gen>
Collision Copy 4
Events
Unit - A unit comes within 38.00 of Demon Hunter 0028 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Demon Hunter
Actions
Unit - Kill Demon Hunter 0028 <gen>
Collision Copy 5
Events
Unit - A unit comes within 38.00 of Demon Hunter 0029 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Demon Hunter
Actions
Unit - Kill Demon Hunter 0029 <gen>
Collision Copy 6
Events
Unit - A unit comes within 38.00 of Demon Hunter 0024 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Demon Hunter
Actions
Unit - Kill Demon Hunter 0024 <gen>
Collision Copy 7
Events
Unit - A unit comes within 38.00 of Demon Hunter 0024 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Demon Hunter
Actions
Unit - Kill Demon Hunter 0024 <gen>
Collision Copy 8
Events
Unit - A unit comes within 38.00 of Demon Hunter 0024 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Demon Hunter
Actions
Unit - Kill Demon Hunter 0024 <gen>
Collision Copy 9
Events
Unit - A unit comes within 38.00 of Demon Hunter 0024 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Demon Hunter
Actions
Unit - Kill Demon Hunter 0024 <gen>
lvl1TP
Events
Unit - A unit enters Region_055 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
Actions
Unit - Pause all units
Unit - Kill Demon Hunter 0024 <gen>
Unit - Kill Demon Hunter 0025 <gen>
Unit - Kill Demon Hunter 0026 <gen>
Unit - Kill Demon Hunter 0027 <gen>
Unit - Kill Demon Hunter 0028 <gen>
Unit - Kill Demon Hunter 0029 <gen>
Unit - Kill Demon Hunter 0030 <gen>
Unit - Kill Demon Hunter 0031 <gen>
Unit - Kill Demon Hunter 0032 <gen>
Unit - Kill Demon Hunter 0033 <gen>
Unit - Unpause all units
Hero - Instantly revive Demon Hunter 0024 <gen> at (Center of Region_066 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0025 <gen> at (Center of Region_086 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0026 <gen> at (Center of Region_084 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0027 <gen> at (Center of Region_078 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0028 <gen> at (Center of Region_083 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0029 <gen> at (Center of Region_082 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0030 <gen> at (Center of Region_085 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0031 <gen> at (Center of Region_080 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0032 <gen> at (Center of Region_081 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0033 <gen> at (Center of Region_079 <gen>) , Show revival graphics
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Center of Region_066 <gen>) over 0.00 seconds)
Trigger - Turn off lvl1Patrols <gen>
lvl2TP
Events
Unit - A unit enters Region_140 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
Actions
Unit - Pause all units
Unit - Kill Demon Hunter 0024 <gen>
Unit - Kill Demon Hunter 0025 <gen>
Unit - Kill Demon Hunter 0026 <gen>
Unit - Kill Demon Hunter 0027 <gen>
Unit - Kill Demon Hunter 0028 <gen>
Unit - Kill Demon Hunter 0029 <gen>
Unit - Kill Demon Hunter 0030 <gen>
Unit - Kill Demon Hunter 0031 <gen>
Unit - Kill Demon Hunter 0032 <gen>
Unit - Kill Demon Hunter 0033 <gen>
Unit - Unpause all units
Hero - Instantly revive Demon Hunter 0024 <gen> at (Center of Region_141 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0025 <gen> at (Center of Region_142 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0026 <gen> at (Center of Region_143 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0027 <gen> at (Center of Region_144 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0028 <gen> at (Center of Region_145 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0029 <gen> at (Center of Region_146 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0030 <gen> at (Center of Region_147 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0031 <gen> at (Center of Region_148 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0032 <gen> at (Center of Region_149 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0033 <gen> at (Center of Region_150 <gen>) , Show revival graphics
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Center of Region_066 <gen>) over 0.00 seconds)
Trigger - Turn off lvl2Patrols <gen>
lvl3TP
Events
Unit - A unit enters Region_140 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
Actions
Unit - Pause all units
Unit - Kill Demon Hunter 0024 <gen>
Unit - Kill Demon Hunter 0025 <gen>
Unit - Kill Demon Hunter 0026 <gen>
Unit - Kill Demon Hunter 0027 <gen>
Unit - Kill Demon Hunter 0028 <gen>
Unit - Kill Demon Hunter 0029 <gen>
Unit - Kill Demon Hunter 0030 <gen>
Unit - Kill Demon Hunter 0031 <gen>
Unit - Kill Demon Hunter 0032 <gen>
Unit - Kill Demon Hunter 0033 <gen>
Unit - Unpause all units
Hero - Instantly revive Demon Hunter 0024 <gen> at (Center of Region_191 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0025 <gen> at (Center of Region_195 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0026 <gen> at (Center of Region_242 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0027 <gen> at (Center of Region_241 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0028 <gen> at (Center of Region_245 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0029 <gen> at (Center of Region_248 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0030 <gen> at (Center of Region_244 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0031 <gen> at (Center of Region_243 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0032 <gen> at (Center of Region_247 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0033 <gen> at (Center of Region_248 <gen>) , Show revival graphics
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Center of Region_244 <gen>) over 0.00 seconds)
Trigger - Turn off lvl3Patrols <gen>
lvl4TP
Events
Unit - A unit enters Region_184 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
Actions
Unit - Pause all units
Unit - Kill Demon Hunter 0024 <gen>
Unit - Kill Demon Hunter 0025 <gen>
Unit - Kill Demon Hunter 0026 <gen>
Unit - Kill Demon Hunter 0027 <gen>
Unit - Kill Demon Hunter 0028 <gen>
Unit - Kill Demon Hunter 0029 <gen>
Unit - Kill Demon Hunter 0030 <gen>
Unit - Kill Demon Hunter 0031 <gen>
Unit - Kill Demon Hunter 0032 <gen>
Unit - Kill Demon Hunter 0033 <gen>
Unit - Unpause all units
Hero - Instantly revive Demon Hunter 0024 <gen> at (Center of Region_206 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0025 <gen> at (Center of Region_207 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0026 <gen> at (Center of Region_208 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0027 <gen> at (Center of Region_212 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0028 <gen> at (Center of Region_211 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0029 <gen> at (Center of Region_210 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0030 <gen> at (Center of Region_209 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0031 <gen> at (Center of Region_215 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0032 <gen> at (Center of Region_214 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0033 <gen> at (Center of Region_213 <gen>) , Show revival graphics
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Center of Region_210 <gen>) over 0.00 seconds)
Trigger - Turn off lvl4Patrols <gen>
lvl5TP
Events
Unit - A unit enters Region_238 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
Actions
Unit - Pause all units
Unit - Kill Demon Hunter 0024 <gen>
Unit - Kill Demon Hunter 0025 <gen>
Unit - Kill Demon Hunter 0026 <gen>
Unit - Kill Demon Hunter 0027 <gen>
Unit - Kill Demon Hunter 0028 <gen>
Unit - Kill Demon Hunter 0029 <gen>
Unit - Kill Demon Hunter 0030 <gen>
Unit - Kill Demon Hunter 0031 <gen>
Unit - Kill Demon Hunter 0032 <gen>
Unit - Kill Demon Hunter 0033 <gen>
Unit - Unpause all units
Hero - Instantly revive Demon Hunter 0024 <gen> at (Center of Region_289 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0025 <gen> at (Center of Region_288 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0026 <gen> at (Center of Region_287 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0027 <gen> at (Center of Region_286 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0028 <gen> at (Center of Region_285 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0029 <gen> at (Center of Region_095 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0030 <gen> at (Center of Region_096 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0031 <gen> at (Center of Region_101 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0032 <gen> at (Center of Region_102 <gen>) , Show revival graphics
Hero - Instantly revive Demon Hunter 0033 <gen> at (Center of Region_284 <gen>) , Show revival graphics
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Center of Region_210 <gen>) over 0.00 seconds)
Trigger - Turn off lvl5Catapults <gen>
Trigger - Turn off lvl5Patrols <gen>
Game - Display to (All players) the text: |cffff0000WARNING: This level has shades (invisible) use the sentry wards as much as you think you need to|r.
Adder
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Naga Royal Guard for Player 12 (Brown) at (Center of Region_103 <gen>) facing 270.00 degrees
AdderShade
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Shade for Player 12 (Brown) at (Center of Region_257 <gen>) facing Default building facing degrees
Smove01
Events
Unit - A unit enters Region_257 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_258 <gen>)
Skiller
Events
Unit - A unit enters Region_258 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Kill (Triggering unit)
Move01
Events
Unit - A unit enters Region_103 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Demon Hunter
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_104 <gen>)
Move02
Events
Unit - A unit enters Region_104 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Demon Hunter
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_105 <gen>)
Move03
Events
Unit - A unit enters Region_105 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Demon Hunter
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_106 <gen>)
Move04
Events
Unit - A unit enters Region_106 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Demon Hunter
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_107 <gen>)
Move05
Events
Unit - A unit enters Region_107 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Demon Hunter
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_108 <gen>)
Killer
Events
Unit - A unit enters Region_108 <gen>
Conditions
(Unit-type of (Triggering unit)) Not equal to Demon Hunter
Actions
Unit - Explode (Triggering unit) .
ConclusionEND
Events
Unit - A unit enters Region_315 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_316 <gen>)
Cinematic - Turn cinematic mode On for (All players)
Player Group - Pick every player in (All players) and do (Pan camera for (Picked player) to (Center of Region_316 <gen>) over 0 seconds)
Player Group - Pick every player in (All players) and do (Send transmission to (All players) from Ghoul 0115 <gen> named The Labyrinth Lord: Play No sound and display I have seen your skill all the way through this and I would like you to join us!. Modify duration: Add 0 seconds and Wait)
Player Group - Pick every player in (All players) and do (Send transmission to (All players) from (Triggering unit) named (Name of (Triggering player)): Play No sound and display Really? I'll join but first... is it supposed to be fun or challenging?. Modify duration: Add 0 seconds and Wait)
Player Group - Pick every player in (All players) and do (Send transmission to (All players) from Ghoul 0115 <gen> named The Labyrinth Lord: Play No sound and display Well that depends, for now we need you and your companions to enter the vortex of time and stop it from being overran and destroyed! I seriously recommend that you help.... Modify duration: Add 0 seconds and Wait)
Player Group - Pick every player in (All players) and do (Send transmission to (All players) from (Triggering unit) named (Name of (Triggering player)): Play No sound and display hmm... very well, we will join you! But now I must get off this island i am dehydrating and i think i sunk in the sand too long!. Modify duration: Add 0 seconds and Wait)
Cinematic - Turn cinematic mode Off for (All players)
Player Group - Pick every player in (All players) and do (Victory (Picked player) (Show dialogs, Show scores))
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