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Triggers
ArthasCampaingEnglish.w3x
Variables
Inicialización
Oro y madera
Cinematica de Inicio
Saltar Cinematica
Saltar Cinematica Falric
Saltar Cinematica Salramm
PuertasdeStrat
Falric
CampamentoCompleto
MisionCamp
AyuntamientoFalric
MisionCamp2
MisionCamp2 Succes
Limpia la Ciudad
salrammfound
LimpiaCiudadCompleta
Escribe debajo el código del guión personalizado especial para el mapa. El texto se incluirá en el guión del mapa después de declarar las variables y antes de los códigos de los detonadores.
Name
Type
is_array
initial_value
Arthas
unitcode
No
Hart
CinematicSkipped
boolean
No
CinematicSkipped2
boolean
No
CinematicSkipped3
boolean
No
CuartelStrat
boolean
No
Mision1
boolean
No
Reqmis1
boolean
No
Oro y madera
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 500
Player - Set Player 1 (Red) . Current lumber to 500
Unit - Hide Salramm, The Fleshcrafter 0026 <gen>
Unit - Hide Zombie 0008 <gen>
Unit - Hide Zombie 0009 <gen>
Unit - Hide Zombie 0010 <gen>
Unit - Hide Zombie 0013 <gen>
Unit - Hide Zombie 0011 <gen>
Unit - Hide Zombie 0015 <gen>
Unit - Hide Zombie 0014 <gen>
Unit - Hide Zombie 0012 <gen>
Unit - Hide Zombie 0019 <gen>
Unit - Hide Zombie 0016 <gen>
Unit - Hide Zombie 0018 <gen>
Unit - Hide Zombie 0017 <gen>
Unit - Hide Zombie 0020 <gen>
Unit - Hide Zombie 0023 <gen>
Unit - Hide Zombie 0024 <gen>
Unit - Hide Zombie 0025 <gen>
Unit - Hide Zombie 0022 <gen>
Unit - Hide Zombie 0021 <gen>
Trigger - Turn off (This trigger)
Cinematica de Inicio
Events
Map initialization
Conditions
Actions
Player - Change color of Player 1 (Red) to Blue , Changing color of existing units
Environment - Create at (Playable map area) the weather effect Lordaeron Rain (Heavy)
Environment - Turn (Last created weather effect) On
Trigger - Turn on Saltar_Cinematica <gen>
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Fade out and back in over 2 seconds using texture Haze And Fog and color ( 0 %, 0 %, 0 %) with 0 % transparency
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Environment - Set sky to Fogged Sky
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Turn cinematic mode On for (All players)
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_Camara_Inicio for Player 1 (Red) over 3.00 seconds
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Wait 2 seconds
Camera - . Apply . gg_cam_Camara_2 for Player 1 (Red) over 3.00 seconds
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Wait 2 seconds
Camera - . Apply . gg_cam_Camara_3 for Player 1 (Red) over 3.00 seconds
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Wait 2 seconds
Unit - Order Paladin 0001 <gen> to Move To . (Center of Malganis <gen>)
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Unit - Order Swordsman of Light 0004 <gen> to Move To . (Center of Falric <gen>)
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Wait 2 seconds
Unit - Make Swordsman of Light 0004 <gen> face Dreadlord 0000 <gen> over 0.00 seconds
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Unit - Pause all units
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Arthas : Play No sound and display Mal'ganis! I finally see you damn scum... . Modify duration: Add 0 seconds and Wait
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Dreadlord 0000 <gen> named Mal'ganis : Play No sound and display Ah, young prince, I see that you are stronger and more persistent than I thought... . Modify duration: Add 0 seconds and Wait
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Dreadlord 0000 <gen> named Mal'ganis : Play No sound and display I see a burning hatred in your eyes and a thirst for revenge emanating from you... . Modify duration: Add 0 seconds and Wait
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Arthas : Play No sound and display You spread the plague over my land, you made me have to slaughter my own people... I will finish you and your cursed Undead plague here and now. . Modify duration: Add 0 seconds and Wait
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Wait 2 seconds
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Unit - Unpause Dreadlord 0000 <gen>
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_Final for Player 1 (Red) over 3.00 seconds
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Unit - Order Dreadlord 0000 <gen> to Move To . (Center of Capilla <gen>)
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Wait 2 seconds
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Unit - Pause Dreadlord 0000 <gen>
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Dreadlord 0000 <gen> named Mal'ganis : Play No sound and display Not so fast young prince, it's not time for our showdown yet. . Modify duration: Add 0 seconds and Wait
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Arthas : Play No sound and display Are you such a coward that you don't have the guts to stand up to me, you damned devil? . Modify duration: Add 0 seconds and Wait
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Dreadlord 0000 <gen> named Mal'ganis : Play No sound and display Our fight must continue elsewhere... . Modify duration: Add 0 seconds and Wait
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Dreadlord 0000 <gen> named Mal'ganis : Play No sound and display If you want to kill me, look for me in the frozen continent of Northrend, there we will continue our fight. . Modify duration: Add 0 seconds and Wait
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Arthas : Play No sound and display Don't you dare run away you damned scum... . Modify duration: Add 0 seconds and Wait
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Wait 2 seconds
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Unit - Unpause all units
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Wait 1.00 seconds
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Animation - Play Dreadlord 0000 <gen> 's death animation
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Wait 1.00 seconds
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Unit - Move Dreadlord 0000 <gen> instantly to (Center of muerto <gen>)
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Unit - Order Paladin 0001 <gen> to Move To . (Center of Capilla <gen>)
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Arthas : Play No sound and display MAL'GANIS! SCREW YOU! . Modify duration: Add 0 seconds and Wait
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Arthas : Play No sound and display I WILL CHASE YOU TO THE END OF THE EARTH! DO YOU HEAR ME?! TO THE END OF THE EARTH! . Modify duration: Add 0 seconds and Wait
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Wait 2 seconds
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Unit - Remove Dreadlord 0000 <gen> from the game
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Unit - Move Medivh 0003 <gen> instantly to (Center of Arthas <gen>) , facing (Position of Paladin 0001 <gen>)
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Medivh 0003 <gen> named El Profeta : Play No sound and display Greetings again, young prince of Lordaeron. . Modify duration: Add 0 seconds and Wait
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Unit - Make Paladin 0001 <gen> face Medivh 0003 <gen> over 1.00 seconds
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Unit - Make Swordsman of Light 0004 <gen> face Medivh 0003 <gen> over 1.00 seconds
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Unit - Order Medivh 0003 <gen> to Move To . (Center of ElProfeta <gen>)
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Unit - Order Paladin 0001 <gen> to Move To . (Center of Malganis <gen>)
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Arthas : Play No sound and display You again? . Modify duration: Add 0 seconds and Wait
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Swordsman of Light 0004 <gen> named Falric : Play No sound and display And who is this old man? . Modify duration: Add 0 seconds and Wait
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_El_Profeta for Player 1 (Red) over 3.00 seconds
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Arthas : Play No sound and display What do you want now? I'm busy, I must plan an expedition to Northrend as soon as possible. . Modify duration: Add 0 seconds and Wait
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Medivh 0003 <gen> named El Profeta : Play No sound and display I have come to warn you for the last time boy, in the cold north you will only find the doom of your people... . Modify duration: Add 0 seconds and Wait
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Arthas : Play No sound and display I've already told you, nothing will make me abandon my homeland and leave it to the undead... . Modify duration: Add 0 seconds and Wait
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Medivh 0003 <gen> named El Profeta : Play No sound and display I know, but now there's something I want to tell you... . Modify duration: Add 0 seconds and Wait
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Medivh 0003 <gen> named Medivh : Play No sound and display My name is Medivh, the last Guardian of Tirisfal. . Modify duration: Add 0 seconds and Wait
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Arthas : Play No sound and display Medivh? The traitor of the First War? You were supposed to be dead... . Modify duration: Add 0 seconds and Wait
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Medivh 0003 <gen> named Medivh : Play No sound and display I know you must be asking yourself many questions, young prince, but the important thing now is your future and the future of your kingdom. . Modify duration: Add 0 seconds and Wait
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Medivh 0003 <gen> named Medivh : Play No sound and display If you continue with your actions as you have planned, you will end up as a servant of the demons, dooming all those you have been fighting to protect. . Modify duration: Add 0 seconds and Wait
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Medivh 0003 <gen> named Medivh : Play No sound and display The more you try to kill your enemies, the closer you get to the goal they want. . Modify duration: Add 0 seconds and Wait
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Arthas : Play No sound and display So you're saying I should let these bastards get away with it? Leave my country in their hands? . Modify duration: Add 0 seconds and Wait
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Medivh 0003 <gen> named Medivh : Play No sound and display I know it may sound harsh, but your current enemy is very powerful, he is the exact same one that corrupted me years ago and brought about the coming of the Orcish Horde...the Burning Legion. . Modify duration: Add 0 seconds and Wait
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Medivh 0003 <gen> named Medivh : Play No sound and display If you want to defeat them and save your people, take your people to the other side of the sea, to Kalimdor, there you will find valuable allies with whom you can face the Legion. . Modify duration: Add 0 seconds and Wait
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Arthas : Play No sound and display Ugh...damn... . Modify duration: Add 0 seconds and Wait
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Arthas : Play No sound and display Why are you telling me all this? . Modify duration: Add 0 seconds and Wait
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Medivh 0003 <gen> named Medivh : Play No sound and display I have already failed humanity once, and I will not do it again, when you arrive in Kalimdor I will give you more instructions, go get your friend and your people and leave this land as soon as possible before the apocalypse begins. . Modify duration: Add 0 seconds and Wait
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Arthas : Play No sound and display I guess I'll listen to you, thanks Medivh. . Modify duration: Add 0 seconds and Wait
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Medivh 0003 <gen> named Medivh : Play No sound and display Good luck young prince, the fate of your people, your land and the world is in your hands. . Modify duration: Add 0 seconds and Wait
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Animation - Play Medivh 0003 <gen> 's spell throw animation
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Wait 1.00 seconds
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Special Effect - Create a special effect at (Center of ElProfeta <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Unit - Move Medivh 0003 <gen> instantly to (Center of profetafin <gen>)
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Wait 1.00 seconds
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Unit - Remove Medivh 0003 <gen> from the game
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Wait 1.00 seconds
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Arthas : Play No sound and display You have already heard that Falric must be done, we are going to the Capital as soon as possible. . Modify duration: Add 0 seconds and Wait
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Swordsman of Light 0004 <gen> named Falric : Play No sound and display As my Lord commands. . Modify duration: Add 0 seconds and Wait
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
If (CinematicSkipped Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn off Saltar_Cinematica <gen>
Environment - Set sky to None
Trigger - Turn off (This trigger)
Saltar Cinematica
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Cinematic - Turn cinematic mode Off for (All players)
Environment - Set sky to None
Unit - Remove Dreadlord 0000 <gen> from the game
Unit - Remove Medivh 0003 <gen> from the game
Unit - Unpause all units
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Set Variable Set CinematicSkipped = "true"
Trigger - Turn off (This trigger)
Saltar Cinematica Falric
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Cinematic - Turn cinematic mode Off for (All players)
Environment - Set sky to None
Unit - Unpause all units
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Unit - Order Paladin 0001 <gen> to Move To . (Center of SalidaArthas <gen>)
Unit - Hide Paladin 0001 <gen>
Set Variable Set CinematicSkipped2 = "true"
Trigger - Turn on CampamentoCompleto <gen>
Trigger - Turn on AyuntamientoFalric <gen>
Trigger - Turn off (This trigger)
Saltar Cinematica Salramm
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Cinematic - Turn cinematic mode Off for (All players)
Set Variable Set CinematicSkipped3 = "true"
Environment - Set sky to None
Unit - Unpause all units
Unit - Kill Salramm, The Fleshcrafter 0026 <gen>
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Trigger - Turn off (This trigger)
PuertasdeStrat
Events
Map initialization
Conditions
Actions
Destructible - Open Puerta de Castillo 0006 <gen>
Destructible - Open Puerta de Castillo 0010 <gen>
Trigger - Turn off (This trigger)
Falric
Events
Unit - A unit enters Salida <gen>
Conditions
(Triggering unit) Equal to Paladin 0001 <gen>
Actions
Environment - Set sky to Fogged Sky
Cinematic - Turn cinematic mode On for (All players)
Unit - Pause all units
Trigger - Turn on Saltar_Cinematica_Falric <gen>
If (CinematicSkipped2 Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_Falric_y_Arthas for Player 1 (Red) over 0 seconds
If (CinematicSkipped2 Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Arthas : Play No sound and display On second thought...Falric, I have a mission for you. . Modify duration: Add 0 seconds and Wait
If (CinematicSkipped2 Equal to True) then do (Skip remaining actions) else do (Do nothing)
Unit - Make Swordsman of Light 0004 <gen> face Paladin 0001 <gen> over 0.00 seconds
If (CinematicSkipped2 Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Swordsman of Light 0004 <gen> named Falric : Play No sound and display Yes my Lord? . Modify duration: Add 0 seconds and Wait
If (CinematicSkipped2 Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Arthas : Play No sound and display Set up a temporary camp here and then seek out and kill any Undead you find, I want to clear Stratholme of that scum before we go, got it? . Modify duration: Add 0 seconds and Wait
If (CinematicSkipped2 Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Arthas : Play No sound and display When you're done take your men and meet me on the road to Capital City, I'll go see if Jaina or Lord Uther are still in any of the nearby villages. . Modify duration: Add 0 seconds and Wait
If (CinematicSkipped2 Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Swordsman of Light 0004 <gen> named Falric : Play No sound and display Understood my Lord, be very careful. . Modify duration: Add 0 seconds and Wait
If (CinematicSkipped2 Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Paladin 0001 <gen> named Arthas : Play No sound and display You too Captain Falric, I need you to be in top form when this war begins. . Modify duration: Add 0 seconds and Wait
If (CinematicSkipped2 Equal to True) then do (Skip remaining actions) else do (Do nothing)
Wait 1.00 seconds
If (CinematicSkipped2 Equal to True) then do (Skip remaining actions) else do (Do nothing)
Unit - Unpause all units
If (CinematicSkipped2 Equal to True) then do (Skip remaining actions) else do (Do nothing)
Unit - Order Paladin 0001 <gen> to Move To . (Center of SalidaArthas <gen>)
If (CinematicSkipped2 Equal to True) then do (Skip remaining actions) else do (Do nothing)
Wait 1.00 seconds
If (CinematicSkipped2 Equal to True) then do (Skip remaining actions) else do (Do nothing)
Unit - Hide Paladin 0001 <gen>
If (CinematicSkipped2 Equal to True) then do (Skip remaining actions) else do (Do nothing)
Wait 1.00 seconds
If (CinematicSkipped2 Equal to True) then do (Skip remaining actions) else do (Do nothing)
Trigger - Turn off Saltar_Cinematica_Falric <gen>
If (CinematicSkipped2 Equal to True) then do (Skip remaining actions) else do (Do nothing)
Trigger - Turn on CampamentoCompleto <gen>
If (CinematicSkipped2 Equal to True) then do (Skip remaining actions) else do (Do nothing)
Trigger - Turn on AyuntamientoFalric <gen>
If (CinematicSkipped2 Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Environment - Set sky to None
Trigger - Turn off (This trigger)
CampamentoCompleto
Events
Unit - A unit owned by Player 1 (Red) . Changes owner
Conditions
(Triggering unit) Equal to Town Hall 0006 <gen>
Actions
Quest - Display to (All players) the Quest Completed message: |cffffcc00MISION COMPLETED|rBase Camp
Quest - Mark (Last created quest requirement) as Completed
Quest - Mark (Last created quest) as Completed
Trigger - Turn off (This trigger)
MisionCamp
Events
Unit - A unit leaves Salida <gen>
Conditions
(Triggering unit) Equal to Paladin 0001 <gen>
Actions
Quest - Display to (All players) the Quest Discovered message: |cffffcc00NEW MISSIÓN|rBase Camp
Quest - Create a Required quest titled Base Camp with the description Arthas has ordered you to establish a base camp, for that you need a town hall, look for the one in the City of Stratholme. , using icon path ReplaceableTextures\CommandButtons\BTNTownHall.blp
Quest - Create a quest requirement for (Last created quest) with the description Find the Town Hall.
Quest - Display to (All players) the Simple Hint message: |cffffcc00Advice|rThe town halls are usually near the gold mines, find the mine and you will find the town hall.
Trigger - Turn off (This trigger)
AyuntamientoFalric
Events
Unit - A unit enters Ayuntamiento_Falric <gen>
Conditions
(Triggering unit) Equal to Swordsman of Light 0004 <gen>
Actions
Unit - Change ownership of Town Hall 0006 <gen> to Player 1 (Red) and Change color
Trigger - Turn off (This trigger)
MisionCamp2
Events
Unit - A unit owned by Player 1 (Red) . Changes owner
Conditions
(Triggering unit) Equal to Town Hall 0006 <gen>
Actions
Quest - Display to (All players) the Quest Update message: |cffffcc00NEW MISSION|rBuild Barracks
Quest - Create a Required quest titled Build Barracks with the description Set up a place to train your troops by building a barracks. , using icon path ReplaceableTextures\CommandButtons\BTNHumanBarracks.blp
Quest - Create a quest requirement for (Last created quest) with the description Build Barracks
Trigger - Turn off (This trigger)
MisionCamp2 Succes
Events
Unit - A unit owned by Player 1 (Red) . Finishes construction
Conditions
(Unit-type of (Triggering unit)) Equal to Barracks
Actions
Quest - Display to (All players) the Quest Update message: |cffffcc00MISSION COMPLETED|rBuild Barracks
Quest - Mark (Last created quest requirement) as Completed
Quest - Mark (Last created quest) as Completed
Trigger - Turn on salrammfound <gen>
Trigger - Turn off (This trigger)
Limpia la Ciudad
Events
Unit - A unit owned by Player 1 (Red) . Finishes construction
Conditions
(Unit-type of (Triggering unit)) Equal to Barracks
Actions
Quest - Display to (All players) the Quest Update message: |cffffcc00NEW MISSION|rClean Stratholme
Quest - Create a Required quest titled Clean Stratholme with the description Explore the city in search of the origin of the remaining Undead. , using icon path ReplaceableTextures\CommandButtons\BTNZombie.blp
Quest - Create a quest requirement for (Last created quest) with the description Falric must survive.
Quest - Create a quest requirement for (Last created quest) with the description Find the source of the Undead in Stratholme.
Unit - Unhide Salramm, The Fleshcrafter 0026 <gen>
Unit - Unhide Zombie 0010 <gen>
Unit - Unhide Zombie 0008 <gen>
Unit - Unhide Zombie 0009 <gen>
Unit - Unhide Zombie 0014 <gen>
Unit - Unhide Zombie 0012 <gen>
Unit - Unhide Zombie 0013 <gen>
Unit - Unhide Zombie 0015 <gen>
Unit - Unhide Zombie 0011 <gen>
Unit - Unhide Zombie 0016 <gen>
Unit - Unhide Zombie 0017 <gen>
Unit - Unhide Zombie 0018 <gen>
Unit - Unhide Zombie 0019 <gen>
Unit - Unhide Zombie 0024 <gen>
Unit - Unhide Zombie 0023 <gen>
Unit - Unhide Zombie 0020 <gen>
Unit - Unhide Zombie 0025 <gen>
Unit - Unhide Zombie 0022 <gen>
Unit - Unhide Zombie 0021 <gen>
Trigger - Turn off (This trigger)
salrammfound
Events
Unit - A unit enters Salramm <gen>
Conditions
Actions
Quest - Display to (All players) the Quest Update message: |cffffcc00UPDATED OBJECTIVE|r-Kill Salramm, The Fleshcrafter
Quest - Change the description of (Last created quest requirement) to Kill Salramm, The Fleshcrafter
Trigger - Turn off (This trigger)
LimpiaCiudadCompleta
Events
Unit - Salramm, The Fleshcrafter 0026 <gen> 's life becomes Less than 65.00
Conditions
Actions
Unit - Kill Zombie 0022 <gen>
Unit - Kill Zombie 0024 <gen>
Unit - Kill Zombie 0025 <gen>
Unit - Kill Zombie 0021 <gen>
Unit - Kill Zombie 0023 <gen>
Unit - Kill Zombie 0020 <gen>
Unit - Pause all units
Wait 1.00 seconds
Quest - Display to (All players) the Quest Update message: |cffffcc00TODOS LOS OBJETIVOS COMPLETADOS|r
Quest - Mark (Last created quest requirement) as Completed
Quest - Mark (Last created quest) as Completed
Wait 3.00 seconds
-------- INICIO SECUENCIA VIDEO --------
Trigger - Turn on Saltar_Cinematica_Salramm <gen>
Environment - Set sky to Fogged Sky
Cinematic - Turn cinematic mode On for (All players)
If (CinematicSkipped3 Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - . Apply . gg_cam_Salramm_fin for Player 1 (Red) over 0 seconds
If (CinematicSkipped3 Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Salramm, The Fleshcrafter 0026 <gen> named Salramm : Play No sound and display Cursed foolish humans, my death will not affect the fate of this filthy land at all. . Modify duration: Add 0 seconds and Wait
If (CinematicSkipped3 Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Swordsman of Light 0004 <gen> named Falric : Play No sound and display Maybe not, but at least it takes the weight off our shoulders that you're resurrecting our people to fight for you, you cowardly scumbag. . Modify duration: Add 0 seconds and Wait
If (CinematicSkipped3 Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Send transmission to (All players) from Salramm, The Fleshcrafter 0026 <gen> named Salramm : Play No sound and display There are many more like me and more powerful in the service of the Lord of the Dead, I am just another servant. Good luck dealing with my brothers. . Modify duration: Add 0 seconds and Wait
If (CinematicSkipped3 Equal to True) then do (Skip remaining actions) else do (Do nothing)
Wait 1.00 seconds
If (CinematicSkipped3 Equal to True) then do (Skip remaining actions) else do (Do nothing)
Unit - Kill Salramm, The Fleshcrafter 0026 <gen>
If (CinematicSkipped3 Equal to True) then do (Skip remaining actions) else do (Do nothing)
Wait 1.00 seconds
If (CinematicSkipped3 Equal to True) then do (Skip remaining actions) else do (Do nothing)
Cinematic - Turn cinematic mode Off for (All players)
If (CinematicSkipped3 Equal to True) then do (Skip remaining actions) else do (Do nothing)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
If (CinematicSkipped3 Equal to True) then do (Skip remaining actions) else do (Do nothing)
Environment - Set sky to None
Trigger - Turn off Saltar_Cinematica_Salramm <gen>
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
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