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Triggers
Guerre des Héros 1.2c.w3x
Variables
Initialisation
Auteur
Version 1.0 - 1.2
Initialisation
Vues
Partie
Tue ekipe
Supprime unite debut
Joueur quitte 1
Joueur quitte 2
Joueur quitte 3
Joueur quitte 4
Joueur quitte 5
Joueur quitte 6
Joueur quitte 7
Joueur quitte 8
Joueur quitte 9
Joueur quitte 10
Joueur quitte 11
Joueur quitte 12
Unités
clike droit attake neutre
Portail attaqué
Portail Humain
Portail Orc
Portail MV
Portail Elfe
Equipe Perds
Gagnant
Humains
Orcs
Morts vivant
Elfes de la nuit
Or
Donne or Debut
Donne or Heros
Donne or Unite
Donne or Batiment
Entrez le code script personnalisé spécifique à la carte ci-dessous. Ce texte sera inclus dans le script de la carte après que les variables auront été déclarées et avant tout code de déclencheur.
Name
Type
is_array
initial_value
Equipeperds
integer
No
on
boolean
No
Cette carte a été créé par FryTRy_2.
Je ne la protège pas afin de montrer la manière dont elle a été créé.
Vous êtes libre d'en faire des remakes tant que vous précisez bien que je suis l'auteur de la carte d'origine.
FryTRy_2
++++++++++++++++++++ Version 1.0 du 02/09/2007 ++++++++++++++++++++
- Première version basique de la carte.
++++++++++++++++++++ Version 1.1 du 02/09/2007 ++++++++++++++++++++
- Correction d'un bug sur le prix des tours.
- Ajout d'une tour par joueur disponible dès le début du jeu.
- Réduction des délais de réaprovisionnement des unités.
- Le point de vie des Symboles est passé de 15000 à 50000.
- Correction d'un bug d'affichage pendant l'initialisation.
++++++++++++++++++++ Version 1.2 du 30/09/2007 ++++++++++++++++++++
- Les tours ont maintenant 10x plus de vies.
- Vous pouvez acheter des unités de votre race.
- Ajout d'unités neutres.
++++++++++++++++++++ Version 1.2b du 04/10/2007 ++++++++++++++++++++
- Corrections de problèmes dans la carte.
- Ajouts d'objets.
++++++++++++++++++++ Version 1.2c du 07/10/2007 ++++++++++++++++++++
- Correction d'un problème de caméras en début de partie.
- Les symboles ont maintenant 20.000 pv au lieu de 5.000 pv.
- Modifications de la carte.
Initialisation
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Quest - Create a Required quest titled Règles du jeu with the description - Chaque joueur a le droit à un héros en jeu.- Chaque équipe a le symbole de sa race représenté par un batiment en forme de portail.- Une équipe perds quand son portail est détruit.- Une équipe gagne quand c'est la derrnière en jeu.- Quand une équipe perds, elle est exclue du jeu. , using icon path ReplaceableTextures\CommandButtons\BTNBookOfTheDead.blp
Quest - Create a Required quest titled Informations with the description Carte créée par FryTRy_2 le 07 octobre 2007. , using icon path ReplaceableTextures\CommandButtons\BTNSpellBookBLS.blp
Quest - Create a Required quest titled Historique with the description +++++ Version 1.2c du 07/10/2007 +++++- Correction d'un problème de caméras en début de partie.- Les symboles ont maintenant 20.000 pv au lieu de 5.000 pv.- Modifications de la carte.+++++ Version 1.2b du 04/10/2007 +++++- Corrections de problèmes dans la carte.- Ajouts d'objets.+++++ Version 1.2 du 30/09/2007 +++++- Les tours ont maintenant 10x plus de vies.- Vous pouvez acheter des unités de votre race.- Ajout d'unités neutres. , using icon path ReplaceableTextures\CommandButtons\BTNSorceressMaster.blp
Set Variable Set Equipeperds = "0"
Vues
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Base_Humain <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Base_Humain <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Base_Humain <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Base_Orc <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Base_Orc <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Base_Orc <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Base_Mortvivant <gen>
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across Base_Mortvivant <gen>
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across Base_Mortvivant <gen>
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across Base_Elfedelanuit <gen>
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across Base_Elfedelanuit <gen>
Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Visibility across Base_Elfedelanuit <gen>
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to ((Picked player) start location) over 0 seconds
Tue ekipe
Events
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Player 1 (Red) slot status) Not equal to Is playing) and (((Player 2 (Blue) slot status) Not equal to Is playing) and ((Player 3 (Teal) slot status) Not equal to Is playing))
Then - Actions
Unit - Kill (Random unit from (Units in (Playable map area) matching ((Unit-type of (Matching unit)) Equal to Symbole Humain)))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Player 4 (Purple) slot status) Not equal to Is playing) and (((Player 5 (Yellow) slot status) Not equal to Is playing) and ((Player 6 (Orange) slot status) Not equal to Is playing))
Then - Actions
Unit - Kill (Random unit from (Units in (Playable map area) matching ((Unit-type of (Matching unit)) Equal to Symbole Orc)))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Player 7 (Green) slot status) Not equal to Is playing) and (((Player 8 (Pink) slot status) Not equal to Is playing) and ((Player 9 (Gray) slot status) Not equal to Is playing))
Then - Actions
Unit - Kill (Random unit from (Units in (Playable map area) matching ((Unit-type of (Matching unit)) Equal to Symbole Mort-vivant)))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Player 10 (Light Blue) slot status) Not equal to Is playing) and (((Player 11 (Dark Green) slot status) Not equal to Is playing) and ((Player 12 (Brown) slot status) Not equal to Is playing))
Then - Actions
Unit - Kill (Random unit from (Units in (Playable map area) matching ((Unit-type of (Matching unit)) Equal to Symbole Elfe de la nuit)))
Else - Actions
Set Variable Set on = "true"
Supprime unite debut
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked player) slot status) Not equal to Is playing
Then - Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Picked player)) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Else - Actions
Trigger - Run Tue__ekipe <gen> (ignoring conditions)
Joueur quitte 1
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + a quitté le jeu.)
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Trigger - Run Tue__ekipe <gen> (ignoring conditions)
Joueur quitte 2
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + a quitté le jeu.)
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Trigger - Run Tue__ekipe <gen> (ignoring conditions)
Joueur quitte 3
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + a quitté le jeu.)
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Trigger - Run Tue__ekipe <gen> (ignoring conditions)
Joueur quitte 4
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + a quitté le jeu.)
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Trigger - Run Tue__ekipe <gen> (ignoring conditions)
Joueur quitte 5
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + a quitté le jeu.)
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Trigger - Run Tue__ekipe <gen> (ignoring conditions)
Joueur quitte 6
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + a quitté le jeu.)
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Trigger - Run Tue__ekipe <gen> (ignoring conditions)
Joueur quitte 7
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + a quitté le jeu.)
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Trigger - Run Tue__ekipe <gen> (ignoring conditions)
Joueur quitte 8
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + a quitté le jeu.)
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Trigger - Run Tue__ekipe <gen> (ignoring conditions)
Joueur quitte 9
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + a quitté le jeu.)
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Trigger - Run Tue__ekipe <gen> (ignoring conditions)
Joueur quitte 10
Events
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + a quitté le jeu.)
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Trigger - Run Tue__ekipe <gen> (ignoring conditions)
Joueur quitte 11
Events
Player - Player 11 (Dark Green) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + a quitté le jeu.)
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Trigger - Run Tue__ekipe <gen> (ignoring conditions)
Joueur quitte 12
Events
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + a quitté le jeu.)
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Triggering player)) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Trigger - Run Tue__ekipe <gen> (ignoring conditions)
clike droit attake neutre
Events
Conditions
Actions
Portail Humain
Events
Unit - A unit owned by Neutral Passive . Is attacked
Conditions
(Unit-type of (Triggering unit)) Equal to Symbole Humain
Actions
Cinematic - Ping minimap for Player Group - Player 1 (Red) at (Position of (Triggering unit)) for 1 seconds, using a Warning ping of color ( 100 %, 0.00 %, 0.00 %)
Cinematic - Ping minimap for Player Group - Player 2 (Blue) at (Position of (Triggering unit)) for 1 seconds, using a Warning ping of color ( 100 %, 0.00 %, 0.00 %)
Cinematic - Ping minimap for Player Group - Player 3 (Teal) at (Position of (Triggering unit)) for 1 seconds, using a Warning ping of color ( 100 %, 0.00 %, 0.00 %)
Portail Orc
Events
Unit - A unit owned by Neutral Passive . Is attacked
Conditions
(Unit-type of (Triggering unit)) Equal to Symbole Orc
Actions
Cinematic - Ping minimap for Player Group - Player 4 (Purple) at (Position of (Triggering unit)) for 1 seconds, using a Warning ping of color ( 100 %, 0.00 %, 0.00 %)
Cinematic - Ping minimap for Player Group - Player 5 (Yellow) at (Position of (Triggering unit)) for 1 seconds, using a Warning ping of color ( 100 %, 0.00 %, 0.00 %)
Cinematic - Ping minimap for Player Group - Player 6 (Orange) at (Position of (Triggering unit)) for 1 seconds, using a Warning ping of color ( 100 %, 0.00 %, 0.00 %)
Portail MV
Events
Unit - A unit owned by Neutral Passive . Is attacked
Conditions
(Unit-type of (Triggering unit)) Equal to Symbole Mort-vivant
Actions
Cinematic - Ping minimap for Player Group - Player 7 (Green) at (Position of (Triggering unit)) for 1 seconds, using a Warning ping of color ( 100 %, 0.00 %, 0.00 %)
Cinematic - Ping minimap for Player Group - Player 8 (Pink) at (Position of (Triggering unit)) for 1 seconds, using a Warning ping of color ( 100 %, 0.00 %, 0.00 %)
Cinematic - Ping minimap for Player Group - Player 9 (Gray) at (Position of (Triggering unit)) for 1 seconds, using a Warning ping of color ( 100 %, 0.00 %, 0.00 %)
Portail Elfe
Events
Unit - A unit owned by Neutral Passive . Is attacked
Conditions
(Unit-type of (Triggering unit)) Equal to Symbole Elfe de la nuit
Actions
Cinematic - Ping minimap for Player Group - Player 10 (Light Blue) at (Position of (Triggering unit)) for 1 seconds, using a Warning ping of color ( 100 %, 0.00 %, 0.00 %)
Cinematic - Ping minimap for Player Group - Player 11 (Dark Green) at (Position of (Triggering unit)) for 1 seconds, using a Warning ping of color ( 100 %, 0.00 %, 0.00 %)
Cinematic - Ping minimap for Player Group - Player 12 (Brown) at (Position of (Triggering unit)) for 1 seconds, using a Warning ping of color ( 100 %, 0.00 %, 0.00 %)
Gagnant
Events
Conditions
Equipeperds Equal to 3
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked player) slot status) Equal to Is playing
Then - Actions
Game - Victory (Picked player) ( Show dialogs, Show scores)
Else - Actions
Humains
Events
Unit - A unit owned by Neutral Passive . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Symbole Humain
Actions
Set Variable Set Equipeperds = (Equipeperds + 1)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
on Equal to True
Then - Actions
Sound - Play QuestFailed <gen>
Game - Display to (All players) the text: Les Humains ont perdue la partie !
Game - Defeat Player 1 (Red) with the message: Défaite !
Game - Defeat Player 2 (Blue) with the message: Défaite !
Game - Defeat Player 3 (Teal) with the message: Défaite !
Else - Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Picked unit)) Equal to Player 1 (Red)
Then - Actions
Unit - Kill (Picked unit)
Else - Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Picked unit)) Equal to Player 2 (Blue)
Then - Actions
Unit - Kill (Picked unit)
Else - Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Picked unit)) Equal to Player 3 (Teal)
Then - Actions
Unit - Kill (Picked unit)
Else - Actions
Trigger - Run Gagnant <gen> (checking conditions)
Orcs
Events
Unit - A unit owned by Neutral Passive . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Symbole Orc
Actions
Set Variable Set Equipeperds = (Equipeperds + 1)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
on Equal to True
Then - Actions
Sound - Play QuestFailed <gen>
Game - Display to (All players) the text: Les Orcs ont perdue la partie !
Game - Defeat Player 4 (Purple) with the message: Défaite !
Game - Defeat Player 5 (Yellow) with the message: Défaite !
Game - Defeat Player 6 (Orange) with the message: Défaite !
Else - Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Picked unit)) Equal to Player 4 (Purple)
Then - Actions
Unit - Kill (Picked unit)
Else - Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Picked unit)) Equal to Player 5 (Yellow)
Then - Actions
Unit - Kill (Picked unit)
Else - Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Picked unit)) Equal to Player 6 (Orange)
Then - Actions
Unit - Kill (Picked unit)
Else - Actions
Trigger - Run Gagnant <gen> (checking conditions)
Morts vivant
Events
Unit - A unit owned by Neutral Passive . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Symbole Mort-vivant
Actions
Set Variable Set Equipeperds = (Equipeperds + 1)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
on Equal to True
Then - Actions
Sound - Play QuestFailed <gen>
Game - Display to (All players) the text: Les Mort-vivants ont perdue la partie !
Game - Defeat Player 7 (Green) with the message: Défaite !
Game - Defeat Player 8 (Pink) with the message: Défaite !
Game - Defeat Player 9 (Gray) with the message: Défaite !
Else - Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Picked unit)) Equal to Player 7 (Green)
Then - Actions
Unit - Kill (Picked unit)
Else - Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Picked unit)) Equal to Player 8 (Pink)
Then - Actions
Unit - Kill (Picked unit)
Else - Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Picked unit)) Equal to Player 9 (Gray)
Then - Actions
Unit - Kill (Picked unit)
Else - Actions
Trigger - Run Gagnant <gen> (checking conditions)
Elfes de la nuit
Events
Unit - A unit owned by Neutral Passive . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Symbole Elfe de la nuit
Actions
Set Variable Set Equipeperds = (Equipeperds + 1)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
on Equal to True
Then - Actions
Sound - Play QuestFailed <gen>
Game - Display to (All players) the text: Les Elfes de la nuit ont perdue la partie !
Game - Defeat Player 10 (Light Blue) with the message: Défaite !
Game - Defeat Player 11 (Dark Green) with the message: Défaite !
Game - Defeat Player 12 (Brown) with the message: Défaite !
Else - Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Picked unit)) Equal to Player 10 (Light Blue)
Then - Actions
Unit - Kill (Picked unit)
Else - Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Picked unit)) Equal to Player 11 (Dark Green)
Then - Actions
Unit - Kill (Picked unit)
Else - Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Picked unit)) Equal to Player 12 (Brown)
Then - Actions
Unit - Kill (Picked unit)
Else - Actions
Trigger - Run Gagnant <gen> (checking conditions)
Donne or Debut
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Set (Picked player) . Current gold to 100
Donne or Heros
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Player - Set (Owner of (Killing unit)) . Current gold to (((Owner of (Killing unit)) Current gold) + 150)
Donne or Unite
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A ground unit) Equal to True
Actions
Player - Set (Owner of (Killing unit)) . Current gold to (((Owner of (Killing unit)) Current gold) + 15)
Donne or Batiment
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A structure) Equal to True
Actions
Player - Set (Owner of (Killing unit)) . Current gold to (((Owner of (Killing unit)) Current gold) + 1500)
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